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Eagle Tibbets
Y.O.D.A.
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Posted - 2009.12.07 18:32:00 -
[1]
Edited by: Eagle Tibbets on 07/12/2009 18:32:23 Agent Name : Brarel Orollede Brarel Orollede Personnel Division 0.7 Halle VII - Moon 6 - Federal Intelligence Office Assembly Plant
Mining Base Camp - Lai Dai Corporation
Mission briefing Lai Dai Corporation is attempting to form a foothold in Esesier. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Lai Dai Corporation plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: They do not look willing to leave.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Mining Base Camp - Lai Dai Corporation Objectives The following objectives must be completed to finish the mission:
Objective Destroy all Lai Dai Corporation Industrial ships.
Location 0.3 Esesier (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
1 Hardwiring - Inherent Implants 'Lancer' G1-Beta
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 40 minutes.
80000 Credits
This is a mission i got the other day first impression was like *curse words* this agent is sending me to low sec. But ok i decide on doing this and get me a ship that i'm willing to take to low sec on a mission like this, get to the agent and set destination to the system he is sending me to, Esesier.
First glance at the distance and im like 25 jumps then i remember i probably have autopilot set to prefer safer as i don't go to much to low sec. I go to the autopilot settings and set it to prefer shorter. 18 jumps      sums up me feelings at that point.
PETITION TIME well first thought was this has got to be a bug or something. Didn't really expect answer until in a weeks time so i was surprised to when by petition flashed an answer after about 120sec
Answer i got was that this was by design and i might have autopilot set to safe as i had be for but corrected be for i put in the petition. I tell the GM that and he suggested i post in the Features and Ideas Discussion forum that i don't think are right.
So here i am with a agent that wants to send me 18 jumps through mostly low sec to get a bad implant and almost no isk so risk v reward is really low.
Is this a mission that is as intended as the GM said or is there a bug in it I cant remember an agent sending me on more than 5-8 jump out from the system they are in
If this is as intended then reward needs to be beefed up a bit to make it worth it, well don't know how much standing im getting but it cant be worth the 36 jump round trip i have to do to complete this
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caboaddict
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Posted - 2009.12.07 19:38:00 -
[2]
The only other thing I can think of is that you might have a system on your avoid list and so it requires a long trip around that system.
I have never seen a storyline send me more than 3-4 systems away.
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Eagle Tibbets
Y.O.D.A.
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Posted - 2009.12.07 19:49:00 -
[3]
Originally by: caboaddict The only other thing I can think of is that you might have a system on your avoid list and so it requires a long trip around that system.
I have never seen a storyline send me more than 3-4 systems away.
No i already checked that. The system is that far away on the map i can see no shortcut to get to it
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.07 20:23:00 -
[4]
Could be something along the lines of the worse the mission is, the worse it'll do to you? By design or not, that's crappy and I'd say petition, or escalate if you can.
Though, to be honest, you should have checked before accepting the mission. They did give you the system name first.
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CCP Jasonitas

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Posted - 2009.12.07 22:00:00 -
[5]
This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2009.12.07 22:25:00 -
[6]
Edited by: syphurous on 07/12/2009 22:27:24 Feedback: No one is going to low sec for rubbish rewards. Using the same systems will cause them to get camped, and no one will ever run them. Testing this kind of mission, and making it a "storyline" ? thats really bad form, you seriously need to bash some heads together so that some sort of common sense might come out of the mission design department. Cranial hemorrhaging could only help improve things if they thought this was a good idea.
On missions of this sort,
I'm all for low sec missions that require smaller ships, but you have to be honest. The pirate arcs are not going to be done in interceptors, I came to this conclusion while they were on sisi, however I never got to complete them due to them being buggy at the time. Even with high sp in PvE skills, and the ability to fly interceptors, I simply found it impossible once an NPC put a web on me I was toasted. Also, you pretty much have to make ever part of the agent interaction remote based, docking at the same station while simply get that station perma camped. I would have a little more faith if these issues had been worked around, but it really looks like the content development team has never considered that this mission hubs / frequent systems will end up camped.
EDIT: Spelling Most people will read this thinking it's part of my post, when its actually my sig :P
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Wet Ferret
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Posted - 2009.12.07 22:31:00 -
[7]
Awesome, so we going to have -10 pirates camping low-sec stations that noobs are trying to do missions at like the good old days? Anyone remember that little gem from the tutorial? 
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |

Ankhesentapemkah
Gallente
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Posted - 2009.12.07 23:19:00 -
[8]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
You mean based on the exploits of a handful of players used to capture all gallente systems.
By the way, if you think anyone wants these missions, you're derailed.
Remove all vs. Faction missions, I certainly don't want any of them. ---
Click banner for info! |

Da'Than
Interstellar Military Industries Interstellar Trade Federation
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Posted - 2009.12.08 00:22:00 -
[9]
Originally by: CCP Jasonitas These missions are only for Gallente and are highly experimental in nature.
I think this is the right moment to quit running for Gallente again. Seriously, whatever your content team was on when they created this, they should stop taking it.
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.08 01:19:00 -
[10]
Originally by: Ankhesentapemkah Remove all vs. Faction missions, I certainly don't want any of them.
tbh I could go for a few more, some of the tag drops are poorly proportioned to lp store turn in quantities.
although storylines 18 jumps away is just bad design, and then to send them into lowsec at some point.
 You're posting again!? Has it really been 5 mins?
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Hotep Shakkara
Amarr
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Posted - 2009.12.08 01:44:00 -
[11]
Kill enemy faction? DECLINE Go to lowsec? DECLINE More than 3 jumps? DECLINE
The guys that came up with this crap should be shot (ingame).
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MaxPower 519
Gallente Damage Distribution Incorporated
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Posted - 2009.12.08 03:01:00 -
[12]
Mining Base Camp - Kaalakiota Corporation
Mission briefing Kaalakiota is attempting to form a foothold in Odamia. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Kaalakiota plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: They do not look willing to leave.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Mining Base Camp - Kaalakiota Corporation Objectives The following objectives must be completed to finish the mission:
Objective Kaalakiota is attempting to form a foothold in Odamia. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Kaalakiota plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: Kaalakiota does not look willing to leave.
I would highly recommend that you bring friends along for this mission. Not only will you be flying to lowsec, but the odds of your being overwhelmed are high.
Location 0.2 Odamia (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission: one unit of Hardwiring - Inherent Implants 'Lancer' G1-Delta
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 2 hours.
254000 credits
OK so this says I need to bring a friend with me . Well we will see the only thing that I dont like is the reward. A 20mill implant for what could be a loss of my BS or HAC. I hope the ships will have good bounties! I will report on how it went in a few days.
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Chajitsoyo
Gallente Sanford Space Salvage
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Posted - 2009.12.08 04:21:00 -
[13]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
seeing as these are the only storyline missions I seem to get from galente agents, all from running level 1 missions, you can bet I'll be declining every last one of them. The only reason I even want to bother with missions in the first place is upping my standings, but having to go to lowsec as an unexperienced pilot, to perform a mission that 'requires' multiple gang members doesn't seem worth it at all.
Beef up the rewards, and put these up to atleast lvl 2 or 3, not lvl 1. Either this, or flag these specifically for FW participants. ---------------------------------
Everything in moderation, including moderation. |

Mikal Drey
Atlas Alliance
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Posted - 2009.12.08 10:12:00 -
[14]
hey hey
new storyline missions - good more factional based missions - good (ITS A STORYLINE FFS !!! !)
what i dont like is it being driven by FW. unfortunatly there is massive divisions in this game and people really love to stay on their side of the fence. im sure om not the only one when i say that i just dont see any interest in FW for me. pushing players into their space is way to deliberate and totally nonsensical.
sending players into militia space and its specific militia space, owned by militia, run by militia, blobbed by militia. thats the high sec equivilant of me taking a mission in delve !
to CCP total kudos for taking a new aproach to storyline missions and at least havng a small sense of something dynamicaly created. JUST A SHAME THAT YOU HAVE COMPLETELY IGNORED YOUR PLAYERBASE AGAIN !!!
just take a small glance down this forum . . . just take a small glance down the factional warfare forum. . . nip into caod... take a gander in crime and punishment. . .
there is no crossovers everyone hates each others playstyle. grats on making the sandbox so huge and different that everyone sits in their corner ignoring each other. :/
superb job for creating something different.
tbvfh if you want more factional based mission they really need to be either like the old school ones where there was a couple of pretty nasty L4 missions (portal to war series) make storyline missions more factional based (which they should be as they affect FACTION STANDINGS) create new factional agents OUTSIDE FW, or completely remove them.
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Eagle Tibbets
Y.O.D.A.
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Posted - 2009.12.08 19:03:00 -
[15]
Originally by: Dretzle Omega Could be something along the lines of the worse the mission is, the worse it'll do to you? By design or not, that's crappy and I'd say petition, or escalate if you can.
Though, to be honest, you should have checked before accepting the mission. They did give you the system name first.
I never said i had accepted the mission, as i did check where the system was be for accepting it.
I was all ready to go to low sec that is not my problem with this mission, my problem is the 18 jumps to the location and that majority of them are in low sec, 25 if you go through high sec and that still leaves 5 jumps in low sec (if memory serves my right). I don't know how much standing this mission gives me, but the isk and implant reward are rubbish so hopefully the standing boost is good. I might scout it out and see how it is since it is a new mission
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KWyz
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Posted - 2009.12.08 19:14:00 -
[16]
Oh man, I nearly laughed myself to death after seeing the dev's explanation for the mission.
So...get this. They had to test a new type of storyline mission. Ok,no problem with that. so,it's a mission that sends you into lowsec(a couple of jumps into lowsec too,not just a hop). You probably have to cross some rather quiet systems. But let me tell you how these quiet systems work. When the inhabitants start seeing people coming and going, they won't be happy. And how do unhappy lowsec inhabitants manifest their mood? they go camping. And aside from that, only the Gallente people get slapped with these missions. Funny as hell if you ask me, but kinda sad on the outside. Like someone more experienced posted ahead of me, people on the sides of the occupation tree in EVE don't like each other's playstyles so much.Thus, it seems to me such missions are a bad idea in their current form. P.S. I got the same implant from a caldari storyline where I had to deliver something 2 jumps away. Not very fair in this current setting.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.08 21:55:00 -
[17]
Forcing missioners into low sec to encourage them to PvP is not going to work...
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H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2009.12.09 09:27:00 -
[18]
Hey, i got one similar to the OP mission. The mish wanted me togo to Vey in Placid, through ostingele . No way im gonna run a mish in those pirate infested systems , especially not for 1Million Isk (hehe) and a crappy implant.
I just ignored it(should expire on 12th Dec i think) __________________________________________________
We are Recruiting |

Nareg Maxence
Gallente JotunHeim Hird
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Posted - 2009.12.09 10:14:00 -
[19]
What level is the mission? Which spawns can you expect?
The number of jumps seem excessive at first glance.
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Omar Kuvakei
Minmatar
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Posted - 2009.12.09 11:21:00 -
[20]
Edited by: Omar Kuvakei on 09/12/2009 11:22:32
Originally by: Hotep Shakkara Kill enemy faction? DECLINE Go to lowsec? DECLINE More than 3 jumps? DECLINE
The guys that came up with this crap should be shot (ingame).
Accepting the consequences of your actions: DECLINED! Growing a back-bone: DECLINED! Not being lazy: DECLINED!

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Tian Xiao
Caldari
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Posted - 2009.12.10 11:56:00 -
[21]
After grinding level 4 missions in Dodixie, I was given the Kalakiotta version of this mission. So, I donned my Vagabond and took the 15+ jumps (4 of which are in lowsec) to get there.
When I got into the spawn, the BCs aggro immediately. They do crazy kinetic missile damage. As soon as a BC goes down, a spider drone pops out, laying waste to my speed tank, or webbing my drones. I had to warp in and out of the mission several times. So far, I haven't been scrammed.
There are 2 orcas in the deadspace area, I 'll try take them down without taking on the repetitive spawns and adds. What a hectic mission! I sincerely hope the faction standings gain is worth it, that's the only reason I didn't decline this mission. :| |

Hueijin San
Gallente Estrale Frontiers
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Posted - 2009.12.10 12:07:00 -
[22]
So effectively, Gallente will be spammed with crap storyline missions that noone wants to run, thus making the players of differing races (*cough caldari cough*) speed ahead in standings and resources...
Good thinking CCP. How it this at all balanced?
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Tian Xiao
Caldari
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Posted - 2009.12.10 14:36:00 -
[23]
I'll definitely be declining this mission next time I get it. The number of jumps, the risk involved, and the paltry 'reward' don't make it worth while imo. (I got less standings gain [7%] than my last faction standing gain [8.2%]) Considering that I got 8.2% for hauling a paltry amount of scordite, 2 jumps away, I think this mission is a just not worth it. I spent over an hour trying to complete this mission in a HAC. I assume if you come in with a battleship you could complete the mission sooner, but using a BS in lowsec is not my idea of fun.
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Pottsey
Enheduanni Foundation
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Posted - 2009.12.10 17:26:00 -
[24]
How can CCP be so out of touch with what the players want? Please stop putting us PvE people into PvP risk situations. That is not what most PvE people want; if we did we would join Faction Warfare. There is nothing more irritating then spending hours working towards a Storyline mission then finding out the storyline mission involves 30+ jumps and low sec.
Whoever keeps coming up these stupid ideas to put PvE people in PvP risk situations or to try and force PvE people in low sec should be sacked. Stuff like this mission turns mission running into something fun to something very irritating and anything but fun.
______ How to Passive Shield Tank T2
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AterraX
Caldari
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Posted - 2009.12.10 17:45:00 -
[25]
Damn, it's like every second thread in here is a Gallente-whine thread...no wonder they are supposed to have french roots...
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M Blanc
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Posted - 2009.12.10 17:55:00 -
[26]
Originally by: Ankhesentapemkah
Remove all highsec missions vs. pirate Factions
Amended for truth, beauty and justice.
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Fille Balle
Ballbreakers R us
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Posted - 2009.12.10 20:38:00 -
[27]
Originally by: Ankhesentapemkah You mean based on the exploits of a handful of players used to capture all gallente systems.
By the way, if you think anyone wants these missions, you're derailed.
Remove all vs. Faction missions, I certainly don't want any of them.
Don't have to remove them, but separate them. Make it so that only certain agents offer them. Like only the Navies offer these. After all, some people use them in order to obtain tags which are needed for the lp awards.
OT: I've also recieved one of these missions, but mine was a lvl2, and I read about someone else that had a level 4. That means lvl 1,2 and 4 are confirmed so far. Now I was just thinking, the only people that do lvl 1 and 2's are people who are either grinding standings, or they are noobs.
Now, people grinding standing probably wont want this, as that'll probably produce the same situation as they're in right now: low standing with an opposing faction. Noobs, well now. They really shouldn't be sent 12j, 4 of which are in to lowsec, in order to complete a mission.
And in fact, Gallente have WAY too many missions vs. other factions. Especially at the lower levels. There is no need to make this worse. I really feel for those poor people starting out in Gallente space, and not really understanding how standings work in this game.
As for implementing these new missions, how about letting us know before implementing them? And secondly, don't try to get people that aren't involved in FW involved without their consent. If people want ot be in FW, they'll join FW. If there really is people that only want a "light" version of FW, then make a new NPC corp that offers FW missions without forcing you to join the militia.
tl;dr: I'm not impressed, and I have no intention of sampling these missions as the rewards are really ******edly low for the time/effort required.
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Tian Xiao
Caldari
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Posted - 2009.12.10 23:35:00 -
[28]
I think if the reward was justified for doing these "mining base camp" missions, then, ofc, it would be worthwhile. e.g. 4x more faction gain than a normal storyline mission. A storyline storyline mission if you will ;)
It was quite refreshing to do a clone jump, fit a HAC for lowsec and keep an eye on local - but at the end I just felt robbed. :|
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Samson Biceps
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Posted - 2009.12.11 11:03:00 -
[29]
Originally by: Fille Balle
OT: I've also recieved one of these missions, but mine was a lvl2, and I read about someone else that had a level 4. That means lvl 1,2 and 4 are confirmed so far.
Just got a lv3 one, so there's your confirmation on that. Agent asked me to go to Evaulon (5 jumps into Placid low-sec) just to kill some industrials. So I guess that means no more gallente missions until these missions are fixed (removed)...
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Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.12.11 14:47:00 -
[30]
Edited by: Boink''urr on 11/12/2009 14:50:44 I just got one of these new awesome exciting experimental missions as well with my minmatar industrial alt running Level 2 courier missions for a Gallente Manufacturing Agent in Heimatar.
Troop Buildup: Hayasyoda Corporation.
He want's me, and industrial, to actually take a gunship, do 22 jumps (!), of which 4 through 0.2 and 0.1 sec systems, and fight something Caldari on 0.1 sec space. He tells me: 'take a ship fitted for intercapsuleer conflicts'.
Seriously. My guy can't even kill a fly that is sitting inside the barrel of the gun. I wouldn't have a problem to deliver something in losec. 22 jumps, not so much fun... Trying to kill something, how easy it might seem to gunner caps, for an industrial without decent support skills its not an option to go 'deep' into losec to try and gun some ships down, get scanned down in 30 secs and one-shotted by a player.
Missions like these i expect from faction warfare, i'll have to pass on this one.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.11 15:08:00 -
[31]
Besides the fail of trying to force PvP for a PvE mission, who thought these "experimental missions" even scale with other missions? 22 Jumps? Normal courier storylines through high-sec have only ever been 3 - 6 jumps, max, for me. The scale of that alone is fail.
But then it's hard-coded to send you to low sec. I'll skip, thank you very much. I have no aversion to low sec, mind you, but I don't plan on running missions in a section of low sec that we don't have significant corp presence in.
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Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.12.11 15:50:00 -
[32]
Is there btw a section where we can give feedback on these experimental accidents?
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Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.12.11 16:19:00 -
[33]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
As for feedback: Wouldn't these mission be in their right place with FW agents since it's FW militia that led to these missions?
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Tzacos Tzunkars'sHD
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Posted - 2009.12.11 16:53:00 -
[34]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. .....
This is kind of mission that cost a ship to everyone doing it?
personnally i've got a storyline with a non combattant character, lvl IV storyline, deep in 5 low sec system. i can t refuse it as i ll lost too much. but i can't do the mission. how comme i could get on with it?
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.11 17:20:00 -
[35]
Originally by: Tzacos Tzunkars'sHD
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. .....
This is kind of mission that cost a ship to everyone doing it?
personnally i've got a storyline with a non combattant character, lvl IV storyline, deep in 5 low sec system. i can t refuse it as i ll lost too much. but i can't do the mission. how comme i could get on with it?
just decline the mission and no loss?
and besides just because it is in lowsec doesn't mean you will lose a ship. You're posting again!? Has it really been 5 mins?
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Pottsey
Enheduanni Foundation
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Posted - 2009.12.11 17:25:00 -
[36]
Manu Hermanus said "just decline the mission and no loss?" It's a storyline mission so you're losing your chance of faction standings until the next storyline mission.
______ How to Passive Shield Tank T2
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Draco C
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Posted - 2009.12.12 09:16:00 -
[37]
Edited by: Draco C on 12/12/2009 09:17:05 Interesting missions, these. Got dealt a L1 Mining Base Camp mission in Iges whilst (ironically) trying to grind factional standings to join FW.
After a bit of a chat with a few others, fitted my incursus with a PvP fit (with no repper), long range ammo, and proceeded to kite the guards whilst sniping at them with railguns - an interesting feeling to be hitting stuff from 20km in a frigate! Kept a constant watch on my D-Scan for probes, but I think I was helped that Iges was already behind the lines, and only 1 jump out of hisec.
Definately not something for your average mission runner. If I'd pulled a mission in Intaki, for example, it would have been a bit more hairy. Anyone warping in to take me out would have seen me warp out and wait a bit at a safespot, hopefully having been chased off by the rats (with their annoying jammers). At least getting out was okay.
Anyway, thanks for the implant!
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jst tstng
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Posted - 2009.12.12 13:29:00 -
[38]
Did the L3 version of this from the same agent as OP. It was in a quiet lowsec system.
After the first surprise of a neut tower, finished it slowly in an ishkur. Got +/-30 mil implant Which kinda covered the loss of the iskhur that died in the first attempt.
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eBrainiac
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Posted - 2009.12.12 14:29:00 -
[39]
Same here: Mining Base Camp - Hyasyoda Corporation Objectives The following objectives must be completed to finish the mission:
Objective Take Out the Caldari Hulks
Location 0.2 Vey (Low Sec Warning!)
The Rewards: 231,000 isk implant: Hardwiring - Zainou 'Deadeye' ZGA100 (right now in the market details show only: 680k isk TOP!)
So what is this? some kind of scam?????? CCP should check better this...  Had to decline... I don¦t even have the interceptor, or battleship skills does this ring a bell to you+? that i¦m a rookie 
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Arric Rohr
Gallente Intergalactic Science LLC
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Posted - 2009.12.13 05:27:00 -
[40]
I got one of these today. I'm ok with being sent in to low sec, but 11 systems deep, through Placid, is a tough run. Doing it in a ship that can do the level 4 mission sort of guarantees that I won't have a PvP fit. I approve of changing missions, but I'm not sure this is the right approach. Especially with the very marginal reward.
Also, storylines are kind of important. Maybe not the best place for an experiment.
AR
*Where do I get one of those cool signatures?* |
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jst tstng
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Posted - 2009.12.13 13:38:00 -
[41]
So you decline a mission here and there, no big problem. The next storyline I got from the same agent was materials for war. Now there is a "Storyline" mission that should be fixed.
Im guessing the isk reward will improve a lot since everybody is declining these missions.
Even though I was a bit annoyed by loosing a ship in this mission it was mostly my own fault for wanting to do it too quickly.
I would just like to say, nice work CCP.
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Juliette Leblanc
Gallente Federal Navy Academy
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Posted - 2009.12.13 21:25:00 -
[42]
Originally by: Chajitsoyo The only reason I even want to bother with missions in the first place is upping my standings ... Beef up the rewards
I think the reward is the standing increase. Why should they buff it up? If it's too low for you, do not do the mission.
The risk/reward is most probably right. If you consider the REAL risk.
The additional risk you get for not knowing how to play should not be considered risk.
These are level 1s. I have not done any, but I'm pretty sure they are doable with t1 fitted t1 frigates. A gang of three (maybe even 2) players should be more than capable of doing them, if the players know how to play.
It's not a question of SPs. It's RL skills. It's actually pretty difficult to get a frigate in lowsec, if the pilot knows what he's doing, as there are no bubbles.
Originally by: CCP Prism X In New Eden, EVE wins you.
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Juliette Leblanc
Gallente Federal Navy Academy
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Posted - 2009.12.13 21:50:00 -
[43]
Originally by: Mikal Drey thats the high sec equivilant of me taking a mission in delve !
Actually no. That's the equivalent as you and a few dozen others led by bobby going for an op in Insmother (or in Geminate, if that's where you are heading now).
Originally by: Mikal Drey there is no crossovers everyone hates each others playstyle. grats on making the sandbox so huge and different that everyone sits in their corner ignoring each other. :/
If you make a sandbox you allow for hundreds of different play-styles. Any single player will love two or three of them and hate the others. Hence the perception that everybody hates someone else's play-style.
People that sit in the corner and ignore the others, are those that like the "sit in the corner and ignore others" play-style. All other people will instead aggregate and go ahead playing their favorite play-style.
This is by design.
Originally by: Mikal Drey superb job for creating something different.
Actually yes! Finally something different. Something where losing do have a consequence. Where grouping and playing with others is not a way to farm better loot but a necessity for survival. Something where group aggregation, tactics and player skills are more important than items and level (but of course not more than items + level + tactics + group play).
Originally by: CCP Prism X In New Eden, EVE wins you.
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weebil
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Posted - 2009.12.13 22:38:00 -
[44]
This sounds awesome. I think all storylines should be like this! Standings are too easy to get, along with stuff like putting up unkillable poses in empire. People should work for these standings and take a bit of a risk
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Yazzinra
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Posted - 2009.12.14 13:39:00 -
[45]
Got the kill Caldari Hulks mission last night, 13 jumps, 3 in 0.2. lost an incursus, after killing the first group of cruisers/frigates, got spawned on by the second group. literally ontop of me. never stood a chance. finished the mission in my pve thorax, just as a tengu found me. hope he got some good loot from what i left behind.
it was actually alot of fun. looking forward to the next one, i just hope its not as far away this time. also hope noones hunting a tech1 cruiser in a tech3 one, else i might have stayed and fought him. at least once i was podded, i wouldnt have had to make 10 jumps to get back to my missioning hub 
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Delenne Sheridan
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Posted - 2009.12.14 14:16:00 -
[46]
Originally by: Eagle Tibbets Edited by: Eagle Tibbets on 07/12/2009 18:32:23 Agent Name : Brarel Orollede Brarel Orollede Personnel Division 0.7 Halle VII - Moon 6 - Federal Intelligence Office Assembly Plant
Mining Base Camp - Lai Dai Corporation
Mission briefing Lai Dai Corporation is attempting to form a foothold in Esesier. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Lai Dai Corporation plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: They do not look willing to leave.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Mining Base Camp - Lai Dai Corporation Objectives The following objectives must be completed to finish the mission:
Objective Destroy all Lai Dai Corporation Industrial ships.
Location 0.3 Esesier (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
1 Hardwiring - Inherent Implants 'Lancer' G1-Beta
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 40 minutes.
80000 Credits
This is a mission i got the other day first impression was like *curse words* this agent is sending me to low sec. But ok i decide on doing this and get me a ship that i'm willing to take to low sec on a mission like this, get to the agent and set destination to the system he is sending me to, Esesier.
First glance at the distance and im like 25 jumps then i remember i probably have autopilot set to prefer safer as i don't go to much to low sec. I go to the autopilot settings and set it to prefer shorter. 18 jumps      sums up me feelings at that point.
PETITION TIME well first thought was this has got to be a bug or something. Didn't really expect answer until in a weeks time so i was surprised to when by petition flashed an answer after about 120sec
Answer i got was that this was by design and i might have autopilot set to safe as i had be for but corrected be for i put in the petition. I tell the GM that and he suggested i post in the Features and Ideas Discussion forum that i don't think are right.
So here i am with a agent that wants to send me 18 jumps through mostly low sec to get a bad implant and almost no isk so risk v reward is really low.
Is this a mission that is as intended as the GM said or is there a bug in it I cant remember an agent sending me on more than 5-8 jump out from the system they are in
If this is as intended then reward needs to be beefed up a bit to make it worth it, well don't know how much standing im getting but it cant be worth the 36 jump round trip i have to do to complete this
I had a similar but related mission, wanted me to go 11 jumps away and kill the mining hulks at this site in low sec, so I dont think its a bug. Had me go from Stou to Vey.
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Enduser Archaeon
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Posted - 2009.12.16 05:04:00 -
[47]
I like the idea, but the rewards are trash compared to the risk involved. Just got this turd for my storyline :\
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Pytria Le'Danness
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Posted - 2009.12.16 15:52:00 -
[48]
Dear CCP Jasonitas,
thank you for this change. It will make running Gallente missions worthless so more people will flock to the Caldari agents and thus my LP with various Gallente corps will be worth more since there's less people cashing them in.
Please nerf Minmatar in the same way, I still have a ton of unspent LP with them.
Bonus points if you ostensibly base it on a different game feature that was advertised as "it will have no effect on anyone not involved" AFTER said feature has been all but abandoned.
...
And you wonder why people think CCP is favoring Caldari.
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DradStone Major
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Posted - 2009.12.20 02:15:00 -
[49]
This is the third Low sec mission I have gotten in a ROW I am in a Corp but fly solo how many do I have to turn down and take a hit before it stops.
Drad
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Forranz
Malice. Tentative Nature
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Posted - 2009.12.20 07:32:00 -
[50]
Since CCP have given Caldari so much space, and since they have good agents (L4 Q20..), and because they have MORE MISSION RUNNERS, it would yield better results to give them these kind of missions. Larger amount of caldari mission runners + new missions = more results. 
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byggmester
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Posted - 2009.12.20 10:47:00 -
[51]
time and risk vs reward... its not worth it.
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logster
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Posted - 2009.12.20 13:38:00 -
[52]
OK so in lvl 4 they upped the reward to a 100+ mil implant the KVA2000, of course I have one and won't risk it in low-sec so I would need to fit out a jump clone for this mission. Got this one from Duvolle Labs a production agent of all things, the type that is 90% courier, so obviously I'm perfect for a lo-sec PvP mission.
But still 18 jumps, bring friends you're likely to be swarmed, and "a ship designed for inter-capsuleer conflicts"
So after a year working on my PvE skills I'm supposed to be able to fit and use a PvP ship. Oh and I noticed its in the same system as someone elses post, so the gate campers know we're coming.
Again not all players are the same, if i was in college or high school and had 10 friends playing I'm sure a few of us could all grab our jump clones and give it a try. But as a relatively solo player in and mission and indy corp I have no chance. And the more players in it, the less the isk/time reward, this mission is terrible for its financial benefit, even the implant I would have to sell to give some isk to my buddies to cover the wasted time of 36 jumps.
DECLINE
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Tepell
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Posted - 2009.12.22 17:36:00 -
[53]
well..
same story here..
Objective Kaalakiota is attempting to form a foothold in Odamia. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Kaalakiota plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: Kaalakiota does not look willing to leave.
I would highly recommend that you bring friends along for this mission. Not only will you be flying to lowsec, but the odds of your being overwhelmed are high.
Location 0.2 Odamia (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
one unit of Hardwiring - Zainou 'Gnome' KUA1000
Now.. I am in Oerse.. i have to get to Odamia.. for an imlany worth 900k , risk ship first to get my a** through 5 0.0 systems and then do !!!! 23 jumps !!!! I got this as a story line mission..
c'mon be serious this is really frustrating as i am working towards my standings. This is NOT FAIR
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Oscillation Overthruster
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Posted - 2009.12.22 18:10:00 -
[54]
Originally by: Ankhesentapemkah..................
You mean based on the exploits of a handful of players used to capture all gallente systems.
..................[/quote
So says the greatest exploiter of them all.
You would know, wouldn't you?

