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CCP Fallout

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Posted - 2010.05.19 13:03:00 -
[1]
Courier missions are getting revamped in Tyrannis. How? CCP Tallest's newest dev blog gives us the scoop.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Casiella Truza
Ecliptic Rift New Eden Research
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Posted - 2010.05.19 13:13:00 -
[2]
Since I spend a lot of time in lowsec and want to increase my standing to R&D corps (and, in some cases, the best agents are already in lowsec), this seems like a good change, albeit a small one.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.05.19 13:14:00 -
[3]
Another day, another blog, yummy!
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Tripoli
XenTech
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Posted - 2010.05.19 13:31:00 -
[4]
Sounds good!  --- All 392 skills trained.
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MissyDark
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Posted - 2010.05.19 13:43:00 -
[5]
Problem 1: Planetary Interaction is using some of the same commodities as the courier missions currently in-game.
Um, then why did you make it use the same stuff? You like creating problems and then solving them? Just curious.
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Melonar
Lunatics Anonymous
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Posted - 2010.05.19 13:45:00 -
[6]
In regards to the PI items being removed from all encounter missions, does this mean that the ancillary structures in the missions that have been dropping items won't be anymore, or is it just a change to the "retrieve item x from the bad guys" part?
I would personally find it more believable for the NPCs to have some of the PI stuff especially in some of the more industrial settings of missions. It's not unrealistic to think that some of the NPCs are doing PI as well.
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2010.05.19 13:46:00 -
[7]
Originally by: MissyDark Problem 1: Planetary Interaction is using some of the same commodities as the courier missions currently in-game.
Um, then why did you make it use the same stuff? You like creating problems and then solving them? Just curious.
*sigh* fail at reading comprehension. They duplicated the PI stuff to non-usable new stuff with similar names. Specifically to avoid the problem you're referring to. It's not using PI stuff, just using stuff that LOOKS like PI stuff.
Very much like they did with mining missions.
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Cinori Aluben
Minmatar Gladiators of Rage
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Posted - 2010.05.19 13:46:00 -
[8]
Good Read, more to follow.
Vote Cinori Aluben CSM5 2010Fix the Little Things First! - Less than a day to vote! ---
Cinori Aluben -- CSM 2010!! "Fix the Little Things First!" http://www.littlethingsfirst.com |

RedClaws
Amarr Dragon's Rage E C L I P S E
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Posted - 2010.05.19 13:50:00 -
[9]
Edited by: RedClaws on 19/05/2010 13:51:48 So the maximum size will now always fit into 1 industrial?
It seems to me that is a very low skill platform. The skills you need from lvl 1 to lvl 2 is 0 , from lvl 2 to lvl 3 a million max and from lvl 3 to lvl 4 again nothing.
Wouldn't a player feel as if they accomplished more than just getting standings up if there were more benefits to having a high skill level?
For example : lvl 2 would require an expanded cruiser or multiple frigate trips and lvl 4 would require an orca or freighter or multiple trips in a fully maxed out T2 industrial?
Sure each mission would take longer but rewards could be adjusted to match.
As a sidenote I would like to mention that sending players further away also greatly reduces the chance of them being able to run multiple courier missions at a time. (managing to find the best routes should be important in getting the highest isk/h instead of just right clicking and setting destination.)
TL;DR courier missions aren't just about getting standings ASAP to do the next lvl agent but also about skillpoints and personal intelligence.
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Syekuda
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Posted - 2010.05.19 14:15:00 -
[10]
TO CCP: does this mean when I do a level 4 mission which requires moving ???? gawd I hate these courier missions, I wont have to do 2-3 runs because my industrial can carry 30,000m and the missions requires 40k ? If so, good thing. If not, I hate you, your not fixing my problem.
p.s: I could cancel mission and do another one true but I hate doing that...especially when its a storyline mission which requires moving
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Sturmwolke
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Posted - 2010.05.19 14:18:00 -
[11]
Did you fix the highsec NPC corp hauler spawns as well?
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Enst Smath
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Posted - 2010.05.19 14:22:00 -
[12]
Do these changes affect COSMOS courier missions as well? I'm not sure whether you (CCP) consider them as "normal mission agents" or not. On one hand, if you have standings, you access them just like normal mission agents. On the other hand, they award faction standing, and are more like storyline missions.
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Havok Pierce
Gallente Aperture Harmonics K162
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Posted - 2010.05.19 14:28:00 -
[13]
Does this mean that Exotic Dancers are now "Heavy" Exotic Dancers for the missions that need them transported (thinking of the "we got some dancers for the boss's party, they're too fat, dump them at this random station" mission you'll see in lowsec/nullsec)?
More seriously, do these changes extend to nullsec courier missions?
Originally by: CCP Wrangler There's a Community petition category??
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Casiella Truza
Ecliptic Rift New Eden Research
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Posted - 2010.05.19 14:29:00 -
[14]
Originally by: RedClaws Edited by: RedClaws on 19/05/2010 13:57:56 Basically it doesn't present a goal for traders since you have reached the max you need in a few days, only standings are holding you back.
I don't think courier missions themselves really represent much of a goal in themselves. They differ substantially from combat missions, which some players really enjoy. Courier missions really just help pilots achieve higher standings and all the benefits that go with that (R&D agents, refining percentages, jump clones, etc.)
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Matalino
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Posted - 2010.05.19 14:38:00 -
[15]
Edited by: Matalino on 19/05/2010 14:39:26
Originally by: RedClaws ...lvl 4 would require an orca or freighter or multiple trips in a fully maxed out T2 industrial?
This would be great IF people specificly trained for running courier mission. However, there are alot of mission runners that only complete courier missions so that they can get on to combat mission. There are several NPC corps that do not have agents that offer pure combat missions. Requiring high level courier skills in addition to the high level combat skills in order to work for those corps is not going to go over very well. We do not need more reasons for people to grind missions for navy corps and ignore the other agents. Forcing level 4 courier missions into another constellation is going to be bad enough.
PS - Hopefully the ISK, LP and standings rewards will scale properly with the increased completion times.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.19 14:53:00 -
[16]
Herein lies the death of the lvl 4 shuttle hauler macro.
This signature is useless, but it is red.
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CCP Jasonitas

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Posted - 2010.05.19 14:53:00 -
[17]
Originally by: Enst Smath Do these changes affect COSMOS courier missions as well? I'm not sure whether you (CCP) consider them as "normal mission agents" or not. On one hand, if you have standings, you access them just like normal mission agents. On the other hand, they award faction standing, and are more like storyline missions.
This change only affected those COSMOS missions that had a PI commodity as the transported item. However, there were only a few COSMOS missions that were changed as such. The quantity changes were mostly for generic courier missions, which are a different type of mission than COSMOS courier missions.
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Steve Thomas
Minmatar
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Posted - 2010.05.19 15:06:00 -
[18]
from what I have seen on Sisi the changes are mostly
all: removal of anything thats PI created(Ps love the flavor text on one item! hope it makes it live!)
Faction, Minmatar missions now take a bit longer to do and now none can be done in certian "Dead end" system by macro flying to the only system that has a jumpgate to it and back
Cant coment yet on Cargo volume on IV yet havent run them
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Rosco Powers
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Posted - 2010.05.19 15:07:00 -
[19]
Is there any plan to change how the rewards for courier missions are determined? Will the new longer and heavier courier missions give increased rewards?
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Callic Veratar
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Posted - 2010.05.19 15:07:00 -
[20]
I hope with the change of courier mission difficulty, there will be a corresponding change in the rewards. The only reason I ever run them (gal/min) is because it's a 1-2 system jump with a tiny amount of cargo. If it was 6-8 jumps, I'd cancel the mission instead of taking the 300k.
Something to the effect of ( (50 isk/m3 * (quantity of cargo in m3) * (number of jumps) ) + 10000 isk )
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Toribo
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Posted - 2010.05.19 15:10:00 -
[21]
Edited by: Toribo on 19/05/2010 15:11:10
Quote: Level 4 courier missions: Cargo will fit into industrials, and the destination will be a neighboring constellation.
All lv4 courriers will be to another constel ?  If there is no changes about the reward, sounds like a nerf.
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Manfred Rickenbocker
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Posted - 2010.05.19 15:13:00 -
[22]
Any change to the cost/reward structure to compensate for the new distance/volume increases? The only consolation to receiving several courier missions in a row from a level 3/4 agent was that the volume and distance was low... the reward in LP/ISK/standings was always crap. If I need a Itty 5 and 10 jumps to deliver a package, the reward should be something commensurate (like 500k for L3 and 1m for L4).
Another curiosity: how will the affect the volumes/types for mini-arcs? I just did "A New Frontier" which is a 7 part arc and the courier volume was 1m3 and the distance was 1 jump. Sorry, but this is a mix of courier/combat, and if you cant run the courier bits in your combat ship, the arc will never get completed. The same is true for a few other arcs as well. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Baeryn
22nd Black Rise Defensive Unit
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Posted - 2010.05.19 15:27:00 -
[23]
My gut reaction to this is "Damnit, more attacks on immersion.", and quite frankly, I still believe this. But nonetheless, an overhaul to any of the mission mechanics and especially the courier mechanics is welcome, regardless of what it does to the immersion process.
I would've thought that you could've better solved the item theft/autocompletion problem by starting to track the unique item ID of a mission item, but only if the in-character requirement of the mission was to transport a specific item. After all, if I'm a clever pilot, I should be able to stockpile items commonly in demand and complete generic courier missions faster -- and even intentionally fail the courier missions so I can steal and sell the transported goods (if it's more beneficial to me, of course).
And that brings me to my next question; why not do a (moderated) set of random items, not just PI goods? Do a SELECT from the item database for all non-faction/officer/rare (or even all) items within a certain set of parameters, and get a random value for every courier mission.
But alas, I'll have to settle for this improvement and pray that some day, someone knocks some sense into these folks who are building boxes around EVE's sandbox. Role Playing Games by RolePlayGateway |

