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Poetic Stanziel
Autocannons Anonymous Late Night Alliance
936
|
Posted - 2012.06.29 04:22:00 -
[1] - Quote
from http://poeticstanziel.blogspot.ca/2012/06/greenscreening-coming-to-eve-online.html
(image) http://3.bp.blogspot.com/-hD0PXbo_SLk/T-0nIjAYvfI/AAAAAAAABnA/dZUeE_o0oGE/s320/greenscreen_character.jpg
I've played around with putting our characters onto different backgrounds, but the job of removing existing backgrounds can be a little onerous, especially with my middling Photoshop skills. I've wished, for awhile now, that we had the option to put our characters onto a solid background, green preferably.
Yesterday, I decided to use the power of Twitter and ask if it was possible.
The answer came within the hour from Erlendur, CCP Karkur, and Torfi Frans Olafsson.
And not twenty-four hours later, CCP Karkur demoed a mock-up, the image above. So, I'm excited to think that this may become a reality in a patch or update in the near future.
(image) http://1.bp.blogspot.com/-JaHTq41YnO8/T-0qw0WTIQI/AAAAAAAABnU/HYi1giI8XA8/s320/greenscreen_character_beach.jpg [This took all of 4 minutes with the new green background. Only a few pixels to manually edit, rather than hundreds.]
I have middle of the road Photoshop skills. I would expect that those folks with great Photoshop skills will find greenscreening much more useful. It would probably ease the process of step-by-step animating their characters into scenes.
I know this is just a small example, and that it isn't related to internet spaceships, but continually impressed since September 2011: CCP's willingness to listen and respond to its players quickly and efficiently.
I'd like to thank Erlendur, CCP Karkur and Torfi for the positive response to my suggestion, and the quick turn around on something fleshed out. I look forward to seeing it in game. I look forward to seeing how the more graphically inclined utilize greenscreening. The STAIN Travel Bookmark Collection - 451 Bookmarks |

Pipa Porto
School of Applied Knowledge Caldari State
73
|
Posted - 2012.06.29 04:26:00 -
[2] - Quote
That's some pretty sweet turnaround.
Wonder how it's gonna affect that hats business.
That said, I shudder to think what kind of pictures this will lead to. -RubyPorto
IB4TS |

Natsett Amuinn
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.06.29 04:30:00 -
[3] - Quote
Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS.
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Poetic Stanziel
Autocannons Anonymous Late Night Alliance
936
|
Posted - 2012.06.29 04:35:00 -
[4] - Quote
Natsett Amuinn wrote:Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS. I find some of the gradient backgrounds don't remove cleanly, leaving artifacts at the character edges. Maybe I'm missing some extra option that allows Photoshop to go a step further. Either way, a solid "greenscreen" background should be beneficial to all, novice and pro.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Natsett Amuinn
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.06.29 04:46:00 -
[5] - Quote
Poetic Stanziel wrote:Natsett Amuinn wrote:Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS. I find some of the gradient backgrounds don't remove cleanly, leaving artifacts at the character edges. Maybe I'm missing some extra option that allows Photoshop to go a step further. Either way, a solid "greenscreen" background should be beneficial to all, novice and pro. Don't remove the background, remove the forground. It takes practice but once you get used to it you can cut very complex shapes from an imagine in PS.
Working in multiple layers I can have the background image laid, cut the forground character, drop it to the background layer, remove the original background layer. Once you have the hang of it you can do it all in PS in the same amount of time, and without any artifacts.
The green screen is cool though and would be great for a novice PS user.
It might be easier with paint shop. |

Mfume Apocal
Origin. Black Legion.
506
|
Posted - 2012.06.29 04:55:00 -
[6] - Quote
Is that the beach background from Civ 5? |

Simetraz
State War Academy Caldari State
417
|
Posted - 2012.06.29 04:58:00 -
[7] - Quote
OP Nice. EVERYBODY KNOWS |
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Chribba
Otherworld Enterprises Otherworld Empire
3964
|
Posted - 2012.06.29 06:50:00 -
[8] - Quote
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c
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Arcturus Archangel
Sons of Michael
85
|
Posted - 2012.06.29 06:55:00 -
[9] - Quote
Why? For more personalized looks? I can just foresee many problems with this. [Insert witty quote here] |

Elena Melkan
Paladin Order Fidelas Constans
55
|
Posted - 2012.06.29 06:58:00 -
[10] - Quote
Poetic Stanziel wrote:Natsett Amuinn wrote:Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS. I find some of the gradient backgrounds don't remove cleanly, leaving artifacts at the character edges. Maybe I'm missing some extra option that allows Photoshop to go a step further. Either way, a solid "greenscreen" background should be beneficial to all, novice and pro. You could try and use paths (Pen Tool) with Photoshop. Those are pretty easy and fast way to clip things off from the background, especially when EVE characters don't have much thin flying hair around them. Then just Refine Edge if needed and voil+í!
But yeah, I guess greenscreen background would be useful. I mean it won't hurt anyone to add an extra background like that. |