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Faraelle Brightman
Gallente Moira.
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Posted - 2009.12.22 22:24:00 -
[55]
I suspect there would be a lot less rabble if the experimental missions were more properly balanced reward-wise for their extra difficulty, and better scaled by level, and had been properly announced beforehand
This likely came out of the FW roundtable at Fanfest where it was suggested that loosing systems could maybe have a consequence like this (video is online).
It's good that it's being tried, but there needs to be less half-assery about it. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |

Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.12.22 23:58:00 -
[56]
Edited by: Boink''urr on 23/12/2009 00:00:50
Originally by: Faraelle Brightman I suspect there would be a lot less rabble if the experimental missions were more properly balanced reward-wise for their extra difficulty, and better scaled by level, and had been properly announced beforehand
This likely came out of the FW roundtable at Fanfest where it was suggested that loosing systems could maybe have a consequence like this (video is online).
It's good that it's being tried, but there needs to be less half-assery about it.
The whole problem is that this comes from FW, but its dumped in normal storyline missions. I've suggested this before, stuff them in FW agents, then there probably isn't going to be any fuss, aside from the 21 jumps :) I got 3 of these in a row from manufacturing agents - pretty much crap for an industrail char to have to go into losec 3 times in a row to gain standing for production and refining...
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Venkul Mul
Gallente
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Posted - 2009.12.24 12:32:00 -
[57]
A question to those that have done one or more of these missions:
In the description the targets are said being part of different Caldari corporations.
So you are killing your faction standing killing Caldari ships and as an added bonus you are killing a specific Caldari corporation standing?
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Elrianmk2
Gallente
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Posted - 2009.12.24 18:30:00 -
[58]
Quick reply to the comment regarding why it appears every second comment is from a Gallente char being a little annoyed with this: It wouldn't affect any other racial groups so why would they complain? Why shouldnÆt the Gallente PvE players be annoyed about this, especially those who are using none combat based agents?
I'm intrigued by this as i occasionally wanted to run some FW, however letÆs face it, anyone not in a FW corp in low sec will be ganked by either side, if i am running a storyline mission for the Gallente and am in a system that is being retaken by the Gallente FW groups i am as likely to be taken out by my own side as much as the Caldari. They wonÆt know im running a Gallente storyline mission and tbh are unliklely to care as they would treat me as a potential spy and therefore hostile. Ok i understand making the missions more dynamic and am in favour of that, but how about limiting it to combat agents or the Empire NavyÆs?
If it wasnt for bad luck i would have no luck at all
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Barga Hi'che
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Posted - 2009.12.25 01:08:00 -
[59]
Lvl 2, Hyasyoda Corporation, 25 jumps there at least 10 of those lowsec, petition sent, answer this mission is acting as intended. I am old enough to go to lowsec and rn mission with a high probability of not loosing my ship but why the hell do i have to fly 25 jumps to do it? if memory serves a lvl 4 courier mission is only about 8 jumps if that!!!!
I need the faction standing, i can't accept this mission but what happens in another 16 normal mission's time when i might randomly get the same mission??
please sort this out ccp as i hink this is a pretty big mistake to make.
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mokmo3
Asteroid Miners Consortium Apoapsis Multiversal Consortium
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Posted - 2009.12.25 02:42:00 -
[60]
Somehow i did enough missionning to get 2 offers for these on a single say, petitioned it the first time...
Still not a bug
Quote: Hi, I'm afraid that this is in accordance with EVE Online's intended game design. If you feel or believe there is something that should be addressed or looked into regarding the game mechanics then we encourage you to bring up the subject on the Features and Ideas Discussion forum on the EVE Online message boards. We here at Customer Support do not deal directly with design issues, so voicing your concerns on the forums would be the best way of getting them heard as our trusty Dev team read them regularly for ideas and feedback. <br><br>Thank you for contacting Customer Support. <br><br>Best regards, <br>GM Yuggoth <br>The EVE Online Customer Support Team
Tonight might be Christmas eve, but this is not making me very cheerful, as i wanted to share these standings increases. Oh well, there goes another denied faction mission... ----
New to Eve ? Eve University is there for you! Join channel: "Eve University" or read here
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Typhado3
Minmatar
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Posted - 2009.12.26 22:07:00 -
[61]
Originally by: Pottsey How can CCP be so out of touch with what the players want?
They aren't they just listen to the majority.
A majority of pvp'ers want to fight against empire carebears rather than other low sec dwellers so rather than boosting low sec ccp make a mission like this. However a very large majority of players are caldari mission runners so they stick it with one of the minority mission runners. At least it was gallente rather than minmatar is all I can say, seeing as one of the best minmatar agents is in caldari space the travel time on this would be rediculous.
Seriously though I'd refuse this mission if I got it, and it's got nothing to do with being afraid of pvp.
First reason is implants meaning I need a jump clone, but I tend to use my jump clones. The best way to do these missions would be to have a ship set up with a base in low sec area in a quite system around where you get these missions. You could then avoid the border empire low sec systems by just jumping to this clone running the mission then jumping back, of course this means you can only do this mission that day unless you jump -> go to base -> mission -> return to base -> go to mission hub. It's just a massive pita, if I wanted something like this I'd go do FW (only thing stopping me from FW is fact I have to leave my corp). But I don't wanna waste a jump clone on a occasional storyline mission, I have much better uses for my jump clones... maybe someone who only did missions might have enough jump clones to do this but.
Second reason is balance of risk/reward: Getting my r&d standings I've done more hauling missions than I care to remember, due to the variance in travel time and the brokenness of the balancing formula these where all over the place. These missions are gonna be unpredictable, the implants may help this or may make this worse as you'll get a awesome implant one day a crap one the next. The balance formula is gonna make half of these not worth doing or just massively more trouble then their worth for half the people who could do them.
Third is faction standings and rival corp standings especially R&D corps.... however I run missions for minmatar I gave up on my amarr standings long ago ****ing off their corps doesn't bother me. Will probably try and make sure I can at least fly through their space for a while longer, but that will eventually go as well and should make things interesting. However I used to mission for caldari and still have and use my Lai Dai standings so won't be taking these gallente missions. ------------------------------ God is AFK, I am not |

Pytria Le'Danness
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Posted - 2009.12.26 22:56:00 -
[62]
Originally by: Elrianmk2 I'm intrigued by this as i occasionally wanted to run some FW, however let’s face it, anyone not in a FW corp in low sec will be ganked by either side
Actually the militias do not care much about non-militia pilots as long as you stay out of the FW plexes. I am not sure if these new and cool and experimental missions produce a beacon like FW missions do, but normally you "only" have to worry about pirates. If these missions produce a beacon the militia pilots might confuse them with the opposing militia ("He's not in our militia so he must be hostile") but from my experience in the FDU mission runners have been mainly ignored since the missions do not influence FW at all.
Yet it is still low sec and anyone CAN gank you if he thinks it's worth his time, so proceed with caution.
But don't worry, you'll see less and less Gallente militia members - the simple fact that Gallente mission runners now have to do 10+ jumps to get faction standing will reduce the numbers appropriately.
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Botthkill
Amarr
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Posted - 2009.12.27 00:05:00 -
[63]
Edited by: Botthkill on 27/12/2009 00:05:44 Recently, I decided to run missions in order to raise my standings with Gallente for lower refining taxes.
The first L1 Storyline mission I get is "Troop Build up" by Sysbrenins Carecanne Agent.
Now:::::: The first L1 Storyline mission wants me to go to low sec (Uphallant 0.2) in Placid region !!!!!!
And for what?? For an implant that I can buy from the market with 25,000 ISK. And if I do the mission in 5 hours I get 92,000 ISK !!!!! And all this is > 10 jumps.
The info also warns me about the great resistance I'm gonna face and about bringing reinforcements with me!
This is outrageous!!! Even if this lousy mission will give me +10 standings, I won't do it!! It's not worth it CCP!!!
I assumed CCP being smarter than this
If this is lev1 SL mission, can I have some level 0 SL missions please??? Just for starters!!
Please CCP!! ----- BK |

Mr Epeen
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Posted - 2009.12.28 03:36:00 -
[64]
In case this hasen't been posted yet.
From this blog:
"Another feature in Dominion is our new batch of Gallente Storyline missions. There are two main mission types, "Mining Base Camp" and "Troop Buildup," each with variants based on difficulty and particular target. Each mission stems from the past year's Faction Warfare resultsHeth's resultant sale of key Gallente systems to the Caldari megacorps, and the Federation's reaction.
We're excited about these missions. We coordinated closely with CCP TonyG, CCP Ginger, and the rest of the EVE Storyline Board for specific PvE content. Also, these missions send players to specific solar systems rather than simply sending them some random number of jumps from the agent's location. This allows us to draw out themes for specific locales in the EVE universe. There are also obvious potential impacts on player traffic that we are eager to watch.
Why only Gallente? This feature wasn't planned in the beginning. The Fates were kind enough to open a window for us. But we only had enough time for one faction, not all. Between some or none, we opted for none. If you guys respond well to these missions, we'll definitely produce more. So why Gallente? We were keen to play with the storyhooks in-game that have been dangling around the ingame news for months now. Expect more integrations of news and fiction with in-game content in the future."
TL/DR Working as intended
Mr Epeen 
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Guillieme Lohran
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Posted - 2009.12.28 15:35:00 -
[65]
Edited by: Guillieme Lohran on 28/12/2009 15:36:57 I ran the Kaalakiota mining base one. Forget the system it sent me to but it was 18 jumps from my base. Luckily it was much closer to my secondary hub so I had some other ships availible.
Lowsec so I wasn't worried about my implants so I decided to give it a try. I popped in in my SB first to scout the route and to see what was there. Target system was 6 deep into lowsec so I wanted to see what traffic was like.
At the target I found two orcas and their escorts, some cruisers and a Scorp, clustered around some fuel silos. So I decided to see if it was set up as a trick and made a torp run at a silo with an orca sitting next to it. Silo blew but did nothing. Ok, have to fight.
Made a quick run back to highsec and grabbed a harbi just because I wanted to see what it could do. Killed the first wave of escorts and most of the second before deciding to concentrate on the orcas. Third escort wave and another orca spawned while I was still working on first Orca. Decided I needed to get serious and went back to grab a Myrm.
While my drones went to work I kept my eye on local and scanned for probes if someone showed up. A couple spikes but no real threats. (Met the world's laziest pirate though. Didn't bother to probe me down he just asked me to fleet him. No thanks buddy, if you are going to kill me you are going to have to do at least a little work.)
Anyway, after the popping the third Orca I got the mission complete message and spent a little time gathering tags and salvaging. Orcas give crap salvage by the way. Ran like a rabbit with his tail on fire and got back to highsec with no problem and turned in the mission.
Took to long to get the bonus but the reward was a 5% shield implant (sorry, can't remember the name). I'm an armor guy so I began checking the market. Got 100mil for it and could have gotten more if I had put it on a buy order but I don't really like playing the market.
It ended up being worth it, although I think I got lucky because traffice in the area was kind of low. All in all though, if this one popped up again I would probably run it. I am definitely going to check the rewards closer than I normally do. I usually don't care about that though and actually ran the mission to be part of the story so.
Obviously not everyone will like these new missions but oh well, I did.
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Kievan Ariskana
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Posted - 2009.12.29 22:01:00 -
[66]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
Highlighted the important parts. Last time I checked SISI was for testing, not Tranquility. Its not received well. plz remove it.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2010.01.01 23:33:00 -
[67]
The best part is how these always appear in the same systems. That just goes to show you that this wasn't thought out at all.
No one is going to do these missions knowing that the systems will become camped out, and you only punish the newer players who will accept these missions without knowing. Most will end up throwing the missions in and then ruining their standings. Most people will read this thinking it's part of my post, when its actually my sig :P
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Cynth Greythorne
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Posted - 2010.01.02 02:59:00 -
[68]
I received one of these dreadful, ill-conceived, and hastily-created missions. I sent in a petition, and a new mission was given to me.
Does anyone really believe the story that these "experimental" missions are being inflicted upon Gallente mission runners as an "exciting" part of the background story? We received it because if Gallente mission runners complain, who cares? (Think about the paucity of Gallente COSMOS missions for example.) If they tried doing this to Caldari mission runners, the uproar would be over-whelming, and these missions would be quickly withdrawn. And the real reason that we must all go to the same few systems is not only because these idiotic missions were hastily conceived, but because the developers were lazy.
Such missions as these should be strictly voluntary with an acceptable alternative choice, or given to the militia. Every time I now receive one of these missions--and whoever conceived of these detestable things should be reassigned to the mop and bucket brigade--I will petition for something else.
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Cynth Greythorne
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Posted - 2010.01.02 03:04:00 -
[69]
"Obviously not everyone will like these new missions but oh well, I did."
Will that still be true as every pirate in the region sets up a gate camp at the few systems where these missions must take place?
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Gzalzi Tralan
Gallente Tralan Industries
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Posted - 2010.01.02 07:01:00 -
[70]
Originally by: eBrainiac Same here: Mining Base Camp - Hyasyoda Corporation Objectives The following objectives must be completed to finish the mission:
Objective Take Out the Caldari Hulks
Location 0.2 Vey (Low Sec Warning!)
The Rewards: 231,000 isk implant: Hardwiring - Zainou 'Deadeye' ZGA100 (right now in the market details show only: 680k isk TOP!)
So what is this? some kind of scam?????? CCP should check better this...  Had to decline... I don¦t even have the interceptor, or battleship skills does this ring a bell to you+? that i¦m a rookie 
I got this exact mission and I was actually excited...
Am I the only one who likes these new missions?
Thank you for your time,
Gzalzi Tralan CEO Tralan Industries |
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Cynth Greythorne
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Posted - 2010.01.02 14:25:00 -
[71]
Originally by: Gzalzi Tralan
I got this exact mission and I was actually excited...
Am I the only one who likes these new missions?
We can only hope so.
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Trystrin
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Posted - 2010.01.03 02:35:00 -
[72]
If you want feed back this is my 2cents worth on it. Trying to get back to righteous with the Gallente. Dropped the first of these when it was a L2, wasn't worth the risk or the reward. Luckily it was only an L2 mission. This time around I have:
*********************************************************** Mining Base Camp - Kaalakiota Corporation
I would highly recommend that you bring friends along for this mission. Not only will you be flying to lowsec, but the odds of your being overwhelmed are high.
Location 0.2 Odamia (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
one unit of Hardwiring - Zainou 'Gnome' KYA1000
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 3 hours and 46 minutes.
550000 credits ***********************************************************
So this is 14 jumps 5 into low sec. This means several low sec jumps and then having to sit like a good patsy while carrying out a combat mission. I'll be dropping this one however of taking the time to run 16 L4 missions so I can have a crap shoot on not getting one of these is a bit ridiculous. If you want to have these missions in game why not have low sec agents generate these types of missions. If I wanted to play in low sec I would log on my pvp char. These missions are inconvenient at best and a pain in the neck for very little gain.
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Cynth Greythorne
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Posted - 2010.01.04 01:58:00 -
[73]
Originally by: Trystrin If you want feed back this is my 2cents worth on it. Trying to get back to righteous with the Gallente. Dropped the first of these when it was a L2, wasn't worth the risk or the reward. Luckily it was only an L2 mission. This time around I have:
*********************************************************** Mining Base Camp - Kaalakiota Corporation
I would highly recommend that you bring friends along for this mission. Not only will you be flying to lowsec, but the odds of your being overwhelmed are high.
Location 0.2 Odamia (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
one unit of Hardwiring - Zainou 'Gnome' KYA1000
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 3 hours and 46 minutes.
550000 credits ***********************************************************
So this is 14 jumps 5 into low sec. This means several low sec jumps and then having to sit like a good patsy while carrying out a combat mission. I'll be dropping this one however of taking the time to run 16 L4 missions so I can have a crap shoot on not getting one of these is a bit ridiculous. If you want to have these missions in game why not have low sec agents generate these types of missions. If I wanted to play in low sec I would log on my pvp char. These missions are inconvenient at best and a pain in the neck for very little gain.
If you get one of these "experimental" missions, complain about it to the powers that be. We should not have to be the involuntary subjects of their "exciting" "experiment".
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Kochiriwa
Federal Navy Academy
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Posted - 2010.01.04 04:15:00 -
[74]
I've done two of these missions so far, never had any trouble in either of them. Implants from the rewards were a bit odd for a low-skill Gallente (something to do with shield-tanking and medium energy turrets, if I recall correctly) but I enjoyed the change in direction from the usual mission grind.
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Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2010.01.04 11:29:00 -
[75]
I think some peeps are a bit too anal about losing ships 
If you don't want to go to low sec, fine. Don't do the Storyline and wait for the next one. There's no need to ***** about isk/hour... it's something different. Try it, have some fun?
*shrug* Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Guillieme Lohran
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Posted - 2010.01.04 13:31:00 -
[76]
Originally by: Cynth Greythorne "Obviously not everyone will like these new missions but oh well, I did."
Will that still be true as every pirate in the region sets up a gate camp at the few systems where these missions must take place?
So it will give me a chance for a little pew-pew. I fly an insured Domi and can do so with a largely PvP fit so I'm not total gank bait. If I lose a ship, oh well. No bubbles so my there is little risk to my pod.
To each his own.
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Ki Shodan
Gallente deep blue
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Posted - 2010.01.04 14:47:00 -
[77]
Edited by: Ki Shodan on 04/01/2010 14:47:32 Got the "'Mining Camp'- Make 20+ jumps having a ball for less then nuts and being popped"-mission with my 14 days- alt 2 times already. What a crap!
If I was a new player, I would loose my hard earned cruiser to some low sec "arrr"-sayers and their parrots and propabily be repulsed to play EVE any further.
Being not a new player, I simply turn the misson down, especialy with that kind of dumb reward and minimal standing gain. If I wanted PVP, I would join the militias and go voluntary to low sec. (Been there, done that.)
It is already nearly impossible to run missions in low sec without getting scaned down and driven of one way or the other by any half decent pirate gang with a 1-week, dedicated scanning alt.
Why molest newbies with that kind of mission? Many of them do not even understand that using a hull-repairer is no viable option for tanking in missions? (I see that everyday in the corp my alt is in ...)
While I admit, CCP did an awesome job on the tutorial missions for new players, this "you-have-to-die-in-the gallente-war-wether-you-are-in-the-milita-or-not" thing sux big time.
Move these missions to the Militas! NOW! --
Evemail me, if my name is used as guarantor! |

