| Pages: 1 2 3 4 5 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Brian Detaah
|
Posted - 2004.11.19 01:50:00 -
[1]
When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
|

Brian Detaah
|
Posted - 2004.11.19 01:50:00 -
[2]
When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
|

Jebidus Skari
|
Posted - 2004.11.19 02:08:00 -
[3]
Yeah I hate it too, it'll prolly be fixed sometime before the millennium NYE celebrations.
|

Jebidus Skari
|
Posted - 2004.11.19 02:08:00 -
[4]
Yeah I hate it too, it'll prolly be fixed sometime before the millennium NYE celebrations.
|

Valan
|
Posted - 2004.11.19 02:32:00 -
[5]
That and the chat bug are the only thing about this game that get right on my t1t5.
|

Valan
|
Posted - 2004.11.19 02:32:00 -
[6]
That and the chat bug are the only thing about this game that get right on my t1t5.
|

Maya Rkell
|
Posted - 2004.11.19 02:36:00 -
[7]
Read the Shiva patch notes, it's being fiixed
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.11.19 02:36:00 -
[8]
Read the Shiva patch notes, it's being fiixed
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Brian Detaah
|
Posted - 2004.11.19 02:37:00 -
[9]
:) That made my day a little better :)
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
|

Brian Detaah
|
Posted - 2004.11.19 02:37:00 -
[10]
:) That made my day a little better :)
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
|

Hamatitio
|
Posted - 2004.11.19 04:02:00 -
[11]
wonder what "new" bug will come out with shiva. --
Director of Ganking: Death Row Inc. |

Hamatitio
|
Posted - 2004.11.19 04:02:00 -
[12]
wonder what "new" bug will come out with shiva. --
Director of Ganking: Death Row Inc. |

Darkwolf
|
Posted - 2004.11.19 07:03:00 -
[13]
Originally by: Hamatitio wonder what "new" bug will come out with shiva.
Bug? As in the singular? I think you might be after the plural.
|

Darkwolf
|
Posted - 2004.11.19 07:03:00 -
[14]
Originally by: Hamatitio wonder what "new" bug will come out with shiva.
Bug? As in the singular? I think you might be after the plural.
|

Urkl
|
Posted - 2004.11.19 07:31:00 -
[15]
Does this mean the "docking already in progress" thing is getting fixed as well?
/crosses his finger.
*** ***** ***** ***** ** ***** ** **** *** *****. |

Urkl
|
Posted - 2004.11.19 07:31:00 -
[16]
Does this mean the "docking already in progress" thing is getting fixed as well?
/crosses his finger.
*** ***** ***** ***** ** ***** ** **** *** *****. |

Nemesis I
|
Posted - 2004.11.19 08:45:00 -
[17]
Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's |

Nemesis I
|
Posted - 2004.11.19 08:45:00 -
[18]
Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's |

Xelios
|
Posted - 2004.11.19 09:22:00 -
[19]
Another bug I could really do without is the "moons not clickable" bug, where all of a sudden you can't click on any of the moons around you, and instead have to use the directional scanner just to warp to one. It's not usually a big deal, until you're chasing that enemy ship that just warped to a moon and you can't catch him because you have to whip out the scanner and engage in another you vs the scanner lag deathmatch.
|

Xelios
|
Posted - 2004.11.19 09:22:00 -
[20]
Another bug I could really do without is the "moons not clickable" bug, where all of a sudden you can't click on any of the moons around you, and instead have to use the directional scanner just to warp to one. It's not usually a big deal, until you're chasing that enemy ship that just warped to a moon and you can't catch him because you have to whip out the scanner and engage in another you vs the scanner lag deathmatch.
|

Harcole
|
Posted - 2004.11.19 09:57:00 -
[21]
Edited by: Harcole on 19/11/2004 10:00:26 I've lost a ship to the stargate jump in progress...
Warped to the gate ran like hell with a MWD at the gate then autopilot... jumped, cloaked, jumped, jumped, then jumped some more, then woke up in my clone... 
|

Harcole
|
Posted - 2004.11.19 09:57:00 -
[22]
Edited by: Harcole on 19/11/2004 10:00:26 I've lost a ship to the stargate jump in progress...
Warped to the gate ran like hell with a MWD at the gate then autopilot... jumped, cloaked, jumped, jumped, then jumped some more, then woke up in my clone... 
|

Tenashi
|
Posted - 2004.11.19 11:05:00 -
[23]
if u think that that is annoying, try mining with a couple of drones, after finishing a couple of roids u get "ghost" drones flying around u`re ship lagging u to death
Everlasting Vendetta - Search |

Tenashi
|
Posted - 2004.11.19 11:05:00 -
[24]
if u think that that is annoying, try mining with a couple of drones, after finishing a couple of roids u get "ghost" drones flying around u`re ship lagging u to death
Everlasting Vendetta - Search |

Jazz Bo
|
Posted - 2004.11.19 11:20:00 -
[25]
Edited by: Jazz Bo on 19/11/2004 11:26:37
Originally by: Nemesis I Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's
You get it when:
1. Using an insta and clicking "Jump" before you've completely come out of warp speed. Watch the speed bar, and once you see it go down a bit and back up it's safe to jump.
2. You click "Jump" when you're not in jump range. For example, if you bounce off the gate MWDing into it at high speed, and you're not in jump range anymore when you click.
3. You jump through a gate, MWD back to it and try to jump. If you need to go back fast, wait about ten seconds cloaked, then you can safely try jumping again (this is actually probably due to a slow session change)
It's 100% avoidable, yet very very annoying
Another thing that can stop you from jumping is joining or leaving a gang, or even rejecting a gang invite. "Hold on, you haven't finished talking with the gang yet" anyone?
"You're still gathering your senses" is a favorite too, if you log on at a gate for some reason (which theoretically should never happen but occasionally does).
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.11.19 11:20:00 -
[26]
Edited by: Jazz Bo on 19/11/2004 11:26:37
Originally by: Nemesis I Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's
You get it when:
1. Using an insta and clicking "Jump" before you've completely come out of warp speed. Watch the speed bar, and once you see it go down a bit and back up it's safe to jump.
2. You click "Jump" when you're not in jump range. For example, if you bounce off the gate MWDing into it at high speed, and you're not in jump range anymore when you click.
3. You jump through a gate, MWD back to it and try to jump. If you need to go back fast, wait about ten seconds cloaked, then you can safely try jumping again (this is actually probably due to a slow session change)
It's 100% avoidable, yet very very annoying
Another thing that can stop you from jumping is joining or leaving a gang, or even rejecting a gang invite. "Hold on, you haven't finished talking with the gang yet" anyone?
"You're still gathering your senses" is a favorite too, if you log on at a gate for some reason (which theoretically should never happen but occasionally does).
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Valar CCP
|
Posted - 2004.11.19 11:35:00 -
[27]
Originally by: Jazz Bo Edited by: Jazz Bo on 19/11/2004 11:26:37
Originally by: Nemesis I Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's
You get it when:
1. Using an insta and clicking "Jump" before you've completely come out of warp speed. Watch the speed bar, and once you see it go down a bit and back up it's safe to jump.
2. You click "Jump" when you're not in jump range. For example, if you bounce off the gate MWDing into it at high speed, and you're not in jump range anymore when you click.
3. You jump through a gate, MWD back to it and try to jump. If you need to go back fast, wait about ten seconds cloaked, then you can safely try jumping again (this is actually probably due to a slow session change)
It's 100% avoidable, yet very very annoying
Another thing that can stop you from jumping is joining or leaving a gang, or even rejecting a gang invite. "Hold on, you haven't finished talking with the gang yet" anyone?
"You're still gathering your senses" is a favorite too, if you log on at a gate for some reason (which theoretically should never happen but occasionally does).
Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned. ------ Valar Quality assurance department CCP games |

