Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

masternerdguy
Gallente Caldari Naval Reserve
|
Posted - 2010.03.31 16:27:00 -
[1]
Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
|

Leaving Eve
Boo Hoo Federation
|
Posted - 2010.03.31 16:33:00 -
[2]
I wish I were cool like you.
|

Captain Pompous
Is Right Even When He's Wrong So Deal With It
|
Posted - 2010.03.31 16:33:00 -
[3]
Make like a tree and leave ---
Even though you might disagree with what I say, that doesn't automatically make me a troll. |

Ragedman
The Phoenix Enclave G String University
|
Posted - 2010.03.31 16:41:00 -
[4]
CSM was talking about it awhile ago. Not sure if they got anywhere.
|

S'qarpium D'igil
|
Posted - 2010.03.31 16:43:00 -
[5]
Oh look, another thread about what CCP has forgotten to do... This is by far the least important of the things they need to change. 
|

Captain Pompous
Is Right Even When He's Wrong So Deal With It
|
Posted - 2010.03.31 16:44:00 -
[6]
Make like an egg and scramble ---
Even though you might disagree with what I say, that doesn't automatically make me a troll. |

MatrixSkye Mk2
Minmatar
|
Posted - 2010.03.31 16:44:00 -
[7]
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
Not a second before players can "look" to see what's outside.
TYVM
Grief a PVP'er. Run a mission today! |

Last Wolf
Rage For Order
|
Posted - 2010.03.31 16:49:00 -
[8]
Originally by: MatrixSkye Mk2
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
Not a second before players can "look" to see what's outside.
TYVM
My number 1 wish in EVE. A station with a freaking view!! Oh no you don't! Incoming witty reply, ETA: 300 seconds! |

N0N
|
Posted - 2010.03.31 17:02:00 -
[9]
Originally by: MatrixSkye Mk2
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
Not a second before players can "look" to see what's outside.
TYVM
Also warp to zero at stations should be just that, before this idea gets in.
|

Captain Pompous
Is Right Even When He's Wrong So Deal With It
|
Posted - 2010.03.31 17:10:00 -
[10]
Edited by: Captain Pompous on 31/03/2010 17:11:23 Make like a banana and split with your nonsense
edited to soften the blow ---
Even though you might disagree with what I say, that doesn't automatically make me a troll. |
|

Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
|
Posted - 2010.03.31 17:41:00 -
[11]
Make it like a cat and dig your ****?
|

Yuda Mann
|
Posted - 2010.03.31 17:42:00 -
[12]
Make like a baby and head on out.
|

Furb Killer
Gallente
|
Posted - 2010.03.31 18:22:00 -
[13]
This might help against station games, but it boosts station camps, i dont think we really need more of them.
|

Haxfar Portlaind
|
Posted - 2010.03.31 19:17:00 -
[14]
If you've read the CSM summit, you'll see that they are planning to implement it along with a way to see what's on grid outside station.
|

Pa Thetic
Amarr 24th Imperial Crusade
|
Posted - 2010.03.31 19:36:00 -
[15]
You expect this masteridiotguy to actually read something before making a terrible post? That's terribly naive of you. Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist OK
|

Typhado3
Minmatar
|
Posted - 2010.03.31 21:01:00 -
[16]
ccp really need to start banning obvious trolls like these. ------------------------------ God is an afk cloaker |

Sokratesz
Rionnag Alba Against ALL Authorities
|
Posted - 2010.03.31 21:02:00 -
[17]
Soon(tm)
CSM Iceland meeting minutes - READ THEM :D |

Gerrei
|
Posted - 2010.03.31 21:07:00 -
[18]
Originally by: Sokratesz Soon(tm)
Rule 17, don't discuss other games.
|

Trader20
|
Posted - 2010.03.31 21:36:00 -
[19]
Originally by: Haxfar Portlaind If you've read the CSM summit, you'll see that they are planning to implement it along with a way to see what's on grid outside station.
NOOOOOOOO!!!!!!!!!!!
running a train on undockin war targets is all im good at 
|

