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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.21 16:01:00 -
[61]
Originally by: SencneS
Originally by: Mme Pinkerton more non-NPC sellers than usual -> prices might crash; lots of buying from NPC orders -> prices might surge; business as usual -> nobody thinks he knows how this is going to work out.
I found a ICE planet in which all the scans showed all the materials to be at least 60% (Pretty high I'm told) I scanned and found the darkest deposits of Aquatic Liquids, plopped down an extractor. Plopped down a Processor, Selected Water..
6,000 units of Aquatic Liquids needed to produce 20 units of water. OK this is good, it's not 1:1 which would be crazy...
I go back to the extractor, scan for deposits and.... BOOM... Between 25 and 40 units of AL.. WT Hell!
I thought AHH good one CCP you need complexity, fair enough, I go looking for nice deposits and plot down another, create a link, another 35 units a minutes... I go for another one and "There is not enough Power to install another extractor..."
ARE YOU KIDDING ME!!
I had a look to see if I could find out what Water would be needed for and it is used in a few things but all of them say things like, need 100 to 400 units of water.
Now do the math...
6,000 units of AL to produce 20 units of water, 200 units of water to produce liquid cooling processors or something. Producing 75 units of AL a minute. It comes out to be 14 hours to produce one process of Liquid Cooled Processors. Which 15 hours the extractors shutdown.
I don't know what they go to make, I never looked but it seems excessive. So I looked at producing just Water, went to price it and NPC orders where still up for Water.
Water on T, costs about 35 ISK a unit. Water on SISI is selling from NPCs for between 1 - 1.5 ISK a unit. This was after I check to see if POS fuels where removed from NPCs (Which they are) so some commodities are going to hang around, some of them have been price adjusted.
For 14 hours of PI to produce 200 units of water, you'd get a whopping 300 ISK. Even with T's prices you'd get staggering 7,000 ISK. Expanded over a month thats 16,237.50 on S or 378,875 on T.
I'm better CCP haven't quiet finalized what is produced at what rate, it'll be until then knowing which way the price will go is difficult. Because if the process for Water above is the "norm" I would expect water to be priced at 1,000 ISK a unit. But if NPCs are selling it for 1.0 ISK it makes harvesting water stupid.
ok first off you drop the processor where its white not dark, (slide the RIGHT side of the slider in untill you get patches of white then drop the Extracors there) some of my waterworks are at between 110 and 150 per min
Extractors are 60 second cycles, a 100 unit extraction will net you 3000 units per half hour so you need 2 to feed 1 proccessor durring a mining cycle.
This is complicated by how active you will be durring the day at this, if your running a 15 hour mining cycle per 24 hours you need to mine 320 units of planet poo feed a P1 output currently
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.04.21 16:50:00 -
[62]
Originally by: Driven Marcelli ok first off you drop the processor where its white not dark, (slide the RIGHT side of the slider in untill you get patches of white then drop the Extracors there) some of my waterworks are at between 110 and 150 per min
Extractors are 60 second cycles, a 100 unit extraction will net you 3000 units per half hour so you need 2 to feed 1 proccessor durring a mining cycle.
This is complicated by how active you will be durring the day at this, if your running a 15 hour mining cycle per 24 hours you need to mine 320 units of planet poo feed a P1 output currently
I got it right dude, I put the extractor in the most concentrated area. Maybe the planet was just bunked..
Either way, even at 150units per minute, on 2 extractors, that's 20 minutes to produce 20 units of water. 43,200 units of water a month. That's 1,512,000 ISK a month at T prices and 64,800 ISK at SISI prices.
Either way it's a waste of time to produce water to sell.. in order for it to be worth while it should produce maybe 1mil a day.
Thats 857,143 units of water a month at T prices or 20,000,000 units a month at S prices. So between 20 units a water a minute. Which would mean you're harvesting 6,000 units of Aquatic Liquids a minute.
Regardless of if I was "doing it wrong" no one is going to be producing and selling these Tier 1 processes because it would be a waste of time and effort, considering the cost and profit made by producing them.
Amarr for Life |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 17:11:00 -
[63]
Edited by: Tres Farmer on 21/04/2010 17:15:45
Originally by: SencneS moves hand furiously in front of audience
..after I'd read your comment in that other thread about narcotics I just think: "What the hell is S. really doing down there?"   
