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Lucifer's Ghost
Minmatar Native Fishfood
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Posted - 2010.04.01 10:19:00 -
[31]
Caldari Station Commander to Jo-Blo station camper:
"You have engaged in a hostile act within 250 km of my station, you have 1 minute to withdraw or I will order the station guns to open fire upon your vessel, and call for police backup (faction police)."
-------------------------------------------------- Real Men Pod Tank |

Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.04.01 11:21:00 -
[32]
UHH NO, LEARN HOW TO PVP!
When ccp decides to put windows on the stations and prevents cloaking around them, maybe?
until then, just NOOOOOO!
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.01 14:22:00 -
[33]
Edited by: Le Skunk on 01/04/2010 14:22:31 Meeting CCP - CSM 10th Feb 2010:
....
The issue of the docking game was discussed again. The CSM having had time to mull things over form the previous day [where there was reference to a "mechanic" ccp were going to introduce] approve of the idea put forward by CCP to make the overview available withing the station to see what is outside. The option HAS to go hand in hand with warp scrambled ships being unable to dock
....
So it would suggest that this is indeed the route things will take.
HOWEVER
A quick look at the list of things agreed by CCP to implement after discussion with the csm - shows that several years later - 95% of them are still on the "to do" list.
This failure is further compounded by a quick look at the CSMs record in bringing the issues to CCP in the first place. Many of the most hotly supported issues by the playebase were struck off at CSM level, in favour of candidates own - not supported suggestions (musical instruments in eve, longer terms for the candidates, relaxing of the prohibiting of returning candidates MOR FREE HOLIDAY YES?)
So... dont hold your breath is all im saying
ALSO: VOTE ABSTAIN WITH ALL YOUR ACCOUNT IN THE UP COMING ELECTIONS.
(o)
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Blasphemour
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Posted - 2010.04.01 14:36:00 -
[34]
Originally by: Neesa Corrinne
Originally by: S'qarpium D'igil Oh look, another thread about what CCP has forgotten to do... This is by far the least important of the things they need to change. 
I disagree entirely.
This game has entirely too many "get out jail free" cards when it comes to PVP. Putting an end to station humping is a big deal for the majority of PVP'ers in this game.
Hmm... My experience is that the 'PVP'ers' in this game tend to be the one playing station games. Whenever a merc corp decced my previous alliance (we had some idiots in some corps...) and we fleeted up, they would dock in our home system. Undock for a bit and whenever we engaged them, dock goes the 'leet peeveepee-ur'
As an industrialist that likes a bit of PVP once in a while I second the motion to prevent station games, but scram sounds stupid since docking has nothing to do with warping...
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ShadowMaiden
Amarr Metal Machine Chaos Theory Alliance
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Posted - 2010.04.01 14:39:00 -
[35]
Originally by: Neesa Corrinne
Originally by: S'qarpium D'igil Oh look, another thread about what CCP has forgotten to do... This is by far the least important of the things they need to change. 
I disagree entirely.
This game has entirely too many "get out jail free" cards when it comes to PVP. Putting an end to station humping is a big deal for the butthurt high-sec merc corps in this game.
fixed.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.04.01 14:49:00 -
[36]
Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
- Malyutka (The Virus) - |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.04.06 14:31:00 -
[37]
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
What she said.
Right now no one is forced to play station games. DonÆt like station games donÆt try to start fights right on station. ItÆs really simple. If this change happens you will have blobs camping your station with sensor boosted frigs making it impossible for you to leave station. Hooray!! Now you can go spend more time with your friends and family, instead of playing eve. I will be annoyed if CCP tries to claim this was somehow ôplayer supportedö when in fact this really wasnÆt discussed and supported by the players in assembly hall. They just really tried to circumvent the players input and spring it on the csm.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.04.06 17:45:00 -
[38]
Originally by: Le Skunk Edited by: Le Skunk on 01/04/2010 14:22:31 Meeting CCP - CSM 10th Feb 2010:
....
