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Lialem
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Posted - 2010.06.01 15:06:00 -
[1]
Edited by: Lialem on 01/06/2010 15:11:22 So whats the whole cost of mining the planets? Cause atm and after messing with sisi it doesn't seem that there is a significant cost associated with it. Doesn't look like PI structures will have a price, you can just place and delete everything all the time and there is no penalty. Export and import taxes are just a joke, you can export/import almost everything and the max you might pay for big cargos will be what? 1m isk? probably even lower. And command centers? well judging from base prices they gonna be cheap like there is no tomorrow.... 7m for an elite command center????.... lol would have expected more like 5b..... So to conclude, PI has absolutely no cost, free isk for everyone with no expenses. The more i dig into PI the more i find out how incomplete and how shallow it is.
PI cost = 0. PI depth = 0. PI complexity = 0. PI features = 0.
The whole promised and long waited expansion that introduces planets is this.... This easy, shallow, and 0-risk expansion.... grats.
GJ CCP, you can now drag even more new players for your subscription numbers, if you make eve even more easy you will probably get 100k ppl in TQ in no time. Tbh i thought CCP was a different company, but looks like its all about the money for everyone. Welcome to WOW in space, grab a planet and start making isk.
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Hiroshi Nagasaki
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Posted - 2010.06.01 15:13:00 -
[2]
What? I can train a few skills, buy a retriever/hulk and can start making money like there is no tomorrow?
Ahhhh please..... there are a few PI costs Skills, PI Center, moving the extractor after the planet is empty, move materials from 1 planet to another
complexity is also available - if you want to produce it correct you should plan it with ur corp to produce something out of the items you produce
PI is more as only click the 96h cycle and be happy with 5.000 ISK/day
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Dragossin
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Posted - 2010.06.01 15:15:00 -
[3]
Edited by: Dragossin on 01/06/2010 15:15:39
Originally by: Lialem Edited by: Lialem on 01/06/2010 15:11:22 Doesn't look like PI structures will have a price, you can just place and delete everything all the time and there is no penalty.
I think you should check your wallet after you submitted the changes.
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Lialem
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Posted - 2010.06.01 15:22:00 -
[4]
Edited by: Lialem on 01/06/2010 15:24:46
Originally by: Hiroshi Nagasaki
Skills,
You joking me right? you need less than 10m to buy the skills and tbh the expensive skill (advanced planetology) costs 7m and its the only """"""""expensive""""""""""" skill..... And that BIG uber isk is a one time expense....
Originally by: Hiroshi Nagasaki PI Center,
Yea if you train command center upgrades to 5 and you want a super duper elite command center, you have to pay the incredibly big amount of isk which is,.............. 7m isk.
Originally by: Hiroshi Nagasaki moving the extractor after the planet is empty,
The planet is empty?????? the planet never gets empty, resources regenerate very quickly, and you can always choose a different deposit IF someday your chosen one is depleted. And even if you ahd to change planet you had to pay what????? the uber expensive fee of 7m for the command center? (and that is if you buy the elite, lowers ones are cheaper........)
Originally by: Hiroshi Nagasaki move materials from 1 planet to another
Yea ofc, and there is an uber fee of exporting and importing and that is 3 isk per m3. And if you build a spaceport (which you will), the fee is 1 isk per m3.... Import fee is 2 isk per m3..... Very expensive omg.....
Originally by: Hiroshi Nagasaki complexity is also available - if you want to produce it correct you should plan it with ur corp to produce something out of the items you produce
Tbh you can build everything alone. You dont need help. And for most tier 4 parts you might not even need interplanetary skill to 5......
Originally by: Hiroshi Nagasaki PI is more as only click the 96h cycle and be happy with 5.000 ISK/day
Think again.
Originally by: Dragossin Edited by: Dragossin on 01/06/2010 15:15:39
Originally by: Lialem Edited by: Lialem on 01/06/2010 15:11:22 Doesn't look like PI structures will have a price, you can just place and delete everything all the time and there is no penalty.
I think you should check your wallet after you submitted the changes.