Gnulpie
Minmatar Miner Tech
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Posted - 2010.05.19 15:43:00 -
[24]
Edited by: Gnulpie on 19/05/2010 15:46:13 BAD CHANGES
Why?
1) Having imbalances in the game and differences between the factions are a GOOD thing to have. Levelling the playing field is good, but only to some degree. After that it is bad because everything looks alike. The differences between the factions get smaller and smaller with each and every change. That is BAD. We need DIFFERENCES in BEHAVIOUR. Soon the only difference between races and everything will be just the name. How utterly BORING! Please think about that, pretty please with a cherry on top. You are destroying unique features.
If you think one faction has too many advantages, then create some disadvantages for that faction. THAT would be the right way to balance. You are doing it wrong. You are removing all advantages and disadvantages. Yeah, that would do the balancing, sure thing, but it will result in a boring and stale universe! BAD BAD BAD.
2) The biggest problem is that of macro mission runners. And what did you do against this? Nothing. Quite the contrary. You made courier missions even more boring. Now you have always use a big ship for l4's, now you need always move to some other constellation. Booooooooooring. Yeah I know, if I don't like it, I shouldn't do it. But ... making courier missions more exciting and more interactive - instead of: accept mission, set autopilot, complete mission - would have been the right way. Not making them even more boring and cumbersome.
So yeah, I am not at all in favour of the changes.
And also: What would be wrong with people getting stuff from courier missions and using it for PI things? Just make the penalty hit big enough.
Actually you just wasted a GREAT opportunity for a whole new set of missions: moving PI stuff from the customs offices to stations or other customs offices. And imagine that accepting doing courier missions will have an impact on export/storage fees on the customs offices...
Oh well, as I said: bad changes and very unimaginative. You guys really need to think a lot more and you need to try USING and INCREASING the potential Eve has, especially the potential which emerges from having all the different mini-professions. |

Lubomir Penev
interimo
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Posted - 2010.05.19 16:30:00 -
[25]
I wonder how much the stats you based your decisions on were skewed by the macro/farmer courrier phenomenon. The big hubs with those clusters of Q20 agents happening to be in Minmatar and Gallente space...
You could so have used this opportunity to combat macroers by making mission items valuable enough that their would be a monetary incentive to gank the bots. Instead more unsellable items (I already have 80 dolls thank you).
Frankly the "influencing the PI goods market by purposely failing mission" excuse is hogwash, it was very easily solvable by setting a proper collateral, which would also have had the effect of a stronger incentive to ransom mission items.
You fail hard on this one CCP (or you don't, and actually enjoy the macrobot money more than a clean game).
Also no info on the minimum size, will they still be able to farm their L4 Q10 agents with an uncatchable shuttle as their only tool? -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Arkady Sadik
Minmatar Electus Matari
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Posted - 2010.05.19 17:09:00 -
[26]
Quote: Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
Have you considered applying this thought to agents and mission running in general? The LP stores are very badly balanced, and good-quality agents are hard to come by for some factions (Motsu isn't overrun for no reason...).
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Liang Nuren
Parsec Flux
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Posted - 2010.05.19 17:15:00 -
[27]
Edited by: Liang Nuren on 19/05/2010 17:15:30
Originally by: Dev Blog
+ Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
So how do you explain the massive disparity in Minmatar/Gallente vs Amarr/Caldari LP stores - most obviously with Minmatar vs Amarr. Domination/Republic Fleet items is for the most part inferior to T2 while Caldari/Amarr are superior. Additionally, Amarr and Caldari have (far far far) better agent qualities than Minmatar, and usually in lower sec systems. This situation is so bad that you have to travel ~20 jumps between "high quality" Minmatar agents (read Q16/17 in 0.4/0.7) and Caldari/Amarr have up to FIVE Q20 combat agents in the same station in a 0.1. In case you aren't aware, this means that people running missions for Amarr have much better mission selection, much less travel time, much better LP generation, a much better LP store, and more useful and profitable items.
Giving one faction a clear advantage over another faction is necessarily bad.
-Liang
Ed: Hahaha hi Arkady - good to see another Minmatar loyalist out here stirring the pot. o7 -- Liang Nuren - Eve Forum ***** Extraordinaire |

vonPhil
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Posted - 2010.05.19 17:17:00 -
[28]
Why balancing courier missions between each race whereas haulers have different features according to their origin And totaly agree with previous post WHAT ABOUT REWARD??? Do you realy think that people are crazy enough to risk a freighter or a transport ship in a 20 low sec trip for 500LP !!!!
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Liang Nuren
Parsec Flux
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Posted - 2010.05.19 17:26:00 -
[29]
Also, I would like to ask whether you're making L4 courier missions impossible in low sec. Requiring more than ~10K m^3 will mean they can't be done in blockade runners... which will mean that they pretty much can't be done at all.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Solo Player
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Posted - 2010.05.19 17:28:00 -
[30]
Quote: Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
While I'd agree with the first part, quite obviously you're currently doing exactly that, else the disparity in capsuleer population we currently see cannot be explained. And, quite remarkably, it is not in the Minmatar/Gallente's favour. Therefore the real imbalance must lie elsewhere.
More importantly, I guess the real problem lies in your second assumption. Levelling out racial and regional differences will make players find other (logistical mostly) inequalities to profit from, creating those exact hubs you seek to eliminate. Instead, increase the difference between races / regions with well-balanced trade-offs much as you do with ships. That will create lots of niches and opportunities that will quickly shift along slight changes in the market, effectively preventing hubs.
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.05.19 18:05:00 -
[31]
How tall is CCP Tallest? --- 34.4:1 mineral compression |

