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Dimitrios Ypsilanti
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Posted - 2010.03.09 17:45:00 -
[1]
I'm just getting started in level 4 missions.
I've heard that there's a wide range of difficulty between these missions. "Duo of Death" being relatively easy. "Enemies Abound" being maybe one of the toughest.
I'm wondering what the most dangerous three or four missions are. I'll probably wait until I've had more practice before I take these on.
Assume very solid skills + AC Maelstrom.
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Missm Uppet
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Posted - 2010.03.09 17:53:00 -
[2]
Off the top of my head:
- Enemies Abound - namely 5/5
- Recon 1 (if you stay to kill the rats)
- Worlds Collide (if you trip agro in second or third room)
- Pirate Invasion
- Vengance - if you don't watch out for the EM damage done by the boss at the end
- Smash the supplier - you need to be get out to at least 50-60km away from the main pack on this one or you get burnt up pretty quick.
- Angel's Extravaganza - only if you do the bonus room
- Blockade - the spawn triggers are somewhat random at times and a lot of DPS can build up quick
I'm sure there are a few more
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Kzintee
Caldari
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Posted - 2010.03.09 18:30:00 -
[3]
Depends whether you can manage aggro and triggers or not. Also depends on the ship you fly. EA5 is hard either way. AE bonus is pretty hard too. Blockade and PI...I don't know why people keep saying it's hard. So you shot a wrong ship...you don't have to kill the group you just spawned. Pay damn attention to the ships around you and you'll be fine.
My top 3 hard missions would be: EA5 due to omnitank requirement AE bonus WC angels/bloods
Of course, neither one of these missions is hard if you're in a Golem/Machariel. NM/Pally still has tough time with AE/Angels due to wrong damage type.
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Tian Nu
Ministry of War
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Posted - 2010.03.09 19:25:00 -
[4]
they are all same (some are bit easy) as long as you don't get full agro if that hapen then you in truble in:
Vengance
Pirate Invasion
Blockade (this one actualy is in vawes)
Enemies Abound the 5th part (if you let 2 spawns gather you in big truble) i personaly let the darkanas to the last but geting them shooting is chalenging (think is 5 or 6 of them if you don't kill them in the spawns.
EA won't get you pointed so if you aline you can warp off the first 3 will get you scram.
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Lugalzagezi666
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Posted - 2010.03.09 19:40:00 -
[5]
Originally by: Missm Uppet Recon 1 (if you stay to kill the rats)
Sansha recon 1 /im pretty sure it would be able for all factions that dont use missiles extensively - or maybe even then if you use rep drones/ can be tanked by 5 light drones since most of rats will agro them. Just let them orbit you and concentrate at npc pwnge.
Generally only /from missions i get/ enemies abound 5 - if you are low on dps and angel extravaganza bonus. All other are very easy if you dont shoot the trigger or agro multiple npc groups. Eve survival will help you with this if you are new to l4s.
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Potrero
Gallente Federal Navy Academy
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Posted - 2010.03.09 19:55:00 -
[6]
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
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Lugalzagezi666
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Posted - 2010.03.09 19:57:00 -
[7]
Originally by: Potrero
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
Depends on your ship - macha, vargur, golem or tengu id say yes.
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Gavin DeVries
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Posted - 2010.03.09 20:24:00 -
[8]
The bonus room alone is worth almost as much in bounty and salvage as the rest of the mission combined. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.09 20:57:00 -
[9]
EA 5/5 is easy as **** if you have decent gank at range. I'm usually sat there waiting for a respawn. a macha/varg should have no problem with this, but dunno about the ac mael. either way you are fighting in quite a bit of falloff. without good gank at range then you are very likely to get swarmed and owned (or just have to warp out a lot, don't think there are any scrams)
AE bonus is probably the hardest. although once the cruise missile batteries and cruise launchers are gone it becomes pretty manageable. although if you can speed tank it from the start it should stay pretty easy.
as long as you have run level 1/2/3 missions and learned how groups usually aggro, and check eve-survival for the triggers everything else should be pretty easy.
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Kzintee
Caldari
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Posted - 2010.03.09 21:07:00 -
[10]
Originally by: Chainsaw Plankton EA 5/5 is easy as **** if you have decent gank at range. I'm usually sat there waiting for a respawn. a macha/varg should have no problem with this, but dunno about the ac mael. either way you are fighting in quite a bit of falloff. without good gank at range then you are very likely to get swarmed and owned (or just have to warp out a lot, don't think there are any scrams)
AE bonus is probably the hardest. although once the cruise missile batteries and cruise launchers are gone it becomes pretty manageable. although if you can speed tank it from the start it should stay pretty easy.
as long as you have run level 1/2/3 missions and learned how groups usually aggro, and check eve-survival for the triggers everything else should be pretty easy.