Valar CCP
|
Posted - 2004.11.19 11:35:00 -
[28]
Originally by: Jazz Bo Edited by: Jazz Bo on 19/11/2004 11:26:37
Originally by: Nemesis I Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's
You get it when:
1. Using an insta and clicking "Jump" before you've completely come out of warp speed. Watch the speed bar, and once you see it go down a bit and back up it's safe to jump.
2. You click "Jump" when you're not in jump range. For example, if you bounce off the gate MWDing into it at high speed, and you're not in jump range anymore when you click.
3. You jump through a gate, MWD back to it and try to jump. If you need to go back fast, wait about ten seconds cloaked, then you can safely try jumping again (this is actually probably due to a slow session change)
It's 100% avoidable, yet very very annoying
Another thing that can stop you from jumping is joining or leaving a gang, or even rejecting a gang invite. "Hold on, you haven't finished talking with the gang yet" anyone?
"You're still gathering your senses" is a favorite too, if you log on at a gate for some reason (which theoretically should never happen but occasionally does).
Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned. ------ Valar Quality assurance department CCP games |

Juan Andalusian
|
Posted - 2004.11.19 11:51:00 -
[29]
Originally by: Valar CCP
Originally by: Jazz Bo Edited by: Jazz Bo on 19/11/2004 11:26:37
Originally by: Nemesis I Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's
You get it when:
1. Using an insta and clicking "Jump" before you've completely come out of warp speed. Watch the speed bar, and once you see it go down a bit and back up it's safe to jump.
2. You click "Jump" when you're not in jump range. For example, if you bounce off the gate MWDing into it at high speed, and you're not in jump range anymore when you click.
3. You jump through a gate, MWD back to it and try to jump. If you need to go back fast, wait about ten seconds cloaked, then you can safely try jumping again (this is actually probably due to a slow session change)
It's 100% avoidable, yet very very annoying
Another thing that can stop you from jumping is joining or leaving a gang, or even rejecting a gang invite. "Hold on, you haven't finished talking with the gang yet" anyone?
"You're still gathering your senses" is a favorite too, if you log on at a gate for some reason (which theoretically should never happen but occasionally does).
Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
How can being stuck be more annoying than losing ships?
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.11.19 11:51:00 -
[30]
Originally by: Valar CCP
Originally by: Jazz Bo Edited by: Jazz Bo on 19/11/2004 11:26:37
Originally by: Nemesis I Not seen it after just sitting at a gate!
Did you come out of cloak manually? Ive only seen it with that or using insta's
You get it when:
1. Using an insta and clicking "Jump" before you've completely come out of warp speed. Watch the speed bar, and once you see it go down a bit and back up it's safe to jump.
2. You click "Jump" when you're not in jump range. For example, if you bounce off the gate MWDing into it at high speed, and you're not in jump range anymore when you click.
3. You jump through a gate, MWD back to it and try to jump. If you need to go back fast, wait about ten seconds cloaked, then you can safely try jumping again (this is actually probably due to a slow session change)
It's 100% avoidable, yet very very annoying
Another thing that can stop you from jumping is joining or leaving a gang, or even rejecting a gang invite. "Hold on, you haven't finished talking with the gang yet" anyone?
"You're still gathering your senses" is a favorite too, if you log on at a gate for some reason (which theoretically should never happen but occasionally does).
Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
How can being stuck be more annoying than losing ships?
**Pain is meant to be felt** |

ElCoCo
|
Posted - 2004.11.19 12:09:00 -
[31]
Originally by: Valar CCP Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
Do you realise what you just did?
Expect tons of petitions quoting you 
I haven't lost a ship due to this but I very much sympathise those that have... your "feature" is making ppl lose ships and the fact that your support team cannot verify blah blah blah is not making anyone happy either... 
|

ElCoCo
|
Posted - 2004.11.19 12:09:00 -
[32]
Originally by: Valar CCP Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
Do you realise what you just did?
Expect tons of petitions quoting you 
I haven't lost a ship due to this but I very much sympathise those that have... your "feature" is making ppl lose ships and the fact that your support team cannot verify blah blah blah is not making anyone happy either... 
|

F'nog
|
Posted - 2004.11.19 12:10:00 -
[33]
Aren't you stuck anyway when you can't jump? Just in a different manner.
|

F'nog
|
Posted - 2004.11.19 12:10:00 -
[34]
Aren't you stuck anyway when you can't jump? Just in a different manner.
|

Xelios
|
Posted - 2004.11.19 12:15:00 -
[35]
So you folks would rather get stuck for a maximum of 23 hours than lose a ship that's 90% insured?
|

Xelios
|
Posted - 2004.11.19 12:15:00 -
[36]
So you folks would rather get stuck for a maximum of 23 hours than lose a ship that's 90% insured?
|

Lucre
|
Posted - 2004.11.19 12:17:00 -
[37]
Originally by: Valar CCP Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
Has anyone ever - ever - been stuck as a result of changing ships in hangar? That to me is the single most irritating and pointless manifestation of the session timer.
(And I wouldn't mind *nearly* as much if there were an onscreen indicator of when it was active.)
|

Lucre
|
Posted - 2004.11.19 12:17:00 -
[38]
Originally by: Valar CCP Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
Has anyone ever - ever - been stuck as a result of changing ships in hangar? That to me is the single most irritating and pointless manifestation of the session timer.
(And I wouldn't mind *nearly* as much if there were an onscreen indicator of when it was active.)
|

Lucre
|
Posted - 2004.11.19 12:18:00 -
[39]
Originally by: Valan That and the chat bug are the only thing about this game that get right on my t1t5.
Hm. Have to say the "skills not showing completed after completion" one irritates the hell out of me.
(Have accidentally trained one skill twice because of this - though fortunately that was only 12 minutes!)
|

Lucre
|
Posted - 2004.11.19 12:18:00 -
[40]
Originally by: Valan That and the chat bug are the only thing about this game that get right on my t1t5.
Hm. Have to say the "skills not showing completed after completion" one irritates the hell out of me.
(Have accidentally trained one skill twice because of this - though fortunately that was only 12 minutes!)
|

Monty Burns
|
Posted - 2004.11.19 12:56:00 -
[41]
Originally by: ElCoCo
Originally by: Valar CCP Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
Do you realise what you just did?
Expect tons of petitions quoting you 
I haven't lost a ship due to this but I very much sympathise those that have... your "feature" is making ppl lose ships and the fact that your support team cannot verify blah blah blah is not making anyone happy either... 
I got down to 5% hull whilst transporting Zydrine (a fairly pricey lump of it) by rats because of this last week. Had i of lost that ship, and more importantly its cargo, I would of done more than just get bit "cheesed" off!
Darwin 4tw
|

Monty Burns
|
Posted - 2004.11.19 12:56:00 -
[42]
Originally by: ElCoCo
Originally by: Valar CCP Those are some good advices to avoid this bug. The reason for this is that there is a session locking timer that starts counting after a session change to prevent stuck issues. I know its annoying, but its more annoying to be stuck. However this issue has been addressed in Exodus, but will need a bit more work to fix all of the cases mentioned.
Do you realise what you just did?
Expect tons of petitions quoting you 
I haven't lost a ship due to this but I very much sympathise those that have... your "feature" is making ppl lose ships and the fact that your support team cannot verify blah blah blah is not making anyone happy either... 
I got down to 5% hull whilst transporting Zydrine (a fairly pricey lump of it) by rats because of this last week. Had i of lost that ship, and more importantly its cargo, I would of done more than just get bit "cheesed" off!
Darwin 4tw
|

