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Eagle Tibbets
Y.O.D.A.
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Posted - 2009.12.07 18:32:00 -
[1]
Edited by: Eagle Tibbets on 07/12/2009 18:32:23 Agent Name : Brarel Orollede Brarel Orollede Personnel Division 0.7 Halle VII - Moon 6 - Federal Intelligence Office Assembly Plant
Mining Base Camp - Lai Dai Corporation
Mission briefing Lai Dai Corporation is attempting to form a foothold in Esesier. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Lai Dai Corporation plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: They do not look willing to leave.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Mining Base Camp - Lai Dai Corporation Objectives The following objectives must be completed to finish the mission:
Objective Destroy all Lai Dai Corporation Industrial ships.
Location 0.3 Esesier (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
1 Hardwiring - Inherent Implants 'Lancer' G1-Beta
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 40 minutes.
80000 Credits
This is a mission i got the other day first impression was like *curse words* this agent is sending me to low sec. But ok i decide on doing this and get me a ship that i'm willing to take to low sec on a mission like this, get to the agent and set destination to the system he is sending me to, Esesier.
First glance at the distance and im like 25 jumps then i remember i probably have autopilot set to prefer safer as i don't go to much to low sec. I go to the autopilot settings and set it to prefer shorter. 18 jumps sums up me feelings at that point.
PETITION TIME well first thought was this has got to be a bug or something. Didn't really expect answer until in a weeks time so i was surprised to when by petition flashed an answer after about 120sec
Answer i got was that this was by design and i might have autopilot set to safe as i had be for but corrected be for i put in the petition. I tell the GM that and he suggested i post in the Features and Ideas Discussion forum that i don't think are right.
So here i am with a agent that wants to send me 18 jumps through mostly low sec to get a bad implant and almost no isk so risk v reward is really low. Is this a mission that is as intended as the GM said or is there a bug in it I cant remember an agent sending me on more than 5-8 jump out from the system they are in If this is as intended then reward needs to be beefed up a bit to make it worth it, well don't know how much standing im getting but it cant be worth the 36 jump round trip i have to do to complete this
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caboaddict
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Posted - 2009.12.07 19:38:00 -
[2]
The only other thing I can think of is that you might have a system on your avoid list and so it requires a long trip around that system.
I have never seen a storyline send me more than 3-4 systems away.
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Eagle Tibbets
Y.O.D.A.
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Posted - 2009.12.07 19:49:00 -
[3]
Originally by: caboaddict The only other thing I can think of is that you might have a system on your avoid list and so it requires a long trip around that system.
I have never seen a storyline send me more than 3-4 systems away.
No i already checked that. The system is that far away on the map i can see no shortcut to get to it
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.07 20:23:00 -
[4]
Could be something along the lines of the worse the mission is, the worse it'll do to you? By design or not, that's crappy and I'd say petition, or escalate if you can.
Though, to be honest, you should have checked before accepting the mission. They did give you the system name first.
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CCP Jasonitas
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Posted - 2009.12.07 22:00:00 -
[5]
This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2009.12.07 22:25:00 -
[6]
Edited by: syphurous on 07/12/2009 22:27:24 Feedback: No one is going to low sec for rubbish rewards. Using the same systems will cause them to get camped, and no one will ever run them. Testing this kind of mission, and making it a "storyline" ? thats really bad form, you seriously need to bash some heads together so that some sort of common sense might come out of the mission design department. Cranial hemorrhaging could only help improve things if they thought this was a good idea.
On missions of this sort,
I'm all for low sec missions that require smaller ships, but you have to be honest. The pirate arcs are not going to be done in interceptors, I came to this conclusion while they were on sisi, however I never got to complete them due to them being buggy at the time. Even with high sp in PvE skills, and the ability to fly interceptors, I simply found it impossible once an NPC put a web on me I was toasted. Also, you pretty much have to make ever part of the agent interaction remote based, docking at the same station while simply get that station perma camped. I would have a little more faith if these issues had been worked around, but it really looks like the content development team has never considered that this mission hubs / frequent systems will end up camped.
EDIT: Spelling Most people will read this thinking it's part of my post, when its actually my sig :P
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Wet Ferret
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Posted - 2009.12.07 22:31:00 -
[7]
Awesome, so we going to have -10 pirates camping low-sec stations that noobs are trying to do missions at like the good old days? Anyone remember that little gem from the tutorial?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |
Ankhesentapemkah
Gallente
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Posted - 2009.12.07 23:19:00 -
[8]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
You mean based on the exploits of a handful of players used to capture all gallente systems.
