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Saturous
D00M. Triumvirate.
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Posted - 2010.03.11 01:28:00 -
[1]
Edited by: Saturous on 11/03/2010 01:29:18 Edited by: Saturous on 11/03/2010 01:29:07 Edited by: Saturous on 11/03/2010 01:28:04 Edited by: Saturous on 11/03/2010 01:27:54 Im sure'ish that i've done this right, hurr.
Kinda ott'd it, play it till it breaks i guess?
Linkage1 Linkage2 Linkage3
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Discrodia
Gallente Green Peace Inc.
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Posted - 2010.03.11 01:29:00 -
[2]
Edited by: Discrodia on 11/03/2010 01:34:04 Edited by: Discrodia on 11/03/2010 01:30:04
Originally by: Saturous Edited by: Saturous on 11/03/2010 01:28:04 Edited by: Saturous on 11/03/2010 01:27:54 Im sure'ish that i've done this right, hurr.
Kinda ott'd it, play it till it breaks i guess?
Linkage
For a second there I wondered why someone pasted the Xbox buttons all over that planet.
Cool story bro.
Edit: They totally stole my planetary interaction idea I had over in F&I
Edit #2: linky
Originally by: CCP Zymurgist Locked, thread is filled with trolling.
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Kyra Felann
Gallente
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Posted - 2010.03.11 01:37:00 -
[3]
Originally by: Discrodia For a second there I wondered why someone pasted the Xbox buttons all over that planet.
I believe you mean PlayStation buttons.
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Xideinis
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Posted - 2010.03.11 01:42:00 -
[4]
LMAO you two look almost exactly alike... HAHA!
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Kyra Felann
Gallente
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Posted - 2010.03.11 01:54:00 -
[5]
Originally by: Xideinis LMAO you two look almost exactly alike... HAHA!
Yeah, I noticed that. She's trying to copy my style.
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Nonexistent Face
United Federation of Deaf
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Posted - 2010.03.11 01:55:00 -
[6]
I'm curious, Saturious, how did you get that set up? I have a command center and I'm not quite sure how to set it up on the planet...?
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Saturous
D00M. Triumvirate.
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Posted - 2010.03.11 02:03:00 -
[7]
Well after you set the command center up, you right-click > build > extractor and choose one, and repeat the same for the processor. Then right click one of your buildings, click 'create link' and click what you want it to link to...
so i've gone from a flaming hot planet to a lush blue one, and I can't get water on either, 0% yield, it appears to be a bug.
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Nonexistent Face
United Federation of Deaf
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Posted - 2010.03.11 02:51:00 -
[8]
Originally by: Saturous Well after you set the command center up, you right-click > build > extractor and choose one, and repeat the same for the processor. Then right click one of your buildings, click 'create link' and click what you want it to link to...
so i've gone from a flaming hot planet to a lush blue one, and I can't get water on either, 0% yield, it appears to be a bug.
Well, my question was how to actually GET the command center up - I'm not sure how to do that and your post only explains what to do AFTER it is up.
Also, I think the colors depend on what minerals you're scanning for. Click on the mineral filters on left side and it changes colors on each mineral.
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Kiviar
Caldari Agent-Orange Nabaal Syndicate
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Posted - 2010.03.11 02:58:00 -
[9]
Originally by: Nonexistent Face
Originally by: Saturous Well after you set the command center up, you right-click > build > extractor and choose one, and repeat the same for the processor. Then right click one of your buildings, click 'create link' and click what you want it to link to...
so i've gone from a flaming hot planet to a lush blue one, and I can't get water on either, 0% yield, it appears to be a bug.
Well, my question was how to actually GET the command center up - I'm not sure how to do that and your post only explains what to do AFTER it is up.
Also, I think the colors depend on what minerals you're scanning for. Click on the mineral filters on left side and it changes colors on each mineral.
To build a command center you right-click on the planet, select planet view mode or whatever its called, then right-click again and select build, then command center. You must also have a command center already in your cargo hold and in space. You do not have to be in orbit of the planet you want to build on however.
Mineral scanning is not in game at the moment, so buttons and whatnot are all placeholders currently. ---
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Brolly
Caldari Gangrel Mining and Security
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Posted - 2010.03.11 03:08:00 -
[10]
I can see it being quite scabby, game wise.
You could easily sink a lot of isk and time into by setting up extractors, getting them twinned with factories and doing all that.