Valar CCP
|
Posted - 2004.11.19 13:24:00 -
[43]
First of all, what I was/am posting are my opinions. And if I didn't see this as an issue, why would I get it fixed? Do you want CCP not to admit to bug in fear of flood of petitons? Wouldn't that mean any issues that might cause a player to lose a ship would be ignored?
And that you have lost your ship this way can not be proven with server logs. ------ Valar Quality assurance department CCP games |

Valar CCP
|
Posted - 2004.11.19 13:24:00 -
[44]
First of all, what I was/am posting are my opinions. And if I didn't see this as an issue, why would I get it fixed? Do you want CCP not to admit to bug in fear of flood of petitons? Wouldn't that mean any issues that might cause a player to lose a ship would be ignored?
And that you have lost your ship this way can not be proven with server logs. ------ Valar Quality assurance department CCP games |

Xune
|
Posted - 2004.11.19 13:24:00 -
[45]
the bug is not anoying... the customer support with ther "the locs dont show this im sorry" is anoying. loosing more ships to bugs then in real PvP is anoying.
i now have a situation like this again (bs nr 5 lost true a bug)
and i cant even write about it in the forum becouse a moderator would delet it.... great customer support. http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 13:24:00 -
[46]
the bug is not anoying... the customer support with ther "the locs dont show this im sorry" is anoying. loosing more ships to bugs then in real PvP is anoying.
i now have a situation like this again (bs nr 5 lost true a bug)
and i cant even write about it in the forum becouse a moderator would delet it.... great customer support. http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xelios
|
Posted - 2004.11.19 13:30:00 -
[47]
Quote: and i cant even write about it in the forum becouse a moderator would delet it.... great customer support.
Spend a week with SOE. There, if they don't like what you've posted, they just ban you from the forums. You talk badly about SOE, you're off the forums. And I'm not joking.
Losing a ship now and then is far better than having hundreds of people stuck like we had in early release and beta, I can't imagine the chaos such stuck situations would cause today. Most of the bugs that have been in the game since early release are still here because they're caused by many different things, even though 90% of the causes may have been fixed there are still more. It sucks, sure, but on a game of this scale it's to be expected.
|

Xelios
|
Posted - 2004.11.19 13:30:00 -
[48]
Quote: and i cant even write about it in the forum becouse a moderator would delet it.... great customer support.
Spend a week with SOE. There, if they don't like what you've posted, they just ban you from the forums. You talk badly about SOE, you're off the forums. And I'm not joking.
Losing a ship now and then is far better than having hundreds of people stuck like we had in early release and beta, I can't imagine the chaos such stuck situations would cause today. Most of the bugs that have been in the game since early release are still here because they're caused by many different things, even though 90% of the causes may have been fixed there are still more. It sucks, sure, but on a game of this scale it's to be expected.
|

Xune
|
Posted - 2004.11.19 13:33:00 -
[49]
Originally by: Valar CCP
And that you have lost your ship this way can not be proven with server logs.
then improve the things the logs show..... im sure you can add a little lines in the code that watch for season changes in progres in the time a ship is near to the gate. http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 13:33:00 -
[50]
Originally by: Valar CCP
And that you have lost your ship this way can not be proven with server logs.
then improve the things the logs show..... im sure you can add a little lines in the code that watch for season changes in progres in the time a ship is near to the gate. http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Valar CCP
|
Posted - 2004.11.19 13:47:00 -
[51]
Originally by: Xune
Originally by: Valar CCP
And that you have lost your ship this way can not be proven with server logs.
then improve the things the logs show..... im sure you can add a little lines in the code that watch for season changes in progres in the time a ship is near to the gate.
The thing with more logging is that it increases the load on the server nodes and the database, thus causing lag.. and so many things are session changes. Jump, dock, undock, eject, gang, leave gang, join corp, leave corp, board ship... too many to write up here. If you keep losing ships to this, why not just follow the simple direction listed in this thread? Doing that will prevent this from happening. ------ Valar Quality assurance department CCP games |

Valar CCP
|
Posted - 2004.11.19 13:47:00 -
[52]
Originally by: Xune
Originally by: Valar CCP
And that you have lost your ship this way can not be proven with server logs.
then improve the things the logs show..... im sure you can add a little lines in the code that watch for season changes in progres in the time a ship is near to the gate.
The thing with more logging is that it increases the load on the server nodes and the database, thus causing lag.. and so many things are session changes. Jump, dock, undock, eject, gang, leave gang, join corp, leave corp, board ship... too many to write up here. If you keep losing ships to this, why not just follow the simple direction listed in this thread? Doing that will prevent this from happening. ------ Valar Quality assurance department CCP games |

Xelios
|
Posted - 2004.11.19 14:09:00 -
[53]
*nods*
Actually I have a question if you don't mind answering it Valar. How come many entries in the log are not displayed? Like if you have 3 guns running usually only one or two hits a volley will actually display, is this just to keep lag down? I assume it'd be easy to get them all to appear, since that damage information has to be sent to the client anyway, but I also know that the log can be very lag intensive, especially when you set it to 10,000 entries in the middle of a fight (lost an Arma npc hunting that way).
|

Xelios
|
Posted - 2004.11.19 14:09:00 -
[54]
*nods*
Actually I have a question if you don't mind answering it Valar. How come many entries in the log are not displayed? Like if you have 3 guns running usually only one or two hits a volley will actually display, is this just to keep lag down? I assume it'd be easy to get them all to appear, since that damage information has to be sent to the client anyway, but I also know that the log can be very lag intensive, especially when you set it to 10,000 entries in the middle of a fight (lost an Arma npc hunting that way).
|

Valar CCP
|
Posted - 2004.11.19 14:33:00 -
[55]
Originally by: Xelios *nods*
Actually I have a question if you don't mind answering it Valar. How come many entries in the log are not displayed? Like if you have 3 guns running usually only one or two hits a volley will actually display, is this just to keep lag down? I assume it'd be easy to get them all to appear, since that damage information has to be sent to the client anyway, but I also know that the log can be very lag intensive, especially when you set it to 10,000 entries in the middle of a fight (lost an Arma npc hunting that way).
We discussed this here some time ago, so I can't remember 100% but, this has something to do with many messages trying to display at once and the ones that are not displayed being discarded from the logs. Does it still happen on Singularity?
------ Valar Quality assurance department CCP games |

Valar CCP
|
Posted - 2004.11.19 14:33:00 -
[56]
Originally by: Xelios *nods*
Actually I have a question if you don't mind answering it Valar. How come many entries in the log are not displayed? Like if you have 3 guns running usually only one or two hits a volley will actually display, is this just to keep lag down? I assume it'd be easy to get them all to appear, since that damage information has to be sent to the client anyway, but I also know that the log can be very lag intensive, especially when you set it to 10,000 entries in the middle of a fight (lost an Arma npc hunting that way).
We discussed this here some time ago, so I can't remember 100% but, this has something to do with many messages trying to display at once and the ones that are not displayed being discarded from the logs. Does it still happen on Singularity?
------ Valar Quality assurance department CCP games |

dabster
|
Posted - 2004.11.19 14:36:00 -
[57]
@ Jazz Bo, You are wrong, it is NOT 100% avoidable.
I have had it more than once when approaching a gate without using AB or MWD, on autopilot. ___________________________ Chicks dig Brutor's |

dabster
|
Posted - 2004.11.19 14:36:00 -
[58]
@ Jazz Bo, You are wrong, it is NOT 100% avoidable.
I have had it more than once when approaching a gate without using AB or MWD, on autopilot. ___________________________ Chicks dig Brutor's |