Tarine Ammatari
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Posted - 2010.05.19 18:08:00 -
[32]
How does this relate to low sec and 0.0 courier missions ? Does this mean that low sec and 0.0 couriers will be more dangerous and require more cargo while offering the same rewards ?
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2010.05.19 18:58:00 -
[33]
Originally by: CCP Tallest Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
As has been said by a couple of other people, please use this justification to bring balance to LP store rewards for Minmatar and Gallente compared to the (in some cases vastly) superior offerings from Caldari and Amarr because, as you say yourself, giving certain factions clear advantages over other factions is bad.
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SirRalph
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Posted - 2010.05.19 19:09:00 -
[34]
Don't forget the fact that courier mission bots are solely working Minmatar & Gallente agents... There still are those active. But good job, no more lvl4 shuttle couriers for macros.
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BlondieBC
Minmatar Galactic Exploration and Missions
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Posted - 2010.05.19 19:46:00 -
[35]
Originally by: Toribo Edited by: Toribo on 19/05/2010 15:11:10
Quote: Level 4 courier missions: Cargo will fit into industrials, and the destination will be a neighboring constellation.
All lv4 courriers will be to another constel ?  If there is no changes about the reward, sounds like a nerf.
It is a massive nerf. I was running these in a warp core stabilized interceptor. I could accept about half the missions, and i could make a consistent 4 to 8 million isk per hour plus say 10K or mor LP's. The key was to do the level 4, Q20 agents at big hubs like the Ostingle System. It was so safe, i would often us autopilot. I might lose the ship every few thousand missions.
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BlondieBC
Minmatar Galactic Exploration and Missions
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Posted - 2010.05.19 19:55:00 -
[36]
Originally by: Liang Nuren Also, I would like to ask whether you're making L4 courier missions impossible in low sec. Requiring more than ~10K m^3 will mean they can't be done in blockade runners... which will mean that they pretty much can't be done at all.
-Liang
I agree that the size has to be kept to below the size of a blockade runner or there will be very, very few low sec missions runners. But, even if this is done, the rewards have to be be buffed substantially. Currently an average low sec mission pays 300K to 1000K isks and 1000 to 2300 LP's. So lets call it 2 or 3 million isk per mission. I doubt there will be many low sec courier mission runners if the total payout is less than 10 million. Also, please remember that the point of low sec courier missions is to provide targets for low sec pirates. This change will hurt PVP unless the rewards to the PVE'ers is also increased.
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Aethana
Minmatar Caldari Strike Force
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Posted - 2010.05.19 20:09:00 -
[37]
OK, and why aren't you adding level 5 courier missions that can only be done with a freighter in hi sec? or low sec for jfreighters?
Why do this so half way?
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Lucid Daze
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Posted - 2010.05.19 20:19:00 -
[38]
I am far from impartial, but I have to object to this change to level 4 missions on the following grounds.
Currently there are courier missions with destinations anywhere from 0-20 jumps away (when avoiding low sec). Some missions require very little cargo capacity allowing them to be run simultaneously in a smaller ship, while others must be done separately and slowly.
Under the current system good missions pay several times more per hour than the bad and players benefit from choosing the right time to decline a mission or switch agents/area. This is one of the few reasons real players visit certain corners of high-sec: a good courier mission from a bad agent > a bad courier mission from a good agent.
With this change they will all require the same ship and all take roughly the same amount of time. Suddenly there is no reason for a player to switch ships or decline a specific offer. By taking the thought and diversity out of running courier missions you make them both less enjoyable for actual players and easier to macro.
I'm not saying the current system is balanced, but it gave me an enjoyable thing to do while watching TV and I'm not sure what else EVE has to fill that niche. The .01 game is needless aggravation and even PvE risks a ship loss if I spend 5 minutes in the kitchen making a sandwich.
You play EVE your way, I guess I can't play EVE my way anymore.
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Professor Leech
Transmetropolitan
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Posted - 2010.05.19 20:31:00 -
[39]
So what you're saying is that you assigned the same guys the made the low sec gallente mission to "fix" couriers.
How about using inspiration and creativity to make the courier more interesting instead of using the same broken mechanics.
I have done a lot of couriers and the broken portion is technically the shorter missions. They work that way for gallente/minmatar as they return you to the same station and pay double for the effort.
The level 4 couriers are generally horrible enough but if they have long hauls and terrible pay, ick.
Originally by: Crawe DeRaven this thread is obviously going places
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Soriss
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Posted - 2010.05.19 20:59:00 -
[40]
And this is a NEW thing ? the Guristas courier missions work like this for years now ?
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Amramtai Srabits'd'Mohas
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Posted - 2010.05.19 21:03:00 -
[41]
I'm only on L1 courier missions, and I was hoping they would get more interesting, rather than just bigger loads carried further :(
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hired goon
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Posted - 2010.05.19 21:24:00 -
[42]
Edited by: hired goon on 19/05/2010 21:25:17
 -omg-
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Casiella Truza
Ecliptic Rift New Eden Research
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Posted - 2010.05.19 21:57:00 -
[43]
For all those worried about rewards: remember that they scale according to average time to completion, so L4s will naturally migrate to better pay and LP.
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Cygwin Gaad
Caldari The Element Syndicate Hand That Feeds
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Posted - 2010.05.19 22:24:00 -
[44]
I like inequality between races, i like a non uniform universe. evening the playing field is good for a while, but thats why you can train anything and move anywhere. if minnie agents suck, perhaps its time to move to gallente space and what about all that lovely minnie standing you will have to leave behind and make anew with gallente.
Courier missions were definitely in need of a revamp, but maybe this is astroturfing the field a little. besides, if PI doesnt go according to plan maybe you will need that alternate source of Construction Blocks. -
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Caphelo
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Posted - 2010.05.19 23:49:00 -
[45]
Edited by: Caphelo on 19/05/2010 23:50:15 Edited by: Caphelo on 19/05/2010 23:49:40 Hold the phone. As a reason for this change, you said:
Originally by: CCP Tallest Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
Yet you're leaving the Gallente as the ONLY race that is stuck with the craptastic STORYLINE mission that sends you twenty jumps away into lowsec for a reward equivalent to a couple bags of llama droppings? That's not imbalanced enough to fix?
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Professor Leech
Transmetropolitan
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Posted - 2010.05.20 02:10:00 -
[46]
Originally by: Casiella Truza For all those worried about rewards: remember that they scale according to average time to completion, so L4s will naturally migrate to better pay and LP.
You have raised a good point but the scaling system is pegged between certain bounds. This was evident with level 5 missions when the rewards were pegged incorrectly and didn't settle to the correct limits.
If CCP retains the existing reward system but uses longer hauls then level 4 couriers will never be worth running.
If they include a balanced number of missions that return to the agent station for caldari/amarr this would improve those factions missions but they depend on the rewards above.
I am going to try to spend some time testing the changes to see if I can provide some useful feedback.
Originally by: Crawe DeRaven this thread is obviously going places
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Celia Therone
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Posted - 2010.05.20 03:10:00 -
[47]
My understanding is that the vast majority of missions occur in Amarr/Caldari space so nerfing Minmatar/Gallente courier missions probably isn't going to achieve what you're trying to achieve.
Also as someone who has leveled multiple R&D characters (Hi Duvolle Laboratories!) I have to say that the 'fast and easy' Gallente courier missions are still boring and unrewarding.
What you are proposing sounds like an un-needed nerf to me.
How about courier missions with rats that ambush you on gates or un-dock? Could be random or agent could warn you about a certain system that you were likely to be ambushed in then you make the choice of whether to go through it or around it.
How about race courier missions?
Intercept a rat courier running between 2 systems and grab the cargo?
Smuggle illicit goods, you risk standings hit if caught but they expect you to fly small, fast ships...
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Daan Sai
OHiTech
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Posted - 2010.05.20 06:01:00 -
[48]
Volume and distance are not the only parameters that determine how hard a courier mission is.
A courier mission into lowsec is much harder and may require a covert ops frigate process - ie a small cargo but still hard to complete, and hence lvl 3 or 4.
How about:
lvl1: frigate, local
lvl2: couple of frigate trips, one cruiser trip or a frigate trip further.
lvl3: fits in a BC, less local, fits in an indy and more local, fits in a frig and goes into lowsec.
lvl4: fits in a BC, long distance, indy inter region, frigate into low/nullsec...
lvl5: needs a freighter or even a jump freighter and a team operation.
Also cargo that actually degrades or declines the longer you take to transport ( ie radio-isotopes). Illegal cargos.
How about multiple pickup points? There must be more imaginative options...
2c Daan
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Venkul Mul
Gallente
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Posted - 2010.05.20 06:37:00 -
[49]
Quote: While studying our mission metrics, we noticed that players were running a lot more Gallente/Minmatar courier missions than Amarr/Caldari courier missions (see chart below).
I think that you are confusing cause and effect. You think people run more Gallente/Minatar courier mission because those mission are "better".
My opinion is that people run more Gal/min courier mission because they don't have high quality, combat agents in nearby systems like the Caldari and so must accept the courier missions that are dished out by the (for example) Quafe level 4 Q18 administration agent in Arbaz to get to the combat mission he give.
As the player can refuse only 1 mission every 4 hours without losing standing and that kind of agent give a substantial but not unreasonable quantity of non combat missions the player will accept them, keeping the refusal for the really unwanted missions, and complete them as fast as possible.
So a player running that agent (and several other similar to her) will accept more courier missions than a corresponding Caldari mission runner that has access to several high level and high quality combat agents a few jumps to each other.
So, essentially, stop trying to cure an affect of the imbalance in the combat agents present in game nerfing the non combat agents.
Another effect of this change is that it make pirating ships doing courier missions even less interesting. I think that low sec pirates will find really wonderful to kill some industrial to get 20.000 m3 of "crate of holoreel", size: excessive for any combat pirate ship, market value: 0, ransom value: extremely low.
I think you should do the exact opposite: - use market items - ask for a collateral based on median sale price: i.e. the last month the hororeel median price was 250 isk and you should move 100 of them, the collateral is 25.000 isk. If you should move 10.000 of them it is 2.500.000. You could even put the collateral a 10% above median price to avoid some of the "problems" you foresee. - "named" (specific ID) items should be used only when there is a RP reason for that (i.e. the transaction and salary log of some storyline mission or other similar situations). Not when the item is 10.000 units of "consumer electronics".
That will make pirates a bit more happy as at least the cargo dropped has some value, mission runners happy as if they lose the (non-specific) cargo they can buy a replacement from the market, albeit to a loss; PI industrialists happy as they will have a bit more buyers.
The program to get the median price is already there, so it will require a limited quantity of programming.
This move seem the old nerf to R&D mission from "get me uranium/mechanical parts, consumer electronics/science students and so on" and "move this stuff (from 1 m3 to 20K)" to the current "get me tritanium" and "move this 0.5 m3 packet". That change has moved them from somewhat funny (Why he want ground cars for his team in a station? there is a race circuit in the station?) to the current 2pile tritanium/visit agent.
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Franga
Kangaroos With Frickin Lazerbeams
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Posted - 2010.05.20 07:03:00 -
[50]
The closer we get to an expansion release, the more blogs start flowing. I don't always like or care for all of them, but I do love blogs. MOAR!
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RedClaws
Amarr Dragon's Rage E C L I P S E
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Posted - 2010.05.20 07:06:00 -
[51]
/me thinks we need a bit more dev response here. Don't just make a blog going "this is the way it is" and then just don't respond to the discussion.
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Zargyl
Black Thorne Corporation Black Thorne Alliance
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Posted - 2010.05.20 08:53:00 -
[52]
Quote: While studying our mission metrics, we noticed that players were running a lot more Gallente/Minmatar courier missions than Amarr/Caldari courier missions (see chart below).
While studying your mission metrics please do the same chart you did for courier mission also for the combat missions. I dare to say that your pie chart then would look just the other way (with more Caldari/Amarr combat missions run in Q4/2009 than Minmatar/Gallente one).
What does that tell you CCP Tallest? In your line of thinking (as you are nerfing (especially Minmatar/Gallente) missions because of that) you now have to now nerf Caldari/Amarr combat missions in relation to Minmatar/Gallente one, correct?
I think not, so why "just" for the case of courier missions? The above example should btw please only tell you that you can do whatever you like with these statistics in the way you presented them. DonÆt use them as an explanation (or even worse as grounds) for changing something without taking into account other things: Balance between missions, balance of agent quality, balance of reward/time spent, balance of LP rewards, balance of busy/lonely systems and so on. (As pointed out by quite a few other poster as well).
Thankx!
As a side note: I think most ppl will agree to that courier missions are more boring than combat missions, and ppl do them mostly because they can be done while doing something else (like watching TV) and can be done fast to grind standings. So why not make those more interesting instead of more boring (= longer distance)? And if you really should implement those changes, please do a comparision chart listing how many courier missions were done before and after your changes. If the number should be lower afterwards that would mean that you found a way to make some activity in EVE less interesting than before. Is that your motivation why you change something? I hope not ... Please make changes to make something _more_ intesting and not _less_ interesting!
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I'thari
Minmatar
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Posted - 2010.05.20 08:55:00 -
[53]
Ok, balance is good. Only thing I didn't understand out of devblog is when will CCP merge all NPC corps, agents and LP stores into one "New Eden Megacorp" to "level the playing field"? |