Yes indeed i haven't checked my wallet. But they cant be more expensive that the command center that costs 7m..... So you will need what? 30m to place all the structures you need?.... Big deal....
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Lialem
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Posted - 2010.06.01 15:27:00 -
[5]
Edited by: Lialem on 01/06/2010 15:27:35 Not to mention that with all those ridiculously low prices, dust will be a failure. Noone wil even care to hire dust players to save their structures. They will just leave them and find another planet.... Or even destroy them themselves...
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Lialem
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Posted - 2010.06.01 15:38:00 -
[6]
Edited by: Lialem on 01/06/2010 15:39:49 You wanna see a proper cost for PI?
basic cc = 100.000 isk limited cc = 1.000.000 isk standard cc = 10.000.000 isk imporved cc = 100.000.000 isk advanced cc = 1.000.000.000 isk elite cc = 10.000.000.000 isk
import tax should be bigger than export tax and way bigger than what it is now.
export tax per m3 = 1.000 isk import tax per m3 = 3.000 isk
exctractor = 50.000.000 isk basic industry = 100.000.000 isk advanced industry = 300.000.000 isk high tech industry = 500.000.000 isk storage = 80.000.000 isk links = 5.000 isk per kilometer spaceport = 500.000.000 isk
thats a cost plan for PI and makes it an investment and something you want to save using dust players.
How the **** an elite command center that is landed on a planet costs less than a t1 cruiser????............
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Hiroshi Nagasaki
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Posted - 2010.06.01 15:42:00 -
[7]
Edited by: Hiroshi Nagasaki on 01/06/2010 15:43:18 great idea....
and what should be the prices for the POS fuel?
oxygen = 1.000 ISK robotics = 50.000 ISK
that's insane.... just ur import/export costs
1 Robotic = 6m¦ = 6.000 ISK to export from planet??????
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Lialem
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Posted - 2010.06.01 15:47:00 -
[8]
Edited by: Lialem on 01/06/2010 15:47:40 if the prices should go up then they will go up. We try to make PI useful? or we try to give a way to make the npc goods using same prices just to satisfy the demand for planet use?.... Well probably the second....
Quote: 1 Robotic = 6m¦ = 6.000 ISK to export from planet??????
And now costs 12 isk. is that normal?
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Lialem
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Posted - 2010.06.01 16:00:00 -
[9]
Edited by: Lialem on 01/06/2010 16:01:12 Another idea for PI structures would be this. For a more variable cost scheme.
exctractor = 0.005 x selected cc cost basic industry = 0.01 x selected cc cost advanced industry = 0.03 x selected cc cost high tech industry = 0.05 x selected cc cost storage = 0.008 x selected cc cost links = 5.000 isk per kilometer spaceport = 0.05 x selected cc cost
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Hiroshi Nagasaki
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Posted - 2010.06.01 16:03:00 -
[10]
ehh.... y lol...
I still think you can write it here but nobody will care....
they want to keep the prices the same as the current NPC prices....
just calculate the costs to produce 1 robotic/oxygen with ur example.... and tell me that this price won't impact the current market...
just think about what will happen if the POS fuel will raise about 400%
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Lialem
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Posted - 2010.06.01 16:05:00 -
[11]
Originally by: Hiroshi Nagasaki ehh.... y lol...
I still think you can write it here but nobody will care....
they want to keep the prices the same as the current NPC prices....
just calculate the costs to produce 1 robotic/oxygen with ur example.... and tell me that this price won't impact the current market...
just think about what will happen if the POS fuel will raise about 400%
well, then PI will fail, and dust will fail even more.
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Hiroshi Nagasaki
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Posted - 2010.06.01 16:50:00 -
[12]
nah it won't fail
but I think in the beginning nearly all players will do it... the prices will be pretty low due to the high amount of minerals... some player will **** off and quit the PI(they dont earn enough ISK/h) so the prices will raise... and so on
so in 1-3 month we will see what will happen with the prices and the PI :)
I mean they still can increase the costs... lower the costs... change the extractor rates or whatever but for now they should better stay with the current config and watch the market
If I'm wrong please correct me :)
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Lialem
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Posted - 2010.06.01 18:12:00 -
[13]
Edited by: Lialem on 01/06/2010 18:13:09 if something now costs 100isk, worst thing you can do is make it cost 200isk... or 300isk. No matter how they alter the prices, they did a bad start, so now the prices and costs cant change much. You cant make a 7m elite cc, cost 1b the next day.... maybe make it cost 20m and thats it. Still way too low....
