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Dimitrios Ypsilanti
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Posted - 2010.03.09 17:45:00 -
[1]
I'm just getting started in level 4 missions.
I've heard that there's a wide range of difficulty between these missions. "Duo of Death" being relatively easy. "Enemies Abound" being maybe one of the toughest.
I'm wondering what the most dangerous three or four missions are. I'll probably wait until I've had more practice before I take these on.
Assume very solid skills + AC Maelstrom.
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Missm Uppet
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Posted - 2010.03.09 17:53:00 -
[2]
Off the top of my head:
- Enemies Abound - namely 5/5
- Recon 1 (if you stay to kill the rats)
- Worlds Collide (if you trip agro in second or third room)
- Pirate Invasion
- Vengance - if you don't watch out for the EM damage done by the boss at the end
- Smash the supplier - you need to be get out to at least 50-60km away from the main pack on this one or you get burnt up pretty quick.
- Angel's Extravaganza - only if you do the bonus room
- Blockade - the spawn triggers are somewhat random at times and a lot of DPS can build up quick
I'm sure there are a few more
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Kzintee
Caldari
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Posted - 2010.03.09 18:30:00 -
[3]
Depends whether you can manage aggro and triggers or not. Also depends on the ship you fly. EA5 is hard either way. AE bonus is pretty hard too. Blockade and PI...I don't know why people keep saying it's hard. So you shot a wrong ship...you don't have to kill the group you just spawned. Pay damn attention to the ships around you and you'll be fine.
My top 3 hard missions would be: EA5 due to omnitank requirement AE bonus WC angels/bloods
Of course, neither one of these missions is hard if you're in a Golem/Machariel. NM/Pally still has tough time with AE/Angels due to wrong damage type.
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Tian Nu
Ministry of War
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Posted - 2010.03.09 19:25:00 -
[4]
they are all same (some are bit easy) as long as you don't get full agro if that hapen then you in truble in:
Vengance
Pirate Invasion
Blockade (this one actualy is in vawes)
Enemies Abound the 5th part (if you let 2 spawns gather you in big truble) i personaly let the darkanas to the last but geting them shooting is chalenging (think is 5 or 6 of them if you don't kill them in the spawns.
EA won't get you pointed so if you aline you can warp off the first 3 will get you scram.
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Lugalzagezi666
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Posted - 2010.03.09 19:40:00 -
[5]
Originally by: Missm Uppet Recon 1 (if you stay to kill the rats)
Sansha recon 1 /im pretty sure it would be able for all factions that dont use missiles extensively - or maybe even then if you use rep drones/ can be tanked by 5 light drones since most of rats will agro them. Just let them orbit you and concentrate at npc pwnge.
Generally only /from missions i get/ enemies abound 5 - if you are low on dps and angel extravaganza bonus. All other are very easy if you dont shoot the trigger or agro multiple npc groups. Eve survival will help you with this if you are new to l4s.
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Potrero
Gallente Federal Navy Academy
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Posted - 2010.03.09 19:55:00 -
[6]
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
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Lugalzagezi666
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Posted - 2010.03.09 19:57:00 -
[7]
Originally by: Potrero
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
Depends on your ship - macha, vargur, golem or tengu id say yes.
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Gavin DeVries
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Posted - 2010.03.09 20:24:00 -
[8]
The bonus room alone is worth almost as much in bounty and salvage as the rest of the mission combined. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.09 20:57:00 -
[9]
EA 5/5 is easy as **** if you have decent gank at range. I'm usually sat there waiting for a respawn. a macha/varg should have no problem with this, but dunno about the ac mael. either way you are fighting in quite a bit of falloff. without good gank at range then you are very likely to get swarmed and owned (or just have to warp out a lot, don't think there are any scrams)
AE bonus is probably the hardest. although once the cruise missile batteries and cruise launchers are gone it becomes pretty manageable. although if you can speed tank it from the start it should stay pretty easy.
as long as you have run level 1/2/3 missions and learned how groups usually aggro, and check eve-survival for the triggers everything else should be pretty easy.
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Kzintee
Caldari
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Posted - 2010.03.09 21:07:00 -
[10]
Originally by: Chainsaw Plankton EA 5/5 is easy as **** if you have decent gank at range. I'm usually sat there waiting for a respawn. a macha/varg should have no problem with this, but dunno about the ac mael. either way you are fighting in quite a bit of falloff. without good gank at range then you are very likely to get swarmed and owned (or just have to warp out a lot, don't think there are any scrams)
AE bonus is probably the hardest. although once the cruise missile batteries and cruise launchers are gone it becomes pretty manageable. although if you can speed tank it from the start it should stay pretty easy.
as long as you have run level 1/2/3 missions and learned how groups usually aggro, and check eve-survival for the triggers everything else should be pretty easy.
I think given the OP's question he's not ready to fly one of the billion ISK gankmobiles yet. Yeah, EA5 is easy when you're in NM/Mach/Marauder. Not so easy when you're in a vanilla BS.
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Ophelia Ursus
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Posted - 2010.03.09 21:26:00 -
[11]
The toughest L4 missions are the COSMOS one-offs, particularly the Amarr/Minnie lowsec missions and Lost Love.
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Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2010.03.09 21:33:00 -
[12]
Originally by: Potrero
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
There is a nice +3% implant in the Storage Silo on the 4th level that makes this mission worth the time. You need a ship that moves though ... there can be a long distance between spawning groups.