Cynth Greythorne
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Posted - 2010.01.04 17:26:00 -
[78]
Originally by: Ki Shodan Edited by: Ki Shodan on 04/01/2010 14:47:32
While I admit, CCP did an awesome job on the tutorial missions for new players, this "you-have-to-die-in-the gallente-war-wether-you-are-in-the-milita-or-not" thing sux big time.
Move these missions to the Militas! NOW!
I entirely agree. If some thought had actually been put into these missions, I would be somewhat less vexed about this. But since these missions were hastily crafted and tacked on at the last moment, and are totally out of character with the rest of the mission block, I do object to being presented with them.
I accompanied a friend on one of these missions. He had made the error of accepting the mission, not realizing what it was, and his appeals were turned down: "You accepted it, do it!". Was it fun? No. We avoided the gate camps, this time, so that was good.
"Try it, have some fun?" Been there, had no fun. 
Again, I advise that if you receive one of these appalling bad, ill-conceived missions, refuse it and make your concerns heard. Let them find someone else to conduct their "experiments" on.
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Trystrin
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Posted - 2010.01.04 23:54:00 -
[79]
Here was the official refusal to exchange the mission with something that was of the standard fare (well standard for Caldari, Amarr, Minmatar...oh wait Gallente are the only ones who get this I almsot forgot)
*********************************************************** Hi,
I'm afraid that is not something we can do, as this falls within normal game play.
The mission is working as intended.
Best regards, GM Zhainius EVE Online Customer Support ***********************************************************
Thank you for taking the time to reply. I would recommend either spreading these missions universally across all factions instead of targeting a single faction. If your intent is to try and sneak in a live test why not make this an official release and function. As such let the entire Eve universe experience this so you can gather your feedback in a much faster more universal way. Otherwise please keep experiments in the test center where the belong.
True testament to Eve customer service :)
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Trystrin
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Posted - 2010.01.05 00:15:00 -
[80]
This was the final request to the petition. The moderator may want to take note and move this thread:
*********************************************************** I would recommend posting your thoughts in the Features and Ideas Discussion forum on the main website.
I'm afraid there is very little the customer support department can do about gamedesign.
Best regards, GM Zhainius EVE Online Customer Support ***********************************************************
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Malcom Hash
Caldari Les chevaliers d'acier Omega arma
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Posted - 2010.01.05 00:24:00 -
[81]
I never post on forum but i had to do something for this particular case. As I just declined the L4 storyline "Mining base camp" in losec 0.2 Odamia. 14 jumps to do back & forth plus the time for the objective in 4 hours !! Objective asking to fight Caldari forces, then cripping my Caldari standing. For 1 implant L4 and an unknown gallente faction standing increase.
   I'm very sad. I may have done it if was NPC faction ships to fight, but Caldari... With no rewards and a huge cripple on its standing... No thanks. If you (CCP) want to train us for some pvp, just allow FW missions to non FW pilots.
------------------------------------- God grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference. |

Malcom Hash
Caldari Les chevaliers d'acier Omega arma
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Posted - 2010.01.05 00:42:00 -
[82]
Originally by: Guillieme Lohran Edited by: Guillieme Lohran on 31/12/2009 13:48:20 Took too long to get the bonus but the reward was a 5% shield implant (sorry, can't remember the name). I'm an armor guy so I began checking the market. Got 100mil for it and could have gotten more if I had put it on a buy order but I don't really like playing the market.
Hummm. I did not take time to see which value was the implant...
------------------------------------- God grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference. |

Wasteland Baroness
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Posted - 2010.01.05 01:11:00 -
[83]
I just declined this mission. I agree the risk v reward is not worth it.
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Freelancer117
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Posted - 2010.01.05 22:56:00 -
[84]
I totally agree with you Eagle Tibbets This mission is way out of any proposion regarding isk vs reward. It tells me too jump into low sec for 10 systems total with 1m isk in value as an reward 
After petitioning it, the GM says its part of this game, so i guess we are heading into more faction war and everybody will be hurt by it then ??
If I want factional war I'll join the militia and not be forced into service plz, Capsuleers are not I repeat not cannon fodder to be wasted at the frontlines.
If it was a normal mission I wouldnt complain and just decline, but now I have too do 16 of those again after declining this stroryline one, ARG.
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andeira
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Posted - 2010.01.05 23:14:00 -
[85]
I had a storyline mission like this a year ago when I still was running missions just did it and turned out fine (ok got popped at a gate cause of lag but was reimbursed for that) low sec isn't dangerous just go in a fast ship (no not a shuttle) I'd say an interceptor/cov-ops or a nano/inertia fitted frig.
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Nysse Alpha
Gallente Forward Thinking Industries Ethereal Advancement Coalition
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Posted - 2010.01.05 23:59:00 -
[86]
Originally by: Eagle Tibbets Edited by: Eagle Tibbets on 07/12/2009 18:32:23 Agent Name : Brarel Orollede Brarel Orollede Personnel Division 0.7 Halle VII - Moon 6 - Federal Intelligence Office Assembly Plant
Mining Base Camp - Lai Dai Corporation
Mission briefing Lai Dai Corporation is attempting to form a foothold in Esesier. TheyÆve got the early stages of a mining base established and plan to begin production very soon. From the looks of it, Lai Dai Corporation plans to be there for a long time. We need you to spoil their plans. Take out all the industrial vessels you can find at this base. Be wary of any escorts, though: They do not look willing to leave.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Mining Base Camp - Lai Dai Corporation Objectives The following objectives must be completed to finish the mission:
Objective Destroy all Lai Dai Corporation Industrial ships.
Location 0.3 Esesier (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
1 Hardwiring - Inherent Implants 'Lancer' G1-Beta
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 40 minutes.
80000 Credits
Wow, ok, it wasn't just me then.
When Dominion released, I decided now was the time to join a player corp. Found one I liked, and joined. It's a Gallente corp, and I had been doing Amarr missions so I had to start by digging my Gallente faction out of the proverbial crapper. Received this Storyline mission after doing a bunch of L2s. Odd I thought, but it was really late at night on a weeknight, so I figured what the hell, i'll give it a try. Fit out a fairly cheap Omen (but still good defense and offense) and went to the mission site.
Forget it. A crapload of ships which aggro'd on warp-in. Cut through my shields almost instantly, and started eating my armor for breakfast, meanwhile I was doing almost NO damage to them. Warped out and had to abandon the mission :(
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Cynth Greythorne
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Posted - 2010.01.06 02:28:00 -
[87]
Originally by: Trystrin Here was the official refusal to exchange the mission with something that was of the standard fare (well standard for Caldari, Amarr, Minmatar...oh wait Gallente are the only ones who get this I almsot forgot)
*********************************************************** Hi,
I'm afraid that is not something we can do, as this falls within normal game play.
The mission is working as intended.
Best regards, GM Zhainius EVE Online Customer Support ***********************************************************
Thank you for taking the time to reply. I would recommend either spreading these missions universally across all factions instead of targeting a single faction. If your intent is to try and sneak in a live test why not make this an official release and function. As such let the entire Eve universe experience this so you can gather your feedback in a much faster more universal way. Otherwise please keep experiments in the test center where the belong.
True testament to Eve customer service :)
It is unfortunate that you were not helped. Either someone in CS thinks that I'm hot, or I somehow otherwise elicited their sympathy thereby gaining an alternative mission.
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Psy Smythe
Gallente
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Posted - 2010.01.06 02:47:00 -
[88]
Well I just turned one of these new storyline missions down tonight and speaking with some of my corpmates; it sounds like they also have been turning these new storyline missions down.
Psy
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Cynth Greythorne
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Posted - 2010.01.06 12:02:00 -
[89]
I wonder what the frequency of these missions is? Are they coming up as a storyline more often than a non-experimental mission would?
Some might also wonder why these missions are all being directed to just a few systems? Is it because of the haste with which the missions were crafted and added to the last update? If I was a pirate, I would hang around some of these systems waiting to chew up the PvE pilots who arrive to engage the mission.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.01.06 16:05:00 -
[90]
Originally by: Cynth Greythorne Some might also wonder why these missions are all being directed to just a few systems?
Check devblog. They said something silly like creating in-game stuff around specific systems to expand the story behind Eve.
Originally by: Akita T BTW, if you see God when you're clutching for your chest due to sudden realization you have no chance to get out of this with your wallet intact tell him he still owes me money
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Sytoru Hiroshyma
The Stewie Griffin Fanclub
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Posted - 2010.01.06 18:32:00 -
[91]
It is with great sadness that I have to report the impending death of a young, though tallented, Pod pilot: Hellene Murphy. She was a promissing talent for the Amarr Navy and will be sorely missed.
However, it is not all doom and gloom. A new recruit is in the final stages of pre-space training and will soon be working closely with the Gallente Federation Fleet.
Yuh. I'm terminating an Amarr char for a nice shiny Gallente one. Time to get me some of these funky new missions.
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James Forsyth
Gallente
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Posted - 2010.01.07 00:28:00 -
[92]
I just got a similar mission. It's only 16 jumps away, through null-sec, and I end up getting some cheap implant barely worth 100k isk on the market... Luckily, I declined. Why would anyone do this? Veritas vos liberabit. |

Umbra Armanis
Singularity. Talon Alliance
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Posted - 2010.01.07 16:58:00 -
[93]
I wouldn't mind ignoring these missions if they had the same chance as the regular storyline from my lvl 5 agent. But since dominion I've not had one materials for war mission and about 10 of these in a row, tried petitioning it to get it changed but no luck.
These storylines are far too common for an experiment, they're being forced down our throats, and yes I know about the decline button I've hit it every time but one that I've had one of these, but it's a big chunk of standings and isk missing which is annoying all the same. Please remove these missions from lvl 5 agents specifically or at least reduce the frequency of them so those of us who don't like them can get our standing boosts too :)
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Steijn
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Posted - 2010.01.07 18:34:00 -
[94]
Very similar mission as the OP states was offered to me today, 23 jumps into low.
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Nazzarus
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Posted - 2010.01.07 20:40:00 -
[95]
Got the same mission, here's what I went through.
Picked it up, fitted my armor tank for expected caldari dmg with missles. Also took long range and short range dmg, expecting anything.
Made the 23 jumps to get there, fairly safe run, the mission system was a little hostile but i made it through ok.
Warped to location, and check my sensors. Holy crap, 3 battleships? I'm in a friggin Brutix doing level 3 missions. Why am I fighting these??
Ok so i maneuver around, trying to find a decent approach where i can nuke away with my max target range of 60km, no luck they spot me and blow my shield and armor out of the water. also, a vampire battery pops out and eats my active tank. Great.
Make a couple runs, decide i need to rethink.. make 25 jumps back to my stash and buy a few more goodies to long range and passsive tank. Also get a bud to come help out in a Battleship (caldari navy raven).
make the long trek back out, refitting with this difficult mission in mind. we tinker around with tactics and manage to destroy both vamp batteries. great, things are going smooth. We try a bait run with the raven, shield tanking all the way. All of a sudden a npc frigate pops out, and the raven is warp scrambled.
Kabloom. 500 mil gone.
Oh crap, he limps back home in a shuttle. I feel terrible cause it's not even his mission. I figure, maybe I can do some damage now that we've got those vamp batteries down. I take another run out.. Kabloom bye bye brutix.
For those that care, I've got 2.5mil Skillpoints, most of which are drones, learning, and science.
I understand this is a tough game, it's not supposed to be carebear easy. But this mission is beyond the difficulty level it's being offered at. The responses being given by others quoting the staff, along with the experimental nature WITH NO WARNING GIVEN for new people, really makes me doubt this is the game for me, despite enjoying the full complexity of it.
CCP, you really need to reconsider how this is being done, I'm new, and don't fully grasp the nuances of the atmosphere here, but I daresay recompensation for all the people who are getting suckered into a suicide mission designed for advanced players far beyond the levels it's being offered at.. level 3 faction mission this is not.
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Captn Charisma
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Posted - 2010.01.08 13:21:00 -
[96]
CCP is sick and tired of a large chunk of players sitting in high sec soaking up risk free isk and standings and basically not actually playing the game. What is the point of spending months grinding risk free high sec missions to accumulate iskies and ships, and then not actually use them in the game?
I think its pathetic that none of you clowns can see this- you are going against the core of the game ethos, they are trying to make it exciting and more involved, and you cry like little girls because your shiny little ships got scratched.
What do you want? Endless months of mindless missioning for isk to spend on stuff to do more endless months of mindless missioning?
Give me a break and get out there and PLAY.
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Mikal Drey
Atlas Alliance
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Posted - 2010.01.08 13:37:00 -
[97]
Originally by: Captn Charisma CCP is sick and tired of a large chunk of players sitting in high sec soaking up risk free isk and standings and basically not actually playing the game. What is the point of spending months grinding risk free high sec missions to accumulate iskies and ships, and then not actually use them in the game?
I think its pathetic that none of you clowns can see this- you are going against the core of the game ethos, they are trying to make it exciting and more involved, and you cry like little girls because your shiny little ships got scratched.
What do you want? Endless months of mindless missioning for isk to spend on stuff to do more endless months of mindless missioning?
Give me a break and get out there and PLAY.
sorry but thats full of crap.
mission runners have ALWAYS had the option to go into low sec etc and also missions have always sometimes sent you into low sec depending on the agent locations.
this new mechanic is . .
a. GALLENTE specific b. FACTION WARFARE specific.
FW has been optional since its inception and now its a deliberate crossover between standard agent mission running and FW. even from a RP perspective it doesnt fit. you are effectivly forced to go into specific militia space both low sec and hostile. not only that. reports of multiple jumps there and back is just as off putting.
multitudes of players do not like or even want anything factional related this new mechanic just cuts of even more of the CHOICE.
feel free to support this if you wish but its a deliberate attempt at FW and low sec "improvements" many people dont like it. . get over it already. if people were given an option and that option was even slightly tempting or had a semi decent reward they i assure you that they would take it. low sec is ****ed, always has been and always will be. there just isnt any realistic reacon to live/play/work there. as long as low sec is considered a pvp zone pilots just will not go there to mission. as people have already pointed out. it isnt financially viable and there is no risk/reward.
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Captn Charisma
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Posted - 2010.01.08 14:04:00 -
[98]
None of that answers why people want to mindlessly grind npc rats and then do.. nothing. This line of thinking will lead to boredom and player base attrition.
Wake up :)
A solid 50% at least of Eve never experience anything close to the full potential of the game. Imagine if you had just designed a multi billion dollar 7 star hotel and everyone just wanted to congregate in the lobby, despite all the effort you had put into the penthouse suites.
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Cynth Greythorne
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Posted - 2010.01.08 14:08:00 -
[99]
Originally by: Captn Charisma CCP is sick and tired of a large chunk of players sitting in high sec soaking up risk free isk and standings and basically not actually playing the game. What is the point of spending months grinding risk free high sec missions to accumulate iskies and ships, and then not actually use them in the game?
I think its pathetic that none of you clowns can see this- you are going against the core of the game ethos, they are trying to make it exciting and more involved, and you cry like little girls because your shiny little ships got scratched.
What do you want? Endless months of mindless missioning for isk to spend on stuff to do more endless months of mindless missioning?
Give me a break and get out there and PLAY.
Here is an idea from a different perspective to make both these missions, specifically, and low-sec, in general, more attractive to high-sec pilots: eliminate the pirate-baby-cannot-play-any-other-way gate camping: Gates should have a no-camping 1.0 security zone of 200 kms around them. Pirates should have to work for what they want- learn scanning, fly interceptors, and such. But no, they sit and wait at gates, too afraid to do anything else that might actually approach a real fight. Eliminate the cowardly gate campers, and more of us carebears might actually wish to enter low-sec.
As for these new missions that try to force us into low-sec and battle a series of gate campers, get rid of them. These missions are nasty, ill-conceived messes that will just drive people away from the game. If EVE wants lab rats for their "exciting" "experiments", let them look elsewhere.
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Mikal Drey
Atlas Alliance
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Posted - 2010.01.08 14:19:00 -
[100]
Originally by: Captn Charisma Edited by: Captn Charisma on 08/01/2010 14:07:10 None of that answers why people want to mindlessly grind npc rats and then do.. nothing. This line of thinking will lead to boredom and player base attrition.
Wake up :)
A solid 50% at least of Eve never experience anything close to the full potential of the game. Imagine if you had just designed a multi billion dollar 7 star hotel and everyone just wanted to congregate in the lobby, despite all the effort you had put into the penthouse suites.
I respect where you are coming from, and that these changes might force some to quit, but if CCP doesn't do anything to invigorate the game, they get bored and stop playing anyway, so its damned if ya do, damned if ya don't.
i dont doubt this and i completey understand where your comming from. it took me more than a few years to finally understand that its not just my game and my playstyle and choices are mine alone.
i do not understand the sheer accumulation of wealth, i dont get the desire to conqure space, what drives the miners totally weirds me out, WH, FW, RP, trading etc inst everybodys game.
ive given up on those who want to limit themselves to a specific corner of eve but its their game and i cannot and will not take it away from them. after all its the main reason why i initially played and decided to stay. without those highsec carebears noones gonna buy the shiny faction, without miners bugger all will get built etc.
when CCP try to continually create overlapping content it is often recieved badly and alot of the content goes to waste. low sec is a prime example or superb resources and gameplay but suffers from the human condition. safety and money are the primary motivators of the carebear. pvpers are just as bad. from those who put domination gyros on a muninn and take it to a fleet fight to those who just dont fit well or take ****ty TI frigates !!
the human factors are just magnified in this sandbox we live in.
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Leandro Salazar
Quam Singulari
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Posted - 2010.01.08 15:20:00 -
[101]
Edited by: Leandro Salazar on 08/01/2010 15:24:28
Originally by: Captn Charisma Edited by: Captn Charisma on 08/01/2010 14:07:10 None of that answers why people want to mindlessly grind npc rats and then do.. nothing. This line of thinking will lead to boredom and player base attrition.
Wake up :)
A solid 50% at least of Eve never experience anything close to the full potential of the game. Imagine if you had just designed a multi billion dollar 7 star hotel and everyone just wanted to congregate in the lobby, despite all the effort you had put into the penthouse suites.
I respect where you are coming from, and that these changes might force some to quit, but if CCP doesn't do anything to invigorate the game, they get bored and stop playing anyway, so its damned if ya do, damned if ya don't.
The thing people like you always miss is that to a lot of people, 'mindlessly grinding missions in highsec' is actually fun. They don't care for adrenalline rush etc, they just wanna blow some stuff without bothering anyone else and without being bothered by anynone else. And improving their ships/fittings in the process.
In fact I believe this is actually what drives the vast majority of subscribers.
Even though I am not really a missionrunner anymore (being -10 kinda handicaps you in highsec :D ), my first 2-3 years in EVE were spent running missions and pimping ships, with the occasional futile antipiracy attempt. And I for one don't think I missed anything because I did this, even now knowing the glories (and pitfalls) of PvP. I had plenty of fun working my way up to the eventual Officer pimped Nightmare just doing PvE. I guess that kind of career only works if you resent RMT like I do though, if you are into getting isk for RL money via GTCs, the sense of accomplishment that comes with buying top end gear with hard earned cash kinda goes outta the window...
As for these horrible storyline idiocies, the worst thing about them imho is not that they go to lowsex, but that they force you to do a like 40 jumps roundtrip. Which results in a ridiculously bad isk/hour or rather standing/hour. If some brainfarted devs absolutely must test crap like this on the life server, they should at least do it with regular missions which can be decline without much consequence. If you decline a storyline, you gotta do 16 regulars again and lose a potentially huge standing gain, so this is doubly tough. Just glad I don't really run mishs no more, and certainly not for Gallente. Had they put this kind of **** in in 2006 and for Amarr, I would prolly only have played 4 months rather than 4 years... And if you are reading this, you have arrived at the signature without noticing...
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Sanpaku Deska
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Posted - 2010.01.09 02:12:00 -
[102]
Some updates and clarifications:
First, YOU don't have to be Gallente; only your agent does. Reading the whole forum, I get the feeling that some get this and others dont. If you do already know this, no offense intended.
Second, they've already "fixed" some of it. For a L1 or L2 (can't tell which research agent caused this), the following rewards and tribulations occur:
1. It's 11 jumps one way -- 2 deep into lowsec. 2. Payout has increased to 132,000ISK if I do it in 5:22 (yay?) 3. The implant is the famous Gunslinger SX-1 -- about $65k in market (ouch?) 4. This came in from a research agent. So there's no reason to assume my toon can arm up at all. However -- he can.
I see no problem with lowsec at all. I live there when I'm not missioning. the 132,000ISK and the nearly worthless implant are just fine as I'm doing this for standing anyway. And, as it requires a lot of Caldari killing, and the resultant enormous standing hit, I'll not be doing this mission at all. Ever. However, this is all fine and good -- I decline some missions and accept others.
So I'm going to suggest this is headed in the direction of a good thing: New missioning format? Great! However...
Attaching a huge standing polarization hit to every 16th mission is surely going to have a chilling effect on mission running. I like PvP but I don't see a reason to drag me into FW or anyone else into it either. The idea of forcing players into FW, PvP, or any other game playing style (especially in the cause of it being for their own good so they'll experience more of the game) shrieks of herding cats. You just can't force someone to like something they don't.
CCP? I surely would like to see you ease back on this some, or better yet make it optional. People will find their way into the game in time. ANd if they don't they'll Still pay the monthly tarriff. Why not let them play as they want?
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Ataraxa
Gallente Trolltech Research Ltd.
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Posted - 2010.01.09 09:13:00 -
[103]
I am an industrialist and normally run courier mission for some corps to get enough standing to access their R&D agents Got the level 4 "Troop Buildup" Encounter. Sends me from Sinq with 15 jumps (last 6 in deep low sec) to pirate infested Placid
For a KYA2000 implant worth 70-100m (nice reward , but if you fine tune this for Gallente Faction Mission, whats up with a -5% shield recharge implant?)
As you may have guessed , I declined the mission and went on my merry industrial way =D
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Eternal Bellend
L33T Death's Head Carebear K1LL3R5
|
Posted - 2010.01.10 17:32:00 -
[104]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
Well I have just received this mission (Mining base camp) and could NOT BELIEVE THE CRASS STUPID INEPTITUDE OF THE MORONS WHO THOUGHT THAT THIS IN ANYWAY WOULD BE A GOOD IDEA. As a way to encourage PVE players to try PVP and take some risk it rates as about -1000000 on a 1 to 10 scale.
Eternal is my alt who I am GRINDING faction for by doing boring level 1 and 2 pve missions. The whole idea with this alt is to get enough faction to join FW. It has been a nightmare; I either get storyline couriers that move me 0.01 or now this heap of steaming poo poo. I am at 0.49 so only needed a little push to get to the magical 0.5 and over so me and my 1 person corp can join. The idea is that others in my pve corp can join and we can have some PVP FW fun. That was to be MY EXPERIMENT in the game that I PAY FOR then I smash into this ****whit of a game mechanic.
It is bad enough grinding faction as it is (on my PVE main and alt I now just grind corp faction it is so much easier)without these barriers being presented.
How did anybody in CCP ever think that this would be a good idea? How? Did you even think about the reaction and consequences of this? How are noob players suppose to deal with this especially if it is their first storyline? Did you all collectively **** your brains out over Xmas?
I was going to grind faction to join FW PVP but now with this garbage I am going back to my main and alts to grind level 4s and will ignore storylines for ever more. So back to 100% carebearing for me since you have just made it too difficult for me to jump on the PVP FW wagon.
I have made a petition, I hope your petition logs get snowed over with people complaining about this.
CCP why do you make this game about creating barriers to play in new and different ways rather than creating routes and road blocks?
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Culsotu2
Nomads Cult of War
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Posted - 2010.01.11 11:21:00 -
[105]
I do my pvp in a pvp clone in 0.0 with my corp/aliance. I solo run missions in high sec in my high sec clone to get ISK. ...so why should I bother with chronicle/FW related bla de bla storyline missions deep into FW low sec?
This is a mistake CCP -no one will run them. And the reward is simply not worth it. Dont you get it??? When people run missions in high sec, they DONT WANT TO PVP!!!!
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Alia Mekahre
The Sundered Guard
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Posted - 2010.01.11 11:33:00 -
[106]
Wow... was grinding through an Admin Agent for Poteque Pharm, to gain faction since the corp moved offices to a new base of operations (trying to save materials in manufacturing and increase refining, etc.) Lvl 2 agent... Mission was Troop Build Up.
Loaded up the Arbiter since it states i need to blow stuff up. Fit appropriate tank and zoom off into low sec 15 jumps away. I dont mind the low sec... this is EvE after all. A little Pew Pew never hurts. :)
But holy crap, the nightmare i warped into, that was that mission is insane. I quickly realize a cruiser is not going to be close enough to pull this mission off. I check again... yep LEVEL 2 AGENT. I have seen lvl4s much easier then this mission.
It was close to server downtime, so i just packed it up and headed back to the station i was grinding in. But i will be canceling this mission once back. Its just not worth the effort to pull this mission off. Sucks that its a storyline, but i can gain far more just grinding. AND i dont need to bring a gang of people with me to hope and complete it. I hvae a combat main with 25mill SPs, and honestly, this mission would be hard to solo with him. And the reward for a 26k value implant.. wth.
If the mission was a lvl 3 or lvl 4 mission i think i would have been ok. OR if the mission had warned me that i would need a HAC or BS to pull it off. I feel massively sorry for the new person to the game that just gets enough standings to run a lvl 2 mission and runs into this with less then 5 mill SPs... Thats assuming he makes it past the gate camps and knows how to create safespots in low sec while mission running to help deal with the inevitable gank that will be attempted when the ENTIRE mission complex is shooting at him/her. You certainly have proved that 0.0 space is safer then low sec :P
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Eternal Bellend
L33T Death's Head Carebear K1LL3R5
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Posted - 2010.01.11 12:12:00 -
[107]
I have posted a proposal in the Assembly Hall to have these experimental missions removed:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1248644
Please support.
I am hoping that we may get some comment from a CSM representative. For me these missions are so badly designed and show a complete lack of understanding of the PVE playerbase that the Atlanta Storyline Team should get a good telling off for even coming up with this idea never mind the CCP morons who then got it implemented.
In the mission and complexes forum CCP have been asking for PVE feedback. A few months back there were pages and pages of excellent ideas given on missions, their design, faction and how agents should work. The Storyline team in particular and CCP developers in general clearly ignored these threads, took nothing from the PVE community on board otherwise they would not have ever dreamed up these asinine experimental forced FW PVP missions.
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Guillieme Lohran
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Posted - 2010.01.11 14:40:00 -
[108]
While I have no problem with the missions themselves they are a bit much to just spring on people.
I would propose that whenever one of these experimental missions pops up an alternate, regular, storyline should be offered as well.
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Cynth Greythorne
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Posted - 2010.01.12 13:38:00 -
[109]
Originally by: Eternal Bellend Edited by: Eternal Bellend on 10/01/2010 17:57:39
Well I have just received this mission (Mining base camp) and could NOT BELIEVE THE CRASS STUPID INEPTITUDE OF THE MORONS WHO THOUGHT THAT THIS IN ANYWAY WOULD BE A GOOD IDEA. As a way to encourage PVE players to try PVP and take some risk it rates as about -1000000 on a 1 to 10 scale.
Hehe! You are too subtle. You should tell us how you really feel! 
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Dacryphile
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Posted - 2010.01.12 16:41:00 -
[110]
To CCP:
No mission runner want to go 20J or lowsec (let alone both) with their mission ship for a storyline mission.
Why the hell did you think that simply because you were basing this mission of FW activity do you think that will make a MR say, "Hey, this sounds vaguely like FW (which if you aren't part of, you don't know **** all about what storylines are happeneing there) I think I'll take half and hour to fly my 2 billion isk ship into lowsec because this particular mission was inspired by the players!"
/rant. I think its cool that you are making new missions based off player activity, but don't forget the practical aspects either. You just end up creating content that is rejected by the playerbase, as is happening in this case.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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|