Xelios
|
Posted - 2004.11.19 15:03:00 -
[59]
Good question Valar, I'm at university right now so I can't log into EVE, but I'll check when I get home (unless someone beats me to it). Would it be possible to have the discarded messages outputted to the .txt file that's generated, even if they don't show up in the log ingame?
|

Xelios
|
Posted - 2004.11.19 15:03:00 -
[60]
Good question Valar, I'm at university right now so I can't log into EVE, but I'll check when I get home (unless someone beats me to it). Would it be possible to have the discarded messages outputted to the .txt file that's generated, even if they don't show up in the log ingame?
|

Sally
|
Posted - 2004.11.19 15:16:00 -
[61]
Originally by: Xelios So you folks would rather get stuck for a maximum of 23 hours than lose a ship that's 90% insured?
No, I'd rather program the session changes right. -- Stories: #1 --
|

Sally
|
Posted - 2004.11.19 15:16:00 -
[62]
Originally by: Xelios So you folks would rather get stuck for a maximum of 23 hours than lose a ship that's 90% insured?
No, I'd rather program the session changes right. -- Stories: #1 --
|

Xelios
|
Posted - 2004.11.19 15:20:00 -
[63]
Well if it were a simple matter it would have been fixed long ago, don't you think? Or is CCP keeping stuck characters and ship losses in the game for fun?
|

Xelios
|
Posted - 2004.11.19 15:20:00 -
[64]
Well if it were a simple matter it would have been fixed long ago, don't you think? Or is CCP keeping stuck characters and ship losses in the game for fun?
|

Sally
|
Posted - 2004.11.19 15:34:00 -
[65]
Originally by: Xelios Well if it were a simple matter it would have been fixed long ago, don't you think? Or is CCP keeping stuck characters and ship losses in the game for fun?
Yeah. Exactly. They fix every simple to fix bugfix quickly . -- Stories: #1 --
|

Sally
|
Posted - 2004.11.19 15:34:00 -
[66]
Originally by: Xelios Well if it were a simple matter it would have been fixed long ago, don't you think? Or is CCP keeping stuck characters and ship losses in the game for fun?
Yeah. Exactly. They fix every simple to fix bugfix quickly . -- Stories: #1 --
|

Xelios
|
Posted - 2004.11.19 15:59:00 -
[67]
You think they wouldn't fix a bug that causes players to get stuck and/or lose their ships, thereby costing them paying customers, if it's been in the game for over a year and requires only a simple fix?
|

Xelios
|
Posted - 2004.11.19 15:59:00 -
[68]
You think they wouldn't fix a bug that causes players to get stuck and/or lose their ships, thereby costing them paying customers, if it's been in the game for over a year and requires only a simple fix?
|

Luciender
|
Posted - 2004.11.19 16:03:00 -
[69]
Originally by: Valar CCP First of all, what I was/am posting are my opinions. And if I didn't see this as an issue, why would I get it fixed? Do you want CCP not to admit to bug in fear of flood of petitons? Wouldn't that mean any issues that might cause a player to lose a ship would be ignored?
And that you have lost your ship this way can not be proven with server logs.
CCP knows about it.... but they wont reimburse for it....
utterly lame tbh...
|

Luciender
|
Posted - 2004.11.19 16:03:00 -
[70]
Originally by: Valar CCP First of all, what I was/am posting are my opinions. And if I didn't see this as an issue, why would I get it fixed? Do you want CCP not to admit to bug in fear of flood of petitons? Wouldn't that mean any issues that might cause a player to lose a ship would be ignored?
And that you have lost your ship this way can not be proven with server logs.
CCP knows about it.... but they wont reimburse for it....
utterly lame tbh...
|

Xune
|
Posted - 2004.11.19 16:03:00 -
[71]
Originally by: Valar CCP
Originally by: Xune
Originally by: Valar CCP
And that you have lost your ship this way can not be proven with server logs.
then improve the things the logs show..... im sure you can add a little lines in the code that watch for season changes in progres in the time a ship is near to the gate.
The thing with more logging is that it increases the load on the server nodes and the database, thus causing lag.. and so many things are session changes. Jump, dock, undock, eject, gang, leave gang, join corp, leave corp, board ship... too many to write up here. If you keep losing ships to this, why not just follow the simple direction listed in this thread? Doing that will prevent this from happening.
its not yust the gates. i filled several bug reports as well as petitions, but it seems no one feel this important enough. well i hve to lif with it... but why are ther petitions if they are 99.999% of the time "the locs dont show". look at my last petition becouse its forbiden to post it here. im sure you can. i would be happy for a replay that dont yust say "nop...."
http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 16:03:00 -
[72]
Originally by: Valar CCP
Originally by: Xune
Originally by: Valar CCP
And that you have lost your ship this way can not be proven with server logs.
then improve the things the logs show..... im sure you can add a little lines in the code that watch for season changes in progres in the time a ship is near to the gate.
The thing with more logging is that it increases the load on the server nodes and the database, thus causing lag.. and so many things are session changes. Jump, dock, undock, eject, gang, leave gang, join corp, leave corp, board ship... too many to write up here. If you keep losing ships to this, why not just follow the simple direction listed in this thread? Doing that will prevent this from happening.
its not yust the gates. i filled several bug reports as well as petitions, but it seems no one feel this important enough. well i hve to lif with it... but why are ther petitions if they are 99.999% of the time "the locs dont show". look at my last petition becouse its forbiden to post it here. im sure you can. i would be happy for a replay that dont yust say "nop...."
http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Gilad Pellaeon
|
Posted - 2004.11.19 16:04:00 -
[73]
I'm glad to hear that this bug is finally going to be fixed.
..and in response to Jazz and Valar CCP, the bug does happen at other times as well.
Example: Sitting on a gate, get attacked, do not attack back, try and warp out but warp scrambled, then try and jump and the gate screws you over.... and you're dead.
Myself and at least three other members of R-K have lost ships/clones/implants to this... and two of us filed petitions only to be completley ignored by CCP.... the latest guy to die this way didn't bother petitioning because he knew the response (or lack there of) he would have gotten.
CCP are normally far more interested in looking after the majority (carebear) of customers who get stuck in a gate or station or whatever. Complete b0llox IMO.
_
KIA Corp - Mercenaries for Hire Contemptuous arrogance FREE with every contract |

Gilad Pellaeon
|
Posted - 2004.11.19 16:04:00 -
[74]
I'm glad to hear that this bug is finally going to be fixed.
..and in response to Jazz and Valar CCP, the bug does happen at other times as well.
Example: Sitting on a gate, get attacked, do not attack back, try and warp out but warp scrambled, then try and jump and the gate screws you over.... and you're dead.
Myself and at least three other members of R-K have lost ships/clones/implants to this... and two of us filed petitions only to be completley ignored by CCP.... the latest guy to die this way didn't bother petitioning because he knew the response (or lack there of) he would have gotten.
CCP are normally far more interested in looking after the majority (carebear) of customers who get stuck in a gate or station or whatever. Complete b0llox IMO.
_
KIA Corp - Mercenaries for Hire Contemptuous arrogance FREE with every contract |

