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Suddenly Forums ForumKings
Republic University Minmatar Republic
4
|
Posted - 2012.07.09 00:51:00 -
[1] - Quote
Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1653
|
Posted - 2012.07.09 00:53:00 -
[2] - Quote
u mad?
You know what will slow down moon mining? Blow up the pos |

Ustrello
Mindstar Technology Executive Outcomes
58
|
Posted - 2012.07.09 00:53:00 -
[3] - Quote
boy you're all kinds of stupid aren't you? |

Mallak Azaria
282
|
Posted - 2012.07.09 00:54:00 -
[4] - Quote
Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower.
I have no decent idea.
Fixed. |

Pipa Porto
School of Applied Knowledge Caldari State
285
|
Posted - 2012.07.09 00:56:00 -
[5] - Quote
Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower.
RFed moons produce no Tech for the duration of their RF timer. -RubyPorto
IB4TS |

Suddenly Forums ForumKings
Republic University Minmatar Republic
4
|
Posted - 2012.07.09 00:57:00 -
[6] - Quote
Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer.
Which requires RFing the tower. This is ninja stuff. |

Cameron Cahill
GoonWaffe Goonswarm Federation
34
|
Posted - 2012.07.09 00:57:00 -
[7] - Quote
Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower.
So what can the defender do to counter this probe? |

Suddenly Forums ForumKings
Republic University Minmatar Republic
4
|
Posted - 2012.07.09 00:59:00 -
[8] - Quote
Cameron Cahill wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. So what can the defender do to counter this probe?
Keep neutrals out of system. |

Pipa Porto
School of Applied Knowledge Caldari State
285
|
Posted - 2012.07.09 00:59:00 -
[9] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff.
You can easily ninja RF a tower before defenders form up.
Ninjas can be countered. What's the counter to your silly plan. -RubyPorto
IB4TS |

Cameron Cahill
GoonWaffe Goonswarm Federation
34
|
Posted - 2012.07.09 01:00:00 -
[10] - Quote
Suddenly Forums ForumKings wrote:Cameron Cahill wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. So what can the defender do to counter this probe? Keep neutrals out of system.
So you're proposal is to make afk cloakers useful by having them reduce moon income?
2/10 |
|

Suddenly Forums ForumKings
Republic University Minmatar Republic
4
|
Posted - 2012.07.09 01:00:00 -
[11] - Quote
Pipa Porto wrote:Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff. You can easily ninja RF a tower before defenders form up. Ninjas can be countered. What's the counter to your silly plan.
Keep the neuts out of local..
Oh wait, that's too hard for a 9k alliance + their coalition. |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1653
|
Posted - 2012.07.09 01:03:00 -
[12] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff. You can easily ninja RF a tower before defenders form up. Ninjas can be countered. What's the counter to your silly plan. Keep the neuts out of local.. Oh wait, that's too hard for a 9k alliance + their coalition.
Are we talking a specific alliance here? :trollface:
|

Pipa Porto
School of Applied Knowledge Caldari State
285
|
Posted - 2012.07.09 01:03:00 -
[13] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff. You can easily ninja RF a tower before defenders form up. Ninjas can be countered. What's the counter to your silly plan. Keep the neuts out of local.. Oh wait, that's too hard for a 9k alliance + their coalition.
Actually, you know what, it's a fine idea.
Let's all celebrate Suddenly's push to double Tech prices without affecting alliance's income. -RubyPorto
IB4TS |

Cameron Cahill
GoonWaffe Goonswarm Federation
34
|
Posted - 2012.07.09 01:03:00 -
[14] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff. You can easily ninja RF a tower before defenders form up. Ninjas can be countered. What's the counter to your silly plan. Keep the neuts out of local.. Oh wait, that's too hard for a 9k alliance + their coalition.
Reduced to 1/10 since if you're stupid enough to think this then you don't deserve points. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
4
|
Posted - 2012.07.09 01:05:00 -
[15] - Quote
Cameron Cahill wrote: Reduced to 1/10 since if you're stupid enough to think this then you don't deserve points.
You can tell when the Goons are afraid of an idea. |

Cameron Cahill
GoonWaffe Goonswarm Federation
34
|
Posted - 2012.07.09 01:09:00 -
[16] - Quote
Suddenly Forums ForumKings wrote:Cameron Cahill wrote: Reduced to 1/10 since if you're stupid enough to think this then you don't deserve points.
You can tell when the Goons are afraid of an idea.
Nope just amused by it. Also F&I -----> that way |

Torvin Yulus
State War Academy Caldari State
31
|
Posted - 2012.07.09 01:14:00 -
[17] - Quote
ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros. im a pubby and im proud |

Mallak Azaria
282
|
Posted - 2012.07.09 01:15:00 -
[18] - Quote
Suddenly Forums ForumKings wrote:Cameron Cahill wrote: Reduced to 1/10 since if you're stupid enough to think this then you don't deserve points.
You can tell when the Goons are afraid of an idea.
Yes, I can imagine how scared they must be. As Ruby pointed out, Tech prices will just double. Your silly idea will only affect the people that actually use Tech, which are obviously not the intended targets of this proposal. |

Pipa Porto
School of Applied Knowledge Caldari State
285
|
Posted - 2012.07.09 01:15:00 -
[19] - Quote
Torvin Yulus wrote:ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros.
Got any evidence to back up that rumor attacking CCP employees? -RubyPorto
IB4TS |

Mallak Azaria
282
|
Posted - 2012.07.09 01:18:00 -
[20] - Quote
Pipa Porto wrote:Torvin Yulus wrote:ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros. Got any evidence to back up that rumor attacking CCP employees?
Probably just the 4 year old videos of former GSF directors that now work for CCP & reliquished all of their power in GSF because of this. People are so silly. |
|

Cameron Cahill
GoonWaffe Goonswarm Federation
34
|
Posted - 2012.07.09 01:18:00 -
[21] - Quote
Torvin Yulus wrote:ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros.
Yes because owning most of nulsec is indicative of clinging on to our place in eve by our tech-coated fingertips. |

Dersk
90040045
89
|
Posted - 2012.07.09 01:20:00 -
[22] - Quote
Hey, I have an idea, let's make technetium even more of a bottleneck! That'll show those goons who's boss! |

Pipa Porto
School of Applied Knowledge Caldari State
285
|
Posted - 2012.07.09 01:22:00 -
[23] - Quote
Cameron Cahill wrote:Torvin Yulus wrote:ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros. Yes because owning most of nulsec is indicative of clinging on to our place in eve by our tech-coated fingertips.
That may be, but CSM Chairman Mittani's continual pushes for Tech nerfs is an absolutely clear indication that GSF can't survive without Tech. -RubyPorto
IB4TS |

Hedion's oracle
Viziam Amarr Empire
4
|
Posted - 2012.07.09 01:36:00 -
[24] - Quote
Mention TEC and Goons come outta the woodwork. TEC nerf you say? Not happening. Only thing CCP understands it seems is massive Unsub threats and thats not far off the way things are going it seems. Error: Working As intended |

Mallak Azaria
283
|
Posted - 2012.07.09 01:53:00 -
[25] - Quote
Hedion's oracle wrote:Mention TEC and Goons come outta the woodwork. TEC nerf you say? Not happening. Only thing CCP understands it seems is massive Unsub threats and thats not far off the way things are going it seems.
The ironic thing is Mittani was pushing for a Tech nerf while he was chairman... Then the raging playerbase wanted him removed. Now he's gone & no one is pushing for a Tech nerf. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
671
|
Posted - 2012.07.09 02:03:00 -
[26] - Quote
Torvin Yulus wrote:ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros.
Why are the posters with the worst conspiracy theories always the most illiterate? You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
671
|
Posted - 2012.07.09 02:04:00 -
[27] - Quote
Mallak Azaria wrote:Hedion's oracle wrote:Mention TEC and Goons come outta the woodwork. TEC nerf you say? Not happening. Only thing CCP understands it seems is massive Unsub threats and thats not far off the way things are going it seems. The ironic thing is Mittani was pushing for a Tech nerf while he was chairman... Then the raging playerbase wanted him removed. Now he's gone & no one is pushing for a Tech nerf.
Nooo! You're getting reason all over this crap thread! You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Mallak Azaria
284
|
Posted - 2012.07.09 02:14:00 -
[28] - Quote
Tarsus Zateki wrote:Torvin Yulus wrote:ccpswarm will never let this happen because ccp was bought by the goons a veery long time ago.
the goons know the tech isk fauset is the only thing keeping therm in eve ever sicne they burned jita and alienated all of eve.
cool story bros. Why are the posters with the worst conspiracy theories always the most illiterate?
That, is a very good question. I'll let you know once I've come up with a viable theory. |

Mfume Apocal
Origin. Black Legion.
534
|
Posted - 2012.07.09 02:26:00 -
[29] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff.
If you can't ninja RF a tech tower, you're bad at this game.
|

Virgil Travis
GWA Corp Unified Church of the Unobligated
415
|
Posted - 2012.07.09 03:48:00 -
[30] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff.
Never heard of Stealth Bombers and Black Ops using Covert Cynos then? Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
|

Werst Dendenahzees
GoonWaffe Goonswarm Federation
57
|
Posted - 2012.07.09 03:50:00 -
[31] - Quote
Or just plain dropping dreads on a tower and reinforcing it in 5 minutes. |

Vaarkk
Dreddit Test Alliance Please Ignore
42
|
Posted - 2012.07.09 04:35:00 -
[32] - Quote
Quote:im a pubby and im proud
HOLY MOTHERDUMPSTER YOU CAN'T EVEN SPELL PUBBIE RIGHT. WHAT A NERD. |

Harold Tuphlos
Tribal Liberation Force Minmatar Republic
69
|
Posted - 2012.07.09 04:42:00 -
[33] - Quote
This is a bad thread and I am +1ing my post count in it. |