S'Way
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Posted - 2010.01.12 17:17:00 -
[111]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
These missions are being received by almost everyone I know with the decline mission button.
Worst idea ever for missions tbh. The low sec part makes a huge percentage of mission runners reject them automatically...and those who don't mind the risks take a look at the number of jumps to the mission (or the junk rewards for the risks involved) and then hit reject as well.
Personally normal missions more than 1 jump away from the agent I refuse, so there's no chance I'd ever do one of these.
How an idea as badly thought out as these missions ever got past the test server phase and into live is a mystery really.
All you've done is make it take longer for people to grind up standings for corps they want to do L4's with. Maybe you think increasing players boredom doing many more L2+3's will make them leave high sec, but if the L5's with decent rewards haven't got them into low-sec in large numbers (which seems to be what you're aiming for), these definitely won't. |

Eternal Bellend
L33T Death's Head Carebear K1LL3R5
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Posted - 2010.01.12 18:01:00 -
[112]
Originally by: S'Way
How an idea as badly thought out as these missions ever got past the test server phase and into live is a mystery really.
All you've done is make it take longer for people to grind up standings for corps they want to do L4's with. Maybe you think increasing players boredom doing many more L2+3's will make them leave high sec, but if the L5's with decent rewards haven't got them into low-sec in large numbers (which seems to be what you're aiming for), these definitely won't.
S'way thanks for signing my proposal in the Assembly Hall.
BTW these missions were NEVER tested on the test server which just shows:
a) How stupid the EVE storyline board in Atlanta are. b) How little CCP understand the need to test the customer experience and not just technical issues and bugs, and the need to constrain developer excitement to get wizzy ideas implemented quickly and without being thought through. (But then CCP did achieve the boot.ini incident and destroy many players computers) c) How little they understand or care about their PVE playerbase (which is about 80% of accounts). d) How little they understand player behaviour and how to encourage people to try PVP aspects of the game. They have essentially stopped me with this PVP alt grinding faction to join FW for the Gallente. A complete own goal.
I think that if this had been inflicted on the Caldari players first then this mad experimental scheme would have lasted all the way to the next downtime. But seems that us Gallente mission runners are there to be ignored since there has been no response from CCP or the CSM to any of these threads.
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Alia Mekahre
Great Oak Construction
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Posted - 2010.01.12 19:19:00 -
[113]
Got another one of these last night. Change tactics to do it. This is from a lvl 2 agent...
First time through i brought a cruiser, this time i brought an AF and set it up to be fairly fast.
Did the 16 jumps, 5 of low sec in to Placid again. One gate camp this time (my normal "tanked" mission ship would have been dead here... Made it through to the mission system. Within 20ish seconds agro of every single ship in the area. Kitted them using a zig zag pattern to keep some sort of transversal up against everything that is shooting me. Was NOT easy... tank failed twice (active tanked Jaguar (i know... why not passive tanked. WAY TO MUCH DPS to PASSIVE tank it in there)). Sitting at 45% armour, and shields recovering by the time i get them far away from the transport ships i was instructed to kill. DID my loop around back and went for the transports. Two of them down (from reading here i knew i needed 3) before i had to get out... this time i was in structure. Warped out to a SS i had created. (this is pirate infested space after all.. Also add in the militia forces, it gets hot in here quickly)
Warp back in and see that all the ships have leashed back to their original holding spots..... bleh. Rinse and repeat above again being nicked to structure. Get the last transport escape with 20% structure left.
Warp to a planet that is close to the gatecamp and scan to see that yes gate camp is still in place. Warp to 0 and make it out JUST. (realy wishing i had some armour, but at least my tank is set to what most of the camps dps is.) I get back to high sec and cruise back to base ).
Reward is so pathetic i am not going to meantion it. BUT.... Status increase was almost 2 full points for the corporation i was running and a 0.47% increase to Gallente Federation. Very sizeable increases.
As to will i do it again, no thanks. IF someone does do this mission i strongly suggest fitting ECCM also... the jamming was a massive pain in my ass on top of the rest that i was dealing with here.
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Venkul Mul
Gallente
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Posted - 2010.01.12 19:45:00 -
[114]
Originally by: Alia Mekahre
As to will i do it again, no thanks. IF someone does do this mission i strongly suggest fitting ECCM also... the jamming was a massive pain in my ass on top of the rest that i was dealing with here.
ECCM don't work against NPC, they have a set chance of success independent from your sensor strength.
How much standing you have lost with Caldari and the corp to whick those ships belong?
I am very interested in the second part, as I wish to know if you are destroying your standing with one of the Caldari cops beside your Caldari faction standing.
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Eternal Bellend
L33T Death's Head Carebear K1LL3R5
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Posted - 2010.01.12 23:28:00 -
[115]
The response to my petition about the mission was underwhelming in terms of customer service, along the lines of
"blah blah part of game play blah blah nothing we can do blah blah please go away"
I have replied wanting it escalated and stating that as a paying customer I am not a lab rat for poorly thought out untested ideas by morons in Atlanta who have no understanding about PVE. If I want to do testing I will use my precious play time to jump on Singularity.
I intend to push this as far as I can through petitions. Perhaps if we fill up their boxes they might get the idea, we can but live in hope of customer service from CCP.
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Mara Rinn
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Posted - 2010.01.12 23:51:00 -
[116]
Originally by: Captn Charisma A solid 50% at least of Eve never experience anything close to the full potential of the game. Imagine if you had just designed a multi billion dollar 7 star hotel and everyone just wanted to congregate in the lobby, despite all the effort you had put into the penthouse suites.
The 50% of characters that spend all their time doing hisec industry and mission running are highly likely to be providing funds for the other 50% of characters that spend all their time in lowsec/nullsec blowing stuff up.
If someone's taking a break from blowing other people's stuff up in order to get more ISK to buy ships with which to blow other people's stuff up, why should they be sent off on a mission to blow other people's stuff up?
I think these missions are a nice concept, but very poorly implemented. Rather than being storyline missions, they should be offered by FW agents which are accessible to non-FW pilots.
[Aussie players: join channels ANZAC or AUSSIES] |

Cynth Greythorne
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Posted - 2010.01.13 00:18:00 -
[117]
Originally by: Eternal Bellend The response to my petition about the mission was underwhelming in terms of customer service, along the lines of
"blah blah part of game play blah blah nothing we can do blah blah please go away"
I have replied wanting it escalated and stating that as a paying customer I am not a lab rat for poorly thought out untested ideas by morons in Atlanta who have no understanding about PVE. If I want to do testing I will use my precious play time to jump on Singularity.
I intend to push this as far as I can through petitions. Perhaps if we fill up their boxes they might get the idea, we can but live in hope of customer service from CCP.
It seems that so far, I am about the only one who has received a replacement mission. Why? Who knows? The vagaries of luck.
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S'Way
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Posted - 2010.01.13 01:38:00 -
[118]
Originally by: Eternal Bellend these missions were NEVER tested on the test server
This explains a lot. I don't think they'd drastically change parts of the game to do with PvP without testing, so why do it to PvE....unless as I suspect is the case....
The gallente side in FW got hammered by the caldari, so they needed more people to join the gallente side (instead of admitting FW is a failure) - so they thought why not give gallente mission runners a taste of FW and hope some join it as a result.
Why CCP insist on pushing failed ideas like high end PvE (L5's / top quality L4 agents) only in low sec I don't know.
What they don't seem to have taken into account is most new players who will turn into PvP'ers train up combat skills, so naturally go for missions as a way to make isk. They want to get to L4's as fast as they can for this.
Problem is with these missions they'll do 16 L2/L3's and try and do these storyline ones in their cruiser/bc and die in camps often. Then think "if I refuse these silly missions it's going to take forever to get to L4's, but if I do them it's likely I'll lose my BC/Cruiser (probably the only one they'll be able to afford at that stage)".
In theory all these missions are doing is annoying older players and making new players who want to PvP take much longer to get into a position that they can fund doing that with L4's. Exactly the opposite effect they were aiming for with this.
Maybe we could try and compile our own list of corps that offer these missions ? There must still be some gallente agents that will give the usual storylines. From experience so far the Federal Intelligence Office storyline agents have only offered me these, not a normal one.
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Cynth Greythorne
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Posted - 2010.01.13 11:47:00 -
[119]
I received mine from an Astral Mining agent.
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Anabaric
Neuro Cartographic Services Manifest Destiny.
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Posted - 2010.01.15 17:43:00 -
[120]
As a PvP player based near Iges, the amount of ships we've seen in the area is a testiment to the effect these missions have had.
Advice to players doing mission in lowsec, a Battleship can be located in 20-30 seconds with probes set to 4AU or less. A frigate will require (as a rule) 2au or less on the probes. Use the smallest ship you can effectly fly. And learn to use your Directional scanner. A frigate will give you much better chance of survival and be harder to find in the first place.
Also rename your ship to something other than Anabric's Rohk, to avoid giving away the age of the pilot. A 2month old char in a battleship in lowsec is soon going to be in a pod.
www.imsdemons.blogspot.com --
Neuro is Recruiting... |
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Venkul Mul
Gallente
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Posted - 2010.01.15 20:19:00 -
[121]
Originally by: Anabaric Edited by: Anabaric on 15/01/2010 17:52:38 As a PvP player based near Iges, the amount of ships we've seen in the area is a testiment to the effect these missions have had.
Advice to players doing mission in lowsec, a Battleship can be located in 20-30 seconds with probes set to 4AU or less. A frigate will require (as a rule) 2au or less on the probes. Use the smallest ship you can effectly fly. And learn to use your Directional scanner. A frigate will give you much better chance of survival and be harder to find in the first place.
Also rename your ship to something other than Anabric's Rohk, to avoid giving away the age of the pilot. A 2month old char in a battleship in lowsec is soon going to be in a pod.
Good advice, but have you tried to do a level 4 combat mission not specifically designed for small ships and with gate limitations with a frigate?
Some you can do in a stealth bomber (not exactly a noob frigate ), but the targets are Caldari ships, so NPC with long ranges and ECM. So even a stealth bomber has problems.
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TradeNow
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Posted - 2010.01.16 15:08:00 -
[122]
I really only have one question. Is this the only type of storyline mission you will get while its being tested? I was trying to raise my faction with the Gallente federation, but I dont really feel like flying to hell and gone to complete the mission. Guess I will go try mission with a diff faction until this is done being tested.
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Eternal Bellend
L33T Death's Head Carebear K1LL3R5
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Posted - 2010.01.16 17:57:00 -
[123]
Originally by: TradeNow I really only have one question. Is this the only type of storyline mission you will get while its being tested? I was trying to raise my faction with the Gallente federation, but I dont really feel like flying to hell and gone to complete the mission. Guess I will go try mission with a diff faction until this is done being tested.
TradeNow, some people are getting these 4 storylines in a row i.e. after running 64 ordinary missions all they have been offered are these pieces of crap. You are supposed to be getting the "ordinary achievable well thought out non-experimental tried and tested" ones that have worked for years (please read that phrase CCP developers) but it seems a bit like a game of Russian roulette.
So my advice is forget getting your Gallente faction up until these pieces of floating detritus are expunged from the EVE player experience and the EVE Storyline Board in Atlanta are made to pay penance for their sins in dreaming up these pieces of nonsense.
My advice is to get your faction up for the other factions that have not yet been inflicted with these abominations of a game mechanic as knowing CCP and the strange universe they live in they will probably introduce these experimental storylines for all factions with some marketing bull**** along the lines of:
"Thanks to the tremendous response from the Gallente players to these new exciting storylines we are introducing them to all factions so everyone can take part in the fun".
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Guillieme Lohran
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Posted - 2010.01.17 14:10:00 -
[124]
Originally by: TradeNow I really only have one question. Is this the only type of storyline mission you will get while its being tested? I was trying to raise my faction with the Gallente federation, but I dont really feel like flying to hell and gone to complete the mission. Guess I will go try mission with a diff faction until this is done being tested.
I've gotten 1 since Dominion came out. All my other Storylines, 3 or 4, have been the standard ones.
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Cynth Greythorne
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Posted - 2010.01.17 22:37:00 -
[125]
QUOTE: "Thanks to the tremendous response from the Gallente players to these new exciting storylines we are introducing them to all factions so everyone can take part in the fun".