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Aneeks
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Posted - 2010.06.01 22:32:00 -
[14]
Well I found an error in the production part of PI and the market. I see now that you can produce Nanite Repair Paste from the products you produce from PI. They are Data Chips (1), Gel-matrix Biopaste (1), and nanite (4). Once you have those products made you just need a blueprint to put them all together to make the paste. Nice or is it? ... EVE sells the blueprints for a cost of 50 million isk (for a run of 5). So just before you go to buy the blueprint, you check the market for the paste and find the EVE already produces and sells the paste themselves for only 1,900k ........... what?
Ok that makes no sense. Why take the time to produce to the components for the expensive blueprint when EVE is already undercutting the market with their own Nanite Repair Paste. So I guess that has just become a useless PI production.
1 down, and a few more to check.
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Omara Otawan
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Posted - 2010.06.01 23:03:00 -
[15]
Originally by: Aneeks Why take the time to produce to the components for the expensive blueprint when EVE is already undercutting the market with their own Nanite Repair Paste. So I guess that has just become a useless PI production.
What makes you think the NPC sell orders are gonna stay after PI launches?
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Zaerlorth Maelkor
The Maverick Navy IT Alliance
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Posted - 2010.06.01 23:44:00 -
[16]
Originally by: Lialem Edited by: Lialem on 01/06/2010 15:39:49 You wanna see a proper cost for PI?
basic cc = 100.000 isk limited cc = 1.000.000 isk standard cc = 10.000.000 isk imporved cc = 100.000.000 isk advanced cc = 1.000.000.000 isk elite cc = 10.000.000.000 isk
import tax should be bigger than export tax and way bigger than what it is now.
export tax per m3 = 1.000 isk import tax per m3 = 3.000 isk
exctractor = 50.000.000 isk basic industry = 100.000.000 isk advanced industry = 300.000.000 isk high tech industry = 500.000.000 isk storage = 80.000.000 isk links = 5.000 isk per kilometer spaceport = 500.000.000 isk
thats a cost plan for PI and makes it an investment and something you want to save using dust players.
How the **** an elite command center that is landed on a planet costs less than a t1 cruiser????............
Very easily, mate. A spaceships is infinitely more complex than any powerplant/office building you want to place on a planet to administer your industry operation ANY day of the week. Are you fricking kidding? How can you even suggest it? THINK!!!
10b isk for an elite cmd center WTF are you smoking? Do you even realize how much money that is? RP wise? 1 isk is like the entire year earning for a normal person. So let's say that's $20.000. That means you want a command center to cost the equivalent of $200.000.000.000.000! two hundred thousand billion dollars! Are you absolutely insane? For a fricking building?
Besides planetary bombardment is coming next iteration. Declare war and bomb someones PI stuff! However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
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Aneeks
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Posted - 2010.06.02 05:35:00 -
[17]
Omara - Thanks for the reminder .... yes I'm sure they would take all the npc sell orders down.
Lialem - I hear you and agree somewhat with what your saying ... but you prices that you layed out are way too extreme. You must remember one important factor to owning a Command Center, and that is, will you get your investment return on your purchase.
Zaerlorth you said: Besides planetary bombardment is coming next iteration. Declare war and bomb someones PI stuff!
wondering how they will come up with a plan to war dec someone who belongs to an NPC corp, just so you can attack their PI stuff? Or War-dec not required and you will be able to attack anyone's PI stuff (which then would just become a big mess).
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.06.02 06:44:00 -
[18]
Originally by: Aneeks
Zaerlorth you said: Besides planetary bombardment is coming next iteration. Declare war and bomb someones PI stuff!
wondering how they will come up with a plan to war dec someone who belongs to an NPC corp, just so you can attack their PI stuff? Or War-dec not required and you will be able to attack anyone's PI stuff (which then would just become a big mess).