Neesa Corrinne
Stimulus Rote Kapelle
|
Posted - 2010.03.31 21:54:00 -
[20]
Originally by: S'qarpium D'igil Oh look, another thread about what CCP has forgotten to do... This is by far the least important of the things they need to change. 
I disagree entirely.
This game has entirely too many "get out jail free" cards when it comes to PVP. Putting an end to station humping is a big deal for the majority of PVP'ers in this game.
|
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.03.31 22:23:00 -
[21]
Edited by: MatrixSkye Mk2 on 31/03/2010 22:25:25 And as long as people have the option to "look" outside the station AND WTZ works 100% on all stations that's fine. It'll fix the docking games and won't overpower station-camping. They should also add a "warm-up" time to activate such module immediately after undocking (maybe 15-20 seconds?) so that if someone happens to undock at the same time that a pirate gang undocks the victim has some time to either redock or GTFO.
Grief a PVP'er. Run a mission today! |

Le Skunk
Low Sec Liberators
|
Posted - 2010.03.31 22:43:00 -
[22]
Why not read the csm-ccp meeting notes.
SKUNK (o)
|

Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.01 00:12:00 -
[23]
Even tho station docking games are lame, I have to support them because removing them would shift power balance in favor of blobs.
As we know, blobs enjoy a lot of benefits in EVE and the small gang pvp guys have suffered a lot of nerfs.
We already have several types of kick-out stations that disable this tactic.
|

SurrenderMonkey
|
Posted - 2010.04.01 00:46:00 -
[24]
Edited by: SurrenderMonkey on 01/04/2010 00:47:10 Edited by: SurrenderMonkey on 01/04/2010 00:46:22 If the goal is to solve the problem of "station games", it seems like this is a rather half-assed solution geared towards a similarly half-assed assessment of the problem itself.
It occurs to me that, if I were running a business (which is really what a station is, in the context of the game), and people were making a habit of sitting in the doorway harassing my clientele, I might object to that - strenuously.
This solution proposes to fix "station games" by making engaging someone as they dock or undock more practical, but the problem could just as easily be solved by making combat at stations LESS practical.
There are some distinct advantages to this: -Less cluster****ing outside of stations. -It actually makes sense in the context of the game world. Station managers SHOULD be irked by people loitering in their entryways and shooting up their customer base. Additionally, it doesn't require revision of the "RP" aspect of docking to explain why scrambling target A somehow interferes with Scotty's ability to tow them into the docking bay. -In low sec, at least, there are turrets at stations that will open fire on aggressors, so there is obviously SUPPOSED to be some form of deterrent system in place. The present execution of that deterrent is effectively non-functioning for most intents and purposes, but the intention is obvious. -It would almost certainly be easier to implement than the alternative.
I am not necessarily suggesting that this should be done - I am merely pointing out that there is more than one way to skin a cat. The point I am actually trying to illustrate is that the "problem" being discussed does not, in actuality, seem to be the problem of "people playing station games" - that seems to be merely a pretext for discussing the problem of, "Sometimes people get away from me and I don't want them to," as the only solution presented thus far is, "Dear CCP, stop letting people get away from me when I don't think they should be able to get away from me!" --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Lorieen
AQ Militis Seprentia
|
Posted - 2010.04.01 01:05:00 -
[25]
Edited by: Lorieen on 01/04/2010 01:05:42 It doesnt make sense why scramblers would be able to keep people from docking if they are in range. Now having webbers keep ppl from docking would make more sense as in: "the station is unable to tractor you into station because a webifier is causing to much strain on our tractor beam to pull you in" unless you come up with an excuse like a scrambler causes a tractor beam not to work on your ship.
|

Ryhss
Caldari 42nd Airborn
|
Posted - 2010.04.01 01:49:00 -
[26]
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
/signed. I hate staion camping. It all comes down to who has to pee first....
|

Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.04.01 01:50:00 -
[27]
Even if we ignore masterfailguy, it's still an important topic. To be honest, I don't think such a mundane, long range weapon as a scrambler or a webber should be able to interrupt docking. Instead, we should be looking at other side effects that would promote not playing docking games.
I'm thinking, maybe a longer aggression timer if the aggressor is in the vicinity of the object he's trying to 'hug'. As an RP reason you could extend the current message by something like 'Your reckless behaviour might cause damage to the docking bays, as such we deny you access'. ___
|

