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Dianna Soreil
Monolithic. Aggressive Dissonance
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Posted - 2010.03.02 18:35:00 -
[211]
those who whine about gatecamping obviously have absolutely no idea how inherently risky it is, as the united (lol) demonstrate on a daily basis
camping a gate 23/7 only makes you a big, fat target 23/7
as for the rest of the ideas some are meh but i'm supporting just because lowsec needs some real boost
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Anjinha
Napalm Death Industries
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Posted - 2010.03.02 20:11:00 -
[212]
supported idea.
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
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Jin Nib
Resplendent Knives
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Posted - 2010.03.02 20:36:00 -
[213]
Originally by: weedmasta
Low-sec is supposed to be a stepping stone for 0.0 as well as a place to live and make some kind of a living for people if they choose to do so.
I think that the idea that it is a stepping stone to 0.0 is a perception that has lead low sec into its current state. Regardless of their original intentions or of how it is commonly viewed, low-sec has moved beyond that and needs to be analyzed with what is actually happening there rather then what they thought would happen. First off the reality is it doesn’t work that way, the stepping stone into 0.0 is to go to 0.0.
Second, as it stands there are three distinct areas of space with a quasi fourth. High sec, low sec, 0.0 and maybe wormholes. They share similarities but for the most part are distinct in and of themselves and don't follow a progressively graduated curve. In other words, there is no curve players can climb going up from high sec at the low to 0.0 at the climax. Each area of space needs to be treated on its own, unless CCP manages to shoehorn in some sort of progressive mechanic ramping up to 0.0. I doubt they could manage it, and even if it were possible the game resultant would probably not be the game we all know and love (it'd be like WoW instead).
All this is to say that low-sec requires its own treatments and focus regardless of 0.0 or high-sec. From its current state of being it would seem to me that CCP hasn’t arrived there yet, they will though I think, as the game evolves further. I just wish it was sooner rather then later.
-Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Dianna Soreil
Monolithic. Aggressive Dissonance
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Posted - 2010.03.02 20:45:00 -
[214]
Quote:
Second, as it stands there are three distinct areas of space with a quasi fourth. High sec, low sec, 0.0 and maybe wormholes. They share similarities but for the most part are distinct in and of themselves and don't follow a progressively graduated curve. In other words, there is no curve players can climb going up from high sec at the low to 0.0 at the climax. Each area of space needs to be treated on its own, unless CCP manages to shoehorn in some sort of progressive mechanic ramping up to 0.0. I doubt they could manage it, and even if it were possible the game resultant would probably not be the game we all know and love (it'd be like WoW instead).
actually due to gate guns lowsec requires far more SP than 0.0
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Jin Nib
Resplendent Knives
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Posted - 2010.03.02 20:55:00 -
[215]
Originally by: Dianna Soreil
actually due to gate guns lowsec requires far more SP than 0.0
Indeed, and there are the security hits, and the timers, and the lack of bubbles, and the lack of bombs, and whatever else I'm missing. They really are two very distinct and separate areas. As much as high sec is different from either of them. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Outtou DeGaybarr
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Posted - 2010.03.05 06:16:00 -
[216]
just keep bumping up the bounties on rats, and make the ore rarer..all high qualities of ore or they produce more...Really, we would just need more corporations to be comfortable with the isk they can make to live out there, and put up with pirates. Eventually it would lead to 1 of 2 things..either the corps get blobbed out by pirates that refuse to take losses (most likely) or 2, corps get themselves situated out there and try to take some pockets and bottlenecks to rat and mine in. If it's 1, then pirates can make some more isk, as well as being more vulnerable to anti-pies while making that isk. If it's 2, then the corps may evolve in skill and actually enjoy the random pvp aspect of it and defend their home areas in low sec from other corps. If a small increase doesn't work, increase it again...it will draw some attn. I'd say 10mil an hour ratting in a decent sized system would compete with passively running level 4's in a raven without looking at your screen hardly ever (not counting salvage), plus the level 4's in low sec do pay out better also, but can get a bump as well.
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Insa Rexion
Fumar Puede Matar
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Posted - 2010.03.05 08:00:00 -
[217]
ABSOLUTELY ****ING YES PLEASE :) --------------------------------------------
well mannered ****ole |