Also your numbers are off by a factor of at least 4 or 4.5.. depending on how many extractors your PCC is running (with current stats, in the dev blog they talk about upgrades, so..). That's also why most of the people consider running pure extractor planets with basic lvl1 processing and then processing planets which will just do lvl2/3/4/5/x processing. The volumes are quiet managable, once you're done with lvl1 processing, so hauling isn't that big of a PITA it looks at first sight.
Only unknown so far is how many PCC per player we are able to run maxed out. 
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Venkul Mul
Gallente
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Posted - 2010.04.21 18:56:00 -
[64]
I think some of the latter posters haven't noticed this:
Quote: Set up camp. To begin your ruthless exploitation, you will need a base of operation. This means getting a command center and putting it down on the location you like. The command center is the most important building as it dictates where and what you can build. You can only have one on each planet, and if you want to populate multiple planets, setting up several colonies, training a skill is necessary.
From here
So there will be a skill based limit in the number of settled planets for each single character. No "spawn a command center on a almost useless planet as they are unlimited".
And SecneS, fuel POS has not been removed. It is a simple market bug, to see them you need only to R-click on one of the fuel items ans select "view market details".
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.21 19:07:00 -
[65]
Originally by: SencneS
Originally by: Driven Marcelli
I got it right dude, I put the extractor in the most concentrated area. Maybe the planet was just bunked..
Either way, even at 150units per minute, on 2 extractors, that's 20 minutes to produce 20 units of water. 43,200 units of water a month. That's 1,512,000 ISK a month at T prices and 64,800 ISK at SISI prices.
Either way it's a waste of time to produce water to sell.. in order for it to be worth while it should produce maybe 1mil a day.
Thats 857,143 units of water a month at T prices or 20,000,000 units a month at S prices. So between 20 units a water a minute. Which would mean you're harvesting 6,000 units of Aquatic Liquids a minute.
Regardless of if I was "doing it wrong" no one is going to be producing and selling these Tier 1 processes because it would be a waste of time and effort, considering the cost and profit made by producing them.
Bascialy its kind of a case of your doing it wrong, you dont mine Veldspar that you have to fly 100k to get to when you have ABC in front of you and more trit in your hanger than you will use in a year.
you dont mine water when you dont have a need for it for higher level production.
you mine water when your also mining Electrolights in order to produce Coolant
http://dl.eve-files.com/media/1004/POS_fuel_flowchart.pdf Thanks to Celeste Coeval for making this
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.04.21 20:00:00 -
[66]
Originally by: Driven Marcelli Basically its kind of a case of your doing it wrong, you don't mine Veldspar that you have to fly 100k to get to when you have ABC in front of you and more trit in your hanger than you will use in a year. You dont mine water when you dont have a need for it for higher level production. You mine water when your also mining Electrolights in order to produce Coolant (well that and some other things but the point stands). That and npcs are suposedly going to drop out of the "buy sell" market on tradegoods
http://dl.eve-files.com/media/1004/POS_fuel_flowchart.pdf Thanks to Celeste Coeval for making this
You clearly missed the point.
I'm talking about one simple part of the entire chain of production... Producing Water... I don't care what water is used for, or what it goes to make in the end. What if people don't want to produce Coolant they just want to be a Water supplier so people can pump out Coolant without having to create Water. This idea is actually on the Tyrannis page..
"Extract and sell raw materials, process standard commodities or even create manufacturing systems capable of producing valuable starbase structures."
The above is why people would want to produce massive amounts of Water. They are not looking to produce anything other then the raw materials to those who are producing something else, very much like people mining veldspar and don't use it but sell it instead. Never assume someone is going into PI just to make anything, they may just want to be a raw materials supplier, they may not want to manage four different planets, they may only one or two. Because as someone else said due to the limitations people are just going to produce Tier 1 but lots of it on a Planet for those who don't produce T1 stuff and actually just want to produce end product.
SISI has Water on sale by NPC for 1.0 to 1.5 as well as buy orders. Mind you I haven't looked in a day, so maybe CCP have removed it now. None the less I'm basing it on potentially out-dated information. I'll say this thought in case you're wondering. When I was on SISI NPC goods where removed for POS Fuel, As in no NPC orders for POS Fuel items. So CCP had removed some commodities, but Water was still on there, and it did get a massive price change. *though this might have been a market bug as someone pointed out.
If they remove NPC orders in the end, it's an argument for extremely expensive POS fuels. If it takes a day to produce barely enough coolant to run a Large POS for one hour, imagine the demand that will be placed on those things. IF the current sequence and time sink it is to produce any decent amount of Water is any indication of any part of PI, I would expect POS Fuels to be INCREDIBLY expensive.
