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Albert Threestone
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Posted - 2009.11.20 05:41:00 -
[1]
Had just logged in and checked some stats, when I recognized that the cap recharge and the shield recharge of the CNR had been reduced. Anyone tried it, to tell me whether they totally nerfed it?
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Lijhal
Tribal Liberation Force
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Posted - 2009.11.20 07:18:00 -
[2]
b/c ccp dont like achura missionrunners like you!
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Silver Tongues
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Posted - 2009.11.20 07:32:00 -
[3]
Originally by: Albert Threestone Had just logged in and checked some stats, when I recognized that the cap recharge and the shield recharge of the CNR had been reduced. Anyone tried it, to tell me whether they totally nerfed it?
Cap and shield recharge were brought in line with the other faction ships. There's a thread or dev blog around here with CCP's explanation on the changes.
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Kill Mestuppid
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Posted - 2009.11.20 07:32:00 -
[4]
Originally by: Lijhal b/c ccp dont like achura missionrunners like you!
Nay, everyone knows it is not all achura. It's caldari as a race. Ask any cap pilot ;)
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Albert Threestone
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Posted - 2009.11.20 07:38:00 -
[5]
Originally by: Silver Tongues
Originally by: Albert Threestone Had just logged in and checked some stats, when I recognized that the cap recharge and the shield recharge of the CNR had been reduced. Anyone tried it, to tell me whether they totally nerfed it?
Cap and shield recharge were brought in line with the other faction ships. There's a thread or dev blog around here with CCP's explanation on the changes.
Yeah, I thought so. I guess the shield recharge rate is in line, with any armor tanker now. So goes another reason to fly caldari. I guess if your a caldari / exploration / cap toon you should commit suicide right away. Some call it genocide, ccp calls it expansion.
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HeliosGal
Caldari
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Posted - 2009.11.20 07:53:00 -
[6]
those shield tanking skills are good additions to the amarr missile range and the nightmare Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Captain Mastiff
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Posted - 2009.11.20 23:42:00 -
[7]
WHAT!!! They've actually shagged the CNR?
If they decrease our tankability by decreasing the cap why don't we gain a standard 10% on EM resistance on shield. Considering how the armour tankers don't have any damage type with a resistance of 0%.
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Lord Haur
Amarr StarHunt
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Posted - 2009.11.21 02:38:00 -
[8]
Originally by: Captain Mastiff If they decrease our tankability by decreasing the cap why don't we gain a standard 10% on EM resistance on shield. Considering how the armour tankers don't have any damage type with a resistance of 0%.
Does this mean I'll be getting auto-recharge on my armor?
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Qwert0
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Posted - 2009.11.21 03:50:00 -
[9]
Why would they reduce the cap recharge? On TQ it is identical to a normal Raven.....
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Captain Mastiff
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Posted - 2009.11.23 02:08:00 -
[10]
Edited by: Captain Mastiff on 23/11/2009 02:09:08
Originally by: Lord Haur
Originally by: Captain Mastiff If they decrease our tankability by decreasing the cap why don't we gain a standard 10% on EM resistance on shield. Considering how the armour tankers don't have any damage type with a resistance of 0%.
Does this mean I'll be getting auto-recharge on my armor?
Why the hell not hey! We don't need level V Missile Bombardment for bombs anymore! I think all the expected updates were nerfed or not given at all. Rockets being one and AF bonuses. So would it be that weird to see armour recharge?
Though I find the recharge on shields fairer over armour due to the fact that Armours biggest extender is nearly twice the HP bonus than Shield.
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Alaura Aquila
Minmatar
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Posted - 2009.11.23 02:14:00 -
[11]
What a pile of steaming goat ****.
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HeliosGal
Caldari
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Posted - 2009.11.23 02:16:00 -
[12]
no more afk mission running how sad Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Jason Edwards
Internet Tough Guy
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Posted - 2009.11.23 03:30:00 -
[13]
The shield recharge nerf was applied to all the empire faction ships. Which was particularly a tempest fleet issue nerf.
CNR on the otherhand... nobody ever passive tanked them. So big deal.
As for cap recharge nerf? Pretty sure that isnt in place.
So realistically nothing changed for cnr. BEsides the drone boost and such.
So realistically nothing changed.
as for...