SurrenderMonkey
|
Posted - 2010.04.01 01:54:00 -
[28]
Originally by: Grarr Dexx As an RP reason you could extend the current message by something like 'Your reckless behaviour might cause damage to the docking bays, as such we deny you access'.
I don't see why it would need that contrived of a reason, even.
Go get in a fight in front of the main entrance to a bar/club/store/whatever and see how the owners feel about it. For some reason, station owners in Eve are fine with this type of activity. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Aralieus
Amarr Rising Devils Chain of Chaos
|
Posted - 2010.04.01 02:07:00 -
[29]
I believe you to be a drunk poster but.... I need warp disruptor range on my scrammie plzthnxbye 
Fortune favors the bold!!! |

Kale Kold
Caldari Broken Skull
|
Posted - 2010.04.01 10:04:00 -
[30]
Originally by: masternerdguy This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
AMEN BROTHER!!! Please let Heavy Dictors stop this crap!!! 
|
|

Lucifer's Ghost
Minmatar Native Fishfood
|
Posted - 2010.04.01 10:19:00 -
[31]
Caldari Station Commander to Jo-Blo station camper:
"You have engaged in a hostile act within 250 km of my station, you have 1 minute to withdraw or I will order the station guns to open fire upon your vessel, and call for police backup (faction police)."
-------------------------------------------------- Real Men Pod Tank |

Psychotic Maniac
Caldari Head Shrinkers
|
Posted - 2010.04.01 11:21:00 -
[32]
UHH NO, LEARN HOW TO PVP!
When ccp decides to put windows on the stations and prevents cloaking around them, maybe?
until then, just NOOOOOO!
|

Le Skunk
Low Sec Liberators
|
Posted - 2010.04.01 14:22:00 -
[33]
Edited by: Le Skunk on 01/04/2010 14:22:31 Meeting CCP - CSM 10th Feb 2010:
....
The issue of the docking game was discussed again. The CSM having had time to mull things over form the previous day [where there was reference to a "mechanic" ccp were going to introduce] approve of the idea put forward by CCP to make the overview available withing the station to see what is outside. The option HAS to go hand in hand with warp scrambled ships being unable to dock
....
So it would suggest that this is indeed the route things will take.
HOWEVER
A quick look at the list of things agreed by CCP to implement after discussion with the csm - shows that several years later - 95% of them are still on the "to do" list.
This failure is further compounded by a quick look at the CSMs record in bringing the issues to CCP in the first place. Many of the most hotly supported issues by the playebase were struck off at CSM level, in favour of candidates own - not supported suggestions (musical instruments in eve, longer terms for the candidates, relaxing of the prohibiting of returning candidates MOR FREE HOLIDAY YES?)
So... dont hold your breath is all im saying
ALSO: VOTE ABSTAIN WITH ALL YOUR ACCOUNT IN THE UP COMING ELECTIONS.
(o)
|

Blasphemour
|
Posted - 2010.04.01 14:36:00 -
[34]
Originally by: Neesa Corrinne
Originally by: S'qarpium D'igil Oh look, another thread about what CCP has forgotten to do... This is by far the least important of the things they need to change. 
I disagree entirely.
This game has entirely too many "get out jail free" cards when it comes to PVP. Putting an end to station humping is a big deal for the majority of PVP'ers in this game.
Hmm... My experience is that the 'PVP'ers' in this game tend to be the one playing station games. Whenever a merc corp decced my previous alliance (we had some idiots in some corps...) and we fleeted up, they would dock in our home system. Undock for a bit and whenever we engaged them, dock goes the 'leet peeveepee-ur'
As an industrialist that likes a bit of PVP once in a while I second the motion to prevent station games, but scram sounds stupid since docking has nothing to do with warping...
|

ShadowMaiden
Amarr Metal Machine Chaos Theory Alliance
|
Posted - 2010.04.01 14:39:00 -
[35]
Originally by: Neesa Corrinne
Originally by: S'qarpium D'igil Oh look, another thread about what CCP has forgotten to do... This is by far the least important of the things they need to change. 
I disagree entirely.
This game has entirely too many "get out jail free" cards when it comes to PVP. Putting an end to station humping is a big deal for the butthurt high-sec merc corps in this game.
fixed.
|