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JaseNZ
Gallente
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Posted - 2010.01.18 16:31:00 -
[126]
I'm trying to raise my standings with Gallente, and it's annoying as **** always getting a storyline mission (5 out of the last 6 to be precise) that takes players into camped low sec areas.
Especially if it's a level 1 storyline.
What are the new players supposed to do to get their standings raised? Jump into a gatecamp, lose their ship, lose what little ISK they have trying to replace said ship, rinse and repeat til they get to the point of saying, "**** EVE, I'm gonna go play WOW."
I can understand CCP wanting to get more people into low sec, but setting up level 1 storylines to constantly dish out missions where the risk is just too great for the payout?
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Ki Shodan
Gallente deep blue
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Posted - 2010.01.18 17:21:00 -
[127]
Sometimes, I wonder, if the whole CCP staff has the same attitude like that Lead Dev from "Clichequest": http://www.thenoobcomic.com/index.php?pos=270  --
Evemail me, if my name is used as guarantor! |

Nekopyat
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Posted - 2010.01.18 17:46:00 -
[128]
Originally by: Captn Charisma Edited by: Captn Charisma on 08/01/2010 14:07:10 None of that answers why people want to mindlessly grind npc rats and then do.. nothing. This line of thinking will lead to boredom and player base attrition.
Wake up :)
A solid 50% at least of Eve never experience anything close to the full potential of the game. Imagine if you had just designed a multi billion dollar 7 star hotel and everyone just wanted to congregate in the lobby, despite all the effort you had put into the penthouse suites.
*shrug* I have been playing hi-sec for years now and I am not bored. I tried PvP and found it uninteresting. The combat, esp the PvP, in this game does not hold my interest very well. It is fast, simple, and bloby. Most of the combat I have been in can be described as 'oh, I am podded before my session loads', 'poof, insta-death from blob', or 'nothing I can do but wait to die'. Not fun at all.
On the other hand, the economic simulation is fascinating and I have probably at least another year worth of stuff to try out.
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Eternal Bellend
L33T Death's Head Carebear K1LL3R5
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Posted - 2010.01.18 18:13:00 -
[129]
Originally by: Ki Shodan Sometimes, I wonder, if the whole CCP staff has the same attitude like that Lead Dev from "Clichequest": http://www.thenoobcomic.com/index.php?pos=270 
Yep that seems to be a good summary of the EVE Storyline Board in Atlanta.
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Scrumpy Jim
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Posted - 2010.01.18 18:31:00 -
[130]
I got the level 2 version of this mission a couple of days ago. It was insane. 
The worst mission i've had was level 2 Blockade, and that was cake compared to this monstrosity. I'm there in 0.0 with my Vex 2 1/2 weeks into the game. The mission said that the target wasn't too well defended so I think "The trick must be getting through lowsec to get more players PvPing". A good idea I thought.
Upon arriving at the encounter I find 9 cruisers, 4 destroyers, 6 elite frigates, 6 frigates and some transports. They're all in a big bunch and there was no way of pulling them in smaller groups. I tried for an hour or so with various strategies to lure anything less than the entire encounter in my direction without even a shadow of success.
Not wanting to take a standings hit for failure, I decide to give it a go anyway. They reduced my targetting range regularly, caused me to lose lock every 15 seconds or so and nuked my tank incredibly quickly. 3 hours, 500k in hull repairs, 200k in drones later I finally got "mission complete" and sneaked back to hisec to claim my junk implant and 250k bonus.
I'm all for a little gentle coaxing into lowsec, but this mission is not level 2. The reward is far less than a regular mission and the difficulty is an order of magnitude greater. More challenging storyline missions than "fetch me some rocks" I can take, but the difficulty on this mission is out of all proportion to the level and the reward, even ignoring the sneaking/racing through lowsec.
Kudos to CCP for attempting to evolve the EVE universe respecting player actions and to try out new ideas, but I thought part of the testing phase was supposed to include "balancing".
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JaseNZ
Gallente
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Posted - 2010.01.19 09:40:00 -
[131]
Originally by: Scrumpy Jim Kudos to CCP for attempting to evolve the EVE universe respecting player actions and to try out new ideas, but I thought part of the testing phase was supposed to include "balancing".
Originally by: CCP Jasonitas
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
Balancing FTL
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crastar
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Posted - 2010.01.19 10:55:00 -
[132]
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
God i laughed.
These missions are designed as an eve intelligence test.
Those stupid enough to risk a ship for such a puny insignificant reward deserve what they get.
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My Postman
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Posted - 2010.01.19 13:21:00 -
[133]
Ok, beginning i have to say this char is based on mining and manufacturing. Started R&D Agents for datacores, and they give missions too, double your RP/day for every mission. I don¦t need to say this char has not the ability to do even a bit more than L1 or L2 missions.
And for spoiling up the count to the next storyline mission yesterday i¦ve got "Troop Build Up", from an agent to a corporation i don¦t even know, trying to send me 15 jumps to deep low, for a crappy reward.
To sum this up: 15 jumps to low sec, in a ship that 99% won¦t survive the campers, nore can do the mission means DECLINE.
The risk vs. reward because of the s*** reward means DECLINE.
And if completing the mission (don¦t know how) the huge faction loss to caldari even once more means DECLINE.
So CCP what do you think i did? Think over your chosen "experiment" and see what we all see, YOU FAILED. Btw everybody knows CCP hates Gallente so why don¦t you just say it and give drones a little nerv, leaving us with your beloved quote: "Working as intended".
FIX IT NOW
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Little Fistter
Caldari Crimson Templars
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Posted - 2010.01.19 17:32:00 -
[134]
Pathetic!
CCP, are you trying to make me a SWG/WOW/LOTRO player?
Eve-O used to be the best game on the planet. But with crap ideas like this the whole franchise will quickly be abandoned by the players!
You have the goose who lays golden eggs: Do not pluck it up!
Who is running the place? The janitorial staff? |

KWyz
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Posted - 2010.01.19 18:33:00 -
[135]
There is no dispute regarding the steaming pile of refuse this mission is when you look at risks versus profit.
Why couldn't the devs take a look at the one thing they made okay and try and replicate that? I'm refering to the pirate epic arcs wich DO involve a lot of risk, but pay substantially.
Everything is so wrong about these missions. The location(wich involves a lenghty trip), the enemies(I know it's lowsec, but you try fighting back with a scrambled lock), the freaking rewards. And last, but not least, the fact that these missions plague only gallente corps.
It's so unfair that you can't just believe it's a mistake. Nope, someone amongst the devs doesn't love players.Him or his girlfriend/mother whom he loves(fears) very much.
No,I don't think devs hate the "playa", the statement above was a sarcastic one, but it doesn't take being paranoid to start thinking towards "the truth is out there".
We can only hope that the comunity has been vocal enough regarding these things(read: ****ed off beyond reason) so that these missions might be...adjusted.
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Orion Batman
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Posted - 2010.01.19 19:48:00 -
[136]
Edited by: Orion Batman on 19/01/2010 19:49:34 FFS grow a backbone people. I just did the level 2 version in an 0.1 sec system in a rifter, I just had to use speed to pull the combat ships off the ships they were supposed to be defending then warp across the grid and kill the industrials. In fact I think it was a pretty good mission because if you used your brains you can complete the objective in hit and run style. The only thing I didn't like was the fact that I had to fly 29 jumps (shortest route) to get there.
And yes, these missions should be given out by all factions.
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Gavin Nordoff
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Posted - 2010.01.19 20:47:00 -
[137]
Declined. Mostly industrial training, no chance for a lvl 1.
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Juffo Wup
|
Posted - 2010.01.20 20:52:00 -
[138]
This is somewhat frustrating.
I spend most of my time on L4s. When I got this mission, the first thing I noticed was the low sec. I know pirates like to eat PvE setups going into lowsec, so I hesitated.
Then I noticed the distance to target and did what everyone else did. That is I checked my autopilot. Still a LONG way off (and deep in lowsec - through chokepoints). More hesitation.
Then I noticed the reward. Its a dinky hardwire that I won't even use cause I'm set up different...oh and some pocket change.
I'm into trying new things. Its what keeps it fresh - so to speak. This is just one mission, though, were the cons wasted the pros.
Typically, when you have a riskier mission the reward is tantalizing. The only thing that kept me hanging on is the fact that I've worked so long to get my faction bump mission that I hate to turn it down, but I really don't wanna have my ships ganked.
So...what's gonna happen is I'm gonna take my setups and move my stuff to Caldari. There I can go for my CNR and get some decent faction gear. Its kinda sad cause I was doing so well with the green team.
Oh...and I guess I should apologize if that's not the direction that this quest was supposed to be pushing me. When I wanna pvp I think I'll just start with some RvB.
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Orion Batman
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Posted - 2010.01.20 23:14:00 -
[139]
This mission is really easy with 2 pilots in frigates, one can pull aggro (use an afterburner and speed tank most of the caldari damage, don't use a MWD or those missiles will hurt). I ended up just orbiting about 100km off the targets. Second pilot warped in and killed the mission objectives, if anything spawned then he'd warp out and come back after pilot 1 pulled aggro).
Not sure this can be done for all levels.... does a rifter even have enough DPS to take down a Charon?
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Cynth Greythorne
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Posted - 2010.01.21 00:12:00 -
[140]
Originally by: Orion Batman Edited by: Orion Batman on 19/01/2010 19:49:34 FFS grow a backbone people. I just did the level 2 version in an 0.1 sec system in a rifter, I just had to use speed to pull the combat ships off the ships they were supposed to be defending then warp across the grid and kill the industrials. In fact I think it was a pretty good mission because if you used your brains you can complete the objective in hit and run style. The only thing I didn't like was the fact that I had to fly 29 jumps (shortest route) to get there.
And yes, these missions should be given out by all factions.
Please describe for us the hybrid PvE/PvP fitting of your ship. We would all like to know how to survive multiple gate campers along the way to the mission system. Or were you just lucky and made multiple low-sec jumps that the gate campers neglected to gurad?
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Orion Batman
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Posted - 2010.01.21 00:59:00 -
[141]
Sure I used a rifter with the usual 3x200mm autocannons, Rocket Launcher, Afterburner, Shield Booster, Passive Hardener, damage control & 2x Nano.
usually I'd have a CPU upgrade and Gryo on there, but I figured align time at gates was critical so I put the nanos on there.
I made 4 jumps into lowsec, passing through 1 gatecamp manned by a few cruisers, but I aligned fast enough that they couldn't lock me before I warped. When I got to the target system I dropped a couple of safespots and kept using directional to make sure that there were no probes.
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Orion Batman
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Posted - 2010.01.21 01:08:00 -
[142]
Originally by: Cynth Greythorne Or were you just lucky and made multiple low-sec jumps that the gate campers neglected to gurad?
Incidently, you really should try flying a shuttle (or pod) through lowsec, it would be hugely the****utic and you'd realise that most systems have a low population and that there aren't gatecamps on every gate. And even if you do run into a gatecamp you'll be agile enough to escape.
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Prototype Zed
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Posted - 2010.01.22 05:22:00 -
[143]
Originally by: Boink'urr Edited by: Boink''urr on 11/12/2009 15:03:31 I just got one of these new awesome exciting experimental missions as well with my minmatar industrial alt running Level 2 courier missions for a Gallente Manufacturing Agent in Heimatar.
Troop Buildup: Hayasyoda Corporation.
He want's me, an industrial, to actually take a gunship, do 22 jumps (!), of which 4 through 0.2 and 0.1 sec systems, and fight something Caldari in 0.1 sec space. He tells me: 'take a ship fitted for intercapsuleer conflicts'. Lol.
Seriously. My guy can't even kill a fly that is sitting inside the barrel of the gun. Let alone that he can cope with intercapsuleer ownage by 3 year old bored pirate chars in maxed out T2 ships.
I wouldn't have a problem to deliver something in losec. 22 jumps, not so much fun... Trying to kill something, easy it might seem to gunner caps, for an industrial without any decent support skills its not an option to go 'deep' into losec to try and gun some ships down, get scanned down in 30 secs and one-shotted by a player.
Missions like these i expect from faction warfare, i'll have to pass on this one. Which is a shame really since i'm doing manufaturing jobs with a manufacturing char for a manufacturing agent to get better standings in their manufacturing station.
I just got this Storyline as well, doing L1 COURIER MISSIONS.
Seriously. I've been really enjoying this game but now i'm beginning to see what people mean when they say CCP just doesn't seem to have a clue.
As a hauler, a L1 Storlyine wants me to go 16 jumps into LowSec for an intense combat mission? You must be joking. Get rid of this crap. |

Tvaishk Suzuki
Long Night Industries Black Thorne Alliance
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Posted - 2010.01.25 19:55:00 -
[144]
I've had one of the level 2 missions of this on my alt and it was genraly ok after getting my main to run it for me, but I know there are people in my alliance who've got given the level 4 version of this..... the main problem though is that we are baced in sol to get to the mission they would of had to go a massive
34 Jumps!!!
forget the lowsec round the mission objective, theres the lowsec or 0.0 to deal with just to get out of sol first.
These mission are a good idea but there implimentation really needs to be thought about. ---
With thanks to Arkea Jindoi for the sig. Appliance Man |

Zilberfrid
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Posted - 2010.01.26 21:09:00 -
[145]
Wait, let me get this right. I need a BS to finish the L3, and I have to travel through low sec to a fixed place. Oh wait, I can just use a HAC, wait, what, how do I use a HAC when doing l3? Add of course prohibitive skills and not really insurable. I do not mind risk, but the part where it gravitates around a few easily campable gates is not a very good plan in my opinion.
I do missions because I need iskies, if my storylines will trash my ships, why will I do missions?
Fornicate this, I will go for minnie missions.
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Scrumpy Jim
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Posted - 2010.01.26 21:50:00 -
[146]
Edited by: Scrumpy Jim on 26/01/2010 21:54:00 Update...
Just did the L3 version of this against Lai Dai. Getting there was no problem apart from being 25 jumps out. At the end I'll post a few notes that i made on the mission. They hardly amount to a guide or even an explanation of what to expect, but they may help someone.
I did this in a fully T1 geared myrmidon so it's honestly not too bad (L2 mission was a nightmare :s).
On the way back I did have to sprint through a gate camp with 3 PC gankers with a swarm of drones and had a close call with a low sec rated PC, but being FAST through the gates meant not too much hassle.
<edit> forgot to mention that the reward for this was HARDWIRING - ZAINOU 'DEADEYE' ZGM100 that has buy orders for about 5 mil and sell orders at about 7 mil. I also got the 450k bonus. </edit>
Notes follow:
85-95km 1 BC 2 C 4 Personnel Transports
85-95km 1 BC 2 C
gonna take out small group first...
55km Energy neutraliser turret spawns ??km stasis tower - spawn when neut dead?
2 BC spawn when Cs dead? 1 BC 3 C spawn warpout :s
2 kaalakiota BC down, 2 elite frigs spawn elite frigs down, 2 BC spawn elite frig, elite cruiser, cruiser spawn first group is destroyed :)
2nd stasis tower spawn when at 35km from neut tower 2 elite frig also spawn
kill BC no spawns kill elite frigs no spawns
oh crap 2 BC spawned some time lost 2 hornets :( 3 transport spawns kill 1 BC no spawns kill last BC no spawns... yet kill 4 transports
BC and cruisers down, 3 BC spawn 3 cruisers spawn, but mission complete. 3 transports left...
mission completed remotely. caldari status down by 0.5 gallente status up by 0.46
possible blitz to just kill first 4 transports???
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Zilberfrid
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Posted - 2010.01.27 14:58:00 -
[147]
Now my initial anger has subsided somewhat (still not going to do gallente missions until something has changed) I have a few reccomendations.
The low sec travel is best done in light ships, however the missions require something beefier, scouting, couriering and light target elimination are things that can be done easily in the ships that someone new to low sec wants to use. Thus, missions should reflect this.
Get rid of low sec mission concentrations, this will lead to too easy gate camps, and as such disappointed players. Or, don't get rid of the concentration, but drastically increase gate guns in that area.
The standing issue is not very nice, a .50 drop in one mission is a bit on the heavy side, but that might not have to be changed, the gain is good as well.
Compensations should not be more, the missions should be easier, environment is hard enough as it is.
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Namadain
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Posted - 2010.01.28 22:33:00 -
[148]
the L1 version of this mission is a total waste ot time. Making 16 jumps (even with avoiding lowsec off) and into 0.2 sec space for such a low reward is something I will not be doing anytime soon.
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Zurrk
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Posted - 2010.01.28 23:27:00 -
[149]
I have rejected the last three storylines, thank you CCP, for all the reasons that have been previously stated. I am not averse to Low sec, 0.0 or WH space, but under my terms. I have no intention of taking any mission that I view as a totally unacceptable risk/reward. Frankly if CCP continues in this arbitrary manner with little or no regard to the players I feel that Eve's days are numbered.
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Gathoni
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Posted - 2010.01.31 19:30:00 -
[150]
CCP,
Two accounts vote strongly against this type of mission.
Major reason, the long trip to the location. I want to play for fun. Long trips with lots of jumps are not fun. This mission is not fun by design, it is bad design.
Minor reason, low sec. Mission ships don't like going into low sec. I am willing to risk it very occasionally, but do not enjoy it. You don't have many mission runners in low sec for a reason, we don't like it. Don't push us there.
Very minor reason, faction status loss. I don't like it, but do agree with the earlier poster who said that it makes sense from a role play point of view. Not that any serious mission runner is a role player, so again, not working with the player base.
I think storyline missions should be hard, that part is fine.
I am now off to search the forums to see what I lose if I decline the mission and what happens if I wait for it to expire. That is not much fun. Anything that pushes players to make angry posts and then search the forums for a way to get around it is bad design.
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Illectroculus Defined
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Posted - 2010.01.31 20:45:00 -
[151]
The distance is annoying, but the mission is great, 2 pilots in frigates make these missions a breeze, we need more missions where teamwork is a huge win.
Either shorten the trip or bump the rewards. Lowsec shouldn't be an issue.
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Kirtur Muhaha
Gallente Ragnarok Rising
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Posted - 2010.01.31 23:13:00 -
[152]
I have been running Low-sec missions for months now. L4 Q20 agents for Pend Insurance, and I got this storyline to send me into Odamia? On the other side of the Universe basically (24 jumps one way on prefer shorter settings) And all I was offered as a reward were 190k isk and a +3% Hull HP Implant??!! Not to mention it says to "Bring a friend as you will be facing overwhelming odds" (-.-) Wow... That just makes my day... My Head Is On Loose But The Screws Are Tight |