Anhenka
Burning Napalm Northern Coalition.
3
|
Posted - 2012.07.09 04:57:00 -
[34] - Quote
Gameplay without counters bad, mk?
A: lot of tech scattered around lowsec. You propose Large nullsec alliances attempt to blockade all of lowsec and kill anyone in any system with a tech moon?
B: No, even the largest alliances and coalitions in the game cant control space perfectly on an individual level. That would require competent, attentive Hics and Dics and decloakers, fast locking ships at every single point where enemies could enter and leave.
And once in a system, there is no way to decloak a cloaked target, they could just sit around reducing the tech income by popping up, firing an anti-tech probe from the probe launcher, and cloaking back up. Hell, do it with a BO BS, and you can even bridge your own haulers in and out to infinitely replenish probes. Cloak when online, unable to be scanned when offline.
And during none of this would it be realistically possible to stop it. That's bad gameplay all around.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1159
|
Posted - 2012.07.09 05:00:00 -
[35] - Quote
Tarsus Zateki wrote:Mallak Azaria wrote:Hedion's oracle wrote:Mention TEC and Goons come outta the woodwork. TEC nerf you say? Not happening. Only thing CCP understands it seems is massive Unsub threats and thats not far off the way things are going it seems. The ironic thing is Mittani was pushing for a Tech nerf while he was chairman... Then the raging playerbase wanted him removed. Now he's gone & no one is pushing for a Tech nerf. Nooo! You're getting reason all over this crap thread! *shrug* Well that's just the way things worked out, I guess.
At least -A- can take heart that titans were alreafy nerfed, as we hotdrop titans on them, causing them to have to hurriedly dock. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

nate555
GODHC INTERSTELLAR FLEET Primal Force
49
|
Posted - 2012.07.09 06:24:00 -
[36] - Quote
GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..________ GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ,.-GÇÿGÇ¥GǪGǪGǪGǪGǪGǪ.GÇ£~., GǪGǪGǪGǪGǪGǪGǪGǪGǪ..,.-GÇ¥GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..GÇ£-., GǪGǪGǪGǪGǪGǪGǪGǪ.,/GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..GÇ¥:, GǪGǪGǪGǪGǪGǪGǪ,?GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ\, GǪGǪGǪGǪGǪGǪ./GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..,} GǪGǪGǪGǪGǪ../GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ,:`^`..} GǪGǪGǪGǪGǪ/GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ,:GÇ¥GǪGǪGǪ/ GǪGǪGǪGǪ..?GǪ..GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..:`GǪGǪGǪ../ GǪGǪGǪGǪ./.(GǪ..GÇ£~-,GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ,:`GǪGǪGǪ./ GǪGǪGǪ../(GǪ.GÇ¥~,GǪGǪ..GÇ£~,GǪGǪGǪGǪGǪGǪ..,:`GǪGǪ../ GǪGǪGǪ.{..$;GǪGǪGÇ¥=,GǪGǪ.GÇ£-,GǪGǪ.,.-~-,},.~GÇ¥;/GǪ.} GǪGǪGǪ..((GǪ..*~GǪGǪ.GÇ¥=-.GǪGǪGÇ£;,,./`GǪ./GÇ¥GǪGǪGǪGǪ../ GǪ,,,.\`~,GǪGǪGÇ£~.,GǪGǪGǪGǪGǪGǪ..`GǪ..}GǪGǪGǪGǪ../ GǪGǪGǪGǪ(GǪ.`=-,,GǪGǪ.`GǪGǪGǪGǪGǪGǪGǪGǪ(GǪGǪ;_,,-GÇ¥ GǪGǪGǪGǪ/.`~,GǪGǪ`-GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ.\GǪGǪ/\ GǪGǪGǪGǪ.\`~.*-,GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ.|,./GǪ..\, ,,GǪGǪGǪ.}.>-.\GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..|GǪGǪGǪGǪ..`=~-, GǪ..`=~-,_\GǪGǪ`\,GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ\ GǪGǪGǪGǪGǪGǪ.`=~-,,.\,GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ.\ GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..`:,,GǪGǪGǪGǪGǪGǪGǪGǪGǪ`\GǪGǪGǪGǪ.._ GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ.`=-,GǪGǪGǪGǪGǪGǪ.,%`>GÇô==GÇ£ GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ.\GǪGǪGǪ..,-%GǪGǪ.`\ GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..,<`..|,-&GÇ£GǪGǪGǪGǪGǪ.`\ |

Scatim Helicon
GoonWaffe Goonswarm Federation
581
|
Posted - 2012.07.09 06:34:00 -
[37] - Quote
I love it when angry babbies make thread imploring CCP to nerf the evil goonies because the angry babby isn't smart or organised or dedicated enough to come up with ways to defeat us himself. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

dexington
Lysergic.acid.diethylamide
30
|
Posted - 2012.07.09 06:50:00 -
[38] - Quote
Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower.
I don't think disputing moon mining is going to have the effect you hope for, it's most likely just going to make technetium prices increase. Technetium is a key component in T2 production, and the demand for it is not going to go away because you disrupt moon mining.
|

Irya Boone
Escadron leader La League des mondes libres
18
|
Posted - 2012.07.09 06:56:00 -
[39] - Quote
I can see so much anger in this thread , so much hate ,
We shall all take 3 minutes to hug each other ....
Humm sorry it's my little sister who wrote the 2 sentences before ... All i can say : OP ? why don't you just form an alliance to take back by Force the tech moon ?? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1159
|
Posted - 2012.07.09 07:29:00 -
[40] - Quote
Irya Boone wrote: All i can say : OP ? why don't you just form an alliance to take back by Force the tech moon ?? Join SoCo, they're defeating us with the wrecks of their structures. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Rico Minali
Sons Of 0din Fatal Ascension
871
|
Posted - 2012.07.09 07:32:00 -
[41] - Quote
Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower.
You realise the CFC would have an army of people who do exactly this and ONLY this to absolutely everyone in nullsec right? hundreds of dedicated people daily destroying moon mining activities of all teh poor guys out there, making them even poorer.
Or is it simply an anti Goon weapon that only works on CFC moons? Coz im sure lots of guys will get behind that idea. Trust me, I almost know what I'm doing. |

adam smash
University of Caille Gallente Federation
108
|
Posted - 2012.07.09 07:39:00 -
[42] - Quote
The null bears will do whatever they can to stop CCP from nerfing tech... plain and simple and CCP won't do it as they full well know that the HS players won't unsub over any of this and that is the main player base of the game.
CCP has been caught many times helping one alliance (t2 BPO's ftw) so really what's to let anything think they are not now?
Tech, even just moons are broken... it is plain and simple to see... botting ore... no good, massive afk mining a moon for how many billions... that has it's own defences too.... no problem.
The goons come here to cry knowing that tech is what helps keep their CFC togeather, and with out it... TBH what would hold it all togeather?
O right, nothing really. |

ugh zug
24
|
Posted - 2012.07.09 07:47:00 -
[43] - Quote
moon mining removed, problem solved. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

Lord Zim
987
|
Posted - 2012.07.09 11:56:00 -
[44] - Quote
adam smash wrote:The null bears will do whatever they can to stop CCP from nerfing tech... Stop lying. |

Pyotr Kamarovi
EVE University Ivy League
6
|
Posted - 2012.07.09 12:02:00 -
[45] - Quote
Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer.
I've never participated in a POS bash, so how long does it take to reinforce a tower?
EDIT: Some people seem to be suggesting removing moon mining, which is really silly, because moon mining is one of the reasons for null-sec alliances to exist and for null-sec wars to happen. They're a strategic resource that must be captured - I don't need to be a veteran player to know that. At worst CCP could re-allocate moon resources, but that's kind of cheating. |

Lord Zim
987
|
Posted - 2012.07.09 12:13:00 -
[46] - Quote
Pyotr Kamarovi wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. I've never participated in a POS bash, so how long does it take to reinforce a tower? Depends on what you bring and how the POS is setup, but even dickstars can be smugcycled by a sensibly sized dread fleet.
As to the whole "well reduce the tech output by 50%" suggestion, by all means go ahead, I'd love to see tech go past 250k/unit because the supply is even further out of whack compared to demand. It's a great idea. |

TheGunslinger42
Bite Me inc Exhale.
133
|
Posted - 2012.07.09 12:26:00 -
[47] - Quote
CCP will never balance tech because it'd harm their favouritest big alliances |

Lord Zim
987
|
Posted - 2012.07.09 12:28:00 -
[48] - Quote
TheGunslinger42 wrote:CCP will never balance tech because it'd harm their favouritest big alliances Stop lying. |

Tippia
Sunshine and Lollipops
8440
|
Posted - 2012.07.09 12:30:00 -
[49] - Quote
TheGunslinger42 wrote:CCP will never balance tech because it'd harm their favouritest big alliances Really? And here I thought that the tinfoil theory was that CCP loved goons, but you're apparently wearing a hat of some different material.
Which alliances do you mean? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

TheGunslinger42
Bite Me inc Exhale.
134
|
Posted - 2012.07.09 12:38:00 -
[50] - Quote
Lord Zim wrote:TheGunslinger42 wrote:CCP will never balance tech because it'd harm their favouritest big alliances Stop lying.
Oh please, everyone and their dog can see the balance/bottleneck issues with tech/moons in general. It's an area CCP are extremely slow to move on. Hell, even mittani spoke about the tech issue. CCP are far too worried about disrupting anything for the big recognizable 0.0 alliances in EVE, though. They're fine with rushing out poorly thought out mechanics in many other areas (walking in stations, incursions, war dec mechanics in inferno 1.0 and then again in 1.1... etc) and just watching the **** hit the fan and cleaning it up later, but they fret and fuss and ultimately do nothing over 0.0 things for far too long. |
|

Skippermonkey
Tactical Knightmare
1128
|
Posted - 2012.07.09 12:53:00 -
[51] - Quote
Goons were still goons before they got their hands on Tech. So while Tech does indeed need to be dealt with, i'm not sure why they get the ire they do because of a CCP oversight. My homeboys tried to warn me But that butt you got makes me so horny |

Alavaria Fera
GoonWaffe Goonswarm Federation
1162
|
Posted - 2012.07.09 13:04:00 -
[52] - Quote
Tippia wrote:TheGunslinger42 wrote:CCP will never balance tech because it'd harm their favouritest big alliances Really? And here I thought that the tinfoil theory was that CCP loved goons, but you're apparently wearing a hat of some different material. Which alliances do you mean? TEST Alliance (Please Ignore)
And of course let us never forget Northern Coalition. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
989
|
Posted - 2012.07.09 13:08:00 -
[53] - Quote
TheGunslinger42 wrote:Lord Zim wrote:TheGunslinger42 wrote:CCP will never balance tech because it'd harm their favouritest big alliances Stop lying. Oh please, everyone and their dog can see the balance/bottleneck issues with tech/moons in general. It's an area CCP are extremely slow to move on. Hell, even mittani spoke about the tech issue. CCP are far too worried about disrupting anything for the big recognizable 0.0 alliances in EVE, though. They're fine with rushing out poorly thought out mechanics in many other areas (walking in stations, incursions, war dec mechanics in inferno 1.0 and then again in 1.1... etc) and just watching the **** hit the fan and cleaning it up later, but they fret and fuss and ultimately do nothing over 0.0 things for far too long. Okay, let's go about this a different way, then: do you have any proof for your allegation that CCP aren't balancing tech "because it'd harm their favouritest big alliances"? Because last I checked, we'd started preparing for a tech-less world even before mittens began pushing for tech to be rebalanced. We're ready, we don't care, but as long as CCP aren't fixing it we'll exploit it. |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
68
|
Posted - 2012.07.09 13:17:00 -
[54] - Quote
If you want to fix it, remove it. The imbalance it has created has become far too great. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Lord Zim
989
|
Posted - 2012.07.09 13:23:00 -
[55] - Quote
Jimmy Gunsmythe wrote:If you want to fix it, remove it. The imbalance it has created has become far too great. If you're thinking about the current north vs south war, the problem isn't economics, the problem is we're not ****, whereas -A- is ****.
This could've been the war to redefine the scale at which all wars in eve are fought, and -A- actually put up less of a fight than when the NC was removed from the game, and this has nothing to do with numbers or tech, and everything to do with morale, and -A- having none. They literally announced a retreat of all resources to NPC stain within 2 days of us saying "we're going south". |