Abdiel Kavash
Paladin Order Fidelas Constans
636
|
Posted - 2012.06.29 08:59:00 -
[11] - Quote
Can't you do that already somehow by messing with the game files and replacing the background images with a solid green background? This might be on the edge of EULA, but CCP allowed changing the videos on the CQ screen - I don't see how this could do any more harm. |

Lukas Rox
Aideron Robotics
7
|
Posted - 2012.06.29 09:18:00 -
[12] - Quote
This is a very good idea. I've made a few wallpapers with my toons and have experienced the same problem you describe.
+1 |

Jake Warbird
Republic Military School Minmatar Republic
1522
|
Posted - 2012.06.29 09:50:00 -
[13] - Quote
Natsett Amuinn wrote:Poetic Stanziel wrote:Natsett Amuinn wrote:Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS. I find some of the gradient backgrounds don't remove cleanly, leaving artifacts at the character edges. Maybe I'm missing some extra option that allows Photoshop to go a step further. Either way, a solid "greenscreen" background should be beneficial to all, novice and pro. Don't remove the background, remove the forground. It takes practice but once you get used to it you can cut very complex shapes from an imagine in PS. Working in multiple layers I can have the background image laid, cut the forground character, drop it to the background layer, remove the original background layer. Once you have the hang of it you can do it all in PS in the same amount of time, and without any artifacts. The green screen is cool though and would be great for a novice PS user. It might be easier with paint shop.
Some Eve players don't use image editing software or CBA to jump through hoops because they are busy with stuff. Just wow,right? /sarcasm
+1 OP. It would save us a lot of time. |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
103
|
Posted - 2012.06.29 09:57:00 -
[14] - Quote
Very nifty feature and design. I cant wait to see where some of the photochop gurus take this and how CCP uses it in the future. Theres a reason movies and video recording use blue and green screens in their work. Nifty work around by going the other way with the layering issues though, exactly what a creative mind would come up with.
Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c
Heh. Chribba wants veldspar gang bang pron. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Pipa Porto
School of Applied Knowledge Caldari State
79
|
Posted - 2012.06.29 09:58:00 -
[15] - Quote
Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c
That's sick. I approve. -RubyPorto
IB4TS |
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CCP karkur
C C P C C P Alliance
1070

|
Posted - 2012.06.29 10:01:00 -
[16] - Quote
I should add that this is just on my computer and has not been checked in or anything, or formally accepted "feature". I really like the idea though (and CCP t0rfiFrans too), and I had some free time last night so I decided to try it out.
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Cryten Jones
Advantage Inc The Matari Consortium
76
|
Posted - 2012.06.29 10:13:00 -
[17] - Quote
CCP karkur wrote:I ....snip...
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set.
How about having the rendering server that does the hi detail portraits just generate a green screen one that can be downloaded from eve gate or account management? |

Iria Ahrens
Ministry of War Amarr Empire
52
|
Posted - 2012.06.29 10:18:00 -
[18] - Quote
Well, I like the concept. More avatar fun. :) There are two kinds of player. -áThe kind that adapts to the game, and the kind that expect the game to adapt to them. -áDo don't a number 2 on EvE. -áThank you. |

VanDam
Caldari Provisions Caldari State
6
|
Posted - 2012.06.29 10:30:00 -
[19] - Quote
Natsett Amuinn wrote:Poetic Stanziel wrote:Natsett Amuinn wrote:Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS. I find some of the gradient backgrounds don't remove cleanly, leaving artifacts at the character edges. Maybe I'm missing some extra option that allows Photoshop to go a step further. Either way, a solid "greenscreen" background should be beneficial to all, novice and pro. Don't remove the background, remove the forground. It takes practice but once you get used to it you can cut very complex shapes from an imagine in PS. Working in multiple layers I can have the background image laid, cut the forground character, drop it to the background layer, remove the original background layer. Once you have the hang of it you can do it all in PS in the same amount of time, and without any artifacts. The green screen is cool though and would be great for a novice PS user. It might be easier with paint shop.
With a green screen you wouldn't have to do all that faffing around and it would save you some time.
Unbelievable.
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CCP Punkturis
C C P C C P Alliance
2691

|
Posted - 2012.06.29 12:16:00 -
[20] - Quote
I feel a little bit sorry for her for wearing this at a beach  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Morganta
Peripheral Madness The Midget Mafia
1686
|
Posted - 2012.06.29 12:34:00 -
[21] - Quote
you blogged about background color?
magic wand ftw and the proper term is chroma key "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Degren
Dreddit Test Alliance Please Ignore
1432
|
Posted - 2012.06.29 12:35:00 -
[22] - Quote
So basically...I'm getting a parrot.
Got it, thanks You don't know.|||You REALLY don't know.|||See you drivin round town |

Sirinda
Aliastra Gallente Federation
103
|
Posted - 2012.06.29 12:36:00 -
[23] - Quote
Oooh, sleeve tattoos! They aren't forgotten! =D |

