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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
S'No Flake
Republic Military School Minmatar Republic
3
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Posted - 2012.07.17 20:45:00 -
[61] - Quote
1. Remove Concord. 2. Collision Damage 3. Get rid of right click sub menus and ... actually get rid of excel... |
YuuKnow
362
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Posted - 2012.07.17 21:02:00 -
[62] - Quote
MotherMoon wrote:1.Hit effects I know, I know, they are already coming, and there is some sweet video for hull damage. But this is the biggest part of eve polish I think could happen. When people check out eve , combat looks like a bunch of lasers all hitting you at the same spot. I mean, it's not a very good 1st impression for game as pretty as eve online. The new missile effects actually hit the hull wherever they happen to land, looks slick.
As long as they don't make shield effects like the old Star Trek TNG bubble effects. Those are lame. Better to have just old fashion shell/bullet damage effects.
yk
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Tazarak theDeceiver
Hooded Underworld Guys Northern Associates.
26
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Posted - 2012.07.17 21:08:00 -
[63] - Quote
To really polish combat:
1) I'd like to see differentiation in the deathblows. Something like:
- killing someone with missiles, the ship explodes - autocannons, the ship gets shredded - artillery , big holes blow into the hull, the it ruptures - etc.
Then let me play the deathblows over and over and have a big old ****.
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YuuKnow
362
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Posted - 2012.07.17 21:17:00 -
[64] - Quote
Here's my three.
1. Ship designs that are actually attractive and aesthetic, not ugly abstract sculptures. Ugly ships in a game which such good graphics is like buying a Porsche and then painting it with yellow polka dots.
2. Some more useful solution to WH space Dscan than just spamming the mouse button for hours at a time. You know they have had automated scanners since then 1940's right? They can't find a better solution to this in the 34th century?
3. Better projectile and hybrid effects: Lasers and missiles effects are great, but hybrid and projectile effects are not done well and sloppy effort.
yk |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1152
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Posted - 2012.07.17 21:18:00 -
[65] - Quote
1. Bring back convoys, give pirates something to attack. Either by nerfing JFs or more regional clustering of advanced materials that requires more transportations across new eden. Or both. Yep, definitely both.
2. No more neutral hauling alts. If you trade stuff to a character outside of your corporation, you should pay a little fee- let's just say 1 isk- per unit. Giving a freighterload of minerals to your npc hauler alt would thus become prohibitive. Alternatively, you could commission that stuff to an alt for free in a sealed container as a courier contract. People running courier contracts should be flagged according to the corporation they are working for as long as they transport the cargo, possibly making them legitimate war-targets for that time.
3. ph...just add some stuff. stuff is always good. -.- |
Corina Jarr
Spazzoid Enterprises Purpose Built
1065
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Posted - 2012.07.17 21:20:00 -
[66] - Quote
1) Finish V3 on stations so I stop going blind upon undock in Amarr.
2) Make Amarr V3 a little brighter (not washed out though...) while making Minmatar darker (as they look rather bleached).
3) lots of other little things in this thread... |
Equus
Royal Order of Security Specialists Late Night Alliance
11
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Posted - 2012.07.17 21:24:00 -
[67] - Quote
1. Customizable UI 2. More custom key bindings 3. Custom pain jobs on ships |
Vera Algaert
Republic University Minmatar Republic
241
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Posted - 2012.07.17 21:27:00 -
[68] - Quote
What would in my opinion make EVE "polished"?
1. rework terrible parts of the UI (especially corp, POS and S&I interface) 2. find an actual use for CQ 3. ability to record and view replays
General changes I would actually like to see (as that seems to be the question most posts here answer):
1. rework terrible parts of the UI (especially corp, POS and S&I interface) 2. perfect invulnerability is anti-EVE: remove the ability to light titan bridges inside POS shields, remove the ability to use warfare links inside POS shields, reduce invulnerability timers to match the reduced session timer 3. fix module activation delay |
DrSmegma
Smegma United Asgard Supplies and Logistics
20
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Posted - 2012.07.17 21:29:00 -
[69] - Quote
1.) GUI that doesn't make me want to kill myself
I have to think about the other two for a moment.... hmm..
2.) Make ships visible in space, you know what I'm saying? FIghting crosses on the overview sucks. 3.) Dragons. Yes, exactly, dragons. |
Tippia
Sunshine and Lollipops
8586
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Posted - 2012.07.17 21:31:00 -
[70] - Quote
1. A proper UI. 2. Sound. 3. A full set of options and customisation functions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Whoopie
Federal Navy Academy Gallente Federation
0
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Posted - 2012.07.17 21:31:00 -
[71] - Quote
1. Remove Local.
2. Allow characters to cross-dress.
3. Conscript all new characters created (or maybe all characters active) to join fleet war and fight to achieve a certain level before being able to leave and start a new life.
