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Thread Statistics | Show CCP posts - 0 post(s) |

Tresenschlampe0815
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Posted - 2010.02.24 11:53:00 -
[151]
Good ideas. Please make the lowsec a batter place 
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Ilunyr
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Posted - 2010.02.24 11:53:00 -
[152]
7: Have lowsec borders between all the empires, or at least the empires who are at war, so there is no 'safe' route for people, this way people would actually hire escort personel to protect haulers, another career opportunity. Smugglers would also be employed in such places...
is the best part.
100% Support
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Ashran Tarim
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Posted - 2010.02.24 12:07:00 -
[153]

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Gavon Them
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Posted - 2010.02.24 12:08:00 -
[154]
some good points! 
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.24 12:17:00 -
[155]
I also would like to add that any standing changes should not be affected in 0.0.
Basically if you don't take standings hits for killing people in 0.0 then you should not get a standings increase for killing rats there either.
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Bosath
Back to Yarrr
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Posted - 2010.02.24 12:23:00 -
[156]
/signed Definately some interesting ideas here... |

Helferle
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Posted - 2010.02.24 12:29:00 -
[157]
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Dec Apilatour
Czarna Kompania
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Posted - 2010.02.24 12:35:00 -
[158]
Edited by: Dec Apilatour on 24/02/2010 12:36:06 Edited by: Dec Apilatour on 24/02/2010 12:35:29 +
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Testingcubed
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Posted - 2010.02.24 12:55:00 -
[159]
A little late to this game but here goes anyway.
While I agree that low sec needs some love most of the ideas presented here simply don't seem that useful to me. The best way to get people into low sec is to give them an incentive to go there.
More ideas like adding low sec only POS mods like Pleasure Hubs which take hookers and booze like current POS's take ice and less of everything else. The idea of adding in mods that use up the various trade goods which now languish in cargo holds everywhere is a great idea.
Supported in principle, though I disagree with some of the suggestions.
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Samantha Quii
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Posted - 2010.02.24 13:30:00 -
[160]
I support this!
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Elias Orphanou
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Posted - 2010.02.24 13:38:00 -
[161]
/signed
We need more love in LowSec.
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Kain Simmons
Nomad Voyager
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Posted - 2010.02.24 13:45:00 -
[162]
(1/2)
I like the Idea to limit Pirate Faction Ships to Low/0.0 Sec only BUT it is allready too late for this and it would **** off a lot of Players so the Idea is sadly unreasonable. However i would like to extend the Ideas in the Starter Post with a Proposal of a new Ship Type that can only used in Lowsec.
New Ship Claas : Electronic Remote Access Drones Sieze : Between a Small/Medium Drone but piloted by a Player
The Purpose is to Enforce the Target to eject his Cargo and/or his POD!
The small manned Drone Vessels will be able to DOCK on the Hull of a Target (i have the pictures of matrix I in mind when the bots try to capture the hoover ship). The Requirement is shields below 30% and successfully Warp disrupted. Depending on the Taget sieze you will need multiple Drones in order to make this working, vague values later. When the necessary Ammount of Drones have docked on the Tagets hull a Interface will become available for the Attackers containing a List of all Modules and Critical Systems. By Clicking on a System or Module you Start to Disable it funktion wich take some Time. If successful the Module is Offlined by consuming its Hitpoints to zero (same as overheat effect). Apart from Modules there are several Internal Systems that can be offlined.
- Delf Destruct Ability This can only disabled if the Pilot initiate it. The Basic Chance to disable it is 75% and it can be raised to 99% by Skills. But a swift reaction is needed because the disable timer is only slightly lower than the destruction timer.
- Trusters The Ability to fly sublight speed can be disabled here. Its one of the early Targets because it prevent the Prey to get back to Gate or Station. When disabled the max Velocity is 0 but the ship could still go in warp when the warp disrupters are taken off.
- Cargohold emergency Eject When successfully hacked all the Cargo will drop in a special container, far enough from the Prey to scoop it back. FRIGHTERS can not eject cargo they can only captured or destroyed! After the Cargo Eject the Target Ship will become unlockable and invulnerable and go instant in a emergency Warp to a deep safespot and it get an additional a 1 hour cloak like the one you get after a gate, until it moves. The Trade off here is 100% Cargo but no Ship Kill (including fitting) versus killed Ship but parts of the Cargo destroyed. To pull this off a good Attack Team need about 10-15 Minutes. Note : Not every target is worth time and effort to treat it this way. Its about freedom of choice, if you think its worth your time do it, or you just pop it and scavenge the leftovers as usual.