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Veryez
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Posted - 2010.03.09 21:43:00 -
[13]
Edited by: Veryez on 09/03/2010 21:44:08 Since you shield tank and AC's require you to get somewhat close:
EA 5/5
AE Bonus Room (kill the towers first)
WC (angels/sansha, sansha side (tank em/thermal))
Assault, first room (don't try full aggro here - keep moving)
Silence the informant (second room, you will be webbed, scrambled and drones are iffy, so need a good tank)
Mordus HH (second room, this is one room you don't want to plow into them - ab is vital for a mael, and keep moving - watch the bounty hunters)
Blockade and Damsel (only if you mis-manage aggro)
Cargo Delivery (while DPS is low, you will be neuted to zero cap if you can't kill them quickly (or run out of boosters))
All missions are possible if you swap hards and use the correct ammo, some require you to be very careful.
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Seriously Bored
Minmatar
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Posted - 2010.03.09 21:47:00 -
[14]
Originally by: Potrero
Originally by: Lugalzagezi666 Angel Extravaganza bonus.
This is coming up pretty consistently. Is it worth doing?
Generally, hard missions are hard because there are a lot of high-value BSs shooting at you together. If you can kill them, they're absolutely worth the time. 
On a side note: is it just me, or is the AE bonus room tamer than it used to be?
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Dacryphile
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Posted - 2010.03.10 03:38:00 -
[15]
I used to think Pirate invasion is hard, even with well managed aggro. Now I draw extra aggro because my skills and fit are better.
I used to have to warp out of the AE bonus room (which kills your isk/hour). Now I don't have to warp out, again with decent skills and fit.
Worlds Collide, well I only get the guristas serp version which I've never found difficult. I've heard of other versions having a hell of a final room.
Recon 1 should not be hard, even if you stay to kill the rats (with awesome bounties).
Enemies Abound. Never run it since I'm borderline KOS in gallente space.
Honestly, if you manage aggro properlly, you should never have a difficult time. I started with **** skills with a stock raven and was able to run L4s just fine. They took awhile, but I didn't have to warp out.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Keilateau Shakor
Minmatar
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Posted - 2010.03.10 12:33:00 -
[16]
Originally by: Dacryphile Worlds Collide, well I only get the guristas serp version which I've never found difficult. I've heard of other versions having a hell of a final room.
Can only speak about Angel Cartel/Sansha Nation flavour, but the final room is almost the easiest. Yes, you land within 20km of all the groups, but only one aggroes and by the time the battleships of that group lock you, their support is vaporized and at least on of the battleships is in deep shi..armor.
And the best thing? All the other groups happily bump into you, completely oblivious to your presense. Or the presense of your drones for that matter.
Weird, really.
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Keilateau Shakor
Minmatar
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Posted - 2010.03.10 12:39:00 -
[17]
Originally by: Seriously Bored On a side note: is it just me, or is the AE bonus room tamer than it used to be?
I think you just got used to it 
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Durzel
The Xenodus Initiative.
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Posted - 2010.03.10 13:10:00 -
[18]
Cargo Delivery (Blood Raiders) would probably get my vote because of the hardcore neuting. Since most mission ships generally run an active tank popping the trigger frigate when you're caught up in all the crap that surrounds the "Warehouse" jetcan can be terminal.
One of the first spawn can warp scramble too.
Other than that full room aggro in Worlds Collide (Guristas side anyway, when they're the 2nd faction) is very painful.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.10 13:57:00 -
[19]
Quote:
EA 5/5 is easy as **** if you have decent gank at range. I'm usually sat there waiting for a respawn. a macha/varg should have no problem with this, but dunno about the ac mael.
Both are plenty doable in poorly fitted arty Maelstrom.
Quote:
Mordus HH (second room, this is one room you don't want to plow into them - ab is vital for a mael, and keep moving - watch the bounty hunters)
Is it where you spawn at super point blank with a red cloud of ownage around you? If it's that one, AC mael kills them easy. Unless you screw around that is.
Quote:
Blockade and Damsel (only if you mis-manage aggro)
I can't even think how it's possible to lose to Blockade, unless you go in extended AFK once just warped in.
Quote:
Cargo Delivery (while DPS is low, you will be neuted to zero cap if you can't kill them quickly (or run out of boosters))
BSes are slow as hell in that mission, slap arties and yawn-kite.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Trebor Whettam
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Posted - 2010.03.10 17:10:00 -
[20]
IMO, Worlds Collide is the most difficult mission, because it's the most difficult to run properly. The first pocket requires an AB and range. The second and third pockets require reasonable tanks and good close range DPS. If you want to do both sides (you probably don't), you'll also want an omni-tank. No other mission is nearly as difficult to optimize.
AE bonus room is the most difficult to tank, but it's easier to run "properly". No trick to it (other than picking the right targets).
EA 5/5 is trivial for anyone with sufficient dps (which isn't that high, honestly). It's a nice education on the importance of gank tanking.
I've never run the Guristas Blockade, but I can confirm that the Blood Raider version deserves to be on this list. It's tricky, because the spawns aren't always the same, so you can get confused on triggers. Also, there are a lot of elite cruisers with heavy NOS, which is rough on less skilled players who can't kill them effectively. Finally, if you have to warp out for any reason, subsequent warps to 0 may leave you stuck in a structure, leaving you vulnerable if you don't realize it. It's not a problem for good mission runners, but then every mission is easy.
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Kzintee
Caldari
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Posted - 2010.03.10 20:08:00 -
[21]
Majority of missions are tough for poorly skilled noobs in poorly fitted ships.
