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Rod Blaine
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Posted - 2004.11.10 17:28:00 -
[91]
Originally by: L'Kor In my opinion restricting access to 0.9/1.0 security systems/belts is no solution.
Eve is great because it offers endless possibilities. Constricting would not help to end people using macros but it would lessen the fun of the players who don't utilize them.
Keeping players informing the customer support about these people is the most effective option there is.
You need belts in the 1.0 systems for your fun ? Dont the 0.5-0.9 systems suffice for your needs ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.11.10 17:28:00 -
[92]
Originally by: L'Kor In my opinion restricting access to 0.9/1.0 security systems/belts is no solution.
Eve is great because it offers endless possibilities. Constricting would not help to end people using macros but it would lessen the fun of the players who don't utilize them.
Keeping players informing the customer support about these people is the most effective option there is.
You need belts in the 1.0 systems for your fun ? Dont the 0.5-0.9 systems suffice for your needs ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.11.10 17:33:00 -
[93]
Problem is, using more advanced macros or even with the same ones and using different setups you could just macro mine in 0.5 as easily as in 1.0.
The rats dont web or scramble and bneither can they kill a battleship that can run a repairer indefinately or has his passive shield recharge boosted high enough to resist the puny rat damage.
We will simply see macro mining move from 1.0 to 0.6 and around if 1.0 gets changed  _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.11.10 17:33:00 -
[94]
Problem is, using more advanced macros or even with the same ones and using different setups you could just macro mine in 0.5 as easily as in 1.0.
The rats dont web or scramble and bneither can they kill a battleship that can run a repairer indefinately or has his passive shield recharge boosted high enough to resist the puny rat damage.
We will simply see macro mining move from 1.0 to 0.6 and around if 1.0 gets changed  _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

flummox
|
Posted - 2004.11.10 17:52:00 -
[95]
NPC haulers that steal ore from cans...?
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
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Posted - 2004.11.10 17:52:00 -
[96]
NPC haulers that steal ore from cans...?
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Vincent Clarke
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Posted - 2004.11.10 20:55:00 -
[97]
Macro's ruin games, and the macro problem does need dealing with, (i'd perfer a violent, 250mm rails hitting them kinda way but not gonna happen) i'll keep an eye out, and good post kitty 
As long as we all do are part we can make there lives hell.... and get free ore 
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Vincent Clarke
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Posted - 2004.11.10 20:55:00 -
[98]
Macro's ruin games, and the macro problem does need dealing with, (i'd perfer a violent, 250mm rails hitting them kinda way but not gonna happen) i'll keep an eye out, and good post kitty 
As long as we all do are part we can make there lives hell.... and get free ore 
|

flummox
|
Posted - 2004.11.10 21:41:00 -
[99]
now i just need to train my cat to mine... 8)
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
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Posted - 2004.11.10 21:41:00 -
[100]
now i just need to train my cat to mine... 8)
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Loirin Engelk
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Posted - 2004.11.10 23:24:00 -
[101]
I don't think there is any danger from macro mining of BS owning chars... There is simply too much time investment into such a char. So the large scale macro action can only be done by noob chars on fresh accounts. Personally I think that introduction of weak rats into 1.0 systems would solve the problem statistically, i.e. cut it down to 10% of what it is now. Another thing is the new Shiva ore grades: better ores and worse ores. Simply leave the worst grade of veldspar in the 1.0 and 0.9 systems - practically worthless. All genuine noobs will have enough skills and RL knowledge that they'll move out to 0.8 systems where the rats are pathetic but can kill you if you go out for a beer.
Again: statistical solution but 10% of 10% is very little (actually 1% ) and solves the major problem of large scale macro mining.
Howgh
Quote: Always forgive your enemies; nothing annoys them so much.
|