These are VERY early days, hope they have shiny gfx soon :D
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Captian Conrad
Minmatar
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Posted - 2010.03.11 03:18:00 -
[11]
another screenie
bob
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Dusica
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Posted - 2010.03.11 05:27:00 -
[12]
So there will be no managing population , this is like moonmining part 2 with a bit less afk ? :/
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Kyra Felann
Gallente
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Posted - 2010.03.11 07:51:00 -
[13]
Originally by: Dusica So there will be no managing population , this is like moonmining part 2 with a bit less afk ? :/
At Fanfest, they said there would be population management. They said you'd be able to make your region of the planet a utopia with happy workers or a polluted hellhole with a brutally oppressed workforce. I hope this isn't something that's cut out halfway through development and then never revisited. If it's really as simple as just building extractors and connecting them to processors, it'll get boring pretty quickly, I think.
As it is right now, it's basically moon-mining and reactions with a different appearance. That's fine as a basic system, but I want to have to manage my population and work-force, build housing, keep them happy or brutally kept in line and make them productive and stuff like that. I want to be able to train various people "livestock" like marines and then trade them to other colonies so they can use them to keep their people in line or train janitors to keep things clean so people are happier.
This is a very early implementation, so I'm sure it'll be significantly more complex upon release. I'm just slightly worried that population management wasn't mentioned in the dev blog. If population and workforce management isn't part of PI, I'm going to be pretty disappointed.
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Dusica
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Posted - 2010.03.11 08:01:00 -
[14]
Originally by: Kyra Felann
Originally by: Dusica So there will be no managing population , this is like moonmining part 2 with a bit less afk ? :/
At Fanfest, they said there would be population management. They said you'd be able to make your region of the planet a utopia with happy workers or a polluted hellhole with a brutally oppressed workforce. I hope this isn't something that's cut out halfway through development and then never revisited. If it's really as simple as just building extractors and connecting them to processors, it'll get boring pretty quickly, I think.
As it is right now, it's basically moon-mining and reactions with a different appearance. That's fine as a basic system, but I want to have to manage my population and work-force, build housing, keep them happy or brutally kept in line and make them productive and stuff like that. I want to be able to train various people "livestock" like marines and then trade them to other colonies so they can use them to keep their people in line or train janitors to keep things clean so people are happier.
This is a very early implementation, so I'm sure it'll be significantly more complex upon release. I'm just slightly worried that population management wasn't mentioned in the dev blog. If population and workforce management isn't part of PI, I'm going to be pretty disappointed.
Yes i know they mentioned it on fanfest that if why i am so disappointed ... it would be so cool that people on habitable planets could produce / train marines , security personel , cow stock work force and civilians and sell them to people on magma planets where they would be like slaves working for industrty etc you would have to manage polution and moral and rebelions that would be soooooooo cool , that is what they hinted on fanfest as well ( well not moral and rebelion but that would be cool to add , your security and military would need to fight rebels on planets and keep production high etc , so you would need to check planet expecially if you are on lucrative plasma planets etc ) ... but at the moment it looks like it is just like moon mining :/ , conect few lines get products produce advanced stuff when you buy other minerals etc...
I hope some dev comes and give us some hope and thoughts and tell me that i am wrong in my fears :) ... i think they should know that mass of people would like something like what i mentioned above ... and i dont really think it would be so hard to develop such system , and this is perfect oportunity -.-
sry bad english.
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sue denim
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Posted - 2010.03.11 08:02:00 -
[15]
wow ;p those icons look so outa place with the rest of eve :o i hope they're only for testing.
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Zewron
Amarr
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Posted - 2010.03.11 12:17:00 -
[16]
Doesn't look like Civ to me...
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Niara Takeva
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Posted - 2010.03.11 12:36:00 -
[17]
this is an alpha, what do you expect?
I like it it for the start, to get a feeling for the new system. The other features like "population management" and trade aggreements will see SiSi a week before release or so. These two are the more complex and interesting features which will take some time go function
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Menkaure
Amarr Vanitas Corp.
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Posted - 2010.03.11 13:09:00 -
[18]
That is alot more 2d than i thought it would be!
