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Crunchie Attuxors
Always Another Corporate Venture
17
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Posted - 2012.06.19 07:20:00 -
[121] - Quote
Alavaria Fera wrote:Crunchie Attuxors wrote:That is what people don't get. Inferno professionalized war in hisec. And one of the ways it did so is going to be nerfed.
If you wanted to limit alliances, one way to do it is to have the amount of allies affect the ability to permawar.
One on one, can permawar for free. Bring one ally, and a 500 million payment after two weeks resolves the matter. Have two allies, its 400 million. Have 5 and its free. Professional Market Hub Undock Camper: Elite Hm, paying CONCORD money to end a war... and if you have more allies you can end it cheaper? So someone adds five random undock camping allies and in two weeks they can end the war for free? Nice...
I mean the attacker, not the defender. |
Cede Forster
Graffa
5
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Posted - 2012.06.19 08:38:00 -
[122] - Quote
Eve War Concept: Rule #1: Non consentual war has a fixed cost for the party who has the choice (Aggressor) Rule #2: Non consentual war has no cost for the party who does not have a choice (Defender) Rule #3: Consentual war has no cost for the aggressor or the defender.
If we add the new rule to it:
Rule #4: Third side are allowed to join a war without cost.
this effectivly disables rule #1 since the third side, having a choice and all, still does not have to pay for the war. Instead of declaring war, you look what wars your opponent has and simply join it (and pay of the Defender to make it mutual for a fraction of the cost)
Yea, it is that easy. You are supposed to pay for wars you choose to fight and the ally system was circumventing that fact. Third side joining should be still covered by Rule #1, you have to pay, perhaps with a 20% discount because otherwise you do not need the system at all. |
Delen Ormand
Center for Advanced Studies Gallente Federation
12
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Posted - 2012.06.19 08:56:00 -
[123] - Quote
Crunchie Attuxors wrote:Delen Ormand wrote:
Looking through some of your later posts, I don't think we're on opposite sides here. I'm all in favour of the mercenary profession being a viable career, but I just don't think a healthy career option is going to come about via this kind of protectionism. If it does, I think people are not going to value mercenaries. They'll be seen as the group who had so little to offer clients that they couldn't compete with random strangers. I don't see clients wanting to pay mercs much if that's how they'd be viewed.
I agree we are not that far. However, I do not think that being able to (relatively affordably) summon allies is in any way protectionism. In fact, I showed how to do a decshield even with the "new" new method. Its about trillions versus billions. As to the other stuff on quality etc. We agree. But I think you make a false assumption, specially for a sandbox, which is that the game mechanics should be in the service of the best players. Then it isn't a sandbox. It is a very hard game that only an elite few can play. It will become very boring and very unpopulated very quickly. Let the top, elite, mercs, stand out because of word of mouth, actual delivery of services (which is very easy to verify now) etc. The crappy mercs will be crappy, and the good one will be good. Let me give you another example: Red Frog/Black Frog haulers and freighters. They charge way over the usual contract rate in the public contract pool for couriers. Yet nearly any industrialist and trader that doesn't self haul, or who needs extra hauling, goes to them at their inflated prices. Why? Because they deliver a high quality, no bullshit, 99% successful service, even in the depths of war null, and in pirate infected low sec. Yet, they have zero advantage in terms of the mechanic. They still have to put cynos up. They still have to jump gates, aligning the slowbelisks etc. So mercs is the same thing. A mechanic that affects mercs should be available to both crappy wannabes, and the most respected mercs. Or it breaks the sandbox.
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Delen Ormand
Center for Advanced Studies Gallente Federation
12
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Posted - 2012.06.19 08:57:00 -
[124] - Quote
bugger. wrongposting again... |
Delen Ormand
Center for Advanced Studies Gallente Federation
12
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Posted - 2012.06.19 09:04:00 -
[125] - Quote
Crunchie Attuxors wrote:But I think you make a false assumption, specially for a sandbox, which is that the game mechanics should be in the service of the best players.
....
Let me give you another example: Red Frog/Black Frog haulers and freighters.
They charge way over the usual contract rate in the public contract pool for couriers. Yet nearly any industrialist and trader that doesn't self haul, or who needs extra hauling, goes to them at their inflated prices. Why?
Because they deliver a high quality, no bullshit, 99% successful service, even in the depths of war null, and in pirate infected low sec.
Yet, they have zero advantage in terms of the mechanic. They still have to put cynos up. They still have to jump gates, aligning the slowbelisks etc.