4. Because of 3 make hi-sec 100% safe.
5. Because of 4 reduce hi-sec areas.
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MotherMoon
Blue Republic RvB - BLUE Republic
982
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Posted - 2012.07.17 21:34:00 -
[72] - Quote
Tazarak theDeceiver wrote:To really polish combat:
1) I'd like to see differentiation in the deathblows. Something like:
- killing someone with missiles, the ship explodes - autocannons, the ship gets shredded - artillery , big holes blow into the hull, the it ruptures - etc.
Then let me play the deathblows over and over and have a big old ****.
amazing +1 ccp should listen, they are redoing explosions after all! Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
Baraka Saibot
Wobbling Frog Inc
21
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Posted - 2012.07.17 22:13:00 -
[73] - Quote
Gameplay. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1410
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Posted - 2012.07.17 22:20:00 -
[74] - Quote
1. Remove spreadsheet in space, replace it with an ergonomically smart and intuitive UI (seriously, this is not the 80's anymore). Inventory window is the most used interface in Eve? that's BS (no offense to the dev), overview and their child windows are. 2. Replace the whole newbie tutorial with a better one 3. More balanced power projection in nullsec while keeping the sandbox element Don't like spaceships sandbox? then this is not the game for you. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Olodn
The Scope Gallente Federation
0
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Posted - 2012.07.17 22:57:00 -
[75] - Quote
1. More camera options. Give me some cinematic options for fleets, battles and ships. 2. The damage system they are working on now. 3. Solar systems that make sense from a modern physics perspective. Use knowledge on how solar systems are formed and use that in the game. |
Arkturus McFadden
Sonoran Shadow Black Mesa Complex
115
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Posted - 2012.07.17 23:04:00 -
[76] - Quote
1 - Physics Engine (Covers a hell of a lot of implementations). 2 - Tessellation. 3 - Orbital bodies that actually orbit. |
ctx2007
Wychwood and Wells Beer needs you
82
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Posted - 2012.07.18 13:38:00 -
[77] - Quote
1. Proper orbiting planets
2. Some proper beer instead of quafe
3. Low level flights over planets say 100km see if the dust bunnies can hit us |
Danny Diamonds
Science and Trade Institute Caldari State
4
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Posted - 2012.07.18 14:30:00 -
[78] - Quote
1: Remove Supercaps 2: Remove Jump Bridges and JF's 3: Redistribute MoonGoo much like how SWG moves raw materials |
Pak Narhoo
Knights of Kador
627
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Posted - 2012.07.18 14:52:00 -
[79] - Quote
1: An improved Q&A so crap like the inventory from hell doesn't reach Tq
2: A more involved Q&A so if they fix a bug, like recently with the bombs taking no damage that after the fix not another bug rears its ugly head -> bombs took all damage.
3: Devs that implement serious game changing mechanics should at the least have a logged 2 year EVE 'fly time' so they *know* what they are doing or about to implement and have it bug checked themselves (UI, target painting Ttans and more nice stuff like that come to mind).
I don't need more fixes right now, I want that the stuff they put up on TQ is thoroughly checked and working from the start and not in a pre-beta stage. Then it should be polished enough. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Jerick Ludhowe
Suicides-R-Us Celsetial Being
93
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Posted - 2012.07.18 14:55:00 -
[80] - Quote
1. Line of Sight
2. Removal of local + the addition of a far more usable non spam necessary scanner
3. New drone models with "launch" animations that come out of modeled drone bays on your ship. |
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Cloned S0ul
Blood Fanatics
166
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Posted - 2012.07.18 15:49:00 -
[81] - Quote
1. True RPG aspects in EvE, like visit some planet delivery package to npc - player, while this visit a local bar drink whisky or beer, wach chiks in futuristic night club-citys, or do a mission in random planet like people form Prometheus movie ;) if not possible to visit planet, expand WIS and open this damn door.
And now seriously.
1.UI.
2. PvP improvments, instant or more dynamic pvp, instead of 4 hours fiting and looking for items fits and after this 5-10 sec fight because of alpha strike-blob.