Ya I have to agree but I been wrong before lol. PI training is easy and short. Very easy to train on alts that sit in npc corps to bother with War-decing. Realy it would just mean all the PI alts get moved to npc corps were they pay no taxs and are safe. We all know that is what will happen anyways. If bombardment is used with War-dec's in high sec. But it just mite go down like that for low sec and null/wh. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Kyusoath Orillian
Haters Gonna Hate
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Posted - 2010.06.02 13:15:00 -
[19]
really poor troll attempt. 10b command centre hilarious.
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An Anarchyyt
Gallente GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.06.02 14:52:00 -
[20]
Edited by: An Anarchyyt on 02/06/2010 14:53:03 <-Features and Ideas Forum is that way.
My favorite part is how it should cost as much to export robotics as they currently sell for.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Lialem
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Posted - 2010.06.02 22:22:00 -
[21]
Edited by: Lialem on 02/06/2010 22:23:24
Quote: Are you absolutely insane? For a fricking building?
A building that for example in gas planets, floats in air, protects you from dangerous gases, protects you from radiation in non atmosphere planets like lava, plasma, and generally can protect you from all sorts of hazardous environments. Not to mention that it builds itself, cause no human can walk, on a plasma planet for example, and build it. Think man, THINK...
Prices might be high, might be low. I just made a suggestion, judge the overall idea and not the exact numbers.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.06.03 10:22:00 -
[22]
What would be the use of high priced PI buildings? Except to exclude new/young players?
I can't see how extremely high prices on buildings would add anything useful to gameplay. How would it make PI more interesting if I have to pay 500 mil instead of 500k? Can't see any more fun comming from that.
Import/export taxes are NOT always 1 or 2 isk per m3! Go and test it on your own. You have already 500 isk export tax at the P4 items per m3. But again, higher taxes wouldn't add a single bit more fun or increase the gameplay in any way.
Your only suggestion here basically is: make it a lot more expensive, then it will be a lot of fun.
And that is of course not only wrong but plain stupid.
There are better suggestions already which don't involve just some odd artificial isk withdrawls from your wallet. One of them is that we should build the PI structures on our own with PI materials. Another is that we should have population control with associated running upkeep costs in form of trade goods (water, oxygen, biomass etc.). Another is that we should have more player-player interaction possible (trade hubs on planets, using other players networks for your own routing etc.). All of those add some new gameplay elements into PI, none of them are based on the thought 'make it more expensive, then it will be more fun'.
Everything should emerge from the gameplay itself and not from some artificial limitations. Mineral prices emerge from gameplay. Isotope prices arise from gameplay etc. And that is how it should be! NO aritificial caps, limits or whatever! All emerging from within the game itself (of course due to complex gameplay only so that macros wouldn't work - as they would do successfully right now with PI ).
Of course PI is very unfinished and I am disappointed with the current state, but just increasing the costs wouldn't help a single bit! |

Pennwisedom
Gallente Sublime.
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Posted - 2010.06.03 13:32:00 -
[23]
The answer is that it would keep a troll thread going.
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Larinioides cornutus
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Posted - 2010.06.03 14:48:00 -
[24]
Edited by: Larinioides cornutus on 03/06/2010 14:49:21 His numbers are indeed horrible but the PI maintance cost being non existence is just as bad. I myself have stated similar suggestion, shameless plug.
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Lialem
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Posted - 2010.06.03 16:27:00 -
[25]
Edited by: Lialem on 03/06/2010 16:28:03 You will see that sooner or later CCP will do something like the idea im suggesting. I post it so they can change it sooner rather than later. (And tbh CCP has a habit to fix things later....). They want dust to be a success and it wont be a success if PI costs are low. And about PI being inaccessible to new players using my idea, check out my second price suggestion post. First read, then flame.
