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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.12.28 20:44:00 -
[1]
Edited by: Imiarr Timshae on 28/12/2009 21:02:38 Drones in general are in need of a serious overhaul regarding their AI and general user friendliness. Almost all ships in New Eden are drone-capable, so lets give them some love!
Drone Tactical Interface
This is a UI/AI improvement that I believe would add a degree of depth and functionality to drones. The Drone Tactical Interface (DTI) is an overview box (screenshot below.)
"Target Priority" and then a number, 1 to 10. In sequence, 1 being the highest priority and 10 being the lowest, your drones will aggress these targets. 1, 2, 3, and so on. Once a target has been destroyed, the numbers refresh and 2 becomes 1 and so forth, allowing a tenth target to be added and given Target Priority 10.
"Ignore" The target will not be attacked by drones under any circumstance.
PvE Functionality : A drone user may warp into a mission, lock the spawn trigger for the next wave, add it to the DTI and then select "Ignore". This NPC will now not be aggressed by drones under any circumstances.
PvP Functionality : A drone user can warp in, lock a variety of targets, add the interceptor going at 12km/s that your drones can never possibly catch, and select "Ignore". Your drones will no longer chase a target they can never hit!
PvE (Mining) Functionality : A miner can target 10 asteroids (With skill listed below at V) and add them to the DTI with sequential Target Priority. The drones will mine the first asteroid, then the second and so forth.
New Skill : "Drone Tactical Interfacing"
Introduction of a new skill : "Drone Tactical Interfacing". Total SP : 256,000. In line with Drones, Drone Navigation and Drone Sharpshooting.
Description : Allows 2 more targets per level to be added to the Drone Tactical interface.
New Fleet Functionality
In the right click drop down on drones in space, new option will be "Allow Tactical Drone Fleet Command". Your Drone Tactical Interface will then mimic that of the Fleet Drone Tactican, allowing you to have a DTI that does not require you to lock the targets within it.
PvE Functionality : Large gangs running complexes can have drones assigned by a single person with single settings all attacking the same target, easy.
PvP Functionality : Actual, decent organisation for large fleet fights of drones. Plus it's pretty damn simple.
New Fleet Role : Fleet Drone Tactician
This role allows a player to fufill the role listed above.
New Drone Settings
These settings are made available via the drop down on your Drone Tactical Interface. New drone setting screen is here, at the bottom of the screenshot : Linkage
Drone Range Settings :
"Engage Close Range" - Drones will attack the closest object first, and move outwards.
"Engage Long Range" - Drones will attack the furthest object first, and move inwards.
"Engage Optimal First" - Drones engage targets around their optimal ranges first. (Sentries, does nothing for non-sentry drones.)
"Engage Any" - Drones will not prefer any distance.
Drone Aggression Settings :
"Engage EWAR Vessels" - Drones will wipe out vessels performing EWAR first.
"Ignore Player Vessels" - Drones will not, under any circumstance, engage player vessels.
"Ignore NPC Vessels" - Drones will not, under any circumstances, engage NPC's.
PvE Functionality : Allows drone users to actually set what they want their drones to do! Also prevents the destruction of players whom are unfortunate enough for their drons to autoaggro a player attacker.
PvP Functionality : Ever been in a fleet fight and your drones go after the NPC's who have spawned on a gate? Also : Allows easy destruction of EWAR vessels when coupled with the fleet functionality.
Overall
I think this would make drones better for everyone, woo!  -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
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Imiarr Timshae
Funny Men In Funny Hats
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Posted - 2009.12.28 20:50:00 -
[2]
Supporting my own thread.
Also : Forgive ****ty editing skills, picture quality and spelling mistakes. Hit the character limit. -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
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Alien King
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Posted - 2009.12.28 20:52:00 -
[3]
I love this idea! Would make missions/mining way more intresting pvp easier Plexing just nice so Go do IET!
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Swren1
Infinite Covenant Looney Toons.
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Posted - 2009.12.28 20:55:00 -
[4]
Edited by: Swren1 on 28/12/2009 20:57:31 I support the above
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Futuristic Eagle
League of Gentlemen Systematic-Chaos
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Posted - 2009.12.28 20:57:00 -
[5]
Although I can imagine the person in fleet controlling all the drones dying, and then half the fleet forgetting about their drones for the rest of the fight, any upgrade to drone functionality gets support from me.
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Anura Mai
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Posted - 2009.12.28 21:01:00 -
[6]
Edited by: Anura Mai on 28/12/2009 21:02:02 /signed
Theres no disputing the drone interface badly needs an update.
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Galdethi
TARDZ
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Posted - 2009.12.28 21:10:00 -
[7]
Awesome idea, just what drones need.
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Tetra Kinorb
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Posted - 2009.12.28 21:13:00 -
[8]
Edited by: Tetra Kinorb on 28/12/2009 21:13:47 I Too support the above idea
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Jing Chun
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Posted - 2009.12.28 21:20:00 -
[9]
fully support this idea, this would make drones much more fun n easier to keep a track of wth they are doing, rather than have them start attacking random stuff. like your ideas.
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JaseNZ
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Posted - 2009.12.28 21:42:00 -
[10]
Awesome work on the screenshots and shopping 
This idea is awesome!
Fully supported.
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Novesta
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Posted - 2009.12.29 07:29:00 -
[11]
Edited by: Novesta on 29/12/2009 07:29:44 Sounds pretty well thought out. I doubt the mining section will be implemented however as that might help afk miners, and I dont think they want to do that. The combat section sounds great though =) |