If the NPC orders remain, no one is going to produce the items because... well... the time sink and effort required will not be worth it while you compete against NPCs.
Amarr for Life |

Alice Celadon
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Posted - 2010.04.22 01:53:00 -
[67]
Originally by: SencneS ...
I feel like a bi-atch tooting my little horn, but it's my contention that the scenario you're describing is not accidental. Undoubtedly outputs will be somewhat beefed up in time for the release of Tyrannis. Regardless, I aver that Tyrannis is a purposeful redirection of isk from the sort of entity who anchors large POS towers to the common EVE player.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 04:30:00 -
[68]
Edited by: Tres Farmer on 22/04/2010 04:35:36 Edited by: Tres Farmer on 22/04/2010 04:34:02
Originally by: SencneS I'm talking about one simple part of the entire chain of production... Producing Water... [...]
At 150u/min sources you can run the following setup: 1 PCC has 10k MW and 5k TF. 1 extractor with 150u/min runs 0.75 processors The numbers don't match up good, but what the hell..
typetfmw# of PINs --------------------------------- pcc5000100001 extr25010007 proc5002506 stor1502501 launch4505000 link/km0.2000.040280km (20km per PIN) --------------------------------- sum49568761.2 ================================= free441238.8 Means this planet will pull out 5,040 units of water a day (20u x 2 x 24hr x 5.25). At current NPC sell prices (32.56/u) that's worth 164k isk a day. 4.9M per 30 days.
Yeah.. waterprices are in need of a raise.
Whats a month of babysitting a planet worth anyways? With current mechanics you need to check back to that dirtball every 12 hours for 3 minutes. 2hrs a month. Then the hauling.
If we compare it with mining in high sec we would like to get 10M a hour. This means the planet should yield 30M a month? So 1 unit of water would come in at around 200 isk? *
*) upkeep not included
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.04.22 05:53:00 -
[69]
Originally by: Tres Farmer Whats a month of babysitting a planet worth anyways? With current mechanics you need to check back to that dirtball every 12 hours for 3 minutes. 2hrs a month. Then the hauling.
If we compare it with mining in high sec we would like to get 10M a hour. This means the planet should yield 30M a month? So 1 unit of water would come in at around 200 isk? *
*) upkeep not included
Some steps are low ISK yield anyway, but really in the amounts that will need to be required people are going to setup Planets the just produce one raw material. Do that to a few people and have planets producing low tier items then one planet that produces finished goods.
But who is going to do this? There are by far more profitable things to do that require far less effort and zero logistics.
The reward for babysitting a rock every day better be worth while or no one will do it. That fact that CCP have said "You're not going to build massive colonies". Which is a disappointment. Half the fun on the original SISI version of PI was me creating MASSIVE production changes with 40 extractors all over the place, processes and storage.
I just think CCP missed the mark a little and the end result will be extremely high POS Fuel prices or NPC orders being the sole provider. The high price comes from a lack of desire to babysit the thing, and low product yield. The only way people will do something extremely boring for hours on end will be cause of reward. Well at the moment no matter how you slice it, the reward is just not good enough. |

Grozen
Caldari Titan Core
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Posted - 2010.04.22 06:03:00 -
[70]
My very speculative guess is that they will allow us to mine/store bigger volume of stuffs, but it will be skill related, needless to say unless theres fuel seeded there will be hell but only for 1-2months. knowledge is power |
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.04.22 06:14:00 -
[71]
Edited by: Vaerah Vahrokha on 22/04/2010 06:14:05 Why are you so bothered?
It's market. It's demand and offer. CCP can only put things in the flaunted sandbox and leave the players give them a value. NPC orders should be phased out and then... if people will value their time to be so worthless to make less than mining, that's just market.
If people will think the reward sucks, they'll stop doing it and the price will quickly raise and adjust to... demand and offer levels.
CCP did well to put the cycles in annoying lengths, so people will feel the sting (translated: will want to be paid for the bother) and won't probably just do like datacore farming or macro mining. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Tau Cabalander
Caldari
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Posted - 2010.04.22 07:06:00 -
[72]
Based on SiSi (which isn't finalized) and my own w-space system (which isn't typical of all systems):
One Planet: * Oxygen is made in abundance even on a really poor quality planet. * Coolant is tough to make in any quantity (I have 2 poor quality planets setup and that's not really enough to get much ahead of POS usage).