Originally by: Lialem Edited by: Lialem on 01/06/2010 16:01:12 Another idea for PI structures would be this. For a more variable cost scheme.
exctractor = 0.005 x selected cc cost basic industry = 0.01 x selected cc cost advanced industry = 0.03 x selected cc cost high tech industry = 0.05 x selected cc cost storage = 0.008 x selected cc cost links = 5.000 isk per kilometer spaceport = 0.05 x selected cc cost
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Larinioides cornutus
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Posted - 2010.06.03 19:42:00 -
[26]
Edited by: Larinioides cornutus on 03/06/2010 19:47:02
Originally by: Lialem Edited by: Lialem on 01/06/2010 15:39:49 exctractor = 50.000.000 isk basic industry = 100.000.000 isk advanced industry = 300.000.000 isk high tech industry = 500.000.000 isk storage = 80.000.000 isk links = 5.000 isk per kilometer spaceport = 500.000.000 isk
Is not the same as
Originally by: Lialem Edited by: Lialem on 03/06/2010 16:28:03 Edited by: Lialem on 01/06/2010 16:01:12 exctractor = 0.005 x selected cc cost basic industry = 0.01 x selected cc cost advanced industry = 0.03 x selected cc cost high tech industry = 0.05 x selected cc cost storage = 0.008 x selected cc cost links = 5.000 isk per kilometer spaceport = 0.05 x selected cc cost
I'd also like to note that high upfront cost only hampers new characters. Unlike other high tier skills like t2 ships or cap ships, new players have as much footing on PI as old ones. There's no saying many new characters wont get lv5 on all PI skills to build up his ISK. If you want to increase PI cost, I strongly recommend suggesting changes to its maintainance cost which is CCPingly sitting at 0. |

Lialem
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Posted - 2010.06.03 21:30:00 -
[27]
Edited by: Lialem on 03/06/2010 21:31:45
Quote: Is not the same as
nice pretty red letters, but who told you that its the same? I specifically say "a more variable cost scheme".... READ MAN, READ THE WHOLE POST BEFORE WRITING PRETTY BOLD RED LETTERS. Makes you look like a fool.
Quote: I strongly recommend suggesting changes to its maintainance cost which is CCPingly sitting at 0.
Well then, stop posting pretty red letters, and start suggesting.
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Abrazzar
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Posted - 2010.06.03 23:26:00 -
[28]
Yeah, let's pay a billion ISK for a colony. Then you'd only need to maintain it for 100 years to gain return from your investment. That wouldn't totally destroy PI, nope, can't see that. In fact, make it 10 bil per colony, wouldn't want the DUSTies fighting over nothing, now do we? --------
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Larinioides cornutus
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Posted - 2010.06.04 02:11:00 -
[29]
Originally by: Lialem Edited by: Lialem on 03/06/2010 21:31:45
Quote: Is not the same as
nice pretty red letters, but who told you that its the same? I specifically say "a more variable cost scheme".... READ MAN, READ THE WHOLE POST BEFORE WRITING PRETTY BOLD RED LETTERS. Makes you look like a fool.
Ya? This is what you said one post before: Originally by: Lialem And about PI being inaccessible to new players using my idea, check out my second price suggestion post. First read, then flame.
Originally by: Lialem Some quoted numbers
This is your 1st and 2nd posts with price suggestions in it. See anything like what you quoted yourself?
Originally by: Lialem Well then, stop posting pretty red letters, and start suggesting.
This is my suggestion including PI price, posted 2010.05.29 18:00:00. This thread of yours first posted 2010.06.01 15:06:00.
Who did not read before posting now?
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Lialem
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Posted - 2010.06.04 02:26:00 -
[30]
Edited by: Lialem on 04/06/2010 02:27:25
Quote: This is your 1st and 2nd posts with price suggestions in it. See anything like what you quoted yourself?
Read the damn posts ffs......., its like i speak to a wall....
wtf is this then? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1328623&page=1#9 grats you made yourself not only look like a fool, but also look like an idiot.
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Geralden
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Posted - 2010.06.04 05:07:00 -
[31]
Horrible suggestions overall.
PI has to be insanely cheap to engage in, as its the most booring activity yet to be made in EVE.
Lialem, if you didnt reply to all your OWN posts like 200 times, maybe people would start to read what you write.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.06.04 06:59:00 -
[32]
I still don't get it how hugely increased costs in plain isk would improve gameplay and fun of PI (adding increased costs in constructing your own buildings from PI materials is a completely different thing though).