Jack Coutu
Duty.
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Posted - 2009.12.29 07:31:00 -
[12]
This really needs to happen.
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Nikki Nightingale
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Posted - 2009.12.29 07:48:00 -
[13]
Hear hear!
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Tobin Shalim
Eclipse Industrials Quantum Forge
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Posted - 2009.12.29 07:50:00 -
[14]
Out of many ideas I have come across in this game, none of them have ever gotten my support.
This has. -----
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
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Voddick
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Posted - 2009.12.29 08:05:00 -
[15]
Very good idea, well documented proposal.
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T'san Manaan
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Posted - 2009.12.29 12:08:00 -
[16]
supported as long as it has a GUI, the right click menu is to cluttered as it is.
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Vex Style
Eclipse Industrials Quantum Forge
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Posted - 2009.12.29 17:01:00 -
[17]
I like it
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Carlo Curiosus
Science and Trade Institute
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Posted - 2009.12.29 18:34:00 -
[18]
I think this would add some very useful functionality.
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jos wijnants
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Posted - 2009.12.30 01:52:00 -
[19]
ofcourse
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Nico Terces
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Posted - 2009.12.30 11:59:00 -
[20]
Supported!
You forgot a few small things, like being able to prioritise shipclasses. For example: Attack all frigates first, then all cruisers, then all battleships. Eve already attempts this, but just as drones that are setup to focus fire will all run away in different directions, they also pick targets at sort of random.
Furthermore I really love your idea about the Fleet drone tactician. I think however that this should not just be a role, but also requires you to setup your ship for this role. For a long time I've annoyed myself for the advanced drone interfacing function. You do not fit the module that needs this skill on a carrier if you're serious and Battleships cant use them either. Therefore the use for this rank 12 skill kind of escapes me.
However, the fleet drone tactician has a use for it if you make it a prerequisite :(! I would add a leadership skill which allows you to install Fleet Drone Tactician modules. These Fleet Drone Tactician modules would fit only on specific ships, namely (Fleet command ships or a new hull?) and carriers + motherships + titans. The skill would also need advanced drone interfacing to lvl (4?) as prerequisite. These Fleet Drone Tactician modules allow you to take control of drones as "lvl 1: your squad, lvl3 your wing, lvl 5 your fleet" with 10 people per level per installed Fleet Drone Tactician module. (maxed at 5 installed Fleet Drone Tactician modules (1 per level in Fleet Drone Commandships?), as a fleet cannot be larger than 250 to begin with)
Furthermore, as these Specialised Fleet Drone Tactician ships can use Fleet Drone Tactician modules, they will now also be able to fit Drone Control Units on a sub-capital class hull.
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Ban Doga
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Posted - 2009.12.30 18:24:00 -
[21]
IMO there are some details that need to be specified but overall I think this is a very good proposal. Probably a little bit too big to be implemented in one expansion but who knows... 
Those details...
Which setting is stronger - Target Priority or Drone Settings? "Engage EWAR Vessels First" and a normal BS as target prio 1 - which will be attacked first?
What is the target priority of targets not added to the DTI? Will all targets in the DTI be destroyed first and then all remaining targets? Or do targets have a default priority of e.g. 5? This would allow to instruct drones to attack certain targets last without having to specify the complete order. (Threading models usually work this way)
But as I said above: those are mere details.
Great effort on sharing what you had in mind. The screenshot really gives a good idea how this could be...
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Dangphool
Tiny Fleet
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Posted - 2009.12.31 01:44:00 -
[22]
This has brought a tear of joy to my eye. I also like the details/refinements mentioned by two of the earlier replies. Will ccp listen? That is the million-dollar question.
I can't see the button for two thumbs up?
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Klyria
Agent-Orange
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Posted - 2009.12.31 18:43:00 -
[23]
Single best drone overhaul proposal I have ever seen.
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thecakeisalie001
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Posted - 2009.12.31 18:50:00 -
[24]
nice!
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Gabriel Karade
Nulli-Secundus
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Posted - 2009.12.31 19:27:00 -
[25]
Good lord! Sir, that is a brilliant idea 
Would the drone aggression settings possibly include going after other drones? --------------
Video - 'War-Machine' |

Seth Ruin
Ominous Corp Cult of War
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Posted - 2009.12.31 19:34:00 -
[26]
I'm not sure I like this proposal quite as it is But I agree, prioritizing targets (and ignoring targets) would be hugely beneficial to drone users.
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OzDeaDMeaT
The Goodies
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Posted - 2010.01.02 06:15:00 -
[27]
I like the idea but i would also like an attack priority for drones aswell. IE no point having ogre 2's try and chase down an interceptor. Something like Ignore frigates, ignore cruisers type thing. Id also like there to be a way to set the range the drones orbit the target as well. closer for more DPS but can be smartbombed, further away reduced damage but smartbombs ineffective.
Eve-au.com News Reporter |