Quote: no more afk mission running how sad
Nobody ever afk mission ran in a cnr. That doesnt even make sense. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

HeliosGal
Caldari
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Posted - 2009.11.23 03:33:00 -
[14]
surprised u would be Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.11.23 03:49:00 -
[15]
Originally by: HeliosGal surprised u would be
How about nobody who wants to make better isk an hour than spamming level 2 missions uses a fof cruise cnr.
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Windjammer
Gallente
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Posted - 2009.11.23 07:48:00 -
[16]
Sisi has the same cap numbers for the CNR as Tranquility does. The only change is in shield recharge rate.
Doing this to bring the CNR in line with other faction ships seems to be a bit wrong. Amarr and Gallente ships won't be affected at all while the CNR will be. That recharge time becomes something you notice as the shield is driven down towards 30% and the shield tank actually becomes tougher because of the shield recharge rate. Like Caldari ships needed yet another nerf?!
Armor tankers won't care or notice. Where's the parity?
Windjammer
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.23 08:38:00 -
[17]
Originally by: Windjammer Like Caldari ships needed yet another nerf?!
Mission runner ships? Heck yes. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Albert Threestone
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Posted - 2009.11.23 09:06:00 -
[18]
Ok, check it again. 5312/1154s now on both tranq and sissi. So that at least is back to normal again.
Now my only depression comes from my t2 shield rigs on my fleet tempest :(
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Metaplex
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Posted - 2009.11.23 12:30:00 -
[19]
It's a huge "nerf" for those that armour tank their CNR!
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Wonator
Caldari 2nd Blood Raven Assault Squad
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Posted - 2009.11.23 14:28:00 -
[20]
They dont nerfing CNR, they nerfing Caldari as race. 2nd Blood Raven Assault Squad Feel the wrath of Caldari |

Obsidian Hawk
Free Galactic Enterprises FREGE
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Posted - 2009.11.23 17:18:00 -
[21]
You guys are just noticing this now??? This was announced back in september and was welcomed with open arms by everyone that hated seeing 3125 npc corp players in CNR's farming level 4's. Give it a break this means you have to active shield tank now instead of passive shield tank.
and yes, eve online easy mode got a nerf.
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Alaura Aquila
Minmatar
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Posted - 2009.11.23 18:43:00 -
[22]
Originally by: Obsidian Hawk You guys are just noticing this now??? This was announced back in september and was welcomed with open arms by everyone that hated seeing 3125 npc corp players in CNR's farming level 4's. Give it a break this means you have to active shield tank now instead of passive shield tank.
and yes, eve online easy mode got a nerf.
I'm ok with it if it doesn't **** up my active shield tank as it is, I've always done active shield tank anyway on my CNR, except for my WH Drake and other various ships.
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Chi Quan
Bibkor Enterprises
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Posted - 2009.11.23 21:31:00 -
[23]
Originally by: Batolemaeus Mission runner ships? Heck yes.
Can't see the sense of that statement, care to elaborate? ---- Ceterum censeo blasters need some tracking love |

Windjammer
Gallente
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Posted - 2009.11.24 07:54:00 -
[24]
Originally by: Chi Quan Edited by: Chi Quan on 23/11/2009 23:01:58
Originally by: Batolemaeus
Originally by: Windjammer Like Caldari ships needed yet another nerf?!
Mission runner ships? Heck yes.
Can't see the sense of that statement, care to elaborate?
It doesn't make sense because you expect it to. By your expectation you're overshooting his level of intelligence.
Here's the problem. You expect him to actually support his allegation that Caldari ships need a nerf. What he's saying is mission runners favor the Caldari Raven. He dislikes people running missions so of course in his mind the Raven class needs to be nerfed. That the CNR might be used for something else other than missions isn't important. He wants to get those mission runners. Presumably because they have isk and he doesn't.
Simply put, he's working from a tunnel vision perspective due to the juxtaposition of his head and the back of his front. Expecting him to make sense is wishful thinking. He actually used a couple of multi-syllable words. That's about as well as you can expect.
Windjammer
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.27 02:31:00 -
[25]
Originally by: Chi Quan Edited by: Chi Quan on 23/11/2009 23:01:58
Originally by: Batolemaeus
Originally by: Windjammer Like Caldari ships needed yet another nerf?!
Mission runner ships? Heck yes.
Can't see the sense of that statement, care to elaborate?