Also I would like to see some thoughts of the effects of largely increased costs (5 bil for an elite cc ...). What would that do?
Amd some thoughts of the reason for increased costs are missing - so far I see only the statement that PI is too cheap and that it should be more expensive. Why should it be more expensive? And how much more expensive exactly? And how would those costs effect the overal use of PI? And how is the relation to other activities in Eve (invested isk and ROI time/effort)? |

Larinioides cornutus
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Posted - 2010.06.04 08:26:00 -
[33]
Originally by: Gnulpie Amd some thoughts of the reason for increased costs are missing - so far I see only the statement that PI is too cheap and that it should be more expensive. Why should it be more expensive? And how much more expensive exactly? And how would those costs effect the overal use of PI? And how is the relation to other activities in Eve (invested isk and ROI time/effort)?
Due to PI being static structure constantly spewing out goodies for you and can be set to be very inactive-friendly (4d cycles), it's similar to datacore farming in the way that it's only profitable. Thus, it need a risk factor, and the easiest solution is to introduce cost, especially maintainance cost, so people must be more mindful of their colonies. Due to stuff from PI are supposedly cheap, it doesnt need to be much cost to be able to cause some people to actually LOSE money doing PI.
This cost will not affect overall production of PI much due to the "mineral I mine are free!!" syndrome. It will definitely bump up the production cost of PI, which is not a bad thing because at the current design, PI isnt as much of an ISK sink as NPC seeding goods is. If everyone do PI as they as expected to, the income they obtain from PI will offset the extra cost this cost will incur and thus int wont change the relative ratio of income between professions.
The income from PI comparing to other professions is not bad. If you are a new player with only one char to run PI full time, then you are best with 30m installation cycle. With maxed out skills you'd have 6 colonies, each will be capable of fully support 10 t1 factory, totaling about 0.75 t4 factory worth, producing 1.5 t4 mat per hour.I estimate a t4 mat will stablize at 1.6m a piece, that's 2.4m/h equaling to a new character running lv2 or lv3 mission. If you are an older player with 6 characters intending to run PI full time, then the 5h installation cycle is your friend. With everything running, you still have 2h left over to do something else. Each of your 36 elite colonies will fully support 5 basic factory, totalling 2.25 t4 factory worth, producing 4.5 t4 mat per hour or 7.2m/h. However, you only need to invest about 3h for a 5h production cycle so productivity of those 3h is actually 12m/h. That's like mining veldspar. Do note that these are my estimations based on current market price, which might increase as npc goods are no longer seeded.
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ZiYauRen
Gallente RedShift Limited Sang Do Oligarchic Democracy
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Posted - 2010.06.04 10:11:00 -
[34]
I see the wambulance is already at full speed w/all sirens n lights on and blaring... can't wait for it to start... lookin forward to it... let the beatings commence.  
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Lialem
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Posted - 2010.06.04 13:14:00 -
[35]
Originally by: Gnulpie I still don't get it how hugely increased costs in plain isk would improve gameplay and fun of PI (adding increased costs in constructing your own buildings from PI materials is a completely different thing though).
After a while dust will be introduced. It is supposed to help you defend, and help others take your CC. Tell me the reason of dust, if to build a CC you need only 7m isk. Paying a fee every day for maintenance is a completely different thing and wont help. Because if i pay a fee everyday, what makes me want to save my CC from attacks? I can very easily and cost effectively build another CC on a different planet and continue my production there and continue paying the same fee. Even if for some reason someone attacks and takes my CC, why should i care? What do i lose? Only the cost of the CC. The fee i was paying till then was compensated by the income from my planet mining. What i lose is the cost of the investment on the planet. That cost is the cost of the buildings.