Fantom Lancer
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Posted - 2010.01.02 09:17:00 -
[28]
signed
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steave435
Sniggerdly Pandemic Legion
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Posted - 2010.01.02 09:32:00 -
[29]
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Aenemah
Nocturne Rouge
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Posted - 2010.01.02 18:44:00 -
[30]
/signed We drones user need it, vs Rats and Players both. _ Veni, Vidi, Warpi. I came, I saw, I warped the hell out... |

Pasus Nauran
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Posted - 2010.01.02 22:14:00 -
[31]
Great idea!
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Mark Foley
Funny Men In Funny Hats
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Posted - 2010.01.04 07:49:00 -
[32]
Supported like a *****
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Battleangel Libby
Stellar Solutions Factory
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Posted - 2010.01.04 14:46:00 -
[33]
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Ogogov
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Posted - 2010.01.04 18:52:00 -
[34]
I like this, it seems like a nice simple solution to getting greater control over your drones (although I'd still like a whole Drone AI module where I could write whole programs for them)
But realistically, this has my support.
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James Tritanius
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Posted - 2010.01.05 02:31:00 -
[35]
This will be a very nice addition!
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Just Buch
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Posted - 2010.01.05 12:13:00 -
[36]
Edited by: Just Buch on 05/01/2010 12:15:15 Excellent and well explained ideas, they have my support!
I would however contribute with one small idea about implementing "Target priority": - have assign/unassign to target priority queue hotkeys: select target in overview and press a assign key, it goes in target queue on first available place - up/down arrow buttons on (drone) tactical interface so when you select one target, you can move it up/down to change place (priority) in target queue.
Someone may have objection to idea based on assumption about boosting afk missioning, but it is not true, you can't put target from spawn wave that hasn't spawned yet.
Someone may object that it would give drones advantage in lag situations, like large fleet fights, when targeting and activation weapons is not easy. This would be very jealous, since its hard to launch drones anyway in lag, but once they are launched and assigned target queue they would be useful, thus giving balance.
As of fleet drone commander, drone control range has to be somehow disregarded, possibly by assigning all drones to commander (needs new number of assigned drones skill). Also I think that commander is better at squad level, since drones may be dispersed over large area. In case of fleet op area, drones would need to travel a lot.
I think for start its best to implement it only for fighters,and only for fighters on the same grid. That would give something to carriers and moms.
But great idea! I'm actually smiling while typing this, as opposed to my otherwise stone face of deprived drone user :)
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CombatSmurf
Digital assassins
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Posted - 2010.01.06 01:40:00 -
[37]
o_O-b
Very impressed.
/////
Whats the similarity between having sex in a canoe and drinking american beer?
Its ****ing close to water. |

Darth Jagon
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Posted - 2010.01.06 22:06:00 -
[38]
Awesome.
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Suboran
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.01.06 22:21:00 -
[39]
/signed, but allow drones to be reconected if you warp back in within 5 minutes and say 75km range. |