So mercs is the same thing.
A mechanic that affects mercs should be available to both crappy wannabes, and the most respected mercs. Or it breaks the sandbox.
I agree. I think you may have misunderstood me earlier when I said something along the lines of "mercs need to offer more than the average uncoordinated random stranger", by which I meant people who pile in as allies in a wardec in order to get targets. These people probably won't take on difficult or necessary jobs like taking out a POS in enemy territory or disrupting supply lines in null. You may not even be able to trust them to come to your help when jumped on. The advantage of having them (in the Jade vs Goons example) is that it makes it harder for the enemy to come into Empire space to harass defenders without losses - but they are not really competition for good mercenaries, who would be able to offer a lot more than that. |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.19 12:08:00 -
[126] - Quote
Delen Ormand wrote:
I agree. I think you may have misunderstood me earlier when I said something along the lines of "mercs need to offer more than the average uncoordinated random stranger", by which I meant people who pile in as allies in a wardec in order to get targets. These people probably won't take on difficult or necessary jobs like taking out a POS in enemy territory or disrupting supply lines in null. You may not even be able to trust them to come to your help when jumped on. The advantage of having them (in the Jade vs Goons example) is that it makes it harder for the enemy to come into Empire space to harass defenders without losses - but they are not really competition for good mercenaries, who would be able to offer a lot more than that.
Then sir, we speak of different things. :)
I agree the opportunists of the style of the Drama War of Summer 2012 is not how it should be played.
Which is why I haven't said allies should be free. I have said allies shouldn't be bought in a logarithmic increase in cost. You do not tweak something by introducing a gigantic nerf. That is not bending the stick too far, that is making a 900 degree bend with the stick.
BTW, to be clear, the fee that aggressors pay is to concord (ie it gets out of the game), but the fee - it is my understanding - that the change makes goes to the merc corp.
So this will also put an onus on the buyer to pick good allies, because the defender would be paying players isk they can use.
That is an incentive to either fight alone, or hire good mercs. Because one thing is sinking isk to a hole, another is paying for someone to buy epeen who then doesn't deliver the goods.
To be clear: I think the mechanic as it stands today needs tweaking (it is not broken, but it is clearly not working absolutely well). However, the changes in 1.1 if they are final, will break it, not tweak it.
What inferno promised is what I want: tools that make mercs, both as aggressors and as defenders, be good at what they do, so the role can finally stop being what pew pew prone players do because they are too scared of goonsec or anywhere outside of empire.
Also, I find it a bad precedent that a mechanic is effectively banned not by direct means (a cap) but by indirect means. That is just sloppy and lazy, and if CCP gets sloppy and lazy on the small things, they will get sloppy and lazy on the small things. (Not that a cap in this case is called for). |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.19 12:10:00 -
[127] - Quote
Cede Forster wrote:Eve War Concept: Rule #1: Non consentual war requires a payment from the party who has the choice (Aggressor) Rule #2: Non consentual war has no cost for the party who does not have a choice (Defender) Rule #3: Consentual war has no cost for the aggressor or the defender.
If we add the new rule to it:
Rule #4: Third side are allowed to join a war without cost.
this effectivly disables rule #1 since the third side, having a choice and all, still does not have to pay for the war. Instead of declaring war, you look what wars your opponent has and simply join it (and pay the Defender to make it mutual for a fraction of the cost of starting your own)
Yea, it is that easy. You are supposed to pay for wars you choose to fight and the ally system was circumventing that fact. Third side joining should be still covered by Rule #1, you have to pay, perhaps with a 20% discount because otherwise you do not need the system at all.
Did you notice that I agree with that criticism? |
Kaelie Onren
Nyan Cat Logistics PNG Associates
31
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Posted - 2012.06.19 23:52:00 -
[128] - Quote
sabre906
Nothing prevents you from just fighting the abovementioned people and force them into submission.[:lol: wrote:
Sure there is. 20sp put into mining skills that's what. |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.19 23:58:00 -
[129] - Quote
Kaelie Onren wrote:sabre906
Nothing prevents you from just fighting the abovementioned people and force them into submission.[:lol: wrote: Sure there is. 20sp put into mining skills that's what.
Or into science.
I love it how pewpewbrears think all their t2 stuff came from thin air...
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Karl Hobb
Imperial Margarine
362
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Posted - 2012.06.20 00:35:00 -
[130] - Quote
Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... They don't, they either made it using their alts or bought it from the market. Nothing Found |
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Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 00:42:00 -
[131] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... They don't, they either made it using their alts or bought it from the market.