If i kill your POS, what you lose? you lose the money from the mining ofc but you lose the money you paid to build the tower. You dont lose the money you gave for the fuel all this time. But POSs are different, people want them for moon mining of rare minerals, and for base, logging in and out, so they dont want it to be destroyed. But all these dont apply to planets. So to make people NOT want to lose their CCs and to actually want to pay extra money to dust players to defend them, you have to give them a reason. Rare planets dont exists, you can just move to another planet, cost of the investment is almost 0, you can start your production on a different planet without loses. There is nothing that makes the players want to defend them. And this doesn't only affect dust. Making money without any cost and with absolutely no way for another player to disrupt you (in a PVP game) since you can always move to another planet, is beyond of what EVE used to be.
But ofc there will be many people that disagree with my suggestion, cause they like it this way, they want 0 cost and free money. Neither they want to care for possible attacks and the lose of the CC. Carebear paradise, and not what EVE used to be..... CCP is ruining EVE, step by step, in a blind attempt to get more players and money.
And new players can always build the low level CCs which are cheap.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.06.04 17:33:00 -
[36]
Originally by: Lialem After a while dust will be introduced. It is supposed to help you defend, and help others take your CC. Tell me the reason of dust, if to build a CC you need only 7m isk. Paying a fee every day for maintenance is a completely different thing and wont help.
But you do not know how Dust works at all. Maybe Dust will allow you to capture additional CC's on the same planet or the powergrid/cpu of the captured CC will be added to your own. Or you can control more than 6 planets if you just capture them. And then you can lose those additional planets/CC's until you are back to your maximum 6.
Who knows?
But you are right, if the loss of a CC due to a Dust team is not painful enough, then the fighting isn't worth it. Making CC's very expensive would make a loss painful.
Still I think that inherent gameplay solutions (like my above mentioned) are a better way than just throwing isk around. Wits, clever tactics and good ideas should always be more worth or at least not less worth than just plain isk.
But my biggest concern are the macros. PI is just PERFECT for macros. And I haven't heard anything about this from the devs. |

Heimer
Minmatar Republic University
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Posted - 2010.06.04 17:56:00 -
[37]
Yes, I sincerely desire to pay billions for the larger CCs so I can produce 30 robotics per day on one planet.
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Lialem
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Posted - 2010.06.04 19:01:00 -
[38]
Edited by: Lialem on 04/06/2010 19:02:17
Originally by: Heimer Yes, I sincerely desire to pay billions for the larger CCs so I can produce 30 robotics per day on one planet.
thats how eve works my friend. thats how bpos for example work. You pay large amounts to buy one, and you make little money for each copy for example. its a long term investment that gives u money for lifetime. same goes with everything in eve. well until now....
I made my suggestion, CCP 99% has read this topic, i hope they agree with me and raise the prices, else time will tell. 4 days to go.
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Pesets
The Hunt Club
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Posted - 2010.06.05 05:49:00 -
[39]
You do realize that (T2) BPO prices aren't just based off of arbitrarily large amount of money that sounds scary enough? They're sold for the projected amount of profit you can make off of them in a given period of time (like, a year). I doubt you'll be able to make billions on producing POS fuel, even on a year's scale, even if they remove NPC sell orders. It may very well be that 7 mil is already a lot of investment for the kind of income you'll get from PI.
And ffs, enough with saying that any potential way of making money must be complemented with 90% risk of losing 10x as much, or it's "NOT EVE". Economy needs reliable income sources to form the "baseline". If everything has a risk of failure, sooner or later a cascade failure will bring the whole thing down.
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Venkul Mul
Gallente
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Posted - 2010.06.05 08:04:00 -
[40]
Originally by: Lialem Edited by: Lialem on 04/06/2010 19:02:17
Originally by: Heimer Yes, I sincerely desire to pay billions for the larger CCs so I can produce 30 robotics per day on one planet.
thats how eve works my friend. thats how bpos for example work. You pay large amounts to buy one, and you make little money for each copy for example. its a long term investment that gives u money for lifetime. same goes with everything in eve. well until now....
I made my suggestion, CCP 99% has read this topic, i hope they agree with me and raise the prices, else time will tell. 4 days to go.
With a BS BPO you can cover your buy price in less of a month of production.
Try that with your PI installation costs.
And try maintaining a POS if the fuel cost enough to cover those costs in a sane timeframe. 
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Lialem
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Posted - 2010.06.05 15:40:00 -
[41]
Quote: If everything has a risk of failure, sooner or later a cascade failure will bring the whole thing down.