Grumber1
Caldari The Carebear Stare Hydroponic Zone
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Posted - 2010.03.05 20:51:00 -
[218]
/signed
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mac mike
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Posted - 2010.03.06 11:23:00 -
[219]
/signed
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Commander Jocke
5tar Constructions
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Posted - 2010.03.06 14:53:00 -
[220]
yeah give low sec some love
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Yeo San
DEFCON. The Initiative.
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Posted - 2010.03.06 14:54:00 -
[221]
Some really good ideas. A shame that low sec is in the state it is now. BS-Rats in the belts did not revive it, thats why I turned to 0.0 (but I often remember the times of -10...)
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Amber Tristan
Hellequin Inc.
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Posted - 2010.03.06 19:55:00 -
[222]
/signed
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.07 15:51:00 -
[223]
*bump* ------ Make Lowsec useful! Vote in the CSM-Forum! |

Enzu777
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Posted - 2010.03.09 05:41:00 -
[224]
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Major PewPew
The Dark Horses
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Posted - 2010.03.09 09:28:00 -
[225]
didnt bother reading the thread...but the OP should be hired by CCP to help make changes along the lines of what he mentions.
His ideas may not be perfect, but they're far better than anything I've seen CCP try. |

Der Bischof
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Posted - 2010.03.10 17:15:00 -
[226]
I do not completely agree to all points, but it goes to the right direction. Lowsec and its "small scale pvp" possibilities do need a revision ... Otherwise it will die out.
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Erathsmus
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Posted - 2010.03.11 03:34:00 -
[227]
Love the idea!
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Mr Stark
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Posted - 2010.03.13 11:41:00 -
[228]
Bump for great justice
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Biczkowski
Ghosts of War Initiative Mercenaries
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Posted - 2010.03.13 12:16:00 -
[229]
Edited by: Biczkowski on 13/03/2010 12:15:59 ++ for this good sir
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Vladina Krematoria
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Posted - 2010.03.13 14:39:00 -
[230]
Right now low sec is more a buffer zone between high and null sec..what do i mean by that?its inhabited mostly by 0.0 alliance alts and there upporters and or the "true pirates occasionaly..thats not a criticismjust a reflection of Eve. most available assets are taken so the actual "wildness of low sec is a farce realy. I'll support any reasonable idea that makes low sec more wild for all concerned ie wether its big alliances or small pirate corps..its down right boring and pointless to goto low sec.
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.03.14 09:49:00 -
[231]
Originally by: Vladina Krematoria Right now low sec is more a buffer zone between high and null sec..what do i mean by that?its inhabited mostly by 0.0 alliance alts and there upporters and or the "true pirates occasionaly..thats not a criticismjust a reflection of Eve. most available assets are taken so the actual "wildness of low sec is a farce realy. I'll support any reasonable idea that makes low sec more wild for all concerned ie wether its big alliances or small pirate corps..its down right boring and pointless to goto low sec.
This is completely and utterly wrong. 0.0alliance usually have lowsec staging areas, this is fact, but the huge majority of lowsec dwellers are pure lowsec entities, there are aloso lowsec arms of both 0.0 and hisec corps/alliances.
But the truth is, lowsec is not boring, just very dangerou. Unless it is your home, most people simply fear it, and rightly so, in its way it is more dangerous than 0.0, I have lived in both for long periods. Lowsec needs factors that make it a unique place to live, just like 0.0 and hisec have their ups and downs sides, at the moment lowsec does not have that, merely danger. Trust me, I almost know what I'm doing. |

Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.14 11:13:00 -
[232]
Edited by: Slade Hoo on 14/03/2010 11:13:08
Originally by: Vladina Krematoria
I'll support any reasonable idea that makes low sec more wild ...
Then check your support box while posting ffs! ------ Make Lowsec useful! Vote in the CSM-Forum! |