Xune
|
Posted - 2004.11.19 16:04:00 -
[75]
Originally by: Gilad Pellaeon I'm glad to hear that this bug is finally going to be fixed.
..and in response to Jazz and Valar CCP, the bug does happen at other times as well.
Example: Sitting on a gate, get attacked, do not attack back, try and warp out but warp scrambled, then try and jump and the gate screws you over.... and you're dead.
Myself and at least three other members of R-K have lost ships/clones/implants to this... and two of us filed petitions only to be completley ignored by CCP.... the latest guy to die this way didn't bother petitioning because he knew the response (or lack there of) he would have gotten.
CCP are normally far more interested in looking after the majority (carebear) of customers who get stuck in a gate or station or whatever. Complete b0llox IMO.
exactly what he sai..... http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 16:04:00 -
[76]
Originally by: Xelios You think they wouldn't fix a bug that causes players to get stuck and/or lose their ships, thereby costing them paying customers, if it's been in the game for over a year and requires only a simple fix?
they dont care. the problem is, Eve is like a drug,. im realy ****ed about it after this accident with the station but what can i do ? stop playing somthing that is normaly funn. you can yust hope you will never need help. becouse of you need you start to get anoyed. http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 16:04:00 -
[77]
Originally by: Gilad Pellaeon I'm glad to hear that this bug is finally going to be fixed.
..and in response to Jazz and Valar CCP, the bug does happen at other times as well.
Example: Sitting on a gate, get attacked, do not attack back, try and warp out but warp scrambled, then try and jump and the gate screws you over.... and you're dead.
Myself and at least three other members of R-K have lost ships/clones/implants to this... and two of us filed petitions only to be completley ignored by CCP.... the latest guy to die this way didn't bother petitioning because he knew the response (or lack there of) he would have gotten.
CCP are normally far more interested in looking after the majority (carebear) of customers who get stuck in a gate or station or whatever. Complete b0llox IMO.
exactly what he sai..... http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 16:04:00 -
[78]
Originally by: Xelios You think they wouldn't fix a bug that causes players to get stuck and/or lose their ships, thereby costing them paying customers, if it's been in the game for over a year and requires only a simple fix?
they dont care. the problem is, Eve is like a drug,. im realy ****ed about it after this accident with the station but what can i do ? stop playing somthing that is normaly funn. you can yust hope you will never need help. becouse of you need you start to get anoyed. http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xelios
|
Posted - 2004.11.19 16:20:00 -
[79]
Quote: they dont care. the problem is, Eve is like a drug,. im realy ****ed about it after this accident with the station but what can i do ? stop playing somthing that is normaly funn. you can yust hope you will never need help. becouse of you need you start to get anoyed.
I lost an Arma to a bug with the log while hunting npc's a couple weeks ago, and didn't get it back dispite a petition. I've come very close to losing ships because of this session bug. Of course it sucks to lose ships to bugs, but suggesting that CCP is just ignoring some of the most dangerous bugs in the game just because they don't feel like fixing them is just stupid. I wouldn't be surprised if this bug alone has cost them hundreds of players since release, it makes no sense for them to ignore it if it's a simple fix.
That and a session change seems to be a very common thing in EVE, lots of things may cause it and lots of things are affected by it, debugging 500,000 lines of code is one thing, fixing the bugs and making sure those fixes work correctly with those 500,000 lines of code is another.
|

Xelios
|
Posted - 2004.11.19 16:20:00 -
[80]
Quote: they dont care. the problem is, Eve is like a drug,. im realy ****ed about it after this accident with the station but what can i do ? stop playing somthing that is normaly funn. you can yust hope you will never need help. becouse of you need you start to get anoyed.
I lost an Arma to a bug with the log while hunting npc's a couple weeks ago, and didn't get it back dispite a petition. I've come very close to losing ships because of this session bug. Of course it sucks to lose ships to bugs, but suggesting that CCP is just ignoring some of the most dangerous bugs in the game just because they don't feel like fixing them is just stupid. I wouldn't be surprised if this bug alone has cost them hundreds of players since release, it makes no sense for them to ignore it if it's a simple fix.
That and a session change seems to be a very common thing in EVE, lots of things may cause it and lots of things are affected by it, debugging 500,000 lines of code is one thing, fixing the bugs and making sure those fixes work correctly with those 500,000 lines of code is another.
|

Sally
|
Posted - 2004.11.19 16:28:00 -
[81]
Edited by: Sally on 19/11/2004 16:41:33
Originally by: Xelios You think they wouldn't fix a bug that causes players to get stuck and/or lose their ships, thereby costing them paying customers, if it's been in the game for over a year and requires only a simple fix?
Yes, exactly.
I have a friend who canceled 3 accounts because of this. He lost an Armageddon after he shut his guns down and waited for the timer to deplete. GMs told him that the gate prevents from jumping up to 20 minutes after last act of agression .
And if there is a bug, there is a fix. I don't know what you're trying to say with your witty questions? CCP decided to bring in new content, instead of fixing the existing one.
Look at the history of the sensor dampening bug, they fixed it pretty fast as soon as I started a big whine on the forums about it. It has been in the game for over 6 months though and they even managed to threaten players with bans for using that modules (and yeah, bug reports have been filed in, posts in patch review forum have been made, GMs have been filed too and so on).
I like the game and stuff, but on software quality issues CCP still needs to learn a lot. Or how come sentries shoot me 15m:07s after I commited the last act of agression? Bugged timer code again maybe?
"But it's hard to fix" is the excuse of the lazy people or people who have better things to do. Your choice what CCP is up to. Digging in old code can be boring, yeah, I know that. -- Stories: #1 --
|

Sally
|
Posted - 2004.11.19 16:28:00 -
[82]
Edited by: Sally on 19/11/2004 16:41:33
Originally by: Xelios You think they wouldn't fix a bug that causes players to get stuck and/or lose their ships, thereby costing them paying customers, if it's been in the game for over a year and requires only a simple fix?
Yes, exactly.
I have a friend who canceled 3 accounts because of this. He lost an Armageddon after he shut his guns down and waited for the timer to deplete. GMs told him that the gate prevents from jumping up to 20 minutes after last act of agression .
And if there is a bug, there is a fix. I don't know what you're trying to say with your witty questions? CCP decided to bring in new content, instead of fixing the existing one.
Look at the history of the sensor dampening bug, they fixed it pretty fast as soon as I started a big whine on the forums about it. It has been in the game for over 6 months though and they even managed to threaten players with bans for using that modules (and yeah, bug reports have been filed in, posts in patch review forum have been made, GMs have been filed too and so on).
I like the game and stuff, but on software quality issues CCP still needs to learn a lot. Or how come sentries shoot me 15m:07s after I commited the last act of agression? Bugged timer code again maybe?
"But it's hard to fix" is the excuse of the lazy people or people who have better things to do. Your choice what CCP is up to. Digging in old code can be boring, yeah, I know that. -- Stories: #1 --
|

ElCoCo
|
Posted - 2004.11.19 16:36:00 -
[83]
Originally by: Valar CCP And that you have lost your ship this way can not be proven with server logs.
How about this...
Next time someone asks for stuff back try to prove him wrong.
You'll find your logs unable to help you...
Perhaps then you can imagine how we must feel having an honest request rejected due to your lack of "investigative tools".
But I don't want to stray from the subject.
I think it's good for valar making a post here and show that he indeed cares about us 
|

ElCoCo
|
Posted - 2004.11.19 16:36:00 -
[84]
Originally by: Valar CCP And that you have lost your ship this way can not be proven with server logs.
How about this...
Next time someone asks for stuff back try to prove him wrong.
You'll find your logs unable to help you...
Perhaps then you can imagine how we must feel having an honest request rejected due to your lack of "investigative tools".
But I don't want to stray from the subject.
I think it's good for valar making a post here and show that he indeed cares about us 
|

Antifozzie
|
Posted - 2004.11.19 17:04:00 -
[85]
Originally by: dabster @ Jazz Bo, You are wrong, it is NOT 100% avoidable.
I have had it more than once when approaching a gate without using AB or MWD, on autopilot.
Got to second this... whilst i've had this bug only (I think) twice in who knows how many jumps while using autopilot as dabster says, I have had this happen. And no, I didn't have gang invites etc at the same time. But Jazz is right in that what he suggests solves the problem 99.99% of the time...
|