Caldari PvP ships are already balanced and have their roles. Ships like the Golem, Cnr, Nightawk or Tengu however outperform any other races ships in Pve. Ask a Vargur pilot how happy he is in missions..or a Paladin pilot who can't change his damage type. Compare the Nighthawk to the Absolution..
Point being, imo there shouldn't be a single race completely outperforming any other race. In a PvP environment, you see caldari filling a niche of force multipliers and antisupport. PvE however isn't as diversified as neither speed, nor agility, ecm or cap warfare play any significant role in it. The only thing that counts is a tank and an optimal range of at least 55km..
Whether you boost other races by diversifying pve or flat out nerf caldari missile boats, it all comes down to a decrease in caldari promincence in pve. Which would be a great thing. As a bonus, the angry posters like the one above would go bat**** crazy over it. Any nerf whether direct or indirect would result in an incredible amount of very loud whine.. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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HeliosGal
Caldari
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Posted - 2009.11.27 02:58:00 -
[26]
Cardari PVP ships are balanced in ttheir various roles. The advantage is in the PVE area. Damage specific missiles are the iwin button fgor pve.
55km optimal is the go and dps specific tank.
The only wya to give say the apoc or aramaggedon a boost would be to have khandid amarr variants with missiles. Or a drone bonus perhaps a amarr-caldari bs with a kinetic and explosive drone bonus specific to those ships - gives ideas for future expansion
Or a blood raider-serpentis cooperative project that produces a missile boat that has a 100% dps modifier if kinetic and explosive drones are used
Same goes for minmatar getting a ship that gives a drone bonus to EM-Thermal drones Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Windjammer
Gallente
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Posted - 2009.11.27 11:01:00 -
[27]
Originally by: Batolemaeus Caldari PvP ships are already balanced and have their roles.
This statement, alone, shows the credibility of your statments.
Caldari ships are already deemed by most to be one of the poorest choices for PvP. And your whine about Amarr having no ability to change their damage type is absurd coming from one of the favored choices for PvP. I happen to know a Vargur pilot and he's extremely happy with the way his ship blazes through missions. I also know a few Kronos pilots who are equally fast going through missions and very dedicated to their brand of ship and they can't change their damage type any more than a Paladin can.
Yeah. Lets nerf anything that isn't Amarr and/or Minmatar. Let's boost everything that is Amarr and/or Minmatar. You poor little lambs aren't getting a fair shake and need all the help you can get.
Windjammer
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Windjammer
Gallente
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Posted - 2009.11.27 11:21:00 -
[28]
Originally by: HeliosGal More troll fodder.
As for you? You'll parrot anything that you think will work for a troll. At best your ideas throughout the forums, though prolific, are poorly thought out, sloppily worded and written in a lazy fashion. It's an act of charity to call them troll attempts. To take them seriously would be cruel.
If you aren't already affiliated with goonswarm, you might consider contacting them. You share a lot in common with them already and they'd probably welcome you with open arms.
Windjammer
P.S. I liked some of Hunter's stuff, but gonzo journalism was never anything except crap wrapped in pretty paper in an attempt to make it look like artistic intellect and the joke was.....he knew that.
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HeliosGal
Caldari
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Posted - 2009.11.27 11:24:00 -
[29]
stability of credible statments is a misnomer
Caldari offshoot t2 ships are fairly good for pvp, its the t1 that are poorest pvp choices. Amarr not changing damage relies on some drone for alternative dmage generation. ABsurdity comes from entrenced views. Paladin and kronos need some variants as well
Im in favour of introducing more khandid and intaki ships as factions in their own right with mergers of the varous races ( gallente with projectiles and amarr with caldari missile tehcnology)
The fair shake will be in ccps balance Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Sidus Isaacs
Gallente
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Posted - 2009.11.27 13:55:00 -
[30]
Originally by: Captain Mastiff WHAT!!! They've actually shagged the CNR?
Nope, it has more power and cpu now. Now it is actually awesome. Less fitting mods to fit all T2 Launchers.
Who cares about passive recharge on a BS???? --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Marmios
Elite Aeronautic Developer Syndicate Zenith Affinity
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Posted - 2009.11.27 14:10:00 -
[31]
Edited by: Marmios on 27/11/2009 14:10:58
Originally by: Windjammer
Originally by: Batolemaeus Caldari PvP ships are already balanced and have their roles.