Nessa Aldeen
tr0pa de elite Triumvirate.
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Posted - 2010.01.09 12:25:00 -
[40]
tldr.. but he paid me isk to support .. so two thumbs up
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Eryona Ragnarsdottir
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Posted - 2010.01.09 13:40:00 -
[41]
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StarXaker
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Posted - 2010.01.12 19:03:00 -
[42]
Edited by: StarXaker on 12/01/2010 19:03:11 Good idea...
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MecoTo
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Posted - 2010.01.12 19:10:00 -
[43]
Nice idea, hope it gets done :P
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Hentai Angel
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Posted - 2010.01.12 19:21:00 -
[44]
/signed
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Pizi
|
Posted - 2010.01.13 05:29:00 -
[45]
great idea _______________________________________________ Mining Crystal II BPC Pricelist EVEpedia[Deutsch]
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Syberbolt8
Mercurialis Inc. Wildly Inappropriate.
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Posted - 2010.01.13 05:48:00 -
[46]
Aside from allowing the tactical drone fleet commander or what have you, I like this idea. I think having one person control all of a fleets drones could be to over powered, However, there is assist, so maybe CCP wouldn't think so.
Overall a very sound idea, well written.
/signed The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Fernous
Section Eight LLC
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Posted - 2010.01.13 07:04:00 -
[47]
Pure Awesomesauce 
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Greygal
Sephray Industries
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Posted - 2010.01.13 10:01:00 -
[48]
incredibly well thought out ... anything to improve the current drone interface is supported by me! I particularly like the idea of the fleet drone tactician :) That's what I want to be when I grow up! :)
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Sadaris
Smegnet Incorporated Libertas Fidelitas
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Posted - 2010.01.13 10:01:00 -
[49]
Edited by: Sadaris on 13/01/2010 10:01:10 As a Domi Ishkur ishtar curse and pilgrim pilot i support this
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Pharon Reichter
The Fallen Angels Unit
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Posted - 2010.01.13 10:27:00 -
[50]
Edited by: Pharon Reichter on 13/01/2010 10:28:38 not supported.
yes and i want a queue feature on my guns also, so i'll select the first 5 targets they will shoot , also autotarget and autoshoot EWAR users.
Maybe also an iwin button that will autotarget and autoshoot whoever is in OPTIMAL range. And why not to be able to asign my guns to the GUN COMMANDER ( a new role btw ) so he can shoot instead of me. </irony -off>
Drones are not perfect but nothing is. But in any case what you are asking for is too much. Any pilot is actually in touch with their systems , you are asking basically for a fire and forget ( be afk ) weapon .... erm it's not gonna happen.
Btw your request puts more strain on server dronewise , and drones are already worse enemies lag-wise. So even for this reason alone it's unsupported.
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Tyr Aeron
E.A.D Alliance Omega Vector
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Posted - 2010.01.13 10:39:00 -
[51]
WOOT! Love it!
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Sokratesz
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Posted - 2010.01.13 21:33:00 -
[52]
I'm impressed with the amount of thought you put into it, but am wary what CCP will say about it.
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Taos Marz
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Posted - 2010.01.14 01:45:00 -
[53]
woot
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Rahil Luminare
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Posted - 2010.01.14 04:12:00 -
[54]
Yes plz
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William Kitani
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Posted - 2010.01.14 11:37:00 -
[55]
Yay... Exactly the type of stuff I wanted to suggest :) Fully supported.
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Dariah Stardweller
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Posted - 2010.01.14 11:42:00 -
[56]
Very much needed, drones need such a gigantic amount of love compared to other weapons systems it's unreal....
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Mike Voidstar
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Posted - 2010.01.14 12:51:00 -
[57]
I'm a simple guy.
I don't know about adding most of this proposal, though there is no doubt at all that changes are needed. check out this thread for a long standing list of proposals, most of which are better than this:
Say Hello To My Little Friends
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Dav Varan
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Posted - 2010.01.14 14:30:00 -
[58]
This sounds like a great way of sidestepping jammers/damps lock time etc.
Do you need target locks on your targets before you can assign the order to kill them ? If no then your idea is way overpowered. If yes what happens when you get jammed/damped out of range , do you lose all the assignment numbers ?
Engaging targets of choice should only be possible if you have a target lock.
Some of the other stuff like , closest-first , furtherst first seems reasonable.
But attack ECM boats first is most definateely not ok. You have just givin drone boats the ability to kill ewar boats even if those ewar boats get effictive jams/damps on you.
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bearseemon
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Posted - 2010.01.15 22:43:00 -
[59]
i support this thouroughly as it would be a good inprovement to the game
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Fire5
BROTHERHOOD OF SPARTA
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Posted - 2010.01.15 22:46:00 -
[60]
love it 
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.01.15 23:40:00 -
[61]
Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
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Xul Daethreen
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Posted - 2010.01.16 10:52:00 -
[62]
Originally by: Nico Terces Supported!
You forgot a few small things, like being able to prioritise shipclasses. For example: Attack all frigates first, then all cruisers, then all battleships. Eve already attempts this, but just as drones that are setup to focus fire will all run away in different directions, they also pick targets at sort of random.
Furthermore I really love your idea about the Fleet drone tactician. I think however that this should not just be a role, but also requires you to setup your ship for this role. For a long time I've annoyed myself for the advanced drone interfacing function. You do not fit the module that needs this skill on a carrier if you're serious and Battleships cant use them either. Therefore the use for this rank 12 skill kind of escapes me.
However, the fleet drone tactician has a use for it if you make it a prerequisite :(! I would add a leadership skill which allows you to install Fleet Drone Tactician modules. These Fleet Drone Tactician modules would fit only on specific ships, namely (Fleet command ships or a new hull?) and carriers + motherships + titans. The skill would also need advanced drone interfacing to lvl (4?) as prerequisite. These Fleet Drone Tactician modules allow you to take control of drones as "lvl 1: your squad, lvl3 your wing, lvl 5 your fleet" with 10 people per level per installed Fleet Drone Tactician module. (maxed at 5 installed Fleet Drone Tactician modules (1 per level in Fleet Drone Commandships?), as a fleet cannot be larger than 250 to begin with)
Furthermore, as these Specialised Fleet Drone Tactician ships can use Fleet Drone Tactician modules, they will now also be able to fit Drone Control Units on a sub-capital class hull.
I'd say this, combined with a variation of the original idea, have merit. I agree that target priorities for drones would be nice. I understand the viewpoint of the poster who made the sarcastic remarks about something similar for guns, however guns don't work like drones. For starters, there's no rigs to boost non-sentry damage, and there's no Drone related implants.
1: Skill gives 2 targets per level, max of 10 at L5. Sounds good. 2: Can prioritize based on hull/number, good. 3: I disagree with the ewar setting personally. That's getting just a little too fine-detailed on the settings. At that point you're almost programming your drones with an AI subroutine. No. 4: Tactical Drone Reconfiguration Module (Fleet Drone Tacticion Module): This, and the pre-requisite skills, could be the key to giving Motherships their own unique role. Carriers can launch and assign fighters, but Motherships can control the drones of the fleet. Would make them unique. Simply adjust the drone control link, which allows an extra drone per level, to instead let the Mothership control up to 5 drones assigned to it. 5 of these, and the Tactical Module (functions similar to Triage, however it gives bonuses to drones such as speed, hitpoints, etc. Possibly damage, a bit iffy there.) and the Mom can now control 25 drones from the fleet, and assign target priorities and a few sub-behaviors for groups.
#4 is a combination of the OP and the quote, and my thoughts on how to help balance this idea while giving a unique role to the Mothership, instead of it being just a Carrier Mark 2. Obviously Leadership, Advanced Drone Control, and possibly a new skill would be required for #4, but that's not a big stretch.
I support the premise of the ideas, but there definitely needs to be more discussion on the exact details and numbers, as well as how the proposal would effect game balance.
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Bfoster
The Python Cartel. The Jerk Cartel
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Posted - 2010.01.18 17:41:00 -
[63]
This is needed! ------------
My Killboard- The Jerk Cartel |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2010.01.18 22:17:00 -
[64]
Originally by: Magnus Orin Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
Who doesn't watch TV while running missions?
Seriously though, have you heard of the DARPA Challenge? Yet the uber robots of the future have only 4 commands? Plus, they will happily orbit their command ship without defending it (but can be told to defend someone else in a fleet)? LOL @ the poor Gallente pilots and their nonfunctional tools of war.
Fix Local |