Serpents smile
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Posted - 2010.05.20 09:21:00 -
[54]
It is a pity that you had a window open to modify courier missions and you didn't use that time to use your imagination to turn those missions inside out and made them more appealing. Sometimes these missions are as boring as mining ice, which I always felt is CCP's way of grieving their player base.
Quote: Courier missions were inconsistent between factions and levels.
So what? 
I really do not see why you guys lately are turning new Eden in to a "one taste for all everywhere". In your reasoning then there should be as much Omber in Amarr space in belts as in Gallente space, because it is unfair to us in Amarr space that when I go out mining for blue Ice (another example) I have to jump a bloody 23 jumps to get to a blue ice belt in Gallante space.
It's not fair, Whaaaaa! 
Where is that HTFU up mentality you showed us in that fanfest video? Are you guys turning soft and mussy on us now?
There is nothing wrong with diversity.
Keep it fresh by having stuff in one place that is not in the other. Hello Kitty is ========> that way. 
Oh, btw, Gallente space called they want their own local Eve gate as well. 
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Noran Ferah
Red Sky Morning
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Posted - 2010.05.20 10:17:00 -
[55]
By increasing the requirements for completion of lowsec l4 courier missions, does this mean that they will now also pay something more than just the customary pittance of LP and isk? Are the rewards being raised to equivalent levels of combat missions?
If one is mandated to move 40KM3 through 12 hops of lowsec, it better be worth more than it has been, or my bet is nobody does it.
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Typhado3
Minmatar
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Posted - 2010.05.20 10:40:00 -
[56]
Originally by: Liang Nuren Edited by: Liang Nuren on 19/05/2010 17:15:30
Originally by: Dev Blog
+ Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
So how do you explain the massive disparity in Minmatar/Gallente vs Amarr/Caldari LP stores - most obviously with Minmatar vs Amarr. Domination/Republic Fleet items is for the most part inferior to T2 while Caldari/Amarr are superior. Additionally, Amarr and Caldari have (far far far) better agent qualities than Minmatar, and usually in lower sec systems. This situation is so bad that you have to travel ~20 jumps between "high quality" Minmatar agents (read Q16/17 in 0.4/0.7) and Caldari/Amarr have up to FIVE Q20 combat agents in the same station in a 0.1. In case you aren't aware, this means that people running missions for Amarr have much better mission selection, much less travel time, much better LP generation, a much better LP store, and more useful and profitable items.
Giving one faction a clear advantage over another faction is necessarily bad.
-Liang
Ed: Hahaha hi Arkady - good to see another Minmatar loyalist out here stirring the pot. o7
/signed
Time and time again we hear half your balance department say "Certain areas are unequal but balance out overall", the other half we here "Things should be equal in all areas". You need to decide on one and STICK WITH IT. Or make a proper method for your balance teams to communicate and measure balance.
------------------------------ God is an afk cloaker |

Tarhim
Caldari
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Posted - 2010.05.20 11:29:00 -
[57]
Originally by: Caphelo
Yet you're leaving the Gallente as the ONLY race that is stuck with the craptastic STORYLINE mission that sends you twenty jumps away into lowsec for a reward equivalent to a couple bags of llama droppings? That's not imbalanced enough to fix?
Considering that I got mission which was very close to your description (20 jumps out, 4 deep into lowsec, crappy reward) from Caldari lvl 2 agent (not even storyline), hardly the only race.
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Venkul Mul
Gallente
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Posted - 2010.05.20 11:50:00 -
[58]
Originally by: Tarhim
Originally by: Caphelo
Yet you're leaving the Gallente as the ONLY race that is stuck with the craptastic STORYLINE mission that sends you twenty jumps away into lowsec for a reward equivalent to a couple bags of llama droppings? That's not imbalanced enough to fix?
Considering that I got mission which was very close to your description (20 jumps out, 4 deep into lowsec, crappy reward) from Caldari lvl 2 agent (not even storyline), hardly the only race.
Reada bit about those mission here
Those you are referring to are common to every race.
This is a new brad for Gallente only, sending them in FW systems controlled by the Caldari militia, for a normal (high sec) storyline payout (and a crappy one too), against some serious opposition and they are given out by Gallente storyline agents from all zones of EVE.
Some guy had them from storyline agents in Solitude, with the agent requiring him to go in Black Rise to do a combat mission.
I had Caldari friends trying to recover a bit of Gallente standing to keep above -5 getting them. As the mission require to kill ships from Caldari corporations they had to refuse and it was a net loss of 16 missions done to get a storyline for the standing. Low level missions as they don't have Gallente standing, so a total loss: low income and no standing.
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Artemis Rose
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.05.20 12:43:00 -
[59]
Taking into consideration the example of "holoreels".. why in heaven's name would PI produce those? To sell to NPC buy orders? 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Norahb
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Posted - 2010.05.20 12:46:00 -
[60]
I was not aware that balance between the races was a goal . I thought CCP's goal was to have differences between the races . If your goal is to balance the races then you guys fail wholesale . I played WoW during the phase when they balanced the classes and it is the reason that I left that game for this one . Look at what you guys did to Marauders . Look at the stats on those things . They are all identical . Exactly the same to the number on almost every stat . You want to talk about boring . Where is the Gallente Marauder with the drone bonus ? Or the Amarr/Caldari resist bonus based Marauders ? Each race should have differences . It may be a good idea to balance them at a macro level meaning when comparing one race to another as a whole package but micro balancing is not good .
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Sade Onyx
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Posted - 2010.05.20 13:55:00 -
[61]
I'm all up for a bit of balancing.
Courier missions were always a bit..er.. unbalanced.
But I fear this will be a bad thing for people running Sisters of Eve agents :(
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.05.20 14:31:00 -
[62]
Originally by: Liang Nuren Edited by: Liang Nuren on 19/05/2010 17:15:30
Originally by: Dev Blog
+ Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
So how do you explain the massive disparity in Minmatar/Gallente vs Amarr/Caldari LP stores - most obviously with Minmatar vs Amarr. Domination/Republic Fleet items is for the most part inferior to T2 while Caldari/Amarr are superior. Additionally, Amarr and Caldari have (far far far) better agent qualities than Minmatar, and usually in lower sec systems. This situation is so bad that you have to travel ~20 jumps between "high quality" Minmatar agents (read Q16/17 in 0.4/0.7) and Caldari/Amarr have up to FIVE Q20 combat agents in the same station in a 0.1. In case you aren't aware, this means that people running missions for Amarr have much better mission selection, much less travel time, much better LP generation, a much better LP store, and more useful and profitable items.
Giving one faction a clear advantage over another faction is necessarily bad.
-Liang
Ed: Hahaha hi Arkady - good to see another Minmatar loyalist out here stirring the pot. o7
THAT! Whole heartly and midely agree!
Seems another time CCP has people deciding on changes, but that do not know anything how the things WORK in game.
That is just another "target painter on dreads " idea.
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CCP Jasonitas

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Posted - 2010.05.20 15:06:00 -
[63]
The focus for this change was on courier missions, which was one aspect of the mission system that we could balance in the time we had. We took a good hard look at all the data available to us and found that courier missions were not balanced with each other as a whole. I would have loved for us to look at other aspects of missions and try to rebalance them, but there's only so much we can do per release.
But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do.
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Why Meeeeeh
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Posted - 2010.05.20 16:17:00 -
[64]
Originally by: CCP Jasonitas The focus for this change was on courier missions, which was one aspect of the mission system that we could balance in the time we had. We took a good hard look at all the data available to us and found that courier missions were not balanced with each other as a whole. I would have loved for us to look at other aspects of missions and try to rebalance them, but there's only so much we can do per release.
But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do.
If you want to balance things, DON'T F'ING DO SO BY UNBALANCING OTHER STUFF. Do it in one go, don't screw a group over (again) with the promise of balancing things soon (tm). A promise which, given CCP's trackrecord, amounts to "when hell freezes over".
Though, after the proven idiocy with the "new and shiny" untested storylines for Gallente, it really comes as no surprise that some of the issues in this dev blog seem to have been adressed by someone with 1 too many chromosomes.
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Liang Nuren
Parsec Flux
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Posted - 2010.05.20 16:22:00 -
[65]
Edited by: Liang Nuren on 20/05/2010 16:25:32
Originally by: CCP Jasonitas The focus for this change was on courier missions, which was one aspect of the mission system that we could balance in the time we had. We took a good hard look at all the data available to us and found that courier missions were not balanced with each other as a whole. I would have loved for us to look at other aspects of missions and try to rebalance them, but there's only so much we can do per release.
But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do.
Does this mean that you are aware of (and have put these items in some sort of queue for either your team to work on or for another team): - The disparity of item quality in Gallente/Minmatar vs Caldari/Amarr LP stores - The disparity in agent quality for Gallente/Minmatar vs Caldari/Amarr - The disparity in agent location for Gallente/Minmatar vs Caldari/Amarr - The disparity in agent type (courier vs combat vs mining) for R&D corps (this is really what causes your courier problem, and IMO I would appreciate more combat agents for R&D corps...). - The massive disparity in LP values from the various types of corps (Civil/Military/Manufacturing)
And most importantly, that all of these things combine to make running for Caldari/Amarr to be a much more profitable and useful experience.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Casiella Truza
Ecliptic Rift New Eden Research
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Posted - 2010.05.20 16:32:00 -
[66]
Originally by: CCP Jasonitas But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do.
It's like deja vu all over again. 
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Serpents smile
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Posted - 2010.05.20 17:33:00 -
[67]
Edited by: Serpents smile on 20/05/2010 17:35:32
Originally by: Casiella Truza
Originally by: CCP Jasonitas But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do.
It's like deja vu all over again. 
FFS stop what you are doing now! 
There is NOTHING wrong! with one faction having a bit too much of this in opposite of another faction! its not like people are stuck in their character/ faction/ space. THEY CAN MOVE IF THEY DESIRE SO!
But, ok whatever, make it a one unity pie, see what happens then.
Wow in space for god sake, someone tell me what they are smoking at ccp.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2010.05.20 17:49:00 -
[68]
Originally by: CCP Jasonitas But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do.
Based on previous experience with balancing promises, there's a good chance that your team will be broken up and repurposed when it comes time to work on the next set of features, leaving this project in the cold.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.20 19:13:00 -
[69]
geez, people, knock it off. why do you have to be all or nothing? they can't fix seven years in one change. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Professor Leech
Transmetropolitan
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Posted - 2010.05.20 19:37:00 -
[70]
I've been testing both caldari and gallente level 4 courier missions this morning.
The caldari missions seem pretty much the same except for some beefed up volumes (5000-7200 m3) and typically 2-3 jump minimum to 7+ jumps one way.
The gallente missions have been "fixed" by making them one way missions, larger volumes (3200-7200 m3) with similar jumps to the caldari missions.
The are balanced in terms of the equivalence and horrible rewards.
Overall doing caldari missions will take longer on average. You would expect to complete around 4-5 missions per hour doing warp to zero. Whereas previously you might average around 6-12 missions per hour. The caldari missions were only worth doing for standings and storylines but that is no longer the case.
I would call this a courier mission nerf for gallente/minmatar and further punishment for caldari/amarr.
What is needed for the level 4 couriers is an increase in rewards to be equivalent to the punishment of flying the missions. The missions give around 600-775 lp (depending on sec status the higher being in 0.53) with level 4 social skills, and about 260k isk. So an hours mission running would give you 2400 to 3000 lp and 1m isk.
The above rate is for a courier mission fitted and rigged blockade runner. How is the above even a level 4 mission reward? Where are the interesting courier missions?
Originally by: Crawe DeRaven this thread is obviously going places
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Caphelo
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Posted - 2010.05.20 20:08:00 -
[71]
Originally by: Jagga Spikes geez, people, knock it off. why do you have to be all or nothing? they can't fix seven years in one change.
Because they'll never come back and do the rest.
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Quesa
D00M. RED.OverLord
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Posted - 2010.05.20 21:05:00 -
[72]
Edited by: Quesa on 20/05/2010 21:06:28 This doesn't even come close to tackling the many more problems and inconsistencies in missions around New Eden.
More specifically, 0.0 Pirate missions generally give less quality gear than Empire missions. An example of this would be ammo. There is also a lack of items you can purchase from Pirate LP stores vs. Empire LP stores. None of this reflects any perceived risk vs. reward format.
There are no level 5 missions for Pirate factions.
Pirate missions are generally the same, in terms of ISK making, which also doesn't conform the the perceived risk vs. reward format of the game.
Players who run Pirate missions do so at the extreme detriment of distancing themselves from Empire NPC factions and even making themselves a 'shoot on sight' pilot.
Any mission in low-sec should give increased reward determined by how many jumps or AU they are from a .5 or higher system. The reverse should also be true, each mission done in empire should give less reward determined by how many jumps or AU they are from a 1.0 system.
Also, if your task is to balance missions and rewards, take a look at the differences in the mods between factions. You have Fed Navy ENAM's having less bonuses than the Imperial Navy but the same fitting requirement (and I think the same general cost).
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Mr LaForge
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Posted - 2010.05.20 22:52:00 -
[73]
LP stores need a serious revamp in what they offer and what it takes to get items. Making it so you have to have a bunch of tags to get items even when you don't even get missions that drop those faction tags is stupid. LP stores should only take LP and ISK and a T1 item(if its an item thing). Tags should be used to buy FW store items.
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Mara Rinn
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Posted - 2010.05.21 02:53:00 -
[74]
I have been running dozens of courier missions with Duvolle labs through Freder Aernelaert and Afria Edmiette specifically because Duvolle do not offer anything else besides courier missions at the level I was looking for in hisec. Freder and Afria are "Production" agents, as such they offer mostly courier missions (including the farcical courier mission of 1m3 of frozen food to feed a station of starving people).
Now switch over to Carthum Conglomerate, for example, and have a look at Asrios. There you find a large collection of Carthum Conglomerate agents of all levels with a Storyline agent next door in Shemah. Most of the Carthum agents in Asrios are Manufacturing, a division which offers a much higher ratio of combat missions than Production. There are other Amarr Empire agents in the system which offer combat missions as the rule (Ministry of War, etc).
So right there, the main reason so many people run courier missions for Gallente versus Amarr is simply the fact that courier missions is all they can run for Duvolle Labs. Sure, you could go to Carirgnottin and run missions for Creodron, getting your storylines from Duvolle Labs in the same system - the catch is that Creodron don't offer anything of value, they have no R&D agents handling Mechanical Engineering, Quantum Physics, Hydromagnetic Physics, etc. Check the Profitability of R&D Agents to see which corporations people will be building standings with. The mix of Duvolle (Ainaille) + Federal Navy (Vylade) was beneficial for me since the trade hub nearest Ainaille is the Federal Navy station in Dodixie.
I don't dispute that making level 4 courier missions harder than level 1 courier missions is a Good ThingÖ. Just don't fall into thinking that people are running more Gallente courier missions because they're "better". That's like suggesting people in Soviet-era Russia only drove Ladas because Ladas were better than BMWs. They drove Ladas because that's all they had.
To get standings up to the required 6.8 to work with Sitaleere Beene, I had to run countless low-paying, low-standings courier missions for Duvolle (or similar numbers of missions with Creodron to get storylines from Duvolle in Carirgnottin).
To get standings to the required 6.8 with Carthum Conglomerate (Asrios/Shemah) or Ishukone (Penirgman, Altrinur), I will run a fraction of the number of missions, because each of the regular missions has better standings rewards and the storyline missions are available for an agent of that corporation (in the same system or right next door, to boot).
My assertion is that Gallente courier missions are run as often as they are due to necessity. Adjusting the difficulty of the missions won't have the impact on your metrics that you think it will (the number of Gallente courier missions will drop in inverse proportion to the rise in standings gains from each mission).
The number of Gallente courier missions will be adjusted much more significantly if you were to add a Duvolle Labs storyline agent in Ainaille (the number of Gallente courier missions will drop by an order of magnitude), or a highsec Duvolle combat agent anywhere (Carirgnottin would be ideal, wink wink).
[Aussie players: join ANZAC channel] |

Venkul Mul
Gallente
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Posted - 2010.05.21 06:00:00 -
[75]
Originally by: Quesa
More specifically, 0.0 Pirate missions generally give less quality gear than Empire missions. An example of this would be ammo. There is also a lack of items you can purchase from Pirate LP stores vs. Empire LP stores. None of this reflects any perceived risk vs. reward format.
While I totally agree that this change will wreak havoc with the pirate non combat missions in 0.0 (and pirate factions have a lot of non combat agents) I have some problem seeing where "Pirate missions generally give less quality gear than Empire missions" cam from.
Maybe from some misplaced idea on the quantity of "quality gear" dropped in empire missions.
If you have some hard data, pleas share them. In my experience pirate mission drop approximately the same quality of gear than empire missions.
For the LP store, while you maybe have less interesting low key items, I think that the pirate ship make it up nicely.
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Laechyd Eldgorn
Caldari Cruoris Seraphim Exalted.
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Posted - 2010.05.21 09:18:00 -
[76]
Problem 1: There is only one ship size for industrials = huge problem.
We need more ship classes for industrials which cost more and can haul more. Current iteron V for example should be comparable to battleship hull while tier 1 equivalents should be frigate or destroyer hulls with less cargo space.
Problem 2: Fitting industrials and courier mission loot. It's pathetic you only need meta level 1 stuff to fit them unless you want to be perfectionist and/or have too much isk. Even if there was t2 fitting it's not really that valuable nowadays. Courier mission items should also have some reasonable value with collateral. I just don't know how long it will take people to realize. :P
Those updates might help a bit but I wonder a lot why use LEVEL 2 graph? When it's level 4 where you aim. No one will be running anything below level 4 for long. Also differences between races are not so much about missions but regions just look how much people live in aridia or khanid etc... There's only like few mission farmers living in khanid low sec mostly. While everyone and their dad has mission alt in caldari space. Also certain regions just have better routes for running couriers.
Also courier missions are boring.
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Taonix
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Posted - 2010.05.21 09:49:00 -
[77]
'PI commodities have also been removed from all encounter missions.' This line intriuges me, is this all npc tradable goods or only ones used to manufacture stuff in PI? i.e. does this cover 'top level' items as well? The reason i am asking is some of use make money in trading these items ;)
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StarRanger
Gallente Royal Star Ranger Family Confederation of Independent Corporations
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Posted - 2010.05.21 10:02:00 -
[78]
Originally by: RedClaws Edited by: RedClaws on 19/05/2010 13:57:56 For example : lvl 2 would require an expanded cruiser or multiple frigate trips and lvl 4 would require an orca or freighter or multiple trips in a fully maxed out T2 industrial?
Sure each mission would take longer but rewards could be adjusted to match.
I see a great idea here, ccp!  -
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Celia Therone
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Posted - 2010.05.21 11:02:00 -
[79]
One more thought....
If you're writing, say, a massively multiplayer online game and you have two very similar activities called a and b. You look them over and figure that:
a) 75% of players do this one. b) 25% of players do this one.
You can look at that in several ways. First of all you might check to see if a or b is broken in some way. Assuming that they're both working correctly you can then consider adjusting the 'balance' between them.
Now, clearly, the players seem to like doing a more than b. So you can change b to be like a so that the players will like b more or you can make players dislike both of them.
Hmm...
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The Optician
Pathfinder Enterprise
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Posted - 2010.05.21 14:04:00 -
[80]
Edited by: The Optician on 21/05/2010 14:05:14

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Venkul Mul
Gallente
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Posted - 2010.05.21 16:41:00 -
[81]
Dear CCP I would like to get an information about this change:
1) The "Mineral Acquisition Objectives" and "The Special Delivery" given out by the R&D agents are courier missions? 2) Are included in your "Currier mission" pie? 3) Have been changed?
I suppose the reply to 1) is Yes for "The Special Delivery".
If 2) is true for "The Special Delivery" you have registered the guys running missions for Boundless Creations for some of the best Mechanical Engineering Datacore agents in game.
I hope you had the foresight to remove the R&D missions before doing your statistical analysis.
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Scoto Timta
EveMerc's
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Posted - 2010.05.21 18:43:00 -
[82]
Originally by: Venkul Mul My opinion is that people run more Gal/min courier mission because they don't have high quality, combat agents in nearby systems...
As the player can refuse only 1 mission every 4 hours without losing standing and that kind of agent give a substantial but not unreasonable quantity of non combat missions the player will accept them, keeping the refusal for the really unwanted missions, and complete them as fast as possible.
Hammer meets nail squarely on the head. And one of the main "really unwanted" mission types are the combat missions against Caldari/Amarr that will wreck my standing with Caldari, thus impeding my ability to go to Jita. If a Caldari pilot gets bad standing with Gallente, he loses access to decent trade hubs like Oursulaert and Dodixie. A potential annoyance, sure, but not like losing access to Jita. I run missions for all 4 factions at times, but mostly Gallente. Missions for Cal/Amarr are mainly to keep standings from dropping too far below 0. I will sometimes accept a mission vs Gal/Min in order to keep going (4 hour timer thing), so I can refuse a poor courier mish in hopes of a better draw. But when running for Gal/Min agents, I refuse all missions vs Cal/Amarr so that I don't have to run a bunch of extra missions to rescue standings. Thus, I accept couriers from them unless they are *really* bad.
Mara's point about Duvolle is also a bullseye. Been there, still doing that.
This seems to be a classic case of someone looking at a statistic and jumping to a hasty conclusion with no real thought and analysis. Nice job, CCP.
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I SoStoned
Caldari
|
Posted - 2010.05.21 21:37:00 -
[83]
Edited by: I SoStoned on 21/05/2010 21:37:53
Originally by: CCP Tallest Why is this a problem?
+ Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
Okay, yes, Players have been screaming this for years... and yet Caldari have a 40% or higher quantity of L4 agents compared to Amarr (despite Amarr sov being twice as large on the map), Gallente, or Minmatar. Caldari have more Lv4 agents clustered together in the same highsec system, one with no missions sent into lowsec, whereas Amarr have few/no clustered L4 agents, and those for the Minmatar are clustered with lowsec on three of four gates ... of not stuck entirely in lowsec.
So... you fix *courier* missions? These are all run by macros anyway (at least it seems) as they're mind numbingly useless except for standings grind and storyline missions that actually accomplish something (whereas all combat mission runners get a courier mission storyline EVERY SINGLE DAMN TIME).
Courier missions... why???
AMARR want more L4 agents. Minmatar want L4 agent clusters safely tucked away from lowsec. I don't care about Gallente, but I assume they want the same. --- Dreamer: My dream, Freddy! MY RULES. Freddy Kruger: *groans* Awwwww, f**k. --- Never give up! |

Typhado3
Minmatar
|
Posted - 2010.05.22 00:23:00 -
[84]
Edited by: Typhado3 on 22/05/2010 00:26:06 Ok it has to be said that this is a step in the right direction and fixing missions is always a good thing.
However the problem is there are many things wrong with missions currently and these 2 problems sort of acted as a work around/counter balance to a couple of the other broken parts of missions. While these changes do fix some of the problems with missions the new mission system will be more unbalanced than before by fixing these without fixing the other problems.
While you may say these other problems will get fixed 'soon' the game is worse off than it was before until then. There is also the fact that we havn't seen a good commitment to the problem of race agent imbalance after the last blog where you further exaspirated the problem by adding mostly caldari agents.
Originally by: CCP Molock Also, regarding the misapprehension that we are made of fail (even though, as noted above, I do indeed fail from time to time), we have every intention of balancing the numbers of high-quality agents across all four empires. In fact, we've just added a number of new high-quality agents to our internal test servers for Roden Shipyards, part of a new Roden Command division, in Gallente space. These will be going out to TQ in the near future.
Correct me if I'm mistaken but 4 lvl 4 agents where added by this, 2 of them are right next and 1 rather close to low sec (the other 1 is acctually rather well placed). I don't know of any other agents being added to try and fix the imbalance, if there are pls correct me. You need to take another stab at this and add some more for the factions that need them (minmatar ).
Lastly it seems you have lots of plans for missions but not enough time or man-power to implement them all. For example in one blog you where talking about putting in lvl 6 (possibly even 7) agents back in 2007. Promises are nice but action is better and not saying anything is far worse.
------------------------------ God is an afk cloaker |

Cedkin
|
Posted - 2010.05.22 10:31:00 -
[85]
Level 5 courier missions for freighters would be cool :) I like to post too, but sometimes i don't know what to say. So i just post something random like this post. But on the other hand, it might just all be a large signature. |

Merouk Baas
Gallente
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Posted - 2010.05.22 12:41:00 -
[86]
Hah! Nice nerf, thank you. So courier missions will now be much longer, require more cargo space, and force you to transport mission-specific items that are irreplaceable if lost to a suicide gatecamp.
I see in the patch notes that combat mission agents will now send you to the "least busy" system, which should result in those missions being several jumps away too, rather than in the agent's system like they are now.
All this ****ing off the playerbase, you must think PI is a great expansion with awesome features that will keep us interested despite the nerfs and the continued bugs, eh?
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Chalcia
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Posted - 2010.05.22 15:14:00 -
[87]
Originally by: Merouk Baas Hah! Nice nerf, thank you. So courier missions will now be much longer, require more cargo space, and force you to transport mission-specific items that are irreplaceable if lost to a suicide gatecamp.
I see in the patch notes that combat mission agents will now send you to the "least busy" system, which should result in those missions being several jumps away too, rather than in the agent's system like they are now.
All this ****ing off the playerbase, you must think PI is a great expansion with awesome features that will keep us interested despite the nerfs and the continued bugs, eh?
LOL, I think you proved their point about imbalance. As an Amarr mission runner, I looked at the list and thought "Wow, they just made courier missions shorter and quicker! I wonder if they will be too easy now"
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quiet gardener
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Posted - 2010.05.22 17:38:00 -
[88]
Ive completely given up reporting the magnate bots in minmatar streaming 24/7 from Kronsur as CCP sends the clear message of "We dont care" by the inaction. Thats a black and white fact. Make the bots KOS, you'll change my game experience completely.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.05.22 17:53:00 -
[89]
If we're going to raise the difficulty on the courier missions, raise the rewards to be more in line with other LvL 4 missions too.
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iaMsOInSAnE
Minmatar Mostly Harmless Mining Corp
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Posted - 2010.05.22 23:57:00 -
[90]
Edited by: iaMsOInSAnE on 22/05/2010 23:58:28 I can tell you why those figures are off..
http://evemaps.dotlan.net/system/Sist
Head to the Sist system. watch the traffic. 7,000+ jumps in the last day, for a small system with one belt and two stations, 99% of those jumps are courier bots. Hang out for a bit and watch.
*edit* this is just one example...
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.05.23 01:51:00 -
[91]
So, the macros have moved from mining to missions now...? *sigh* At least it's not as bad as Ragnarok Online where they have built in chatbots so they talk nonsense....
So, why doesn't CCP just try doing what other games GM's do and try chatting with one to see if it's a bot?
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Typhado3
Minmatar
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Posted - 2010.05.23 02:32:00 -
[92]
Originally by: Cygnet Lythanea So, the macros have moved from mining to missions now...? *sigh* At least it's not as bad as Ragnarok Online where they have built in chatbots so they talk nonsense....
So, why doesn't CCP just try doing what other games GM's do and try chatting with one to see if it's a bot?
because eve only has 1 server. This means when they try chatting to someone they have no idea what language they speak. What may seem like gobly goop macro speak to one GM may actually be just a different language. ------------------------------ God is an afk cloaker |

Jane Andrews
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Posted - 2010.05.23 11:45:00 -
[93]
What will the changes be to 0.0 lvl4 courier missions where the agent's constellation is a pocket only accessed through another region? will the missions require one to fly through the region next door and back into a constellation withing the mission agents region or will cross region missions into the constelation next door be avallable in these situations?
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Ophelia Ursus
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Posted - 2010.05.23 12:39:00 -
[94]
Uh, you have considered the impact of macro-haulers on these stats, right? There are major macro hubs in Minmatar and Gallente space (Ingunn and Jovainnon, respectively) that have multiple L4Q20 hauler agents in a single station; these agents are farmed 23/7 by very obvious macros/isk farmers. I'm not aware of any such hubs in Caldari/Amarr space (looking at eve-agents, Naka and Illamur might come close, but they only have two L4Q20 agents apiece), I'd suggest looking into those before doing anything else in terms of balancing the numbers of courier missions being run for different factions. For that matter, if you just made the cargo in L4 couriers worth a bit of isk, the local pirates would take care of this particular balancing issue for you at no charge. 
Originally by: Liang Nuren Does this mean that you are aware of (and have put these items in some sort of queue for either your team to work on or for another team): - The disparity of item quality in Gallente/Minmatar vs Caldari/Amarr LP stores
Off topic, but... wat? Discarding things like damage mods (which are equally good for all factions; RF gyro == IN heat sink == GN magstab), mods that will never be sold because of stupidly high tag demands ('sup, IN small neuts), and ammo (good isk/lp for minnies, ok for amarr, terribad for gallente/caldari) you're left with the following better-than-T2 mods per faction:
Amarr: EANMs, reppers, cap boosters, medium/large neuts (I *think* the tag reqs on these are comparatively reasonable...?) Gallente: Webs, ABs, tracking computers, SeBos, technically MWDs Minmatar: Warp disruptors, ABs, technically MWDs, TEs, nanos, and ODs (although lawl) Caldari: Invulns, all missile launchers (although terrible isk/lp on these), shield boosters
Doesn't seem particularly imbalanced to me. *shrug*
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.05.23 19:55:00 -
[95]
Originally by: iaMsOInSAnE
I can tell you why those figures are off..
http://evemaps.dotlan.net/system/Sist
Head to the Sist system. watch the traffic. 7,000+ jumps in the last day, for a small system with one belt and two stations, 99% of those jumps are courier bots. Hang out for a bit and watch.
*edit* this is just one example...
But that would need two things...
a) admitting that Eve has a bot problem, or at least parts of Eve (especially those repetitive, boring and cumbersome things. mark my words, Planetary Interaction will be INFESTED with bots just because of the bad gameplay design)
b) knowing the game instead of just looking at the numbers and from there trying to figure out what is going on in eve |

Professor Leech
Transmetropolitan
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Posted - 2010.05.23 22:27:00 -
[96]
Originally by: Ophelia Ursus For that matter, if you just made the cargo in L4 couriers worth a bit of isk, the local pirates would take care of this particular balancing issue for you at no charge. 
That would break things in other ways especially if the loot was worth a lot more than the mission itself.
Basically my friends and myself would spend a lot of time killing the macro couriers and we were of course punished for it (by dropping to -9.0 or lower).
The local pirates get bored of killing them and instead hunt anyone killing the macros because real people are more fun to fight. In addition you can sometimes kill enough couriers to get some badly flown bs spawns, but nothing special.
Out of all the couriers we killed I only had one person tell me in local that they wouldn't send me a christmas card that year.
I have tested the new missions and I can state without a doubt that the missions are now horrible with the extra jumps (as if they weren't bad enough already). You're better off speed running level 2's for standing and lp.
Originally by: Crawe DeRaven this thread is obviously going places
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Skyrape
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Posted - 2010.05.24 17:32:00 -
[97]
Hi,
We want to see T2 tier 2 BC's and T2 tier 3 BS'es please.
And Jove ships, at least the basic classes like frig, cruiser, BC and BS. Make them require a MST of skills to fly so we don't get all noobs and carebears to fly them.
And we also want more fuel space on black ops and the jump range increased. These ships should be able to jump farther than capitals. They should also be able to warp cloaked. Right now they're pretty useless if you think of price and training time. So FIX IT!
And you can also add more faction cruisers.
Also drop the damn T3 prices as they're a big turn off at the moment. I can buy 5 T2 fit BS'es and do a lot more than with a T3 right now.
So... GET!
Please.
And thanks.
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ShadowandLight
Amarr 142nd GhostRiders
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Posted - 2010.05.25 00:15:00 -
[98]
wait..
so you are balancing mission locations
but the vagabond is still vastly superior then any other HAC
the Dramiel is the end all of PVP frigates ( save for very special fits )
and you find that balanced?
or let me guess, wrong department......
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NI3LS
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Posted - 2010.05.25 13:25:00 -
[99]
Originally by: CCP Tallest Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
I much appreciate your sentiment...
In this regard, I would like to point out the following:
All Factions except Amarr have LEVEL 4 COMBAT MISSION AGENTS located in high sec space (Agents giving ~95% combat missions in 0.5 and higher systems)
If you would like to run L4 combat missions in EVE without fear of getting an expensive PVE-fitted ship ganked, it is NO PROBLEM unless you are Amarr!
Not only do you have to go low sec, every last one of the Amarr L4 combat mission agents are also very far from the main Amarr space. Any Amarr agents not in low sec give far too high a percentage of courier missions. Further, Amarr pilots are not ok simply flying missions in Caldari space, as the predominant NPC's to fight there are not well suited for Amarr damage types
I think this truly deserves fixing, and since you've had Agents move from station to station often and for lesser reasons, I imagine it could not be too work-intensive to fix...
. |

Drenan
State War Academy
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Posted - 2010.05.25 13:48:00 -
[100]
So ccp has time to 'fix' courier missions...but no time to fix rockets? 
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Chi Quan
Bibkor Enterprises
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Posted - 2010.05.25 15:24:00 -
[101]
Originally by: Ophelia Ursus Amarr: EANMs, reppers, cap boosters, medium/large neuts (I *think* the tag reqs on these are comparatively reasonable...?) Gallente: Webs, ABs, tracking computers, SeBos, technically MWDs Minmatar: Warp disruptors, ABs, technically MWDs, TEs, nanos, and ODs (although lawl) Caldari: Invulns, all missile launchers (although terrible isk/lp on these), shield boosters
Doesn't seem particularly imbalanced to me. *shrug*
Correction: Amarr: all armor mods + repers, cap booster, neuts+nos Gallente: webifier (ONE item, 2 deadspace type have higher range and a 3. equal range), smartbombs (not that ppl care that much about these) Minmatar: painter (ONE item), warp disruptor (ONE item), TEs (ONE item), MWD+AB Caldari: all missile related charges and mods, all shield mods
---- Ceterum censeo blasters need some tracking love |

NI3LS
|
Posted - 2010.05.25 16:45:00 -
[102]
Originally by: Zargyl courier missions are more boring than combat missions, and ppl do them mostly because they can be done while doing something else (like watching TV)
That's no different for L4 combat missions or ratting... its basically impossible to do that without having some entertainment, lest the endless grind puts u to sleep. Watching old startrek or stargate episodes has kept my head from dropping to the keyboard for hundreds of millions of ratting ISK's.
Like Nighthawks aren't popular for their kill-speed, but for being able to go to the bathroom or kitchen when u feel like it.
It does sound like they made all courier missions suck uniformly now. Doesn't bother me too much, cause they were unacceptable to me already: When a game's grinding gets too dreadful, the thought of just working somewhere for real money becomes inescapable.
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Trinity Chaw
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Posted - 2010.05.26 09:46:00 -
[103]
Puke
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JitaPriceChecker2
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Posted - 2010.05.26 10:38:00 -
[104]
CCP You are hypocrites .
Quote: Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
Guess what ?
GALLENTE STORYLINE MISSIONS
And much more.
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Usul Atreides
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Posted - 2010.05.26 14:16:00 -
[105]
SO MUCH WHINING! 
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Rikki Sals
Caldari
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Posted - 2010.05.26 17:04:00 -
[106]
Nice to see the effort at bringing some balance.
Indeed, LP store items need a revamp. The ONLY faction Minmatar/Gallente module I ever find myself looking for is the 10mn Republic Fleet AB. All the weapons and tanking modules Amarr/Caldari have to offer are better than their tech II and Minmatar/Gallente counterparts.
But who knows... maybe this disparity is intentional to reflect the image of Minmatar flying rusty clunkers...?
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Lucid Daze
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Posted - 2010.05.27 03:10:00 -
[107]
So having run a dozen missions post patch I have to say they've killed honest courier mission running.
But even worse they switched almost all the missions to non "specific item" cargoes allowing them to potentially be instantly completed...
I really don't think players(macros?) who have the alts and time to stockpile the items and run 20 chars with an agent should be rewarded this way.
I really hope they do a fast Tyrannis 1.1 to fix this.
If you can't make functional missions just remove courier missions altogether.
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Mr LaForge
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Posted - 2010.05.28 13:50:00 -
[108]
What they didn't mention is this affect combat missions too to some extent.
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.05.29 04:15:00 -
[109]
So can we get a pretty little pie chart of combat mission faction percentages? Because I suspect you'll find Gallente are practically deserted due to your "imaginative" new storyline system, and there's probably still a huge lean towards Caldari combat missions. |