This statement, alone, shows the credibility of your statments.
Caldari ships are already deemed by most to be one of the poorest choices for PvP. And your whine about Amarr having no ability to change their damage type is absurd coming from one of the favored choices for PvP. I happen to know a Vargur pilot and he's extremely happy with the way his ship blazes through missions. I also know a few Kronos pilots who are equally fast going through missions and very dedicated to their brand of ship and they can't change their damage type any more than a Paladin can.
Yeah. Lets nerf anything that isn't Amarr and/or Minmatar. Let's boost everything that is Amarr and/or Minmatar. You poor little lambs aren't getting a fair shake and need all the help you can get.
Windjammer
LOL do you realize waht kinda of bull**** you are saying? You know the Scorpion, Rokh, Falcon, Crow, Chimera, Fylcatcher, Onyx? All useless. Cmon dude get a clue...
Hint: PvP isnt done in mission ships.
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Windjammer
Gallente
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Posted - 2009.11.27 19:52:00 -
[32]
Originally by: Sidus Isaacs
Originally by: Captain Mastiff WHAT!!! They've actually shagged the CNR?
Who cares about passive recharge on a BS????
Who cares? Anyone who flys the ships of a race that depend upon shield tanking. That recharge rate adds to the tank on an active tanking ship and it does so in a significant way. It's why the tank of a ship like that becomes tougher as the shields are worn down. Making such a radical change is a big deal.
Ask yourself this: If nobody cares about the passive recharge on a BS.........why are they nerfing it?
Windjammer
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Windjammer
Gallente
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Posted - 2009.11.27 20:05:00 -
[33]
Originally by: Marmios Edited by: Marmios on 27/11/2009 14:10:58
Originally by: Windjammer
Originally by: Batolemaeus Caldari PvP ships are already balanced and have their roles.
This statement, alone, shows the credibility of your statments.
Caldari ships are already deemed by most to be one of the poorest choices for PvP. And your whine about Amarr having no ability to change their damage type is absurd coming from one of the favored choices for PvP. I happen to know a Vargur pilot and he's extremely happy with the way his ship blazes through missions. I also know a few Kronos pilots who are equally fast going through missions and very dedicated to their brand of ship and they can't change their damage type any more than a Paladin can.
Yeah. Lets nerf anything that isn't Amarr and/or Minmatar. Let's boost everything that is Amarr and/or Minmatar. You poor little lambs aren't getting a fair shake and need all the help you can get.
Windjammer
LOL do you realize waht kinda of bull**** you are saying? You know the Scorpion, Rokh, Falcon, Crow, Chimera, Fylcatcher, Onyx? All useless. Cmon dude get a clue...
Hint: PvP isnt done in mission ships.
No, look again. I didn't say "useless". I said, "deemed by most to be one of the poorest choices for PvP". Which is an entirely justified statment. Also, you might want to take another look at one of your examples, the Falcon. It's been nerfed to death in one fo the more recent update/releases.
Caldari are primarily missile users. Where are the heavy hitting PvP missile ships to compete with Amarr and Gallente front line ships?
Windjammer
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Josh Silver
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.27 21:44:00 -
[34]
Originally by: Windjammer
Caldari are primarily missile users. Where are the heavy hitting PvP missile ships to compete with Amarr and Gallente front line ships?
That's the Raven. You are welcome to use it and realize that missles are terrible in long range fleet battles.
Oh hey what's this, CCP realized this long ago and gave you the fleet battleship of awesomeness that is the Rokh. Woe is you 
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CCP Ytterbium

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Posted - 2009.11.27 23:08:00 -
[35]
Edited by: CCP Ytterbium on 27/11/2009 23:11:07 In a nutshell, the shield recharge balance on the navy ships was mainly done for the following reason:
Faction ships receive as a rule of thumb +50% hitpoints on all their structure/armor/shield layers next to their tech 1 counterparts.
However, their flat shield recharge rates were never adjusted to account such a boost in the first place, and created a break with other ship lines. For example a Golem approximately has a base 3.61 shield flat recharge rate, while a standard Raven by comparison is at 3. The Raven Navy Issue rate is at 4.5.
Based on the previous statement, now consider that peak recharge rate, which happens around 1/3 of total shields, is a proportional factor of the flat shield recharge rate, and you get that efficiency increased again in the process.