I think given the OP's question he's not ready to fly one of the billion ISK gankmobiles yet. Yeah, EA5 is easy when you're in NM/Mach/Marauder. Not so easy when you're in a vanilla BS.
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Ophelia Ursus
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Posted - 2010.03.09 21:26:00 -
[11]
The toughest L4 missions are the COSMOS one-offs, particularly the Amarr/Minnie lowsec missions and Lost Love.
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Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2010.03.09 21:33:00 -
[12]
Originally by: Potrero
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
There is a nice +3% implant in the Storage Silo on the 4th level that makes this mission worth the time. You need a ship that moves though ... there can be a long distance between spawning groups.
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Veryez
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Posted - 2010.03.09 21:43:00 -
[13]
Edited by: Veryez on 09/03/2010 21:44:08 Since you shield tank and AC's require you to get somewhat close:
EA 5/5
AE Bonus Room (kill the towers first)
WC (angels/sansha, sansha side (tank em/thermal))
Assault, first room (don't try full aggro here - keep moving)
Silence the informant (second room, you will be webbed, scrambled and drones are iffy, so need a good tank)
Mordus HH (second room, this is one room you don't want to plow into them - ab is vital for a mael, and keep moving - watch the bounty hunters)
Blockade and Damsel (only if you mis-manage aggro)
Cargo Delivery (while DPS is low, you will be neuted to zero cap if you can't kill them quickly (or run out of boosters))
All missions are possible if you swap hards and use the correct ammo, some require you to be very careful.
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Seriously Bored
Minmatar
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Posted - 2010.03.09 21:47:00 -
[14]
Originally by: Potrero
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
Generally, hard missions are hard because there are a lot of high-value BSs shooting at you together. If you can kill them, they're absolutely worth the time. 
On a side note: is it just me, or is the AE bonus room tamer than it used to be?
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Dacryphile
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Posted - 2010.03.10 03:38:00 -
[15]
I used to think Pirate invasion is hard, even with well managed aggro. Now I draw extra aggro because my skills and fit are better.
I used to have to warp out of the AE bonus room (which kills your isk/hour). Now I don't have to warp out, again with decent skills and fit.
Worlds Collide, well I only get the guristas serp version which I've never found difficult. I've heard of other versions having a hell of a final room.
Recon 1 should not be hard, even if you stay to kill the rats (with awesome bounties).
Enemies Abound. Never run it since I'm borderline KOS in gallente space.
Honestly, if you manage aggro properlly, you should never have a difficult time. I started with **** skills with a stock raven and was able to run L4s just fine. They took awhile, but I didn't have to warp out.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Keilateau Shakor
Minmatar
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Posted - 2010.03.10 12:33:00 -
[16]
Originally by: Dacryphile Worlds Collide, well I only get the guristas serp version which I've never found difficult. I've heard of other versions having a hell of a final room.
Can only speak about Angel Cartel/Sansha Nation flavour, but the final room is almost the easiest. Yes, you land within 20km of all the groups, but only one aggroes and by the time the battleships of that group lock you, their support is vaporized and at least on of the battleships is in deep shi..armor.
And the best thing? All the other groups happily bump into you, completely oblivious to your presense. Or the presense of your drones for that matter.
Weird, really.
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Keilateau Shakor
Minmatar
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Posted - 2010.03.10 12:39:00 -
[17]
Originally by: Seriously Bored On a side note: is it just me, or is the AE bonus room tamer than it used to be?
I think you just got used to it 
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Durzel
The Xenodus Initiative.
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Posted - 2010.03.10 13:10:00 -
[18]
Cargo Delivery (Blood Raiders) would probably get my vote because of the hardcore neuting. Since most mission ships generally run an active tank popping the trigger frigate when you're caught up in all the crap that surrounds the "Warehouse" jetcan can be terminal.
One of the first spawn can warp scramble too.
Other than that full room aggro in Worlds Collide (Guristas side anyway, when they're the 2nd faction) is very painful.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.10 13:57:00 -
[19]
Quote:
EA 5/5 is easy as **** if you have decent gank at range. I'm usually sat there waiting for a respawn. a macha/varg should have no problem with this, but dunno about the ac mael.
Both are plenty doable in poorly fitted arty Maelstrom.
Quote:
Mordus HH (second room, this is one room you don't want to plow into them - ab is vital for a mael, and keep moving - watch the bounty hunters)
Is it where you spawn at super point blank with a red cloud of ownage around you? If it's that one, AC mael kills them easy. Unless you screw around that is.
Quote:
Blockade and Damsel (only if you mis-manage aggro)
I can't even think how it's possible to lose to Blockade, unless you go in extended AFK once just warped in.