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2010.04.01 14:49:00 -
[36]
Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
- Malyutka (The Virus) - |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.04.06 14:31:00 -
[37]
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
What she said.
Right now no one is forced to play station games. DonÆt like station games donÆt try to start fights right on station. ItÆs really simple. If this change happens you will have blobs camping your station with sensor boosted frigs making it impossible for you to leave station. Hooray!! Now you can go spend more time with your friends and family, instead of playing eve. I will be annoyed if CCP tries to claim this was somehow ôplayer supportedö when in fact this really wasnÆt discussed and supported by the players in assembly hall. They just really tried to circumvent the players input and spring it on the csm.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2010.04.06 17:45:00 -
[38]
Originally by: Le Skunk Edited by: Le Skunk on 01/04/2010 14:22:31 Meeting CCP - CSM 10th Feb 2010:
....
The issue of the docking game was discussed again. The CSM having had time to mull things over form the previous day [where there was reference to a "mechanic" ccp were going to introduce] approve of the idea put forward by CCP to make the overview available withing the station to see what is outside. The option HAS to go hand in hand with warp scrambled ships being unable to dock
....
So it would suggest that this is indeed the route things will take.
HOWEVER
A quick look at the list of things agreed by CCP to implement after discussion with the csm - shows that several years later - 95% of them are still on the "to do" list.
This failure is further compounded by a quick look at the CSMs record in bringing the issues to CCP in the first place. Many of the most hotly supported issues by the playebase were struck off at CSM level, in favour of candidates own - not supported suggestions (musical instruments in eve, longer terms for the candidates, relaxing of the prohibiting of returning candidates MOR FREE HOLIDAY YES?)
So... dont hold your breath is all im saying
ALSO: VOTE ABSTAIN WITH ALL YOUR ACCOUNT IN THE UP COMING ELECTIONS.
Good thinking. That will surely convince CCP to give greater weight to the CSM's requests!
|

domitesting
|
Posted - 2010.04.06 18:43:00 -
[39]
ah right so we make it easier for station campers! Yay! what a joke!
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.04.06 18:46:00 -
[40]
Unless this is implemented right this is going to be quite a boost for the already lazy gate campers .
In before the "dont be lazy and use an alt before yous undock!1!" crowd.
Grief a PVP'er. Run a mission today! |
|

Wacktopia
Dark Side Of The Womb
|
Posted - 2010.04.06 19:23:00 -
[41]
Edited by: Wacktopia on 06/04/2010 19:24:16 The reason it hasn't been done is probably because it's a terrible idea. Adding a mod or effect that prevents re-dockinging will just create even more boring station games as targets fail to undock at all, unwilling to take the risk.
With effective scouting, spying or probing you should be able to take down war targets without needing to si on station anyway, eh?
|

SupaKudoRio
|
Posted - 2010.04.06 19:32:00 -
[42]
Originally by: Lorieen "the station is unable to tractor you into station because a webifier is causing to much strain on our tractor beam to pull you in"
"The station's tractor facility is unable to process your docking request as it cannot synchronize with your ship's navigation computer while it is disrupted. Scotty, the docking manager, advises you to not damage the docking bay while remedying the situation."
 _____
10/10: Where is your God now? |

Nina Treml
|
Posted - 2010.04.06 19:43:00 -
[43]
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
Actually i already proposed some changes that have been implemented, you are just a noob.
|

RabbidFerret
The Scope
|
Posted - 2010.04.06 20:52:00 -
[44]
The merit behind this idea - and I wish more were like it - is that it is a line of code that could completely change pvp.
if [self] is [warpScrammed] then [canDock] = false;
can you tell I'm not a programmer?
|

Cpt Branko
Retired Pirate Club
|
Posted - 2010.04.06 20:53:00 -
[45]
Edited by: Cpt Branko on 06/04/2010 20:55:45 Edited by: Cpt Branko on 06/04/2010 20:55:13
Originally by: masternerdguy Remember how I was all like "station games are dumb warp scrams need to prevent docking" and you were all like "no way" or you said "yes" or something but CCP then didnt reply and hasnt made those changes on the test server?
This is a friendly reminder not to forget about the mechanic that will end station games once and for all.
That was a ******ed suggestion if there ever was any, really.
Someone with you in station and you don't have a instaundock? Welcome to the russian roulette undocking!
Someone in local and you don't have a instaundock? Welcome to russian roulette undocking! After all, how many recon/cloaky pilots can be there in EVE, right?
Warping to station and it doesn't take you in the same instant due to lag / etc? Well, tough luck.
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
This.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

