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Thread Statistics | Show CCP posts - 0 post(s) |

eliminator2
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Posted - 2010.02.16 22:19:00 -
[121]
sounds well thought and good ideas i like the black market and the own system idea -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |

Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.02.17 01:04:00 -
[122]
Originally by: Rico Minali 1: Criminal underworld, similar to 0.0 sov, recognition should be given to the 'overlords' who dominate systems, some sort of benefits may be 'bought' with underhand payments to authorities, such as the rats in a system may notengage unless fired upon, or reduced facility rates, offices etc.
Meh...
Originally by: Rico Minali 2: Criminal Faction agents for missions.
Meh...
Originally by: Rico Minali 3: The BlackMarket, have a market that can ONLY be accessed when in lowsec, and with items that can ONLY be sold on the black market. All 'illegal' items moved onto this market. Maybe with npc smuggling items too. Create more illegal items to load onto the market. More drugs, maybe illegal implants... see also 4.
This I like except here is the deal. Tie security status, faction status, and new skills to getting scanned for illegal goods at the gate and station(as long as it's not a pirate faction station). Then make it so pirate faction implant, ammo, module, etc. rewards require the purchaser to have favorable standing with that faction, LP, and a tier 1 version of the item in question. Great now you as a pirate have taken a Occular Standard and changed it into a Crystal Delta(?) but your sec status and faction standing is so low you can't get through the gate. Now you need high sec pukes with high standing to haul it to high sec if they want there goodies to pew pew missions. Once implanted it's undetectable but until then you are barred from docking at any non-pirate stations or using gates. You want to see people start killing each other for ISK make them guard a hauler full of hacked imps.
Originally by: Rico Minali 4: Pirate faction ships and items become illegal in hisec, so whilest usable in hisec, become available only through the black market....
Nope
Originally by: Rico Minali 5: Make better smuggling oportunities, with these illegal items, make a smuggling proffesion more viable.
See 3.
Originally by: Rico Minali 6: crooked cops, have random faction npcs for that region wander lowsec, looking for payoffs.. hand over a little isk to go free, or fight them..Maybe the overlord can see to it that these crooked cops dont interfere with their people...
Meh
Originally by: Rico Minali 7: Have lowsec borders between all the empires, or at least the empires who are at war, so there is no 'safe' route for people, this way people would actually hire escort personel to protect haulers, another career opportunity. Smugglers would also be employed in such places...
Not no but hell no this is just asking to kill empire dwellers and not even armed ones.
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.02.18 10:40:00 -
[123]
could have shortened that post to 'dont like any of it except teh balck market' would have been easier lol.
Anyway, keep it rolling guys, agree, disagree, whatever, but get the ideas in...
WE NEED LOWSEC ATTENTION! Trust me, I almost know what I'm doing. |

Jared Ulfsuun
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Posted - 2010.02.18 15:04:00 -
[124]
Supporting lowsec love in general, though I'm not so sure about the specifics.
I...
- like the black marked idea.
- like the criminal faction idea. IMO NPC rats should not shoot at players if the player has a high standing with the faction.
- like the smarter rats idea. IMO all lowsec PVE should require PVP-fits. Better fights all around. :)
IMO:
- Lowsec stations should be more differentiated: don't allow docking on hostile stations (depending on faction standing.) Add pirate stations that will not allow law-abiding citizens to dock. :) Possibly allow docking on hostile stations in exchange for a hefty fee.
- Lowsec security status should depend on the actual (player-activity based) security or insecurity of the system, so 0.1 vs 0.4 would convey meaningful information. Make it depend on number of illegal aggressions per day, for example.
- Role of local and alternative (new) intel tools should be considered. Lowsec can be improved without doing that, but I suspect intel changes could have a positive impact on lowsec.
- There could be some flex in the security status assigment: some system should be able to flip from highsec to lowsec and vice versa depending on player activities. Anarchy could spread, or order could creep further. Mechanics are tricky, though -- neither 0.0 sov nor FW stuff seems right for the job.
- Fixing bounties would boost lowsec.
- Ransom mechanic would boost lowsec. (Eg. pay ransom into escrow, from where it is released after you jump, dock, or log off for longer than 15 minutes -- if you are destroyed before that you get the ransom back.)
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Viktor Villiance
Astrosemites Unlimited
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Posted - 2010.02.18 16:15:00 -
[125]
I like the general "gist" of this (tee-hee). It was once thought that man could be trusted with the keys to his own destiny, but as it turns out, that destiny was to forever deny himself entry to that fate from the futile effort of ever-lasting |