RootEmerger
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Posted - 2010.02.01 00:00:00 -
[153]
If you need gallente standing just create an alt on another account (even a trial account if you have another pc) and farm the newb epic - 8% standing with one faction of your choice so 4% if you divide between 2 accounts - not so shabby. its a bit annoying as it require lots of jumps on some missions but difficulty really low.
Maybe it wasnt be created to be farmed such this but what can do you do - they screw up on something like the storyline missions and players will find another solution by thinking outside the box...
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Yugo Down
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Posted - 2010.02.01 03:03:00 -
[154]
Yet another reason to stop playing this game.
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Penny Pusher
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Posted - 2010.02.01 03:10:00 -
[155]
I seem to get this storyline mission about 30% of the time. I've declined it everytime, and will continue to do so. If they wanted to "test" it out they should have made a similar mission for all of the factions. Though, like a few people have pointed out... why even have a mission like this? If I wanted to be part of the factional wars, I'd do so on my own.
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Gathoni
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Posted - 2010.02.01 11:05:00 -
[156]
CCP,
As a follow up, you now have almost two months of feedback on the experiment. The feed back seems roundly negative. Those that defend the idea mostly seem to be telling the others to stop whining, rather than arguing it is a wonderful idea.
Given this generally negative feed back for 7 weeks, may I suggest that you have your data and it is time to move to removing this mission. Not a big piece of coding, easy to execute and welcomed by the players.
I would add to my earlier post. While the mission design is in response to "player generated content" in the sense of faction warfare, most mission runners had nothing to do with that. This might be a good mission for faction warfare agents, as those players are much more linked to the role play and PVP world. I wager the rest of us don't care much.
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Joe Astor
Gallente Federal Navy Academy
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Posted - 2010.02.07 07:48:00 -
[157]
Originally by: Gathoni CCP,
As a follow up, you now have almost two months of feedback on the experiment. The feed back seems roundly negative. Those that defend the idea mostly seem to be telling the others to stop whining, rather than arguing it is a wonderful idea.
Given this generally negative feed back for 7 weeks, may I suggest that you have your data and it is time to move to removing this mission.
I agree.
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Namadain
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Posted - 2010.02.09 00:12:00 -
[158]
Edited by: Namadain on 09/02/2010 00:12:18 +1
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Gathoni
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Posted - 2010.02.09 10:42:00 -
[159]
I ran the level three version of the mission and it was a decent mission. The mission itself was what storyline missions should be. Something harder than a normal mission with some surprises. The faction boost was also substantial.
The mission design in that regard is pretty good. However, I stand by my earlier comments about the very long trip and low sec. For the record, I ended up using two accounts, one to fly a scout ahead and the other in my mission ship. I got stalled in one system by a gate camp with a cyno in system. I ended up using a jump clone to go back to the starter system, so I could accept the mission and hope to finish it in good time. When jump clones start to make even the smallest amount of sense for missions, there is a problem. Again, please either remove this mission or make significant edits to the structure.
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buy alt
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Posted - 2010.02.11 04:57:00 -
[160]
Edited by: buy alt on 11/02/2010 05:03:21 I just got this mission and it is 43 jumps away in safe passage, 30 jumps with going through .1 and .2 space. This is a bunch of crap i got to say.
I have to go from Klir to Esesier
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Mantiss
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Posted - 2010.02.11 18:59:00 -
[161]
Note to CCP: Before establishing mission rewards, do a cost benefit analysis. No one is their right mind is going to risk, for example,a 40,000,000 isk ship for a 700,000 isk reward. Especially when there is a high probability that they are going to get ganked before they finish it, and this doesn't even include the LP hit they'll take if they decide they can't finish the mission. Reward = risk. Its a pretty simple equation.
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NoNah
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Posted - 2010.02.11 22:38:00 -
[162]
Awesome thread guys.
Now, a friend just got this mission, and asked for help being unsure if it's really worth the effort. Hence why I googled for it and lo and behold. Here's the thread.
I've run litterarily thousands of missions, this particular one will lead to the event that someone who doesn't generally go to lowsec much to pvp fits up a pvp ship and we go out in a gang, scout our way through and run it. There's FINALLY coming some risk into optimizing your highsec missions, even though they're tiny and pretty much inexistant.
That said, I like how a few persons in the thread represents - or claims so - the eve community and explains how clueless CCP are about the communities wishes and thoughts. And then confirms it by the low number of posts rejecting the statement in a thread in the Mission and Complexes forums. So you have the tiny fraction of players reading the forums filtered and then the tiny portion of those who actually read this forum's agreement(well of course still not unanimous). It sort of reminds me on the Taste surveys pepsi did on the backside of their bottlelabels, and it turned out they were the second most popular brand of cola.
That said, I was coming here hoping to find out what I might expect. If it'll be something soloable in a cruiser and the rest of the gang will be bored, or if there's actually a risk to it(unlike ALL other highsec missions with warnings in them). Guess we're out to find out for ourselves. Parrots, commence!
Postcount: 724375
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Zilberfrid
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Posted - 2010.02.12 10:05:00 -
[163]
The missions could be fine, if every faction had them, and some other tweaks. As for the low amount of replies, most missioners do Amarr or Caldari missions anyway, this will not be changed favourably by this thing.
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Gathoni
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Posted - 2010.02.12 10:31:00 -
[164]
As I said before, the general feedback has been negative. You are right, it is not exclusivly negative, just the majority. CCP has also asked specifically for feedback and many people have provided it at various levels of constructivness. I am pleased they have given me a chance to tell them I don't like a big part of the mission and I have summarized my take on the forum postings.
As for low posting numbers, one must also consider that storyline missions are much rarer than normal missions, so not as many people are going to run into this as with other missions. Only 5.88% of missions are storyline and this mission is only one of several. Throw in what the other poster mentioned about Gallente mission runners being less than 1/4 of all mission runners and you will get relativly low numbers who even get the mission. Those who actually bother to post their concerns are even less. So six pages of posts at this time is not as low a number of posts as one might think.
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Sirri Devane
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Posted - 2010.02.12 14:42:00 -
[165]
I started playing again recently after a year's absence and the first storyline mission I got was the level 1 version of this. I'm not going to travel 15 jumps to a .3 system for a chance at 178000 isk and a useless implant that gives a bonus to energy turret damage.
CCP must have statistics available on how many people accept these vs decline them or let them expire. If the majority of players turn them down then isn't that a design failure?
As for me, I am now employed by a Minmatar delivery company.
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Zoya Bothari
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Posted - 2010.02.12 14:56:00 -
[166]
I started playing a month ago (well, more like 2 weeks, since I was too busy to really use my trial time). Got two of those missions by email during the course of last week. I avoid googling up missions -- what's the fun in that? -- but they looked weird enough to check, especially because of the BIG RED WARNINGS. Thank you for this thread, I've declined both in a hurry, I don't think I am quite ready for this kind of challenge yet. ;)
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2010.02.12 20:36:00 -
[167]
Edited by: Vaerah Vahrokha on 12/02/2010 20:38:59
Quote:
You probably have to cross some rather quiet systems.
It's not far off some of the deadliest FW pipes.
Plus it was our home system for months. If DR still was located here, few would manage out in their pod as we often camped gate and almost perma-camped the station.
By the way, these "experimental" missions are the mirror of some older missions you can get in Esesier: completely ******ed kill missions sending you 14-18 jumps in low sec across the hottest camped systems to sure death.
And the rewards? Worse than hi sec. Worse reward for 14 jumps (+14 back) than for a 3 jumps 0.5 sec mission none the less.
I mean, it's not even a case of carebear-ism (in fact I was so bored down there that in the end did the 14 jumps missions ) but of simple 1 + 1 about WTF uglyworthless reward is for so long (ie not even calculating risk) runs. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.02.14 02:45:00 -
[168]
Received this type of storyline mission 4 times in a row. Declined it all 4 times. Thought the mission offers were supposed to be random? Also was offered 'Data Mining' mission, it's set up the same way. Declined it as well along with 2 courier missions to or through low security systems.
That's a total of 7 missions declined, 3 regular and 4 storyline missions from a level 2 Manufacturing Division Agent in an RnD Corp, Roden Shipyards.
This 'experiment' belongs in the test server, not in the game. This type of mission should only be offered from level 4 and level 5 agents in divisions that offer combat oriented missions, not from level 1, level 2 or level 3 agent divisions that offer courier/mining missions.
Sure seems like some PvP's have managed to pay off some Devs to have this implemented. There's nothing better for a PvP than to gank PvE ships. It get's their rocks off since they can only do it while in a gang.
The overall majority has spoken and the results are an extremely negative response to these type's of storyline missions.
Before you begin to lose paying customers you should heed the response and remove/change these missions asap.
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Patyrn Runner
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Posted - 2010.02.14 19:58:00 -
[169]
I got the mission "Mining Base Camp - Hyasyoda Corporation" once. 11 jumps away in 0.2 sec. I got the mission while running level 2 missions.
At first I tried running the mission in a frigate but that didn't work, so I came back in a Vexor. I was permanently jammed, until I killed the jamming ships with my drones . I couldn't tank the DPS straight up and had to kite almost the whole mission. A couple of the cruisers took a long time to kill with my skills.
In the end the mission took me 1h 40min and it earned me about 4.3 million. Which isn't be bad for an L2 mission (for me), if I had tried it in a Vexor from the start.
Fortunately no one tried to gank me.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.02.15 00:35:00 -
[170]
Read most of it and I agree the missions were poorly thought out and should be tabled until tested and developed better.
That being said, it does appear that CCP is trying to nudge people who do PVE into more PVP content. I do not have any statistical evidence, but I even suspect that agents are giving more faction missions than they used to though most people I know turn them down. Might I suggest a more subtle "carrot" approach to CCP to achieve their suspected goals:
Make Factional gain mean more! anchoring a POS and getting a nominal discount on fees and taxes are nice, but not enough to make the average carebear (myself included) risk loss in lowsec. However, if level 10 factional standing came with a few more perks I may consider it.
What if at level 10 factional standing and/or the highest medal for your faction you get:
the ability to anchor a POS in up to 1.0 system.
near 0% taxes and fees on market and contract orders.
level 10 standings with all corps in the faction.
access to newly created preferred research and industry slots.
reset on COSMOS and Data Center missions.
a supercap BPO....
okay,okay...some of those are silly. But a combination of a few of them would have me considering FW and all faction missions, including level 5s.
Just a thought.
Patri
I'll Roshambo you for that Titan |
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Amberlyn Stardreamer
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Posted - 2010.02.15 01:14:00 -
[171]
Originally by: Gathoni CCP,
As a follow up, you now have almost two months of feedback on the experiment. The feed back seems roundly negative. Those that defend the idea mostly seem to be telling the others to stop whining, rather than arguing it is a wonderful idea.
Given this generally negative feed back for 7 weeks, may I suggest that you have your data and it is time to move to removing this mission. Not a big piece of coding, easy to execute and welcomed by the players.
I would add to my earlier post. While the mission design is in response to "player generated content" in the sense of faction warfare, most mission runners had nothing to do with that. This might be a good mission for faction warfare agents, as those players are much more linked to the role play and PVP world. I wager the rest of us don't care much.
Amen.
Even if my miner/industrialist characters had the PVP skills trained to cope with the low-sec gauntlet-running I would still decline these monstrosities.
CCP is neglecting the fact that the economy spans all empires. Miners, industrialists, and traders have to maintain positive standings across all empires lest we be overtaxed and unwelcome in places where we obtain resources and sell goods.
Why in the name of heaven would any industrialist in his/her right mind lose ships and take a standings loss against the people with whom they do business for a small amount of cash and a cheap implant?
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Kyra Felann
Gallente
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Posted - 2010.02.16 07:27:00 -
[172]
I like the idea of these missions. I think anything that makes mission-running less of a brain-dead, non-competitive activity that rewards tons of money for very little effort is a good thing.
That said, I think there are a few issues.
I got one of these and I scouted the route before accepting with a covert ops ship. I've been in and out of low-sec quite a bit, but I've never seen a low-sec camp like the one on the gate in the first low-sec system in the route. There were at least 20 ships there. Now maybe this is common in some areas of low-sec, but the areas where I normally visit, if there are camps, they're more like 5 ships. Since there's virtually no chance I could get through with a ship that could handle a level 4 mission (unless a stealth bomber would work), I may have to decline this or at least wait until the camp goes away.
I also think that these missions should be designed more for small ships. Getting a frigate-sized ship through low-sec is much easier to do safely than doing it with a battleship, especially with the gates camped all to hell.
The third issue is that the rewards don't sound like they're really worth the risk.
So there is some actual constructive criticism instead of whining that my "eat pizza and watch TV while making the most ISK per hour available in high-sec virtually risk-free" cash-cow has been disrupted ever so slightly.
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2010.02.16 09:32:00 -
[173]
Quote:
I also think that these missions should be designed more for small ships. Getting a frigate-sized ship through low-sec is much easier to do safely than doing it with a battleship, especially with the gates camped all to hell.
But weren't you saying
Quote:
I think anything that makes mission-running less of a brain-dead, non-competitive activity
In fact you can slip in a L4 capable ship, it's just harder than leaving a 0.5 sec station and clicking warp.
Also, you approve of the idea (i.e. FW related missions) but don't like the immediate effect (FW are blob rich zones)?
There are basically 2-3 "pipes" to get there (Esesier, if this is still the assignment), and 1 is almost always clean or max 4-5 campers. Finding the right pipe is part of the "making it less of a brain dead" activity.
In reality I see 3 glaring issues with these missions:
1) Given to too "young" characters. Wetting feet in low sec is not bad by principle, but wetting feet in steam hot water of blobby pipes is a bit... excessive.
2) Reward sucks. If I get 30-40M doing hi sec AE (10% of a basic mission ship) I want at least the same (possibly more) for such a risky mission.
3) This is fundamentally a game. The minority faction that is already losing or has lost, are not going to get incentive to fight if what they get is basically an handicap and are flogged. They will just turn and enroll into the winning side, something I witnessed in other PvP MMOs. Eve teaches to be an opportunist biatch anyway.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Sina Oraen
Cha Ching LtD Butterfly Effect Alliance
|
Posted - 2010.02.16 11:48:00 -
[174]
Yeah the long term missions are not really very "funny" ... too far away - too much into the lowsec and at all really a lot of faction killing.
Well do not understand this the wrong way - my standing with other factiosn than amarr is really not the best *hrhr* .. ( note for me : doing the quest to get back to 0.0 ) ... but at all there should be really more in near space and not 20 Jumps away. Something of 5 Jumps is ok - but 20 is simply toooooooo much timesink and stupid travelling really not needed than you have get back to work.
So ... for me ... up to work now .. until this night :)
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Benjamin Despereaux
|
Posted - 2010.02.20 12:10:00 -
[175]
This sucks big time.
Just got a "Mining Camp" mission:
26 jumps, of which 6 are low sec, for a 800k ISK implant. Needless to say, I have declined this. I would have declined it for the 52 jumps (both ways), or for the 12 low sec jumps. Both combined = just absurd.
Please, CPP, accept that this idea is not really a good one.
By the way, did anybody ever do it? I have no idea what these "escorts" are...
Benjamin
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Eleanor Azuranai
|
Posted - 2010.02.20 14:12:00 -
[176]
At least one thumb down for this. I have just been rewarded (not!) for my 16 Level 4 missions with this prospect of almost certain death, having been carefully avoiding lowsec for months like the carebear i mostly am.
If i'd had some seriously weak version of this mission a dozen times at L1, i might almost have some chance of success, but ... it's L4, so if I lose a ship, and i probably would, it'd be a very big, expensive ship at that, and my fury would know no bounds.
I don't see why i should be penalised for turning this inappropriate offering down. If I wanted to do big chunks of Lowsec, i'd live in lowsec.
At least the rewards are truly garbage so I don't have to feel like i missed out on anything good AS WELL AS getting a nasty standings hit.
Sorry, CCP, but this is fail. Well-intentioned, nearly-win, but still fail. Please try again.
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Kar Avon
|
Posted - 2010.02.21 07:00:00 -
[177]
I have also turned down this failed experiment into forced Fac War, I would have lasted longer if I smart bombed the Jita 4-4 undock than to travel into fac war space. CCP get rid of these useless missions
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Silent Twilight
Gallente
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Posted - 2010.02.22 21:14:00 -
[178]
Got the lvl 4(?) version of Troop Build Up - Kaalakiota Corporation. Having to go 15 jumps away, 5 jumps into 0.2-0.1 space, a crappy reward of Zainou 'Gnome' KZA2000 (sells for 17-20 kk), 916k isk and unclear objective made me think hard about this one. And to do it for the faction standings... come on, I have over 9 already, why bother. In the end I decided to give it a try. Partially because according to statistics, the low-secs I was going into were very quiet, partially because of the possible influence on the FW. I'm not much of a RP-er, but I do care for the Federation.
After reading this thread I've bought an Ishkur and fitted it according to what was mentioned: missile spam and capwar towers:
High 3 x Anode Light Ion Particle Cannon I 1 x Drone Link Augmentor I
Med Cold-Gas I Arcjet Thrusters Small Electrochemical Capacitor Booster I (charges 3x100) Supplemental Scanning CPU I + Targeting Range script
Low Small 'Accomodation' Vestment Reconstructer I DC II 'Repose' I Core Compensator (yeah-yeah, I know that every time you fit a warpstab a kitten dies )
8 x Hornet II
I was going to keep the distance and let drones do the job, so I put the blasters just in case and took very little ammo (if only I knew what was waiting for me). Put the warpstab only to avoid fast lockers on the gates and offlined it during the mission.
Clone jump, ship ready, go. Got to the mission spot without problems. No ships on warp in, then one by one 4 Kaalakiota Transports (Badgers) spawned. Attaking each one spawned 4 Kaalakiota Fighter frigs. Didn't get close enough to check whether they web or scram, but judging on their weakeness they don't. Killed all 4 transports and waited a bit, but the mission was still incomplete, so I started popping frigs. That's when BSes and BCs started to spawn. Looked like they were triggered by certain frigs in each of the 4 initial spawns, as they spawned by 1 or 2, but I didn't follow the spawns, so can't tell anything.
After popping all frigs I got 8 Scorpion-type BSes (4 Kaalakiota Command Vessels, 4 Kaalakiota Reinforcement, both 'State Yojimbo') and 2 BCs (Kaalakiota Reinforcement). On full speed with AB(800+ m/s) their damage was nothing to worry about. When they finally got through my shields I only had to occasionally switch on the repper. BCs went down fast and then I got into a big problem. 5 T2 Hornets with racial specialization 4 and other relevant skills in 5 could not break BS tank. Went into blaster range and wow, I'm breaking through. Took me 3-4 minutes and almost full salvo of ammo. And then the ammo was almost gone. Had to return 5 jumps to hi-sec to buy 4k of antimatter. Meanwhile one more Command Vessel BS spawned. And another one after some time.
There were 4 Command Vessels and 3 Reinforcements left when Kaalakiota Transport and Kaalakiota Freight Transport spawned, so I finished with BSes and attacked transports. Killing another Badger was nothing. Killing a freighter with 5 light drones was omgwtf. More so as I saved the ammo not knowing if there will be more of them or if I have to kill remaining BSes. It took ages to get through the structure and during that time I pulled drones in several time and warped out once when the local/DS became suspicious. On the other hand, had a lot of time to loot wrecks. After killing the freighter the mission was complete (damn, shouldn't save ammo). Returned to hi-sec safe and sound.
So, no capwar towers, no(?) scram, no jam, two hours spent. About 7 kk in Navy insignias (didn't kill 5 or 6 BSes, otherwise would get a few more kk). Same +8.75% to the Federation, as for the 'Shipyard Theft', -2.4% to Caldari State. Capbooster wasn't necessary (almost), Drone Link too. Better to replace them with damage mods. Would have been way faster with a HAC, but it would more likely catch attention.
All in all, if you run missions just for rewards, this mission isn't worth the time and nerves it takes. At least if done in an AF.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
|
Posted - 2010.02.23 08:25:00 -
[179]
I got this 4 times in a row on my *R&D* alts.
Did they just remove every other storyline mission and replace with this? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Devlyn McKhon
|
Posted - 2010.02.23 21:40:00 -
[180]
I declined this one today, and realy hope i dont get it offered to many times, as i will decline it each time.
CCP please get the message, if you want to introduce beter FW missions, this is not the way to do it, leave the regular missions alone, many times where either working on these solo, or a new character whoes working on faction and still runing lvl 1 or 2 missions, and as lvl 1 this would be very hard to do.
I helped another out on this exact miaaion, 3 of us and it was nearly an hour long endevor, thats after we arived at the mission, the ships had heavy tanks and whernt easy to kill. when working missions by my self, ill decline this every time.
Im not against this idea, having special FW missions would be nice, but keep them seperate, pherhaps having some that are ment for those that are soloing, qiuck in and out, and others that are ment for teams, harder type kill missions, and creat new agents just for these type of missons.
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|

gregorian warlord
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Posted - 2010.02.24 21:58:00 -
[181]
i got the same mission but for me it was a 60 jump rpund trip with 8 in low sec i thought at first id give it a try but then when i got half way i thought better of it as i wasnt prepared to risk 20mil in implants just for a bit of rep so low and behold got back to station and rejected it only to lose 21% rep how the hell can that be justified u lose 2 days worth of rep for rejecting 1 mission they seriously need to reevaluate the losing of rep if u lose rep it should be equal to the rep u would have received
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Deltes Pourpes
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Posted - 2010.02.24 22:29:00 -
[182]
I did enjoy the level 1 versions of these new storyline missions, though it should be said that all those I received were in a rather quiet area with no gatecamps and no pirates to speak of. So, I ended up doing them, despite the long travels.
However, when I moved on and the level 2 versions showed up, I would need to go to an area that had a lot more podkills, and the travels were even longer than before. I didn't feel like risking my Vexor out there, let alone risk battlecruisers and battleships down the line. These missions make grinding faction standing a pain in the rear. I ended up saying goodbye to Gallente and switched to another faction. Thanks but no thanks. 
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.02.25 00:13:00 -
[183]
Looks like nothing short of a 200-page threadnaught gets CCPs attention anymore. Time for all Gallente missioners to move to Minmatar space. Once it's rolled out there and in Amarr space too, then I guess everyone's supposed to mission in Motsu.  |

Anonymous Player
|
Posted - 2010.02.25 02:50:00 -
[184]
Edited by: Anonymous Player on 25/02/2010 02:54:29 Okay, I got one of these new storyline missions. I was missioning out of Dodixie, and the mission wanted me to go about 18 jumps one direction, with 5 jumps through lowsec. To be honest with you, I don't really like PVP, but I'm not scared to do it. Obviously I can't take my Machariel or my Navy Mega, so I load up a normal Megathron with a pretty solid tank. I checked online to find the mission, although it was not listed on eve-survival, I did find a thread related to it on another website. A couple people said it was a fairly easy mission, one said it was "Easily done in a Domi, kill the transports and warp out." Sounds easy enough, six transports to kill, the reward isn't spectacular for the time/risk involved (A 75m ISK implant, and some ridiculously low time reward, like 600k!) Considering that it is a faction mission so no bounties, and no chance to salvage everything, the mission isn't looking very promising, because I can easily make that kind of money in an hour and a half doing normal L4's. Still, I want to try it. A couple of guys in my corp asked if they could come as scouts (They are newer players, I try to help them by letting them tagalong on missions anyway, they can use the extra ISK and it helps their standings more than them doing L1s and L2s.) So I fly out there with a Megathron and two frigates scouting the way (I really didn't need scouts, I can take my chances on gatecamps, and usually am fairly successful that way, but hey, why not, right?)
I get into system and warp to the mission site. Four Transports show up. Each one I shoot spawns 3 scram frigs and a BS. When you show the BS (Before killing it) it spawns two more BSes and a BC. One of those new BSes will also spawn two more BSes when you kill it, and finally, one of those two will spawn a final BS. Somewhere amongst those 24 BSes, there are two triggers. They were within the last 4 BSes I killed, but I don't know which "tree" they were part of. Anyway, the two trigger ships will spawn a 5th and a 6th "transport" and also each trigger spawns a "freighter transport". To finish the mission you have to have killed all six transports, and both freighter transports. The thing about this is that the freighter transports are hard to kill. Literally, their shields have about 5-8k hp, the armor is close to 12-15k hp, and their structure is over 100k hp. On a damn ship! I unloaded 80-90 shots into each one, and I was averaging 1500+ damage per hit.
TOTAL LIST OF SHIPS: Transports - 6 Freighter Transports - 2 "Command" BS - 12 "Reinforcement" BS - 12 "Reinforcement" BC - 4 "Fighter" Frigate - 12
TOTAL LOOT/SALVAGE: About 32 tags (Admirals, Commodores, and Midshipman) 132 Oxygen 300 various ammo (3 stacks of 100, each a different type) No salvage (Salvage ship was over a dozen jumps away!)
TOTAL BOUNTY: Nada.
TOTAL TIME INVESTMENT: 3 hours 50 minutes
TOTAL REWARDS: 1 Implant worth 75m ISK. 600,000 ISK time reward.
TOTAL RISK: 1 Megathron, worth 140m ISK rigged/fitted. 2 Tristans, worth about 1-2m ISK each. 1 Exequror, worth about 15m ISK rigged/fitted (Logged in halfway through mission and wanted to come.) My implants (As I was both too lazy to JC, and confident in my abilities to survive ganksquads.) worth 600m ISK (If you are asking why I didn't want to risk my 1.6B Machariel, but still willing to risk 600m worth of implants, I'll say ships are a lot easier to lose than pods.)
My thoughts, are that the rewards should be significantly higher in proportion to the risk. Also, sending us to sectors that are 5 jumps from the closest station you can use the fitting services at is very annoying. I could have fit warp stabs to make the trip less risky if there was a station in the system. Not to mention that if there was a station in system I could have added a third T2 kinetic hardener, which would have made it much easier to tank (95% of all the damage down was from Wrath Cruise Missles, which is kinetic.)
|

Zelphinine
|
Posted - 2010.02.25 04:29:00 -
[185]
Edited by: Zelphinine on 25/02/2010 04:34:23 Edited by: Zelphinine on 25/02/2010 04:33:52 Got this twice in a row while missioning for Impetus (or whatever the Gallente epic corp is) so I can try the other new content. Declined both times. Running 15 jumps into losec to muck around is just adding to a grind that's already tedious.
Edit: CCP has a story team? Like, for real? Or are you just talking the guys who write those Chronicles and put in about one piece of PVE content a year? From the amount of new 'story' content EVE gets, that team sounds more like one guy working in his spare time.
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Sanpaku Deska
|
Posted - 2010.02.26 05:44:00 -
[186]
I rather like PvP. I don't mind a challenging mission. But I also like the idea of being to travel everywhere and see all parts of the EVE galaxy. Accepting these missions SLAMS Caldari standing, so very soon I won't be able to enter Caldari space. It's that or not boost Gallente standing and lose access to Gallente space.
I don't quite understand why wiping me out of accessing 1/4 to 1/2 of the game board furthers the plot. Or my enjoyment.
Why not toss in a few of the older Storylines, for those of us who'd like a choice in the matter?
I think most of us who play this game resent being railroaded into trashing a carefully built faction just so we can Gamma test someone's experiment in trashing player's enjoyment.
Please reconsider this gamebreaker of an idea -- please?
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Sanpaku Deska
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Posted - 2010.02.26 16:32:00 -
[187]
Anyone else ever notice that discussing topics here is like shouting down a well as far as CCP is concerned. IS there any way to get their attention and get some of these questions asked?
(And please don't say petition. That's the same).
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Hallan De'estus
|
Posted - 2010.02.26 20:08:00 -
[188]
It seems that the only other option that might raise this issue's visibility is the CSM.
One or more posters on this thread have tried to do just that. IMHO their effort, which I fully support, was a bit disorganized. As a consequence the issue did not generate enough support to be placed on the CSM agenda.
If I understand the "sequence" correctly, the topic is first laid out in the Jita Park Speakers Corner.
Define the issue clearly and concisely.
Propose an alternative
State the perceived Pros and Cons
Invite discussion and possible changes to strengthen the alternative or alternatives
Avoid rant/whine commentary in all the above.
Lay it out there for others to read and respond and see if it will generate a better proposal.
Last but not least, those supporting or opposing the alternative need to gather up like-minded supporters.
Post a finished "product" in the CSM forum paying attention to the CSM's preferred layout for proposals. Contact all like-minded friends in-game and ask them to find the proposal in the CSM forum and add their "thumbs up" support.
If this idea generates enough support here, perhaps a number of posters from here might give it another try. Anyone interested?
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.02.26 22:02:00 -
[189]
Sound slike more work goes into trying to revert the changes than CCP ever put into ballsing it up in the first place.  |

Syme
Gallente Shadow Veil Industrial
|
Posted - 2010.02.28 12:51:00 -
[190]
Just to add my little voice to the torrent of dissatisfaction.
I got these missions twice yesterday while grinding refining standings for a Gal corp.
I tend to refuse about 30% of storylines from pure laziness (and my Gal standing is high enough anyway) but at least I think about doing them. I didn't even need to think before rejecting these two after seeing the rewards (less than 1mil implants ).
What on earth are CCP thinking?
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Cynth Greythorne
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Posted - 2010.02.28 18:12:00 -
[191]
Originally by: Syme
What on earth are CCP thinking?
That is indeed the mystery here, isn't it? I rather imagine, since these missions are "experimental" and were hastily developed and rushed to be included in the last update, that no one was thinking.
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Scott Ryder
Amarr Sisters of Korhal Terran Commonwealth
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Posted - 2010.02.28 22:15:00 -
[192]
Originally by: Patri Andari
a supercap BPO....
You insane?
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JitaPriceChecker2
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Posted - 2010.02.28 23:00:00 -
[193]
Originally by: Scott Ryder
Originally by: Patri Andari
a supercap BPO....
You insane?
Yeah a jovian BS BPO !!!!
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Chie Mei
|
Posted - 2010.03.01 13:57:00 -
[194]
Edited by: Chie Mei on 01/03/2010 13:58:14
Originally by: Captn Charisma Edited by: Captn Charisma on 08/01/2010 14:07:10Imagine if you had just designed a multi billion dollar 7 star hotel and everyone just wanted to congregate in the lobby, despite all the effort you had put into the penthouse suites.
To continue your analogy;
Imagine if the bar next to the lobby sold beer that was more expensive and to get there you had to run a guard of militia who took no qualm in mugging you.
Where is the attraction in leaving the 7* multi $B lobby?