Two Planets: * Mechanical Parts * Enriched Uranium Both are easy to make in reasonable quantities.
Five(?) Planets: * Robotics Way too much effort is required. I may end-up just buying Robotics.
Robotics require Mechanical Parts and Consumer Electronics, so I expect those will be higher priced than the other POS fuels.
I believe the following is correct for what is currently on SiSi:
6000 Noble Gas -> 20 Oxygen
6000 Noble Metals -> 20 Precious Metals 6000 Heavy Metals -> 20 Toxic Metals 40 Precious Metals + 40 Toxic Metals -> 5 Enriched Uranium
6000 Noble Metals -> 20 Precious Metals 6000 Base Metals -> 20 Reactive Metals 40 Precious Metals + 40 Reactive Metals -> 5 Mechanical Parts
6000 Ionic Solutions -> 20 Electrolytes 6000 Aqueous Solutions -> 20 Water 40 Electrolytes + 40 Water -> 5 Coolant
6000 Noble Metals -> 20 Precious Metals 6000 Base Metals -> 20 Reactive Metals 40 Precious Metals + 40 Reactive Metals -> 5 Mechanical Parts 6000 Heavy Metals -> 20 Toxic Metals 6000 Non-CS Crystals -> 20 Chiral Structures 40 Toxic Metals + 40 Chiral Structures -> 5 Consumer Electronics 40 Mechanical Parts + 40 Consumer Electronics -> 5 Robotics
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 11:35:00 -
[73]
Edited by: Tres Farmer on 22/04/2010 11:35:38
Originally by: Tau Cabalander ... 6000 Noble Metals -> 20 Precious Metals 6000 Base Metals -> 20 Reactive Metals 40 Precious Metals + 40 Reactive Metals -> 5 Mechanical Parts 6000 Heavy Metals -> 20 Toxic Metals 6000 Non-CS Crystals -> 20 Chiral Structures 40 Toxic Metals + 40 Chiral Structures -> 5 Consumer Electronics
4010 Mechanical Parts + 4010 Consumer Electronics -> 53 Robotics
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.04.22 15:20:00 -
[74]
Originally by: Tau Cabalander
6000 Ionic Solutions -> 20 Electrolytes 6000 Aqueous Solutions -> 20 Water 40 Electrolytes + 40 Water -> 5 Coolant
So I went back to my planet and found the Aqueous Solutions was about 70%. I picked the largest location and managed to get about 95 out of it, every 60 seconds out of it. This was an ICE Planet by the way, so maybe that is a problem. Maybe a Ocean planet will produce more, maybe there is classes of planets which CCP said "OK this planet "can" produce these items but it's at a reduced rate to this type of planet." I wouldn't put it past them. I was able to throw 2 Extractors on the surface for a total of 181 Aqueous Solutions a minute.
Taking that and expanding it out to fuel a Large POS for a month. This requires 34,560 units of water a month. This requires 207,360,000 units of Aqueous Solutions a month. Time to extract that many units at the rate of 500 a minute (Which is over 2.5 times more then I am currently extracting) 414,720 minutes. Or 288 Days....
So 30 days worth of Coolant requires 288 days worth of Water.
Either CCP are just screwing with us on SISI or they are expecting people to consume 10 planets to produce Coolant for ONE SINGLE large POS.
Amarr for Life |

cosmoray
Bella Vista Holdings Corp
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Posted - 2010.04.22 15:31:00 -
[75]
Starting to get the feel how CCP are launching this. CCP don't want people to be able to span 100's of colonies on planets and leave them for a month, come back and have a huge amount of material.
With the skill limits on what you can control per character and the requirements for logging in to reactivate extractors, planet interaction is starting to look like an alternative to mission/mining with similar rewards (actually lower).
In a best case scenario I assume that you will be able to get 15-18 colonies per account (3 characters, 5-6 per). Instead of logging in every 15 hrs, it will be once every 24 so about 66% run rate. With good products around 20-50M ISK per planet (obviously massively changeable CCP depending).
Working your account will provide around 1 PLEX per month, roughly equivalent to RP's with 15-18 research agents.
It will be intersting to see what the cost of a good planet set up is (assuming Tres Farmer above), and what the ROI is per month. If the ROI is high enough will new businesses launch from it.
I initially had a plan to make a conglomerate and try and dominate a sgement, but now it looks like something fun to do.