Xtover
Suicide Kings
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Posted - 2010.02.18 17:48:00 -
[126]
Originally by: Jared Ulfsuun Supporting lowsec love in general, though I'm not so sure about the specifics.
I...
- like the black marked idea.
- like the criminal faction idea. IMO NPC rats should not shoot at players if the player has a high standing with the faction.
- like the smarter rats idea. IMO all lowsec PVE should require PVP-fits. Better fights all around. :)
IMO:
- Lowsec stations should be more differentiated: don't allow docking on hostile stations (depending on faction standing.) Add pirate stations that will not allow law-abiding citizens to dock. :) Possibly allow docking on hostile stations in exchange for a hefty fee.
- Lowsec security status should depend on the actual (player-activity based) security or insecurity of the system, so 0.1 vs 0.4 would convey meaningful information. Make it depend on number of illegal aggressions per day, for example.
- Role of local and alternative (new) intel tools should be considered. Lowsec can be improved without doing that, but I suspect intel changes could have a positive impact on lowsec.
- There could be some flex in the security status assigment: some system should be able to flip from highsec to lowsec and vice versa depending on player activities. Anarchy could spread, or order could creep further. Mechanics are tricky, though -- neither 0.0 sov nor FW stuff seems right for the job.
- Fixing bounties would boost lowsec.
- Ransom mechanic would boost lowsec. (Eg. pay ransom into escrow, from where it is released after you jump, dock, or log off for longer than 15 minutes -- if you are destroyed before that you get the ransom back.)
To add,
In 0.0 pirate faction sov space, the rats should be the empires.
And second the notion on border zones fluctuating from just barely hisec to lowsec, i.e. .4-.5.... it would make trade more dynamic and also give flashy people something to do other than camp amamake, rancer, heir, or tama.
you could also have more of those nice pirate arc missions, have missions include incursions that disrupt a system's security status.
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Slade Hoo
24th Imperial Crusade
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Posted - 2010.02.18 17:49:00 -
[127]
Edited by: Slade Hoo on 18/02/2010 17:49:51 Living in lowsec i fully agree to the OP with his ideas. Will write some other stuff later..(don't have time now). I'll also add this thread to my signature! ------ Make Lowsec useful! Vote in the CSM-Forum! |

Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.02.19 17:40:00 -
[128]
Some new ideas from people added to the initial post.. check em out. Trust me, I almost know what I'm doing. |

De Guantanamo
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Posted - 2010.02.19 19:24:00 -
[129]
Quote: 8: New pos modules such as pleasure hubs and so on, could be you need to supply it with drugs/food/alcahol etc and in return it earns money. Would need to be limited to like 1 or 2 per pos though to avoid large pos 'super brothels' being built en-mass in systems to make huge isk.
I can't express how much I love this idea. It needs some proper fleshing out and balancing notions (to prevent it becoming a massive isk fountain) but it really has some potential.
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Sir Quentin
Back to Yarrr
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Posted - 2010.02.24 01:56:00 -
[130]
Edited by: Sir Quentin on 24/02/2010 01:56:32 My full support for lowsec boost!
Also, Logistic Pilots shoudn`t be engaged by sentrys or loose sec status because of supporting an outlaw when in same corp. ---
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Slimy Worm
Vivicide Vivisection.
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Posted - 2010.02.24 02:00:00 -
[131]
Edited by: Slimy Worm on 24/02/2010 02:00:56 Supported. Outlaw would be much better than the Tyrannis, also known as POS monkey.
Plus lowsec needs something unique about it, not just increased risks significantly without increased rewards.
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Jin Nib
Resplendent Knives
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Posted - 2010.02.24 02:26:00 -
[132]
Originally by: Slimy Worm Edited by: Slimy Worm on 24/02/2010 02:00:56 Supported. Outlaw would be much better than the Tyrannis, also known as POS monkey.
Plus lowsec needs something unique about it, not just increased risks significantly without increased rewards.
Except that they forced their own hand with Tyrannis by announcing Dust 514. Where as with low-sec and FW they know through experience they can let it languish and drift aimlessly with little of consequence to trouble themselves with. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Achilles deCronor
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Posted - 2010.02.24 05:47:00 -
[133]
good ideas, low sec need it.
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xirad
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Posted - 2010.02.24 06:25:00 -
[134]
Edited by: xirad on 24/02/2010 06:25:57 I support the idea for a better lowsec 
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Kevinsblick
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Posted - 2010.02.24 06:33:00 -
[135]
/signed Very good ideas!
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Melissa Goodman
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Posted - 2010.02.24 06:36:00 -
[136]
Although I am not a pirate, this idea has my full support.
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Col Cherryman
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Posted - 2010.02.24 06:57:00 -
[137]
Edited by: Col Cherryman on 24/02/2010 07:02:13 Edited by: Col Cherryman on 24/02/2010 06:57:14 good idea
but dont touch ransoms! this is deal between victim and pirate
other things... pirate faction agents should be stay in 0.0 and give LP for all outlaw players who killing players with 5.0 standing
add to your idea my pirate scanner mate! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1273662 [url=http://vu-du.org.pl/kb/?a=pilot_detail&plt_id=39016][/url] |