Bloodpetal
Mimidae Risk Solutions
697
|
Posted - 2012.06.29 12:50:00 -
[24] - Quote
CCP karkur wrote:I should add that this is just on my computer and has not been checked in or anything, or formally accepted "feature". I really like the idea though (and CCP t0rfiFrans too), and I had some free time last night so I decided to try it out.
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set.
I have considered doing some stop motion style animation with the character editor and thought that I could use one of the more "solid" backgrounds to play around with, but I haven't had the time to sit down and figure out a workflow that would work and if any of the bg's were sutiable for keying... (although I thought a couple of the blue solid ones were really good options).
Mimidae Risk Solutions Recruiting |

Natsett Amuinn
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.06.29 13:03:00 -
[25] - Quote
Simetraz wrote:Natsett Amuinn wrote:Poetic Stanziel wrote:Natsett Amuinn wrote:Can do this in photoshop in just a few seconds. Wouldn't help me any, but would be usefull for people who aren't that familliar with PS. I find some of the gradient backgrounds don't remove cleanly, leaving artifacts at the character edges. Maybe I'm missing some extra option that allows Photoshop to go a step further. Either way, a solid "greenscreen" background should be beneficial to all, novice and pro. Don't remove the background, remove the forground. It takes practice but once you get used to it you can cut very complex shapes from an imagine in PS. Working in multiple layers I can have the background image laid, cut the forground character, drop it to the background layer, remove the original background layer. Once you have the hang of it you can do it all in PS in the same amount of time, and without any artifacts. The green screen is cool though and would be great for a novice PS user. It might be easier with paint shop. You know instead of just being pathetic you could tell the OP to do something constructive like saving multi images with different lighting conditions so that is blends in better. But no if that is the best you could come up with, not impressed. Why would I do that to drop my character onto a different background? |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
50
|
Posted - 2012.06.29 13:20:00 -
[26] - Quote
Since portrait exports are rendered on the client (they are, right?) can't there be an option to export to PNG with the background as alpha?
A bit more work than just adding a solid green background image to the client, though. |

Morganta
Peripheral Madness The Midget Mafia
1686
|
Posted - 2012.06.29 13:29:00 -
[27] - Quote
Bloodpetal wrote:CCP karkur wrote:I should add that this is just on my computer and has not been checked in or anything, or formally accepted "feature". I really like the idea though (and CCP t0rfiFrans too), and I had some free time last night so I decided to try it out.
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. I have considered doing some stop motion style animation with the character editor and thought that I could use one of the more "solid" backgrounds to play around with, but I haven't had the time to sit down and figure out a workflow that would work and if any of the bg's were sutiable for keying... (although I thought a couple of the blue solid ones were really good options).
dark BG and luma key?
"You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Quaaid
ABOS Industrial Enterprises
39
|
Posted - 2012.06.29 13:57:00 -
[28] - Quote
This just reminded me to re-watch the 'You Suck at Photoshop" series on youtube.
Enjoy: http://www.youtube.com/watch?v=U_X5uR7VC4M
|

Hadley X
Republic Military School Minmatar Republic
0
|
Posted - 2012.06.29 15:35:00 -
[29] - Quote
Make the portrait background as uniform as possible using a color that is as far from from the colors used in the foreground. This distance is measured in the color space used as a distance function. Any variation of the background color is used as a range of the distance function.
This is the basics of Chroma Key. On most image software that has a color fill tool, that allows a range or sensitivity setting uses this as its basis. Small artifacts created at the foreground / background interface can create some problems if the range is too small or too large. Too small and you get some of the background bleeding into the foreground. too large and the foreground gets 'eaten'. This is mostly a problem with real pictures and a mostly uniform background. It should not be a problem within the context of EVE unless there is some anti-aliasing happening during the rendering of the image or the compression is too high causing the compression artifacts along the sharp edge of the foreground / background.
I wrote one of the first photo I.D. software programs that did this in the early 1990's in DOS. I'm sure the technique has been improved since then, but the above is the core concept. you can also use a static image of the background without the foreground as a key to separate the background from the foreground using the static image as a key. Again due to compression artifacts you will need to use a range function for this to work successfully but it can be done. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
384
|
Posted - 2012.06.29 15:42:00 -
[30] - Quote
Poor girl with all that stuff at the beach... give her "tha" bikini !
Also: what is that new mod called Twitter and how does it works? -requires AWU V? brb |

Doctor Grugon
GRUMPS RESEARCH TEAM Army of Dark Shadows
0
|
Posted - 2012.06.29 15:45:00 -
[31] - Quote
Hadley X wrote:Make the portrait background as uniform as possible using a color that is as far from from the colors used in the foreground. This distance is measured in the color space used as a distance function. Any variation of the background color is used as a range of the distance function.
This is the basics of Chroma Key. On most image software that has a color fill tool, that allows a range or sensitivity setting uses this as its basis. Small artifacts created at the foreground / background interface can create some problems if the range is too small or too large. Too small and you get some of the background bleeding into the foreground. too large and the foreground gets 'eaten'. This is mostly a problem with real pictures and a mostly uniform background. It should not be a problem within the context of EVE unless there is some anti-aliasing happening during the rendering of the image or the compression is too high causing the compression artifacts along the sharp edge of the foreground / background.
I wrote one of the first photo I.D. software programs that did this in the early 1990's in DOS. I'm sure the technique has been improved since then, but the above is the core concept. you can also use a static image of the background without the foreground as a key to separate the background from the foreground using the static image as a key. Again due to compression artifacts you will need to use a range function for this to work successfully but it can be done.
Doh, thought I posted with my main... Are you standing where you should be? |