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Lord FunkyMunky
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Posted - 2010.03.11 13:18:00 -
[19]
this will be wicked, i really really really REALLY hope that it has depth to in and of itself be a game that we can waste ours working on to get the most out of it....
i also hope they have graphics coming for the modules and it wont just be the lil planet icons, even small holographic views of the buildings or something,
WAIT
WAIT
OUTPUT : NANITE REPAIR PASTE? ONE OF TH EPRODUCTS IS NANITE REPAIR PASTE, finally! But ya back to the fact they need to really work on making this a complex thing that we can spend time on :) I wouldnt mind orbiting a nullsec planet and working for an hour or 2 on my industrial plans on the planet to get 110% out of it... But for that its got to have depth and complexity to the buildings and upgrades, and it has got to look good while im doing it :D
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ISellThingz
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Posted - 2010.03.11 13:46:00 -
[20]
You guys realize that the stuff we can (or rather can't) make on sisi atm are likely placeholders?
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Serpents smile
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Posted - 2010.03.11 14:05:00 -
[21]
Originally by: ISellThingz You guys realize that the stuff we can (or rather can't) make on sisi atm are likely placeholders?
^ This. Remember what you see now can be something completely different in 3 weeks.
Looking forward it. 
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Saturous
D00M. Triumvirate.
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Posted - 2010.03.11 15:14:00 -
[22]
yeah, once you set up the 'link' between the three buildings, you get the choice to upgrade the extractor for something like 50k isk, it isn't alot. im not sure if that goes up at all for any reason at a later date...
btw, has anyone managed to find water? Is it definitely bugged to have 0% yield wherever?
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Horchan
Gallente
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Posted - 2010.03.11 15:42:00 -
[23]
Originally by: Saturous btw, has anyone managed to find water? Is it definitely bugged to have 0% yield wherever?
I don't think it's a bug. Water, Carbon, and Silicon are all "0" yield, even though they have cycle times and durations which implies they had a value, but it's being arbitrarily set to 0 in this build. ---
DesuSigs |

Saturous
D00M. Triumvirate.
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Posted - 2010.03.11 15:51:00 -
[24]
Ahh fair do!
ok update, just managed to get the factories steam'in away producing alluminium nitrate.
chuga chuga chuga!
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Duncan MacPherson
Minmatar Clan MacPherson
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Posted - 2010.03.11 18:38:00 -
[25]
In the end its just more toys for the big boys and probably half of the EvE population will never get to see it.
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Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.03.11 18:55:00 -
[26]
Just tested it out, nice stuff cant wait for more stuff to be added, it is kindda like mining but 'fun', though it is bugged like hell I think atm and very messy to work with
Either way fun stuff, looks promising, also lol at the new corp icons, some corp icons look cool some look BAD and not in the good way :D:D FIRST!! |

Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.11 19:09:00 -
[27]
Originally by: Duncan MacPherson In the end its just more toys for the big boys and probably half of the EvE population will never get to see it.
Admit it, you really don't have any idea what Planetary Interaction is, you just wanted to make a random post in someone's thread didn't you?  ===== If you go to Za'Ha'Dum I will gank you. |

Di Mulle
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Posted - 2010.03.11 19:29:00 -
[28]
Originally by: Ranger 1
Originally by: Duncan MacPherson In the end its just more toys for the big boys and probably half of the EvE population will never get to see it.
Admit it, you really don't have any idea what Planetary Interaction is, you just wanted to make a random post in someone's thread didn't you? 
Don't think it is random . You know, some guys are obsessed with boobs, others about "big boys of EVE" 
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stoicfaux
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Posted - 2010.03.11 19:44:00 -
[29]
Originally by: Zewron Doesn't look like Civ to me...
There will be a Civ 5.x mod that will be a plug-in/interaction with Eve. Like how Dust 514 is. It'll be interesting how they handle the integration from turn-based to real-time.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Lord Meriak
Amarr Amarrian Retribution
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Posted - 2010.03.11 20:04:00 -
[30]
Look's Crap they spent time on doing all these plants to make them look real then u have dots with lines on them now. Seen tha plant vid as well on utube. wow not... looks boring looks fail. < 2003 player this is me 1st ever that looks crap wrong gay all of the above.
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Keledia
The Photon Raiders
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Posted - 2010.03.11 22:10:00 -
[31]
Has anyone tried planetary interaction at planets in WH space?
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IVeige
Caldari Deep Core Mining Inc.
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Posted - 2010.03.11 22:37:00 -
[32]
Confirming it look like crap.
tbh , where is the art department... all they did is put some dot and straight lines between them. Probably didnt take that much time since every 10 years old can do that on photoshop... Was expecting alot more since the planet remap.