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.10 21:20:00 -
[22]
None of the missions are especially hard, but AE Bonus, WC (due primarily to the variety of things you see), Blood Cargo Delivery, and Mordus Headhunters are the hardest missions I remember running.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Veritaal
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Posted - 2010.03.10 23:48:00 -
[23]
For me in an Abaddon, the list looks like this...
Angel Ex. - I decline this one. They have laserproof armor and do horrific damage to armor :P
Worlds Collide - Again, if Angels are involved I'll pass. Laserproof or goddamn near.
Recon 1/3 - That is a lot of high-value BS targets!
The Blockade - A goldmine of (basically) free ISK, great loot and salvage. Until you pop a trigger mob on accident and find yourself tanking 2 full spawns....
Cargo Delivery - I guess if you hang around and pop everything it could be nasty. But if you just run in and grab the objective it's the easiest on the list.
Pirate Invasion - Lulz. Free ISK.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.11 00:06:00 -
[24]
First time Pirate Invasion pops up for me.
It's so hard that I wrote an article about how to do it easy peasy on Eve-survival. This, while being alt tabbed doing the mission itself. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.11 00:13:00 -
[25]
Oh, Serp Blockade is one of the most frustrating missions I've run. The ****ing damps.... OH MY GOD that's annoying. I may upgrade it to my Tengu list just for the mobility. Or just run it in a domi. /shrug
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Herpes Sweatrash
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Posted - 2010.03.11 00:52:00 -
[26]
yeah I don't find any mission I get very hard but some are just annoying like if I forget fit an AB for WC or The Score. Or forget swap out a TP for an extra photon hardener on my CNR for recon 1/3. Or forget bring the tag for AE bonus room. Or forget you get permajammed if full aggro in The Assault. etc etc
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Mara Rinn
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Posted - 2010.03.11 01:25:00 -
[27]
Blockade and Damsel in Distress allow you to warp in at any range. Running these in a sniper-fit T1 battleship is trivial. So adjust your Maelstrom to use artillery, warp in at 100km, sit and play the waiting game.
Ideal position for either of them is directly above the major structure, at further than optimal range.
[Aussie players: join channels ANZAC or AUSSIES] |

Dacryphile
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Posted - 2010.03.11 01:47:00 -
[28]
Why are people finding Damsel so tough? I've never had to warp in at anything but 0.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Mara Rinn
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Posted - 2010.03.11 04:35:00 -
[29]
Originally by: Dacryphile Why are people finding Damsel so tough?
Because they don't know how to fit a proper tank, don't know about prioritising targets, and don't know about popping triggers last?
[Aussie players: join channels ANZAC or AUSSIES] |

Rashmika Clavain
Gallente
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Posted - 2010.03.11 10:48:00 -
[30]
At the end of the day, if you run a mission and manage the agro correctly, they're always easy.
The hardest mission I'd say would be Mordus Headhunters, simply because you get full agro and missle spammage. Worlds Collide (Serp/Guristas) would be a close second as sometimes you'll inexplicably get full room agro in both middle pockets which *can* be hairy for a younger capsuleer.
I going to add these as note of interest however please discount them. If you mess up the agro, then the following can be extremely tough:
- Damsel in Distress.
The Assault (Serps). The Blockade (Serps). Pirate Invasion (Angels).
Rash.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.11 13:14:00 -
[31]
Quote: The hardest mission I'd say would be Mordus Headhunters, simply because you get full agro and missle spammage
Duh? The spawns are totally close but don't aggro all together at all afaik. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Von Kapiche
Minmatar
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Posted - 2010.03.11 13:45:00 -
[32]
Most of them in the last room seem to aggro together, but I dont do Mordus HH anymore so I don't remember. I tend to avoid Vengeance coz the last room is an annoying pain in the ass, and AE bonus also because it's a pain in the ass and I reckon it's better to drop it & go get another mission.
Dangerous to an AC Mael, huh. Well, mebbe these might be interesting.
Serpentis Assault: I'm moderately sure the groups have proximity triggers and getting all the first room at once won't be fun for you. When I do it it's in either a Gallente boat with rails, or a Raven, not a closerange boat.
Right hand of Zazzmataz: Easy at long range, I don't think I'd enjoy sitting in close, but then I've never tried it. Fun mix of damage too.
Recon 1 got a mention already, that was one I end up taking a boat with a much larger than usual tank in. Better to go for the LP, I reckon. Also iirc everything orbits at 30km, so your damage is going to be a bit low.
WC is cake, Pirate Invasion is a joke ( albeit one I nearly lost a Domi on once ), the non-bonus part of AE you can do in a frigate ( hull, I couldn't break a BS tank in a rifter :( ). Cargo Delivery you don't even need to go near the warehouse so I don't see how that's hard.
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Mesh Marillion
Trans-Solar Works Rooks and Kings
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Posted - 2010.03.11 14:04:00 -
[33]
Basicly when you're in a well skilled marauder you can bruteforce pretty much any L4. For me personally i found the Blood Raider Blockade most challenging, the last waves can put a lot of dps up, if your EM resists are a bit lower (shieldtanking) and those elite neuting cruisers can cap you out rather quickly if you don't kill them first.
EA5 can be hard, if your gank is not sufficient. The other missions from that line are only hard if you kill the wrong triggers without being able to hold stage aggro.
For a younger character it pays of being able to kill off any tackling frigates to get out of Dodge City if your tanks threatens to break (e.g. decent drone skills), if you make a mistake (and yes, mistakes will happen).