Nathair Nimheil
Gaidhlig Technology
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Posted - 2010.01.18 23:17:00 -
[65]
The sooner, the better.
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.01.18 23:29:00 -
[66]
Originally by: Bagehi
Originally by: Magnus Orin Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
Who doesn't watch TV while running missions?
Seriously though, have you heard of the DARPA Challenge? Yet the uber robots of the future have only 4 commands? Plus, they will happily orbit their command ship without defending it (but can be told to defend someone else in a fleet)? LOL @ the poor Gallente pilots and their nonfunctional tools of war.
Drones should not be fire and forget.
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dronefish
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Posted - 2010.01.19 12:18:00 -
[67]
Sounds like fun.
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Lord FunkyMunky
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Posted - 2010.01.22 18:09:00 -
[68]
AWESOME IDEA, could all be added to the contextual right click under a Drones> menu would totally rock!
Drones defintily need some control love.
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Pasus Nauran
Amarr
|
Posted - 2010.01.22 20:18:00 -
[69]
Originally by: Magnus Orin Edited by: Magnus Orin on 15/01/2010 23:45:41 I know this feature has been flooded with support.
But this is what I see here:
Dominix pilot warps into mission. Gains all aggro. Sets trigger to ignore. Sets drone target priority. Then goes and watches TV while his drones complete the wave more efficiently than afk mission running has ever been.
Sorry, I'm all for the betterment of the drone interface (although tbh, I've never had any major problems with it except maybe the ability to control-click target a drone from the drone UI), but there is no reason that drones should have any more AI functions than simply shoot what I tell them to, one target at a time.
I honestly cannot see why anyone should need more than the following three commands which already exist: Engage selected target; return and orbit; return to drone bay.
Not supported.
I have to agree with Magnus here. As much as I love my drones having a Domi pilot on a second account, I see too much automation capable by the OP's ideas. The mining idea presented screams 'legalized mining botters' to me.
I would like to see the Drone window improved to relay better information (such as drone damage while in bay), and key commands for drone-related functions like launching, but I can't support this.
Not supported.
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Magenta Shine
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Posted - 2010.01.26 01:18:00 -
[70]
Splendid idea! :)
Fully supported.
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Dalaryn
The Scope
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Posted - 2010.01.26 08:08:00 -
[71]
As a self proclaimed Drone ***** I fully support these ideas!
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Reverend Book
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Posted - 2010.01.26 20:02:00 -
[72]
I support the idea of an improved Drone Interface in general. I think that the OP has a good vision and has clearly thought out the utility of what he is proposing.
I think the few naysayers in this post also raise some good points too. I am a Dominix pilot and I can fully appreciate the abuse which could be perpetrated by AFK missioning if these changes were executed.
I would appreciate seeing something like this in the general settings menu, as a few more choices beyond what is already there. I would also like to see those settings given a prioritization function so that you could say ahead of time whether an optimal range target, a frigate, or an EWAR ship is the first thing that your drones go after. There are options there already, and if CCP could get the drones we have to adhere to those commands without going rogue like they do, it would be a huge improvement.
I *DO* very much support the idea of an "ignore" command that could be applied to PVP Intys or spawn triggers. I swear that drones now are scripted to target these things preferentially just to make drone pilots suffer for being drone pilots.
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Ghrey Koroth
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Posted - 2010.02.09 10:08:00 -
[73]
Edited by: Ghrey Koroth on 09/02/2010 10:09:49 /signed and spreading the word! This looks solid!!!
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Kaja La'Mar
Caldari Project Stealth Squad Majesta Empire
|
Posted - 2010.02.09 10:50:00 -
[74]
If You do this , I need the AUTO TARGETER upgraded with following stats
Shot everything that is Red Shot Evererything that is Neut Target everything that is Blue Only Shoot at Frig size Vessels Only Shoot at Cruser Size Vessels Only Shoot at BS Size Vessels Only target Targets that Broadcast shield or Whatever At Max lvl and with AUTO TARGETER II: AUTO Activate Guns This make PvP much more Easier 
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.02.09 11:06:00 -
[75]
Edited by: Maxsim Goratiev on 09/02/2010 11:06:41 i would like a CSM member to comment on this if possible please. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |

Imiarr Timshae
Caldari Funny Men In Funny Hats
|
Posted - 2010.02.09 18:01:00 -
[76]
Okay. I didn't want to reply to this past my first and second posts because this counts as an "Unsupported" post. Damn forum mechanics.
Here are my blanket responces.
"OMG OMG LET MY GUNS DO THIS I WANT TO SHOOT WITHOUT DOING ANYTHING".
1. In 95% of vessels, drones are secondary weapons. 2. Drones are robotic automatons. Hence they can be programmed to do this stuff. 3. Your guns cannot get you GANKED, except in circumstances of PILOT ERROR. If I am in a mission with my drones out and a player comes in and attacks me, and my drones hit him ONCE (without having been told to do so), that player's corporation can now kill me totally avoiding the logic that a player's actions should render him vulnerable to engagement.
"OMFG AFK MINING BOTS ZOMG"
1. This changes nothing. Warp in, sequence 10 targets for drones only, go afk is identical to, warp in, lock 5 roids, send one drone on each. If my proposal is implemented, afkers would have to come back in what, 18 hours instead of 9? How long does it take drones to chew through 5 roids or 10 roids? The difference means nothing. 2. Anyone who is mining in a ship with 5 drones = small cargo bay, or you are in an orca. Changes nothing.
"DRONES SHOULD NOT BE FIRE AND FORGET ZOMG"
1. They already ARE. All missions available in high sec can be tanked if you do it right. Warp in, pop the spawn triggers, launch drones, go afk. This proposal merely refines drones within bounds a that A. Prevent mechanics allowing players to gain kill rights on an afk pilot and B. Are logical in relation to current drone operation and ingame RP technology.
"OMFG THIS WOULD MAKE DRONES INBALANCED"
1. Maximum drone dps (not inc rigs) = 475. That's 5 heavies. Currently four sub-capital ships ingame can handle that. Dominix hull, Rattlesnake, Ishtar and Gila. You can get 971dps off a maelstrom. 2. Drones have disadvantages too, flight times (optimal ranges for sentries), their ability to be destroyed without damage to the parent vessel.
Overall this proposal adds functionality and does not imbalance drones, it is logical and believable within ingame roleplay technology and overall just makes drones easier to use and more fun.
Post will be updated with the next batch of "Omfg drones are too powerful" or "Zomg I don't want to lock targets" people. Cheers for the support everyone! -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
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Sep'Shoni
Carpe Diem inc. Celestial Shadows
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Posted - 2010.02.09 19:44:00 -
[77]
Many good ideas in this one. Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |

Jin Nib
Resplendent Knives
|
Posted - 2010.02.11 04:14:00 -
[78]
Very nice.
Supported. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.02.11 18:36:00 -
[79]
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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crimson fire
|
Posted - 2010.02.14 11:41:00 -
[80]
+
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Phaedra Stargazer
Rising Sun Inc.
|
Posted - 2010.03.12 14:07:00 -
[81]
Yep, I'm all for this. |

Chirjo Durruti
Gallente
|
Posted - 2010.03.12 14:34:00 -
[82]
Sounds boring and ripe for AFK mission running/mining. And i wouldn't know where to put another list on my already cluttered combat interface @1024 resolution. In a difficult combat where the situation changes constantly it wouldn't be of much help anyways.
NOT supported in this form.
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Chirjo Durruti
Gallente
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Posted - 2010.03.12 14:54:00 -
[83]
Originally by: Dav Varan
Do you need target locks on your targets before you can assign the order to kill them ? If no then your idea is way overpowered.
Drones set to aggressive stance will attack any reds near them even if they're not targeted, so this possibility basically already exists. Though you can't control which red they'll attack. But getting an AB/MWD on, closing in on target and launching drones should have the same effect.
Originally by: Bagehi Plus, they will happily orbit their command ship without defending it (but can be told to defend someone else in a fleet)? LOL @ the poor Gallente pilots and their nonfunctional tools of war.
Guess that's what to expect from a Caldari rocket launcher. Again, aggressive stance is the key.
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Jerid Verges
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Posted - 2010.03.13 05:50:00 -
[84]
Plzplzplzplzplzplzplzplzplzplz
Eventually I would like more drone modules too.
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Galstab McGee
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Posted - 2010.03.13 05:58:00 -
[85]
Only thing I need is an option to restrict drones to locked targets. Nothing like being surrounded by frigs scramming me while my light drone keep trying to go kill a BC after being redirected to the frigs for the 10th time.
Also seeing drone damage in drone bay. If these 2 things were implemented, I'd be content.
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OwlManAtt
Dreddit
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Posted - 2010.03.13 07:26:00 -
[86]
I like it.
And please, for the love of god, let me right-click somebody in my overview/fleet and have my drones guard/assist them. Those horrible menus in the drone window...  --- Owl |