Calvo V1
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Posted - 2010.03.14 21:03:00 -
[233]
/signed |

Kasper Elbo
Psykotic Meat Wildly Inappropriate.
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Posted - 2010.03.14 23:47:00 -
[234]
I dont know if i like all the ideas, but i support the need for change in the way lowsec works.. For me i think low sec's problem is it's lack of role in the eve universe.
When i first moved to 0.0 it was to do pvp. I wanted to get in a small gang and go roaming to find some other players who were also looking for a fight. What i got was huge blobs that 4 out of 5 times ended up in me hanging in a system without grid for half an hour or so until i could see on my ui that someone were shooting my bs and slowly killing it and my pod all the time still with no grid.. so 0.0 happened to be about blobs and ratting safely for 15mil/h to afford getting killed without grid.
As that doesn't seem to change I would like low sec to fill that missing role. Low sec should be the place where you could have small scale pvp combat against other pvp-minded players. I didn't want to move to lowsec at that time as what i thought i could do there were either just sitting all night long in a gatecamp or trying to act as an anti-pirate and get just about nothing in reward for those few pirates i would happen to catch. Maybe i'm all wrong about what happens in low sec but hey, what i don't see i don't know, so please if someone knows about another way of living there, please enlighten me.
One thing that could make me move to low sec instantly and make me want to stay there would be by making anti-piracy/piracy worth doing so that low sec won't be about gatecamps and killing carebears but more about a fight for survival and profit for both pirates and their counterparts. I think for that to be possible there should be more profits related to piracy and anti-piracy. Sure pirates got ransoms as a possible income source, but there must be other ways to boost the attractiveness of living as a criminal in New Eden. Smuggling maybe, i don't know but i think the market (or maybe a new black market) will be a part of the answer as it would open up for new professions and new ways of making Isk.
I don't think there should be a sov system as we know it from 0.0. If there were to be one it shouldn't be controlled purely by military dominance as i think that will just make the blobs start appearing in low sec too in the way we know them in 0.0. Once again i don't claim to have the answers but i definitely think that low sec have some great opportunities in the eve universe for new pirate related professions and for anti-piracy organisations to see a reason for doing their job, which is NOT in any way to make low sec safe for carebears. Instead their function should be to counter the new piracy professions in a way that could be profitable or in some way rewarding for the pirates or antipirates who do their job best.
Maybe a system where sovereignty were controlled by some kind of piracy LP's could be a way. The LP's could be given to both pirates and anti-pirates in some way when they did something that would have a positive impact on their way of living as a pirate or anti-pirate and the sovereignty of systems or the possible profits of the market (or black market) could then be affected by who had the most sov in the system. If as an example there were two pirate organisations fighting for the sov of a system, the one having the most sov (gained through doing piraterelated stuff(don't know how it should be earned but somehow without forcing huge blobs to camp the systems all day)) could have the best ability to manipulate the illegal part of the market and then if a anti-piracy organisation gained more sov in that system it could limit the pirates ability to use the illegal market and then allowing the anti-pirates to do something else that could work as a income source for them instead. In that way it could be profitable for both pirates and anti-pirates to try to control the lowsec regions but as the sov system wouldn't be that dependent on combat and military control huge blobs wouldn't appear in the way they do in 0.0
Just some thoughts.
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Davader
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Posted - 2010.03.15 10:50:00 -
[235]
Agree
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Archangel Divinity
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Posted - 2010.03.16 12:51:00 -
[236]
/sign
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ChiefAlex
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Posted - 2010.03.16 13:50:00 -
[237]
/sign
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Carlos Spary
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Posted - 2010.03.19 09:31:00 -
[238]
/signed |

Oghma Grianainech
The Arrow Project Morsus Mihi
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Posted - 2010.03.22 12:15:00 -
[239]
This is one of the better ideas, I have seen in a long time. Too bad CSM is mostly Carebear so your idea would get squashed by CSM and CCP.
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Pelorn
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Posted - 2010.03.22 18:26:00 -
[240]
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