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Genya Arikaido
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Posted - 2010.03.11 22:45:00 -
[33]
All I want to know is...how do we blow it all up? :)
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
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Saturous
D00M. Triumvirate.
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Posted - 2010.03.11 23:11:00 -
[34]
Well first off, it is just the backbone for their proposed concept design, it'll take a while to finalise it, and they did say in the blog that its got changes to be made.
and no, the planets sexy effects won't change, you can only see these icons on the planets when you're in planet mode (right click the planet to do this) and you cannot see anyone elses buildings, as of yet...
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.12 01:22:00 -
[35]
Ehhh. What happened to all the sexy ideas that were put about at fanfest?
Im guessing this is some kind of early beta this minimal style input. I was expecting districts to look more like countries and borders than a few dots on the map.
It's a long way of yet at least... The bottom line is that I have found these annoying signatures are actually quite funny. |

Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.12 06:44:00 -
[36]
Originally by: IVeige Confirming it look like crap.
tbh , where is the art department... all they did is put some dot and straight lines between them. Probably didnt take that much time since every 10 years old can do that on photoshop... Was expecting alot more since the planet remap.
As predicted in the Dev Blog, putting this out in the Alpha stage is going to draw out a host of people complaining about how unfinished it looks. 
The basis of the underlying mechanics have just been put in place. None of the eye candy, the intermediate or advanced features, nor any kind of polishing have been put in place as of yet.
Get a grip.
===== If you go to Za'Ha'Dum I will gank you. |

Captian Conrad
Minmatar
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Posted - 2010.03.12 08:38:00 -
[37]

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Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2010.03.12 09:46:00 -
[38]
Originally by: Wacktopia Ehhh. What happened to all the sexy ideas that were put about at fanfest?
Im guessing this is some kind of early beta this minimal style input.
Lol, early beta will be the actual release.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.12 09:55:00 -
[39]
Originally by: Ranger 1 As predicted in the Dev Blog, putting this out in the Alpha stage is going to draw out a host of people complaining about how unfinished it looks. 
The reason why it looks like **** is the same reason why you should never let artists touch code.
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Ivorr Bigun
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Posted - 2010.03.12 10:00:00 -
[40]
ok so:
1) what happens if 2 people try to use 1 planet? 2) is there any apparent limit on how many planets one player can control? 3) i notice once of those systems in the ss is a 0.5, so this is high sec sovereign space also?
Originally by: CCP Shadow bodily fluid
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Zedic
Amarr Universalis Imperium
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Posted - 2010.03.12 10:11:00 -
[41]
Originally by: Lord Meriak Look's Crap they spent time on doing all these plants to make them look real then u have dots with lines on them now. Seen tha plant vid as well on utube. wow not... looks boring looks fail. < 2003 player this is me 1st ever that looks crap wrong gay all of the above.
Did someone **** you and not hold you afterwards?
What part of "Alpha" or "placeholder" or, "early phase of testing" did you miss?
Also, that's not gay ~ this is gay.
Originally by: Akita T "It's not that power corrupts... it's that the corrupt seek power."
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Lord FunkyMunky
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Posted - 2010.03.12 11:10:00 -
[42]
wow you guys are idiots!!!!!!!!!!!!!!!!!!!!!
PLACE HOLDER GRAPHICS, THEY SAID IT 50 TIMES, THIS IS JUST TO TEST THE PRELIMINARY CONCEPT
Hell theirs no borders, theirs no impact, theirs no cost, their no graphics, theirs only a few minerals and products, theirs planetary bikes with no usage yet, as you can see ITS NOT EVEN BEGUN YET.
I still think they need to set a max range of the links, or else you will have people with extractors and links circling the entire planet.
how do you impact neighbors if you cant see them and if 10000000 people can be on a planet yet all of them can rule the entire planet... something seems wrong here
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small chimp
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Posted - 2010.03.12 14:30:00 -
[43]
Originally by: Ivorr Bigun ok so:
1) what happens if 2 people try to use 1 planet? 2) is there any apparent limit on how many planets one player can control? 3) i notice once of those systems in the ss is a 0.5, so this is high sec sovereign space also?
1) The older/richer player/alliance gets the planet and you are left out. Just like wormholes. 2) No. 3) No.