Marquis d'Carabas
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Posted - 2010.03.13 14:20:00 -
[87]
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Bronn Stormborn
|
Posted - 2010.03.15 12:08:00 -
[88]
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cBOLTSON
Caldari Shadow Legion. Talos Coalition
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Posted - 2010.03.16 13:08:00 -
[89]
Im not 100% taken with your exact details on what should happen with drones and specifically drone interfacting/UI.
However I am 100% in aggrement that the drone interfacting menu, as well as the way drones work, does need an update for sure!
So supported. CSM take note of this thread please :)
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Razipo
|
Posted - 2010.04.03 18:27:00 -
[90]
Love it
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Dethmourne Silvermane
SRS Industries SRS.
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Posted - 2010.04.03 20:05:00 -
[91]
/signed.
Regarding high-sec mining:
Originally by: AmarrettoDiAmarr 3-4 million ISK/hr is perhaps .15 0r .20 US$/hr; not quite prison wages and you are around less honest people.
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The AsteroidDrainer
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Posted - 2010.04.04 17:35:00 -
[92]
great idea I hate it when my ogres chase a frig and my hobs try to kill a bs
 |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.04 18:28:00 -
[93]
/sign
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Hra Neuvosto
The 8th Order
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Posted - 2010.04.29 19:55:00 -
[94]
Yes
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Lanu
0utbreak
|
Posted - 2010.04.29 20:22:00 -
[95]
More drone commands are win |

Boraf Flux
|
Posted - 2010.04.30 10:04:00 -
[96]
Can't happen to soon.
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Guntori
|
Posted - 2010.05.09 13:33:00 -
[97]
I support this  Would love to see more drone interaction possibilities.
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Helmh0ltz
Blue is the New Red
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Posted - 2010.05.09 13:48:00 -
[98]
Uh, yeah.
To all the naysayers, implement this first then tweak it later. It can't be any worse than what we have now. ====== Your signature is freakishly huge for this forum. Please resize according to the forum rules, thanks. Shadow. |

Marogian
Black Aces AAA Citizens
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Posted - 2010.05.09 14:02:00 -
[99]
gets my vote as a carrier and SC pilot would also love to see drones auto atk with out u having to tell them to each time they take a target out Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

T'Amber
www.shipsofeve.com
|
Posted - 2010.05.09 16:39:00 -
[100]
Imiarr Timshae for CSM FIVE! And if not, you can be my drone advisor X)
-T'amber
POLITICS:SIMULATORÖ
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Resha Tsvort
|
Posted - 2010.05.09 18:56:00 -
[101]
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He dares
Caldari Silexx
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Posted - 2010.05.13 16:41:00 -
[102]
I support this whole heartedly
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Jag Kara
United Investment
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Posted - 2010.05.13 19:19:00 -
[103]
In Soviet Russia, carebears gank YOU! |

Rachel McTingle
|
Posted - 2010.05.13 19:40:00 -
[104]
Hellz yeah, awesome idea. I also support an "attack enemy ewar/damage/rep drones" option if possible.
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eocsnesemaj
|
Posted - 2010.05.14 11:02:00 -
[105]
very cool
although make skill high rank :P
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0ptimal
|
Posted - 2010.06.17 19:18:00 -
[106]
Agreed. |

Delilah Wild
|
Posted - 2010.06.17 20:01:00 -
[107]
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Skh'th'ss
|
Posted - 2010.06.17 21:06:00 -
[108]
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Syekuda
State Protectorate
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Posted - 2010.06.18 01:15:00 -
[109]
looks good
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Aura Omega
Ministry of War
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Posted - 2010.06.18 04:56:00 -
[110]
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Trebor Daehdoow
|
Posted - 2010.06.18 10:00:00 -
[111]
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 09/02/2010 11:06:41 i would like a CSM member to comment on this if possible please.
Be careful what you wish for.
Despite my avowed love of drones, being a Gallente weenie, I see some major problems with this proposal:
1) It's a massive buff to drones.
2) It makes missioning in a drone-boat even more fire-and-forget than it already is.
3) The compute requirements of implementing this drone-control algorithm in a large fleet fight where there may be hundreds of drones on the field may be a wee bit onerous.
From a practical standpoint, you are much more likely to get a proposal through CSM and implemented by CCP if it is concise, targeted, and easy to implement.
An example is the proposal to let people see the status of drones in the drone-bay. This is a leftover from CSM4 but it will get attention in CSM5 after Iceland. I personally would also like an option to "launch (damaged|undamaged) drones first", but that's another story.
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Erin Kinkade
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Posted - 2010.06.18 14:14:00 -
[112]
Edited by: Erin Kinkade on 18/06/2010 14:18:36 Not supported.
-"Drone tactical inferfacing" - We don't need another skill to train up. I know technically this allows the drones to target stuff like targeting/multitasking but ultimate this just boils down to a skill train that allows me to use an UI. I don't want to train this just like I wouldn't train Windows .NET Forms to level 5 just to fit my ship.
-Mining drones: This idea just gives the macrominers more power. It makes an easily macroable task more macroable. Orca + mining drones + .9 or 1.0 system walk away, come back in a few hours you have 10 roids of ore in your cargohold. that's not even using a macro.
-Engage EWAR Vessels: No. There are already *plenty* of ways to counter e-war. EWAR ships are paper thin and this will make flying any ewar ship a guaranteed lossmail. For example, I warp in on a battle in a falcon, decloak and jam something. Instantly 30 or so warrior IIs race towards me. I need to either warp or I will die. Way too overpowered.
I don't think these suggestions will make drones any easier, it actually makes it worse. Game-breaking suggestions aside all of this just makes it more complicated.
I will admit that the drone UI is a little clunky, but honestly it's not that hard. Right Click -> Engage target. I agree with the CSM member, a simple and easy to implement solution will work better.
You can arrange drones into groups. What might be an simple solution is to have assignable hotkeys to these groups. |

