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whyme2
|
Posted - 2004.12.10 17:52:00 -
[1]
can any1 help me here srey for bringing up this topic again but i need som help about setup i need a npcing setup if any1 can help me
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whyme2
|
Posted - 2004.12.10 17:52:00 -
[2]
can any1 help me here srey for bringing up this topic again but i need som help about setup i need a npcing setup if any1 can help me
|

MadGaz
|
Posted - 2004.12.10 17:59:00 -
[3]
High: 7x mega pulse, 1x cruise launcher (or 8x mega pulse) Med: 4x cap rechargers Low: 2x large armour repairer (named if possible) 2x hardeners (depends what damage npcs do) 3x cap relay.
Helps to look one or two pages back for the loads of other topics about this btw. ------------------------------------------
|

MadGaz
|
Posted - 2004.12.10 17:59:00 -
[4]
High: 7x mega pulse, 1x cruise launcher (or 8x mega pulse) Med: 4x cap rechargers Low: 2x large armour repairer (named if possible) 2x hardeners (depends what damage npcs do) 3x cap relay.
Helps to look one or two pages back for the loads of other topics about this btw. ------------------------------------------
|

Jacky Sparrow
|
Posted - 2004.12.14 20:56:00 -
[5]
6 Mega Pulse 2 siege
4 Cap rechargers
2 Large armor rep 3 Hardners 2 Cap power relays
|

Jacky Sparrow
|
Posted - 2004.12.14 20:56:00 -
[6]
6 Mega Pulse 2 siege
4 Cap rechargers
2 Large armor rep 3 Hardners 2 Cap power relays
|

Alowishus
|
Posted - 2004.12.14 21:26:00 -
[7]
6x Mega Pulse 1x Large SB 1x Siege Launcher
4x Cap Recharger
1x Large 'Acco' 1x Medium T2 3x Hardener 1x Heatsink 2 1x CPR
I am prepared for all situations and never have any problems.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.12.14 21:26:00 -
[8]
6x Mega Pulse 1x Large SB 1x Siege Launcher
4x Cap Recharger
1x Large 'Acco' 1x Medium T2 3x Hardener 1x Heatsink 2 1x CPR
I am prepared for all situations and never have any problems.
Raven 4TW! Rank(1) SP: 243745/256000 |

Lord Morgan
|
Posted - 2004.12.15 15:11:00 -
[9]
Small hint:
If you¦re fighting against frigates and cruisers a Tracking Computer II in the med slots is also a wonderful idea. |

Lord Morgan
|
Posted - 2004.12.15 15:11:00 -
[10]
Small hint:
If you¦re fighting against frigates and cruisers a Tracking Computer II in the med slots is also a wonderful idea. |

Dhalannil
|
Posted - 2004.12.15 18:57:00 -
[11]
I see everyone uses 4 cap rechargers. why?
Do you really need them, can't they be exchanged for tracking comp or by cap relays in the low slots?
I'm working on a apoc setup myself(next ship) so I was wondering about that.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- Getting married for sex is like buying a 747 for the free peanuts *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- |

Dhalannil
|
Posted - 2004.12.15 18:57:00 -
[12]
I see everyone uses 4 cap rechargers. why?
Do you really need them, can't they be exchanged for tracking comp or by cap relays in the low slots?
I'm working on a apoc setup myself(next ship) so I was wondering about that.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- Getting married for sex is like buying a 747 for the free peanuts *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- |

HeLlRaIzA666
|
Posted - 2004.12.15 19:20:00 -
[13]
Originally by: Dhalannil I see everyone uses 4 cap rechargers. why?
Do you really need them, can't they be exchanged for tracking comp or by cap relays in the low slots?
I'm working on a apoc setup myself(next ship) so I was wondering about that.
rechargers in mid slots and 2 or 3 cap relays in low slots means you can run 2 large armor repairors for ages if not infinite.... if your only dealing with rats that you can tank with 1 repairor and the odd use of 2nd to top up eg. 500k and 750k rats then use a tracking comp. --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