- Enforced Emergency Eject When successfully hacked the Targets Pilot will ejected from his former Ship and the Pod will become unlockable and invulnerable and warp instantly to a deep space spot where it is additional cloaked up to 1 hour until it move. The Ship is free to board to whoever can grab it. A good Attack Crew will need about 30-40 Minutes to Board a Ship. Thats a lot of Time for Reinforcments
Sound easy to capture a ship, feeling to YARR out lout ? Well it is hard work and it need a big Support Crew
The Capture Drones have the Signature and the Velocity of a Medium Drone, they can be locked, shoot at and die real quick. They can even shoot after docked on your Hull wich make a standing target. They can be smart Bombed wich is a real horror, they can attacked with drones, FoF Missiles and Minmatar turrets still fire, even without cap not talking about Cap Boosters wich should the absolute Primary to disable first when Smartbombs are fitted. After all its hard work and its supposed to be hard.
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Kontalaa
Trinity Core
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Posted - 2010.02.24 13:56:00 -
[163]
good ideas. i support it.
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Kain Simmons
Nomad Voyager
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Posted - 2010.02.24 13:56:00 -
[164]
(2/2)
So you need Warp Distupters, Neutralizers, ECM and Small Boats that take Care real quick of launched Drones. While it is optional to Disable any Modules it might be a good Idea to incap Weapons, Cap Boosters and other Modules that could break the Sige. Of course that extend the Time of the Operation and a big Retribution Fleet might just a few Jumps away. That means some battle ready Escort might a good Idea too.
Thats certainly a LOT of Effort involving a bigger Group of People to capture a ship successfully. More effort worth to gank the random 0815 guy because that where a real pain and would **** people off. Its not meant to become the number one choice of pirating everything. The Focus is more about Faction fitted Ships or Juicy Cargo or careless Marauder/Dreads/Carrier that ratting in Lowsec. Imagine this Complex fitted Vargur worth 6 Billion fall into your Hands unharmed. That justify a crew of 15 Pilots or more to bring it down.
To spice it up, due the Sieze of the Vessel there is no space for a POD. However all Functionality a pod provide is supplyed by the ship itself. Think of it as a Pod with extended Functionality. However if the Ship go BOOM you wake up on Station. The safety Layer of a additional Pod is not provided. Tough Stuff for tough Guys (and space Girls)
The Ships can only bought and used in Lowsec and NPC 0.0 Space because this are the only systems that recive a carrier signal provided by the local Pirates that is needed to make the hack software working. Thats the insurance the Pirates installed to make sure their invention wont turn against them.
Some Stats : Target need to be Warpdisrupted and the Shields must be constant below 30% to make the Electronic Capture Vessels able to Dock and Work. If a Criteria is not meet anymore the Docked boats will repelled and can not redock until the Criterias are meet again.
If you docked on your Prey you see his interface, when you click on a module a Timer apears (depending on the Module and sieze of the Module between 30 seconds and 5 Minutes) and when it meet zero the Module is offlined/have 0 hitpoints. You have also the Buttons to Eject Loot, Pod and disable subwarp speed. This Timers run between 5 - 30 Minutes and have a percentual based success chance that means they can fail and need another cycle simillar to salvaging. The Ship Skill(Rang 4) and a new Skill(Rang 3) under Electronics can significant raise the Success chance.
You get access to the Interface only when the Minnimum Requirement of Electronic Capture Ships docked on the Target. If 2 or More Ships offline the same Module on the Target it will offlined faster. There can be more ships dock on a Target than the minnimum Requirement, that help to speed up the Capture Process.
Electronic Attack Vessels needed to Capture a Ship (not fixed, just an example) :
Shuttle = 1 Interceptor = 1 (max 2) Frigate/Assault Frig = 2 (max 3) Cruiser = 3 (max 5) Battle Cruiser (4 max 6) Battle Ship/Marauder (6 max 9) Carrier/Dread (12 max 16) .... Titan (40 max 60)
To boost the Pirates a requirement to get into the Ship should be a Sec Status below -5 and the ship should available exclusive above the black Market mentioned in the Starter Post of this Thread.
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Baumi
Liga Freier Terraner Cult of War
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Posted - 2010.02.24 16:02:00 -
[165]
Edited by: Baumi on 24/02/2010 16:02:16 Lowsec definitly needs love, that is obvious even for a 0.0 pilot like me
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Ilyana Nehla
Caldari
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Posted - 2010.02.24 17:24:00 -
[166]
/Sign
Very good Ideas. At the moment LowSecs are just ridiculous...
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.24 17:35:00 -
[167]
Don't forget to check the "support"-box while posting you ******s! Every vote counts! lowsec needs you! ------ Make Lowsec useful! Vote in the CSM-Forum! |