DigitalCommunist
November Corporation
|
Posted - 2010.04.06 21:31:00 -
[46]
That has to be one of the most ******ed suggestions I've read when it comes to propulsion jamming. I don't think CCP ever suggested or even implied they'd do something so stupid. If the CSM discussed it, well that wouldn't surprise me - CSM isn't exactly expert opinion on game design.
Instead of screwing up what is the most important module in the game, how about they make aggression timer dependent on the mass of your ship?
60 seconds across the board means that frigates and cruisers get a death sentence while battleships and capitals can sit back and have a sip of earl grey. If it was a range between 20 seconds and 3 minutes for conventional ships, things would be a bit more manageable.
|

Vaal Erit
Science and Trade Institute
|
Posted - 2010.04.06 22:11:00 -
[47]
I don't really like the proposed scrambler changes either, but the more and more I think about it....it would change stations from super invincible safe areas into death traps. Also the ability to destroy the losers who only pvp on station with super passive fits or people who undock carriers with impunity is too good to pass up. A big yes for me on turning stations into gigantic deathtraps and a new age of "undocking = get ready to pvp". Maybe just apply this to 0.0/low sec.
I can't wait until docking games are fixed, hopefully it will be bloody and epic!
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
|

Mr Epeen
|
Posted - 2010.04.06 23:49:00 -
[48]
If it was my station there would be no ****ing around.
Mess with my good paying customers by starting a fight at my front door and you are toast. I wouldn't care who started it. I'd tackle them all, close the doors and call in the swat team.
End of docking games.
Mr Epeen 
|

Krist Valentine
Amarr British Armoured Division The G0dfathers
|
Posted - 2010.04.07 00:15:00 -
[49]
everything i could say about this has already been said so ill just agree with rawr cristina
|

Diomedes Calypso
|
Posted - 2010.04.07 00:39:00 -
[50]
This actually would make station games worse , encouraging camping.. make it far harded to get in and out of a station when camped. A legion could prevent anyone from docking leaving people as dead meat for him and his buddies.
The window would save a few lives but it makes sense to me logically to have that info, and if the point is to discourage games being able to avoid a trap would make the games less likely, not more likely.
Also, camping a station would be easier than a gate , denying the burn back escape option.
NOW, if you could only prevent docking with a scram by someone who had AGRessed.. that does some real good.
|
|

BeachParty
Caldari Semi Precious
|
Posted - 2010.04.07 01:16:00 -
[51]
Edited by: BeachParty on 07/04/2010 01:18:18 "Declarations Of War" podcast eps. 13 talked a little about this topic and apparently one of the head game designers CSM meet with is proposing that you can not dock if your ship has any effect on it. They seem to be very scerious about making the change soon.
|

Neesa Corrinne
Stimulus Rote Kapelle
|
Posted - 2010.04.07 01:27:00 -
[52]
Originally by: Cearain
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
What she said.
Right now no one is forced to play station games. DonÆt like station games donÆt try to start fights right on station. ItÆs really simple. If this change happens you will have blobs camping your station with sensor boosted frigs making it impossible for you to leave station. Hooray!! Now you can go spend more time with your friends and family, instead of playing eve. I will be annoyed if CCP tries to claim this was somehow ôplayer supportedö when in fact this really wasnÆt discussed and supported by the players in assembly hall. They just really tried to circumvent the players input and spring it on the csm.
Neither of you have the slightest clue what "station games" actually are.
Station games is when you have a legitimate target of any type docked in a station and that target repeatedly undocks in ships, lets you attack him and then as soon as he's in structure or armor he docks back up repairs and repeats.
Even more frustrating are the people who do this with carriers. They'll undock, attempt to pick off one guy with their fighters and then redock before they can be killed.
This change will allow people to see what's outside of the ship and if they don't like it, they don't have to push the little yellow and black consensual pvp button on the bottom left hand corner of the station.
|

Karlemgne
Tides Of War
|
Posted - 2010.04.07 01:38:00 -
[53]
No way. I <3 station games. My sig don't fracking work. |