dexington
Lysergic.acid.diethylamide
30
|
Posted - 2012.07.09 13:26:00 -
[56] - Quote
TheGunslinger42 wrote:Oh please, everyone and their dog can see the balance/bottleneck issues with tech/moons in general. It's an area CCP are extremely slow to move on.
I recently watched last years alliance tournament, and one of the devs being interviewed talks about the technetium bottleneck problem, and how the design of reactions makes it hard to change. It sounded like they were looking at a change the involved changing the reaction tree, which sounds like one way to change the value of technetium while keeping the price on T2 items stable. |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
114
|
Posted - 2012.07.09 13:49:00 -
[57] - Quote
CCP aren't "protecting" anything. The people with the most tech want it to be balanced because it makes for **** gameplay.
CCP are slow to move because it's an incredibly complex system, and they're likely to just **** it up again for three more years if they don't come up with a solid permanent solution.
More than anything, people in nullsec like compelling gameplay. If it was all about endless ISK fountains, they wouldn't be in nullsec in the first place. The current moongoo imbalance makes for ****** gameplay on the grand strategic stage, and everyone would benefit from a fix. |

Lord Zim
989
|
Posted - 2012.07.09 13:52:00 -
[58] - Quote
dexington wrote:TheGunslinger42 wrote:Oh please, everyone and their dog can see the balance/bottleneck issues with tech/moons in general. It's an area CCP are extremely slow to move on. I recently watched last years alliance tournament, and one of the devs being interviewed talks about the technetium bottleneck problem, and how the design of reactions makes it hard to change. It sounded like they were looking at a change the involved changing the reaction tree, which sounds like one way to change the value of technetium while keeping the price on T2 items stable. There are essentially two things they can do to "quickly fix" the tech bottleneck.
1) Rebalance the moongoo consumption in T2 components 2) Add alchemy to every tier of moongoo.
I think that if they'd redone the 1) option back to what it was before tech became the major bottleneck, it'd still be an improvement, because while the neo/dyspro moons were valuable, they weren't limited to the northern areas.
And it's not like the south is fully worthless either, despite what they'll have you think. |

Marconus Orion
Massive PVPness
172
|
Posted - 2012.07.09 14:57:00 -
[59] - Quote
Lord Zim wrote:dexington wrote:TheGunslinger42 wrote:Oh please, everyone and their dog can see the balance/bottleneck issues with tech/moons in general. It's an area CCP are extremely slow to move on. I recently watched last years alliance tournament, and one of the devs being interviewed talks about the technetium bottleneck problem, and how the design of reactions makes it hard to change. It sounded like they were looking at a change the involved changing the reaction tree, which sounds like one way to change the value of technetium while keeping the price on T2 items stable. There are essentially two things they can do to "quickly fix" the tech bottleneck. 1) Rebalance the moongoo consumption in T2 components 2) Add alchemy to every tier of moongoo. I think that if they'd redone the 1) option back to what it was before tech became the major bottleneck, it'd still be an improvement, because while the neo/dyspro moons were valuable, they weren't limited to the northern areas. And it's not like the south is fully worthless either, despite what they'll have you think. Sounds good. So what is CCPs deal??? Why years to make a much needed change?! (it has been like two or three right? I forget) |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
145
|
Posted - 2012.07.09 15:05:00 -
[60] - Quote
adam smash wrote:
The goons come here to cry knowing that tech is what helps keep their CFC togeather, and with out it... TBH what would hold it all togeather?
Now I am no fan of the Goons, but in their defense their brains and leadership do call for a tech nerf. It's just the faceless, nameless, and brainless Goon grunts that don't matter that are saying tech is fine. |
|

Lapine Davion
Outer Ring Applied Logistics
507
|
Posted - 2012.07.09 15:06:00 -
[61] - Quote
Marconus Orion wrote:Lord Zim wrote:dexington wrote:TheGunslinger42 wrote:Oh please, everyone and their dog can see the balance/bottleneck issues with tech/moons in general. It's an area CCP are extremely slow to move on. I recently watched last years alliance tournament, and one of the devs being interviewed talks about the technetium bottleneck problem, and how the design of reactions makes it hard to change. It sounded like they were looking at a change the involved changing the reaction tree, which sounds like one way to change the value of technetium while keeping the price on T2 items stable. There are essentially two things they can do to "quickly fix" the tech bottleneck. 1) Rebalance the moongoo consumption in T2 components 2) Add alchemy to every tier of moongoo. I think that if they'd redone the 1) option back to what it was before tech became the major bottleneck, it'd still be an improvement, because while the neo/dyspro moons were valuable, they weren't limited to the northern areas. And it's not like the south is fully worthless either, despite what they'll have you think. Sounds good. So what is CCPs deal??? Why years to make a much needed change?! (it has been like two or three right? I forget)
I imagine because they want to have something better than putting up a tower next to a moon and harvesting the goo from it. They've mentioned countless times that they want to put moon goo collection into the hands of the average player instead of at the alliance level. (Talking about ring mining here) Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
35
|
Posted - 2012.07.09 15:27:00 -
[62] - Quote
I don't why people can't do their research. CCP Soundwave has stated that they are doing moon alchemy for ALL moon tiers (including R32). This should help with the bottleneck problem and allow the tech2 markets to become oversupplied. If not then others things will have to be done on top of that so it can become oversupplied. I'm not saying the tech2 market NEEDS to be oversupplied, just that the capability needs to be there as it currently isn't.
The quote I am referencing:
CCP Soundwave wrote:Ring mining might have to move back in favor or re-doing POSs.
In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).
CCP Soundwave quote |

Arkon Olacar
Imperial Guardians The Aurora Shadow
60
|
Posted - 2012.07.09 15:35:00 -
[63] - Quote
Elzon1 wrote:I don't why people can't do their research You do realise you are posting in GD, right? "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Isonda
suspended animations DOT None Of The Above
3
|
Posted - 2012.07.09 15:37:00 -
[64] - Quote
Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower.
First of all, this is breaking Tech even more.
Second: this is a buff to large alliances and the Meta Game. I have no doubt that a mechanic like this, making it possible to kill moon income on a roam, would be great.
Please, CCP, do this. It will be great and increase the price of Moon Goo. |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
35
|
Posted - 2012.07.09 15:40:00 -
[65] - Quote
Arkon Olacar wrote:You do realise you are posting in GD, right?
You have a point there.  |

Marconus Orion
Massive PVPness
172
|
Posted - 2012.07.09 15:53:00 -
[66] - Quote
Elzon1 wrote:I don't why people can't do their research. CCP Soundwave has stated that they are doing moon alchemy for ALL moon tiers (including R32). This should help with the bottleneck problem and allow the tech2 markets to become oversupplied. If not then others things will have to be done on top of that so it can become oversupplied. I'm not saying the tech2 market NEEDS to be oversupplied, just that the capability needs to be there as it currently isn't. The quote I am referencing: CCP Soundwave wrote:Ring mining might have to move back in favor or re-doing POSs.
In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s). CCP Soundwave quote Nothing wrong with adding Alchemy in the meantime. Such a mechanic is also easy to do for all moon goo considering it is already written.
The burning question is: Why are they making the decision not to? As in years deciding not to. What is the motivation? |

Lord Zim
990
|
Posted - 2012.07.09 16:19:00 -
[67] - Quote
Elzon1 wrote:I don't why people can't do their research. CCP Soundwave has stated that they are doing moon alchemy for ALL moon tiers (including R32). This should help with the bottleneck problem and allow the tech2 markets to become oversupplied. If not then others things will have to be done on top of that so it can become oversupplied. I'm not saying the tech2 market NEEDS to be oversupplied, just that the capability needs to be there as it currently isn't. The quote I am referencing: CCP Soundwave wrote:Ring mining might have to move back in favor or re-doing POSs.
In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s). CCP Soundwave quote That's saying he'd like to do these things, not that they will be done.
Never, ever, assume CCP are going to do something until you see it on Sisi/TQ. |

Lord Zim
990
|
Posted - 2012.07.09 16:22:00 -
[68] - Quote
Marconus Orion wrote:Nothing wrong with adding Alchemy in the meantime. Such a mechanic is also easy to do for all moon goo considering it is already written.
The burning question is: Why are they making the decision not to? As in years deciding not to. What is the motivation? God knows.
Another burning question is: Why did CCP make the changes when the entire MD forum told CCP what they were going to end up doing? Was it a buff to the NC? It certainly wasn't to help goons, in fact the change made our moons **** more or less overnight. |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
115
|
Posted - 2012.07.09 16:42:00 -
[69] - Quote
Nullsec players have shown that they'll generate content despite absolutely borked game mechanics, so CCP knows they can work on **** like tech and sov last, especially when they did an enormous nullsec focused expansion already (dominion).
Again, most of this is just hisec babbies crying over ship prices, which have more to do with the drone poo nerf than the tech bottleneck. Nullsec players have been asking for a tech fix for almost two years; we've trundled on anyway, and will continue to do so until CCP gets around to it.
I personally think the UI was a big waste of time, but spending the resources on hisec dec mechanics and lowsec FW was a much better choice than a t2 mat fix imo. |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
35
|
Posted - 2012.07.09 17:40:00 -
[70] - Quote
Marconus Orion wrote:Nothing wrong with adding Alchemy in the meantime. Such a mechanic is also easy to do for all moon goo considering it is already written.
The burning question is: Why are they making the decision not to? As in years deciding not to. What is the motivation?
Indeed, it has been a problem for quite some time but there hasn't been enough "pressure" to cause enough concern to change things.
A few things have changed:
Most of the old stockpiles of technetium dried up a little while back. Therefore, the tech moons are the only supply currently which brings out the full effect of the bottleneck.
A coalition of alliances took the time to gobble up a large proportion of the tech moon supply. The income from which has caused the coagulation of nullsec into mostly OTEC vs almost everyone not in OTEC. Due to this coagulation of forces pvp has been refined down to mostly blobs and grinding both of which are dull and fairly boring in a strategic and variety sense.
The centralization of technetium supply has also taken a toll on highsec as well as all players who use tech2 ships or components.
There is also the additional pressure of the CSM whom have been pushing for a fix to the technetium bottleneck "ASAP".
It's not that the goons caused this situation really, it was inevitably going to occur one way or another. |
|