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.04.22 15:39:00 -
[76]
Originally by: cosmoray I initially had a plan to make a conglomerate and try and dominate a sgement, but now it looks like something fun to do.
I had a similar plan, just produce one product on a massive scale. But I don't think this will happen.
As for the "Fun" I don't know how fun it could possibly be considering the limitations of structures on the surface. On the first incarnation I had a HEAP of fun creating a MASSIVE colony of extractors, going to storage, those storage arrays going to processors, those processors going to storage, then into another processor etc.
Now, however... it seems like we'll hardly be able to put 10 items on a planet :( Doesn't sound like fun..
Amarr for Life |

Tau Cabalander
Caldari
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Posted - 2010.04.22 15:43:00 -
[77]
Originally by: SencneS So I went back to my planet and found the Aqueous Solutions was about 70%. I picked the largest location and managed to get about 95 out of it, every 60 seconds out of it. This was an ICE Planet by the way, so maybe that is a problem. Maybe a Ocean planet will produce more, maybe there is classes of planets which CCP said "OK this planet "can" produce these items but it's at a reduced rate to this type of planet." I wouldn't put it past them. I was able to throw 2 Extractors on the surface for a total of 181 Aqueous Solutions a minute.
I'm using 2 ice planets. Aqueous Solutions is a bottleneck for me too. On each planet I have 4x extractors for Aqueous Solutions and 4x extractors for Ionic Solutions, both using the 14 hour resource deposit.
I'd like to produce at least a 2:1 time ratio (so 28 hours worth of coolant).
Overall though, I can keep a large tower fueled with 2 accounts. Which makes me really wonder about corps with multiple towers, especially since not everyone will want to do PI (like I don't want to do robotics).
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cosmoray
Bella Vista Holdings Corp
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Posted - 2010.04.22 15:46:00 -
[78]
Maybe fun was the wrong word, something else to do in-game.
It will add some income for minimal work.
Maybe the way to go would be to make enough chains in a system to make tier 4 products. The only cost to run the chain is the initial investment.
Then massively stockpile the Tier 4 product(s) and wait to sell at a new expansion release or when the goods are required.
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Soulita
Gallente Inner Core
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Posted - 2010.04.22 16:23:00 -
[79]
Edited by: Soulita on 22/04/2010 16:24:41
Originally by: cosmoray Maybe the way to go would be to make enough chains in a system to make tier 4 products. The only cost to run the chain is the initial investment.
Not so sure if the final version of PI will have the setup costs as the only costs for PI. Certainly that is true at the moment on SISI, but I speculate this may change.
A potential isk sink that would fit with the idea of tyrannis would be: A simple slider that lets you chose on how much you pay your planetary workers. - Low/no pay would result in potential problems when producing having to do with worker unrest, or the need for paid security forces (Later those will be the dust players) - High pay would reduce the risk of worker unrest
Again, this is speculation, but seems simple enough to do and would fit well with the description of Tyrannis.
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Hel O'Ween
Men On A Mission
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Posted - 2010.04.22 17:08:00 -
[80]
Originally by: Soulita Edited by: Soulita on 22/04/2010 16:26:42
Originally by: cosmoray Maybe the way to go would be to make enough chains in a system to make tier 4 products. The only cost to run the chain is the initial investment.
Not so sure if the final version of PI will have the setup costs as the only costs for PI. Certainly that is true at the moment on SISI, but I speculate this may change.
According to CCP, there will be ongoing maintenance costs:
Originally by: CCP Fear
5) There will definetly be cost of running your colony, what that is is not 100% decided on so i can't go into much detail on it, other than Power.
Source -- EVEWalletAware - an offline wallet manager |
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Grozen
Caldari Titan Core
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Posted - 2010.04.22 17:51:00 -
[81]
Hell i know that in one of the PI threads dev said this"there will be upgraded CCs with higher CPU and power outputs", that transforms into more automated process and trows off most calculations in this topic so before you got nuts at least wait for PI version 6,7. knowledge is power |

Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.04.22 17:58:00 -
[82]
Quote:
So 30 days worth of Coolant requires 288 days worth of Water.
Quote:
I had a similar plan, just produce one product on a massive scale. But I don't think this will happen.
So far it looks like it's a good design.
Imagine what would happen if there was virtually no bottleneck and 300k accounts were put into farm mode and with "massive scale".