Antifozzie
|
Posted - 2004.11.19 17:04:00 -
[86]
Originally by: dabster @ Jazz Bo, You are wrong, it is NOT 100% avoidable.
I have had it more than once when approaching a gate without using AB or MWD, on autopilot.
Got to second this... whilst i've had this bug only (I think) twice in who knows how many jumps while using autopilot as dabster says, I have had this happen. And no, I didn't have gang invites etc at the same time. But Jazz is right in that what he suggests solves the problem 99.99% of the time...
|

Dirtball
|
Posted - 2004.11.19 17:21:00 -
[87]
Edited by: Dirtball on 19/11/2004 17:27:30 the only time i've been pod killed (by someone other than me) since may was because of that bug, I lost 3 implants :(
The crappy part is I had bookmarks and I forgot to use them, I almost cancelled warp in time to use them too, but I didn't and a sniper BS got me.
Edit: When this happened it was completely unavoidable. I autopiloted to the gate, the dialog "Autopilot Jumping" popped up and then my ship got destroyed before I actually jumped, so I tried to jump and got the stargate jump in progress, and then I tried to warp away but teh crow got me warp scrambled. If I wouldv'e tried to warp away as the first option I may have survived just fine.
|

Dirtball
|
Posted - 2004.11.19 17:21:00 -
[88]
Edited by: Dirtball on 19/11/2004 17:27:30 the only time i've been pod killed (by someone other than me) since may was because of that bug, I lost 3 implants :(
The crappy part is I had bookmarks and I forgot to use them, I almost cancelled warp in time to use them too, but I didn't and a sniper BS got me.
Edit: When this happened it was completely unavoidable. I autopiloted to the gate, the dialog "Autopilot Jumping" popped up and then my ship got destroyed before I actually jumped, so I tried to jump and got the stargate jump in progress, and then I tried to warp away but teh crow got me warp scrambled. If I wouldv'e tried to warp away as the first option I may have survived just fine.
|

Xune
|
Posted - 2004.11.19 18:32:00 -
[89]
bump http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.19 18:32:00 -
[90]
bump http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

RollinDutchMasters
|
Posted - 2004.11.19 18:53:00 -
[91]
Originally by: Valar CCP First of all, what I was/am posting are my opinions. And if I didn't see this as an issue, why would I get it fixed? Do you want CCP not to admit to bug in fear of flood of petitons? Wouldn't that mean any issues that might cause a player to lose a ship would be ignored?
And that you have lost your ship this way can not be proven with server logs.
You're awesome.
And people, ffs, you ***** and moan about how the devs dont communicate, and then you come up with crap like 'OMG CCP said BUG!!!11one! CCP = t3h sukz0r, nub c0d3rz' If you do feel the need to complain, do it like adults and not whiny children.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

RollinDutchMasters
|
Posted - 2004.11.19 18:53:00 -
[92]
Originally by: Valar CCP First of all, what I was/am posting are my opinions. And if I didn't see this as an issue, why would I get it fixed? Do you want CCP not to admit to bug in fear of flood of petitons? Wouldn't that mean any issues that might cause a player to lose a ship would be ignored?
And that you have lost your ship this way can not be proven with server logs.
You're awesome.
And people, ffs, you ***** and moan about how the devs dont communicate, and then you come up with crap like 'OMG CCP said BUG!!!11one! CCP = t3h sukz0r, nub c0d3rz' If you do feel the need to complain, do it like adults and not whiny children.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

Oveur
|
Posted - 2004.11.19 18:56:00 -
[93]
Originally by: Brian Detaah When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
According to my books, this markes as fixed in EXODUS. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.11.19 18:56:00 -
[94]
Originally by: Brian Detaah When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
According to my books, this markes as fixed in EXODUS. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

UnIQu3
|
Posted - 2004.11.19 21:31:00 -
[95]
Originally by: Oveur
Originally by: Brian Detaah When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
According to my books, this markes as fixed in EXODUS.
Ovour, its still lame to lose a full set of implants because u cant jump... and when u sent in a petition with logs of showing i tryied to jump before they wacked the ship... u just get a big no no...
on a side note, what really ****ed me off was ccp sent me a extra mail asking if it was ok service... wonder what i answered :P
|

UnIQu3
|
Posted - 2004.11.19 21:31:00 -
[96]
Originally by: Oveur
Originally by: Brian Detaah When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
According to my books, this markes as fixed in EXODUS.
Ovour, its still lame to lose a full set of implants because u cant jump... and when u sent in a petition with logs of showing i tryied to jump before they wacked the ship... u just get a big no no...
on a side note, what really ****ed me off was ccp sent me a extra mail asking if it was ok service... wonder what i answered :P
|

Sochin
|
Posted - 2004.11.19 22:05:00 -
[97]
Does Exodus fix the bug where you can't jump for abit after joining a gang?
Nemo me impune lacessit
|

Sochin
|
Posted - 2004.11.19 22:05:00 -
[98]
Does Exodus fix the bug where you can't jump for abit after joining a gang?
Nemo me impune lacessit
|

Xune
|
Posted - 2004.11.20 04:58:00 -
[99]
Originally by: Oveur
Originally by: Brian Detaah When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
According to my books, this markes as fixed in EXODUS.
will this bring us our ships implants and isk back ? no.........
not a sulution we all can be happy with http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.20 04:58:00 -
[100]
Originally by: Oveur
Originally by: Brian Detaah When will they ever fix this lame bug and it seems to be happening more and more and without a clear cause. Today I was sitting on a gate, 0 m, sat there for 2-3 minutes and a maller jumps in, I press the jump button and thinking it might cause me to jump expect as i start taking damage, i didnt, retry, "stargate jump in progress". Anyone else having any experiances with this bug.
The point is: fix this bug!
According to my books, this markes as fixed in EXODUS.
will this bring us our ships implants and isk back ? no.........
not a sulution we all can be happy with http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Hamatitio
|
Posted - 2004.11.20 05:29:00 -
[101]
2004.11.20 05:28:43notifyPlease wait while ship is entering hangar.
I think that sums it up quite nicely. --
Director of Ganking: Death Row Inc. |

Hamatitio
|
Posted - 2004.11.20 05:29:00 -
[102]
2004.11.20 05:28:43notifyPlease wait while ship is entering hangar.
I think that sums it up quite nicely. --
Director of Ganking: Death Row Inc. |

Balthial Ashaere
|
Posted - 2004.11.20 05:36:00 -
[103]
Edited by: Balthial Ashaere on 20/11/2004 05:38:59 This bug is the sole reason I'm leaving the game.
To be more specific, the abusive treatment I've recieved from dealing with the GMs is why I'm leaving. This bug wouldn't be so much of a showstopper and an insult if the GMs didn't handle it by telling us "there is no bug, you're making it up", in no uncertain words.
And Valar said it himself, not everything is logged, and so the GMs don't even have a a leg to stand on when they tell us it didn't happen. I mean come on, how would they know it didn't since they can't check what's not logged, and that means they're not fully investigating it at all.
I could go on and on, but I'm sick of dealing with this. To add insult to injury, as the phrase goes, I've had all my posts deleted whenever I post about this bug.
I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
|

Balthial Ashaere
|
Posted - 2004.11.20 05:36:00 -
[104]
Edited by: Balthial Ashaere on 20/11/2004 05:38:59 This bug is the sole reason I'm leaving the game.
To be more specific, the abusive treatment I've recieved from dealing with the GMs is why I'm leaving. This bug wouldn't be so much of a showstopper and an insult if the GMs didn't handle it by telling us "there is no bug, you're making it up", in no uncertain words.
And Valar said it himself, not everything is logged, and so the GMs don't even have a a leg to stand on when they tell us it didn't happen. I mean come on, how would they know it didn't since they can't check what's not logged, and that means they're not fully investigating it at all.
I could go on and on, but I'm sick of dealing with this. To add insult to injury, as the phrase goes, I've had all my posts deleted whenever I post about this bug.
I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
|