You couldn't tell from the way they speak on the forums, tho.
Its all YOU COWARDS IN HISEC COME OUT AND FIGHT. Of course, they camp their JF in an NPC corp and buy crap from said cowards.
An ecosystem needs prey and predator. One without the other destroys the ecosystem. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Karl Hobb
Imperial Margarine
362
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Posted - 2012.06.20 00:55:00 -
[132] - Quote
Crunchie Attuxors wrote:An ecosystem needs prey and predator. One without the other destroys the ecosystem. There seems to be enough prey to sustain the predators thus far. If you're not willing to fight back, you can either pay someone else to do it or roll over and take it.
In truth, some people just need to admit that they're masochists and get on with it. Nothing Found |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 00:57:00 -
[133] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:An ecosystem needs prey and predator. One without the other destroys the ecosystem. There seems to be enough prey to sustain the predators thus far. If you're not willing to fight back, you can either pay someone else to do it or roll over and take it. In truth, some people just need to admit that they're masochists and get on with it.
well, you didn't have to get kinky...
However what does that have to do with the topic? Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Karl Hobb
Imperial Margarine
362
|
Posted - 2012.06.20 01:01:00 -
[134] - Quote
Crunchie Attuxors wrote:However what does that have to do with the topic? What does this
Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... have to do with this topic?
We're long past discussing the OP. Nothing Found |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:05:00 -
[135] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:However what does that have to do with the topic? What does this Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... have to do with this topic? We're long past discussing the OP.
Actually, no. It goes to the core of the drama.
Nullsec people who want highsec to be like nullsec, and vice-versa.
Why the game mechanic gets broken in a way it doesn't mitigate, but encourage, the drama is at the heart of the OP... which was mine... Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Ashrik Tyr
GoonWaffe Goonswarm Federation
4
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Posted - 2012.06.20 01:08:00 -
[136] - Quote
Nicolo da'Vicenza wrote:Crunchie Attuxors wrote:It is banning by other means. That breaks the entire purpose of having allies. I rather go back to the old system then, this is feature is useless if one cannot play with it and push its limits.n. Nothing's stopping you from bringing your "allies" into a mutual alliance. Or having your allies pony up the cash and wardec the aggressors themselves. Or any number of methods that involve actual allies, and not just highsec ganker corps who merely want cost-effective workarounds around having to pay a wardec fee themselves (which I imagine is what you actually want). Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance" |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:10:00 -
[137] - Quote
Ashrik Tyr wrote: Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance"
Those are three axis. Four if you count free and low cost separate. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Jiska Ensa
Unour Heavy Industries
72
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Posted - 2012.06.20 01:13:00 -
[138] - Quote
Space-holding alliances should be unprotected by concord, and thus "kill on sight" whenever they enter Empire space.
Cue the null-bear tears |
Karl Hobb
Imperial Margarine
362
|
Posted - 2012.06.20 01:16:00 -
[139] - Quote
Crunchie Attuxors wrote:Actually, no. It goes to the core of the drama.
Nullsec people who want highsec to be like nullsec, and vice-versa.
Why the game mechanic gets broken in a way it doesn't mitigate, but encourage, the drama is at the heart of the OP... which was mine... Can you please phrase your answer in the form of a question? That makes absolutely no sense...
Speaking of the costs as "drama", I find it hilarious that the costs were much lower before this expansion and you couldn't bring in allies. Is it now a problem because you can't scrape the war-dec? Nothing Found |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:21:00 -
[140] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:Actually, no. It goes to the core of the drama.
Nullsec people who want highsec to be like nullsec, and vice-versa.
Why the game mechanic gets broken in a way it doesn't mitigate, but encourage, the drama is at the heart of the OP... which was mine... Can you please phrase your answer in the form of a question? That makes absolutely no sense... Speaking of the costs as "drama", I find it hilarious that the costs were much lower before this expansion and you couldn't bring in allies. Is it now a problem because you can't scrape the war-dec?
Obviously, dear late comer, you need this thing called "context", which can only be acquired via TL;DR reading of the thread. Of course it doesn't make sense, since you are are talking about something entirely unrelated to the OP, as should be obvious if you read it.
TL;DR: new system was good step in right direction, needed tweaking, not a hilarious mechanic breaking nerf.
