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Almarez
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Posted - 2006.01.04 15:32:00 -
[211]
I think I have replied to this before but I think Tachs are a very good gun to use. I've tried mega pulse and I can't stand them. This is what I have for NPCing: Hi: 5 modulated tachs 1 assault launcher (for frigs or defender missles) 2 heavy diminishing NOS
Med: 2 cap rech II 1 eutectic cap rech (I am looking to acquire a third cap rech II) 1 100NM ab II (I need the speed cause I get in real close to fight and cause I like to pick up loot fast)
Low: 1 cap relay 1 power diag I (this is new for me cause I'm trying the two heavy NOS. I think once I get advanced weapons upgrades to lvl 5 I may be able to get rid of this and go back to another cap relay) 2 therm hard II and one em hard II or one of each of those and a heat sink II 1 large rep II 1 med rep II
And of course drones (I prefer med since patch)
With this setup I've taken out 3 Dark Lord spawn with no prob. I have also taken out a True Sansha Dark Lord without breaking a sweat. I usually run the hardeners and med rep and only use large rep when needed. You can run the two reps together while firing for a good while if you are NOSing something. Without the heat sink I have gotten over 800 damage with regular Tachs...I'm expecting bigger things with the Modulated Tachs.
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danneh
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Posted - 2006.01.04 16:07:00 -
[212]
Originally by: Almarez I think I have replied to this before but I think Tachs are a very good gun to use. I've tried mega pulse and I can't stand them. This is what I have for NPCing: Hi: 5 modulated tachs 1 assault launcher (for frigs or defender missles) 2 heavy diminishing NOS
Med: 2 cap rech II 1 eutectic cap rech (I am looking to acquire a third cap rech II) 1 100NM ab II (I need the speed cause I get in real close to fight and cause I like to pick up loot fast)
Low: 1 cap relay 1 power diag I (this is new for me cause I'm trying the two heavy NOS. I think once I get advanced weapons upgrades to lvl 5 I may be able to get rid of this and go back to another cap relay) 2 therm hard II and one em hard II or one of each of those and a heat sink II 1 large rep II 1 med rep II
And of course drones (I prefer med since patch)
With this setup I've taken out 3 Dark Lord spawn with no prob. I have also taken out a True Sansha Dark Lord without breaking a sweat. I usually run the hardeners and med rep and only use large rep when needed. You can run the two reps together while firing for a good while if you are NOSing something. Without the heat sink I have gotten over 800 damage with regular Tachs...I'm expecting bigger things with the Modulated Tachs.
Use Mega Beams, You will make up for it by removing the power diag with a heat sink II. I Don't see why you have 2 nosferatu's, remove those with more mega beams.
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Hectaire Glade
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Posted - 2006.01.04 16:11:00 -
[213]
Why 2 Nos? *chuckle* read the 3 NOS threads, leech those little frigates to death as quickly as possible.
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danneh
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Posted - 2006.01.04 16:38:00 -
[214]
Originally by: Hectaire Glade Why 2 Nos? *chuckle* read the 3 NOS threads, leech those little frigates to death as quickly as possible.
His setup is designed to fight NPC's.
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Hectaire Glade
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Posted - 2006.01.04 16:44:00 -
[215]
Yeah, but you might get lucky at the gate and get a frigate on the way past, ruin someones day, well worth gimping yourself a little in PVE, imho ;)
2*Nos is outstanding for breaking repairing NPCs, you can also shoot and rep a lot longer if needed
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danneh
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Posted - 2006.01.04 16:51:00 -
[216]
Originally by: Hectaire Glade Yeah, but you might get lucky at the gate and get a frigate on the way past, ruin someones day, well worth gimping yourself a little in PVE, imho ;)
2*Nos is outstanding for breaking repairing NPCs, you can also shoot and rep a lot longer if needed
Granted, a lone frigate could make his life hell.
But with decent capacitor skills and battleship lvl 4/5 his setup should run forever, if he switched to Mega Beams, as Tachyons are cap eater.
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God forbid
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Posted - 2006.01.05 13:51:00 -
[217]
1 Neut Named 2 Heavy nos's Named 5 Dual Heavy pulse t2
1 Cap booster named Warp scrambler 20k 90% web Cap Recharger named
2 Large t2 3 t2 Hardeners 2 Power relays.
Solo pvp. But You can Allways just go for nos apoc > All BLEH. |

VanDam
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Posted - 2006.01.05 14:18:00 -
[218]
5X Mega Pulse Laser II 1x Heavy Diminishing nos 2x Cruise Launcher II
1x 100mn AB II 3x Cap recharger II
1x large armor rep II 1x medium rep II 3x Hardners (wot ever npc) 2x cap relays
this setup is kewl :D
Siggy By Mr Floppyknickers!