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
35
|
Posted - 2012.07.09 18:16:00 -
[71] - Quote
Lord Zim wrote:That's saying he'd like to do these things, not that they will be done.
Never, ever, assume CCP are going to do something until you see it on Sisi/TQ.
You have to remember what was said in the past compared to what was recently said to get the true realization of what has occurred.
When the technetium bottleneck was about to occur it was pointed out by the player base (Akita T and others) what was going to inevitably occur.
After dominion a suggestion was made during fanfest that a new type of mining be added to the functionality of the I-HUB. This was the idea of comets and their "ejaculates". 
After the initial comet suggestion there came the idea of ring mining around planets for moon goo.
While these various ideas were being floated about in CCP various individuals in the playerbase continued to push the simpler solution of simply adding R32 alchemy. This suggestion was generally repeated again and again.
However, what was said to be inevitable way back before the technetium bottleneck finally occurred.
The old stockpiles ran dry. The tech moons were mostly snatched up by a large coalition. All of this resulted in the coagulation of nullsec (OTEC vs non-OTEC) and took away one of CCP's best selling points of the game, varied large scale pvp. With the coagulation of pvp methods (blobbing and grinding) nullsec becomes a dull and predictable/repetitive part of the game.
All of this combined with the pressure from the CSM to fix the tech bottleneck "ASAP" has caused the fundamental realization that the problem needs to be fixed quickly and simply. Of course, the quickest and easiest method of solving the problem was what the few people who saw the problem before it started have been suggesting... R32 alchemy.
However, CCP Soundwave (lead game designer) has said he intends to do alchemy for ALL the moon tiers, not just R32. There may also be the possibility that the he may suggest that all the tiers be connected through alchemy, but that would be putting words in his mouth. This change in mood from CCP Soundwave suggests that the problem is now in the process of being fixed and that he wants to make sure it is solved for now and for the foreseeable future seeing as he wants all the moon tiers using alchemy not just R64 and R32 (good thinking on the part of CCP Soundwave). |

Lord Zim
992
|
Posted - 2012.07.09 18:25:00 -
[72] - Quote
Again, he has said he'd like to do alchemy for all moon tiers, he hasn't said it will be done. There's a huge difference there.
Stop shooting the hen before it's laid its eggs, it doesn't work. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
199
|
Posted - 2012.07.09 18:37:00 -
[73] - Quote
It must have hurt when you were told that your alliance couldn't afford reimbursing your ship losses during the war, and that you're required to find ways to make money in order to fly those manditory ops.
|

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
37
|
Posted - 2012.07.09 18:53:00 -
[74] - Quote
Lord Zim wrote:Again, he has said he'd like to do alchemy for all moon tiers, he hasn't said it will be done. There's a huge difference there.
Stop shooting the hen before it's laid its eggs, it doesn't work.
Indeed, and I'm basically pointing out that his tone has changed significantly.
He has gone from suggesting some feature for the distant future to suddenly settling for the quickest and easiest solution.
He even went further than that and extended the fix to all moon tiers allowing for EVE to be "future proofed", preventing this from being a problem again for quite some time.
It just seems apparent to me that things have finally gotten serious seeing CCP Soundwave switch like that. I'm pretty sure they have already begun going through the internal process of creating the solution to the problem at CCP.
Probably a month after the release of the CSM summit meeting minutes we will see a dev blog about the upcoming alchemy change to all the moon tiers. Well, at least I would hope it would happen that quickly.  |

Mallak Azaria
288
|
Posted - 2012.07.09 20:27:00 -
[75] - Quote
adam smash wrote:CCP has been caught many times helping one alliance (t2 BPO's ftw).
Once. One time does not equal many times, unless you have some sort of proof. |

Pipa Porto
School of Applied Knowledge Caldari State
328
|
Posted - 2012.07.09 20:30:00 -
[76] - Quote
Mallak Azaria wrote:adam smash wrote:CCP has been caught many times helping one alliance (t2 BPO's ftw). Once. One time does not equal many times, unless you have some sort of proof.
Also, unless there's some evidence otherwise, they fixed that by banning some people and deleting the BPOs. -RubyPorto
IB4TS |

Mallak Azaria
288
|
Posted - 2012.07.09 20:43:00 -
[77] - Quote
Pipa Porto wrote:Mallak Azaria wrote:adam smash wrote:CCP has been caught many times helping one alliance (t2 BPO's ftw). Once. One time does not equal many times, unless you have some sort of proof. Also, unless there's some evidence otherwise, they fixed that by banning some people and deleting the BPOs.
All it takes is a 3-digit search in Google to find the information on it. It's actually quite a good read & very informative. |

Pipa Porto
School of Applied Knowledge Caldari State
331
|
Posted - 2012.07.09 21:18:00 -
[78] - Quote
Mallak Azaria wrote:Pipa Porto wrote:Mallak Azaria wrote:adam smash wrote:CCP has been caught many times helping one alliance (t2 BPO's ftw). Once. One time does not equal many times, unless you have some sort of proof. Also, unless there's some evidence otherwise, they fixed that by banning some people and deleting the BPOs. All it takes is a 3-digit search in Google to find the information on it. It's actually quite a good read & very informative.
Another good one to read is the details of the old Moon Goo duping exploit that ran for what, 3 years? -RubyPorto
IB4TS |

Mallak Azaria
290
|
Posted - 2012.07.09 21:49:00 -
[79] - Quote
Lord Zim wrote:Never, ever, assume CCP are going to do something until you see it on Sisi/TQ.
And even if you see it on Sisi, don't assume that it will make it to TQ. |

Cass Lie
State War Academy Caldari State
32
|
Posted - 2012.07.09 22:24:00 -
[80] - Quote
So, the proposed fix to technetium bottleneck is making moon mining yield lower, thus... making it an even bigger bottleneck. I don't even... (Hint: If you cut supply by half and demand stays the same, you will not cut profits by half.)
(And yes, quick alchemy fix is needed. Badly. Fix it now, implement the proper advanced mechanics later.) |
|

Ziranda Hakuli
Relativity Holding Corp
120
|
Posted - 2012.07.10 00:15:00 -
[81] - Quote
Surfin's PlunderBunny wrote:u mad?
You know what will slow down moon mining? Blow up the pos Hot drop O'clock!!! its POS bashing time!!!!! |

Apostate Lucius
The Plebian Republic
12
|
Posted - 2012.07.10 00:49:00 -
[82] - Quote
Ziranda Hakuli wrote:Surfin's PlunderBunny wrote:u mad?
You know what will slow down moon mining? Blow up the pos Hot drop O'clock!!! its POS bashing time!!!!!
I had the sudden mental image of the Thing punching a POS repeatedly. Thanks for the chuckle. Let Caesar never forget, though he may rule with the authority of the gods, he is allowed to rule by the whim of the people. |

Garreth Vlox
Brutor Tribe Minmatar Republic
7
|
Posted - 2012.07.10 01:15:00 -
[83] - Quote
Suddenly Forums ForumKings wrote:Pipa Porto wrote:Suddenly Forums ForumKings wrote:Add a special probe that can reduce moon mining efficiency by, say, 50% for X period of time. This bomb could be fired by probe launchers and used to disrupt moon mining by making the moon's output lower. RFed moons produce no Tech for the duration of their RF timer. Which requires RFing the tower. This is ninja stuff.
You're missing the point, he wants a no risk, "easy" way to make it so the people who captured the and setup the POS and defended it several times can be screwed over with little or no effort. |

Mortimer Civeri
Aliastra Gallente Federation
137
|
Posted - 2012.07.10 01:22:00 -
[84] - Quote
OP, "He he, I'm going to screw up their moongoo income." launches moongoo bomb.
When he gets back to his station, "WTF! Covops hulls just doubled in price? CCP fix naow!!" "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1163
|
Posted - 2012.07.10 03:45:00 -
[85] - Quote
Mortimer Civeri wrote:OP, "He he, I'm going to screw up their moongoo income." launches moongoo bomb.
When he gets back to his station, "WTF! Covops hulls just doubled in price? CCP fix naow!!" Hulk price manipulation? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

The Slayer
GoonWaffe Goonswarm Federation
20
|
Posted - 2012.07.10 06:50:00 -
[86] - Quote
Lucy Ferrr wrote:adam smash wrote:
The goons come here to cry knowing that tech is what helps keep their CFC togeather, and with out it... TBH what would hold it all togeather?
Now I am no fan of the Goons, but in their defense their brains and leadership do call for a tech nerf. It's just the faceless, nameless, and brainless Goon grunts that don't matter that are saying tech is fine.
Nobody thinks Tech is fine, and I would challenge you to find a single non troll post of anyone saying they believe it is. We all know its broken, and would all like to see a change so that there is a reason to fight for null sec space again.
People came here to say the ops idea was a dumb one, which it is. There are current ways in the game to disrupt an alliances moon mining, however allowing a single player the ability to AFK disrupt alliance level income is stupid. |

Lord Zim
1004
|
Posted - 2012.07.10 07:26:00 -
[87] - Quote
That's not to say it wouldn't be hilarious to implement it, because it would make them cry even more when tech went past, not 170k/unit, but 250k/unit, because nothing was being mined.
And then we could sit back and taunt them with "be careful what you wish for, you just might get it". |

MotherMoon
Blue Republic RvB - BLUE Republic
948
|
Posted - 2012.07.10 09:23:00 -
[88] - Quote
Ziranda Hakuli wrote:Surfin's PlunderBunny wrote:u mad?
You know what will slow down moon mining? Blow up the pos Hot drop O'clock!!! its POS bashing time!!!!!
Why promote blobing?
You could just let small gangs intercept the moon Goo on its way up from the moon to the pos. Problem sloved, your welcome.
Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
It's so simple, it would make eve fun Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
352
|
Posted - 2012.07.10 17:01:00 -
[89] - Quote
MotherMoon wrote: Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
Because 2 > 1, and EvE doesn't have fixed team-size battlefields ('cept the AT, ofc). -RubyPorto
IB4TS |