The issue of the docking game was discussed again. The CSM having had time to mull things over form the previous day [where there was reference to a "mechanic" ccp were going to introduce] approve of the idea put forward by CCP to make the overview available withing the station to see what is outside. The option HAS to go hand in hand with warp scrambled ships being unable to dock
....
So it would suggest that this is indeed the route things will take.
HOWEVER
A quick look at the list of things agreed by CCP to implement after discussion with the csm - shows that several years later - 95% of them are still on the "to do" list.
This failure is further compounded by a quick look at the CSMs record in bringing the issues to CCP in the first place. Many of the most hotly supported issues by the playebase were struck off at CSM level, in favour of candidates own - not supported suggestions (musical instruments in eve, longer terms for the candidates, relaxing of the prohibiting of returning candidates MOR FREE HOLIDAY YES?)
So... dont hold your breath is all im saying
ALSO: VOTE ABSTAIN WITH ALL YOUR ACCOUNT IN THE UP COMING ELECTIONS.
Good thinking. That will surely convince CCP to give greater weight to the CSM's requests!
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domitesting
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Posted - 2010.04.06 18:43:00 -
[39]
ah right so we make it easier for station campers! Yay! what a joke!
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MatrixSkye Mk2
Minmatar
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Posted - 2010.04.06 18:46:00 -
[40]
Unless this is implemented right this is going to be quite a boost for the already lazy gate campers .
In before the "dont be lazy and use an alt before yous undock!1!" crowd.
Grief a PVP'er. Run a mission today! |
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.04.06 19:23:00 -
[41]
Edited by: Wacktopia on 06/04/2010 19:24:16 The reason it hasn't been done is probably because it's a terrible idea. Adding a mod or effect that prevents re-dockinging will just create even more boring station games as targets fail to undock at all, unwilling to take the risk.
With effective scouting, spying or probing you should be able to take down war targets without needing to si on station anyway, eh?
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SupaKudoRio
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Posted - 2010.04.06 19:32:00 -
[42]
Originally by: Lorieen "the station is unable to tractor you into station because a webifier is causing to much strain on our tractor beam to pull you in"
"The station's tractor facility is unable to process your docking request as it cannot synchronize with your ship's navigation computer while it is disrupted. Scotty, the docking manager, advises you to not damage the docking bay while remedying the situation."
 _____
10/10: Where is your God now? |

Nina Treml
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Posted - 2010.04.06 19:43:00 -
[43]
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
Actually i already proposed some changes that have been implemented, you are just a noob.
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RabbidFerret
The Scope
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Posted - 2010.04.06 20:52:00 -
[44]
The merit behind this idea - and I wish more were like it - is that it is a line of code that could completely change pvp.
if [self] is [warpScrammed] then [canDock] = false;
can you tell I'm not a programmer?
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.06 20:53:00 -
[45]
Edited by: Cpt Branko on 06/04/2010 20:55:45 Edited by: Cpt Branko on 06/04/2010 20:55:13
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
That was a ******ed suggestion if there ever was any, really.
Someone with you in station and you don't have a instaundock? Welcome to the russian roulette undocking!
Someone in local and you don't have a instaundock? Welcome to russian roulette undocking! After all, how many recon/cloaky pilots can be there in EVE, right?
Warping to station and it doesn't take you in the same instant due to lag / etc? Well, tough luck.
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
This.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

DigitalCommunist
November Corporation
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Posted - 2010.04.06 21:31:00 -
[46]
That has to be one of the most ******ed suggestions I've read when it comes to propulsion jamming. I don't think CCP ever suggested or even implied they'd do something so stupid. If the CSM discussed it, well that wouldn't surprise me - CSM isn't exactly expert opinion on game design.
Instead of screwing up what is the most important module in the game, how about they make aggression timer dependent on the mass of your ship?