HeLlRaIzA666
|
Posted - 2004.12.15 19:20:00 -
[14]
Originally by: Dhalannil I see everyone uses 4 cap rechargers. why?
Do you really need them, can't they be exchanged for tracking comp or by cap relays in the low slots?
I'm working on a apoc setup myself(next ship) so I was wondering about that.
rechargers in mid slots and 2 or 3 cap relays in low slots means you can run 2 large armor repairors for ages if not infinite.... if your only dealing with rats that you can tank with 1 repairor and the odd use of 2nd to top up eg. 500k and 750k rats then use a tracking comp. --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Sc0rpion
|
Posted - 2004.12.15 19:34:00 -
[15]
Originally by: Dhalannil I see everyone uses 4 cap rechargers. why?
Do you really need them, can't they be exchanged for tracking comp or by cap relays in the low slots?
I'm working on a apoc setup myself(next ship) so I was wondering about that.
In order to run 2 repairers, 2 or 3 hardeners and 6 megapulses (a fairly typical setup) for any meaningful amount of time, you really do need a recharge time of less than 200 seconds (preferably around 160). If you can get within that zone, by all means, load a tracking computer. I do on occasion, and I'm sure I'm not alone. But if you are flying a tanked Apoc, you will NEED that fast cap recharge.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Sc0rpion
|
Posted - 2004.12.15 19:34:00 -
[16]
Originally by: Dhalannil I see everyone uses 4 cap rechargers. why?
Do you really need them, can't they be exchanged for tracking comp or by cap relays in the low slots?
I'm working on a apoc setup myself(next ship) so I was wondering about that.
In order to run 2 repairers, 2 or 3 hardeners and 6 megapulses (a fairly typical setup) for any meaningful amount of time, you really do need a recharge time of less than 200 seconds (preferably around 160). If you can get within that zone, by all means, load a tracking computer. I do on occasion, and I'm sure I'm not alone. But if you are flying a tanked Apoc, you will NEED that fast cap recharge.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Dr Derek
|
Posted - 2004.12.16 14:22:00 -
[17]
how good are tracking computors? last time i used 1 i was dissapointed about its range. I would rather fit a statis web. 
|

Dr Derek
|
Posted - 2004.12.16 14:22:00 -
[18]
how good are tracking computors? last time i used 1 i was dissapointed about its range. I would rather fit a statis web. 
|

hired goon
|
Posted - 2004.12.16 15:24:00 -
[19]
high: 8 Miner IIs
mid: 4 ore scanners (named if you can get em)
low: 6 27% cargo expanders, 1 CPU
Dronebay: Drones
Should be able to kill plenty of roids with this setup, and the drones can help keep away things that try to stop you. ------------
We come in peace. And tanks. |

hired goon
|
Posted - 2004.12.16 15:24:00 -
[20]
high: 8 Miner IIs
mid: 4 ore scanners (named if you can get em)
low: 6 27% cargo expanders, 1 CPU
Dronebay: Drones
Should be able to kill plenty of roids with this setup, and the drones can help keep away things that try to stop you. ------------
We come in peace. And tanks. |

NateX
|
Posted - 2004.12.16 15:27:00 -
[21]
Edited by: NateX on 16/12/2004 15:27:38
Originally by: hired goon high: 8 Miner IIs
mid: 4 ore scanners (named if you can get em)
low: 6 27% cargo expanders, 1 CPU
Dronebay: Drones
Should be able to kill plenty of roids with this setup, and the drones can help keep away things that try to stop you.
this set up is very nice vs npc's !! lol _______________ ______/ Regards
NateX |

NateX
|
Posted - 2004.12.16 15:27:00 -
[22]
Edited by: NateX on 16/12/2004 15:27:38
Originally by: hired goon high: 8 Miner IIs
mid: 4 ore scanners (named if you can get em)
low: 6 27% cargo expanders, 1 CPU
Dronebay: Drones
Should be able to kill plenty of roids with this setup, and the drones can help keep away things that try to stop you.
this set up is very nice vs npc's !! lol _______________ ______/ Regards
NateX |

Riddari
|
Posted - 2004.12.16 15:28:00 -
[23]
Originally by: Jacky Sparrow 6 Mega Pulse 2 siege
4 Cap rechargers
2 Large armor rep 3 Hardners 2 Cap power relays
Sounds good, although I use 7 Mega Pulse and 1 Siege (mainly to pick of the frigs along with my drones, but it's nice to be able to torp those named spawns).
¼©¼ a history |

Riddari
|
Posted - 2004.12.16 15:28:00 -
[24]
Originally by: Jacky Sparrow 6 Mega Pulse 2 siege
4 Cap rechargers
2 Large armor rep 3 Hardners 2 Cap power relays
Sounds good, although I use 7 Mega Pulse and 1 Siege (mainly to pick of the frigs along with my drones, but it's nice to be able to torp those named spawns).
¼©¼ a history |