Loirin Engelk
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Posted - 2004.11.10 23:24:00 -
[102]
I don't think there is any danger from macro mining of BS owning chars... There is simply too much time investment into such a char. So the large scale macro action can only be done by noob chars on fresh accounts. Personally I think that introduction of weak rats into 1.0 systems would solve the problem statistically, i.e. cut it down to 10% of what it is now. Another thing is the new Shiva ore grades: better ores and worse ores. Simply leave the worst grade of veldspar in the 1.0 and 0.9 systems - practically worthless. All genuine noobs will have enough skills and RL knowledge that they'll move out to 0.8 systems where the rats are pathetic but can kill you if you go out for a beer.
Again: statistical solution but 10% of 10% is very little (actually 1% ) and solves the major problem of large scale macro mining.
Howgh
Quote: Always forgive your enemies; nothing annoys them so much.
|

Wraeththu
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Posted - 2004.11.10 23:33:00 -
[103]
All they need to do is make mining more complicated/interesting so it's not easily macroable. Make it like wack-a-mole or something.
"oh noes! The pyroxeries is getting away.. F1, F1, double click, double click!!!!"
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
|
Posted - 2004.11.10 23:33:00 -
[104]
All they need to do is make mining more complicated/interesting so it's not easily macroable. Make it like wack-a-mole or something.
"oh noes! The pyroxeries is getting away.. F1, F1, double click, double click!!!!"
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Dark Shikari
|
Posted - 2004.11.11 00:28:00 -
[105]
If CCP makes mining in 0.9/1.0 harder, trit prices will skyrocket, along with ship prices.
All that has to be done is to make a simple sort of anti-macroing system. -- The best description of alliances, ever:
|

Dark Shikari
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Posted - 2004.11.11 00:28:00 -
[106]
If CCP makes mining in 0.9/1.0 harder, trit prices will skyrocket, along with ship prices.
All that has to be done is to make a simple sort of anti-macroing system. -- The best description of alliances, ever:
|

alphawolf2929
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Posted - 2004.11.11 01:09:00 -
[107]
yulai you say? /un-que mass amounts of ore stealers
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alphawolf2929
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Posted - 2004.11.11 01:09:00 -
[108]
yulai you say? /un-que mass amounts of ore stealers
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Aiyana Bayushi
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Posted - 2004.11.11 02:02:00 -
[109]
about the only way to combat it is players not CCP. as has been proved in many games the kids have more time to dedicate to making macros that get past the anti-macro programs then the game makers can devote to stopping it.
another part of the problem is the "In and of istelf" the buying and selling of in game items/money does not really effect the game because all you are doing is moving the items around not adding any thing to the games. and this is the defense that has been used the few times a company has gone after the companys that sell the stuff. that and that despite the fact it violates the EULA its not illegal. the "Exchange" companies are more then willing to risk banning ,the only real thing that CCP and others can do , because the profit margin is insane.
what does effect the games is the people that abuse/break the rules to get more in game items/money to sell to the "Exchange" companys. this is where the real problem comes in. as any one whos played FF11 can tell you its a major problem with games like this.
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Aiyana Bayushi
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Posted - 2004.11.11 02:02:00 -
[110]
about the only way to combat it is players not CCP. as has been proved in many games the kids have more time to dedicate to making macros that get past the anti-macro programs then the game makers can devote to stopping it.
another part of the problem is the "In and of istelf" the buying and selling of in game items/money does not really effect the game because all you are doing is moving the items around not adding any thing to the games. and this is the defense that has been used the few times a company has gone after the companys that sell the stuff. that and that despite the fact it violates the EULA its not illegal. the "Exchange" companies are more then willing to risk banning ,the only real thing that CCP and others can do , because the profit margin is insane.
what does effect the games is the people that abuse/break the rules to get more in game items/money to sell to the "Exchange" companys. this is where the real problem comes in. as any one whos played FF11 can tell you its a major problem with games like this.
|

Loridin
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Posted - 2004.11.11 03:33:00 -
[111]
I have a list of 12 macro miners.
I report them where ever I find them in the empire. Have been petitioning them about 2-3 times a month for about 6 months and none have been banned. looks like CCP dont really care.
I mean 6 pilots all in apocs, called name1, name2, name3 name4, name5, name6. cant tell me its anything other than a macro mining op. They been at it for around 3 months and they are still going
Whenever I see them I spam local and watch all the newbs come in and steal the ore. The only thing I can do
|