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.03.12 18:28:00 -
[44]
Originally by: small chimp
Originally by: Ivorr Bigun ok so:
1) what happens if 2 people try to use 1 planet? 2) is there any apparent limit on how many planets one player can control? 3) i notice once of those systems in the ss is a 0.5, so this is high sec sovereign space also?
1) The older/richer player/alliance gets the planet and you are left out. Just like wormholes. 2) No. 3) No.
stop spreading false information.
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Imran
Sniggerdly Pandemic Legion
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Posted - 2010.03.12 18:46:00 -
[45]
How did the OP get such an awesome screen res :o!
Ps. The planetary interaction looks pretty neat actually. __________________________________________ EwokPoacher: Why hate Gallente? Blackest Sheep: Because we are beautiful.
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Amerilia
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Posted - 2010.03.12 19:41:00 -
[46]
Originally by: Imran How did the OP get such an awesome screen res :o!
Ps. The planetary interaction looks pretty neat actually.
Its two 1920X1024s in dualscreen setup. I myself have 2X 1600x1200 because I prefer more space in the vertical
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Jim Luc
Caldari Rule of Five
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Posted - 2010.03.12 20:21:00 -
[47]
Originally by: Amerilia
Originally by: Imran How did the OP get such an awesome screen res :o!
Ps. The planetary interaction looks pretty neat actually.
Its two 1920X1024s in dualscreen setup. I myself have 2X 1600x1200 because I prefer more space in the vertical
I've got 3 24" monitors but still haven't found a way to force that resolution yet. At least not in Windows 7.... 
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Salvador Deli
MacroBOTanic Farms
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Posted - 2010.03.12 21:23:00 -
[48]
Hopefully, CCP will come to their senses.
I see no virtual trailer parks on these planets. How am I to produce more Exotic Dancers without them.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.03.12 21:30:00 -
[49]
Originally by: Jim Luc
Originally by: Amerilia
Originally by: Imran How did the OP get such an awesome screen res :o!
Ps. The planetary interaction looks pretty neat actually.
Its two 1920X1024s in dualscreen setup. I myself have 2X 1600x1200 because I prefer more space in the vertical
I've got 3 24" monitors but still haven't found a way to force that resolution yet. At least not in Windows 7.... 
Providing you have ATI EyeFinity (and as a result atleast 1 DisplayPort screen or active converter), nVidia Surround (coming with the new 400 series, SLI only) or a Matrox Tripplehead2Go, you should be able to create a single "virtual" panel with all 3 panels either in Landscape or in Portrait mode.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.03.12 21:53:00 -
[50]
Originally by: Meiyang Lee
Originally by: Jim Luc
Originally by: Amerilia
Originally by: Imran How did the OP get such an awesome screen res :o!
Ps. The planetary interaction looks pretty neat actually.
Its two 1920X1024s in dualscreen setup. I myself have 2X 1600x1200 because I prefer more space in the vertical
I've got 3 24" monitors but still haven't found a way to force that resolution yet. At least not in Windows 7.... 
Providing you have ATI EyeFinity (and as a result atleast 1 DisplayPort screen or active converter), nVidia Surround (coming with the new 400 series, SLI only) or a Matrox Tripplehead2Go, you should be able to create a single "virtual" panel with all 3 panels either in Landscape or in Portrait mode.
Damn.... I've got two nVidia GTX cards (not in SLI). I wish nvidia made something like eyefinity. I tried getting softth to work but it doesn't like EVE + win7
Ahh well, back to planets!!
Are we going to see districts, countries, regions, etc? What about our neighbors? Will we see our neighbors?
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.03.13 00:43:00 -
[51]
Edited by: Krennel Darius on 13/03/2010 00:45:03
Originally by: Lord Meriak Look's Crap they spent time on doing all these plants to make them look real then u have dots with lines on them now. Seen tha plant vid as well on utube. wow not... looks boring looks fail. < 2003 player this is me 1st ever that looks crap wrong gay all of the above.
Off topic: You are quite stupid
On topic: Looks great, I look forward to future devlopement! I'm also looking forward to training exotic dancers and launching them into space.
Speaking of launching things into space, can the planetary launch cans be scanned down and picked up by anyone, or is the person who launched them the only one that can get at them?