By the way, if you think anyone wants these missions, you're derailed.
Remove all vs. Faction missions, I certainly don't want any of them. ---
Click banner for info! |
Da'Than
Interstellar Military Industries Interstellar Trade Federation
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Posted - 2009.12.08 00:22:00 -
[9]
Originally by: CCP Jasonitas These missions are only for Gallente and are highly experimental in nature.
I think this is the right moment to quit running for Gallente again. Seriously, whatever your content team was on when they created this, they should stop taking it.
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.08 01:19:00 -
[10]
Originally by: Ankhesentapemkah Remove all vs. Faction missions, I certainly don't want any of them.
tbh I could go for a few more, some of the tag drops are poorly proportioned to lp store turn in quantities.
although storylines 18 jumps away is just bad design, and then to send them into lowsec at some point.
You're posting again!? Has it really been 5 mins?
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Hotep Shakkara
Amarr
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Posted - 2009.12.08 01:44:00 -
[11]
Kill enemy faction? DECLINE Go to lowsec? DECLINE More than 3 jumps? DECLINE
The guys that came up with this crap should be shot (ingame).
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MaxPower 519
Gallente Damage Distribution Incorporated
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Posted - 2009.12.08 03:01:00 -
[12]
Mining Base Camp - Kaalakiota Corporation
Mission briefing Kaalakiota is attempting to form a foothold in Odamia. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Kaalakiota plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: They do not look willing to leave.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Mining Base Camp - Kaalakiota Corporation Objectives The following objectives must be completed to finish the mission:
Objective Kaalakiota is attempting to form a foothold in Odamia. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Kaalakiota plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: Kaalakiota does not look willing to leave.
I would highly recommend that you bring friends along for this mission. Not only will you be flying to lowsec, but the odds of your being overwhelmed are high.
Location 0.2 Odamia (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission: one unit of Hardwiring - Inherent Implants 'Lancer' G1-Delta
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 2 hours.
254000 credits
OK so this says I need to bring a friend with me . Well we will see the only thing that I dont like is the reward. A 20mill implant for what could be a loss of my BS or HAC. I hope the ships will have good bounties! I will report on how it went in a few days.
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Chajitsoyo
Gallente Sanford Space Salvage
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Posted - 2009.12.08 04:21:00 -
[13]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
seeing as these are the only storyline missions I seem to get from galente agents, all from running level 1 missions, you can bet I'll be declining every last one of them. The only reason I even want to bother with missions in the first place is upping my standings, but having to go to lowsec as an unexperienced pilot, to perform a mission that 'requires' multiple gang members doesn't seem worth it at all.
Beef up the rewards, and put these up to atleast lvl 2 or 3, not lvl 1. Either this, or flag these specifically for FW participants. ---------------------------------
Everything in moderation, including moderation. |
Mikal Drey
Atlas Alliance
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Posted - 2009.12.08 10:12:00 -
[14]
hey hey
new storyline missions - good more factional based missions - good (ITS A STORYLINE FFS !!! !)
what i dont like is it being driven by FW. unfortunatly there is massive divisions in this game and people really love to stay on their side of the fence. im sure om not the only one when i say that i just dont see any interest in FW for me. pushing players into their space is way to deliberate and totally nonsensical.
sending players into militia space and its specific militia space, owned by militia, run by militia, blobbed by militia. thats the high sec equivilant of me taking a mission in delve !
to CCP total kudos for taking a new aproach to storyline missions and at least havng a small sense of something dynamicaly created. JUST A SHAME THAT YOU HAVE COMPLETELY IGNORED YOUR PLAYERBASE AGAIN !!!
just take a small glance down this forum . . . just take a small glance down the factional warfare forum. . . nip into caod... take a gander in crime and punishment. . .
there is no crossovers everyone hates each others playstyle. grats on making the sandbox so huge and different that everyone sits in their corner ignoring each other. :/
superb job for creating something different.
tbvfh if you want more factional based mission they really need to be either like the old school ones where there was a couple of pretty nasty L4 missions (portal to war series) make storyline missions more factional based (which they should be as they affect FACTION STANDINGS) create new factional agents OUTSIDE FW, or completely remove them.
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Eagle Tibbets
Y.O.D.A.
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Posted - 2009.12.08 19:03:00 -
[15]
Originally by: Dretzle Omega Could be something along the lines of the worse the mission is, the worse it'll do to you? By design or not, that's crappy and I'd say petition, or escalate if you can.