Loridin
|
Posted - 2004.11.11 03:33:00 -
[112]
I have a list of 12 macro miners.
I report them where ever I find them in the empire. Have been petitioning them about 2-3 times a month for about 6 months and none have been banned. looks like CCP dont really care.
I mean 6 pilots all in apocs, called name1, name2, name3 name4, name5, name6. cant tell me its anything other than a macro mining op. They been at it for around 3 months and they are still going
Whenever I see them I spam local and watch all the newbs come in and steal the ore. The only thing I can do
|

huong alt
|
Posted - 2004.11.11 10:02:00 -
[113]
Well there is another approach, ban people that purchase said isk or equiptment. Then the market would dry up. As this game is based on one big DBASE, it could not be too difficult to set one or 2 flags that highlight characters that transfer large amounts of isk to other players on a regular basis. just an idea flames will be ignored
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huong alt
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Posted - 2004.11.11 10:02:00 -
[114]
Well there is another approach, ban people that purchase said isk or equiptment. Then the market would dry up. As this game is based on one big DBASE, it could not be too difficult to set one or 2 flags that highlight characters that transfer large amounts of isk to other players on a regular basis. just an idea flames will be ignored
|

Lifewire
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Posted - 2004.11.11 10:37:00 -
[115]
CCP should really do something about it instead of deleting all the topics about macromining. These cheaters have to go before their population grows.
1.0-0.5 is n00b ore! CCP should make it impossible for older players to mine in high sec. systems. In 0.4-0.0 player-pirates will take care of these cheaters - don¦t worry. GMs, let us solve this problem , we dont need proving it, we sinply toast them 
1 months old -> not allowed to mine in 1.0-0.9 2 months old -> not allowed to mine in 1.0-0.7 3 months old -> not allowed to mine in 1.0-0.5

|

Lifewire
|
Posted - 2004.11.11 10:37:00 -
[116]
CCP should really do something about it instead of deleting all the topics about macromining. These cheaters have to go before their population grows.
1.0-0.5 is n00b ore! CCP should make it impossible for older players to mine in high sec. systems. In 0.4-0.0 player-pirates will take care of these cheaters - don¦t worry. GMs, let us solve this problem , we dont need proving it, we sinply toast them 
1 months old -> not allowed to mine in 1.0-0.9 2 months old -> not allowed to mine in 1.0-0.7 3 months old -> not allowed to mine in 1.0-0.5

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AvanCade
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Posted - 2004.11.11 10:48:00 -
[117]
maco miners rule, they mine for you 
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AvanCade
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Posted - 2004.11.11 10:48:00 -
[118]
maco miners rule, they mine for you 
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Vampire Blade
|
Posted - 2004.11.11 11:23:00 -
[119]
Originally by: Wraeththu All they need to do is make mining more complicated/interesting so it's not easily macroable. Make it like wack-a-mole or something.
"oh noes! The pyroxeries is getting away.. F1, F1, double click, double click!!!!"
wow. i'm actually liking that idea.. i love those kinda games.. like parappa the rapper, jet set radio, gitaroo man..
press buttons to timing or something.. or control it with mouse actions to keep it "balanced"
or even better.. GOGO dancemat peripheral.. i'd so mine if i had some dodgy eurobeat and a dancemat plugged in. |

Vampire Blade
|
Posted - 2004.11.11 11:23:00 -
[120]
Originally by: Wraeththu All they need to do is make mining more complicated/interesting so it's not easily macroable. Make it like wack-a-mole or something.
"oh noes! The pyroxeries is getting away.. F1, F1, double click, double click!!!!"
wow. i'm actually liking that idea.. i love those kinda games.. like parappa the rapper, jet set radio, gitaroo man..
press buttons to timing or something.. or control it with mouse actions to keep it "balanced"
or even better.. GOGO dancemat peripheral.. i'd so mine if i had some dodgy eurobeat and a dancemat plugged in. |
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