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Delenne Sheridan
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Posted - 2010.03.11 16:19:00 -
[34]
Originally by: Dimitrios Ypsilanti Edited by: Dimitrios Ypsilanti on 10/03/2010 21:52:09 I'm just getting started in level 4 missions.
I've heard that there's a wide range of difficulty between these missions. "Duo of Death" being relatively easy. "Enemies Abound" being maybe one of the toughest.
I'm wondering what the most dangerous three or four missions are. I'll probably wait until I've had more practice before I take these on.
Assume very solid skills + AC Maelstrom.
UPDATE: Results of my unscientific poll:
- Enemies Abound (6 mentions)
- Angel Extravaganza (bonus room) (5)
- Worlds Collide (5)
- Blockade (3)
- Cargo Delivery (3)
- Recon 1 (2)
- Vengeance (2)
- Mordus Headhunters (2)
- Pirate Invasion (2)
- Smash the supplier (1) People are ranting about this one in the survival guide
- Silence the Informant (1)
- Damsel (1)
I just ran worlds collide last night and can confirm that if you manage aggro correctly it's really no big deal. I'm sure that if you don't you'll get fried. I've also run Damsel and missmanaged aggro on purpose to see what the effect would be and ended up having to warp out to save my ship.
So, I guess all these missions are doable if you manage the aggro correctly. Some seem to be more worthwhile than others.
Thanks for all the input.
Worlds collide is the hardest i have run. I swear, I went to the second pocket, didnt lock anyone or fire on anyone yet, and got instant room aggro. I got out, but it wasnt easy....I think its a random bug in that mission.
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Nyar La'thotep
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Posted - 2010.03.11 19:29:00 -
[35]
Right Hand of Zazz: Can be a real killer if you get in too close. Keep >30km from them and it's cake.
WC: Drones set to passive, and leave the "spies" alone until you're done, or kill them with your guns/missiles, fleet members have the same effect as drones on the "full room aggro". Travel-times to kill off the "1st room" rats is a PITA. Not bad otherwise.
AE Bonus: Lotta DPS from too many different damage types (Th/Ex/Kn), that start at very long ranges, to tank easily.
Cargo Delivery: The one where you pick up 10m3 of some item from the "Warehouse"? Can be done in a shuttle/AF easily. Pick up. Warp out. Done. Easy.
Damsel: You may not want to use your Ogre II's to pop the Pleasure Garden, not sure they can handle the AOE damage when it goes. (Does it still do this? I haven't been closer than 70km on this mission in aaaaages, Senrty Domi ftw.)
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Dacryphile
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Posted - 2010.03.11 22:07:00 -
[36]
Originally by: Nyar La'thotep
Damsel: You may not want to use your Ogre II's to pop the Pleasure Garden, not sure they can handle the AOE damage when it goes. (Does it still do this? I haven't been closer than 70km on this mission in aaaaages, Senrty Domi ftw.)
I've never had the pleasure hub hurt my drones. I've popped a ninja once with it, and a friend who offered to help me out with a manti, but drones never take damage from it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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d3vo
Isotope Laboratories
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Posted - 2010.03.12 07:48:00 -
[37]
As a Paladin pilot, Blockade (Sansha) can be very annoying because of the heavy tracking disruption.
As for difficulty, EA5 and AE bonus room (which I am to lazy to do anyways).
ch33rs |

Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.12 08:08:00 -
[38]
Quote:
AE Bonus: Lotta DPS from too many different damage types (Th/Ex/Kn), that start at very long ranges, to tank easily.
IIRC at least one battleship (the trigger?) and some other ships do EM as well.
Plus I noticed this effect: after killing the frigates, if I forget to recall the drones, a ship will pass near them (since I kite them) that seems to use a smartbomb on them. They can die all 5 in about 3 seconds and (unlike the usual behavior when they shoot the drones) I don't see one of them losing HP but all together lose 10x HP very very fast. Like a disco. I wonder if it's a relic of the past, when a pilot could be podded by NPCs.
Quote:
Cargo Delivery: The one where you pick up 10m3 of some item from the "Warehouse"? Can be done in a shuttle/AF easily. Pick up. Warp out. Done. Easy.
Aren't the battleships 768k bounty each, plus one 1M? I just stay in and get the monies ;P It's the one mission where my turtle ship does not get easily outpaced by everyone including cripples.
Quote:
Damsel: You may not want to use your Ogre II's to pop the Pleasure Garden, not sure they can handle the AOE damage when it goes.
IIRC gardens do 4k damage.
And yes, I also popped some ninjas with them, even if my record is gone berserk. They get in with a stabber (I supposed they got tired of me baiting the Probe in Recon 3/3). I warp out. They see those two easily killed cruisers and so they pop them.
Pronto! A new flight of T2 drones from their wreck, yesterday it's the first time I had to invent some hobs and warriors II, ninjas kept my drones store fed till 2 days ago.
Who says that ninjas are only a negative thing?
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Keilateau Shakor
Minmatar
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Posted - 2010.03.12 10:51:00 -
[39]
Edited by: Keilateau Shakor on 12/03/2010 10:53:30
Originally by: Vaerah Vahrokha Who says that ninjas are only a negative thing?
I like them. Seriously. One of them provided me with a Sister's probe launcher complemented with set of five Sister's probes and some T2 modules when a BuzzKill triger went down. They are also very helpful for cleaning up the mess I leave behind. I usually thank them for it and they respond very well. Happy bunch, especially the TEARS guys. One of them recently helped me break a rat's tank I had difficulties with (wrong ammo type..).