Petout
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Posted - 2010.02.24 18:49:00 -
[168]
signed
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Ilyana Nehla
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Posted - 2010.02.24 19:17:00 -
[169]
Whoops okay +1Support :P
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Sha'Sheer
Friends Of Harassment
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Posted - 2010.02.24 20:00:00 -
[170]
+1 Thumbs up.
Dont like all of them, but its a good start.
11. Pirate Stations that only give docking rights to flashy reds. |
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EhDuin SalaDah
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Posted - 2010.02.24 20:22:00 -
[171]
bump for an OUTLAW Expansion !!!!!!!!!!!!!!!!!!!!     
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Mimma Lemnu
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Posted - 2010.02.24 21:55:00 -
[172]
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yourdoingitwrong
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Posted - 2010.02.25 03:48:00 -
[173]
Edited by: yourdoingitwrong on 25/02/2010 03:56:02 Full Support! good ideas
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Das Brute
Minmatar Brutor tribe
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Posted - 2010.02.25 04:44:00 -
[174]
1:meh, if you want to control a place, go get sov. If you want to avoid guns, war decs are there. I could however see a mini war dec fee to be paid for free fire in a certain system for X amount of hours, but a limit would need placed on how many times per week
2: meh, sure
3: contracts are there for a reason, want illegal stuff? Check contracts
4: ok
5: i could see increasing any way to make more ISK
6: It's low sec, if you want to attack someone, go for it, no need to make low sec into null sec just for pirates, wheres the advantage for non pirates to balance?
7: Then you get some nub straight from recruiting forums who does a search for a corp, clicks to join, then has to travel umpteen jumps to get where he is going and has to cross low sec to get there? I'd go with more low sec systems in hi sec areas, but not a death valley between them all.
8: You really need to get out more dude, seriously
9: so, no worry of gate guns, no worry of hotdrops, and no concord anywhere? Are you really that scared of the groups in 0.0? Goto EC-P8R dude, all you want is right there.
10: Better ore would have the lure of more ganks =) , pretty sure better missions are already done in low sec. I hear L5's cant be done in hi sec...
Low sec is just that, low security, it's a lower security than high sec. Thats why they only get gate guns, yet you can kill at will away from them. There would be more lure to go there if it weren't for that. Want more folks coming in? Hunt elsewhere and let people think they are safe, then jump em. All the points you have mentioned are null and void, because the lure for low sec is to fight pirates or to gank idiots, thats it. Congrats, you brought it on yourself, deal with it sucka.
Say all the low sec systems get cyno jammed, that means the only place for carrier logistics for the 0.0 folks is in 0.0. Then your happy little carebear gank squads will be dealing with 0.0 crews coming through and smashing your gatecamps. Then you'll be back here, singing "The Way It Was" so you can return to fighting haulers and barges. If you truly wanted a fight, why arent you out nippin on the 0.0 guys?
pirate tears, best tears
/not supported |

Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.02.25 09:37:00 -
[175]
Originally by: Das Brute
Stuff
I love you guys, I really do, read the post mate, everything yo usaid just shows a complete lack of comprehension, this isnt about pirating carebears, it isnt about not fighting or making things safer. It is about the lowsec ENVIRONMENT, and it is just ideas, not an I want list.
Fear of fighting? Check our KB, you wont find carebears on it. Fear of caps? I fly a dread and a carrier and we have supercaps. Fear of 0.0? Been there, done that, found it damn boring tbh. We live in lowsec because we want to, the fact remains that it doenst have alot to make it a unique place, THAT is what this is about.
So please, stop whining that some other people would like to improve the place they live and play. Trust me, I almost know what I'm doing. |

Vaedian GER
Versatech Co. Aeternus.
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Posted - 2010.02.25 10:56:00 -
[176]
Screw planet carebearing, this is what Eve needs.
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fido goran
Froidenhaus
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Posted - 2010.02.25 15:01:00 -
[177]
/signed
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Sir Quentin
Gallente Back to Yarrr
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Posted - 2010.02.25 15:02:00 -
[178]
Bump, cmon guys, we need your support! ---
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Ian Doom
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Posted - 2010.02.25 15:05:00 -
[179]
Edited by: Ian Doom on 25/02/2010 15:05:46 /signed
Not a Low Sec Resident, but you Guys need a little attention by CCP I think 
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Cariox
Back to Yarrr
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Posted - 2010.02.25 17:49:00 -
[180]
/signed
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