60 seconds across the board means that frigates and cruisers get a death sentence while battleships and capitals can sit back and have a sip of earl grey. If it was a range between 20 seconds and 3 minutes for conventional ships, things would be a bit more manageable.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.04.06 22:11:00 -
[47]
I don't really like the proposed scrambler changes either, but the more and more I think about it....it would change stations from super invincible safe areas into death traps. Also the ability to destroy the losers who only pvp on station with super passive fits or people who undock carriers with impunity is too good to pass up. A big yes for me on turning stations into gigantic deathtraps and a new age of "undocking = get ready to pvp". Maybe just apply this to 0.0/low sec.
I can't wait until docking games are fixed, hopefully it will be bloody and epic!
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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Mr Epeen
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Posted - 2010.04.06 23:49:00 -
[48]
If it was my station there would be no ****ing around.
Mess with my good paying customers by starting a fight at my front door and you are toast. I wouldn't care who started it. I'd tackle them all, close the doors and call in the swat team.
End of docking games.
Mr Epeen 
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Krist Valentine
Amarr British Armoured Division The G0dfathers
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Posted - 2010.04.07 00:15:00 -
[49]
everything i could say about this has already been said so ill just agree with rawr cristina
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Diomedes Calypso
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Posted - 2010.04.07 00:39:00 -
[50]
This actually would make station games worse , encouraging camping.. make it far harded to get in and out of a station when camped. A legion could prevent anyone from docking leaving people as dead meat for him and his buddies.
The window would save a few lives but it makes sense to me logically to have that info, and if the point is to discourage games being able to avoid a trap would make the games less likely, not more likely.
Also, camping a station would be easier than a gate , denying the burn back escape option.
NOW, if you could only prevent docking with a scram by someone who had AGRessed.. that does some real good.
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BeachParty
Caldari Semi Precious
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Posted - 2010.04.07 01:16:00 -
[51]
Edited by: BeachParty on 07/04/2010 01:18:18 "Declarations Of War" podcast eps. 13 talked a little about this topic and apparently one of the head game designers CSM meet with is proposing that you can not dock if your ship has any effect on it. They seem to be very scerious about making the change soon.
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2010.04.07 01:27:00 -
[52]
Originally by: Cearain
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
What she said.
Right now no one is forced to play station games. DonÆt like station games donÆt try to start fights right on station. ItÆs really simple. If this change happens you will have blobs camping your station with sensor boosted frigs making it impossible for you to leave station. Hooray!! Now you can go spend more time with your friends and family, instead of playing eve. I will be annoyed if CCP tries to claim this was somehow ôplayer supportedö when in fact this really wasnÆt discussed and supported by the players in assembly hall. They just really tried to circumvent the players input and spring it on the csm.
Neither of you have the slightest clue what "station games" actually are.
Station games is when you have a legitimate target of any type docked in a station and that target repeatedly undocks in ships, lets you attack him and then as soon as he's in structure or armor he docks back up repairs and repeats.
Even more frustrating are the people who do this with carriers. They'll undock, attempt to pick off one guy with their fighters and then redock before they can be killed.
This change will allow people to see what's outside of the ship and if they don't like it, they don't have to push the little yellow and black consensual pvp button on the bottom left hand corner of the station.
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Karlemgne
Tides Of War
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Posted - 2010.04.07 01:38:00 -
[53]
No way. I <3 station games. My sig don't fracking work. |

Diomedes Calypso
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Posted - 2010.04.07 01:42:00 -
[54]
People couldn't play the undock and shoot game if they could be scrammed AFTEr they agressed... you don't need to make all people undocking subject to the scam rule to greatly reduce the station games.
I agree 100% with you that someone shouldn't be able to duck back in after trying to alpha someone. Increase the timers in addition to putting in the scram rule...but still let people warp in and dock if their armor holds.
While we're on the subject, If possible, no one should be disadvantaged by server lag on session changes. By having the overview open inside the station at least you could have selected your warp to target to save that step while it takes 35 seconds to undock. I certainly think they need to have some feedback loop between client and server keeping someone invulnerable after a session change until the client and server confirm they're both alert to each other. I'll leave the particulars to techs to do that in a way that can't be easily exploited.