Oh, and sorry for the OT
(edit: failspelling)
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Mesh Marillion
Trans-Solar Works Rooks and Kings
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Posted - 2010.03.12 11:38:00 -
[40]
Originally by: Vaerah Vahrokha
Plus I noticed this effect: after killing the frigates, if I forget to recall the drones, a ship will pass near them (since I kite them) that seems to use a smartbomb on them. They can die all 5 in about 3 seconds and (unlike the usual behavior when they shoot the drones) I don't see one of them losing HP but all together lose 10x HP very very fast. Like a disco. I wonder if it's a relic of the past, when a pilot could be podded by NPCs.
Never had that happen and i don't micromanage my drones at all after popping the frigs (until I kill the Seraphim trigger).
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Nyar La'thotep
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Posted - 2010.03.12 14:00:00 -
[41]
Originally by: Vaerah Vahrokha
Quote:
Cargo Delivery: The one where you pick up 10m3 of some item from the "Warehouse"? Can be done in a shuttle/AF easily. Pick up. Warp out. Done. Easy.
Aren't the battleships 768k bounty each, plus one 1M? I just stay in and get the monies ;P It's the one mission where my turtle ship does not get easily outpaced by everyone including cripples.
I don't think I've ever even looked at the rats in this one. Heck, I've just recently started to stick around in Recon (1/3) to kill those rats. It was Guristas, with a lot of the 1.1M guys.
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Von Kapiche
Minmatar
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Posted - 2010.03.12 14:10:00 -
[42]
There's one named guy in Cargo Delivery, I think the bounty depends who it's against though; in Heimatar it's always been the only Blood mission I've had ( l3 is usually against Serpentis ), so I do it for the novelty factor.
If you just want the LP you can just buy some Quafe from somewhere, then all you need to do is fly in & hit the trigger at 15km, and warp out again.
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ChrisIsherwood
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Posted - 2010.03.12 18:51:00 -
[43]
Originally by: Dimitrios Ypsilanti Some seem to be more worthwhile than others.
Thanks to all for the helpful questions and answers. Do the rewards correlate to the difficulty? I.e., one might consider whether you are ready for a high difficulty/high reward mission, but above average difficulty for below average reward seems like time to decline and take my chances with the next one.
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elema
Amarr Dopehead Industries Republic Alliance
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Posted - 2010.03.12 21:13:00 -
[44]
Smash the supplier the worst mission ever buzz kill another huge pain
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Demolishar
G-Force Enterprises Wildly Inappropriate.
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Posted - 2010.03.12 22:17:00 -
[45]
Intercept the Saboteurs (Guristas).
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Pascal Almaric
Agony Unleashed
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Posted - 2010.03.12 22:20:00 -
[46]
I find "The Assault" vs Serpentis pretty hard if (a) you actually kill the rats instead of going through the unlocked gates and (b) you don't bring a sensor booster to counter the damps. A whole lotta battleships will get to their optimal on you, and you won't be able to lock them.
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Dimitrios Ypsilanti
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Posted - 2010.03.13 04:19:00 -
[47]
Originally by: elema Smash the supplier the worst mission ever
Yeah, people on the Survival Guide hate this one. I've declined it. Maybe I'll run it someday.
Originally by: elema buzz kill another huge pain
This one is "The Blockade" with frigates and cruisers. Seriously, get some range and knock them off from 60 km out. A little time-consuming but really no big deal.
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Rhaetic
Black Ice Consortium
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Posted - 2010.03.13 04:48:00 -
[48]
Originally by: Keilateau Shakor Edited by: Keilateau Shakor on 12/03/2010 10:53:30
Originally by: Vaerah Vahrokha Who says that ninjas are only a negative thing?
I like them. Seriously. One of them provided me with a Sister's probe launcher complemented with set of five Sister's probes and some T2 modules when a BuzzKill triger went down. They are also very helpful for cleaning up the mess I leave behind. I usually thank them for it and they respond very well. Happy bunch, especially the TEARS guys. One of them recently helped me break a rat's tank I had difficulties with (wrong ammo type..).
Oh, and sorry for the OT
(edit: failspelling)
Those TEARS guys are awful ninjas. One jumped into my Mordu's today as I was in my slowpoke Mael. When I started popping wrecks to **** him off he tried to train me... but 1400s are a single-volley pop on pretty much everything in that mish except the BS's, so all he did was save me some time and nearly get himself killed. I'm not even sure why he was wasting time with me, given that both times he warped in there was nothing at all worth salvaging, and Mordu wrecks are bad salvage in any case.
For "The Delivery" you can warp in at any range. The best policy is to drop a bookmark on initial warp-in, grab the Quafe with a fast ship, then go back to the station, get a sniper, and warp back to your bookmark at 75k+. You can drop most everything -- especially those nasty Neuting cruisers -- before they even reach you.
Really, the key is to have the right weapons for the mission. Do you get full-room aggro? Take a sniper. Can you pull individual groups? Take a brawler and pop triggers properly. I favor ships with tanking bonuses because as long as you can tank the damage you can clear the mission.
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.13 04:55:00 -
[49]
I've lost two BSes, both fairly shortly after having started Lvl4s, one Typhoon, due to being scrammed and then getting the famous socket disconnect from Eve while doing Rogue Drone Harassment, and a Maelstrom (Failfit died in less than three minutes after warping in and aggroing the room) in the Assault (Serps).