Diomedes Calypso
|
Posted - 2010.04.07 01:42:00 -
[54]
People couldn't play the undock and shoot game if they could be scrammed AFTEr they agressed... you don't need to make all people undocking subject to the scam rule to greatly reduce the station games.
I agree 100% with you that someone shouldn't be able to duck back in after trying to alpha someone. Increase the timers in addition to putting in the scram rule...but still let people warp in and dock if their armor holds.
While we're on the subject, If possible, no one should be disadvantaged by server lag on session changes. By having the overview open inside the station at least you could have selected your warp to target to save that step while it takes 35 seconds to undock. I certainly think they need to have some feedback loop between client and server keeping someone invulnerable after a session change until the client and server confirm they're both alert to each other. I'll leave the particulars to techs to do that in a way that can't be easily exploited.
|

pwym NO
|
Posted - 2010.04.07 01:59:00 -
[55]
Just because you think an idea is great doesn't make it so. Yes, we agree that docking games need to be addressed, no we don't all agree that warp scramblers should be the module to do it. It doesn't make sense, however simply saying "You cannot dock because you're being shot at" would work too! Not an elegant solution but I'd much prefer it to this idea.
|

SurrenderMonkey
|
Posted - 2010.04.07 02:06:00 -
[56]
Originally by: pwym NO Yes, we agree that docking games need to be addressed, no we don't all agree that warp scramblers should be the module to do it.
Or even that a module should do it at all. Again, "docking games" is clearly just a pretext for the real "problem" being discussed here, which is that sometimes I pewpew people and they don't blow up, and I want them to blow up instead.
There are MYRIAD other ways to discourage "docking games". --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

BeachParty
Caldari Semi Precious
|
Posted - 2010.04.07 02:18:00 -
[57]
Quote: Guess the timer but not everyone can but the Alpha....
Listen to "Declarations Of War" podcast (EPS. 13) Alex of Noir fame and CSM member is host of the show. I got tons of Insight into the CSM and the development process for new mechanics. The head game designer at CCP seems resigned to move the fight into space and off the stations and CSM agrees. The proposed revisions to the Mechanics are aggressive. All ships with an effect will not be able to dock period! the question seems to be when not how.
Back to your booger slinging.
|

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2010.04.07 02:32:00 -
[58]
Originally by: Neesa Corrinne
Originally by: Cearain
Originally by: Rawr Cristina Station games are mostly a case of a blob camping in a ship or two. Making warp scramblers disable docking is only going to empower the blobs in all honesty.
People who fight on stations in heavily tanked ships simply aren't prepared to commit to fights. This change won't make them commit, it'l only make them stay docked until they think it's safe, and people will instead be forced to use things like stealth bombers to instapoint them when they do.
Be much simpler and overall easier to just increase the deagression time (ships have gained a lot of HP since it was introduced anyway, so it's long overdue if anything)
What she said.
Right now no one is forced to play station games. DonÆt like station games donÆt try to start fights right on station. ItÆs really simple. If this change happens you will have blobs camping your station with sensor boosted frigs making it impossible for you to leave station. Hooray!! Now you can go spend more time with your friends and family, instead of playing eve. I will be annoyed if CCP tries to claim this was somehow ôplayer supportedö when in fact this really wasnÆt discussed and supported by the players in assembly hall. They just really tried to circumvent the players input and spring it on the csm.
Neither of you have the slightest clue what "station games" actually are.
Station games is when you have a legitimate target of any type docked in a station and that target repeatedly undocks in ships, lets you attack him and then as soon as he's in structure or armor he docks back up repairs and repeats.
Even more frustrating are the people who do this with carriers. They'll undock, attempt to pick off one guy with their fighters and then redock before they can be killed.
This change will allow people to see what's outside of the station and if they don't like it, they don't have to push the little yellow and black consensual pvp button on the bottom left hand corner of the station.
and they won't, which is what I was saying 
I hate station-hugging caps as much as anyone, but the proposed scrambler change is far too drastic for what's really not a huge problem, which it wouldn't really solve anyway
Digis suggestion about the timer being based on ship class is pretty good IMO
- Malyutka (The Virus) - |

debbie harrio
|
Posted - 2010.04.07 07:51:00 -
[59]
As has been mentioned on this fools multiple threads already out there about the same thing, there are already measures out there to combat station hugging, just because he is fail and wants an OP module to do his work for him he has started at least 3 threads on the same subject.
A module such as he is proposing would be game breaking, there is no counter there are also CSM members that think this would be a good idea also along with reducing hit points for TCU etc.
All these suggestions are aimed at their own preferred method of ganking and kill mail whoring without putting the effort in.
There are methods to stop station games and preventing people from docking learn them and stop demanding an overpowered module for it.
LEARN TO PLAY YOU NOOB.
|