Deckington Forgecaster
|
Posted - 2010.06.19 00:15:00 -
[113]
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Seamus Donohue
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Posted - 2010.06.19 06:29:00 -
[114]
Edited by: Seamus Donohue on 19/06/2010 06:30:39 Looks good, except for the new skill requirement. Supported otherwise.
It would be even better if there were a "Zero Transversal" option: For non-sentries, tells drones to match speed and direction with the target once in optimal range, as opposed to trying to orbit the target. This would increase the drone's DPS at the risk of the drone being shot dead if the target decides to fire back. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |

z0de
The Bastards
|
Posted - 2010.06.19 07:07:00 -
[115]
á á
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Decon Ko
|
Posted - 2010.06.19 09:04:00 -
[116]
Originally by: Erin Kinkade Edited by: Erin Kinkade on 18/06/2010 14:18:36 Not supported.
[valid reasons]
above all this:
You can arrange drones into groups. What might be an simple solution is to have assignable hotkeys to these groups.
That's all that's really needed imo, the rest of the suggesitons is way too much power, and would break the concept of the game, you're not supposed to not have to do anything. --
This: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1248088 |

Venkul Mul
|
Posted - 2010.06.19 09:23:00 -
[117]
.
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Millur
Terran Legacy
|
Posted - 2010.06.19 15:47:00 -
[118]
Not a big drones user but this is good  -------------------------------------------------- Meh... fock it |

Jade Knight07
|
Posted - 2010.07.08 11:49:00 -
[119]
/Supported
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R053
U-208 Blade.
|
Posted - 2010.07.08 15:44:00 -
[120]
Whether or not this is accepted, drones should be improved. EVE Never Fades |

Corelin
Sons Of 0din
|
Posted - 2010.07.08 16:08:00 -
[121]
Less Filling AND Tastes Great
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Mynxee
|
Posted - 2010.07.08 18:24:00 -
[122]
I have bookmarked this proposal and will carefully review it for potentially raising in a future CSM meeting. I realize it is well supported and has been around for a little bit, but I haven't had time to read it and form an opinion nor do the research to see what similar proposals might already have been addressed by CSM. That's why it's not on my list of proposals to raise for this Saturday's CSM meeting.
Life In Low Sec |

Imiarr Timshae
Caldari Funny Men In Funny Hats
|
Posted - 2010.07.18 14:50:00 -
[123]
Originally by: Mynxee I have bookmarked this proposal and will carefully review it for potentially raising in a future CSM meeting. I realize it is well supported and has been around for a little bit, but I haven't had time to read it and form an opinion nor do the research to see what similar proposals might already have been addressed by CSM. That's why it's not on my list of proposals to raise for this Saturday's CSM meeting.
I very much appreciate this.
The consistant approval of this proposal by the vast majority of people posting here suggests to me that drone options are sorely wanted, even if not in this particular iteration.
If you do decide to bring it up, please contact me ingame and I will put together a short presentation for you outlining what I'd like done; primarily the contents of this post, but also other additional options (Prefer size, prefer velocity, prefer nearest etc).
My thanks again, and thanks to all for the ongoing support! -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
Originally by: CCP Shadow Tragic smelting accidents.
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siC0 b0b
|
Posted - 2010.07.18 20:00:00 -
[124]
ehm... this is ****, just do it yourself don't be so ****ing lazy, how's this helping anyone
just bind the drone attack button and use it, i don't get this, it won't work in a bilion years
even if this stupid idea will ever get implemented, it'll only add more lag and you'll be better off assigning drones manualy anyway since it doesn't take any time to press a combination of two buttons and no AI is going to be better
really, people who thumbs up this never heard of key bindings, are seriously lazy and for them playing the game means staring at the screen or they just want annother buggy feature to complain about, because i can tell you right now, it won't work as you see it in your little head, even if it did it wouldn't replace binding drone attack, ever
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Jahpahjay
|
Posted - 2010.07.20 16:23:00 -
[125]
You can say it's being lazy that I want to be able to effectively and efficiently control and program my drones to do what I want them to do, but that's what they are: automated robots.
What's wrong with setting them up to have greater functionality and less stress? They're already the most vulnerable weapon type in eve, what's wrong with at least making them do what you want them to do while they're there? Would it create more lag? Possibly. But so does somebody spamming whatever hotkey they're using to get the drones to engage the correct target, which can avoided using this method.
And did I mention less stress? What's wrong with being able to enjoy the game that much more?
Anyway, the idea gets my full support mainly because the more options there are to counter falcons and other ewar ships, the better 
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SlayerOfArgus
Hermes Enterprises
|
Posted - 2010.07.21 02:22:00 -
[126]
Dear god yes please. Drone UI is terribad....
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klyeme
Soft War Intrepid Crossing
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Posted - 2010.07.23 03:02:00 -
[127]
Also have your ship keep track of the drones that you left behind so you can warp to them and scoop them. Something like the drones in distant space, that for most ships has no use. This idea is great 
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Sangroku
|
Posted - 2010.07.23 12:28:00 -
[128]
Edited by: Sangroku on 23/07/2010 12:28:28 I support this. |

Kai Lomu
|
Posted - 2010.07.23 15:55:00 -
[129]
Fully supported
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