Simetraz
State War Academy Caldari State
421
|
Posted - 2012.06.29 16:07:00 -
[32] - Quote
Natsett Amuinn wrote:
Why would I do that to drop my character onto a different background?
Okay I will bite, you probably know this but for others. It is all about the details. Some of the best photoshops are debunked because of lighting.
Pay attention to the shadows between the top and bottom pictures Look at the lighting here
The above are just pictures (I haven't looked to see if they were touched up) but you can see how the lighting changes things even with the same subject.
Maybe I can find the actual photoshop picture I was actually looking for, it had a lot of issues but you could clearly see one person had their picture taken outside while the actual subject was inside. Even if they had everything correct it still would have looked false. EVERYBODY KNOWS |

Solstice Project
I'm So Meta Even This Acronym
1598
|
Posted - 2012.06.29 16:26:00 -
[33] - Quote
I'm sorry, but could i have, by chance, a PAUSE-button or something in the main character creation window ?
One that allows me to pause the movement, so i can scroll up/down for shots ?
I know that perspective changes during scrolling, but that's less of an issue.
I have a hard time making more high resolution p**n. :)
edit: I have a hard time making more high resolution p**n. :) now that reads really wrong ... xD Inappropriate signature removed. Spitfire |
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CCP karkur
C C P C C P Alliance
1071

|
Posted - 2012.06.29 18:05:00 -
[34] - Quote
Solstice Project wrote:I'm sorry, but could i have, by chance, a PAUSE-button or something in the main character creation window ?
One that allows me to pause the movement, so i can scroll up/down for shots ?
I know that perspective changes during scrolling, but that's less of an issue.
I have a hard time making more high resolution p**n. :)
edit: I have a hard time making more high resolution p**n. :) now that reads really wrong ... xD When we changed it so the character stops when you start sculpting, we considered making it so there was button to freeze it instead of freeze it when you start sculpting... is this something more people would be interested in? CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Morwen Lagann
Tyrathlion Interstellar
292
|
Posted - 2012.06.29 18:39:00 -
[35] - Quote
CCP karkur wrote:When we changed it so the character stops when you start sculpting, we considered making it so there was button to freeze it instead of freeze it when you start sculpting... is this something more people would be interested in?
Pause button would be nice. Given how the "idle" animation loops every so often, it might also be nice if we could get a slider that allowed us to pick certain spots in the animation.
Some of them make for pretty decent shots. :3
(Add in the ability to greenscreen the main customization screen and it'd be even better...) |
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CCP Explorer
C C P C C P Alliance
689

|
Posted - 2012.06.29 19:59:00 -
[36] - Quote
Just a quick note that these other two dudes are CCP Explorer and CCP t0rfifrans, to link our Twitter identities to our dev characters. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
689

|
Posted - 2012.06.29 20:39:00 -
[37] - Quote
Cryten Jones wrote:CCP karkur wrote:I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. How about having the rendering server that does the hi detail portraits just generate a green screen one that can be downloaded from eve gate or account management? I'm not so sure that would be useful. For performance reasons then we only render an hour later after you take a new portrait. This is to allow people to change their minds and retake the portrait before we finally re-render. For green-screening / blue-screening purposes I'm assuming that people need an immediate turn-around loop.
The export to PNG with the background as alpha idea is more interesting, except we render the images as JPGs and I don't know how deep into the rendering pipe we would have to go to be able to do that.
On this subject: What are good green/blue-screening values (if statically chosen)? Based on some quick searching for green then 25, 130, 10 ("Japanese Laurel") and for blue then 30, 70, 160 ("Fun Blue") came up. What is your experience? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Natsett Amuinn
GoonWaffe Goonswarm Federation
160
|
Posted - 2012.06.29 21:06:00 -
[38] - Quote
That's getting a little to complex for most people who just want to take the character and put it on a custom background.
I was only trying to make the point that someone who isn't a novice using a coral product will be able to do the same thing without needing the greenscreen effect; almost as fast, and that the greenscreen would be very good for people who only have a really basic understanding of the tools available to them in applications like Photo and Paint shop.
I'm not downing the OP in any way. I think it's actually really neat.
I also don't get why I would ever take multiple pictures using different lighting, when the entire idea is to just be able to change the background. It's not really photomanipulation, it's just a screenshot, and much less complex then working with a photograph.
The cutting tool in coral suits are extremely powerful and when done right won't leave behind any noticable artifacts. Proffesional photographers and artists have been doing exactly this for many years now.
I apologize to the OP if I came across as "pathetic" or being a douche. Arts been my life for the past 30 years. I'm all about people being creative and anything anyone can do that allows more people to be creative, I say go for. |

