| Pages: 1 2 [3] 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Magnus Orin
Minmatar United Systems Navy Zenith Affinity
|
Posted - 2010.01.15 23:40:00 -
[61]
Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
|

Xul Daethreen
|
Posted - 2010.01.16 10:52:00 -
[62]
Originally by: Nico Terces Supported!
You forgot a few small things, like being able to prioritise shipclasses. For example: Attack all frigates first, then all cruisers, then all battleships. Eve already attempts this, but just as drones that are setup to focus fire will all run away in different directions, they also pick targets at sort of random.
Furthermore I really love your idea about the Fleet drone tactician. I think however that this should not just be a role, but also requires you to setup your ship for this role. For a long time I've annoyed myself for the advanced drone interfacing function. You do not fit the module that needs this skill on a carrier if you're serious and Battleships cant use them either. Therefore the use for this rank 12 skill kind of escapes me.
However, the fleet drone tactician has a use for it if you make it a prerequisite :(! I would add a leadership skill which allows you to install Fleet Drone Tactician modules. These Fleet Drone Tactician modules would fit only on specific ships, namely (Fleet command ships or a new hull?) and carriers + motherships + titans. The skill would also need advanced drone interfacing to lvl (4?) as prerequisite. These Fleet Drone Tactician modules allow you to take control of drones as "lvl 1: your squad, lvl3 your wing, lvl 5 your fleet" with 10 people per level per installed Fleet Drone Tactician module. (maxed at 5 installed Fleet Drone Tactician modules (1 per level in Fleet Drone Commandships?), as a fleet cannot be larger than 250 to begin with)
Furthermore, as these Specialised Fleet Drone Tactician ships can use Fleet Drone Tactician modules, they will now also be able to fit Drone Control Units on a sub-capital class hull.
I'd say this, combined with a variation of the original idea, have merit. I agree that target priorities for drones would be nice. I understand the viewpoint of the poster who made the sarcastic remarks about something similar for guns, however guns don't work like drones. For starters, there's no rigs to boost non-sentry damage, and there's no Drone related implants.
1: Skill gives 2 targets per level, max of 10 at L5. Sounds good. 2: Can prioritize based on hull/number, good. 3: I disagree with the ewar setting personally. That's getting just a little too fine-detailed on the settings. At that point you're almost programming your drones with an AI subroutine. No. 4: Tactical Drone Reconfiguration Module (Fleet Drone Tacticion Module): This, and the pre-requisite skills, could be the key to giving Motherships their own unique role. Carriers can launch and assign fighters, but Motherships can control the drones of the fleet. Would make them unique. Simply adjust the drone control link, which allows an extra drone per level, to instead let the Mothership control up to 5 drones assigned to it. 5 of these, and the Tactical Module (functions similar to Triage, however it gives bonuses to drones such as speed, hitpoints, etc. Possibly damage, a bit iffy there.) and the Mom can now control 25 drones from the fleet, and assign target priorities and a few sub-behaviors for groups.
#4 is a combination of the OP and the quote, and my thoughts on how to help balance this idea while giving a unique role to the Mothership, instead of it being just a Carrier Mark 2. Obviously Leadership, Advanced Drone Control, and possibly a new skill would be required for #4, but that's not a big stretch.
I support the premise of the ideas, but there definitely needs to be more discussion on the exact details and numbers, as well as how the proposal would effect game balance.
|

Bfoster
The Python Cartel. The Jerk Cartel
|
Posted - 2010.01.18 17:41:00 -
[63]
This is needed! ------------
My Killboard- The Jerk Cartel |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2010.01.18 22:17:00 -
[64]
Originally by: Magnus Orin Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
Who doesn't watch TV while running missions?
Seriously though, have you heard of the DARPA Challenge? Yet the uber robots of the future have only 4 commands? Plus, they will happily orbit their command ship without defending it (but can be told to defend someone else in a fleet)? LOL @ the poor Gallente pilots and their nonfunctional tools of war.
Fix Local |

Nathair Nimheil
Gaidhlig Technology
|
Posted - 2010.01.18 23:17:00 -
[65]
The sooner, the better.
|

