Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Elvestra Flower
|
Posted - 2010.08.20 11:29:00 -
[451]
Soooooo ..
is this the reason we are getting short notices of extened downtime? Thats twic ein the same week with basically no notice WTH? No respect for the people who pay for you to keep frakkin things up.. not suprised
Glad you are trying to improve things, but why am I not surprised they just keep getting worse...
another hour of game time loss today, who want to bet no way they are up on schedueled time.... the usual we fail
|

pandorix
Buffer Overflow Guaranteed Implementation
|
Posted - 2010.08.22 20:02:00 -
[452]
Hi,
a sort cut, from the latest mass testing event: Eve-Online: Singularity MassTest (August 19th)
|

Jita Alt666
|
Posted - 2010.08.23 21:37:00 -
[453]
They show no respect for their player base and then are surprised by the lack of respect they get in return
|

WongDong Phooey
|
Posted - 2010.08.23 23:01:00 -
[454]
Seems like I have to do quite a bit of work here on my end to change my client configuration just so that I can help out. Seems to me like CCP should make this easier to help them out by either creating a separate app that we can launch from the Programs menu, or when you log in, give users the option to choose which server they log on to. I bet they would get a lot more assistance if it were easier to help out.
|

Jita Alt666
|
Posted - 2010.08.23 23:10:00 -
[455]
The mistake your making is actually thinking they want our help. For PR purposes they claim to want our help but instead of helping us help them they provide obstacles to ensure the players who are fanboi's make it in and any potential dissenters dont. The logic behind such a system is they can claim to be dedicating high resources levels to problem resolution while dedicating very little.
|

Rakessh
Antares Shipyards Circle-Of-Two
|
Posted - 2010.08.24 09:42:00 -
[456]
I have a good chunk of screenshots from the previous test. Unfortunately logserver crashed during the test and I wasn't able to salvage any information from it. Where would CCP Tanis like the screenshots/link to be sent? (Memory/Resource monitor was open on all of the screenies)
CEO Arachnea Phoenix Battalion |

Rakessh
Antares Shipyards Circle-Of-Two
|
Posted - 2010.08.24 09:45:00 -
[457]
Originally by: WongDong Phooey Seems like I have to do quite a bit of work here on my end to change my client configuration just so that I can help out. Seems to me like CCP should make this easier to help them out by either creating a separate app that we can launch from the Programs menu, or when you log in, give users the option to choose which server they log on to. I bet they would get a lot more assistance if it were easier to help out.
Selecting the server was actually possible pre-trinity2 patch.
CEO Arachnea Phoenix Battalion |

WongDong Phooey
|
Posted - 2010.08.25 04:43:00 -
[458]
Originally by: Rakessh
Originally by: WongDong Phooey Seems like I have to do quite a bit of work here on my end to change my client configuration just so that I can help out. Seems to me like CCP should make this easier to help them out by either creating a separate app that we can launch from the Programs menu, or when you log in, give users the option to choose which server they log on to. I bet they would get a lot more assistance if it were easier to help out.
Selecting the server was actually possible pre-trinity2 patch.
Then bring it back! Especially if they want my help. Make it easy for me to help!
Then again, there are companies out there that provide permormance measurement services for web-based apps. They should be farming this out if they can't figure it out in house.
|

Rakessh
Antares Shipyards Circle-Of-Two
|
Posted - 2010.08.25 06:50:00 -
[459]
Don't think collecting measurment data and network telemetry is the problem. Analysing the data and figuring out cause and effect is. And after that's done they gotta figure out a new way or two to do things and then code it. So it's a bit more complex than doing a mere web server scaling diagnosis. Which of course is unfortunate, or this would be easy ;)
CEO Arachnea Phoenix Battalion |
|

CCP Habakuk

|
Posted - 2010.08.25 12:21:00 -
[460]
The steps for the mass test tomorrow have been updated in the first post. We will start with a short test on planetary interaction, then we will jump around a bit to check the influence of spamming the "Jump" command. Finally we have a short fight at a gate-camp.
|
|
|

Yeay Fritg
Caldari Confrerie de Kaedri Cluster Of Rebirth
|
Posted - 2010.08.25 15:34:00 -
[461]
Hello,
Who I need to contact to be able to test Feature Bug resolution ?
I know you manage the Lag one at the moment but I'm expecting to test bug resolution too ? The ones CCP admitted that are bugs with an official bug Id.
Cheers, Yeay
|