3. Bounty system needs some love after few years worse mechanic in game, yes add bounty on somone who can kill own pod make no sense, how to do this seriously no idea, but here on forum a lot topics about this... Proper working bounty mechanic should push people into hunt and place bounty on criminal. Teemo for president. |
Ziranda Hakuli
Relativity Holding Corp Black Core Alliance
123
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Posted - 2012.07.18 17:02:00 -
[82] - Quote
Jonni Favorite wrote:1. Shoe shine 2. Pig grease 3. Moar polish players
Then we need to remove GOON players along with their meat shield TEST and the brown nosers PL oh and i almost forgot the other pooh flinging monkeys supporting GOONs. |
Samuella IV
SON OF RAVANA
1
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Posted - 2012.07.18 17:04:00 -
[83] - Quote
1. Improved POS and corp settings 2. 10 000 more solar systems, including very rare wormholes thats very hard to find. More randomness and more space 3. Wormholes should be more like nullsec (territorial climes and moon mining) Nullsec should be more like wormholes (no local channel and some hardcore pve youd use capital ships ) |
Lin-Young Borovskova
Science and Trade Institute Caldari State
525
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Posted - 2012.07.18 17:39:00 -
[84] - Quote
Ziranda Hakuli wrote:Jonni Favorite wrote:1. Shoe shine 2. Pig grease 3. Moar polish players Then we need to remove GOON players along with their meat shield TEST and the brown nosers PL oh and i almost forgot the other pooh flinging monkeys supporting GOONs.
Op add a 4 stuff.
4- remove haters brb |
Vincent Athena
V.I.C.E. Comic Mischief
824
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Posted - 2012.07.18 18:11:00 -
[85] - Quote
1. Let us apply some polish: Player generated items. A player designs, CCP vets for appropriateness, player get a BPO for the item. CCP effort paid for with AUR from the player.
2a. Another vote for orbiting celestials. Your ship and bookmarks get carried about by whatever celestial is closest.
2b. No feature left behind: Finish abandoned features like WiS.
3. Native Mac client, or at least one that runs faster. http://vincentoneve.wordpress.com/ |
MotherMoon
Blue Republic RvB - BLUE Republic
1110
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Posted - 2012.09.02 17:48:00 -
[86] - Quote
postin http://dl.eve-files.com/media/1206/scimi.jpg |
Paul Oliver
Federal Navy Academy Gallente Federation
561
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Posted - 2012.09.02 17:53:00 -
[87] - Quote
1. Optimized performance/reduced memory use 2. Improved anti-aliasing 3. Integrate the login screen into the launcher "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
TriadSte
IronPig Sev3rance
104
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Posted - 2012.09.02 18:07:00 -
[88] - Quote
May I make a longer list? Simply because I'm short on time and cant figure out what's of more importance.
1. Tessellation, make it happen. Alot of us have uber high end hardware and I for one would love to see some tessellation.
2. WIS would give the game a much deeper immersion type feel. It should be finished.
3. I believe concord should be restructured. Very much like in the "X" game series by Egosoft. If you need help you call the nearest station for help and then the local police comes. This would make it again much more emmersive and give it such a greater realistic feel. You should be able to fly for said police too and get rewards for kills.
4. I believe that you should be able to have a ship in system [X] make its way to you if you need to. With the tech thats available in the year that Eve is set in you'd have thought that ships could AP themselves should the command come. If it gets popped then bad luck but the option should be there.
5. Do not remove local - for those who do, sod off to W-space.
6. POS need redesigning and then completing. Modular would be very cool and for the love of god the ability to change subsystems.
7. POS should have a cloak facility.
8. Mini jump drives which work in empire, small max jump range maybe...5 jumps or so.
Thats all I got.
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TriadSte
IronPig Sev3rance
104
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Posted - 2012.09.02 18:09:00 -
[89] - Quote
Paul Oliver wrote: 2. Improved anti-aliasing 3. Integrate the login screen into the launcher
Do what I do, set it to 32xCSAA ya cant get better than that :)
May I make a longer list? Simply because I'm short on time and cant figure out what's of more importance.
1. Tessellation, make it happen. Alot of us have uber high end hardware and I for one would love to see some tessellation.
2. WIS would give the game a much deeper immersion type feel. It should be finished.
3. I believe concord should be restructured. Very much like in the "X" game series by Egosoft. If you need help you call the nearest station for help and then the local police comes. This would make it again much more emmersive and give it such a greater realistic feel. You should be able to fly for said police too and get rewards for kills.
4. I believe that you should be able to have a ship in system [X] make its way to you if you need to. With the tech thats available in the year that Eve is set in you'd have thought that ships could AP themselves should the command come. If it gets popped then bad luck but the option should be there.
5. Do not remove local - for those who do, sod off to W-space.
6. POS need redesigning and then completing. Modular would be very cool and for the love of god the ability to change subsystems.
7. POS should have a cloak facility.
8. Mini jump drives which work in empire, small max jump range maybe...5 jumps or so.
Thats all I got.
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James Amril-Kesh
4S Corporation RAZOR Alliance
599
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Posted - 2012.09.02 18:33:00 -
[90] - Quote
Chromium http://themittani.com/features/local-problem A simple fix to the local intel problem |
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