StinkFinger
|
Posted - 2004.12.21 18:21:00 -
[25]
Originally by: hired goon high: 8 Miner IIs
mid: 4 ore scanners (named if you can get em)
low: 6 27% cargo expanders, 1 CPU
Dronebay: Drones
Should be able to kill plenty of roids with this setup, and the drones can help keep away things that try to stop you.
n00b, you don't have cpu there.
Total n00b. --
|

StinkFinger
|
Posted - 2004.12.21 18:21:00 -
[26]
Originally by: hired goon high: 8 Miner IIs
mid: 4 ore scanners (named if you can get em)
low: 6 27% cargo expanders, 1 CPU
Dronebay: Drones
Should be able to kill plenty of roids with this setup, and the drones can help keep away things that try to stop you.
n00b, you don't have cpu there.
Total n00b. --
|

Doctor Octagon
|
Posted - 2004.12.21 19:12:00 -
[27]
3 Mega Beams 3 Mega Pulse 2 Cruise Launchers
3 Cap Recharger 2 1 100mn Afterburner 2
2 Large Accos 2 Hardners 3 Cap Relays
Can run 2 Large Accos + Hardners and guns for 24/7
The afterburner is essential for keeping your optimal range, and for picking up the loot.
Ofcourse if you dont want to use a afterburner, you can add a Tracking Computer 2, or a Cap Recharger and a Heat Sink.
|

Doctor Octagon
|
Posted - 2004.12.21 19:12:00 -
[28]
3 Mega Beams 3 Mega Pulse 2 Cruise Launchers
3 Cap Recharger 2 1 100mn Afterburner 2
2 Large Accos 2 Hardners 3 Cap Relays
Can run 2 Large Accos + Hardners and guns for 24/7
The afterburner is essential for keeping your optimal range, and for picking up the loot.
Ofcourse if you dont want to use a afterburner, you can add a Tracking Computer 2, or a Cap Recharger and a Heat Sink.
|

StinkFinger
|
Posted - 2004.12.21 19:50:00 -
[29]
The BEST npc setup available:
6 mega pulse lasers 2 seige missle launcers
1 ab 3 cap rechargers tech 2
2 large acommadation reps 2 hardeners 1 tracking enhancer tech 2 2 cap relays
6 heavy drones
Don't argue with it, it's tried and tested. --
|

StinkFinger
|
Posted - 2004.12.21 19:50:00 -
[30]
The BEST npc setup available:
6 mega pulse lasers 2 seige missle launcers
1 ab 3 cap rechargers tech 2
2 large acommadation reps 2 hardeners 1 tracking enhancer tech 2 2 cap relays
6 heavy drones
Don't argue with it, it's tried and tested. --
|

MrMorph
|
Posted - 2004.12.22 16:06:00 -
[31]
Edited by: MrMorph on 22/12/2004 16:07:35 Heavy tanks including 2 reps could only be run with 230 sec cap recharge or less (24/7)
I used this b4 3rd front overganked my apoc:
1 medium sb 1 large NOS 4x tachyons 2x cruise launchers
4x cap recharger II
3x hardeners (kinetic,thermal,explosive) 2x cap relays 2x large accomodation vestment reconstructors
could run tank 24/7 and do a bit of dmg. I have all dmg modifying skills to lvl5.
---------------------------------------------- Trishys cookies they are !
|

MrMorph
|
Posted - 2004.12.22 16:06:00 -
[32]
Edited by: MrMorph on 22/12/2004 16:07:35 Heavy tanks including 2 reps could only be run with 230 sec cap recharge or less (24/7)
I used this b4 3rd front overganked my apoc:
1 medium sb 1 large NOS 4x tachyons 2x cruise launchers
4x cap recharger II
3x hardeners (kinetic,thermal,explosive) 2x cap relays 2x large accomodation vestment reconstructors
could run tank 24/7 and do a bit of dmg. I have all dmg modifying skills to lvl5.
---------------------------------------------- Trishys cookies they are !
|