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Guillieme Lohran
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Posted - 2010.03.01 15:24:00 -
[195]
Are people really getting these several times in a row? I have run a bunch of storylines since the expansion and have gotten 1 of the new missions. I was beginning to think CCP had pulled them.
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Deltes Pourpes
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Posted - 2010.03.01 16:27:00 -
[196]
Originally by: Guillieme Lohran Are people really getting these several times in a row? I have run a bunch of storylines since the expansion and have gotten 1 of the new missions. I was beginning to think CCP had pulled them.
I can only speak for myself of course, but yes, I got multiple in a row. Every single Gallente storyline kill mission I've gotten from level 1 and level 2 agents was one of these. I did get the odd Transaction Data Delivery and A Special Delivery now and then.
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Mister Meaner
Gallente Matari BackBone Fate Weavers
|
Posted - 2010.03.02 09:07:00 -
[197]
Troop Build up - Lai Dai Corporation Mission briefing Lai Dai Corporation is sending its own security forces to Evaulon in an effort to bolster its influence. Seems like they were expecting a fight all along û they know the true tenacity of the Gallente people. WeÆve tracked a caravan of troop transport ships in Evaulon; we think theyÆre getting ready for a planetside invasion. Luckily, you can stop them in their tracks. Take out the transport ships while thereÆs still time.
Be careful: This mission will take you into lowsec. I would recommend switching to a ship designed for inter-capsuleer conflicts, just in case your piratical brethren want a piece of you en route. Once you get to the site itself, though, you shouldnÆt receive very much resistance. The megacorporations arenÆt exactly known for the might of their security forces.
This mission expires in 7 days.
This is an important mission, which will have significant impact on your faction standings. Troop Build up - Lai Dai Corporation Objectives The following objectives must be completed to finish the mission:
Objective Destroy all Lai Dai Corporation Personnel Transport ships.
Location 0.4 Evaulon (Low Sec Warning!)
(The route generated by current autopilot settings contains low security systems!)
Rewards The following rewards will be yours if you complete this mission:
one unit of Hardwiring - Zainou 'Gnome' KXA1000
Bonus Rewards The following rewards will be awarded to you as a bonus if you complete the mission within 4 hours and 50 minutes.
433000 credits
Providence Directorate Announces Gallente Auction Winners The Caldari Providence Directorate has today announced the winning bids for their recent auction of Gallente space. Big winners include Kaalakiota and Sukuuvestaa, while Ishukone makes do with just a single system. The winning corporations are now authorized to exploit these systems to the fullest for as long as they remain in Caldari hands.
As expected, the "blind auction" format seems to have made it difficult for even comparatively wealthy sub-megas, such as perennially successful Ytiri, to gain any kind of foothold. All eight megacorps had at least one successful bid, with Suvee leading the charge and claiming fourteen systems. Meanwhile, in a move many are describing as "baffling," Ishukone has laid claim to a single system: Intaki, generally considered the least promising prospect in the auction due to its comparative lack of mineral wealth and vast native population. Sources believe that this was the only bid Ishukone made, and several political commentators have questioned where the financially struggling megacorp managed to find the money.
okay first off this will be declined
Mission was given by Eler beennore Trer 4 moon 1 quafe company warehouse been running level 3 missions out of trer x moon 2
set the autopilot to have a look at how far away this mission was 41 jumps thru safe space and think OH crud. Change the setting to use shorter 27 jump 17 of which are in low sec space for a bonus i have got a hope in achieving and a shield transfer implant that as gallente i will never equip
Please if any devs are still watching this Limit it to gallente space not quafe level 3 agents in minnie space (based in trer atm) asking someone who has no or little pvp experience to make 41 jumps thru safe space for a low sec mission or as stated above 27 thru low sec for a reward like that is i am sorry stupidity incorporated.
thing that bugs me the most this important mission would have been the last one i needed for perfect refine in quafe grrrrr
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Erich Herrmann
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Posted - 2010.03.02 09:41:00 -
[198]
Originally by: Orion Batman Edited by: Orion Batman on 19/01/2010 19:49:34 FFS grow a backbone people. I just did the level 2 version in an 0.1 sec system in a rifter, I just had to use speed to pull the combat ships off the ships they were supposed to be defending then warp across the grid and kill the industrials. In fact I think it was a pretty good mission because if you used your brains you can complete the objective in hit and run style. The only thing I didn't like was the fact that I had to fly 29 jumps (shortest route) to get there.
And yes, these missions should be given out by all factions.
-----
Sure I used a rifter with the usual 3x200mm autocannons, Rocket Launcher, Afterburner, Shield Booster, Passive Hardener, damage control & 2x Nano.
usually I'd have a CPU upgrade and Gryo on there, but I figured align time at gates was critical so I put the nanos on there.
I made 4 jumps into lowsec, passing through 1 gatecamp manned by a few cruisers, but I aligned fast enough that they couldn't lock me before I warped. When I got to the target system I dropped a couple of safespots and kept using directional to make sure that there were no probes.
-----
Originally by: Cynth Greythorne Or were you just lucky and made multiple low-sec jumps that the gate campers neglected to gurad?
Incidently, you really should try flying a shuttle (or pod) through lowsec, it would be hugely the****utic and you'd realise that most systems have a low population and that there aren't gatecamps on every gate. And even if you do run into a gatecamp you'll be agile enough to escape.
I like this guy's attitude. Someone please give him a medal! The game has thrown a new mission at him; he's never done it before and the style of the mission is unlike any he's experienced.
Rather than adopting the usual carebear tactics of fitting a big tank, soaking up all incoming damage and slowly chipping away at the enemy's shield, armour and hull, he's had a REAL HARD THINK (something most people seem unable to do) about how to get to the mission without dying and then, upon arriving at the mission, he's had a REAL HARD THINK about how to complete the mission without dying.
He's out of his comfort zone, having to try something new, but it hasn't stopped him from trying and succeeding and then coming here to share what he's learnt with the rest of the community.
Obviously, there are some issues with the mission, as there is with all new content added to the game, but coming here and whining about it isn't going to solve anything. Do you think CCP are going to bother to read the whine after whine after whine after whine this thread seems to be mostly made up of? I really don't think so! And remember that they have access to data you guy's don't. Chances are there are a large number of people who have been given this mission and they've accepted it, but we don't see that here because the only people who come to this thread are those that are ****ed off and want to yell at someone about it.
So, rather than whining, maybe try to be constructive and try to point out the flaws and ways to solve them? Telling CCP to bin the missions isn't the kind of input the content designers are looking for à
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Erich Herrmann
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Posted - 2010.03.02 09:46:00 -
[199]
So what do I think the issues are?
1. The first one seems to be distance. As CCP Jasonitas stated, the missions are meant to focus around Caldari vs. Gallente FW. I assume the long distances people are having to travel are as a result of the missions taking place in Caldari / Gallente FW lowest space? Not many people have posted the system they had to go to, but most seem to be in Caldari / Gallente FW space. Thus, the issue is due to some storyline agents being many jumps away from the FW space.
How about limiting the agents giving the missions, so only agents within 5-10 jumps of Caldari / Gallente FW lowsec space will offer the mission. This way, players using storyline agents 15, 20 or more jumps from the lowsec areas don't have to fly excessively long distances to get to the missions.
2. It sounds like a lot of people aren't aware of how to fit a ship to fly through lowsec. One poster seemed to suggest that there would be gate camps on every gate between the last highsec system and his mission, which couldn't be further from the truth! Perhaps include a small blurb or link the mission to a tutorial to tell people about the risks of lowsec, such as gate camps (fit nano's) and pirates probing (use the directional scanner). Maybe even show them how to use the universe map to show the number of people in a system and the number of people who have died in the system, to gauge how dangerous that system is. Also suggest that players fly smaller ships, such as frigates, assault frigates, interceptors and maybe cruisers, as these ships are more agile, allowing them to align quicker at gates, and they have a smaller signature radius, so they're harder to probe out.
I'm sure most mission runners have tried to avoid lowest at all costs, so acknowledge that they're going to be out of their comfort zone and possible too scared and intimidated by the thought of the unknown to actually run this mission. Make it a learning experience for them!
3. Multiple waves of battleships, battlcruisers and neut towers are slightly imbalanced, given that the missions are in lowsec. They may have been fine on highsec missions, but not in lowsec, because pilots don't have the luxury of flying battleships through lowsec and then spending an hour running a mission. Perhaps redesign the missions to be run by Frigates (level 1-2), Assault Ships (level 2-3) and Interceptors (level 3-4), much in the same way that the new Pirate Epic Arcs are designed to be run by Interceptors.
Again, it's making people have to think about what they are doing and throwing something new at them. They're having to try something new.
4. The rewards seem somewhat low, from what I've read; too low for a lowsec mission, where the risk is higher. As risk increase, so should the reward. Obviously, the implant given is picked at random and the time bonus is based on how long it has taken people to complete the mission in the past, so why not throw in some faction gear in the form of a faction spawn? Add an Overseer or Commander to the mission and clearly state in the mission brief that such an enemy will be present at the mission and it should pursued people to accept a little more risk. Perhaps a statement like:
"Intel suggests that a high ranking officer from the Caldari Navy will be present at the mission area and he'll be showing off advanced prototype weaponry. He's not the primary target, but free to keep whatever you find in his wreck"
That's my 0.02 ISK :)
|

Mister Meaner
Gallente Matari BackBone Fate Weavers
|
Posted - 2010.03.02 10:01:00 -
[200]
Eric i am all for trying out new stuff but seriously if they are gonna impliment it make it worth it
the mission i was offered game me an implant that if sold in my current area of space was worth less than 1 mill i had 4 hours and 50 minutes to make a 82 jump round trip (if using the safe space option) or 54 jump round trip (34 in low sec using the shortest route) for a 433k isk reward only if i was able to complete it in time.
by declining that and choosing the next mission from my normal agent (Gone beserk level 3) i got approx 3 mill in rewards/bounties and mission was in the same system, hence my suggestion that if they want to do this limit it to gallente space not gallente corps.
Another thing is i realise this is the storyline i understand this is the way things are moving and the entire game revolves around pvp of one form or another but if i wanted to take part in factional warfare i would move back to gallente space to do it. i Have been in a Minnie industrial corp for quite a few years only reason i am running this faction is to raise standings for perfect refine. Why should we be forced to take part in factional warfare waaaaay outside our normal area of roaming just because we needed to raise faction for our refining operations.
The way this was implimented just makes absolutely no sense either from a gameplay outlook risk v reward outlook or as we industrialist use isk/hour outlook.
|
|

Zilberfrid
|
Posted - 2010.03.02 17:55:00 -
[201]
With the cons you are missing killing your standing vs an empire faction, concentrating around too few systems (thus easily campable) and the fact that only gallente get them, otherwise you are fine.
|

Gianna Mattioli
|
Posted - 2010.03.02 18:06:00 -
[202]
Petition i just filed on this issue.
Dear GM,
For some reason this agent has decided to send me on a faction storyline mission 15 jumps from my mission running system, 5 jumps into low-sec.
At first i thought there must've been some mistake, but having checked the forums it appears this is deliberate.
While i am aware that complaints of this nature should be filed on the forums (and rest assured i will do so), rather than merely add my voice to the numerous people already registering their anger on this issue, i felt i should petition this issue as well.
The balance of risk to reward on the faction mission assigned to me is completely flawed. There is no way i am taking a battleship or similar 5 jumps into low-sec for a measly 20 mil ISK.
The fact that the same systems are assigned to all players for these missions is a fundamental flaw that will simply lead to these systems being camped by large numbers of player pirates, rendering them impossible to complete without massive and disproportionate force.
I, and numerous other people will never go into low-sec, at such high-risk, for such little reward. If this exceptionally unwelcome innovation is rolled out across all the races, people will simply ignore such faction missions, as the benefits of high faction standings are largely ephemeral, and not worth the risk.
People should have the choice to become involved in faction storylines and EVE politics. Running generic and repetitive storyline missions at high-risk is not a good way to encourage people to become involved in the storyline of the unfolding EVE universe.
In the meantime, i will cease to run Gallente missions, and will now go work on other faction standings.
kind regards,
Gianna Mattioli
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Plyn
|
Posted - 2010.03.02 18:55:00 -
[203]
Just tanked the lvl4 version of this fine in my ishkur. Maybe lower level agents shouldn't give it out, but ishkur is cheap enough to fit/fly that risk vs reward really isn't a big deal. Time consuming, sure about an hour and a half to do the mission, but I think this is a step in the right direction from the old fashioned "I wanna buy 8,000 kernite on station and trade it for a bunch of standings and a 17mil isk implant!"
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cynthia greythorne
Gallente Twilight Labs
|
Posted - 2010.03.03 02:17:00 -
[204]
Thank goodness I will never have to work for Erich: "You're too cold to even type? Too bad, whiner! Wear some gloves." "The ceiling is full of carcinogens? STFU, whiner. Wear a mask." "The building is on fire? I'll dock you a full day if you leave, whiner!" All complaints and grievances are nothing more than "whines". If only we could all be big tough burly menny-men who just suck up everything that is casually tossed at them. Stiff upper lip and all that rot, what?
Let us see: I know of no one who has accepted this mission on purpose, and why would they? Have you even bothered to read about these missions? Or are you the superior armchair sort who knows everything about everything and shovels contempt on all because they aren't your equal in all things? These missions are "experimental". These missions were hastily crafted and added on to Dominion. These missions ruin faction standings. These missions force players into PvP when all they want to do is PvE.
You want constructive advice? Here's some: we all pay to play this game, and we have certain expectations that are reasonable. These messes belong to the militias.
So, if you get a mission like this, file a complaint. Eventually it will filter through their thick skulls that these missions are not wanted by most.
|

Cynth Greythorne
|
Posted - 2010.03.03 02:23:00 -
[205]
BTW, two in a row turned down.
I was thinking of taking the lovely advice of flying in a shuttle or Atron for my L4 Troop Build Up mission with 7 jumps through low sec, but then I thought, no, maybe not. I do appreciate helpful advice like that though.
|

Alsyth
Night Warder
|
Posted - 2010.03.03 14:58:00 -
[206]
The title of this post is well found :
That mission (lvl4 storyline) has a problem with its triggers.
I only got 1 freighter though I killed ALL the ships.
And my mission isn't flagged as completed.
I petitioned, and the GM said he can only reset that mission, meaning I lost caldari standing FOR NOTHING, I made 30 jumps, 10 of which in lowsec FOR NOTHING since I have to come back to my agent and validates the new mission (and 30 jumps AGAIN).
I don't even believe GM are not able to validate a mission when its completion is bugged, and if it is the case, it's just lame. One shouldn't lose 3 hours, lots of standings, because of a f***** bug.
I'll just wait till next downtime hoping this will fix that thing.
|

Binevolent
|
Posted - 2010.03.06 20:49:00 -
[207]
I have just run this mission L4, at first I took a frig in to scout it out, then tried in my Myrm and got a hammering; Finally took my BS in and did it properly although had to dodge some pirates. Reward came to a sale price of 130 mil.
Well worth it and quite a nice change. Its a shame that once the 'same system every time' gets out it will be horribly camped but hey, thats tomorrows problem :D
|

Arkenor Oakshadow
|
Posted - 2010.03.09 00:39:00 -
[208]
Edited by: Arkenor Oakshadow on 09/03/2010 00:39:31 I just got offered one of these as level 1. I've been playing for roughly six days.
It seems a little unreasonable to send me on such a mission. Not only did it send me halfway across the map into lowsec, but it warned me in scary red text that the fight would be so tough that I'd need reinforcements.
I ended up declining it. I have no idea what the end result of attempting it would have been, but I don't think risking all my implants and my destroyer would be worth the risk.
If Gallente must be lumbered with these things (which seems rather inequitable to me), can they at least be removed as level 1 storylines, so newbies don't get offered them.
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Zilberfrid
|
Posted - 2010.03.09 14:42:00 -
[209]
I'd say take them for all empire factions at lvl 4 only
|

Adren Sarethi
|
Posted - 2010.03.10 07:27:00 -
[210]
Got Kaalkiota Troop Build Up. At first the desire was to decline but since I wanted to fit and try out a Stealth Bomber for quite a while I decided what the heck, I loose standings anyway. So here I am, 5 jumps deep in lowsec, 17 jumps away from the agent and around 20 jumps away from home, in a stealth bomber. I killed all the transports and the mission didn't end. I mean, wow, they want me to bring a PvE boat here? No, description says PvP boat. Than WHY the heck did they not allow to use MWD in the area? WHY?
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|

Oovarvu
|
Posted - 2010.03.11 22:30:00 -
[211]
Just got Kaalakiota variant, reward? 1x Noble ZET300 and 852000 isk. Total 1252000. Don't think i'll bother.
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.03.14 13:58:00 -
[212]
Don't forget to show your support at http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1248644 without more votes the CSM might not take the problem to CCP. ______ How to Passive Shield Tank T2
|

Erich Herrmann
|
Posted - 2010.03.22 13:25:00 -
[213]
Originally by: cynthia greythorne Edited by: cynthia greythorne on 03/03/2010 02:27:17 Thank goodness I will never have to work for Erich: "You're too cold to even type? Too bad, whiner! Wear some gloves." "The ceiling is full of carcinogens? STFU, whiner. Wear a mask." "The building is on fire? I'll dock you a full day if you leave, whiner!" All complaints and grievances are nothing more than "whines". If only we could all be big tough burly menny-men who just suck up everything that is casually tossed at them. Stiff upper lip and all that rot, what?
Let us see: I know of no one who has accepted this mission on purpose, and why would they? Have you even bothered to read about these missions? Or are you the superior armchair sort who knows everything about everything and shovels contempt on all because they aren't your equal in all things? These missions are "experimental". These missions were hastily crafted and added on to Dominion. These missions ruin faction standings. These missions force players into PvP when all they want to do is PvE.
You want constructive advice? Here's some: we all pay to play this game, and we have certain expectations that are reasonable. These messes belong to the militias.
So, if you get a mission like this, file a complaint. Eventually it will filter through their skulls that these missions are not wanted by most.
How about read my second post? Yes, my first post was a rant at carebear whiners, but, in my second post, I acknowledged that there are issues with these missions and outlined several possible solutions to said problems.
You talk about constructive advice? Why not give CCP some constructive advice in the form of constructive criticism? "These missions suck and I can't be arsed to do them so I want CCP to bin them" is NOT constructive criticism. That's a whine and a rant.
Constructive advice and constructive criticism is what I did in my second post, which was to list the apparent problems with the mission and list possible solutions to these problems.
|

Lapsed
Which Was Nice
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Posted - 2010.03.25 10:28:00 -
[214]
Received the Level 4 mission - Mining Base Camp - Kaalakiota Corporation from my Fed Navy agent and thought I'd give it a go.
Scouted out and flew to the low sec system where the mission was located and proceeded to blow up all the squid ships there.
Nuked the two orcas that were present and the extra one that spawned but mission was not completed.
Blew up all silos etc, still no completion. Warped out and in again, still no luck so I opened a petition.
GM reset mission for me... Would have to fly 13 jumps back to my agent, then the 13 jumps back again after already having 'completed' the mission once.
Replied asking if that was all that can be done as I all ready have lost standings and was told I had two choices - redo the mission or turn down the mission and receive another one... Lets hope when I get back to my agent its not another one of these missions as I'll be declining it this time.
Now don't get me wrong, I'm all up for new stuff including low sec missions but only when I know they are actually working as intended!
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cynthia greythorne
Gallente Twilight Labs
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Posted - 2010.03.25 11:13:00 -
[215]
More than enough constructive criticism has been provider here and elsewhere.
Dr Cynthia, inspecting Erich's patient: "His bowel is perforated, you left a box of sweets inside him, and his arms and legs did not need to be amputated. Also, he was here for a consultation about his father, not surgery."
Dr Erich: "Whiner! Ranter! How about some constructive criticism?!?"
These experimental missions, rushed into development to be tacked onto Dominion, are so bad that constructive criticism is about as useful as trying to glue a broken dish together with syrup. And yet, we have repeatedly managed to provide "constructive" criticism.
Here is what I propose: the next time receive one of these ill-conceived, incompetently crafted missions, I'll accept it (I've turned down 7 L4s so far; the best reward was worth almost 4 million isk), and you can escort me through the joyous low sec regions. 
|