Though, to be honest, you should have checked before accepting the mission. They did give you the system name first.
I never said i had accepted the mission, as i did check where the system was be for accepting it.
I was all ready to go to low sec that is not my problem with this mission, my problem is the 18 jumps to the location and that majority of them are in low sec, 25 if you go through high sec and that still leaves 5 jumps in low sec (if memory serves my right). I don't know how much standing this mission gives me, but the isk and implant reward are rubbish so hopefully the standing boost is good. I might scout it out and see how it is since it is a new mission
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KWyz
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Posted - 2009.12.08 19:14:00 -
[16]
Oh man, I nearly laughed myself to death after seeing the dev's explanation for the mission.
So...get this. They had to test a new type of storyline mission. Ok,no problem with that. so,it's a mission that sends you into lowsec(a couple of jumps into lowsec too,not just a hop). You probably have to cross some rather quiet systems. But let me tell you how these quiet systems work. When the inhabitants start seeing people coming and going, they won't be happy. And how do unhappy lowsec inhabitants manifest their mood? they go camping. And aside from that, only the Gallente people get slapped with these missions. Funny as hell if you ask me, but kinda sad on the outside. Like someone more experienced posted ahead of me, people on the sides of the occupation tree in EVE don't like each other's playstyles so much.Thus, it seems to me such missions are a bad idea in their current form. P.S. I got the same implant from a caldari storyline where I had to deliver something 2 jumps away. Not very fair in this current setting.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.08 21:55:00 -
[17]
Forcing missioners into low sec to encourage them to PvP is not going to work...
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H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2009.12.09 09:27:00 -
[18]
Hey, i got one similar to the OP mission. The mish wanted me togo to Vey in Placid, through ostingele . No way im gonna run a mish in those pirate infested systems, especially not for 1Million Isk (hehe) and a crappy implant.
I just ignored it(should expire on 12th Dec i think) __________________________________________________
We are Recruiting |
Nareg Maxence
Gallente JotunHeim Hird
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Posted - 2009.12.09 10:14:00 -
[19]
What level is the mission? Which spawns can you expect?
The number of jumps seem excessive at first glance.
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Omar Kuvakei
Minmatar
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Posted - 2009.12.09 11:21:00 -
[20]
Edited by: Omar Kuvakei on 09/12/2009 11:22:32
Originally by: Hotep Shakkara Kill enemy faction? DECLINE Go to lowsec? DECLINE More than 3 jumps? DECLINE
The guys that came up with this crap should be shot (ingame).
Accepting the consequences of your actions: DECLINED! Growing a back-bone: DECLINED! Not being lazy: DECLINED!
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Tian Xiao
Caldari
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Posted - 2009.12.10 11:56:00 -
[21]
After grinding level 4 missions in Dodixie, I was given the Kalakiotta version of this mission. So, I donned my Vagabond and took the 15+ jumps (4 of which are in lowsec) to get there.
When I got into the spawn, the BCs aggro immediately. They do crazy kinetic missile damage. As soon as a BC goes down, a spider drone pops out, laying waste to my speed tank, or webbing my drones. I had to warp in and out of the mission several times. So far, I haven't been scrammed.
There are 2 orcas in the deadspace area, I 'll try take them down without taking on the repetitive spawns and adds. What a hectic mission! I sincerely hope the faction standings gain is worth it, that's the only reason I didn't decline this mission. :| |
Hueijin San
Gallente Estrale Frontiers
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Posted - 2009.12.10 12:07:00 -
[22]
So effectively, Gallente will be spammed with crap storyline missions that noone wants to run, thus making the players of differing races (*cough caldari cough*) speed ahead in standings and resources...
Good thinking CCP. How it this at all balanced?
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Tian Xiao
Caldari
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Posted - 2009.12.10 14:36:00 -
[23]
I'll definitely be declining this mission next time I get it. The number of jumps, the risk involved, and the paltry 'reward' don't make it worth while imo. (I got less standings gain [7%] than my last faction standing gain [8.2%]) Considering that I got 8.2% for hauling a paltry amount of scordite, 2 jumps away, I think this mission is a just not worth it. I spent over an hour trying to complete this mission in a HAC. I assume if you come in with a battleship you could complete the mission sooner, but using a BS in lowsec is not my idea of fun.