Tlat Ij
Hedion University Amarr Empire
17
|
Posted - 2012.06.29 22:03:00 -
[39] - Quote
CCP karkur wrote:Solstice Project wrote:I'm sorry, but could i have, by chance, a PAUSE-button or something in the main character creation window ?
One that allows me to pause the movement, so i can scroll up/down for shots ?
I know that perspective changes during scrolling, but that's less of an issue.
I have a hard time making more high resolution p**n. :)
edit: I have a hard time making more high resolution p**n. :) now that reads really wrong ... xD When we changed it so the character stops when you start sculpting, we considered making it so there was button to freeze it instead of freeze it when you start sculpting... is this something more people would be interested in? That would be a ridiculously awesome thing. The fact that would avatars are physically unable to sit/stand still is immensely annoying.
P.S. When do I get arm tattoos? I want. |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
947
|
Posted - 2012.06.29 22:17:00 -
[40] - Quote
Natsett Amuinn wrote:I apologize to the OP if I came across as "pathetic" or being a douche. Arts been my life for the past 30 years. I'm all about people being creative and anything anyone can do that allows more people to be creative, I say go for. I didn't take offense. Obviously you're really adept at Photoshop and do things in a way that works best and quickest for you. I, personally, would really benefit with a chroma key (did I use that correctly, Morganta?) background.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

rodyas
Tie Fighters Inc
528
|
Posted - 2012.06.29 22:26:00 -
[41] - Quote
CCP Explorer wrote:Just a quick note that these other two dudes are CCP Explorer and CCP t0rfifrans, to link our Twitter identities to our dev characters.
You CCP Explorer look awfully alot alike to that first person of the two new dudes we are suppose to get familiar with. I saw you are both CCP Explorer. First time I have run into that. You guys twin brothers or something? I will not be voting in the CSM election, so you need to go vote to make up for me. |

MotherMoon
Blue Republic RvB - BLUE Republic
904
|
Posted - 2012.06.29 22:28:00 -
[42] - Quote
CCP Explorer wrote:Cryten Jones wrote:CCP karkur wrote:I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. How about having the rendering server that does the hi detail portraits just generate a green screen one that can be downloaded from eve gate or account management? I'm not so sure that would be useful. For performance reasons then we only render an hour later after you take a new portrait. This is to allow people to change their minds and retake the portrait before we finally re-render. For green-screening / blue-screening purposes I'm assuming that people need an immediate turn-around loop. The export to PNG with the background as alpha idea is more interesting, except we render the images as JPGs and I don't know how deep into the rendering pipe we would have to go to be able to do that. On this subject: What are good green/blue-screening values (if statically chosen)? Based on some quick searching for green then 25, 130, 10 ("Japanese Laurel") and for blue then 30, 70, 160 ("Fun Blue") came up. What is your experience?
That green sounds about right. we use that over here at RISD. Works for us. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP karkur
C C P C C P Alliance
1094

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Posted - 2012.07.04 21:14:00 -
[43] - Quote
Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Gilbaron
Free-Space-Ranger Ev0ke
281
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Posted - 2012.07.04 22:12:00 -
[44] - Quote
how about choosing between no shadow and a blue shadow ?
you could make the video without any shadow, but if you want one you can do some magic things to include it in the video |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
957
|
Posted - 2012.07.04 22:48:00 -
[45] - Quote
CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? No shadow, would probably be best. It is easy enough to generate a fake shadow, if we need it, on our own backgrounds.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Solstice Project
I'm So Meta Even This Acronym
1605
|
Posted - 2012.07.04 23:21:00 -
[46] - Quote
CCP karkur wrote:Solstice Project wrote:I'm sorry, but could i have, by chance, a PAUSE-button or something in the main character creation window ?
One that allows me to pause the movement, so i can scroll up/down for shots ?
I know that perspective changes during scrolling, but that's less of an issue.
I have a hard time making more high resolution p**n. :)
edit: I have a hard time making more high resolution p**n. :) now that reads really wrong ... xD When we changed it so the character stops when you start sculpting, we considered making it so there was button to freeze it instead of freeze it when you start sculpting... is this something more people would be interested in?
Yes. A button to freeze it would be great ! :D
But ... please let the camera still be moveable/zoomable ! :) Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1605
|
Posted - 2012.07.04 23:25:00 -
[47] - Quote
Hey, when we're at it ...
Zoomed close up, when i rightmousebutton and move upwards ... ... shoot ... move ... shot ... move ... shot ... move ... etc.
... i have the problem of perspective frelling up the different screenshots ... ... so they aren't connectable anymore.
Would it be possible to have the camera really parallel to the character ?
It's not that much of an issue, but i dare to ask anyway. :D
Also ... being able to disable the shadow would be nice IMHO.
Thank you for your efforts ! Inappropriate signature removed. Spitfire |

Goremageddon Box
Guerrilla Flotilla
248
|
Posted - 2012.07.04 23:37:00 -
[48] - Quote
would lead to some bad back grounds if people were able to do this.....
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CCP karkur
C C P C C P Alliance
1098