How many POSes worth of material would be produced? It would make trit at 0.5 isk look like a good income.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Nick Riddick
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Posted - 2010.04.22 21:20:00 -
[83]
Originally by: Tres Farmer Edited by: Tres Farmer on 22/04/2010 04:35:36 Edited by: Tres Farmer on 22/04/2010 04:34:02
Originally by: SencneS I'm talking about one simple part of the entire chain of production... Producing Water... [...]
At 150u/min sources you can run the following setup: 1 PCC has 10k MW and 5k TF. 1 extractor with 150u/min runs 0.75 processors The numbers don't match up good, but what the hell..
typetfmw# of PINs --------------------------------- pcc5000100001 extr25010007 proc5002506 stor1502501 launch4505000 link/km0.2000.040280km (20km per PIN) --------------------------------- sum49568761.2 ================================= free441238.8 Means this planet will pull out 5,040 units of water a day (20u x 2 x 24hr x 5.25). At current NPC sell prices (32.56/u) that's worth 164k isk a day. 4.9M per 30 days.
Yeah.. waterprices are in need of a raise.
Whats a month of babysitting a planet worth anyways? With current mechanics you need to check back to that dirtball every 12 hours for 3 minutes. 2hrs a month. Then the hauling.
If we compare it with mining in high sec we would like to get 10M a hour. This means the planet should yield 30M a month? So 1 unit of water would come in at around 200 isk? *
*) upkeep not included
There is one small problem with the math. You are unlikely to get 150u/min in raw material in empire space. Some were having a hard time getting into the double digits on Sisi in empire. So for 150u/min you will need to be in very low sec, or 0.0 where getting 150u/min yield is obtainable.
So your mining in empire for 10m/hour will need to be fixed as you can make much more than that in low/null sec.
The rest of the stuff looks good though.
Just my 2 cents....
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Diomedes Calypso
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Posted - 2010.04.22 22:06:00 -
[84]
How do you make implants and spell books on the planets?
Are they going to be pretty much cost free ? (other than some sort of time and opportunity cost per character ?)
Will one character be able to crank out dozens of standard attribute implants a month do you think?
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Di Mulle
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Posted - 2010.04.23 00:48:00 -
[85]
Originally by: Diomedes Calypso How do you make implants and spell books on the planets?
Are they going to be pretty much cost free ? (other than some sort of time and opportunity cost per character ?)
Will one character be able to crank out dozens of standard attribute implants a month do you think?
He will not.
Go read devblog thread, devs sad what will be produced. No implants, no skillbooks. As for spellbooks... no idea :P
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.04.23 01:05:00 -
[86]
Originally by: Di Mulle He will not.
Go read devblog thread, devs sad what will be produced. No implants, no skillbooks. As for spellbooks... no idea :P
However devs have also said that do what those items to be player produced. Perhaps in an upcoming patch/expansion once they get the bugs worked out of PI.
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.23 02:34:00 -
[87]
Originally by: Breaker77
Originally by: Di Mulle He will not.
Go read devblog thread, devs sad what will be produced. No implants, no skillbooks. As for spellbooks... no idea :P
However devs have also said that do what those items to be player produced. Perhaps in an upcoming patch/expansion once they get the bugs worked out of PI.
Skillbooks, BPOs, the new boosters they mentioned recently and implants will not be part of Tyranis nor the followup (roughly July/august).they >MAY< be part of incarna and/or Dust 514
however that said they have said that excluding any items developed for the epic arcs or loot drops, for now the main plan is that any and all new Sov, Pos, posfuel or related structures and will probably be built with PI structures.
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Grozen
Caldari Titan Core
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Posted - 2010.04.23 05:32:00 -
[88]
Ha i was right!You are now able to upgrade the extractors to better cpu output and god knows what else.It looks like it won't be as dumb as some people thought.Not to mention when i scouted i found huge deposits in planets that are in high sec. knowledge is power |

Frenden Dax
Dax Acquisitions
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Posted - 2010.04.23 05:55:00 -
[89]
Originally by: Grozen Edited by: Grozen on 23/04/2010 05:44:31 nvm they removed bpos from the list of items you will create
There goes my scheme to produce Titan BPOs. Damn.
I finally updated my copy of Sisi and took a look at PI tonight. I believe I can encapsulate my experience as 'holy god this has a long way to go development-wise.' It's probably too soon to make calculations or guesses about what PI will look like in its final form.
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Alice Celadon
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Posted - 2010.04.24 01:21:00 -
[90]
Does anyone have any inklings as to how the PI structures will be built/seeded?
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