Jita Alt666
|
Posted - 2010.08.25 21:46:00 -
[462]
Originally by: CCP Habakuk The steps for the mass test tomorrow have been updated in the first post. We will start with a short test on planetary interaction, then we will jump around a bit to check the influence of spamming the "Jump" command. Finally we have a short fight at a gate-camp.
1. I will be there to help testing tomorrow. 2. A GM recieved a screenshot from me of a ship attempting to jump - with log open and a long list of session timer notes. The ship died while waiting to jump and the GM's response was that there was no server issue it was all client side. If it's all client side why are we testing it tomorrow?
|

Killerjock
|
Posted - 2010.08.26 14:18:00 -
[463]
Originally by: WongDong Phooey Then again, there are companies out there that provide permormance measurement services for web-based apps. They should be farming this out if they can't figure it out in house.
Because it's very well known that an application serving 30k clients at a time, receiving info from all of them and updating all others with the results of each's action after a series of calculation is totally analogous to a webserver reading and sending a static file (once script is processed) through the network to an indipendent client, in a totally isolated environment.
|

Katarin Savage
Gallente azinko
|
Posted - 2010.08.26 23:21:00 -
[464]
part two There were three major issues I encountered and one minor issue:- One major bug I had encountered aside from the drone icon hang, was I did several 'show info' on several ships and while the window popped up and displayed the ship model snapshot in the top left corner and the name of the ship and the character's name, there was no character portrait and none of the info I needed to see was displayed, which was the same problem I had encountered last test (15th july I think).
However I show info on my own ship and everything was good, the snapshot, the name, portrait and all the infoi displayed as normal, so maybe this is an area you could look into when ccp has the tme and resources...
The other major issue I found both before and during the fight was that 'join audio' had zero feedback and was totally non-responsive and dint not happen at all, whereas some pilots were saying audio was fine, a couple of us noted the same problem...
but by far the biggest issue I found was the chatboxes eg mass testing, local and fleet chatbox windows refused to stack together and several times seem to be 'stuck' in inappropriate places and refused to move, minimize or do any normal behaviours at all == at one point the main fleet chatbox got stuck and all I could do was close it and reopen it again... then before the test began, when I adjusted my grafix option where I had to reboot the client, the stacked windows had unstacked from each other and were very difficult to restack or organise at all == this ties in with a couple of similar bugs I've encountered on tranq, where the buy/sell market window (the dividing line across the middle seems to get stuck and all I can do to restore normal function is to close it and restore it, but it happens pretty much every session on tranq I'm used to it now) for example, doesnt behave as it should do, which I've reported to you previously thru the main petitions channels...
Overall assesment was awesome significant improvement over the previous tests and massively improved and I actually enjoyed the experience with hardly any delay or 'patiently waiting for things to happen' like in the previous tests, so what ever you've done to fix module lag (and I read the devlogs on this subject) has apparently worked x1000%, as there were no real major problems aside from the three or four issues noted above...
In fact i'd go so far as to say behaviour in the mass fleet was far, moar better than what I would experience solo on tranq during mishons and I give a massive Hoorah! to these improvements == welldone you all for fixing module lag and I cant wait to see the fixes in the next patch for tranquility!!!
aside from the fact that I whooped arse for a change (picking on that kronos and them ravens is always good) this was the best test ever and I hope you all go down the pub and celebrate in good ole fashoned 'get blind drunk and party like it's 1999 again style' this weekend!!!
CCP you've earned you beers, now fukk off and celebrate!!! katarin savage ceo, azinko corp building a better future |