MotherMoon
Blue Republic RvB - BLUE Republic
950
|
Posted - 2012.07.10 17:43:00 -
[90] - Quote
Pipa Porto wrote:MotherMoon wrote: Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
Because 2 > 1, and EvE doesn't have fixed team-size battlefields ('cept the AT, ofc).
Ok answer honestly.
If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*.
What would be more effective?
5 ships, or 10?
With 10 ships you don't deal anymore damage than 5 as that single mining cycle has been interupted. you could of hit two sites instead.
Or what's better 10 ships or 400. When the 400 man fleet can't stop the 40 tiny fleets bringing an overexpanded allaince to its knees without having to kill the pos.
Blobing is big on eve Becuase everything in eve is based on blowing up stuff as fast as possible. Meaning 2 is better than 1. Like yousaid.
So that question I wanted to ask you , is 2 always better than 1. Or is it just designed that way. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1163
|
Posted - 2012.07.10 18:12:00 -
[91] - Quote
MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote: Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
Because 2 > 1, and EvE doesn't have fixed team-size battlefields ('cept the AT, ofc). Ok answer honestly. If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*. What would be more effective? 5 ships, or 10? With 10 ships you don't deal anymore damage than 5 as that single mining cycle has been interupted. you could of hit two sites instead. Or what's better 10 ships or 400. When the 400 man fleet can't stop the 40 tiny fleets bringing an overexpanded allaince to its knees without having to kill the pos. Blobing is big on eve Becuase everything in eve is based on blowing up stuff as fast as possible. Meaning 2 is better than 1. Like yousaid. So that question I wanted to ask you , is 2 always better than 1. Or is it just designed that way. Because when you remove the tech or nerf the tech, alliances have no other income and you do, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1163
|
Posted - 2012.07.10 18:14:00 -
[92] - Quote
MotherMoon wrote:Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
It's so simple, it would make eve fun Hey guys, let's remove local again.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

MotherMoon
Blue Republic RvB - BLUE Republic
950
|
Posted - 2012.07.10 18:18:00 -
[93] - Quote
Alavaria Fera wrote:MotherMoon wrote:Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
It's so simple, it would make eve fun Hey guys, let's remove local again. That's not what I said. I said you should pop on local if you use a black ops cynical which only a few ships can even use.
Wait why am replying to such a poor troll? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
950
|
Posted - 2012.07.10 18:20:00 -
[94] - Quote
Alavaria Fera wrote:MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote: Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
Because 2 > 1, and EvE doesn't have fixed team-size battlefields ('cept the AT, ofc). Ok answer honestly. If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*. What would be more effective? 5 ships, or 10? With 10 ships you don't deal anymore damage than 5 as that single mining cycle has been interupted. you could of hit two sites instead. Or what's better 10 ships or 400. When the 400 man fleet can't stop the 40 tiny fleets bringing an overexpanded allaince to its knees without having to kill the pos. Blobing is big on eve Becuase everything in eve is based on blowing up stuff as fast as possible. Meaning 2 is better than 1. Like yousaid. So that question I wanted to ask you , is 2 always better than 1. Or is it just designed that way. Because when you remove the tech or nerf the tech, alliances have no other income and you do, right?
I would never support removing or nerfing moon goo. That's what you got from my post? Really? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
1163
|
Posted - 2012.07.10 18:20:00 -
[95] - Quote
MotherMoon wrote:Alavaria Fera wrote:MotherMoon wrote:Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
It's so simple, it would make eve fun Hey guys, let's remove local again. That's not what I said. I said you should pop on local if you use a black ops cynical which only a few ships can even use. Wait why am replying to such a poor troll? Because you couldn't resist adding the line " If the removed local". It betrays your love for the idea about just removing local. Your lingering anti-local sentiment.
If you had only put the next part about blops, that would be different. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1163
|
Posted - 2012.07.10 18:21:00 -
[96] - Quote
MotherMoon wrote:Alavaria Fera wrote:MotherMoon wrote:If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*. Because when you remove the tech or nerf the tech, alliances have no other income and you do, right? I would never support removing or nerfing moon goo. That's what you got from my post? Really? Yeah sure. That's fine. Just stopping the tech.
"Remove the tech income by stopping the npc run mining drill that mines moon Goo". If you want :words: go talk to the people in the link in my sig. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

MotherMoon
Blue Republic RvB - BLUE Republic
950
|
Posted - 2012.07.10 18:29:00 -
[97] - Quote
Alavaria Fera wrote:MotherMoon wrote:Alavaria Fera wrote:MotherMoon wrote:Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
It's so simple, it would make eve fun Hey guys, let's remove local again. That's not what I said. I said you should pop on local if you use a black ops cynical which only a few ships can even use. Wait why am replying to such a poor troll? Because you couldn't resist adding the line " If the removed local". It betrays your love for the idea about just removing local. Your lingering anti-local sentiment. If you had only put the next part about blops, that would be different. That's fair.
I guess i got the across poorly. If smaller gangs could have goals and targets in null sec, then local is part of that story. I've been anti local Becuase it kills the black ops role. My ideas on the subject have evovled. Noes its, give a way to hide from local, fly off the grid. The debate have allready said local should not be an easy intel tool.
But the point is giving smaller groups more options to get deep into enemy space. I'm fine with tech moons. What I feel could be improved is creating a natural sandbox way of making it seem like not a great idea to over expand. If you can support and defend, populated that much space, woot, go for it. But right now most of null is empty and dominion never came through with its promise to fox that.
I worry ccp is just going to add an increasing cost per system, which will kill tech hard. My solution relies on emergent game play, more options, not less.
Same with local, removing local removes options not adds them. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
950
|
Posted - 2012.07.10 18:36:00 -
[98] - Quote
Alavaria Fera wrote:MotherMoon wrote:Alavaria Fera wrote:MotherMoon wrote:If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*. Because when you remove the tech or nerf the tech, alliances have no other income and you do, right? I would never support removing or nerfing moon goo. That's what you got from my post? Really? Yeah sure. That's fine. Just stopping the tech. "Remove the tech income by stopping the npc run mining drill that mines moon Goo". If you want :words: go talk to the people in the link in my sig. That's like saying that Becuase you can blow up a pos your nerfing tech income.
Not stop income, you'd have a chance to stall some of it on a single moon by risking ships deep in enemy space, and then you'd need to get out, plus the moon will just continue to mine.
Plus you know, you could defend the moon.
As it stands ccp allready hinted at introducing tech into ting mining and pi. So its up to you, do you want, ccp nerf bat, or a defendable option?
Plus with myidea you could hire corps to defend sets of systems, brings more players intonull, less empty space, more pew pew. My goal isn't remove tech moons. What are you? A guy who works in politics? Gotta spin everything as negitive so its not a threat to your passive income? Oh no someone suggested instead of nerfing tech moons, we have to defend them. *rolls eyes* ill move down to defend your moons, jezz grow a spine. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
1168
|
Posted - 2012.07.10 18:37:00 -
[99] - Quote
MotherMoon wrote:I worry ccp is just going to add an increasing cost per system, which will kill tech hard. My solution relies on emergent game play, more options, not less.
Same with local, removing local removes options not adds them. *shrug* I haven't been able to afk cloaky camp because my bomber has been busy shooting people, but I would like to get around to it.
Oh don't worry about magical "increasing cost per system" if it's made for lots of small alliances, we'll have lots of small alliances.
Goonswarm Federation Goonswarm Federation2 Goonswarm Federation3 Goonswarm Federation4 Goonswarm Federation5 Goonswarm Federation6 Goonswarm Federation7
Would it be a pain in the rear? Yeah. But POSes don't need sov anyway. That's not a magic bullet.
CCP had that idea, they asked CSM, they were told it is a dumb idea. Then forums posters also have ideas like that. And yeah, it's still a dumb idea. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1168
|
Posted - 2012.07.10 18:39:00 -
[100] - Quote
MotherMoon wrote: What are you? A guy who works in politics? Gotta spin everything as negitive so its not a threat to your passive income? Oh no someone suggested instead of nerfing tech moons, we have to defend them. *rolls eyes* ill move down to defend your moons, jezz grow a spine. Do I *look* like anyone important?
I find your replies hilarious, and thus I am "forum mining" for them.
They should just nerf tech. Yeah yeah ring mining, people suggested the alchemy which would have made a big impact sooner, but whatever, the devs want their ring mining and their ring mining ships and the "group PVE" and so on. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