Cpt Branko
Retired Pirate Club
|
Posted - 2010.04.07 08:07:00 -
[60]
Originally by: Neesa Corrinne This change will allow people to see what's outside of the station
It's called a cloak.
Unless you can also d-scan from station, there might be 10 gank ships on a offgrid aligned and a cloaky tackler waiting for you and there's literally no possible way to know, if it's a kickoff station you're 100% dead and if it's not a kickoff station then you are maybe dead, or maybe not, depending on your luck with the server.
Funniest thing is that now you can just camp the station from within the station.
All because some station hugging idiots are complaining they can't get kills by sitting on the undock and waiting for their killmaills to appear.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
|

Neesa Corrinne
Stimulus Rote Kapelle
|
Posted - 2010.04.07 09:40:00 -
[61]
Originally by: Cpt Branko Edited by: Cpt Branko on 07/04/2010 08:07:43
Originally by: Neesa Corrinne This change will allow people to see what's outside of the station
It's called a cloak.
Unless you can also d-scan from station, there might be 10 gank ships on a offgrid aligned and a cloaky tackler waiting for you and there's literally no possible way to know, if it's a kickoff station you're 100% dead and if it's not a kickoff station then you are maybe dead, or maybe not, depending on your luck with the server.
Funniest thing is that now you can just camp the station from within the station.
All because some station hugging idiots are complaining they can't get kills by sitting on the undock and waiting for their killmaills to appear. Which is somehow not "station games", of course, but a tactic which needs to be boosted obviously.
If you're camped into a station it's YOUR fault.
1) Get some jump clones. Put them somewhere else and leave the station in one easy click. Problem solved.
2) Get some corp mates who know how to shoot something other than a mining laser. Join a corp that knows how to defend itself... then camp THEM in station. Problem solved.
3) Join an NPC corp and don't leave empire. Problem solved.
4) Hire mercs. Mercs love to blow ships up for money. Let them come solve your station camp problem.
If you are still camped into the station, then there are plenty of single player games out there that are incredible and you won't have to deal with other players. I recommend any recent Bioware games if you still don't have any ideas.
|

Haramir Haleths
Caldari Nutella Bande
|
Posted - 2010.04.07 09:53:00 -
[62]
Forget the Idea. CCP never will implement it. Hell are you on drugs. 
|

1jitadude
|
Posted - 2010.04.07 11:15:00 -
[63]
terrible idea
|

Skippermonkey
|
Posted - 2010.04.07 11:26:00 -
[64]
Its going to happen and will wake people up from their stupor gained from a false sense of security, you cant choose to ignore pvp, bring it on.
Needed to be fixed anyway
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.04.07 11:35:00 -
[65]
Originally by: Neesa Corrinne If you're camped into a station it's YOUR fault.
Weak comment is weak. Hey, let me spew your crap back at you:
If you're engaging in docking games it's YOUR fault. Don't want to play docking games? Then don't. This is just another case of a supposed "PVPer" having his ego hurt and bruised and wanting to change mechanics to ease his game play. Now what do we call these around here? Ah yes, a carebear.
"Mommy, we trying to lulstationcamp him but he just laffing at us by docking/undocking, plox halp ."
Quote: 1) Get some jump clones. Put them somewhere else and leave the station in one easy click. Problem solved.
Jump clones can only be activated once every 24 hours.
Quote: 2) Get some corp mates who know how to shoot something other than a mining laser. Join a corp that knows how to defend itself... then camp THEM in station. Problem solved.
Yep. That's the direction the game is gonna go. Wanna undock? Make sure your blob is bigger. Funny thing is I expect you to ***** and whine on how a bigger blob just outblobbed your station camp and how CCP needs to address this.
Quote: 3) Join an NPC corp and don't leave empire. Problem solved.
Or, a simpler solution is for you to stop engaging in docking games if you don't want to play them. But don't mind common sense and logic. It's much easier to cry and whine to make the game easier for ya.
Quote: If you are still camped into the station, then there are plenty of single player games out there that are incredible and you won't have to deal with other players. I recommend any recent Bioware games if you still don't have any ideas.
How about you? There are plenty of multiplayer games out there where you could literally camp spawn zones and "boom-head-shot" players all day long. Counterstrike comes to mind. Have you considered playing that instead? Seems to be right up your alley.
Grief a PVP'er. Run a mission today! |