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |

Clansworth
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Posted - 2010.03.13 04:26:00 -
[52]
You guys need to take this all with a grain of salt.. stuff that is missing right now, that you are complaining about (eve-ish graphics, product lines, population, etc) are not there because all they've done so far is build the underlying framework. Now that they have the PINs, Links, and Routes working, it's less of a matter to add varried types of said PINs, and add modifiers to those PINs (such as population effects, and such). Also, it's obvious the graphics dept hasn't really even touched what's on SiSi currently, as they are even stealing already made icons from other ingame graphics for now. Personally, I'm pretty impressed they let this level of work out the door, which implies they really are trying to keep the player bas in the loop on this one. There's a thread in the Test Server Feedback forum on this that has had quite a bit of DEV interaction already. Intel/Nomad |

Kyra Felann
Gallente
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Posted - 2010.03.13 05:21:00 -
[53]
I realize it's a very early framework. I'm just a little worried that based on the DevBlogs, it sounds like the implementation is going to be a lot different from what they described at FanFest. In the DevBlogs, they haven't mentioned anything other than extracting resources, processing resources, and shooting them into space. That's what's got me worried, not the state of PI currently on Singularity.
There have been some things that were talked about at FanFest for other expansions that never came out, so I'm just slightly worried that all the in-depth stuff like population management will be dropped because it was found to be over-ambitious.
I'm sure it'll be improved vastly by the time it launches--I just hope that a major part of it isn't dropped by then.
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Azran Zala
Fleet of the Damned
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Posted - 2010.03.13 11:39:00 -
[54]
Meh, when I can uncloak a bomber and
"combat: your caldari navi jugernaught torpedo 'lightly' hits ammar sweat-shop [a.s.s] killing 57 matari slaves, 1 priest and a caldari prostitute."
I'll be more interested
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.03.13 19:40:00 -
[55]
Originally by: Jim Luc Damn.... I've got two nVidia GTX cards (not in SLI). I wish nvidia made something like eyefinity. I tried getting softth to work but it doesn't like EVE + win7
Ahh well, back to planets!!
Are we going to see districts, countries, regions, etc? What about our neighbors? Will we see our neighbors?
Well technically nVidia Surround is their answer to EYEfinity (and it supports 3D display too), but because the new 400 series GTX cards will still only have 2 graphics ports each you'll need 2 cards in SLI to get the 3 ports needed for a triple screen layout.
Not that EYEfinity doesn't have it's problems, each 5000 series card has 4 video outputs, but you can only use 3 at a time, and 1 of those 3 needs to be the DisplayPort because the cards only have 2 clock-pulse generators each (which sync the screen with the card, DP doesn't need this).
The new EYEfinity6 model 5000 cards coming later this year will have 6 video outputs each, and support a maximum of 6 screens, but they only have DisplayPorts, no DVI, no HDMI.
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Saturous
D00M. Triumvirate.
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Posted - 2010.03.18 19:36:00 -
[56]
Originally by: Amerilia
Originally by: Imran How did the OP get such an awesome screen res :o!
Ps. The planetary interaction looks pretty neat actually.
Its two 1920X1024s in dualscreen setup. I myself have 2X 1600x1200 because I prefer more space in the vertical
You're wrong :) Its a triplehead setup with 3 1280x1024 monitors. |

Kyra Felann
Gallente
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Posted - 2010.03.18 21:43:00 -
[57]
Edited by: Kyra Felann on 18/03/2010 21:45:42
Originally by: Wacktopia Ehhh. What happened to all the sexy ideas that were put about at fanfest?
Either the people doing planetary interaction didn't watch that presentation or they decided to drop it at the last minute because they thought it was too ambitious. I'm hoping that I'm wrong and that at least some of that will be in, but considering there are about two months left until launch and currently it's pretty much moon mining with a different look and lower barrier to entry, I'm not optimistic about the SimCity/Civilization-feeling strategic mini-game that was described at FanFest actually coming out in Tyrannis.
If it has been dropped from Tyrannis release, I hope it's at least going to be added later. If it's just connecting dots to other dots and getting some items out of it, it's going to be a very lackluster expansion. It's hard to be the tyrant or ruler implied in the name "Tyrannis" when you only have dots and lines to work with.
I love having two expansions a year, but if they're getting big and ambitious enough to where there's not enough time to implement what is planned, I'd rather them come out yearly, but complete and fully realized. Or maybe a smallish polish-and-bugfix expansion then a major one that adds a whole new type of gameplay per year. |
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