MotherMoon
Blue Republic RvB - BLUE Republic
950
|
Posted - 2012.07.10 18:46:00 -
[101] - Quote
So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?
When a pos mines a moon it just magically transports the stuff from the moon to space?
That's not how PI works.
I've been in SA and Goons since before bob fell. Hell, before we crushed IT. Back then we wanted more roles and targets for 20-40 man non cap fleets. But now suggesting that is somehow funny? Sigh Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
1168
|
Posted - 2012.07.10 18:50:00 -
[102] - Quote
MotherMoon wrote:So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?
When a pos mines a moon it just magically transports the stuff from the moon to space?
That's not how PI works. Yeah, you have to press the launch button and then it's magically transported into the Customs office.
Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.10 19:00:00 -
[103] - Quote
Alavaria Fera wrote:MotherMoon wrote:So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?
When a pos mines a moon it just magically transports the stuff from the moon to space?
That's not how PI works. Yeah, you have to press the launch button and then it's magically transported into the Customs office. Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I
see our conversation was constructive in the end. Can we at least be allowed to camp a pos so they can't push the button? is that ok ? :P Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
1169
|
Posted - 2012.07.10 19:04:00 -
[104] - Quote
MotherMoon wrote:Alavaria Fera wrote:MotherMoon wrote:So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?
When a pos mines a moon it just magically transports the stuff from the moon to space?
That's not how PI works. Yeah, you have to press the launch button and then it's magically transported into the Customs office. Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I see our conversation was constructive in the end. Can we at least be allowed to camp a pos so they can't push the button? is that ok ? :P I'll be honest here.
To launch your PI goods into the CO, you can do it from anywhere in space, and also while cloaked. You only have to be at the CO to pick it up.
Currently, you have to go to POS to get the tech. So let's pretend there's a logistics person in a covert ops ship pressing butan to get the goods off the moon into the pos.
Hey, with a local that doesn't show covert ops ships, maybe there is ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
School of Applied Knowledge Caldari State
353
|
Posted - 2012.07.10 19:20:00 -
[105] - Quote
MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote: Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.
Because 2 > 1, and EvE doesn't have fixed team-size battlefields ('cept the AT, ofc). Ok answer honestly. If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*. What would be more effective? 5 ships, or 10? With 10 ships you don't deal anymore damage than 5 as that single mining cycle has been interupted. you could of hit two sites instead. Or what's better 10 ships or 400. When the 400 man fleet can't stop the 40 tiny fleets bringing an overexpanded allaince to its knees without having to kill the pos. Blobing is big on eve Becuase everything in eve is based on blowing up stuff as fast as possible. Meaning 2 is better than 1. Like yousaid. So that question I wanted to ask you , is 2 always better than 1. Or is it just designed that way.
Unless your goal is to allow interruption without any recourse, then there's going to be some amount of EHP to grind down, so killing it quickly becomes very important, so 10 people will kill it in 5m instead of 10m, shortening the time available to respond from 10m to 5m.
With 10 ships you deal roughly twice the amount of damage as 5 ships. And you do it safer. Since it takes Z ships X time to destroy Y, 2z Ships will destroy Y in X/2 Time, or can destroy 2Y in roughly X time, all while keeping numbers concentrated to allow them to potentially fight a defending force.
Unless there are artificial limitations on the number of players allowed to do an activity, 2 will always be better than 1. (And every proposed set of artificial limitations I've seen has been laughably easy to abuse). -RubyPorto
IB4TS |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.10 19:40:00 -
[106] - Quote
Alavaria Fera wrote:MotherMoon wrote:Alavaria Fera wrote:MotherMoon wrote:So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?
When a pos mines a moon it just magically transports the stuff from the moon to space?
That's not how PI works. Yeah, you have to press the launch button and then it's magically transported into the Customs office. Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I see our conversation was constructive in the end. Can we at least be allowed to camp a pos so they can't push the button? is that ok ? :P I'll be honest here. To launch your PI goods into the CO, you can do it from anywhere in space, and also while cloaked. You only have to be at the CO to pick it up. Currently, you have to go to POS to get the tech. So let's pretend there's a logistics person in a covert ops ship pressing butan to get the goods off the moon into the pos. Hey, with a local that doesn't show covert ops ships, maybe there is !
hmmmmmmmmm Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.10 19:47:00 -
[107] - Quote
Pipa Porto wrote:
Unless your goal is to allow interruption without any recourse, then there's going to be some amount of EHP to grind down, so killing it quickly becomes very important, so 10 people will kill it in 5m instead of 10m, shortening the time available to respond from 10m to 5m.
With 10 ships you deal roughly twice the amount of damage as 5 ships. And you do it safer. Since it takes Z ships X time to destroy Y, 2z Ships will destroy Y in X/2 Time, or can destroy 2Y in roughly X time, all while keeping numbers concentrated to allow them to potentially fight a defending force.
Unless there are artificial limitations on the number of players allowed to do an activity, 2 will always be better than 1. (And every proposed set of artificial limitations I've seen has been laughably easy to abuse).
agreed, that it would be safer and faster. but if you want to target multiple targets and they are open to attack for a short period of time I think smart alliances would split up. But your right there would have to be EHP to grind down.... Maybe if each hit took away some? and the more you hit the less the returns become?
So instead of EHP, it's more like, each hit causes some to spill out? But with diminishing returns? So is diminishing returns just as bad as artificial limitations? I'm really just interested in starting up debate to generate new ideas. artificial limitations are terrible, but i feel there must be a way to promote small fleet roams :/
I'm just not sure what, because there is always strength in numbers
hmmm , why in real life, sometimes sending in a small squad of 10 is more effective than 200 men, we need to figure out why that is, and try to apply that to eve.
all in for the sake of making numm sec better. I really don't think the issue is tech moons, it's just the general state of 0.0 since dominion in general. Or maybe the state of 0.0 since eve started.
We are at 375,000 players now, and it's only going to grow, there must be some reason to spilt up to be more effective. I know dominion tried that with the Sov marker things on gates. The idea being you'd cover all of them, thus smaller gangs, more fights. But it just broke down into blob each one one at a time. So that idea didn't work. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
356
|
Posted - 2012.07.10 20:08:00 -
[108] - Quote
MotherMoon wrote:Pipa Porto wrote:
Unless your goal is to allow interruption without any recourse, then there's going to be some amount of EHP to grind down, so killing it quickly becomes very important, so 10 people will kill it in 5m instead of 10m, shortening the time available to respond from 10m to 5m.
With 10 ships you deal roughly twice the amount of damage as 5 ships. And you do it safer. Since it takes Z ships X time to destroy Y, 2z Ships will destroy Y in X/2 Time, or can destroy 2Y in roughly X time, all while keeping numbers concentrated to allow them to potentially fight a defending force.
Unless there are artificial limitations on the number of players allowed to do an activity, 2 will always be better than 1. (And every proposed set of artificial limitations I've seen has been laughably easy to abuse).
agreed, that it would be safer and faster. but if you want to target multiple targets and they are open to attack for a short period of time I think smart alliances would split up. But your right there would have to be EHP to grind down.... Maybe if each hit took away some? and the more you hit the less the returns become? So instead of EHP, it's more like, each hit causes some to spill out? But with diminishing returns? So is diminishing returns just as bad as artificial limitations? I'm really just interested in starting up debate to generate new ideas. artificial limitations are terrible, but i feel there must be a way to promote small fleet roams :/ I'm just not sure what, because there is always strength in numbers hmmm , why in real life, sometimes sending in a small squad of 10 is more effective than 200 men, we need to figure out why that is, and try to apply that to eve. all in for the sake of making numm sec better. I really don't think the issue is tech moons, it's just the general state of 0.0 since dominion in general. Or maybe the state of 0.0 since eve started. We are at 375,000 players now, and it's only going to grow, there must be some reason to spilt up to be more effective. I know dominion tried that with the Sov marker things on gates. The idea being you'd cover all of them, thus smaller gangs, more fights. But it just broke down into blob each one one at a time. So that idea didn't work.
Small squads in RL are used because they can hit so far above their weight class it's not fun for the other team (takes one guy to call in an Airstrike or shoot an important officer in the head). Also, they're used because large units are expensive to field and can cause diplomatic issues.
Because EvE is a game, and certain logistical issues are handwaved (ship fuel, etc), and airstrikes aren't really fun (they're called Hotdrops), the limit of the small gang targets is really the Bomber fleet's targets, which (when deployed well) can include Battleship fleets... wait, that's actually a perfect example.
After a couple 8 man wings of Bombers (I forget how many), more Bombers don't really help with killing things, because everything's dead 'cept Capitals (not counting the recent LOL Bombers vs Archon/Aeon video), so a second fleet going after a different target is more useful.
The thing is, Sov Warfare is more similar to WWI and WWII than it is to modern, limited warfare. And even then the comparison's a stretch, because there's no local population to worry about.
Small roams still do a good job of picking at the enemy's morale (the more you do it, the less downtime they have to make ISK/pick their nose/whatever), especially if you BLOPs in SBUs to places you have no intention of really fighting for (putting in SBUs can be a fun way for a small gang to raise hell or buy Bombing targets).
So, in a roundabout way, there are small gang targets. You just have to be creative. -RubyPorto
IB4TS |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.10 22:17:00 -
[109] - Quote
But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?
or... some other kind of target that the more you shoot, the less of an effect it has?
I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.
I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.
there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.
Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
359
|
Posted - 2012.07.10 22:22:00 -
[110] - Quote
MotherMoon wrote:But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?
or... some other kind of target that the more you shoot, the less of an effect it has?
I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.
I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.
there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.
Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk?
Roams are hard to catch because they're fast while fleets are easy to catch because they're slower, yeah. Roams also have their role limited to harassment (I gave you some suggestions on how to use that role effectively).
RL small groups are limited to Harassment and the equivalent of HotDrops. Same as in EvE. -RubyPorto
IB4TS |
|

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.10 22:29:00 -
[111] - Quote
Pipa Porto wrote:MotherMoon wrote:But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?
or... some other kind of target that the more you shoot, the less of an effect it has?
I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.
I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.
there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.
Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk? Roams are hard to catch because they're fast while fleets are easy to catch because they're slower, yeah. Roams also have their role limited to harassment (I gave you some suggestions on how to use that role effectively). RL small groups are limited to Harassment and the equivalent of HotDrops. Same as in EvE.
then we agree. I'm just asking for more game mechanics designed around harassment. I mean yeah I've been playing eve with my main for 5 years and this account for 7. I've been in small gangs a lot, and it sucks being so limited in a sandbox game. All the time it's "man I wish we could _______"
again, risk is a game. a board game yes, but sov warfare map and map of risk are similar.
so thank you for your suggestions and how to use current game mechanics to harass with small gangs. but I'll still keep fighting to have CCP focus on intro some osrt of new content designed around harrasment. Stuff that using large fleets for would be a waste.
what would those be? I have no idea I've been in the thick of it and on coms it's hard to think of anything. Maybe with dust there will be a role for small gangs to fly out, get to planet, fight for space dominance, and then fire down to the planet all within the 30 minute match going on below. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
359
|
Posted - 2012.07.10 22:36:00 -
[112] - Quote
MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote:But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?
or... some other kind of target that the more you shoot, the less of an effect it has?
I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.
I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.
there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.
Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk? Roams are hard to catch because they're fast while fleets are easy to catch because they're slower, yeah. Roams also have their role limited to harassment (I gave you some suggestions on how to use that role effectively). RL small groups are limited to Harassment and the equivalent of HotDrops. Same as in EvE. then we agree. I'm just asking for more game mechanics designed around harassment. I mean yeah I've been playing eve with my main for 5 years and this account for 7. I've been in small gangs a lot, and it sucks being so limited in a sandbox game. All the time it's "man I wish we could _______" again, risk is a game. a board game yes, but sov warfare map and map of risk are similar. so thank you for your suggestions and how to use current game mechanics to harass with small gangs. but I'll still keep fighting to have CCP focus on intro some osrt of new content designed around harrasment. Stuff that using large fleets for would be a waste. what would those be? I have no idea I've been in the thick of it and on coms it's hard to think of anything. Maybe with dust there will be a role for small gangs to fly out, get to planet, fight for space dominance, and then fire down to the planet all within the 30 minute match going on below.
Come up with something that encourages harassment from small gangs without rewarding large ones doing the same thing, and without requiring some awful constant defensive camp, and I'll certainly support it.
The problem is, and always will be, that 2 > 1. If you don't like that, either arrange battlegrounds for goodfites, or figure out how to enjoy fighting outnumbered (enjoying fighting outnumbered is much easier if the stakes are lower than Sov Warfare's).
Sov Warfare is the equivalent of the World Wars, and the earlier large Continental Wars (small units were of limited use, though they did a great job of harassment, esp vs shipping). The stakes are your home. People are going to win fights via the numbers race if they can. There's no way to stop that.
Small gangs accomplishing big things is really only going to happen in places with lower stakes (FW and such). -RubyPorto
IB4TS |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.10 23:41:00 -
[113] - Quote
2 is not always better than 1 though. That's just eve.
and more importantly and to the point, 2000 is not always better than 300, those are the numbers we should be talking here. eve is growing.
but yes +1 to you Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
360
|
Posted - 2012.07.10 23:58:00 -
[114] - Quote
MotherMoon wrote:but we're not talking about 1 being better than 2.
if you have 1000 ships, and you split them up into 10 groups, you still have 1000 ships. Thus 10 groups of 100. a single group of 100 should not be able to have the impact that a fleet of a 1000 have. smaller targets, smaller rewards.
but if the rewards are smaller, and you do MORE of them, not just less of them, but faster, those 10 groups could have a bigger impact than all together. That's whats at stake here. No one is saying small roams should have large effect. They should have a small effect. But lots of small effects add up.
2 might be better than 1, but 1+1 equals 2.
I mean large battles are still the main thing to effect the game. but like yo said small units could harass shipping lanes. Have something to do while you wait 3 hours for 1000 people to group up.
but yes, +1 to your post regardless.
The problem is that Sov war in EvE works a lot like the unlimited wars of Clausewitz's (Yes, I am a Giant nerd) experience (because of the scope and consequences, not because of mechanics), so concentrating your forces at the point of decision will always be better.
Splitting up invites what he called defeat in detail. 10 groups of 100 can probably all get their tails pushed in by one roving group of 200 unless they reform.
As for Harassment, Suicide ganking freighters and messing with ratters are both things a small group can do.
You can also probably ninja RF a POS pretty quick with the right gang.
Oh, and what do you suggest small targets do? Because CCP tried that with PI, and it's just not important enough.
If CCP did the smallholding system they were looking at, you might have some decent targets. -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 00:14:00 -
[115] - Quote
If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow. |

