| Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Utremi Fasolasi
Gallente
|
Posted - 2010.05.24 16:16:00 -
[241]
Ah yes, some months back I was running Lv 1 and 2 missions for Gallente in Renyn and Luminaire and it was very frustrating because after one trade storyline mission, the storyline agent gave me only these must-decline losec missions literally 5 times or so in a row. So I could not gain any faction standing at all for an extended time. I gave up and moved to Arnon and then to the Everyshore region to mission for Sisters instead. Standings with them go up very fast and boost Gallente decently at the same time. |

Pytria Le'Danness
|
Posted - 2010.05.25 17:32:00 -
[242]
Originally by: Devlyn McKhon
Please remove these story line missions from gallant faction.
Actually, now that Gallente militia has taken back the systems, these missions should be introduced for the other factions as well. Or so. Would only be fair, wouldn't it?
|

Zilberfrid
|
Posted - 2010.05.25 20:08:00 -
[243]
Originally by: Ruthless eficiency
It is a chain mission. By this i mean it is very similar to lvl 4 Buzz Kill where you destroy an npc and x amount of y type spawn.
Yeah, we all love missions to be more like buzz kill
|

Car Wars
Pigs In Space United Proletariat
|
Posted - 2010.05.25 21:12:00 -
[244]
decide to give Mining Base Camp - Kaalakiota Corporation a try. Had to do 15 jumps. 4 into low sec. not too bad. destroyed everything. No mission flagged complete. Now stuck for 30 minutes with GM trying to resolve it.
So likely spending 60 minute + travel time for rewards of 10m max....
Really getting annoying now plus the fact that i get one of them every other storyline. Seriously bad game design.
|

Ruthless eficiency
Made of Blood
|
Posted - 2010.05.26 20:40:00 -
[245]
Have done this now twice and made nearly 200 mil just off rewards. Yes its time consuming but the reward is worth it. Its pure chance on the implant rewards though. I have gotten a mediocre and very good implant (+5% Mining Bonus) that sold for 110 mil.
|

Kaito Kenshin
Gallente Mining and Manufacturing Inc
|
Posted - 2010.06.06 17:51:00 -
[246]
After blitzing through 16 level three missions on the already damn-near impossible quest of grinding standings to near +10, words can't described how ****ed I was to get one of these as a storyline mission. What a waste. If CCP is actually monitoring our responses, consider mine a big thumbs down. It is too far, too risky, a disruption of routine, and an acutely missed opportunity to run a real storyline mission.
|

Ruthless eficiency
Made of Blood
|
Posted - 2010.06.07 00:41:00 -
[247]
Originally by: Kaito Kenshin real storyline mission.
I suppose your definition of a real storyline mission consists of buying x units of some ore and delivering it to a storyline agent? As far as terms of plot and storyline this is as real as it gets.
|

Kaito Kenshin
Gallente Mining and Manufacturing Inc
|
Posted - 2010.06.07 12:58:00 -
[248]
Edited by: Kaito Kenshin on 07/06/2010 12:59:51
Originally by: Ruthless eficiency I suppose your definition of a real storyline mission consists of buying x units of some ore and delivering it to a storyline agent? As far as terms of plot and storyline this is as real as it gets.
I pretty much hate those, too. If I run 16 combat missions, I would appreciate a storyline combat mission. I have no problem with it being difficult, but I would prefer it not be in the middle of a warzone. If I wanted to run missions there, I would run FW missions.
Another point: if they are going to have storyline missions take pilots to the warzone, they need another system for gaining faction standing. Because aside from data center agents, that will make all the avenues for gaining standing dependent on the FW regions.
|
|

CCP Jasonitas

|
Posted - 2010.06.17 13:44:00 -
[249]
Just to give everyone an update:
The Gallente storyline missions "Troop Build-up" and "Mining Base Camp" are no long longer going to be offered. This applies to all of their versions across all five levels.
These missions were experimental by nature when they were rolled out with Dominion, both in their mechanics and story: They arose as a reaction to player-driven events, and as such, we were moving EVE's storyline to reflect on the actions of Factional Warfare players. We intended to track the response to them via player feedback and metrics gathered from our database. We kept a close eye on how they were received, and we were ready to adapt to the situation as this experiment progressed.
Thus, these storyline missions are no longer offered on TQ. We're going to take another look at them and see how we can improve them in future iterations. Thank you everybody for your feedback. We've been following it closely since these missions went live.
As a side note: These were disabled as of downtime yesterday. If they are still offered to you by any agent, please file a petition or a bug report to let us know. Thanks again!
|
|

Agile Nakajima
Minmatar Moustache Twirling Space Cads
|
Posted - 2010.06.17 13:53:00 -
[250]
Thanks for the update. I appreciate what you were trying to do, making Faction War more relevant to, or at least affect, a larger proportion of the playerbase. I'd suggest in future if you wanted to reinstroduce them you should consider making them more like the pirate epics and less like a normal l4 mission, thus letting mission runners take a relatively cheap and relatively agile ship with them and giving them less chance of getting caught and ganked by pirates.
|

Casiella Truza
Ecliptic Rift New Eden Research.
|
Posted - 2010.06.17 20:16:00 -
[251]
The best way to have a good idea is to have a lot of ideas of all sorts. I appreciate the experiment and hope that you'll keep iterating...
...after you fix the broken epic arcs of course. 
--
|

Zilberfrid
|
Posted - 2010.06.20 18:30:00 -
[252]
This is good news, thanks. I will be moving back to my old haunt again.
|

JitaPriceChecker2
|
Posted - 2010.06.20 21:15:00 -
[253]
But please next time you decide to experiment on players , turn you hate over all factions not only gallente.
|

Car Wars
Pigs In Space United Proletariat
|
Posted - 2010.06.20 22:19:00 -
[254]
please experiment on caldari next time 
|

Zeta Zhul
Caldari
|
Posted - 2010.06.21 05:54:00 -
[255]
Originally by: Car Wars please experiment on caldari next time 
whoa! WHOA!
Look the point of any kind of test is to get a measurable and quantifiable response. You Gallente folks ... certainly filled those requirements with excellence and great abandon. I'm thinking that any future such tests or experiments can only be improved by being first used on Gallente due to the guarantee of an adequate response.
As far as including us Caldari in any of this. I'd have to say that would not be nearly as good an idea as the Gallente.
Gallente, I salute you! You suffer so that Caldari need not. Now that's brotherhood!
 ----- this signature line intentionally left blank. |

Car Wars
Pigs In Space United Proletariat
|
Posted - 2010.06.21 09:24:00 -
[256]
Originally by: Zeta Zhul
Originally by: Car Wars please experiment on caldari next time 
whoa! WHOA!
Look the point of any kind of test is to get a measurable and quantifiable response. You Gallente folks ... certainly filled those requirements with excellence and great abandon. I'm thinking that any future such tests or experiments can only be improved by being first used on Gallente due to the guarantee of an adequate response.
As far as including us Caldari in any of this. I'd have to say that would not be nearly as good an idea as the Gallente.
Gallente, I salute you! You suffer so that Caldari need not. Now that's brotherhood!

They can experiment all they want with our missions aslong as they give us +100% tracking an +50% blaster damage during the duration of the experiment. In that case they can move all lv4 mission to low sec on gate camped gates for all I care. 
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
| First page | Previous page | Next page | Last page |