Jasmine Constantine
|
Posted - 2004.11.20 05:54:00 -
[105]
Won't help bring anything lost back but there is a workaround if you get struck by this bug in combat situations.
If you get the session-change problem then you must quickly stop the ship, click somewhere else in system to activate warp (like a planet or the sun) ... as soon as warp begins to power up (ie your ship turns to orientate) click stop again.
The session bug will have cleared and you can jump.
(I am guessing that the initiation of another warp destination clears the problem with the first).
I suppose its all academic with Exodus so close but who knows it might save a ship this weekend.
Star Fraction
|

Jasmine Constantine
|
Posted - 2004.11.20 05:54:00 -
[106]
Won't help bring anything lost back but there is a workaround if you get struck by this bug in combat situations.
If you get the session-change problem then you must quickly stop the ship, click somewhere else in system to activate warp (like a planet or the sun) ... as soon as warp begins to power up (ie your ship turns to orientate) click stop again.
The session bug will have cleared and you can jump.
(I am guessing that the initiation of another warp destination clears the problem with the first).
I suppose its all academic with Exodus so close but who knows it might save a ship this weekend.
Star Fraction
|

Xune
|
Posted - 2004.11.20 06:31:00 -
[107]
Originally by: Jasmine Constantine
Won't help bring anything lost back but there is a workaround if you get struck by this bug in combat situations.
If you get the session-change problem then you must quickly stop the ship, click somewhere else in system to activate warp (like a planet or the sun) ... as soon as warp begins to power up (ie your ship turns to orientate) click stop again.
The session bug will have cleared and you can jump.
(I am guessing that the initiation of another warp destination clears the problem with the first).
I suppose its all academic with Exodus so close but who knows it might save a ship this weekend.
dont work when your warpscrambelt http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.20 06:31:00 -
[108]
Originally by: Jasmine Constantine
Won't help bring anything lost back but there is a workaround if you get struck by this bug in combat situations.
If you get the session-change problem then you must quickly stop the ship, click somewhere else in system to activate warp (like a planet or the sun) ... as soon as warp begins to power up (ie your ship turns to orientate) click stop again.
The session bug will have cleared and you can jump.
(I am guessing that the initiation of another warp destination clears the problem with the first).
I suppose its all academic with Exodus so close but who knows it might save a ship this weekend.
dont work when your warpscrambelt http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.20 06:32:00 -
[109]
Originally by: Balthial Ashaere Edited by: Balthial Ashaere on 20/11/2004 05:38:59 This bug is the sole reason I'm leaving the game.
To be more specific, the abusive treatment I've recieved from dealing with the GMs is why I'm leaving. This bug wouldn't be so much of a showstopper and an insult if the GMs didn't handle it by telling us "there is no bug, you're making it up", in no uncertain words.
And Valar said it himself, not everything is logged, and so the GMs don't even have a a leg to stand on when they tell us it didn't happen. I mean come on, how would they know it didn't since they can't check what's not logged, and that means they're not fully investigating it at all.
I could go on and on, but I'm sick of dealing with this. To add insult to injury, as the phrase goes, I've had all my posts deleted whenever I post about this bug.
I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
true. the last petition i wrote i stayd politi all the time, in the end the gm¦s answer was such ironc and well........... if i would tell such things to a customer i would be intermidiatly kicked out of my corp. has somon a e-mail adres that is "higher" then the gm¦s wher i can tell what happend and how they threatend me and others ? i thing som of them need a little slap.
Xune http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.20 06:32:00 -
[110]
Originally by: Balthial Ashaere Edited by: Balthial Ashaere on 20/11/2004 05:38:59 This bug is the sole reason I'm leaving the game.
To be more specific, the abusive treatment I've recieved from dealing with the GMs is why I'm leaving. This bug wouldn't be so much of a showstopper and an insult if the GMs didn't handle it by telling us "there is no bug, you're making it up", in no uncertain words.
And Valar said it himself, not everything is logged, and so the GMs don't even have a a leg to stand on when they tell us it didn't happen. I mean come on, how would they know it didn't since they can't check what's not logged, and that means they're not fully investigating it at all.
I could go on and on, but I'm sick of dealing with this. To add insult to injury, as the phrase goes, I've had all my posts deleted whenever I post about this bug.
I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
true. the last petition i wrote i stayd politi all the time, in the end the gm¦s answer was such ironc and well........... if i would tell such things to a customer i would be intermidiatly kicked out of my corp. has somon a e-mail adres that is "higher" then the gm¦s wher i can tell what happend and how they threatend me and others ? i thing som of them need a little slap.
Xune http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Maya Rkell
|
Posted - 2004.11.20 14:00:00 -
[111]
Originally by: Balthial Ashaere I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
You're giving up MMO's then. Ah well.
Can I have your stuff?
(Nope, never lost a ship to it. Lost targets I was chasing, though. And once I killed a covert ops ship which was gate bugged)
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.11.20 14:00:00 -
[112]
Originally by: Balthial Ashaere I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
You're giving up MMO's then. Ah well.
Can I have your stuff?
(Nope, never lost a ship to it. Lost targets I was chasing, though. And once I killed a covert ops ship which was gate bugged)
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Valar CCP
|
Posted - 2004.11.20 14:58:00 -
[113]
Just to clear things up a bit... The session timer is not a bug, but a measure to prevent stuck cases. However in the case of selecting jump while not in jump range or still in warp causes the session change timer to start counting, and that is the real issue here. I don't want you to get the idea that we are removing the session change timers. ------ Valar Quality assurance department CCP games |

Valar CCP
|
Posted - 2004.11.20 14:58:00 -
[114]
Just to clear things up a bit... The session timer is not a bug, but a measure to prevent stuck cases. However in the case of selecting jump while not in jump range or still in warp causes the session change timer to start counting, and that is the real issue here. I don't want you to get the idea that we are removing the session change timers. ------ Valar Quality assurance department CCP games |

Xune
|
Posted - 2004.11.20 17:33:00 -
[115]
Originally by: Valar CCP Just to clear things up a bit... The session timer is not a bug, but a measure to prevent stuck cases. However in the case of selecting jump while not in jump range or still in warp causes the session change timer to start counting, and that is the real issue here. I don't want you to get the idea that we are removing the session change timers.
we dont want that you remove the session change timers, we want that you change your customer support not "customer is wrong until he can prove it otherwise" we want a customer service who thing "proofe that the customer is wrong or replace its looses"
thats what we want.......... http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.20 17:33:00 -
[116]
Originally by: Valar CCP Just to clear things up a bit... The session timer is not a bug, but a measure to prevent stuck cases. However in the case of selecting jump while not in jump range or still in warp causes the session change timer to start counting, and that is the real issue here. I don't want you to get the idea that we are removing the session change timers.
we dont want that you remove the session change timers, we want that you change your customer support not "customer is wrong until he can prove it otherwise" we want a customer service who thing "proofe that the customer is wrong or replace its looses"
thats what we want.......... http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Jaydom
|
Posted - 2004.11.20 20:04:00 -
[117]
Or if you try to jump and you just left a gang.
Please wait we're still communicating with gang..i can see it being OK if it would tell you somewhere that it'd do that. But in the heat of the moment and you're trying to get your pod out..that 3 minute wait can prove very costly.
|