Katarin Savage
Gallente azinko
|
Posted - 2010.08.26 23:27:00 -
[465]
part one What exactly is being tested?
Before I joined sisi I logged in, was greeted by the new build available, clicked to patch and started well until 'unexpected build found' error, then repaired the build then relogged and the patch behaved as it should and I got into sisi in plenty of time to fit two megas with neutrons and 2x12600mm plates == awesome loadout!!!
Planetary interaction, influence of spamming the jump button on the jump process All players need to have a Limited Lava Command Center in their cargo hold, the Command Center takes 100 m3.
1. Test will begin in F67E-Q
2. Players will be separated into two fleets, X and W
3. Open planet mode for F67E-Q I (Lava)
I opened planet mode, played with the zoom in and out and other camera stuff but I didnt have PI skils trained so apart from me being a spare wheel at the wedding, dint do much!!! 1. Place a Command Center on the planet. == not done
2. Click Submit. == not done
3. Place one Spaceport and link it to the Command Center. == not done
4. Continue to place links and structures until the CPU or power cap is reached. == not done
5. IN UNISON û Click submit. not doen (nothing to do)
6. Exit Planet Mode == done ok!
PI is amazxing, the planet terrain looked good until I zoomed right in but that coiuld because my frafix setting are optimised for performance as they were the last test I did last month (I've missed the last two mass testings == although the one before the last test was borked koz i had to reinstall sisi during the test but the last one Im missed koz I had a meeting elsewhere soz, my bad) 4. Jump from F67E-Q to MHC-R3, spam-click the "jump" button == done and took a few clicks to register my jump signal then jumped in ok!
5. Warp to planet I, spam the "warp" button == done again good responses and warp was a very beautiful experience...
6. server option are changed
7. Warp to F67E-Q gate, spam the "warp" button == done and only took a few clicks to register b4 I warped == much better response this time
8. Jump from MHC-R3 t F67E-Q to, spam-click the "jump" button == done
9. Both fleets warp to the Poitot gate == again the warp was a very beautiful, shared experience == in both of these warps the frame rate jumped from a 15 to 20 fps upto 60 or 70 fps during the warp... fps rarely dropped to below 10 fps and averaged around fifteen for me... zoomed in frame rates were surprisingly better than short and medium range view and zoomed out fops, unsurprisingly were back to normal for me and got to over 70 and max zoom out view...
10. Both fleets jump, at the same time, into Poitot == this jump was prolly the best jump as we were surrounded by ships, jump command actioned quite quickly and I jump first time, despite clicking a second time...
11. Fleet W will then move to X-BV98 and setup a gate camp there on the Poitot gate == fps was consistently good and averagede better this time...
12. Fleet X will move to the X-BV98 gate and prepare to jump into the gate camp == dun
13. Fleet X will then jump into Fleet W - short combat == excellent combet this time, compared to last time when module lag was enormous, I noticed thwe most difference this, in fact there was no module lag and all the mods responded quickly and efficiently as they should do... changing targets was still slow and cumbersome but once locked, performed as expected and behgaved appropriately, well in sync with the vuisual effex - I fitted mega neutrons and siege launchers this time and felt no delay in mod actions and the effex were very enjoyable == like close to realtime...
This part of the test was the most significant change I've noticed and felt I was totally in control of the action as targetting, launcher and turret effex were consistently good and responsive and I really enjoyed the battling == My First massive fleet action where I killed a couple of ships and took a kronos (Mc katarin savage ceo, azinko corp building a better future |
|

CCP Habakuk

|
Posted - 2010.09.02 13:19:00 -
[466]
The Sisi launcher tool is public! While it is still in beta-test, you should be able to use it for today's mass test. Read more about it here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1377944
|
|

Neddy Fox
Gallente FireStar Inc Majesta Empire
|
Posted - 2010.09.03 07:09:00 -
[467]
Feedback on last nights test :
-Drone icons still didn't disappear after assigning to new target (icon stayed on previous one). -Jump lag was FAR better then what I'm used in 0.0, would give it an 7.5 -Module lag was none existant, reppers worked flawless, as did energy transfers and neuts. -Cyno jumping was fast, very fast. I loaded twice in a few seconds, longest wait was some 40 seconds before grid loaded (local loaded some 15 seconds earlier). -Fighters where very responsive, only deploying them took about 20 seconds, after that they did everything immediately.
|

Aeris Louise
|
Posted - 2010.09.06 19:30:00 -
[468]
With regards to the upcoming test, I'd rather have 200k SP on TQ than 2mil on Sisi. Might look like a compromise from your point of view CCP, but I would prefer some sort of reward that is actually usable on the main server :(
Is this 2mil a permanent addition, or wiped on the next mirror?
|

ShadoJak
|
Posted - 2010.09.06 20:22:00 -
[469]
Originally by: Aeris Louise With regards to the upcoming test, I'd rather have 200k SP on TQ than 2mil on Sisi. Might look like a compromise from your point of view CCP, but I would prefer some sort of reward that is actually usable on the main server :(
Is this 2mil a permanent addition, or wiped on the next mirror?
^^ agreed
Especially since the impeding next SISI mirror will wipe out those 2M SP. All that 2M would do now is allow your SISI copy to catch up to your TQ pilot.
|

Daenna Chrysi
Amarr Psychedelic Party Stellar Economy Experts
|
Posted - 2010.09.06 21:30:00 -
[470]
so many pages to read, and I am too tired to read them all, just curious, is there going to be a up to date patch for macs as well or is this winblows only test?
|
|

Cal Menahr
|
Posted - 2010.09.07 00:53:00 -
[471]
Originally by: Aeris Louise With regards to the upcoming test, I'd rather have 200k SP on TQ than 2mil on Sisi. Might look like a compromise from your point of view CCP, but I would prefer some sort of reward that is actually usable on the main server :(
same here. it's not like we would be playing on sisi ...
|