Magnus Orin
Minmatar United Systems Navy Zenith Affinity
|
Posted - 2010.01.18 23:29:00 -
[66]
Originally by: Bagehi
Originally by: Magnus Orin Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
Who doesn't watch TV while running missions?
Seriously though, have you heard of the DARPA Challenge? Yet the uber robots of the future have only 4 commands? Plus, they will happily orbit their command ship without defending it (but can be told to defend someone else in a fleet)? LOL @ the poor Gallente pilots and their nonfunctional tools of war.
Drones should not be fire and forget.
|

dronefish
|
Posted - 2010.01.19 12:18:00 -
[67]
Sounds like fun.
|

Lord FunkyMunky
|
Posted - 2010.01.22 18:09:00 -
[68]
AWESOME IDEA, could all be added to the contextual right click under a Drones> menu would totally rock!
Drones defintily need some control love.
|

Pasus Nauran
Amarr
|
Posted - 2010.01.22 20:18:00 -
[69]
Originally by: Magnus Orin Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
I have to agree with Magnus here. As much as I love my drones having a Domi pilot on a second account, I see too much automation capable by the OP's ideas. The mining idea presented screams 'legalized mining botters' to me.
I would like to see the Drone window improved to relay better information (such as drone damage while in bay), and key commands for drone-related functions like launching, but I can't support this.
Not supported.
|

Magenta Shine
|
Posted - 2010.01.26 01:18:00 -
[70]
Splendid idea! :)
Fully supported.
|

Dalaryn
The Scope
|
Posted - 2010.01.26 08:08:00 -
[71]
As a self proclaimed Drone ***** I fully support these ideas!
|

Reverend Book
|
Posted - 2010.01.26 20:02:00 -
[72]
I support the idea of an improved Drone Interface in general. I think that the OP has a good vision and has clearly thought out the utility of what he is proposing.
I think the few naysayers in this post also raise some good points too. I am a Dominix pilot and I can fully appreciate the abuse which could be perpetrated by AFK missioning if these changes were executed.
I would appreciate seeing something like this in the general settings menu, as a few more choices beyond what is already there. I would also like to see those settings given a prioritization function so that you could say ahead of time whether an optimal range target, a frigate, or an EWAR ship is the first thing that your drones go after. There are options there already, and if CCP could get the drones we have to adhere to those commands without going rogue like they do, it would be a huge improvement.
I *DO* very much support the idea of an "ignore" command that could be applied to PVP Intys or spawn triggers. I swear that drones now are scripted to target these things preferentially just to make drone pilots suffer for being drone pilots.
|

Ghrey Koroth
|
Posted - 2010.02.09 10:08:00 -
[73]
Edited by: Ghrey Koroth on 09/02/2010 10:09:49 /signed and spreading the word! This looks solid!!!
|

Kaja La'Mar
Caldari Project Stealth Squad Majesta Empire
|
Posted - 2010.02.09 10:50:00 -
[74]
If You do this , I need the AUTO TARGETER upgraded with following stats
Shot everything that is Red Shot Evererything that is Neut Target everything that is Blue Only Shoot at Frig size Vessels Only Shoot at Cruser Size Vessels Only Shoot at BS Size Vessels Only target Targets that Broadcast shield or Whatever At Max lvl and with AUTO TARGETER II: AUTO Activate Guns This make PvP much more Easier 
|

Maxsim Goratiev
Imperial Tau Syndicate
|
Posted - 2010.02.09 11:06:00 -
[75]
Edited by: Maxsim Goratiev on 09/02/2010 11:06:41 i would like a CSM member to comment on this if possible please. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |

Imiarr Timshae
Caldari Funny Men In Funny Hats
|
Posted - 2010.02.09 18:01:00 -
[76]
Okay. I didn't want to reply to this past my first and second posts because this counts as an "Unsupported" post. Damn forum mechanics.
Here are my blanket responces.
"OMG OMG LET MY GUNS DO THIS I WANT TO SHOOT WITHOUT DOING ANYTHING".
1. In 95% of vessels, drones are secondary weapons. 2. Drones are robotic automatons. Hence they can be programmed to do this stuff. 3. Your guns cannot get you GANKED, except in circumstances of PILOT ERROR. If I am in a mission with my drones out and a player comes in and attacks me, and my drones hit him ONCE (without having been told to do so), that player's corporation can now kill me totally avoiding the logic that a player's actions should render him vulnerable to engagement.
"OMFG AFK MINING BOTS ZOMG"
1. This changes nothing. Warp in, sequence 10 targets for drones only, go afk is identical to, warp in, lock 5 roids, send one drone on each. If my proposal is implemented, afkers would have to come back in what, 18 hours instead of 9? How long does it take drones to chew through 5 roids or 10 roids? The difference means nothing. 2. Anyone who is mining in a ship with 5 drones = small cargo bay, or you are in an orca. Changes nothing.
"DRONES SHOULD NOT BE FIRE AND FORGET ZOMG"
1. They already ARE. All missions available in high sec can be tanked if you do it right. Warp in, pop the spawn triggers, launch drones, go afk. This proposal merely refines drones within bounds a that A. Prevent mechanics allowing players to gain kill rights on an afk pilot and B. Are logical in relation to current drone operation and ingame RP technology.
"OMFG THIS WOULD MAKE DRONES INBALANCED"
1. Maximum drone dps (not inc rigs) = 475. That's 5 heavies. Currently four sub-capital ships ingame can handle that. Dominix hull, Rattlesnake, Ishtar and Gila. You can get 971dps off a maelstrom. 2. Drones have disadvantages too, flight times (optimal ranges for sentries), their ability to be destroyed without damage to the parent vessel.
Overall this proposal adds functionality and does not imbalance drones, it is logical and believable within ingame roleplay technology and overall just makes drones easier to use and more fun.
Post will be updated with the next batch of "Omfg drones are too powerful" or "Zomg I don't want to lock targets" people. Cheers for the support everyone! -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
|