Also let us not forget to add skills, rigs, resistances, implants and modules that further increase passive tanking ability and you result with navy ship shield recharge rates that are completely out of line, which was not an intended goal in the first place.
With the modifications happening to the navy ships for Dominion, keeping the shield recharge rate at 2500 seconds on top of the other boosts they receive was making them too efficient. Taking the Raven Navy Issue as instance since it is the main topic of this discussion, let us not forget its CPU was raised from 720 to 735, powergrid increased from 9500 to 10925, 25% more sensor resolution added and dronebay adjusted by 25m3.
Also, keeping shield recharge rates intact was especially not acceptable for platforms not using capacitor for at least some of their main weapon systems (like the Scorpion Navy Issue, Raven Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue and Tempest Fleet Issue), since it would mean you could build excellent passive tanks while still maintaining average to good damage despite a capacitor recharge rate considerably reduced by shield power relays for instance.
We are sorry you may feel negatively affected by such changes, but navy ships were never supposed to excel at passive shield tanking in the first place. However we do concur players should have the option of doing so if they so wish as it brings options to the game, that is why the flat shield recharge rate for navy ships was kept 10% better than their tech one counterpart, which still is an advantage, just not out of line anymore.
Additional clarity note: capacitor recharge rate itself was not touched. |
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Elea Electronica
Gallente Dragon Enterprises
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Posted - 2009.11.27 23:32:00 -
[36]
There was one build that not right calculatet the CPU/PG/Shieldammount/Shieldrecarge/Caprecharge and ammount but the next patch fixt it.
on this one patch you must undock from station with closed fitting screen to see the true ammounts that why he thingt the capacitor element was changed.
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Wet Ferret
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Posted - 2009.11.28 00:19:00 -
[37]
Originally by: Lord Haur
Originally by: Captain Mastiff If they decrease our tankability by decreasing the cap why don't we gain a standard 10% on EM resistance on shield. Considering how the armour tankers don't have any damage type with a resistance of 0%.
Does this mean I'll be getting auto-recharge on my armor?
I really wouldn't care if armor could regen, considering it would do nothing if you didn't specifically gear for it (and it utterly destroys your cap to do so with shields, I can only wonder how armor regen mods would gimp your ship).
So sure. Have the base 7hp/s peak or whatever that shields get. Will you then stop crying about this Ridiculously OverpoweredÖ mechanic?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.28 02:20:00 -
[38]
Originally by: Windjammer Caldari are primarily missile users. Where are the heavy hitting PvP missile ships to compete with Amarr and Gallente front line ships?
I see you have no clue what you're talking about.  ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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HeliosGal
Caldari
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Posted - 2009.11.28 06:03:00 -
[39]
So the nutshell fo the shield balance recharge is navy ships are all 50% better than t1 on the full HP hitpoint levels\
The new adjusted taking into account flat shield recharge rate has created an evening of other ship classes including the golem. The previous statements bring it back to a 1/3 total shield
All the modificatins that go in are a factor to. Keeping it intact is the goal and is now acceptible
negative feelingsa are par with the course for such changes but adapt or die rules in the excellence of the passive tank setup. The 10% better than tech 1 advantage is now a little more in line i approve of these changes good job CCP Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Ancy Denaries
Caldari The Confederate Navy Forever Unbound
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Posted - 2009.11.28 07:21:00 -
[40]
Originally by: Windjammer
Originally by: Batolemaeus Caldari PvP ships are already balanced and have their roles.
This statement, alone, shows the credibility of your statments.
Caldari ships are already deemed by most to be one of the poorest choices for PvP. And your whine about Amarr having no ability to change their damage type is absurd coming from one of the favored choices for PvP. I happen to know a Vargur pilot and he's extremely happy with the way his ship blazes through missions. I also know a few Kronos pilots who are equally fast going through missions and very dedicated to their brand of ship and they can't change their damage type any more than a Paladin can.
Yeah. Lets nerf anything that isn't Amarr and/or Minmatar. Let's boost everything that is Amarr and/or Minmatar. You poor little lambs aren't getting a fair shake and need all the help you can get.