Pipa Porto
School of Applied Knowledge Caldari State
361
|
Posted - 2012.07.11 00:22:00 -
[116] - Quote
Lord Zim wrote:If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow.
You mean kind of like what they had Pre-Dominion with POSes? -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 00:28:00 -
[117] - Quote
Pipa Porto wrote:Lord Zim wrote:If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow. You mean kind of like what they had Pre-Dominion with POSes? Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1173
|
Posted - 2012.07.11 00:34:00 -
[118] - Quote
Lord Zim wrote:If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow. Oh, oh I've heard of this.
There was a time when you had to have more POS than the enemy in a system to have sov. Granted, POS goes on every moon and POCO on every planet, but you get the idea. Spam POCOs everyday ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1173
|
Posted - 2012.07.11 00:36:00 -
[119] - Quote
Lord Zim wrote:Pipa Porto wrote:You mean kind of like what they had Pre-Dominion with POSes? Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes. I support this. Wouldn't want to burn out when burning down multiple regions at a go.
Who am I kidding Boat never burns out ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
School of Applied Knowledge Caldari State
361
|
Posted - 2012.07.11 00:36:00 -
[120] - Quote
Lord Zim wrote:Pipa Porto wrote:Lord Zim wrote:If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow. You mean kind of like what they had Pre-Dominion with POSes? Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes.
Don't POCOs get their timer set by dropdown menu?  -RubyPorto
IB4TS |
|

Lord Zim
1018
|
Posted - 2012.07.11 00:46:00 -
[121] - Quote
Pipa Porto wrote:Lord Zim wrote:Pipa Porto wrote:Lord Zim wrote:If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow. You mean kind of like what they had Pre-Dominion with POSes? Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes. Don't POCOs get their timer set by dropdown menu?  Sadly, yes. It's why I said "or added something similar", because personally I'd prefer it if there were some mechanic which means that losing SOV is a bit of a tug of war between the attacker and the defender, where the defender can make fuckups beyond just "didn't bring enough people".
But yeah, nothing like this is going to happen. |

Marconus Orion
Massive PVPness
183
|
Posted - 2012.07.11 00:51:00 -
[122] - Quote
Remove structure mails. |

Pipa Porto
School of Applied Knowledge Caldari State
361
|
Posted - 2012.07.11 01:01:00 -
[123] - Quote
Lord Zim wrote:Pipa Porto wrote:Lord Zim wrote:Pipa Porto wrote:Lord Zim wrote:If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.
Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow. You mean kind of like what they had Pre-Dominion with POSes? Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes. Don't POCOs get their timer set by dropdown menu?  Sadly, yes. It's why I said "or added something similar", because personally I'd prefer it if there were some mechanic which means that losing SOV is a bit of a tug of war between the attacker and the defender, where the defender can make fuckups beyond just "didn't bring enough people". But yeah, nothing like this is going to happen.
Maybe bring back POSes, prevent them from shooting themselves, and introduce "Strategic" moons, as the only moons that count?
This is just off the top of my head, I haven't really thought it through. -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 01:11:00 -
[124] - Quote
Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it. |

Pipa Porto
School of Applied Knowledge Caldari State
362
|
Posted - 2012.07.11 02:12:00 -
[125] - Quote
Lord Zim wrote:Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it.
You'd have to do something about the iHub's role. Maybe untie it from holding Sov, so the new owner can kill it at their leisure?
It would be a pretty decent idea. Bring back the skill of stront timing and kiting, allow people the opportunity to screw up (though, I've heard of Sov timers getting set wrong... somehow). -RubyPorto
IB4TS |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.11 03:23:00 -
[126] - Quote
Lord Zim wrote:Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it. Wait ... I was gone for 3 years and your telling me sov os still tied to moons?
That's.... So stupid Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
362
|
Posted - 2012.07.11 03:27:00 -
[127] - Quote
MotherMoon wrote:Lord Zim wrote:Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it. Wait ... I was gone for 3 years and your telling me sov os still tied to moons? That's.... So stupid

Try reading the thread and you might notice that we're suggesting improvements now. -RubyPorto
IB4TS |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.11 04:40:00 -
[128] - Quote
Pipa Porto wrote:MotherMoon wrote:Lord Zim wrote:Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it. Wait ... I was gone for 3 years and your telling me sov os still tied to moons? That's.... So stupid  Try reading the thread and you might notice that we're suggesting improvements now. What does that have to do with my post?
I'm just posting my surprize becuase I've been give a long time. I thought that changed Allready, there was a dev blog on tying sov to planets in 2005. Was my post unclear? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Lord Zim
1018
|
Posted - 2012.07.11 07:50:00 -
[129] - Quote
MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote:Lord Zim wrote:Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it. Wait ... I was gone for 3 years and your telling me sov os still tied to moons? That's.... So stupid  Try reading the thread and you might notice that we're suggesting improvements now. What does that have to do with my post? I'm just posting my surprize becuase I've been give a long time. I thought that changed Allready, there was a dev blog on tying sov to planets in 2005. Was my post unclear? Sigh.  |

Marconus Orion
Massive PVPness
183
|
Posted - 2012.07.11 07:52:00 -
[130] - Quote
So anyone change their opinion on anything in this thread or just become more entrenched in their opinion on the matter? |
|

Pipa Porto
School of Applied Knowledge Caldari State
362
|
Posted - 2012.07.11 08:02:00 -
[131] - Quote
Marconus Orion wrote:So anyone change their opinion on anything in this thread or just become more entrenched in their opinion on the matter?
Gonna post anything constructive, or just spout silly one liners about how you're too lazy to read the thread? -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 08:02:00 -
[132] - Quote
Marlona Sky? Post anything other than silly one-liners?
Perish the thought. |

Pipa Porto
School of Applied Knowledge Caldari State
362
|
Posted - 2012.07.11 08:04:00 -
[133] - Quote
Lord Zim wrote:Marlona Sky? Post anything other than silly one-liners?
Perish the thought.
I don't recognize the name. Why does he now post under a different name? -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 08:06:00 -
[134] - Quote
Notorious badposter from SHC. I've no idea why he changed his name, don't really care. |

MotherMoon
Blue Republic RvB - BLUE Republic
956
|
Posted - 2012.07.11 08:12:00 -
[135] - Quote
Lord Zim wrote:MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote:Lord Zim wrote:Tying sov to planets make more sense than tying it to moons, though, and I'd much prefer they make some sort of minipos with just a stront bay, a shield and ... that's it. Wait ... I was gone for 3 years and your telling me sov os still tied to moons? That's.... So stupid  Try reading the thread and you might notice that we're suggesting improvements now. What does that have to do with my post? I'm just posting my surprize becuase I've been give a long time. I thought that changed Allready, there was a dev blog on tying sov to planets in 2005. Was my post unclear? Sigh. 
You want a flame war ? Becuase the last thing you want is a flame war with a forum vet.
Bring it Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Pipa Porto
School of Applied Knowledge Caldari State
362
|
Posted - 2012.07.11 08:13:00 -
[136] - Quote
Lord Zim wrote:Notorious badposter from SHC. I've no idea why he changed his name, don't really care.
Ah. I don't spend much time on the other forums. I thought SHC guys had a thing about being too good for EvE-O. -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 08:18:00 -
[137] - Quote
MotherMoon wrote:You want a flame war ? Becuase the last thing you want is a flame war with a forum vet.
Bring it Sigh. Is that supposed to scare me? You might want to actually read before you go all "imma internet tuff tuff guy" next time. 
Actually, scratch that, you need to read and understand first. Go do that now, we'll wait. |

Pipa Porto
School of Applied Knowledge Caldari State
362
|
Posted - 2012.07.11 08:18:00 -
[138] - Quote
MotherMoon wrote:Lord Zim wrote:MotherMoon wrote:Pipa Porto wrote:MotherMoon wrote: Wait ... I was gone for 3 years and your telling me sov os still tied to moons?
That's.... So stupid
 Try reading the thread and you might notice that we're suggesting improvements now. What does that have to do with my post? I'm just posting my surprize becuase I've been give a long time. I thought that changed Allready, there was a dev blog on tying sov to planets in 2005. Was my post unclear? Sigh.  You want a flame war ? Becuase the last thing you want is a flame war with a forum vet. Bring it
Because I feel sorry for you, OH Great Gazib, Sov is not tied to moons. It's tied to big honking structures. We were trying to brainstorm ideas for how to move away from those structures, something you could have picked up on by reading the the posts since your last post.
Zim was simply shooting down the idea of moving Sov back to moons. -RubyPorto
IB4TS |

Arkon Olacar
Imperial Guardians The Aurora Shadow
62
|
Posted - 2012.07.11 08:20:00 -
[139] - Quote
MotherMoon wrote: You want a flame war ? Becuase the last thing you want is a flame war with a forum vet.
Bring it
This **** just got real. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1174
|
Posted - 2012.07.11 09:16:00 -
[140] - Quote
Pipa Porto wrote:Sov is not tied to moons. It's tied to big honking structures. We were trying to brainstorm ideas for how to move away from those structures, something you could have picked up on by reading the the posts since your last post. Yeah instead of POS, it's now SBU, TCU, IHUB and Station.
Are there other structures involved in sov? There's like 5 timers you have to go through to take sov, or is it 6, or more than that?
You have to SBU, then shoot station and IHub (multiple timers) and then the TCU (more timers). Any other steps?
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Pipa Porto
School of Applied Knowledge Caldari State
364
|
Posted - 2012.07.11 09:23:00 -
[141] - Quote
Alavaria Fera wrote:Pipa Porto wrote:Sov is not tied to moons. It's tied to big honking structures. We were trying to brainstorm ideas for how to move away from those structures, something you could have picked up on by reading the the posts since your last post. Yeah instead of POS, it's now SBU, TCU, IHUB and Station. Are there other structures involved in sov? There's like 5 timers you have to go through to take sov, or is it 6, or more than that? You have to SBU, then shoot station and IHub (multiple timers) and then the TCU (more timers). Any other steps?
If they're clever, they might SBU their own system, so you have to kill those SBUs before you can put up your own. -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 09:29:00 -
[142] - Quote
And if they start to, or prepare to shoot the SBUs, just unanchor and reanchor them. Voila another time extension. |