Scarlett2004
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Posted - 2010.02.24 07:17:00 -
[138]
i support this product :)
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RnY IX
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Posted - 2010.02.24 08:10:00 -
[139]
Edited by: RnY IX on 24/02/2010 08:10:38 point 2, 3, 4, 5 and 7
totaly agree
the rest is too much 0.0. low sec is empire. you cant claim empireregions or systems. and i dont see any reason to do it. the rest is a realy good system to boost low sec without hitting high- or nullsec. like it.
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Agbaar
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Posted - 2010.02.24 09:11:00 -
[140]
signed
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Alex Stokes
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Posted - 2010.02.24 09:57:00 -
[141]
Edited by: Alex Stokes on 24/02/2010 09:57:30 Many Ideas i do not realy like. But Low Sec NEEDS a boost! Much more than the stupid planetthing, so SIGNED.
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.02.24 10:44:00 -
[142]
Please remember to tick the support button on your posts guys get lowsec the love it needs, and not in a FW kind of way...
Trust me, I almost know what I'm doing. |

Ace Avery
Friends Of Harassment
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Posted - 2010.02.24 10:54:00 -
[143]
sounds good We can't stop here! This is bat country! |

Rage Starwalker
Corpse Collection Point
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Posted - 2010.02.24 10:56:00 -
[144]
Edited by: Rage Starwalker on 24/02/2010 10:56:34
Originally by: Sir Quentin Edited by: Sir Quentin on 24/02/2010 01:56:32 My full support for lowsec boost!
Also, Logistic Pilots shoudn`t be engaged by sentrys or loose sec status because of supporting an outlaw when in same corp.
I couldn't agree more!
_________________________________________________ The bad guys just have more fun ;) |

Vorlann
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Posted - 2010.02.24 11:03:00 -
[145]
Right so.
Vote for "outlaw".
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CruxArc
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Posted - 2010.02.24 11:32:00 -
[146]
Hell yeah!
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Trefnis
LOST IDEA C0VEN
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Posted - 2010.02.24 11:42:00 -
[147]
voted
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Col Cherryman
V O O D O O Aegis Cartel
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Posted - 2010.02.24 11:44:00 -
[148]
Edited by: Col Cherryman on 24/02/2010 11:45:45 Edited by: Col Cherryman on 24/02/2010 11:44:21 this is my old proposal, should be join to "Outlaw Project"
This idea is only a sketch if you like it we do it jointly can this idea was already, I dont know
my dream: Pirate npc corporations (for example : blood raiders, guristas pirates, angel cartels) would be avaliable only for the truth pirates (players who set creates a pirates).
I'd like these npc agents to give pirates (the players with standing -10) missions where purpose would be another player player with a high standing, who makes missions against pirate npc corporation (blood raiders, guristas pirates, angel cartels ... etc) For example: if the player "Gothard'de Belle" will take mission where the aim will be blood vessels riders and if this mission will be in low sec or 0.0, then my npc pirate agent in the region that I am in, should immediately send me an e-mail that this person took such missions and blood riders ask me for help in getting rid of a striker If it was in another region then my npc pirate agent should give me a bookmark to my region's opened worm hole to "constellations" in which the player is taking a mission ...
I know, I'll have a little time but glad to try :) as I get to this constellation then I will be scanning systems for a striker I should also have facilitated scanning the player on a mission as easy as it was in the safe spot this is dark side of eve
alternatively
players with high standing, a minimum of 5.0 should have access to agents npc concord if a player has a lower security status should not have access to these missions these agents could give bounty hunting missions for players agents bounty hunter story line should be in high sec bounty hunting mission objective should be a pirate (player) cooperating for the example with (the blood raiders, guristas pirates, angel cartels ... etc) bounty hunting missions should be available at the moment he accepts pirate player mission (assasinate) then the agent bounty hunter would give a bookmark to the worm hole that leads to a constellation of which may appear the pirate (pirate player)
npc agents could assign bounty to pirates which eliminate player on their missions these agents could also propose to the player-pirate's victim to put some bounty on the pirate It would be a part of reward for bounty hunter who killed the pirate For a few days after taking the mission Bounty Hunters could receive messages from their concord agents about the location where the wanted pirate is currently docked
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Mimma Lemnu
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Posted - 2010.02.24 11:48:00 -
[149]
good ideas make low sec more interesting for everyone u can earn trillions in highsec, u can earn quadrillions in nosec but u only can earn earn peanuts in lowsec make the game overall better and boost lowsec!
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RnY IX
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Posted - 2010.02.24 11:50:00 -
[150]
support-button, right!
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