You just described real life.... i dont see rl economy collapsing though...
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Larinioides cornutus
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Posted - 2010.06.05 21:50:00 -
[42]
Edited by: Larinioides cornutus on 05/06/2010 21:50:50
Originally by: Lialem You just described real life.... i dont see rl economy collapsing though...
You was saying?
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Lialem
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Posted - 2010.06.06 00:54:00 -
[43]
if your economic suggestions create a perfect world then why rl economists didn't implement them? do you think you know better than them?...... lol it works in rl it will work in eve.
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Larinioides cornutus
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Posted - 2010.06.06 06:15:00 -
[44]
Most economists arent the people in charge. The greedy bastards who want to create an economy scheme that profit them the most usually are. A system that "bubble" it's own worth can be easily siphoned from. Shrinkage can be easily observed and then traced from an enclosed system with constant total worth.
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SylvOne OeilSombre
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Posted - 2010.06.06 15:45:00 -
[45]
Edited by: SylvOne OeilSombre on 06/06/2010 15:45:47 Edited by: SylvOne OeilSombre on 06/06/2010 15:45:12 The prices you proposed are completly insane, are you even aware of the PLEX price? It clearly show the average EVE player isn't so rich, CCP isn't stupid enough to make DUST based on 1% of the EVE playerbase Cheap is the way to go
We agree about one thing : DUST will be a failure if EVE players don't give jobs to DUST players But i hope they have better ideas than yours for that to doesn't happen...
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electrostatus
Center for Advanced Studies
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Posted - 2010.06.07 04:07:00 -
[46]
Originally by: Lialem
import tax should be bigger than export tax and way bigger than what it is now.
export tax per m3 = 1.000 isk import tax per m3 = 3.000 isk
heh, this'll be fun.
Currently via launchpad it costs 600 isk in export taxes to remove one P3 item off of the planet, assuming its components were made on the same planet. If you have to bring in one of the P3's components from another planet (3.33 units of a P2 component), this brings the total tax costs up to 21,000. Now at your prices, they would be 900,000 (not importing anything to build the P3) and 36,004,499,964 (importing 3.33 units of a P2 component to build the P3 item). And that's just the tax on ONE P3 item.
Now, for a P4 item, if all of its components were made on the planet except one P3 component(need to import 6 units of the P3 component), taxes would be 93,600 (the export tax on the P4 item in this case is 2 isk, I haven't been able to figure out P4 export taxes yet so this number will have to do). Now for your numbers, this total tax would be 360,010,800,000 (the export tax on the P4 item here is your number, 3000). At this point, your prices would have killed the POS market, the P.I. market, the T3 market and the T2 market. ― Vexo M > He turned the drives up to 11 |

Houaha
Gallente The Mercurial Order
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Posted - 2010.06.07 10:57:00 -
[47]
Edited by: Houaha on 07/06/2010 10:57:28 there already are prices set i think look here: http://www.eve-ivy.com/wiki/index.php?title=Planetary_Buildings
theres a whole chart on the prices that there going to be at the top
it is expinsive in my opinion but then again i dont make much money lol
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.06.07 13:32:00 -
[48]
Wow, op is either clueless or is a troll... Possibly both.
Who in their right mind would buy an elite command center for 10 billion isk while only gaining 2,000 pg/cpu ish? Not to mention, even if all the stuff one could build with PI where to sell at 4 times or even 40 times the price they have now... it would still take a few lifetimes to regain the investment.
Or in other words, NO.
My opinions belong to me, you can't have them!
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Ariane VoxDei
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Posted - 2010.06.08 08:01:00 -
[49]
Edited by: Ariane VoxDei on 08/06/2010 08:05:49 Edited by: Ariane VoxDei on 08/06/2010 08:04:58 as of last night:
Export cost at launchpad/spacethingy rawmat / P0 : 10 isk/m3 (tested with 100 units at 0.01m3/unit, cost 10isk) P1 : 2 isk/m3 (tested with precious metals) P2 : 6 isk/m3 (tested with mechanical parts) P3 : ? P4 : ?
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