However, ever since I've been able to fly a complete T2 fit Maelstrom, many of the missions have become easy either due to experience of knowing what to aggro and vastly improved skills. For anything I take an alt in a repping Domi along.
As most others have said, Most missions can be handled by managing aggro or by kiting.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.13 11:33:00 -
[50]
Quote:
However, ever since I've been able to fly a complete T2 fit Maelstrom, many of the missions have become easy either due to experience of knowing what to aggro and vastly improved skills. For anything I take an alt in a repping Domi along.
When I started L4s I was so scared by the horror stories circulating here and the eve survival site that I did many of them in my elder trusty-just-cannot-ever-die passivecane. Once I noticed that the horror stories apparently come from horrible players in ugly failfits I switched to a Mael (so sloooooooooooooooooooooooooooooooowwwww even with RF AB) and never looked back.
I still skipped AE bonus room and some other "top dreaded taboo" missions losing a lot of opportunity revenue due to more crying about them till one day I tried and found them to be plenty doable as well.
In short: read eve-survival for correct resists, grow a pair and try, L4s are easy sauce for anyone who is not a blasted lobotomized monkey. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Cipher Jones
Minmatar
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Posted - 2010.03.13 17:21:00 -
[51]
lol.
WC, sometimes you agro sometimes you don't. Says so in the mission reports, confirmed. I haven't run every l4 but certainly this factor is relevant.
-------------------------------------------------- This is clearly a rage post because I lost my ship to a Lvl4 mission, We lost around 1.5b worth of tower, fuel and modules total. (Pause for amu |

Alsyth
Night Warder
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Posted - 2010.03.13 20:16:00 -
[52]
Originally by: Vaerah Vahrokha
Quote:
However, ever since I've been able to fly a complete T2 fit Maelstrom, many of the missions have become easy either due to experience of knowing what to aggro and vastly improved skills. For anything I take an alt in a repping Domi along.
When I started L4s I was so scared by the horror stories circulating here and the eve survival site that I did many of them in my elder trusty-just-cannot-ever-die passivecane. Once I noticed that the horror stories apparently come from horrible players in ugly failfits I switched to a Mael (so sloooooooooooooooooooooooooooooooowwwww even with RF AB) and never looked back.
I still skipped AE bonus room and some other "top dreaded taboo" missions losing a lot of opportunity revenue due to more crying about them till one day I tried and found them to be plenty doable as well.
In short: read eve-survival for correct resists, grow a pair and try, L4s are easy sauce for anyone who is not a blasted lobotomized monkey.
I agree.
I did almost the same : lots of lvl 4 in my invincible 4 SPR Drake. Then I realised 3 SPR were enough. Than I realised with an AB 2 SPR were enough. And when I upgraded to TII lauchers, I ended with a 300 dps tank (on everything bar EM) and did every single lvl 4 which is not against an empire faction or Blood/Sansha.
And then I upgraded to Tengu (cheap fit, low tank, TII and dual Gistii), and now I purposefully kill all triggers because I'm tired of being able to tank everything on passive recharge..... Only thing I'm afraid of are webbing frigs.
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Cipher Jones
Minmatar
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Posted - 2010.03.13 20:36:00 -
[53]
Im reading this correctly in that you do level 4 missions with 300 DPS?
-------------------------------------------------- This is clearly a rage post because I lost my ship to a Lvl4 mission, We lost around 1.5b worth of tower, fuel and modules total. (Pause for amu |

Alsyth
Night Warder
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Posted - 2010.03.13 20:57:00 -
[54]
Edited by: Alsyth on 13/03/2010 20:58:57 "a 300 dps tank fit" means "my fit can tank 300dps".
Edit : The dps was near 500.
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Morgain dVher
Native Freshfood
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Posted - 2010.03.14 04:43:00 -
[55]
bump
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Birdman Ravo
Deep Core Mining Inc.
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Posted - 2010.03.14 05:02:00 -
[56]
Originally by: Mesh Marillion ...yes, mistakes will happen
^ THIS
While a lot of missions can make even a seasoned mission tanker's shields or armor drop consistently, the really difficult mission is the one you forget to tank properly for, or got the wrong ammo, or shot the spy.
Originally by: Rhaetic Those TEARS guys are awful ninjas.
Depends on where they are operating and the time of day. I've seen the work with much success in Sinq Liason and Heimatar, and I've seen them flat out suck (one corp in peticular that I won't mention for their dignity) in Heimatar. An alliance of their size isn't going to have good days ALL the time.
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JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.03.14 10:25:00 -
[57]
Originally by: Keilateau Shakor Edited by: Keilateau Shakor on 12/03/2010 10:53:30
Originally by: Vaerah Vahrokha Who says that ninjas are only a negative thing?
I like them. Seriously. One of them provided me with a Sister's probe launcher complemented with set of five Sister's probes and some T2 modules when a BuzzKill triger went down. They are also very helpful for cleaning up the mess I leave behind. I usually thank them for it and they respond very well. Happy bunch, especially the TEARS guys. One of them recently helped me break a rat's tank I had difficulties with (wrong ammo type..).