Pipa Porto
School of Applied Knowledge Caldari State
364
|
Posted - 2012.07.11 09:33:00 -
[143] - Quote
Lord Zim wrote:And if they start to, or prepare to shoot the SBUs, just unanchor and reanchor them. Voila another time extension.
And you were complaining about RFing your own POS with its guns?  -RubyPorto
IB4TS |

Degren
Dreddit Test Alliance Please Ignore
1812
|
Posted - 2012.07.11 09:36:00 -
[144] - Quote
Hedion's oracle wrote:Mention TEC and Goons come outta the woodwork. TEC nerf you say? Not happening. Only thing CCP understands it seems is massive Unsub threats and thats not far off the way things are going it seems.
There are 9000 of them. 7000 TEST folks. Both with founding corps from a sort of forum out of game.
We post a lot.
Mention anything stupid, like the OPs idea, and you're going to get responses from some of us.
That was your one and only free pass. Try not to let your stupid show next time. Better consult the chart. |

Lord Zim
1018
|
Posted - 2012.07.11 09:36:00 -
[145] - Quote
The SBU trick is also filled with cockfaggotry, but at least that's just a 1 hour extension (I believe), unlike the POS trick.
It's still a dumb mechanic which should never have been in there. I mean, seriously, who thought "tell everyone 8 hours in advance when and where the next attack shall be" was a good idea? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1176
|
Posted - 2012.07.11 09:41:00 -
[146] - Quote
Lord Zim wrote:The SBU trick is also filled with cockfaggotry, but at least that's just a 1 hour extension (I believe), unlike the POS trick.
It's still a dumb mechanic which should never have been in there. I mean, seriously, who thought "tell everyone 8 hours in advance when and where the next attack shall be" was a good idea? Well timers are usually longer than 8 hours, aren't they?
I remember the most hilarious op though. We sat on a titan for a while. Jumped though, no carriers so scimitars had to rep it the rest of the way.
And then Boat told us to shoot it. Then said stop. The scims repped it a bit more. Ok, now shoot it again.
Yeah, it was reinforcing our own POS. After it came out of RF, guess what? We blew it up because it was a ninjaed-into-place small POS, and we had to put a big one up. Pffttt Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
School of Applied Knowledge Caldari State
364
|
Posted - 2012.07.11 09:58:00 -
[147] - Quote
Lord Zim wrote:The SBU trick is also filled with cockfaggotry, but at least that's just a 1 hour extension (I believe), unlike the POS trick.
It's still a dumb mechanic which should never have been in there. I mean, seriously, who thought "tell everyone 8 hours in advance when and where the next attack shall be" was a good idea?
It's a much longer extension if you RF the Sov Brick after SBUing it. Then when they come for the timer, you offline the SBUs and BAM. They have to shoot down your SBUs to put up their own. -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 10:03:00 -
[148] - Quote
I think that generally just works the very first time, the subsequent times are harder to do this with, but true enough.
As I said, it's a dumb mechanic which should never have been in there. |

Pipa Porto
School of Applied Knowledge Caldari State
364
|
Posted - 2012.07.11 10:24:00 -
[149] - Quote
Lord Zim wrote:I think that generally just works the very first time, the subsequent times are harder to do this with, but true enough.
As I said, it's a dumb mechanic which should never have been in there.
Honestly, I think it's fine that the defender gets these little tricks to short circuit or stall an attack. It takes a fair bit of effort to SBU and RF your own system.
I wish the attacker got some tricks like that or ways of exploiting the owner's ineptitude (Didn't most "safe" systems have a room for Ninjaing a system via ninjaing POSes into place? Or am I badly mistaken about the old mechanics?) aside from just hoping for a screwed up timer. -RubyPorto
IB4TS |

Lord Zim
1018
|
Posted - 2012.07.11 11:13:00 -
[150] - Quote
The old system worked on the basis that the guys with the most of the biggest POSes (in the system, not in the game, so you could take a system with a single sov-claiming small POS). Meaning it was up to you to choose how expensive you wanted your space to be.
There's also the whole "only 5 POSes anchorable pr corp or alliance pr day" thing which puts a kind of limit on how quickly you can harden a system, and something about sufficient amounts of constellations in a region being SOV3 meant you had a capital constellation or system (I forget which) which turned into SOV4 where everything not a ship was invulnerable.
Instead, we now have a system where the only difference between systems is whether or not they're cynojammed, and whether or not htey have an ihub, tcu or station online, and if the attacker loses even a single fight, they lose all progress in that system. Progress. :colbert: |
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Pipa Porto
School of Applied Knowledge Caldari State
364
|
Posted - 2012.07.11 11:29:00 -
[151] - Quote
Lord Zim wrote:The old system worked on the basis that the guys with the most of the biggest POSes (in the system, not in the game, so you could take a system with a single sov-claiming small POS). Meaning it was up to you to choose how expensive you wanted your space to be.
There's also the whole "only 5 POSes anchorable pr corp or alliance pr day" thing which puts a kind of limit on how quickly you can harden a system, and something about sufficient amounts of constellations in a region being SOV3 meant you had a capital constellation or system (I forget which) which turned into SOV4 where everything not a ship was invulnerable.
Instead, we now have a system where the only difference between systems is whether or not they're cynojammed, and whether or not htey have an ihub, tcu or station online, and if the attacker loses even a single fight, they lose all progress in that system. Progress. :colbert:
I had forgotten about the 5 POS limit. (Though now that I'm reminded of it, I'm kind of shocked that Alliances didn't keep alt alliances on hand to help take systems).
So, in theory if you got 51% moon coverage in a Sov4 Constellation and could pay the POS bills, you could just sit and tank everyone?
I'm nowhere near as clear about the old mechanics as I'd like to be.
Anyway, I think putting smallish stronted structures on planets has merit. I just want to let defenders keep some tricky stalling tactic and at the same time give attackers some counter (that can, ofc be countered/blocked in turn). -RubyPorto
IB4TS |

Zagdul
Clan Shadow Wolf Fatal Ascension
821
|
Posted - 2012.07.11 13:46:00 -
[152] - Quote
CCP please introduce these probes. They'd definitely help fix the price of tech.
A list of fixes for the new inventory
Dual Pane idea clicky |

Lord Zim
1019
|
Posted - 2012.07.11 13:47:00 -
[153] - Quote
Zagdul wrote:CCP please introduce these probes. They'd definitely help fix the price of tech. Fix it in our favour, yes. :sun: |

Karadion Kohlar
GoonWaffe Goonswarm Federation
130
|
Posted - 2012.07.11 13:56:00 -
[154] - Quote
I like the idea. On top of our stockpile, OTEC can drive up the prices even further! The OP is a genius for not thinking of the unintended consequence.
OTEC approves of this message. |

Lord Zim
1019
|
Posted - 2012.07.11 14:00:00 -
[155] - Quote
Karadion Kohlar wrote:I like the idea. On top of our stockpile, OTEC can drive up the prices even further! The OP is a genius for not thinking of the unintended consequence.
OTEC approves of this message. Unintended consequences is literally the one thing I keep pointing out to 99% of the ideas I comment on here, and they always get pissy about it. It's awesome. :sun: |

Marconus Orion
Massive PVPness
183
|
Posted - 2012.07.11 15:59:00 -
[156] - Quote
Pipa Porto wrote:Marconus Orion wrote:So anyone change their opinion on anything in this thread or just become more entrenched in their opinion on the matter? Gonna post anything constructive, or just spout silly one liners about how you're too lazy to read the thread? I have posted a vast amount of constructive ideas and posts in regards to this subject and related subjects over the last couple years. I am not going to post them all every time a new thread pops up about it.
My question was for those who do not have a hard stance on it. If you don't like that then, well too bad. I hardly care about your opinion or Zim's on if you like what I post or not. I want to hear more from people who do not make a point to saturate every thread on this subject with their opinion on the matter.
So for future reference Pipa Porto and yes, you too Lord Zim - unless you see me quote you or specifically address you with one of my posts, just know I am not talking to you. Have a very nice day now!  |

Pipa Porto
School of Applied Knowledge Caldari State
368
|
Posted - 2012.07.11 19:33:00 -
[157] - Quote
Marconus Orion wrote:Pipa Porto wrote:Marconus Orion wrote:So anyone change their opinion on anything in this thread or just become more entrenched in their opinion on the matter? Gonna post anything constructive, or just spout silly one liners about how you're too lazy to read the thread? I have posted a vast amount of constructive ideas and posts in regards to this subject and related subjects over the last couple years. I am not going to post them all every time a new thread pops up about it. My question was for those who do not have a hard stance on it. If you don't like that then, well too bad. I hardly care about your opinion or Zim's on if you like what I post or not. I want to hear more from people who do not make a point to saturate every thread on this subject with their opinion on the matter. So for future reference Pipa Porto and yes, you too Lord Zim - unless you see me quote you or specifically address you with one of my posts, just know I am not talking to you. Have a very nice day now! 
So you're saying that you don't have anything constructive to say, so you're just trolling here. Gotcha. Nobody cares what you claim to have posted in the past.
Lord Zim wrote:Karadion Kohlar wrote:I like the idea. On top of our stockpile, OTEC can drive up the prices even further! The OP is a genius for not thinking of the unintended consequence.
OTEC approves of this message. Unintended consequences is literally the one thing I keep pointing out to 99% of the ideas I comment on here, and they always get pissy about it. It's awesome. :sun:
[puberty]But, Nobody would abuse my badly thought out system for profit, that would be wrong and dishornorable[/puberty] -RubyPorto
IB4TS |

Marconus Orion
Massive PVPness
183
|
Posted - 2012.07.11 19:40:00 -
[158] - Quote
Straw man Pipa. lol |

Pipa Porto
School of Applied Knowledge Caldari State
368
|
Posted - 2012.07.11 19:49:00 -
[159] - Quote
Marconus Orion wrote:Straw man Pipa. lol
A Straw Man would be if I tried to twit your position into one you do not hold. You have stated no asserted in this thread, so you are immune to Straw Man arguments. So I'm calling you out for not adding anything to the discussion, which is a different thing. -RubyPorto
IB4TS |

Alavaria Fera
GoonWaffe Goonswarm Federation
1178
|
Posted - 2012.07.11 20:17:00 -
[160] - Quote
Karadion Kohlar wrote:I like the idea. On top of our stockpile, OTEC can drive up the prices even further! The OP is a genius for not thinking of the unintended consequence.
OTEC approves of this message. :happysun:
NPC alts stopping everyone else's tech and no one knowing what it is. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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