Windjammer
You don't fly much Caldari in PvP...do you? They're all BUT useless. Unless of course you blob in RR battleships, but I'd be hard pressed to call that "PvP". ---- The Demigodess with a Conscience - An EVE IC Blog Personal Killboard |

HeliosGal
Caldari
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Posted - 2009.11.28 07:50:00 -
[41]
Caldari in PVP have their role if the gang is right.
id like to see khandid get a laser-shield platform like the nightmare with less dps of course perhaps a dual laser-missile layout.
Combining some unique properties. RR battleships since sleepers have become common fleet tactics. PVP is any player versus plaeyr experience Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Windjammer
Gallente
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Posted - 2009.11.28 09:59:00 -
[42]
Originally by: Josh Silver
Originally by: Windjammer
Caldari are primarily missile users. Where are the heavy hitting PvP missile ships to compete with Amarr and Gallente front line ships?
That's the Raven. You are welcome to use it and realize that missles are terrible in long range fleet battles.
Thanks. As a member of a corp that uses Amarr ships heavily, it's big of you to agree with me. I appreciate it.
Regards, Windjammer
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Windjammer
Gallente
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Posted - 2009.11.28 10:05:00 -
[43]
Originally by: Batolemaeus Let's not forget: Drake, Basilisk, Kitsune, Griffin, Blackbird, Caracal, Cerberus, Torpraven...
Really..........the Drake a PvP ship. How do you expect to be taken seriously when you write things like that?
Windjammer
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Marmios
Elite Aeronautic Developer Syndicate Zenith Affinity
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Posted - 2009.11.28 10:07:00 -
[44]
Originally by: Windjammer
Originally by: Batolemaeus Let's not forget: Drake, Basilisk, Kitsune, Griffin, Blackbird, Caracal, Cerberus, Torpraven...
Really..........the Drake a PvP ship. How do you expect to be taken seriously when you write things like that?
Windjammer
Someone tell this man about Drake/ Scimi gangs. He doesnt seem to know what he is talking about.
Another pro tip: lurking in the forums isnt exaclty pvping.
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Windjammer
Gallente
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Posted - 2009.11.28 10:11:00 -
[45]
Originally by: Ancy Denaries
Originally by: Windjammer
Originally by: Batolemaeus Caldari PvP ships are already balanced and have their roles.
This statement, alone, shows the credibility of your statments.
Caldari ships are already deemed by most to be one of the poorest choices for PvP. And your whine about Amarr having no ability to change their damage type is absurd coming from one of the favored choices for PvP. I happen to know a Vargur pilot and he's extremely happy with the way his ship blazes through missions. I also know a few Kronos pilots who are equally fast going through missions and very dedicated to their brand of ship and they can't change their damage type any more than a Paladin can.
Yeah. Lets nerf anything that isn't Amarr and/or Minmatar. Let's boost everything that is Amarr and/or Minmatar. You poor little lambs aren't getting a fair shake and need all the help you can get.
Windjammer
You don't fly much Caldari in PvP...do you? They're all BUT useless. Unless of course you blob in RR battleships, but I'd be hard pressed to call that "PvP".
You tell him, sister.
Windjammer
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Draahk Chimera
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.28 11:56:00 -
[46]
Mr Windjammer sir. I feel oblied to tell you that since the nano-nerf some of the caldari ships has become very prominent in pvp. The drake/scimitar combo has become one of the norms in roaming gangs. Cerberus is popular in snipe hac gangs because of their excellent range and ability to seriosly hurt enemy dictors. Coupled with the fact that rokh and crow was always among the best of their class. Caldari is seriously underperforming in 2 areas only of pvp: rrbs since they have no armor tankers and dreadfights since capital missiles is a joke. If you stick to cloaked scouting duty or light support while in a rrbs fleet and train carrier instead of dread you will do just fine as a caldari pvper.
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.11.28 12:45:00 -
[47]
Edited by: Forge Lag on 28/11/2009 12:56:58 Yes, Caldari solo BS PvP is crap. I feel for everyone suffering from that deficiency, I really do, you have my support for cheaper Widow. In the meantime, get some Drake or Rook - or stop soloing.
In the end, the so called CNR nerf was Fleet Pest nerf and because hurting the cripple was not enough they kept hitting it some more. And the navy Domi was nerfhammered in womb just to be sure.
At the same time we present you the abomination that is new and 70% improved passive Rattlesnake. Poor Caldari. In other news, CCP paints moms and nerfs passive tanks - in their wet dreams.