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Posted - 2012.07.04 23:43:00 -
[49] - Quote
Goremageddon Box wrote: would lead to some bad back grounds if people were able to do this.....
We don't want to allow people to save their characters like that... it's only for screenshots and stuff like that, so you can do some fun stuff with your characters  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Chribba
Otherworld Enterprises Otherworld Empire
4046
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Posted - 2012.07.05 08:10:00 -
[50] - Quote
CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose? 
Keep up the good work!
/c
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CCP karkur
C C P C C P Alliance
1100

|
Posted - 2012.07.05 12:05:00 -
[51] - Quote
Chribba wrote:CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose?  Keep up the good work! /c OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Arline Kley
Galactic Rangers
22
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Posted - 2012.07.05 13:14:00 -
[52] - Quote
CCP karkur wrote:Chribba wrote:CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose?  Keep up the good work! /c OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.
in reference to Chribba's idea, what about having the portrait taker also do a full body image when your posed?- that way when people invaribly make the group shots, they can have people full body poses as well as the "standard" model..
and if this does get the go ahead, I wonder how long it would be until someone made one with EVERY avatar in it (or failing that a lucky 100) Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Morganta
Peripheral Madness The Midget Mafia
1707
|
Posted - 2012.07.05 13:50:00 -
[53] - Quote
really though people, chromakey (eg: bluescreen greenscreen) is a technology more conducive to video, not still images.
its fishing with dynamite, you learn a lot and its fun, but its way overkill for what you are trying to accomplish.
rototools and magic wands are a much better and less intensive route than trying to key a static image.
not saying it wont work, but do you jack up your car with a jack or a construction crane when you have a flat? "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Ciar Meara
PIE Inc. Praetoria Imperialis Excubitoris
716
|
Posted - 2012.07.05 13:55:00 -
[54] - Quote
Lukas Rox wrote:This is a very good idea. I've made a few wallpapers with my toons and have experienced the same problem you describe.
+1 I would like to ad your picture to this:
http://www.rushhournews.com/wp-content/uploads/2011/12/topgun2-tom-cruise-val-kilmar.jpg - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Bloodpetal
Mimidae Risk Solutions
703
|
Posted - 2012.07.05 14:36:00 -
[55] - Quote
CCP karkur wrote:Chribba wrote:CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose?  Keep up the good work! /c OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.
The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.
As morganta said... yes, Green Screening should directed towards video and animation based stuff.
I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds. Mimidae Risk Solutions Recruiting |

Xenuria
Marcabian 5th Invasion Fleet
566
|
Posted - 2012.07.05 14:38:00 -
[56] - Quote
Here is a wild idea, how about you make it to the character models are easily exported to something like Maya so that people can make their own fantasy encounters with other eve players?
Xenuria Rising |

Bloodpetal
Mimidae Risk Solutions
703
|
Posted - 2012.07.05 15:11:00 -
[57] - Quote
Xenuria wrote:Here is a wild idea, how about you make it to the character models are easily exported to something like Maya so that people can make their own fantasy encounters with other eve players?
Not really as easy as you'd imagine...
The Character animations, the shaders, the textures etc are so heavily coded into the game, you'd have a hard time "Exporting" them. The body morphing, the bones and the modifications aren't going to be easily extracted by the time you have everything done.
Mimidae Risk Solutions Recruiting |
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CCP karkur
C C P C C P Alliance
1100

|
Posted - 2012.07.05 15:37:00 -
[58] - Quote
Arline Kley wrote:in reference to Chribba's idea, what about having the portrait taker also do a full body image when your posed?- that way when people invaribly make the group shots, they can have people full body poses as well as the "standard" model..
and if this does get the go ahead, I wonder how long it would be until someone made one with EVERY avatar in it (or failing that a lucky 100) Yesterday when I was finishing up the greenscreen thing, I started playing with posing the characters in the character preview window as they are in the portraits. I got it somewhat working, but it's so unstable that I would need to spend some time in investigating what's causing it (the client had crashed on me about 30 times in the last 12 hours or so), and since I'm going on vacation tomorrow (yay), I just don't have the time to do that. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1100

|
Posted - 2012.07.05 15:41:00 -
[59] - Quote
Bloodpetal wrote:The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.
As morganta said... yes, Green Screening should directed towards video and animation based stuff.
I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds. portrait, customization, identity and character preview will all have green backgrounds (I don't want to promise that this will be in the next release, but at least it has been checked in, so let's hope it all works so we can get it out to you ) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Doctor Grugon
GRUMPS RESEARCH TEAM Army of Dark Shadows
1
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Posted - 2012.07.05 15:54:00 -
[60] - Quote
Morganta wrote:really though people, chromakey (eg: bluescreen greenscreen) is a technology more conducive to video, not still images.
its fishing with dynamite, you learn a lot and its fun, but its way overkill for what you are trying to accomplish.
rototools and magic wands are a much better and less intensive route than trying to key a static image.
not saying it wont work, but do you jack up your car with a jack or a construction crane when you have a flat?
This is true, that green screening is primarilly for video and animation because it is easier to separeat the background this way. However, because the renderer is actually dealing with two entities, the avatar model and the background, using a greescreeing technique makes it easier for those that do not have has much skill, patience or time for the magic-wand method. You could call greenscreening on still images a kind of semi-automatic magic-wand.
Still this would be a very interesting tool to add tot he portrait editor. and I would like to be able to get a whole body portrait with a green screen to make it easier that rototooling a screen shot of the CQ.
Are you standing where you should be? |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
970
|
Posted - 2012.07.05 22:55:00 -
[61] - Quote
Morganta wrote:really though people, chromakey (eg: bluescreen greenscreen) is a technology more conducive to video, not still images.
its fishing with dynamite, you learn a lot and its fun, but its way overkill for what you are trying to accomplish.
rototools and magic wands are a much better and less intensive route than trying to key a static image.
not saying it wont work, but do you jack up your car with a jack or a construction crane when you have a flat? You, sir, are a negative nancy.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Poetic Stanziel
Autocannons Anonymous Late Night Alliance
970
|
Posted - 2012.07.13 17:48:00 -
[62] - Quote
Greenscreening has made it to Sisi. Barring any bugs, it should be in the Late Summer update.
Woot! The STAIN Travel Bookmark Collection - 451 Bookmarks |