Kishimi
|
Posted - 2010.03.26 08:11:00 -
[216]
Well I am a noob to EVE, but I was offered the L1 storline mission which took me 15 jumps away from home (2 in lowsec). Terrified, I used my Incursus and went alone. The mission turned out to be pretty easy and I never saw any other players. The rewards were kinda lousy (an implant I wouldn't use as Gallente) and a pretty meager ISK reward, but what the hell... it gave me an adrenaline rush to do it. Now though, I have received the exact same mission twice more... I did it again the second time, but I refuse to go do it a third. At least change the mission around a little... please?
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cynthia greythorne
Gallente Twilight Labs
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Posted - 2010.03.26 12:51:00 -
[217]
Still and all, a choice would be nice. Imagine, if you will, that you run courier and mining missions in hi-sec. You are happy doing this, and have no desire to participate in PvP, factional warfare, or travelling to low-sec. You pay your money each month and are content with what you do.
But then you get the experimental "troop build up" mission. Why? Because someone at CCP will decide what you should be doing, not you. "You will engage in factional warfare! You will engage in PvP!! You will travel multiple jumps through low-sec!!! Don't like it? Decline the storyline and keep your standings low, fool!"
Is that what we really want from CCP? Being told how we should play according to their likes rather than our own? Of course not.
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Ceidar Halcyon
Section XIII Sect1on XIII
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Posted - 2010.03.30 17:20:00 -
[218]
Sorry guys but this type of mission is really a crap idea and more than that only for Gallente mission runners...
Thanks for that, not really fair to be honnest...
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Alaura Aquila
Minmatar JOKAS Industries
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Posted - 2010.03.30 19:53:00 -
[219]
Originally by: Ceidar Halcyon Sorry guys but this type of mission is really a crap idea and more than that only for Gallente mission runners...
Thanks for that, not really fair to be honnest...
I don't like it at all, I live in Gallente space :(
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Jeronas Kane
Gallente
|
Posted - 2010.03.31 07:27:00 -
[220]
Seems like the Tranquility Live server can't handle the player load lately.
So they come up with this kind of psychological crap to reduce subscription numbers and so server load.
I have no other sane explanation for putting this kind of idiocy straight onto the live server. 
CCP needs to stick their heads out of the sand and ACCEPT that PVE players DO NOT want to PVP! PERIOD!
If they don't want them. Remove High Sec all together and make everything FFA PVP and be done with it!
But get it out of your heads already that luring PVE people into EVE with PVE content and then forcing them into PVP is going to work!
IT ISN'T! GET IT!!?? If people are interested in PVP, they will do so on their own behalf!
Jer
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Rashmika Clavain
Gallente
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Posted - 2010.03.31 10:09:00 -
[221]
The tears in this thread are delicious.
I understand though. It must be hard as CCP make you accept this mission 
If you don't like it, just ignore it. It's amazing how much people shriek and howl when you take their toys away 
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cynthia greythorne
Gallente Twilight Labs
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Posted - 2010.03.31 11:07:00 -
[222]
Rashmika may be correct. Why complain about this or anything else for that matter? Just accept whatever is tossed to you and never try to change anything. You should be seen, but not heard, and seldom seen.
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Zilberfrid
|
Posted - 2010.03.31 12:28:00 -
[223]
I ignore them, had to change factions to do so, but still. What bugs me is that for a new gallente player, this will be harder, also, with the near impossibility to gain gallente standings without screwing the other empires, it should be clear what happens to the factional balance.
suggestions? Don't seed them except for L4 Seed them in all factions Don't make them revolve aroud a few systems Design them to do in PvP ships (allow mwd, make them so cruisers and AF's shine in them).
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Raferau
|
Posted - 2010.04.01 16:57:00 -
[224]
Enclosed below is the evemail I sent directly to CCP Jasonitas today. If CCP are honest in their concern and intention to react to critisism then there should have been some positive responses before now.
Mining Base Camp From: Raferau Sent: 2010.04.01 16:47 To: CCP Jasonitas,
On 12th July 2009 you wrote: "This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys."
Today is the 1st April 2010 and on a Lvl 2 I have picked up a mission to 0.2 Vey, together with the specific Galente hits. I would have thought that over 8 months of adverse comments regarding this mission would be sufficient to show it is not well received and should be changed/removed.
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bukchoi
|
Posted - 2010.04.05 03:46:00 -
[225]
boycotting all gallente missions until this is reverted back to normal. hello caldari.
|

Xerogee
|
Posted - 2010.04.21 15:00:00 -
[226]
Ive now gotten this troop build up mission twice in a row trying to build rep with CreoDron corp for an R&D agent. It involves 24 jumps , into a 0.2 sec system to do a mission for 167000 isk and a useless implant. The first time i got it i petitioned it asking if it was a mistake, 2nd time i searched the forums and found this thread.... How can anyone with an IQ in double figures expect a pilot to take on this suicide for a lvl 1 storyline. The system i need to travel through has 846 pilot deaths and a cyno field, ffs this is a lvl 1 mission... Totally ridiculous, declined it for a 2nd time, no response to my first petition. Id have misgivings doing this if it was a lvl4 mission for a 50 mil credits, this is just stupid.....
|

My Postman
|
Posted - 2010.04.22 08:57:00 -
[227]
Like above poster saind, exact the same for me, trying to build up for R&D Agents.
Every second (at least) storyline i have to decline, obvious reasons.
This is a ridiculous disadvantage of gallente. Please CCP, enlighten the oher factions too, when not REMOVING THIS S***. As this is page 8 with the other factions it would be page 64, but i¦m not sure if you will listen than.
Not enough that gallente has to deal with 1000m shooting blasters, low damage dealing railguns, droneboats useless in wormholes (i could go on forever with this but thats a different story), we are the only faction with "high experimental missions".
Why do you hate gallente that much?
This, really p***es me off!
|

Varimeana
|
Posted - 2010.05.09 00:58:00 -
[228]
I had the hayasboolsit one too. for a little gallente federation standings, I can run this mission, which is the only reason i even considered it. First, I'm supposed to take a ship that costs about 30-40 million fitted, through 4 jumps of low sec. You're crazy. Now add in 100 million in implants and forget about it.
The rewards... a little gallente standings, 246k if done in less than 6 hours, and a +3 small energy weapons implant (which self respecting gallente uses small energy weapons?) nice work.
I'll park illegally down town and risk a 20 buck ticket instead of paying 12 in parking. I can get a ticket every other time and still be ahead. I can't do this mission enough to make it worth being podded even once.
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Francais Tempest
Gallente White Knights Imperius
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Posted - 2010.05.09 03:18:00 -
[229]
I got one of these. Not even bothering to accept it yet. I'm simply not ready.
Now, if I knew about 12 players and we made a fleet together to complete it, then I would accept it. But I'm alone in the Eve universe, and one little frig would die down in lowsec, especially with as low experience as I have.
Oh well, at least I don't take a sec hit from not accepting the mission... right?
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Pytria Le'Danness
|
Posted - 2010.05.09 11:48:00 -
[230]
In all fairness, if you get a mission like that you can run in a frigate you should be pretty safe. A frigate usually aligns faster than most ships can lock (there is no such thing as a guarantee though) and low level missions are usually quick to complete. It might be quick enough to complete it before a pirate notices you.
Still, the fact that these missions are still there and still restricted to one races agents only speaks volumes about CCP's interest in the issue.
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|

The Huffarunier
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Posted - 2010.05.09 13:09:00 -
[231]
I had this type of mission for my last story line mission. Sent me into .2 space two sectors deep. I did it just after the servers came back online (the second time) on Friday.
The mission itself was troubling for two reasons. I didn't know if I'd get jacked since there was two other people in the sector. But after awhile, they seemed to be busy with other missions causing beacons to come and go all the time.
Once the mission was over i got out of there darn fast.
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Tenebrae Syrennis
|
Posted - 2010.05.09 20:42:00 -
[232]
Originally by: Omar Kuvakei Edited by: Omar Kuvakei on 09/12/2009 11:22:32
Originally by: Hotep Shakkara Kill enemy faction? DECLINE Go to lowsec? DECLINE More than 3 jumps? DECLINE
The guys that came up with this crap should be shot (ingame).
Accepting the consequences of your actions: DECLINED! Growing a back-bone: DECLINED! Not being lazy: DECLINED!

Obvious pirate-troll is obvious.
|

Johnnyan
|
Posted - 2010.05.09 20:56:00 -
[233]
FFS ccp, I got the Troop Build Up storyline 2 times in a row now, the reward is worth 1m ISK, this is getting ******ed...
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Tenebrae Syrennis
|
Posted - 2010.05.09 21:24:00 -
[234]
Originally by: Pytria Le'Danness
Originally by: Elrianmk2
Actually the militias do not care much about non-militia pilots as long as you stay out of the FW plexes. I am not sure if these new and cool and experimental missions produce a beacon like FW missions do, but normally you "only" have to worry about pirates.
They do not produce a full-system beacon, I've done a couple...And won't do more;
Unlike actual FW missions:
1) These are much harder--you must fit a mission-specific tank, or you will die.
(I don't need to explain what PvE-spec ship + PvP spec ship usually equals for the former, do I?)
2) The FW missions I've done, can usually be completed in a PvP-specc'ed ship, and are easy to "blitz."
3) These will only send you to a handful of fixed systems (1 of 3 from my Creodron storyline agent in Mandoo), gee, no possibility of being camped there, eh?
4) The rewards are utter ****e. Level 3 = 450k ISK, and an implant that sells for, maximum 200k. Yeah, w/t/f/-ever, OK.
5) Travel time--18 jumps one-way 5 in losec, and that's the "prefer shorter" option. "Prefer safer" was 27 jumps, 4 in losec. See above!
DECLINED...fail CCP is fail. Again.
These, on the other hand, spam heavy missiles at you, with massive kinetic damage, whilst leaving you perma-jammed, and usually webbed.
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Torre Eisen
|
Posted - 2010.05.09 22:00:00 -
[235]
I'd like to add my displeasure.
I got a Troop Build Up mission in Brarel, for a zainou implant and, if completed inside six hours, a 250k isk reward, or thereabouts. Apart from a paltry reward, and being patient enough to go jumping 16 systems to get to it, the mission is balls-out insane.
I took a thorax, five rails, two cap rechargers, ab, two hardeners, dc, armor rep, magnetic field doohickey in the lows.
I got absolutely ****d, having to warp out no less than five times to go and repair my ship, total cost ~2.25 mill at about 380k isk a go. I then get popped by a lowsec pirate guy on my sixth attempt, losing the ship (insured), costs of repairing it (2.25mil) and its fittings (~4mill ish).
So, lets recap.
Reward = 250k isk + zainou Cost = 6.6mill
I put to you, these missions are hilariously broken. A 32 jump round trip for total costs incurred of 6.25 million, a lost active-tank thorax for a supposedly level 1/2 mission?
Sort it out, CCP.
|

Confessor Golab
|
Posted - 2010.05.10 15:54:00 -
[236]
Apparently the Atlanta crew listened to the shrill screams of a band of pvp kiddies, and implemented this abomination of a concept, thinking that `its for our own good` ? If its an attempt to show less experienced players the pvp side, I would call it a spectacular failure, as it not only has the long travel AND the very problematic survival facing aforementioned bored pvp kiddies in camp gates, but its also a major pain to do in a t1 cruiser, bordering on impossible for a new player , who`s often at loss at what to fit to optimise his ship for normal pve operations in hi-sec.
Now, is it an attempt to initiate more experienced pve players into the bliss and riches of lowsec? I think the answer is as clear in this second point, as it was in the first; a failure, a spectacular failure. Let me ask you, who in his right mind would risk a good mission ship( an anathema in lowsec) , a very long travel time, risks inherent to getting a slowly-aligning battlecruiser+ through the gatecamps for a measly 100-120M of rewards?! An experienced missioneer does that in 3-4 normal missions, laughing and/or humming a jaunty tune.
Of course, our friends the failpirates from gatecamps are all `OMG LEARN2PVP WTF BBQ11!!!1` , but hey, that`s nothing new , they are seriously tired of doing each other in desperately empty lowsec systems, and lack the fabled backbone to go into nullsec (and into the teeth of nullsec fleets).
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Professor Leech
Transmetropolitan
|
Posted - 2010.05.10 23:09:00 -
[237]
The entire design concept of these missions appears to be to create two timesinks. One by travel and the other by providing hit point sinks to absorb lots of damage. How is this supposed to be interesting?
Wouldn't it be more satisfying as a mission designer to make something fun that players want to participate in? Either that or make it potentially profitable.
Why not create missions which are in the typical jump radius for a mission but the mission branches. A small percentage chance of a good branch, otherwise a regular branch.
If the intention was to get more players into low sec then change the mission so you use a pvp fit. That means changing missions from being all about tanking and more about flying. However, that means changing the rats and their resists as well. Why don't rats fly regular ships?
Originally by: Crawe DeRaven this thread is obviously going places
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Maneck StreetPreacher
Gallente haudquaquam munificus
|
Posted - 2010.05.17 13:00:00 -
[238]
Wow. This mission (Mining Base Camp - Lai Dai Corporation) kicked my ass very, very hard.
The deep lowsec 16 jumps (shortest route) I could handle.
What I couldn't handle was the mission itself. I brought two cruisers, first decent/good drone skills and the other remote rep. (I can't fly anything more expensive and I'm not taking a pricier fit into lowsec).
While I managed to avoid the Yarr-ites completely, the mission itself is rediculously hard. CCP did something screwy with warping into the area even though it's not deadspace (i.e. warping to zero or 100 at a book mark does not work). Two neut towers. Every ship you kill creates a new spawn.
Ended up losing 6 drones to new spawns. And then lost my Remote Rep to a jamming spawn. Nearest resupply is 6 jumps through lowsec.
Time to drop and take a massive rep hit (in addition to the HUGE faction drop I'm taking from killing wave after endless wave of caldari ships. In addition to the lowsec warning, this one needs a "Don't even think about doing this in the ship you used to trigger the storyline mission. You need a battleship. A well geared one."
Oh, and the rewards are terrible too, except for the faction bonus (I assume).
/Don't they have a test server to run experimental missions?
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Ruthless eficiency
Made of Blood
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Posted - 2010.05.21 14:37:00 -
[239]
As of today, the mission reward for Level 4 "Troop Build Up" (Kaalakiota) was a "Gunslinger" CX-1 (+3% damage to all turrets) worth roughly 20 mil and a time reward bonus of roughly 1 million isk.
I recieved .41 standing to Gallente Federation upon completion. Also, the npc's drop caldari tags that I will estimate to be worth in between 10 and 20 mil.
It is a chain mission. By this i mean it is very similar to lvl 4 Buzz Kill where you destroy an npc and x amount of y type spawn.
My chains were very similar and looked like this: 1x Transport, 3x Frigate, 1x BS, 2x BS, 1x BS, 1x BS, then 1x Freighter Transport and 1x Transport. In that order. The BS's were Scorpion hull most of the time with a raven popping up here and there.
So that is one of the same 4 chains.
The freighter spawns seemed to have the same characteristic hp as an actual Charon. Which was rather annoying considering if your soloing this and have 4 to deal with. Thats a lot of HP to burn through.
Freighters didnt drop anything worthwhile for the amount of m3 it would take up.
Traveled 16 jumps, 5 of which were low population (5 or less) low sec systems.
The only complaints is the distance and having to deal with 4 freighter hp totals.
Rewards: 1 Mil time Bonus 20 Mil implant 10-20 Mil in Caldari Tags .41 Standing to Gallente Federation
As long as you dont get ganked, its worth it (if your smart its not hard to avoid that)
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Devlyn McKhon
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Posted - 2010.05.21 16:24:00 -
[240]
Honestly, I don't care if this mission is doable or not, I turn it down every time it is offered, I'm not taking a fitted mission ship into low sec to try to do this.
I did have an opportunity to run this mission when some one else got it, 4 of us went in, 1 battle cruiser and 3 cruiser, still took us around 45+ minutes to do, the freighters where hard tanks, luckily that was my introduction to this mission and I decided right there I would never accept it, and never have.
I couldn't imagine how this must be for a new player, starting the game and running lvl 1 or 2 mission, then get hammered with this thing, and most likely they have no idea what it is there getting involved in and accept it, these post show quiet a few who have simply been unable to complete this and got stuck with a standing loss because of it.
Make no mistake, specially if your new and never been offered this mission, its a story line, and its called ôMining Base Camp - Lai Dai Corporationö, and really is in your best interest to turn this down.
For those who have been offered this repeatedly, time after time with out pause, iv been offered it twice in a row, and having heard some one earlier who had it offered 6 times in a row, I ran one mission for a different corporation, and the next story line offered was different, not sure if that was coincidence, or not, but if your declining this and the next story line your offered is the same thing, try running one or two for a different corp, may break the cycle.
As far as ccp goes, why do you insist that we need to do these, i m just not going to run these, ever. And every time I here some one who has been offered it and hasn't accepted it yet, I tell them to decline it now and every time its offered, what makes you think I'm going to pvp in a mission fit ship, I'm not. And I don't think there is any one here who will support that, except of course ccp. Please remove these story line missions from gallant faction.
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Utremi Fasolasi
Gallente
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Posted - 2010.05.24 16:16:00 -
[241]
Ah yes, some months back I was running Lv 1 and 2 missions for Gallente in Renyn and Luminaire and it was very frustrating because after one trade storyline mission, the storyline agent gave me only these must-decline losec missions literally 5 times or so in a row. So I could not gain any faction standing at all for an extended time. I gave up and moved to Arnon and then to the Everyshore region to mission for Sisters instead. Standings with them go up very fast and boost Gallente decently at the same time. |

Pytria Le'Danness
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Posted - 2010.05.25 17:32:00 -
[242]
Originally by: Devlyn McKhon
Please remove these story line missions from gallant faction.
Actually, now that Gallente militia has taken back the systems, these missions should be introduced for the other factions as well. Or so. Would only be fair, wouldn't it?
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Zilberfrid
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Posted - 2010.05.25 20:08:00 -
[243]
Originally by: Ruthless eficiency
It is a chain mission. By this i mean it is very similar to lvl 4 Buzz Kill where you destroy an npc and x amount of y type spawn.
Yeah, we all love missions to be more like buzz kill
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Car Wars
Pigs In Space United Proletariat
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Posted - 2010.05.25 21:12:00 -
[244]
decide to give Mining Base Camp - Kaalakiota Corporation a try. Had to do 15 jumps. 4 into low sec. not too bad. destroyed everything. No mission flagged complete. Now stuck for 30 minutes with GM trying to resolve it.
So likely spending 60 minute + travel time for rewards of 10m max....
Really getting annoying now plus the fact that i get one of them every other storyline. Seriously bad game design.
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Ruthless eficiency
Made of Blood
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Posted - 2010.05.26 20:40:00 -
[245]
Have done this now twice and made nearly 200 mil just off rewards. Yes its time consuming but the reward is worth it. Its pure chance on the implant rewards though. I have gotten a mediocre and very good implant (+5% Mining Bonus) that sold for 110 mil.
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Kaito Kenshin
Gallente Mining and Manufacturing Inc
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Posted - 2010.06.06 17:51:00 -
[246]
After blitzing through 16 level three missions on the already damn-near impossible quest of grinding standings to near +10, words can't described how ****ed I was to get one of these as a storyline mission. What a waste. If CCP is actually monitoring our responses, consider mine a big thumbs down. It is too far, too risky, a disruption of routine, and an acutely missed opportunity to run a real storyline mission.
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Ruthless eficiency
Made of Blood
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Posted - 2010.06.07 00:41:00 -
[247]
Originally by: Kaito Kenshin real storyline mission.
I suppose your definition of a real storyline mission consists of buying x units of some ore and delivering it to a storyline agent? As far as terms of plot and storyline this is as real as it gets.
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Kaito Kenshin
Gallente Mining and Manufacturing Inc
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Posted - 2010.06.07 12:58:00 -
[248]
Edited by: Kaito Kenshin on 07/06/2010 12:59:51
Originally by: Ruthless eficiency I suppose your definition of a real storyline mission consists of buying x units of some ore and delivering it to a storyline agent? As far as terms of plot and storyline this is as real as it gets.
I pretty much hate those, too. If I run 16 combat missions, I would appreciate a storyline combat mission. I have no problem with it being difficult, but I would prefer it not be in the middle of a warzone. If I wanted to run missions there, I would run FW missions.
Another point: if they are going to have storyline missions take pilots to the warzone, they need another system for gaining faction standing. Because aside from data center agents, that will make all the avenues for gaining standing dependent on the FW regions.
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CCP Jasonitas

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Posted - 2010.06.17 13:44:00 -
[249]
Just to give everyone an update:
The Gallente storyline missions "Troop Build-up" and "Mining Base Camp" are no long longer going to be offered. This applies to all of their versions across all five levels.
These missions were experimental by nature when they were rolled out with Dominion, both in their mechanics and story: They arose as a reaction to player-driven events, and as such, we were moving EVE's storyline to reflect on the actions of Factional Warfare players. We intended to track the response to them via player feedback and metrics gathered from our database. We kept a close eye on how they were received, and we were ready to adapt to the situation as this experiment progressed.
Thus, these storyline missions are no longer offered on TQ. We're going to take another look at them and see how we can improve them in future iterations. Thank you everybody for your feedback. We've been following it closely since these missions went live.
As a side note: These were disabled as of downtime yesterday. If they are still offered to you by any agent, please file a petition or a bug report to let us know. Thanks again!
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Agile Nakajima
Minmatar Moustache Twirling Space Cads
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Posted - 2010.06.17 13:53:00 -
[250]
Thanks for the update. I appreciate what you were trying to do, making Faction War more relevant to, or at least affect, a larger proportion of the playerbase. I'd suggest in future if you wanted to reinstroduce them you should consider making them more like the pirate epics and less like a normal l4 mission, thus letting mission runners take a relatively cheap and relatively agile ship with them and giving them less chance of getting caught and ganked by pirates.
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Casiella Truza
Ecliptic Rift New Eden Research.
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Posted - 2010.06.17 20:16:00 -
[251]
The best way to have a good idea is to have a lot of ideas of all sorts. I appreciate the experiment and hope that you'll keep iterating...
...after you fix the broken epic arcs of course. 
--
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Zilberfrid
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Posted - 2010.06.20 18:30:00 -
[252]
This is good news, thanks. I will be moving back to my old haunt again.
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JitaPriceChecker2
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Posted - 2010.06.20 21:15:00 -
[253]
But please next time you decide to experiment on players , turn you hate over all factions not only gallente.
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Car Wars
Pigs In Space United Proletariat
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Posted - 2010.06.20 22:19:00 -
[254]
please experiment on caldari next time 
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Zeta Zhul
Caldari
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Posted - 2010.06.21 05:54:00 -
[255]
Originally by: Car Wars please experiment on caldari next time 
whoa! WHOA!
Look the point of any kind of test is to get a measurable and quantifiable response. You Gallente folks ... certainly filled those requirements with excellence and great abandon. I'm thinking that any future such tests or experiments can only be improved by being first used on Gallente due to the guarantee of an adequate response.
As far as including us Caldari in any of this. I'd have to say that would not be nearly as good an idea as the Gallente.
Gallente, I salute you! You suffer so that Caldari need not. Now that's brotherhood!
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Car Wars
Pigs In Space United Proletariat
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Posted - 2010.06.21 09:24:00 -
[256]
Originally by: Zeta Zhul
Originally by: Car Wars please experiment on caldari next time 
whoa! WHOA!
Look the point of any kind of test is to get a measurable and quantifiable response. You Gallente folks ... certainly filled those requirements with excellence and great abandon. I'm thinking that any future such tests or experiments can only be improved by being first used on Gallente due to the guarantee of an adequate response.
As far as including us Caldari in any of this. I'd have to say that would not be nearly as good an idea as the Gallente.
Gallente, I salute you! You suffer so that Caldari need not. Now that's brotherhood!

They can experiment all they want with our missions aslong as they give us +100% tracking an +50% blaster damage during the duration of the experiment. In that case they can move all lv4 mission to low sec on gate camped gates for all I care. 
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