So the problem is not the permadec, its the trillions to bring allies and the disconnect between the linear increase on costs for the attacker and the logarithmic increase in costs for the defender. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
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Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:24:00 -
[141] - Quote
Jiska Ensa wrote:Space-holding alliances should be unprotected by concord, and thus "kill on sight" whenever they enter Empire space. Cue the null-bear tears
They all would simply never venture into Empire except in neutral-to-highsec-blue-to-themselves alts.
Problem solved.
Its what FW players already do to be able to go to Jita if they are not caldari. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Karl Hobb
Imperial Margarine
362
|
Posted - 2012.06.20 01:29:00 -
[142] - Quote
Crunchie Attuxors wrote:So the problem is not the permadec, its the trillions to bring allies and the disconnect between the linear increase on costs for the attacker and the logarithmic increase in costs for the defender. So, what does that have to do with this
Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... Besides, costs for the attackers is determined by the number of people in the target corp/alliance, while costs for the defenders is determined by the number of corps/alliances that are brought in as defenders. It's in your best interest to ally with a big corp or two since you get allies much cheaper than attackers get targets. Nothing Found |
Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:41:00 -
[143] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:So the problem is not the permadec, its the trillions to bring allies and the disconnect between the linear increase on costs for the attacker and the logarithmic increase in costs for the defender. So, what does that have to do with this Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... Besides, costs for the attackers is determined by the number of people in the target corp/alliance, while costs for the defenders is determined by the number of corps/alliances that are brought in as defenders. It's in your best interest to ally with a big corp or two since you get allies much cheaper than attackers get targets.
If you scroll back in the thread, I described this as a decshield even under the broken "new" new system. Look it up. Which is something I consider a bad thing, corporations/alliances should grow because of the skill of its leadership with the metagame, not because it is convenient for wardec mechanics. There is already enough incentive to grow as it is, with the attacker having size-based fees to wardec.
As I said, read and contextualize: the T2 comment was an aside.
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
Alavaria Fera
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 02:13:00 -
[144] - Quote
Crunchie Attuxors wrote:Jiska Ensa wrote:Space-holding alliances should be unprotected by concord, and thus "kill on sight" whenever they enter Empire space. Cue the null-bear tears They all would simply never venture into Empire except in neutral-to-highsec-blue-to-themselves alts. Problem solved. Its what FW players already do to be able to go to Jita if they are not caldari. Love to make use of NPC corps and other things. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Ashrik Tyr
GoonWaffe Goonswarm Federation
4
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Posted - 2012.06.20 05:38:00 -
[145] - Quote
Crunchie Attuxors wrote:Ashrik Tyr wrote: Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance"
Those are three axis. Four if you count free and low cost separate. You're not good at graphing. You do not need a 4-dimensional structure to visualize this. |
Ranger 1
Ranger Corp
2091
|
Posted - 2012.06.20 06:06:00 -
[146] - Quote
I probably missed this in the thread, and if so I apologize in advance, but what exactly are the new costs per ally you accept?
To address the OP, the point is to make you be choosy in whom you chose to bring into a war on your side, to consider the value of having them as an ally, to actually enable merc corps to flourish if they have a proven track record of being effective and to beg for scraps if they reek of fail (or are simply war dec whores who don't really commit to the battle).
I will agree that more tweaking needs to be done, however the original iteration of the new war dec system completely invalidated merc corps in favor of gaining tons of free war dec whores. This was diametrically opposed to the original intent and absolutely had to be changed. The only question is are these the correct changes and if so how do they need to be modified to attain the desired goal. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1521
|
Posted - 2012.06.20 06:08:00 -
[147] - Quote
Ashrik Tyr wrote:Crunchie Attuxors wrote:Ashrik Tyr wrote: Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance"
Those are three axis. Four if you count free and low cost separate. You're not good at graphing. You do not need a 4-dimensional structure to visualize this.
Haha, that's funny because the only people that can can visualize a 4-dimensional structure are mathmeticians who have been blind since birth so they wouldn't play Eve |
Crunchie Attuxors
Always Another Corporate Venture
21
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Posted - 2012.06.20 06:12:00 -
[148] - Quote
Ashrik Tyr wrote:Crunchie Attuxors wrote:Ashrik Tyr wrote: Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance"
Those are three axis. Four if you count free and low cost separate. You're not good at graphing. You do not need a 4-dimensional structure to visualize this.
Sorry, but go back to school. You can represent multiple axis without extra dimensions. In fact, EVE presents several axis in their market charts with two dimensions.
This is not about math, its about business data presentation. One is science, the other art. And your explanation made no sense. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
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