Jaydom
|
Posted - 2004.11.20 20:04:00 -
[118]
Or if you try to jump and you just left a gang.
Please wait we're still communicating with gang..i can see it being OK if it would tell you somewhere that it'd do that. But in the heat of the moment and you're trying to get your pod out..that 3 minute wait can prove very costly.
|

Maya Rkell
|
Posted - 2004.11.20 20:37:00 -
[119]
gang timers SHOULD be seperate. Otherwise I can send someone a gang invite and stop them from jumping.
Is this an exploit?
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.11.20 20:37:00 -
[120]
gang timers SHOULD be seperate. Otherwise I can send someone a gang invite and stop them from jumping.
Is this an exploit?
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Etoile Chercheur
|
Posted - 2004.11.20 20:56:00 -
[121]
Originally by: Maya Rkell gang timers SHOULD be seperate. Otherwise I can send someone a gang invite and stop them from jumping.
Is this an exploit?
i'd have to say so. i've had people chase me in low sec space and invite me into a gang to stop me from jumping, but i knew what they were up to and warped to a random moon instead. i'm pretty sure you can bypass this and protect yourself by checking off Autoreject Invites in the game settings, as that's what i do now, and i haven't had a problem with jumping since, but i don't know if people have invited me into a gang or not while using that of course. hopefully, it bypasses the session change completely.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
|

Etoile Chercheur
|
Posted - 2004.11.20 20:56:00 -
[122]
Originally by: Maya Rkell gang timers SHOULD be seperate. Otherwise I can send someone a gang invite and stop them from jumping.
Is this an exploit?
i'd have to say so. i've had people chase me in low sec space and invite me into a gang to stop me from jumping, but i knew what they were up to and warped to a random moon instead. i'm pretty sure you can bypass this and protect yourself by checking off Autoreject Invites in the game settings, as that's what i do now, and i haven't had a problem with jumping since, but i don't know if people have invited me into a gang or not while using that of course. hopefully, it bypasses the session change completely.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
|

Balthial Ashaere
|
Posted - 2004.11.20 23:10:00 -
[123]
Originally by: Maya Rkell
Originally by: Balthial Ashaere I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
You're giving up MMO's then. Ah well.
Can I have your stuff?
(Nope, never lost a ship to it. Lost targets I was chasing, though. And once I killed a covert ops ship which was gate bugged)
Yeah, pretty much. I've got better things to do than fight over mistreatment in a game with a N.azi of a GM. I've got exams coming up and my research is starting to take priority anyways, so it's a good time to ditch the games altogether for awhile.
And my stuff has already been given away. :p
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
|

Balthial Ashaere
|
Posted - 2004.11.20 23:10:00 -
[124]
Originally by: Maya Rkell
Originally by: Balthial Ashaere I think I'll go find a game with proper customer support and Game Masters who aren't N.azis.
You're giving up MMO's then. Ah well.
Can I have your stuff?
(Nope, never lost a ship to it. Lost targets I was chasing, though. And once I killed a covert ops ship which was gate bugged)
Yeah, pretty much. I've got better things to do than fight over mistreatment in a game with a N.azi of a GM. I've got exams coming up and my research is starting to take priority anyways, so it's a good time to ditch the games altogether for awhile.
And my stuff has already been given away. :p
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
|

Xune
|
Posted - 2004.11.21 08:59:00 -
[125]
bump until solved http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.11.21 08:59:00 -
[126]
bump until solved http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Valar CCP
|
Posted - 2004.11.21 16:26:00 -
[127]
If you are angry over not getting this reimbursed, please see the reimbursement policy. The reimbursement policy is in place to prevent people from abusing the system, this means that the GMs need to have proof in the server-side logs to be able to reimburse you, even if they believe what you are saying. I understand that you are not happy about losing your ships, but it can't be proven with server-logs that its because of this issue, and as I have tired to explain in this thread, logging session changes would add consiterable load to the servers and wouldn't be enough proof anyways as you can initiate a session change at almost any time anyways.
------ Valar Quality assurance department CCP games |

Valar CCP
|
Posted - 2004.11.21 16:26:00 -
[128]
If you are angry over not getting this reimbursed, please see the reimbursement policy. The reimbursement policy is in place to prevent people from abusing the system, this means that the GMs need to have proof in the server-side logs to be able to reimburse you, even if they believe what you are saying. I understand that you are not happy about losing your ships, but it can't be proven with server-logs that its because of this issue, and as I have tired to explain in this thread, logging session changes would add consiterable load to the servers and wouldn't be enough proof anyways as you can initiate a session change at almost any time anyways.
------ Valar Quality assurance department CCP games |

Fuse
|
Posted - 2004.11.21 19:40:00 -
[129]
Originally by: Valar CCP If you are angry over not getting this reimbursed, please see the reimbursement policy. The reimbursement policy is in place to prevent people from abusing the system, this means that the GMs need to have proof in the server-side logs to be able to reimburse you, even if they believe what you are saying. I understand that you are not happy about losing your ships, but it can't be proven with server-logs that its because of this issue, and as I have tired to explain in this thread, logging session changes would add consiterable load to the servers and wouldn't be enough proof anyways as you can initiate a session change at almost any time anyways.
I have to disagree with you guys here. If you would just give one pass per year that would be allot better then your system. I have never had any ship returned I don't lie to get ahead in the game. If you allow one free pass token a year, people would sell them and do whatever and just get off your backs. You have some talented people in you organization but that does not make you perfect and 100% right. That policy you got there ruins allot of fun for allot of people speaking as a in-game CEO a gamer and a contributor. 0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.11.21 19:40:00 -
[130]
Originally by: Valar CCP If you are angry over not getting this reimbursed, please see the reimbursement policy. The reimbursement policy is in place to prevent people from abusing the system, this means that the GMs need to have proof in the server-side logs to be able to reimburse you, even if they believe what you are saying. I understand that you are not happy about losing your ships, but it can't be proven with server-logs that its because of this issue, and as I have tired to explain in this thread, logging session changes would add consiterable load to the servers and wouldn't be enough proof anyways as you can initiate a session change at almost any time anyways.
I have to disagree with you guys here. If you would just give one pass per year that would be allot better then your system. I have never had any ship returned I don't lie to get ahead in the game. If you allow one free pass token a year, people would sell them and do whatever and just get off your backs. You have some talented people in you organization but that does not make you perfect and 100% right. That policy you got there ruins allot of fun for allot of people speaking as a in-game CEO a gamer and a contributor. 0.o It's not you... no wait it is you. |

Albus
|
Posted - 2004.11.21 23:58:00 -
[131]
Originally by: Valar CCP Just to clear things up a bit... The session timer is not a bug, but a measure to prevent stuck cases. However in the case of selecting jump while not in jump range or still in warp causes the session change timer to start counting, and that is the real issue here. I don't want you to get the idea that we are removing the session change timers.
Out of interest, why does the session change timer get initialized when you try to jump as opposed to when you successfully jump? Is there no way to move the timer initialization to a point a bit further down the line, after the checks for "still in warp", "talking to a gang" etc have been done, and not start the timer if it was determined you couldn't jump anyway?
|

Albus
|
Posted - 2004.11.21 23:58:00 -
[132]
Originally by: Valar CCP Just to clear things up a bit... The session timer is not a bug, but a measure to prevent stuck cases. However in the case of selecting jump while not in jump range or still in warp causes the session change timer to start counting, and that is the real issue here. I don't want you to get the idea that we are removing the session change timers.
Out of interest, why does the session change timer get initialized when you try to jump as opposed to when you successfully jump? Is there no way to move the timer initialization to a point a bit further down the line, after the checks for "still in warp", "talking to a gang" etc have been done, and not start the timer if it was determined you couldn't jump anyway?
|
| |
|
| Pages: 1 2 3 4 5 :: [one page] |