Anddeh McNab
Matari Department of Gun Control
|
Posted - 2010.09.07 08:27:00 -
[472]
Going to have to agree unfortunately. I can full understand CCP's mentality in wanting to provide some incentive for people to get involved in mass tests (aside from some the knowledge that you've help to try to defeat the monster Lagdor the Immortal). To be honest, 2 million skillpoints isn't going to get you all that much for older players with 40+ million SP but would mean more to newer players. So perhaps if you really wanted to follow this route then a percentage increase in SP might be an idea. Some ISK as well would seem a good idea too but it's fairly redundant with everything being 100ISK on Sisi.
Maybe reward people with medals on TQ? It isn't "free ****" so it doesn't screw with balance.
|

Servant's Lord
|
Posted - 2010.09.07 13:21:00 -
[473]
First off...Im looking forward to the 2mil SP, it'll basically fast-track me a couple weeks/month or w/e ahead in training so I can test out a leviathan on sisi....also for those of us with supercaps(I currently have an SC) can we get a cynotrain or w/e to fd- and/or get moved by gms / get new ships spawned in system or w/e? :P
-Servant's Lord
|

Aniikin
|
Posted - 2010.09.07 16:25:00 -
[474]
To be fair SISI skill points, as nice as they are seem pointless to me. They do allow you to jump ahead to a degree and try new things in advance. I would like to see skill points for TQ mainly as an incentive to be dragged away from it to provide my time to assist in beta testing patch/fix functionality. |

Buckaroo Kamakazee
Caldari State War Academy
|
Posted - 2010.09.07 16:28:00 -
[475]
Quote: All participants will receive 2 million test server (Singularity-only) skillpoints as a reward.
And the next job I do, I expect them to pay me with Monopoly money too . 2 million sp on Sisi is useless. I would have come on the mass testing, as I have in the past. But this insult of an "incentive" has made me determine that I will not be on the test or on future ones.
|

Leviathanes
|
Posted - 2010.09.07 17:10:00 -
[476]
mac users are as of this moment unable to get on sisi, because of the "crash after login bug" can this be fixed before september 9th?
|

Apple Buttom
|
Posted - 2010.09.07 19:18:00 -
[477]
really? When they mirror those bonus points will go zap so really it is a one time opportunity to test what 2 mil sp do to something. Quite frankly I don't know why they don't just have everyone start with 40 mil SP in the Sp pool to distribute when they mirror. Allow for everyone to test anything.
A lot of games on the test server let you set your skills up or down to whatever so you can try out things, the skill point pool they implemented seems like a nice shortcut implementation wise to offer this.
Anyway, participating in mass testing is a pain in the arse, it take 1.5 hours and is very boring. But I do want the system to get better, so provided some incentive i'd be all over it. I need some type of reward on tranquility, and that is exactly what they are opposed to, and I don't really get why. Hell give every mass tester another special addition worthless shuttle. FFS anything.
|

Invictra Atreides
Caldari Ninja's Anonymous
|
Posted - 2010.09.07 20:08:00 -
[478]
2mil is still better than nothing. But to rly get ppl going to the Mass tests you will need to reward ppl on the TQ server. Like if you have been in 3 tests then you can change your avatar picture or something. And at the end of the test let evryone take a short survey like the one you got for trial accounts "EVE Online: survey invitation". I'ts probably better than to let everyone write in the forum about how they felt about it.
|

Mr SmartGuy
|
Posted - 2010.09.07 20:46:00 -
[479]
Oh, stop crying. I think that the bonus is great and will try to be there.
|

Aeris Louise
|
Posted - 2010.09.08 04:38:00 -
[480]
Originally by: Mr SmartGuy Oh, stop crying. I think that the bonus is great and will try to be there.
Your bonus will last two weeks tops. It's not great, don't you see that? They will go bye-bye in a very short space of time, and unless you regularly go onto Sisi they're a complete waste of time. Sure, there will be the novelty factor - but how much does someone need to test something?? An hour tops to suss out what you need to do - and in an environment where everything costs 100isk, no more - and then you're back on TQ.
It's not like 2mil will even get you that far - to take [racial]BS 4 to [racial]BS 5, that's 1.68mil SP gone straight away. How many people will have the battleship trained to 5 already unless they regularly fly one or already have a cap ship? Most people will have it to 4. I use BS as an example because everyone's gonna want to train up for a cap ship of some sort with their free SP. They'll load up [racial]BS 5 with free SP and then go "Oh, I've almost run out." And that's their two weeks of free SP wasted.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |