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MotherMoon
Blue Republic RvB - BLUE Republic
968
|
Posted - 2012.07.13 23:36:00 -
[1] - Quote
So here's the idea for the thread. post three things you think could be added to eve to make it really polished. Post them in order of importance. So the 1st suggestion is the most important to you, the 3rd would be fun but its not a big deal if they don't do it.
1. 2. 3.
If we make a big enough thread it could be useful for the eves as the balance side comes along nicely there's always more you can do to make your game better.!
Now just to make it clear. By polished I don't mean like the 1000 paper cuts thread. That's gameplay, design, important stuff. This is the thread for the little details! The stuff that's fun but not really important to game play. It's those little things that make a good game stand out imo. So I think this is important.
example* 1.Hit effects I know, I know, they are already coming, and there is some sweet video for hull damage. But this is the biggest part of eve polish I think could happen. When people check out eve , combat looks like a bunch of lasers all hitting you at the same spot. I mean, it's not a very good 1st impression for game as pretty as eve online. The new missile effects actually hit the hull wherever they happen to land, looks slick.
2.Add sound to the TV in the CQ Yeah yeah WiS sucks, blah blah, but really adding sounds like this into eve might be great! Locational sound, so the closer you get to the TV the louder it gets. The eve sound engine could use an overhual. For instance having different sound effects for turrets when far away instead of just mutting them.I think adding sound to the scope news animation would really beef up the immersion. Plus it gives a better 1st impression of the game.
3. unique names for rare items. Add the old names of these rare items you recently overhualed into the show info desribion of the module or implant. Make a reference to how it was renamed due to some market politics, or something. Keep the old name in the show info so people can still call them by the old names. Have the new times show up if you search for the old ones! Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Marconus Orion
Massive PVPness
204
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Posted - 2012.07.13 23:38:00 -
[2] - Quote
1. Remove local 2. Remove local 3. Remove local |

MotherMoon
Blue Republic RvB - BLUE Republic
968
|
Posted - 2012.07.13 23:43:00 -
[3] - Quote
Marconus Orion wrote:1. Remove local 2. Remove local 3. Remove local
that has massive effects on gameplay. you've missed the pointof the thread. Maybe something like, make local more pretty? Make it so whenever you smack talk in local it computer speaks your insults to the other players.Maybe you want local chat to get beefier chat tools? that effect the game in no way. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Forum Foreplay
Gallente Federation
24
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Posted - 2012.07.13 23:52:00 -
[4] - Quote
1. Remove Local 2. A user interface that didn't look like X-Windows on FreeBSD with a pretty background 3. Remove Local Even a sandbox has borders to keep the sand inside...
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Mocam
EVE University Ivy League
147
|
Posted - 2012.07.13 23:57:00 -
[5] - Quote
Just fun stuff...
1. Enable a limited EVE Fitting tool in-game so players can check "can I?" and "what if" fits while docked up - with the ability to save & link the fits plus generate a "shopping list". 2. Finish some of the plans for EVE Gate - management of the skill queue from the web. 3. Enable the purchasing of advertising time (corp recruiting, products and such) on space billboards & for CQ TV - to players.
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Simi Kusoni
HelloKittyFanclub
1481
|
Posted - 2012.07.14 00:04:00 -
[6] - Quote
1) Remove local 2) Remove JFs 3) Remove High Sec
Amidoinitrite?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

William Nimitz
State War Academy Caldari State
13
|
Posted - 2012.07.14 00:04:00 -
[7] - Quote
!. Fix aliasing issues for older graphics cards 2. Remove CQ and any evidence that it ever existed 3. More cowbell It is a symptom of madness that thoughts become uncontrollably disjointed. This can be encouraged.
|

Virgil Travis
GWA Corp Unified Church of the Unobligated
449
|
Posted - 2012.07.14 00:09:00 -
[8] - Quote
1: Mr Sheen 2: Brasso 3: Tomato Sauce Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

ACE McFACE
24th Imperial Crusade Amarr Empire
767
|
Posted - 2012.07.14 00:10:00 -
[9] - Quote
1. Hats 2. Hats 3. MOAR hats "7 pages of people insulting me - aka trolling" - Lady Hofstedar What s/he (probobly he) meant: "7 pages of people disagreeing with my terrible idea - aka trolling" - Lady Hofstedar |

Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
111
|
Posted - 2012.07.14 00:19:00 -
[10] - Quote
1. Shoe shine 2. Pig grease 3. Moar polish players |

Bienator II
madmen of the skies
796
|
Posted - 2012.07.14 00:20:00 -
[11] - Quote
1. a physics engine 2. (little improvements) 3. (more little improvements) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Gorinia Sanford
Sons of Russ
23
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Posted - 2012.07.14 00:20:00 -
[12] - Quote
Brasso. |

Sentamon
Imperial Academy Amarr Empire
23
|
Posted - 2012.07.14 00:25:00 -
[13] - Quote
1. UI 2. UI 3. UI ... the game needs to play like the amazing videos and be something that looks good when you're streaming to viewers. |

Akirei Scytale
Test Alliance Please Ignore
1957
|
Posted - 2012.07.14 00:28:00 -
[14] - Quote
If a bottom up code revision became a year-long goal, I'd love to see them up the server's heartbeat so manual piloting could be more fluid. This would be pretty devastating for performance unless heavy optimization was involved, however. TEST Alliance BEST Alliance |

Abel Merkabah
TIMELINE Industries
61
|
Posted - 2012.07.14 00:28:00 -
[15] - Quote
I know it is actually a huge change and not really polish, but...
1. Celestial bodies that move in orbit! 2. Warp transition time reduced, at least for low mass ships. 3. Less bouncy collisions.
I know number 1 is probably a pipe dream, but it would be sweet. "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Gun Gal
Dark Club
35
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Posted - 2012.07.14 00:31:00 -
[16] - Quote
remove local in nullsec , remove superships nerf jumpfreightors
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William Nimitz
State War Academy Caldari State
15
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Posted - 2012.07.14 00:54:00 -
[17] - Quote
Abel Merkabah wrote:I know it is actually a huge change and not really polish, but...
1. Celestial bodies that move in orbit! 2. Warp transition time reduced, at least for low mass ships. 3. Less bouncy collisions.
I know number 1 is probably a pipe dream, but it would be sweet. Actually preforming pre warp calculations to account for planetary orbits sounds exactly like something that belongs in a space sim. It is a symptom of madness that thoughts become uncontrollably disjointed. This can be encouraged.
|

Alpheias
Euphoria Released Verge of Collapse
670
|
Posted - 2012.07.14 00:57:00 -
[18] - Quote
The lamentation of carebears and roleplayers. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

No More Heroes
GoonWaffe Goonswarm Federation
928
|
Posted - 2012.07.14 01:01:00 -
[19] - Quote
1. Fix lag.
2. Fix module delay (I lock you, activate scram- you still warp away..)
3. Wizard hats. . |

Grandpa Bill
Twin Lakes Retirement Home
349
|
Posted - 2012.07.14 01:06:00 -
[20] - Quote
1. Have me a way where I can make the text on the screen bigger. 2. Instead of makin me go to that their room when Im at the station, let me go inside my ship. I'd like to see what it looks like in the inside. Perhaps make it where I can even walk around in the ship while Im in space. 3. Give me somethin else to see besides planets, stations and rocks. How about asteroids flyin by or somethen like that. Enter in Grandpa Bill's (Free to enter) Weekly Drawing! |

MeBiatch
Republic University Minmatar Republic
466
|
Posted - 2012.07.14 01:08:00 -
[21] - Quote
I polished my nob the other night if that helps... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MotherMoon
Blue Republic RvB - BLUE Republic
968
|
Posted - 2012.07.14 01:18:00 -
[22] - Quote
thanks to you guys who are posting serious reples. Hopefully we can get some GM clean up :/ Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

namron 7
1-800-FUBAR
75
|
Posted - 2012.07.14 01:27:00 -
[23] - Quote
1. Get rid of gates so we can fly around the universe and not fly from room to room. space is vast but in EVE its just a room Danger points should be whenever you need to visit something. such as stations or plex or anons or anywhere peopel gather
2. Give pvp a point and not for its own sake
3. if you remove local give us something to update d-scan and not have the need to spam it constantly Thanks for the help |

Molinator Agnon
Garoun Investment Bank Gallente Federation
4
|
Posted - 2012.07.14 01:38:00 -
[24] - Quote
1) Improved Tranquility performance - it's incredibly frustrating waiting on modules to switch off to do ammo switches. Sometimes it takes a full second for the server to catch up simply so I can make a final click on an ammo type and have it load.
2) Faster jump cloning through advanced skills.
3) More nVidia mid-range cards for PLEX  |

D3F4ULT
133
|
Posted - 2012.07.14 01:40:00 -
[25] - Quote
1. Hats.
2. As much as I feel WIS takes away from the game itself. Though if done correctly, WIS could really boost its atmosphere and depth of EVE.
3. UI updates and clean up how mechanics work. As an Indy player with my corp recently receiving a Rorqual, we really hate how the crunching feature works. Its very tedious and had to develop our own Excel calculator to use it without any issues.
CCP is finally trucking along towards this UI development a little bit more seriously and with momentum. I hope they don't get stuck for 3 years working on the Unified Inventory but also work on really making the UI shine. We spend our whole time staring at lots and lots of information, we need the UI to be more customizable and expandable of information.
Here's an example of what I think would be pretty neat of a UI update for Agent/Missions http://i.imgur.com/zlpGc.jpg Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Abel Merkabah
TIMELINE Industries
62
|
Posted - 2012.07.14 01:56:00 -
[26] - Quote
William Nimitz wrote:Abel Merkabah wrote:I know it is actually a huge change and not really polish, but...
1. Celestial bodies that move in orbit! 2. Warp transition time reduced, at least for low mass ships. 3. Less bouncy collisions.
I know number 1 is probably a pipe dream, but it would be sweet. Actually preforming pre warp calculations to account for planetary orbits sounds exactly like something that belongs in a space sim.
Actually, if they just allowed us to fly through things (Like they currently do), then it wouldn't even be an issue.
And if there were realistic Orbits, the objects would not be moving to fast. For example, a planet in a system with a similar orbit and distance to it's star as Earth to the Sun would orbit in game in about real time.
The problem from what I understand is timing it so orbital bodies do not collide and try to occupy the same space. Plus the Grid system is not built for it. That is why it would be a major change. But damn would it be sexy. If relative positioning was used and algorithms were designed to put orbital bodies in position from their source along their orbit, it could be possible.
For Example: Planets have Orbital Formula that places them relative to the sun. Moons have Orbital Formula that places them relative to Planets. Stations have Orbital Formulas that place them relative to Planet or Moon.
Not sure how to handle belts...but this is just off the top of my head anyway...I'm sure a solution could be found...
Still a lot of work on what I'm assuming is part of the foundation of Eve...so yeah...probably pipe dream... "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Abel Merkabah
TIMELINE Industries
62
|
Posted - 2012.07.14 01:57:00 -
[27] - Quote
namron 7 wrote:1. Get rid of gates so we can fly around the universe and not fly from room to room. space is vast but in EVE its just a room Danger points should be whenever you need to visit something. such as stations or plex or anons or anywhere peopel gather
2. Give pvp a point and not for its own sake
3. if you remove local give us something to update d-scan and not have the need to spam it constantly
Actually, I'm for 3 even with local...polishing up DScan would be sweet...not that it isn't functional now, just it could use some polish...not sure what...but would be nice. "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

MotherMoon
Blue Republic RvB - BLUE Republic
970
|
Posted - 2012.07.14 02:00:00 -
[28] - Quote
OH! i've got another one. scale of ships, and real hit boxes on stations/titans. Let us fly up to and over the hull of a capital ship. It should be possible.
same thing with stations, bumping off invisible walls? It's 2012 guys, come on. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Bart Wart
41
|
Posted - 2012.07.14 02:09:00 -
[29] - Quote
1. Remove caps 2a. Remove Jump Drives 2b. Have jump gates dump you in a random spot in system 3. Remove anything greater than T1 ships and mods <-- wait what!?!?! |

Ginseng Jita
PAN-EVE TRADING COMPANY
1488
|
Posted - 2012.07.14 02:26:00 -
[30] - Quote
1) Add actual WIS 2) Add tesellation - then allow us to target specific areas of a ship. ^_^ 3) Make all ships modable like strategic cruisers(where their appearance changes) and customizable with paint and decals. |
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