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ECLVIPER
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Posted - 2006.01.28 17:55:00 -
[219]
High 5x Tachyon Modal 1x Large SB 2x Cruise or 2x Siege
Med 3X Cap Recharger 1x AB
Low 1x Medium Armour Repair 1x Large Armour Repair 3x Hardener 2x CPR
now i wanna try Mega Pulse 
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Aayla II
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Posted - 2006.06.02 07:19:00 -
[220]
i just myself a new curse cruiser , i love it , no way ever using something else , so what to do with my geddon? i thought id have some fun with it :P my first thoughts were a bs isnt know for its speed. nor its close rnge damage , so i thought id create a EF style bs :P ----please note this set up is for fun -------- ok start off with high = 4 x ,med nos 4x med turrets medium i put in a shield booster and a micro warp drive in low ? beta hull mod injector ALL of it :P
this isnt for the poor player , but if u got the cash to waste on doing this , seriously please go fot it , theres nothing in this game like seeing a geddon do 2k ms
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Almarez
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Posted - 2006.06.26 19:24:00 -
[221]
Tachs are the best. Mega beams are okay. Pulses just plain suck. Pretty good NPC setup. 6 Modulated Tachs, 2 standard/assault launchers. Missles on an Apoc you ask, YES. I'll tell you why. Two reasons: first, annoying frigs that get in close before you can pop them while they're far. Second, don't underestimate the power of defender missles or FOF missles if you get surprised my a Scorp or Raven. If you feel uncomfortable with this use some heavy NOS. Maybe 1 NOS and a tractor beam for fast loot pickup. They don't affect NPC's but you can tank forever while draining a frig. Meds: 3 cap rech II and an AB. Can go with 4 cap rech II but I like the speed. Lows: 1 large t2 and 1 med t2 rep, 2-3 active hardeners, 2-3 heat sink II, 1 CPR (mix and match till you're happy). With this setup you can take out any triple spawn or officer spawn and tank 24/7 while running everything. This is only true if your skills are pretty high and you may need the NOS running. Oh and don't forget to take drones. 7 med drones is better than 3 large or 25 small. 7 are nice in case you lose 1 or 2.
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korrey
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Posted - 2006.06.26 20:01:00 -
[222]
Originally by: Almarez Tachs are the best. Mega beams are okay. Pulses just plain suck.
1: Have you ever flown Amarr? Pulses are probably the best close range weapon other than Blasters. And coming from me whos 'Just another Amarr whiner'.
2: All the people on here obviously cant read. Or maybe you can read you just cant decipher. The Person is asking for an apoc setup. Generally when someone doesnt know how to setup and apoc then there skills arent very good. So either A: they shouldnt be flying it or B: they most likely dont have the skills to use Missiles AND lasers.
The person most likely needs a simple not very skill intensive setup. Not some T2 Mega pulse II/ Seige launcher II and faction mods setup.
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Almarez
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Posted - 2006.06.27 14:58:00 -
[223]
Korrey, I believe you have a valid point on the person asking probably not being able to fly the intensive setup yet, although this may not be totally true. That being said, along with the plethora of people giving basic setups I believe that once in a while someone should give a more advanced setup to give the new person guidance on training and such. The advanced setup will also help the more seasoned pilot that also likes to look at these message boards (myself included). About the pulses. Well yes they are good close range but for NPCing that doesn't matter much. If you just "approach" the hostile BS (the AB allows for this) so that transversal is low you will get much higher hits. I have had hits with my modulated tachs of over 900 hp with a single heat sink II. It is a little different form of NPCing. It's a little more involved than just sitting and changing crystals to match the hostile ships optimals but I think it works well for clearing out systems. This is only true if you take out the frigs and cruisers first.
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Spack Man
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Posted - 2007.01.16 02:31:00 -
[224]
Since no one has posted a new fitting in a while and there has been the introduction of rigs I thought I'd share my lvl 4 mission runner fitting since the revelations release.
hi's: 8 mega pulse II's (with Scorch L) 45 - 55km range mids: 4 cap recharger II's Lows: 1 Large Armor rep II, 1 Large automated carpice restoration, 3 active hardeners (mission specific), 2 heat sinks Rig slots: auxillary nano pump, current router (the one that gives you more pg), rate of fire rig Drones: 7 vespa II's
Now I know this is a very skill intesive fitting but the only part of this fitting that must be tech II is the mega pulses. The reason for this is that the tech II ammo will give you the range you need to not get too deep into the battle (which is not something you want to do with 7 or 8 bs's in the vesinity) and the damage output is comparable to Multifrequency crystals.
And if you really are doing well in the game and can afford it replace the 2 large armor repairers with 1 Centus X-type large armor repairer. With the Auxilary nano pump that baby repairs 1449 hp's per cycle add another damage mod with the extra slot.
Can run all of this equipment non stop for about 4 minutes straight before I start dipping too low on the Cap.
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Gr33k XII
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Posted - 2007.04.17 10:07:00 -
[225]
Here is a nice PvE setup if you are wanting range Dmg and tank but arnt too bothered about salvage or tractoring wrecks to speed up looting... (may even be resonable in PvP with a little alteration.
High: -8x Tachyon modulated energy beams (has to be these over T2 as T2 use too much CPU and cap even with high skills)
Med: -tracking computer (named or T2)/ Sensor booster (named or T2) depends on preference of crystals used as to locking range and tracking needed... -3x Cap recharger T2
Low: -3x Heat Sink II -True sansha power diagnostic/T2 (+15.5% PG) -2x rat specific Hardeners -1x named/T2 LAR
Rigs: -2x cap contoller -PG rig (+10% PowerGrid) forgot name :S
Drones: -Whatever you feel necessary... (perhapse Webber drones might help...)
With Xray Focus crystals This setup has a range of 50km optimal (with tracking comp) and reasonable dmg, depending on skills it will have a ROF of around 7 seconds and a dmg mod of 10+ and you should be able to run the tank and the guns constantly provided you have good Cap skills.
!!!last point is this will require a PG of around 30,000 even with advanced weapons upgrades!!! Cant we all be firends... Naaa |
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