Edit: To the guy above, with whom I agree: Raven may not be the best armor tanker (on par with Pest roughly) but it does have two utility highs and good range to go with them. And even if Caldari could not RR well they are the only race that can reliably *break* those circles.
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Windjammer
Gallente
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Posted - 2009.11.30 20:13:00 -
[48]
Originally by: Draahk Chimera Mr Windjammer sir. I feel oblied to tell you that since the nano-nerf some of the caldari ships has become very prominent in pvp. The drake/scimitar combo has become one of the norms in roaming gangs. Cerberus is popular in snipe hac gangs because of their excellent range and ability to seriosly hurt enemy dictors. Coupled with the fact that rokh and crow was always among the best of their class. Caldari is seriously underperforming in 2 areas only of pvp: rrbs since they have no armor tankers and dreadfights since capital missiles is a joke. If you stick to cloaked scouting duty or light support while in a rrbs fleet and train carrier instead of dread you will do just fine as a caldari pvper.
Appreciate the input. However, CCP is still handing out a piece of candy with their left hand while ramming home a dull blade with their right to be followed by a slow grinding twist of the knife.
Windjammer
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Windjammer
Gallente
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Posted - 2009.11.30 20:53:00 -
[49]
Originally by: Forge Lag Edited by: Forge Lag on 28/11/2009 12:56:58 Yes, Caldari solo BS PvP is crap. I feel for everyone suffering from that deficiency, I really do, you have my support for cheaper Widow. In the meantime, get some Drake or Rook - or stop soloing.
In the end, the so called CNR nerf was Fleet Pest nerf and because hurting the cripple was not enough they kept hitting it some more. And the navy Domi was nerfhammered in womb just to be sure.
At the same time we present you the abomination that is new and 70% improved passive Rattlesnake. Poor Caldari. In other news, CCP paints moms and nerfs passive tanks - in their wet dreams.
Edit: To the guy above, with whom I agree: Raven may not be the best armor tanker (on par with Pest roughly) but it does have two utility highs and good range to go with them. And even if Caldari could not RR well they are the only race that can reliably *break* those circles.
I might have more to say on the Fleet Tempest, but the OP of this thread chose to focus on the CNR. Suffice it to say that in general I do not like nerfs of any ship.
You can't really say the Rattlesnake, new or otherise, is a pure Caldari ship. The hull is modeled after the Scorpion, true, but the skill tree is that of two races. Caldari and Gallente. This is particularly significant in the post Dominion model since they seem to have made it into a Dominix with missiles and shield tanking.
Windjammer
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Inara Subaka
Caldari Ghost Festival Naraka.
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Posted - 2009.11.30 21:24:00 -
[50]
Since we're going off topic of the CNR... there's a saying that's been around for a while now that you should take into consideration.
Pick 3 of the following, and you'll be fine: Caldari PvP Good Solo
Caldari ships are some of the best fleet supporting ships available for pvp, they can solo pve amazingly, but they can't go solo roaming to raep face like many other ships can (there are a few exceptions to this rule, but I don't want to get into that).
On the topic of the CNR, yes it kinda sucks they are kicking it's recharge ability a bit, but I'd rather see than than massive CNR fleets, that are more annoying than Drakes to kill, spewing torps at people. So you're going to have to rethink your fits a bit... htfu, it happens like here and here.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.12.01 14:56:00 -
[51]
Originally by: Inara Subaka Pick 3 of the following, and you'll be fine: Caldari PvP Good Solo
You don't actually believe this drivel, do you?
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Troll Bridgington
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Posted - 2009.12.01 15:22:00 -
[52]
Haha! Well THAT sucks. 
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James Tritanius
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Posted - 2009.12.01 16:47:00 -
[53]
Wait... so how much hp/s tank are you actually missing out with the 50% shield recharge reduction on an active tanked CNR? 20? 15? Whine more.
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Proteus Maximus
Caldari DarKNight BrotherHood The Unforgiven Alliance
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Posted - 2009.12.01 17:14:00 -
[54]
Quote: CNR on the otherhand... nobody ever passive tanked them. So big deal.
I DID. How ever I gave it up in September for a Nighthawk. Why did I run a passive buffer? Well it's simple. After being jumped in mission neuted and poped (IE butt fked) it was a clear choice. Looks I was right in sh_t canning it when I did .
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