Oh, and sorry for the OT
Was that me, by any chance? I know I've been warping in on peoples' missions with a Vargur to assist in killing the rats (free sec status and bounties ftw) so that I can salvage faster  (edit: failspelling)
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Keilateau Shakor
Minmatar
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Posted - 2010.03.15 06:11:00 -
[58]
Originally by: JordanParey Was that me, by any chance? I know I've been warping in on peoples' missions with a Vargur to assist in killing the rats (free sec status and bounties ftw) so that I can salvage faster 
Not unless you fly the occasional Stabber and switch to a Hound to help out fellow Minmatar pilots 
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JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.03.15 07:13:00 -
[59]
Originally by: Keilateau Shakor
Originally by: JordanParey Was that me, by any chance? I know I've been warping in on peoples' missions with a Vargur to assist in killing the rats (free sec status and bounties ftw) so that I can salvage faster 
Not unless you fly the occasional Stabber and switch to a Hound to help out fellow Minmatar pilots 
Nevermind, then. I HAVE flown a Hound into other missions before, not a stabber though. I ninja sec status and bounties with TPs and Bane torps. 
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.15 07:41:00 -
[60]
Quote:
Nevermind, then. I HAVE flown a Hound into other missions before, not a stabber though. I ninja sec status and bounties with TPs and Bane torps.
Isn't it quicker to just do the missions yourself? Also, flying a Vargur inside some places like Mordus Headhunters (where you are at like 15km off a red cloud in the first ship, the second is probably going to take pocket aggro) sounds shaky for your wallet. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Sariton Xavian
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Posted - 2010.03.15 08:22:00 -
[61]
In terms of risk of dying, an under-rated mission especially for those relying on any speed for their tanking, is Stop the Thief.
It is Mercs so they spray a rainbow of damage on you requiring an omnitank. The frigates have one of the highest incidence of webbing I've seen in any mission. There are 10 frigates in the mission and on a number of occassions I've seen all 10 of them web.
In my first year of running level 4s, I lost 1 ship - and it was to this mission. Granted I was trying to blitz it by popping the trigger straight up and going for the throat, but still. You should always be aligned when you pop the trigger unless you are confident it isn't going to spawn right on top of you. Mercenary Commanders do surprising damage under 20km, especially against a speed tanker burried under a mountain of webs :) |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.03.15 09:47:00 -
[62]
I know these might be out of scope for the question in the OP, but I think the final encounter missions in the level 4 epic arcs are the hardest. If nothing else, then because the NPCs in those have "advanced AI" like Sleeper drones.
"Across the Line" from the Caldari arc is particular nasty as you are pretty much permanently jammed and unable to target and if you launch drones the NPCs will just shoot them while jamming you.
"The Right to Rule" from the Amarr arc is also a difficult mission with not only one, but two stages of tricky encounters where trigger management is extremely important to survive. ---------------- Mr. Science & Trade Institute
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Dacryphile
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Posted - 2010.03.17 21:44:00 -
[63]
Originally by: Vaerah Vahrokha
Quote:
Nevermind, then. I HAVE flown a Hound into other missions before, not a stabber though. I ninja sec status and bounties with TPs and Bane torps.
Isn't it quicker to just do the missions yourself? Also, flying a Vargur inside some places like Mordus Headhunters (where you are at like 15km off a red cloud in the first ship, the second is probably going to take pocket aggro) sounds shaky for your wallet.
Its one of the best source of tears though, especially if you can scoop the mission completion loot.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Gwen Ingolffson
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Posted - 2010.03.17 21:49:00 -
[64]
I've done a few of these in a blaster Proteus (I say a few because I don't run a lot of missions).
Angels Extravaganza was the only one I had to run from. Haven't done EA but Worlds Collide (Serp/Guristas) was easy enough.
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Turiel Demon
Minmatar Celtic industries F A I L
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Posted - 2010.03.17 23:48:00 -
[65]
'Smash the Supplier' is the single hardest mission there is.
Compared to every other mission it really is off the scale to the point of only being possible if you blitz it and even that isn't easy. I don't mission much anymore but that's one I'll turn down every time even with a 2.5b Vargur that can happily waltz through any other mission.
If you can't beat Eris, join her, hmmm that sounded so much better in my head - Cortes Don't be greedy :P -Cap |

Ick Ickagami
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Posted - 2010.03.18 13:14:00 -
[66]
Originally by: Turiel Demon 'Smash the Supplier' is the single hardest mission there is.
Compared to every other mission it really is off the scale to the point of only being possible if you blitz it and even that isn't easy. I don't mission much anymore but that's one I'll turn down every time even with a 2.5b Vargur that can happily waltz through any other mission.
Smash the Supplier can be done in 10 minutes with NO tank whatsoever.
Take an Ishtar or a Domi, load up 5 Wardens and 2 drone link augmentors.
Warp in, motorboat AWAY from the tower until you are 86km away from it.
Stop, drop the drones and let them have at the tower.
As soon as the first sentry starts getting shot at, scoop it up and go have yourself a cup of tea.
10 minutes later the tower is dead and you are warping home without ever having been shot at.
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Sae'a
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Posted - 2010.03.18 17:38:00 -
[67]
Originally by: Jowen Datloran I know these might be out of scope for the question in the OP, but I think the final encounter missions in the level 4 epic arcs are the hardest. If nothing else, then because the NPCs in those have "advanced AI" like Sleeper drones.
"Across the Line" from the Caldari arc is particular nasty as you are pretty much permanently jammed and unable to target and if you launch drones the NPCs will just shoot them while jamming you.
"The Right to Rule" from the Amarr arc is also a difficult mission with not only one, but two stages of tricky encounters where trigger management is extremely important to survive.
the caldari final mission isnt that hard anymore, since you can use eccm on npc, with two eccm2 i get an sensorstrenght of 50 at my golem, and wasnt jammed much (2-3 times) EA5 is difficult, unless you got a descent tank |

JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.03.18 17:45:00 -
[68]
Originally by: Dacryphile
Originally by: Vaerah Vahrokha
Quote:
Nevermind, then. I HAVE flown a Hound into other missions before, not a stabber though. I ninja sec status and bounties with TPs and Bane torps.
Isn't it quicker to just do the missions yourself? Also, flying a Vargur inside some places like Mordus Headhunters (where you are at like 15km off a red cloud in the first ship, the second is probably going to take pocket aggro) sounds shaky for your wallet.
Its one of the best source of tears though, especially if you can scoop the mission completion loot.
Did that with the Vargur as well 
Popped the pleasure hub while the bear was busy shooting BS (after I popped a few of the battleships myself) scooped the Damsel, and warped off.
10m for a few minutes' worth of work, unfortunately I didn't get any tears  |

surfskater2003
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Posted - 2010.03.22 13:59:00 -
[69]
I recently started doing level 4 missions. I have been playing for 8 months now with 6.6mil SP mostly in combat (missiles and shield, caldari) I was doing level 3's for a long time and had access to level 4's. My second mission ever was Recon 1/3. I had never heard anything about it being hard so I thought it was going to be easy if I killed everything in there. Boy was I wrong! My first go at it I almost got popped and decided I was going to bed. The next day I tried it again and lost my Raven! Luckily I had insurance so I only realy lost my pride and over half my modules on it. That was replaced with 8 mil isk so it wasn't too bad. Then I realized how to do it. I warped in with 4 mission specific hardeners and ran out of cap and was jammed so I couldn't leave the first time. Then I realized I can stick around long enough to kill the scrams and the jams if I fit a large cap booster with 800 charges. After I figured that one out it was easy so I farmed it for a few days for the 1.6 -1.2 mil bounties and the arbalest cruise launchers. That is just my 2 cents for anyone having trouble with it (that is if you want to stick around and kill everything instead of blitzing it.) my fit was:
highs 6 arbalest cruise launchers and (2) 200mm rails (for the frigs)
meds 3 mission spec hardeners heavy cap booster with 800's c5-l x-large shield booster shield boost amp
lows damage control 3 balistic control systems power diagnostic unit
no rigs
Let me know if I could have fit better. This seemed to be the only thing that worked well.
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Sigaar
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Posted - 2010.03.22 14:11:00 -
[70]
The only mission i ever lost ships on is Stop the Thief i guess.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.22 14:33:00 -
[71]
I am starting to get concerned. I have yet to lose any ship since doing L2s, does it mean that statistically I am due to lose a BS soon?  - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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fivetide humidyear
Gallente Fool Mental Junket
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Posted - 2010.03.22 14:52:00 -
[72]
Originally by: JordanParey I ninja sec status 
thought i was the only one who did that :), often happens as my sec gets close to -5 i get a run of rubbish non sec donating missions, can be a fast way to get sec by scanning missions next door and getting a quick boost.
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demonfurbie
Minmatar The Maverick Navy IT Alliance
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Posted - 2010.03.22 18:49:00 -
[73]
if your smart and know your triggers most missions are easy
the only one if you choose to kill it is smash the supplier and ea 5/5
smash can be done with a heavy missile tengu in under 5 min just orbit the control tower at 92km and dont shoot till you start the arc of the orbit with the ab perma running
ea just about the same thing
i dont kill the npcs i speed/sig tank them and kill the objective
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Von Kapiche
Minmatar
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Posted - 2010.03.22 21:52:00 -
[74]
Originally by: Vaerah Vahrokha I am starting to get concerned. I have yet to lose any ship since doing L2s, does it mean that statistically I am due to lose a BS soon? 
Not lost a ship in a mission since the old cap/shield sync bug got fixed. Was one rep away from losing a domi, but it got itself out in time, and I've never actually lost a BS to NPCs.
Lost a bunch of ships in plexes & random static encounters, but they are generally more vicious than missions.
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.03.23 05:34:00 -
[75]
I hate buzzkill, not because it's hard but because it takes me 8 years to finish as a hybrid user
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Dotard
Minmatar Com-Star
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Posted - 2010.03.31 17:07:00 -
[76]
To me anything with spawn triggers is easy. Triggered spawns are avoidable until you're good to go, end of story. Enemies Abound is only really tough if you have ****ty speed - having no problems in my Sleipnir with that. If you know your mission you are pretty much safe imho. It gets dangerous when you try to blitz certain missions. The Damsel in Distress with all spawns = crazy dps. Since your are only listing normal missions I would vote Enemies Abound for BS sized ships.
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Seriously Bored
Minmatar
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Posted - 2010.03.31 18:08:00 -
[77]
Originally by: Turiel Demon 'Smash the Supplier' is the single hardest mission there is.
Compared to every other mission it really is off the scale to the point of only being possible if you blitz it and even that isn't easy. I don't mission much anymore but that's one I'll turn down every time even with a 2.5b Vargur that can happily waltz through any other mission.
Really, with a Vargur? I only did the mission once, because I had heard such horror stories and wasn't eager to tank my already poor standings.
I came with a dozen cap boosters to sustain my tank, and didn't use a single one. Killed all the spawns, too. I think if you spew enough DPS it isn't all that bad. Of course, I went straight to the site after accepting the mission...dallying is what seems to kill most people.
But yeah, I'd agree with the general sentiment that if you have experience and proper intel, there really aren't any hard L4s.
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