Jim Luc
Dirt Nap Squad Dirt Nap Squad.
30
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Posted - 2012.07.15 09:02:00 -
[63] - Quote
Cryten Jones wrote:CCP karkur wrote:I ....snip...
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. How about having the rendering server that does the hi detail portraits just generate a green screen one that can be downloaded from eve gate or account management?
Or better yet, a high res PNG of our full character, and another of our portrait complete with alpha channel?
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Dasola
Rookies Empire Rookie Empire
43
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Posted - 2012.07.15 09:14:00 -
[64] - Quote
So you fellows have time to do useless stuff like this but no time to fix Corporate role system, bring in treaties systems on alliances, etc...?
WTF are you devs doing in payed time? Starts to sound like agile methods are used to avoid things that really are hard and need fixing and do stuff thats useless and easy... [Insert something funny or smart here] |
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CCP Explorer
C C P C C P Alliance
763

|
Posted - 2012.07.15 16:55:00 -
[65] - Quote
Dasola wrote:So you fellows have time to do useless stuff like this but no time to fix Corporate role system, bring in treaties systems on alliances, etc...?
WTF are you devs doing in payed time? Starts to sound like agile methods are used to avoid things that really are hard and need fixing and do stuff thats useless and easy... I beg to differ that this is a useless feature; it was requested by players, well argued what the usage and benefit would be, and has the potential to facilitate player generated content.
CCP karkur was able to quickly implement this feature with some input from CCP t0rfifrans and testing from CCP RedDawn. The things you mention would require a larger team with game designers, server programmers and web developers, and would require more incubation time in dev blogs, forums discussions and testing on SiSi. They are on our radar for the future but why should that block us from working on these smaller items that provide value? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Bloodpetal
Mimidae Risk Solutions
707
|
Posted - 2012.07.15 18:08:00 -
[66] - Quote
CCP karkur wrote:Bloodpetal wrote:The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.
As morganta said... yes, Green Screening should directed towards video and animation based stuff.
I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds. portrait, customization, identity and character preview will all have green backgrounds (I don't want to promise that this will be in the next release, but at least it has been checked in, so let's hope it all works so we can get it out to you  )
Awesome :)
Been busy sorry I missed this post sooner!
Excited to see this and hope I can have some fun stuff. Doing full body possible animations isn't gonna be a likelihood i imagine >.>
Can't wait to play with this when you make it for sure :)
Mimidae Risk Solutions Recruiting |
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CCP karkur
C C P C C P Alliance
1132

|
Posted - 2012.07.15 18:19:00 -
[67] - Quote
Bloodpetal wrote: Can't wait to play with this when you make it for sure :)
I think this is on Sisi now (I'm on vacation so I don't really know what's going on , but based on the discussion on new features in the Test section I'm guessing we have the new stuff on Sisi ) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
766

|
Posted - 2012.07.15 18:37:00 -
[68] - Quote
CCP karkur wrote:Bloodpetal wrote:Can't wait to play with this when you make it for sure :) I think this is on Sisi now (I'm on vacation so I don't really know what's going on  , but based on the discussion on new features in the Test section I'm guessing we have the new stuff on Sisi  ) Yes, the EVE-2012-R6-FLORENCE release is on SiSi right now (branched off on 11 July). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Poetic Stanziel
Autocannons Anonymous Late Night Alliance
978
|
Posted - 2012.07.15 19:01:00 -
[69] - Quote
CCP karkur wrote:I think this is on Sisi now (I'm on vacation so I don't really know what's going on  , but based on the discussion on new features in the Test section I'm guessing we have the new stuff on Sisi  ) Yep. http://poeticstanziel.blogspot.ca/2012/07/greenscreening-on-sisi.html
And a big thanks to you for getting it done so quickly. And to those that gave you the development time to do it. The STAIN Travel Bookmark Collection - 451 Bookmarks |

George K'ntara
We Build Stuff Inc.
5
|
Posted - 2012.07.15 19:19:00 -
[70] - Quote
The only thing cooler than this is if CCP would one day turn its in house movie making kit over to the players. Not for me cause I'd have no clue. But for all the people like the gang at Clear Skies, so they could use EVE Avatars and more cinematic in space sequences. |