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Pottsey
Enheduanni Foundation
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Posted - 2009.12.10 17:26:00 -
[24]
How can CCP be so out of touch with what the players want? Please stop putting us PvE people into PvP risk situations. That is not what most PvE people want; if we did we would join Faction Warfare. There is nothing more irritating then spending hours working towards a Storyline mission then finding out the storyline mission involves 30+ jumps and low sec.
Whoever keeps coming up these stupid ideas to put PvE people in PvP risk situations or to try and force PvE people in low sec should be sacked. Stuff like this mission turns mission running into something fun to something very irritating and anything but fun.
______ How to Passive Shield Tank T2
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AterraX
Caldari
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Posted - 2009.12.10 17:45:00 -
[25]
Damn, it's like every second thread in here is a Gallente-whine thread...no wonder they are supposed to have french roots...
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M Blanc
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Posted - 2009.12.10 17:55:00 -
[26]
Originally by: Ankhesentapemkah
Remove all highsec missions vs. pirate Factions
Amended for truth, beauty and justice.
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Fille Balle
Ballbreakers R us
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Posted - 2009.12.10 20:38:00 -
[27]
Originally by: Ankhesentapemkah You mean based on the exploits of a handful of players used to capture all gallente systems.
By the way, if you think anyone wants these missions, you're derailed.
Remove all vs. Faction missions, I certainly don't want any of them.
Don't have to remove them, but separate them. Make it so that only certain agents offer them. Like only the Navies offer these. After all, some people use them in order to obtain tags which are needed for the lp awards.
OT: I've also recieved one of these missions, but mine was a lvl2, and I read about someone else that had a level 4. That means lvl 1,2 and 4 are confirmed so far. Now I was just thinking, the only people that do lvl 1 and 2's are people who are either grinding standings, or they are noobs.
Now, people grinding standing probably wont want this, as that'll probably produce the same situation as they're in right now: low standing with an opposing faction. Noobs, well now. They really shouldn't be sent 12j, 4 of which are in to lowsec, in order to complete a mission.
And in fact, Gallente have WAY too many missions vs. other factions. Especially at the lower levels. There is no need to make this worse. I really feel for those poor people starting out in Gallente space, and not really understanding how standings work in this game.
As for implementing these new missions, how about letting us know before implementing them? And secondly, don't try to get people that aren't involved in FW involved without their consent. If people want ot be in FW, they'll join FW. If there really is people that only want a "light" version of FW, then make a new NPC corp that offers FW missions without forcing you to join the militia.
tl;dr: I'm not impressed, and I have no intention of sampling these missions as the rewards are really ******edly low for the time/effort required.
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Tian Xiao
Caldari
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Posted - 2009.12.10 23:35:00 -
[28]
I think if the reward was justified for doing these "mining base camp" missions, then, ofc, it would be worthwhile. e.g. 4x more faction gain than a normal storyline mission. A storyline storyline mission if you will ;)
It was quite refreshing to do a clone jump, fit a HAC for lowsec and keep an eye on local - but at the end I just felt robbed. :|
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Samson Biceps
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Posted - 2009.12.11 11:03:00 -
[29]
Originally by: Fille Balle
OT: I've also recieved one of these missions, but mine was a lvl2, and I read about someone else that had a level 4. That means lvl 1,2 and 4 are confirmed so far.
Just got a lv3 one, so there's your confirmation on that. Agent asked me to go to Evaulon (5 jumps into Placid low-sec) just to kill some industrials. So I guess that means no more gallente missions until these missions are fixed (removed)...
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Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.12.11 14:47:00 -
[30]
Edited by: Boink''urr on 11/12/2009 14:50:44 I just got one of these new awesome exciting experimental missions as well with my minmatar industrial alt running Level 2 courier missions for a Gallente Manufacturing Agent in Heimatar.
Troop Buildup: Hayasyoda Corporation.
He want's me, and industrial, to actually take a gunship, do 22 jumps (!), of which 4 through 0.2 and 0.1 sec systems, and fight something Caldari on 0.1 sec space. He tells me: 'take a ship fitted for intercapsuleer conflicts'.
Seriously. My guy can't even kill a fly that is sitting inside the barrel of the gun. I wouldn't have a problem to deliver something in losec. 22 jumps, not so much fun... Trying to kill something, how easy it might seem to gunner caps, for an industrial without decent support skills its not an option to go 'deep' into losec to try and gun some ships down, get scanned down in 30 secs and one-shotted by a player.
Missions like these i expect from faction warfare, i'll have to pass on this one.
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