Sep'Shoni
Carpe Diem inc. Celestial Shadows
|
Posted - 2010.02.09 19:44:00 -
[77]
Many good ideas in this one. Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |

Jin Nib
Resplendent Knives
|
Posted - 2010.02.11 04:14:00 -
[78]
Very nice.
Supported. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
|

Lykouleon
Trust Doesn't Rust Ushra'Khan
|
Posted - 2010.02.11 18:36:00 -
[79]
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
|

crimson fire
|
Posted - 2010.02.14 11:41:00 -
[80]
+
|

Phaedra Stargazer
Rising Sun Inc.
|
Posted - 2010.03.12 14:07:00 -
[81]
Yep, I'm all for this. |

Chirjo Durruti
Gallente
|
Posted - 2010.03.12 14:34:00 -
[82]
Sounds boring and ripe for AFK mission running/mining. And i wouldn't know where to put another list on my already cluttered combat interface @1024 resolution. In a difficult combat where the situation changes constantly it wouldn't be of much help anyways.
NOT supported in this form.
|

Chirjo Durruti
Gallente
|
Posted - 2010.03.12 14:54:00 -
[83]
Originally by: Dav Varan
Do you need target locks on your targets before you can assign the order to kill them ? If no then your idea is way overpowered.
Drones set to aggressive stance will attack any reds near them even if they're not targeted, so this possibility basically already exists. Though you can't control which red they'll attack. But getting an AB/MWD on, closing in on target and launching drones should have the same effect.
Originally by: Bagehi Plus, they will happily orbit their command ship without defending it (but can be told to defend someone else in a fleet)? LOL @ the poor Gallente pilots and their nonfunctional tools of war.
Guess that's what to expect from a Caldari rocket launcher. Again, aggressive stance is the key.
|

Jerid Verges
|
Posted - 2010.03.13 05:50:00 -
[84]
Plzplzplzplzplzplzplzplzplzplz
Eventually I would like more drone modules too.
|

Galstab McGee
|
Posted - 2010.03.13 05:58:00 -
[85]
Only thing I need is an option to restrict drones to locked targets. Nothing like being surrounded by frigs scramming me while my light drone keep trying to go kill a BC after being redirected to the frigs for the 10th time.
Also seeing drone damage in drone bay. If these 2 things were implemented, I'd be content.
|

OwlManAtt
Dreddit
|
Posted - 2010.03.13 07:26:00 -
[86]
I like it.
And please, for the love of god, let me right-click somebody in my overview/fleet and have my drones guard/assist them. Those horrible menus in the drone window...  --- Owl |

Marquis d'Carabas
|
Posted - 2010.03.13 14:20:00 -
[87]
|

Bronn Stormborn
|
Posted - 2010.03.15 12:08:00 -
[88]
|

cBOLTSON
Caldari Shadow Legion. Talos Coalition
|
Posted - 2010.03.16 13:08:00 -
[89]
Im not 100% taken with your exact details on what should happen with drones and specifically drone interfacting/UI.
However I am 100% in aggrement that the drone interfacting menu, as well as the way drones work, does need an update for sure!
So supported. CSM take note of this thread please :)
|

Razipo
|
Posted - 2010.04.03 18:27:00 -
[90]
Love it
|
| |
|
| Pages: 1 2 [3] 4 5 :: one page |
| First page | Previous page | Next page | Last page |