Xercodo
Disturbed Friends Of Diazepam
1227
|
Posted - 2012.07.20 06:12:00 -
[71] - Quote
George K'ntara wrote:The only thing cooler than this is if CCP would one day turn its in house movie making kit over to the players. Not for me cause I'd have no clue. But for all the people like the gang at Clear Skies, so they could use EVE Avatars and more cinematic in space sequences.
Well since Valve did it....
There is some hope that Valve starts a trend... The Drake is a Lie |

Ranger 1
Ranger Corp
2279
|
Posted - 2012.07.20 07:03:00 -
[72] - Quote
CCP Explorer wrote:Dasola wrote:So you fellows have time to do useless stuff like this but no time to fix Corporate role system, bring in treaties systems on alliances, etc...?
WTF are you devs doing in payed time? Starts to sound like agile methods are used to avoid things that really are hard and need fixing and do stuff thats useless and easy... I beg to differ that this is a useless feature; it was requested by players, well argued what the usage and benefit would be, and has the potential to facilitate player generated content. CCP karkur was able to quickly implement this feature with some input from CCP t0rfifrans and testing from CCP RedDawn. The things you mention would require a larger team with game designers, server programmers and web developers, and would require more incubation time in dev blogs, forums discussions and testing on SiSi. They are on our radar for the future but why should that block us from working on these smaller items that provide value? They mostly come out at night.... mostly..... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Marduua Damman
Blue Republic RvB - BLUE Republic
6
|
Posted - 2012.07.23 11:21:00 -
[73] - Quote
Errm, how about expanding this to the ship renders too? perhaps an option on the image server to render with alpha or green. Would love to be able to get just the ship render without the similarly coloured and non-uniform background that makes extracting just the ship from the picture a game time stealing chore. |

Goremageddon Box
Guerrilla Flotilla
352
|
Posted - 2012.07.23 12:04:00 -
[74] - Quote
CCP Explorer wrote:Dasola wrote:So you fellows have time to do useless stuff like this but no time to fix Corporate role system, bring in treaties systems on alliances, etc...?
WTF are you devs doing in payed time? Starts to sound like agile methods are used to avoid things that really are hard and need fixing and do stuff thats useless and easy... I beg to differ that this is a useless feature; it was requested by players, well argued what the usage and benefit would be, and has the potential to facilitate player generated content. CCP karkur was able to quickly implement this feature with some input from CCP t0rfifrans and testing from CCP RedDawn. The things you mention would require a larger team with game designers, server programmers and web developers, and would require more incubation time in dev blogs, forums discussions and testing on SiSi. They are on our radar for the future but why should that block us from working on these smaller items that provide value?
nice |

Prince aikka
Vanguard Frontiers Intrepid Crossing
9
|
Posted - 2012.09.24 02:58:00 -
[75] - Quote
Marduua Damman wrote:Errm, how about expanding this to the ship renders too? perhaps an option on the image server to render with alpha or green. Would love to be able to get just the ship render without the similarly coloured and non-uniform background that makes extracting just the ship from the picture a game time stealing chore.
I LOVE this idea. a few weeks ago i spent over 20 hours cleaning ships. this is DEF a item we can use! |

Tau Cabalander
Retirement Retreat Working Stiffs
1002
|
Posted - 2012.09.24 04:07:00 -
[76] - Quote
Green or blue screen (a.k.a. chroma keying) works because the colour is far from skin tones.
However I've seen some avatars that might cross that line 
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Tiger Would
EoE-Group
3732
|
Posted - 2012.09.24 04:41:00 -
[77] - Quote
CCP Punkturis wrote:I feel a little bit sorry for her for wearing this at a beach 
Yes me to....
So, since I could not sleep.....I figured I'de give her a bathing suit Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

Tiger Would
EoE-Group
3749
|
Posted - 2012.09.24 10:41:00 -
[78] - Quote
Tiger Would wrote:CCP Punkturis wrote:I feel a little bit sorry for her for wearing this at a beach  Yes me to.... So, since I could not sleep..... I figured I'de give her a bathing suitEdit: Not perfect yet....few small in-perfections,,,,,but to tired now
Had to finish it...... Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

Lifelongnoob
Dragon's Rage Ethereal Dawn
13
|
Posted - 2012.09.24 11:23:00 -
[79] - Quote
CCP karkur wrote:I should add that this is just on my computer and has not been checked in or anything, or formally accepted "feature". I really like the idea though (and CCP t0rfiFrans too), and I had some free time last night so I decided to try it out.
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set.
it would be cool if u could have options to set your background scene to scenes from a dust player's perspective.
instead of the limited backgrounds currently available perhaps CCP could port some of the background image files from dust 514 to eve online so i could have a pic with my avatar with a dust 514 background on a planet with say 2 suns setting over the horizon as we would see it if we were playing with our eve character on a dust 514 planet map |

Dex Sudaka
Perkone Caldari State
15
|
Posted - 2012.09.24 12:24:00 -
[80] - Quote
Is this a late April's fool joke? |
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