Quote:
Cargo Delivery (while DPS is low, you will be neuted to zero cap if you can't kill them quickly (or run out of boosters))
BSes are slow as hell in that mission, slap arties and yawn-kite.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Trebor Whettam
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Posted - 2010.03.10 17:10:00 -
[20]
IMO, Worlds Collide is the most difficult mission, because it's the most difficult to run properly. The first pocket requires an AB and range. The second and third pockets require reasonable tanks and good close range DPS. If you want to do both sides (you probably don't), you'll also want an omni-tank. No other mission is nearly as difficult to optimize.
AE bonus room is the most difficult to tank, but it's easier to run "properly". No trick to it (other than picking the right targets).
EA 5/5 is trivial for anyone with sufficient dps (which isn't that high, honestly). It's a nice education on the importance of gank tanking.
I've never run the Guristas Blockade, but I can confirm that the Blood Raider version deserves to be on this list. It's tricky, because the spawns aren't always the same, so you can get confused on triggers. Also, there are a lot of elite cruisers with heavy NOS, which is rough on less skilled players who can't kill them effectively. Finally, if you have to warp out for any reason, subsequent warps to 0 may leave you stuck in a structure, leaving you vulnerable if you don't realize it. It's not a problem for good mission runners, but then every mission is easy.
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Kzintee
Caldari
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Posted - 2010.03.10 20:08:00 -
[21]
Majority of missions are tough for poorly skilled noobs in poorly fitted ships.
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.10 21:20:00 -
[22]
None of the missions are especially hard, but AE Bonus, WC (due primarily to the variety of things you see), Blood Cargo Delivery, and Mordus Headhunters are the hardest missions I remember running.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Veritaal
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Posted - 2010.03.10 23:48:00 -
[23]
For me in an Abaddon, the list looks like this...
Angel Ex. - I decline this one. They have laserproof armor and do horrific damage to armor :P
Worlds Collide - Again, if Angels are involved I'll pass. Laserproof or goddamn near.
Recon 1/3 - That is a lot of high-value BS targets!
The Blockade - A goldmine of (basically) free ISK, great loot and salvage. Until you pop a trigger mob on accident and find yourself tanking 2 full spawns....
Cargo Delivery - I guess if you hang around and pop everything it could be nasty. But if you just run in and grab the objective it's the easiest on the list.
Pirate Invasion - Lulz. Free ISK.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.11 00:06:00 -
[24]
First time Pirate Invasion pops up for me.
It's so hard that I wrote an article about how to do it easy peasy on Eve-survival. This, while being alt tabbed doing the mission itself. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.11 00:13:00 -
[25]
Oh, Serp Blockade is one of the most frustrating missions I've run. The ****ing damps.... OH MY GOD that's annoying. I may upgrade it to my Tengu list just for the mobility. Or just run it in a domi. /shrug
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Herpes Sweatrash
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Posted - 2010.03.11 00:52:00 -
[26]
yeah I don't find any mission I get very hard but some are just annoying like if I forget fit an AB for WC or The Score. Or forget swap out a TP for an extra photon hardener on my CNR for recon 1/3. Or forget bring the tag for AE bonus room. Or forget you get permajammed if full aggro in The Assault. etc etc
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Mara Rinn
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Posted - 2010.03.11 01:25:00 -
[27]
Blockade and Damsel in Distress allow you to warp in at any range. Running these in a sniper-fit T1 battleship is trivial. So adjust your Maelstrom to use artillery, warp in at 100km, sit and play the waiting game.
Ideal position for either of them is directly above the major structure, at further than optimal range.
[Aussie players: join channels ANZAC or AUSSIES] |

Dacryphile
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Posted - 2010.03.11 01:47:00 -
[28]
Why are people finding Damsel so tough? I've never had to warp in at anything but 0.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Mara Rinn
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Posted - 2010.03.11 04:35:00 -
[29]
Originally by: Dacryphile Why are people finding Damsel so tough?
Because they don't know how to fit a proper tank, don't know about prioritising targets, and don't know about popping triggers last?
[Aussie players: join channels ANZAC or AUSSIES] |

Rashmika Clavain
Gallente
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Posted - 2010.03.11 10:48:00 -
[30]
At the end of the day, if you run a mission and manage the agro correctly, they're always easy.
The hardest mission I'd say would be Mordus Headhunters, simply because you get full agro and missle spammage. Worlds Collide (Serp/Guristas) would be a close second as sometimes you'll inexplicably get full room agro in both middle pockets which *can* be hairy for a younger capsuleer.
I going to add these as note of interest however please discount them. If you mess up the agro, then the following can be extremely tough:
- Damsel in Distress.
The Assault (Serps). The Blockade (Serps). Pirate Invasion (Angels).
Rash.
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