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pwym NO
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Posted - 2010.04.07 01:59:00 -
[55]
Just because you think an idea is great doesn't make it so. Yes, we agree that docking games need to be addressed, no we don't all agree that warp scramblers should be the module to do it. It doesn't make sense, however simply saying "You cannot dock because you're being shot at" would work too! Not an elegant solution but I'd much prefer it to this idea.
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SurrenderMonkey
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Posted - 2010.04.07 02:06:00 -
[56]
Originally by: pwym NO Yes, we agree that docking games need to be addressed, no we don't all agree that warp scramblers should be the module to do it.
Or even that a module should do it at all. Again, "docking games" is clearly just a pretext for the real "problem" being discussed here, which is that sometimes I pewpew people and they don't blow up, and I want them to blow up instead.
There are MYRIAD other ways to discourage "docking games". --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

BeachParty
Caldari Semi Precious
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Posted - 2010.04.07 02:18:00 -
[57]
Quote: Guess the timer but not everyone can but the Alpha....
Listen to "Declarations Of War" podcast (EPS. 13) Alex of Noir fame and CSM member is host of the show. I got tons of Insight into the CSM and the development process for new mechanics. The head game designer at CCP seems resigned to move the fight into space and off the stations and CSM agrees. The proposed revisions to the Mechanics are aggressive. All ships with an effect will not be able to dock period! the question seems to be when not how.
Back to your booger slinging.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.04.07 02:32:00 -
[58]
Originally by: Neesa Corrinne
Originally by: Cearain
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
What she said.
Right now no one is forced to play station games. DonÆt like station games donÆt try to start fights right on station. ItÆs really simple. If this change happens you will have blobs camping your station with sensor boosted frigs making it impossible for you to leave station. Hooray!! Now you can go spend more time with your friends and family, instead of playing eve. I will be annoyed if CCP tries to claim this was somehow ôplayer supportedö when in fact this really wasnÆt discussed and supported by the players in assembly hall. They just really tried to circumvent the players input and spring it on the csm.
Neither of you have the slightest clue what "station games" actually are.
Station games is when you have a legitimate target of any type docked in a station and that target repeatedly undocks in ships, lets you attack him and then as soon as he's in structure or armor he docks back up repairs and repeats.
Even more frustrating are the people who do this with carriers. They'll undock, attempt to pick off one guy with their fighters and then redock before they can be killed.
This change will allow people to see what's outside of the station and if they don't like it, they don't have to push the little yellow and black consensual pvp button on the bottom left hand corner of the station.
and they won't, which is what I was saying 
I hate station-hugging caps as much as anyone, but the proposed scrambler change is far too drastic for what's really not a huge problem, which it wouldn't really solve anyway
Digis suggestion about the timer being based on ship class is pretty good IMO
- Malyutka (The Virus) - |

debbie harrio
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Posted - 2010.04.07 07:51:00 -
[59]
As has been mentioned on this fools multiple threads already out there about the same thing, there are already measures out there to combat station hugging, just because he is fail and wants an OP module to do his work for him he has started at least 3 threads on the same subject.
A module such as he is proposing would be game breaking, there is no counter there are also CSM members that think this would be a good idea also along with reducing hit points for TCU etc.
All these suggestions are aimed at their own preferred method of ganking and kill mail whoring without putting the effort in.
There are methods to stop station games and preventing people from docking learn them and stop demanding an overpowered module for it.
LEARN TO PLAY YOU NOOB.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.07 08:07:00 -
[60]
Originally by: Neesa Corrinne This change will allow people to see what's outside of the station
It's called a cloak.
Unless you can also d-scan from station, there might be 10 gank ships on a offgrid aligned and a cloaky tackler waiting for you and there's literally no possible way to know, if it's a kickoff station you're 100% dead and if it's not a kickoff station then you are maybe dead, or maybe not, depending on your luck with the server.
Funniest thing is that now you can just camp the station from within the station.
All because some station hugging idiots are complaining they can't get kills by sitting on the undock and waiting for their killmaills to appear.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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