Neesa Corrinne
Stimulus Rote Kapelle
|
Posted - 2010.04.07 12:05:00 -
[66]
@Matrixskye
First off, these changes are coming whether you like it or not so I don't have to go play counterstrike or anything else at all. You can take all your counter arguments, write them down on a piece of paper, tear it into pieces and eat them for all I care. They mean nothing.
Station games are an abuse of game mechanics, CCP has realized this and they are taking steps to rectify the situation. If you don't want to fight, then don't undock. This game mechanic changes nothing except that if you push the consensual PVP button, you're actually going to have to fight now. Back to rule #1 in EVE.. never fly anything you can't afford to replace, and this won't be a problem.
Oh and BTW, counterstrike is right up my alley. I love twitch based first person shooters, I've been asked to kindly leave at least two COD4 servers because I was getting twice as many kills as the next highest player. I love RTS games, I love TBS games, I love RPG's, and I also play two other MMO's... I play it all. I'm a consummate PC gamer... so take your gaming bigotry elsewhere. :D
|

Furb Killer
Gallente
|
Posted - 2010.04.07 12:13:00 -
[67]
It is just a terrible idea, deal with it.
If you want less docking games deal with the problem, the deagro timer. This only promotes station camping, and camping was something we really lacked in eve...
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.04.07 12:25:00 -
[68]
Best way to remove lame docking games is and always will be to disallow activation of any sort of projected effect and drone release while within docking range, allow locking but nothing else. Tweak docking radii as needed.
If CCP cops out and goes for a lame solution like the "point prevents dock" then they should have application of scram double or triple regular docking timer (note: scram, not disruptor) and be done with it - would allow smaller gangs to do their thing as well as the blob (wont diminish blobbing though).
|

Neesa Corrinne
Stimulus Rote Kapelle
|
Posted - 2010.04.07 12:30:00 -
[69]
Originally by: Furb Killer It is just a terrible idea, deal with it.
If you want less docking games deal with the problem, the deagro timer. This only promotes station camping, and camping was something we really lacked in eve...
Please tell me exactly what will stop station camping? I'd like to hear this one.
There's only three places in this game where one can regularly expect to find pvp targets; Stations, gates and Belts. So if you think people are just going to suddenly ignore 33.33333% of the directly warpable places to find targets just because of deaggro timers, then you're sorely mistaken.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.04.07 12:47:00 -
[70]
Edited by: MatrixSkye Mk2 on 07/04/2010 12:50:37
Originally by: Neesa Corrinne so take your gaming bigotry elsewhere. :D
 Originally by: Neesa Corrinne If you are still camped into the station, then there are plenty of single player games out there that are incredible and you won't have to deal with other players. I recommend any recent Bioware games if you still don't have any ideas.
Your hypocrisy amuses me. I only threw back at you the crap you spewed yourself. If you can't eat it then don't dish it.
Grief a PVP'er. Run a mission today! |
|

Ick Ickagami
|
Posted - 2010.04.07 12:51:00 -
[71]
You guys are trolled so easily.
Seriously.

mng, stop playing in the kiddie pool. It's not fair.
|

Furb Killer
Gallente
|
Posted - 2010.04.07 13:13:00 -
[72]
Originally by: Neesa Corrinne
Originally by: Furb Killer It is just a terrible idea, deal with it.
If you want less docking games deal with the problem, the deagro timer. This only promotes station camping, and camping was something we really lacked in eve...
Please tell me exactly what will stop station camping? I'd like to hear this one.
There's only three places in this game where one can regularly expect to find pvp targets; Stations, gates and Belts. So if you think people are just going to suddenly ignore 33.33333% of the directly warpable places to find targets just because of deaggro timers, then you're sorely mistaken.
Read my post again. What i just said is that station camps definately dont need to be promoted even more, which is what you want.
|
|

CCP Navigator
C C P C C P Alliance

|
Posted - 2010.04.07 13:50:00 -
[73]
This thread has now gone quite off topic and will be locked.
Please note that if you have any ideas to change game play then these ideas and discussions should be held in the Features & Ideas forum.
Thank you.
Navigator Senior Community Representative CCP Hf, EVE Online
|
|
|
|
|
Pages: 1 2 3 :: [one page] |