Ksendar
Minmatar Crowded Igloo
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Posted - 2010.05.31 08:44:00 -
[110]
Courier missions were always boring and unprofitable, but at least they were over quickly and you could get onto something interesting. As a result of analysis that rivals 'elephants paint their feet yellow to hide in refrigerators and have you ever seen an elephant in your refrigerator', courier missions are now boring, unprofitable and time-consuming. Most game designers don't regard raising the boredom quotient as a triumph of their art. No doubt CCP will cure this defect by telling us that these nerfed missions are an 'exciting' development.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.06.01 20:29:00 -
[111]
I guess the new courier missions are the hundreds of new missions, that were promised years ago but were never delivered.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Viral Effect
Caldari BRAINDEAD Corp
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Posted - 2010.06.06 09:23:00 -
[112]
CCP messed this one up well and truely.
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Ona Otana
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Posted - 2010.06.07 16:12:00 -
[113]
Edited by: Ona Otana on 07/06/2010 16:13:09 After running courier missions for several factions, i can see the size of the cargo and the number of jumps seems to have been normalized.
Yet, the size of the LP rewards for those missions is all over the place! Have you taken a look at the rewards for completing those missions? Have those been normalized as well?
Thanks.
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Carniflex
Fallout Research Fallout Project
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Posted - 2010.06.07 19:16:00 -
[114]
Originally by: NI3LS
All Factions except Amarr have LEVEL 4 COMBAT MISSION AGENTS located in high sec space (Agents giving ~95% combat missions in 0.5 and higher systems)
.
In my experience this is not exactly true. It's just that they are not in the amarr navy if my memory serves me correct. Granted that part of the LP store is somewhat crap compared to 'combat' section of amarr LP store. And I would not swear that it's 95/5 %, might be 90/10 perhaps. Have not measured.
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Celest Evania
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Posted - 2010.06.09 17:28:00 -
[115]
Amarr has plenty of combat agents for combat oriented corporations in high sec. The only exception to that is the Amarr Navy itself, which to my knowledge has all it's level IV agents right next to the level Vs in rightfully pirate infested Aridia.
This rebalance will do nothing but ensure I don't ever accept a courier mission again. I can't stand flying 10 jumps in that stupidly slow industrial. The only couriers I would take before are the ones that allowed me to use a frigate or shuttle, and that was because I could burn them down fast enough to not really warrant using my reject option.
If you didn't multiply the rewards for these missions by at least a factor of 4, you're going to see them simply never done. EVE isn't entertaining when all you do is autopilot everywhere. And if I wanted to do that I'd get a freighter out and most player goods to and from Jita. At least then I can get some real isk/hour rewards.
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5Half Hatsize
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Posted - 2010.08.14 14:32:00 -
[116]
I think you are all missing something here, namely, what is the point of courier missions?
Why are they even in the game? Is it because they are fun and enjoyable to do? - I struggle to see this.
Is it because they help you ease into the game by developing your knowledge of how the EVE universe works?
Again, difficult to see the point, once you have done one courier mission then you have pretty much done them all - and I'm talking here about missions that involve going from one station to another, not ones that go to or from stations to dead space areas, they can be as fun as any other mission.
Is it to "immerse" you deeper into the EVE universe? - Well, even that doesn't make sense, us players are supposed to be 'Demigods', why would Demigods be shifting crates from one station to another, surely we could pay someone else to do that? - Or just tell them to.
And most of all, why is it that the higher level a courier mission, the more stuff it involves you taking instead of making it more difficult to take the stuff to its destination? If you have the skills to fly an industrial, you can physically move all you need in one hit for any courier mission, but if the agent makes you do a combat mission beforehand, then unless you go off and fly your industrial to the agents base, you have to make multiple trips to complete the mission.
WHO IN THEIR RIGHT MIND FINDS THIS ENJOYABLE?
Courier missions make sense for level 1 missions but not anything higher, after level 1 they are just annoying.
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Wolfcheck
Pack o' Wolves
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Posted - 2010.08.19 11:37:00 -
[117]
Originally by: NI3LS All Factions except Amarr have LEVEL 4 COMBAT MISSION AGENTS located in high sec space (Agents giving ~95% combat missions in 0.5 and higher systems)
EVE-AGENTS
Zaruh Pirusafa / Internal Security Required standing: 5,1 Corporation: Ministry of Internal Order Station: Nahyeen IX - Moon 3 - Ministry of Internal Order Assembly Plant System: Nahyeen (0.8) - Region: Kor-Azor - Faction: Amarr Empire Locator Service: Yes Agent type: Basic Agent
Gakib Ghasorar / Internal Security Required standing: 5,5 Corporation: Imperial Armaments Station: Ziona V - Moon 1 - Imperial Armaments Warehouse System: Ziona (0.6) - Region: Domain - Faction: Amarr Empire Locator Service: No Agent type: Basic Agent
Kianavina Yinayma / Internal Security Required standing: 5,6 Corporation: Emperor Family Station: Soumi I - Moon 1 - Emperor Family Bureau System: Soumi (0.6) - Region: Kor-Azor - Faction: Amarr Empire Locator Service: No Agent type: Basic Agent
L4 Q0 Hoz Onsula / Internal Security Required standing: 6,0 Corporation: Theology Council Station: jarshitsan VIII - Moon 8 - Theology Council Tribunal System: jarshitsan (0.6) - Region: Domain - Faction: Amarr Empire Locator Service: No Agent type: Basic Agent
Irabam Tobi / Internal Security Required standing: 6,0 Corporation: Ministry of Assessment Station: Charra VII - Moon 19 - Ministry of Assessment Information Center System: Charra (0.8) - Region: Domain - Faction: Amarr Empire Locator Service: Yes Agent type: Basic Agent
Zushkat Aphibtouh / Internal Security Required standing: 6,2 Corporation: Civic Court Station: Salah V - Moon 1 - Civic Court Law School System: Salah (0.8) - Region: Kador - Faction: Amarr Empire Locator Service: No Agent type: Basic Agent
Moranour Kom / Internal Security Required standing: 6,4 Corporation: Kador Family Station: Shemah VIII - Moon 2 - Kador Family Bureau System: Shemah (0.8) - Region: Kador - Faction: Amarr Empire Locator Service: No Agent type: Basic Agent
Ravya Drakiereh / Internal Security Required standing: 6,6 Corporation: Ministry of Assessment Station: Inis-Ilix VII - Moon 1 - Ministry of Assessment Archives System: Inis-Ilix (0.9) - Region: Kador - Faction: Amarr Empire Locator Service: Yes Agent type: Basic Agent
There's another 5 in "internal security". Command has 2 more. Administration is not as good but has another bunch.
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Wolfcheck
Pack o' Wolves
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Posted - 2010.08.19 11:42:00 -
[118]
Originally by: Celest Evania If you didn't multiply the rewards for these missions by at least a factor of 4, you're going to see them simply never done. EVE isn't entertaining when all you do is autopilot everywhere. And if I wanted to do that I'd get a freighter out and most player goods to and from Jita. At least then I can get some real isk/hour rewards.
Yep. At least kill missions have some fun and allow you to collect loot and salvage and bounties. That's isk. Couriers pay badly, require a big cargo and are boring... especially since you have to go BACK to your agent, and that's not been paid. If I get a 3 jumps out 4k m3 courier, I have to do 6 jumps to go there and back, plus maybe those needed to get a big enough ship... and to get what? about 25% of what I'd get for a kill mission, if even that. Hardly worth it.
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CCP Molock

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Posted - 2010.08.19 17:46:00 -
[119]
Originally by: Kazuo Ishiguro How tall is CCP Tallest?
6'8", or 202 cm. He is seriously tall.
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CCP Molock

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Posted - 2010.08.19 17:50:00 -
[120]
Originally by: Elaron As has been said by a couple of other people, please use this justification to bring balance to LP store rewards...
I'm sure you guys get frustrated with hearing "that's not our department," but you have to understand that CCP is not a single, monolithic group of devs that share workload across all aspects of the game. Think about it: Do you figure UPS delivery drivers also do their own vehicle repairs? No, they have licensed mechanics who handle that for them.
EVE Content does not handle LP stores, so bringing that topic up in a thread about courier mission fixes is like getting angry with the clerk in a flower store because the air conditioning in the restaurant next door doesn't work.
/dose of reality
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CCP Molock

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Posted - 2010.08.19 17:52:00 -
[121]
Originally by: Caphelo As a reason for this change, you said:
Originally by: CCP Tallest Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's population, which is good for the server and desirable for our population.
Yet you're leaving the Gallente as the ONLY race that is stuck with the craptastic STORYLINE mission that sends you twenty jumps away into lowsec for a reward equivalent to a couple bags of llama droppings? That's not imbalanced enough to fix?
Those storyline missions have been disabled on TQ due to overwhelmingly negative player feedback.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.19 20:23:00 -
[122]
Originally by: CCP Molock
Originally by: Elaron As has been said by a couple of other people, please use this justification to bring balance to LP store rewards...
I'm sure you guys get frustrated with hearing "that's not our department," but you have to understand that CCP is not a single, monolithic group of devs that share workload across all aspects of the game. Think about it: Do you figure UPS delivery drivers also do their own vehicle repairs? No, they have licensed mechanics who handle that for them.
EVE Content does not handle LP stores, so bringing that topic up in a thread about courier mission fixes is like getting angry with the clerk in a flower store because the air conditioning in the restaurant next door doesn't work.
/dose of reality
Can you give us a name to rage at? Because seriously the LP stores are sssooo bbbaaadddd. Of course, its not just the LP stores - it's also the modules in the LP stores.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.08.26 02:33:00 -
[123]
Originally by: Nadarius Chrome So can we get a pretty little pie chart of combat mission faction percentages? Because I suspect you'll find Gallente are practically deserted due to your "imaginative" new storyline system, and there's probably still a huge lean towards Caldari combat missions.
Interesting to see that this topic is still stammering along after so long. I am still curious about this though. Can we nerf Caldari combat missions because there's obviously something wrong with them since so many people mission for Caldari combat agents? |

Bloodswain Fresch
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Posted - 2010.09.01 02:32:00 -
[124]
Blog said: for level 1 and 2, cargo will fit into a frigate. If the fix was applied to storyline missions, it failed. If it wasn't applied, it needs to be.
With one of my alts, I run level 1 and 2 encounters. The latest storyline offer was from an agent called Urtolf Artuna, a courier run with 3 items, each 350 m3--total of 1050 m3. No Minmatar frig has a hold that large.
Got a big laugh out of the blog though; it actually used the word 'balanced.' Been playing this game on various accounts for 3 years. The number of things in balance when I started was zero. The number today is zero. It's neither possible nor desirable. Imbalance between the races is what makes it fun and challenging.
What? He meant to say fairness? No, that doesn't exist either.
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Viral Effect
Caldari BRAINDEAD Corp
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Posted - 2010.09.05 12:21:00 -
[125]
We are still fed up with being sent to low sec. Its not as if anyone will accept the mission.
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