Alowishus
|
Posted - 2004.12.22 17:00:00 -
[33]
Edited by: Alowishus on 22/12/2004 17:01:06
Originally by: Doctor Octagon 3 Mega Beams 3 Mega Pulse 2 Cruise Launchers
3 Cap Recharger 2 1 100mn Afterburner 2
2 Large Accos 2 Hardners 3 Cap Relays
Can run 2 Large Accos + Hardners and guns for 24/7
The afterburner is essential for keeping your optimal range, and for picking up the loot.
Ofcourse if you dont want to use a afterburner, you can add a Tracking Computer 2, or a Cap Recharger and a Heat Sink.
That's not a good setup. Why are you mixing gun types? Look, all rats orbit at a certain distance, you don't need to "maintain an optimal range" you just need to freaking sit there and use the right crystals. For instance for Sansha's:
Beast Lord, 22km orbit: Mega Pulse/Gamma Lord, 35km orbit: Mega Pulse/Infrared Overlord, 24km orbit: Mega Pulse/X-ray Tyrant, 35km orbit: Mega Pulse/Infrared
You only need to pack three different crystal types to fight all Sansha BS with Mega Pulse and you can just SIT THERE. Now with other rat types it's possible that they orbit further out and maybe you need to pack Mega Beams or even hunt with a different ship but I see no reason to run different gun types.
I admit I do use an AB since the patch to make loot collecting easier but when I'm actually fighting, it is off.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.12.22 17:00:00 -
[34]
Edited by: Alowishus on 22/12/2004 17:01:06
Originally by: Doctor Octagon 3 Mega Beams 3 Mega Pulse 2 Cruise Launchers
3 Cap Recharger 2 1 100mn Afterburner 2
2 Large Accos 2 Hardners 3 Cap Relays
Can run 2 Large Accos + Hardners and guns for 24/7
The afterburner is essential for keeping your optimal range, and for picking up the loot.
Ofcourse if you dont want to use a afterburner, you can add a Tracking Computer 2, or a Cap Recharger and a Heat Sink.
That's not a good setup. Why are you mixing gun types? Look, all rats orbit at a certain distance, you don't need to "maintain an optimal range" you just need to freaking sit there and use the right crystals. For instance for Sansha's:
Beast Lord, 22km orbit: Mega Pulse/Gamma Lord, 35km orbit: Mega Pulse/Infrared Overlord, 24km orbit: Mega Pulse/X-ray Tyrant, 35km orbit: Mega Pulse/Infrared
You only need to pack three different crystal types to fight all Sansha BS with Mega Pulse and you can just SIT THERE. Now with other rat types it's possible that they orbit further out and maybe you need to pack Mega Beams or even hunt with a different ship but I see no reason to run different gun types.
I admit I do use an AB since the patch to make loot collecting easier but when I'm actually fighting, it is off.
Raven 4TW! Rank(1) SP: 243745/256000 |

Liet Traep
|
Posted - 2004.12.28 11:47:00 -
[35]
What about PVP setups? If you're going to hunt rats in 0.0 you're going to need a good PVP setup. Because Pirates will try to gank you at some point.
|

Liet Traep
|
Posted - 2004.12.28 11:47:00 -
[36]
What about PVP setups? If you're going to hunt rats in 0.0 you're going to need a good PVP setup. Because Pirates will try to gank you at some point.
|

Caya
|
Posted - 2004.12.28 11:52:00 -
[37]
Originally by: StinkFinger The BEST npc setup available:
6 mega pulse lasers 2 seige missle launcers
1 ab 3 cap rechargers tech 2
2 large acommadation reps 2 hardeners 1 tracking enhancer tech 2 2 cap relays
6 heavy drones
Don't argue with it, it's tried and tested.
so wrong
|

Caya
|
Posted - 2004.12.28 11:52:00 -
[38]
Originally by: StinkFinger The BEST npc setup available:
6 mega pulse lasers 2 seige missle launcers
1 ab 3 cap rechargers tech 2
2 large acommadation reps 2 hardeners 1 tracking enhancer tech 2 2 cap relays
6 heavy drones
Don't argue with it, it's tried and tested.
so wrong
|

MadGaz
|
Posted - 2004.12.28 11:52:00 -
[39]
Originally by: Liet Traep What about PVP setups? If you're going to hunt rats in 0.0 you're going to need a good PVP setup. Because Pirates will try to gank you at some point.
That's whats good about an Apoc, you can npc and pvp with very similar setups, just use 3 hardeners for pvp. ------------------------------------------
|

MadGaz
|
Posted - 2004.12.28 11:52:00 -
[40]
Originally by: Liet Traep What about PVP setups? If you're going to hunt rats in 0.0 you're going to need a good PVP setup. Because Pirates will try to gank you at some point.
That's whats good about an Apoc, you can npc and pvp with very similar setups, just use 3 hardeners for pvp. ------------------------------------------
|

Morgen Angharan
|
Posted - 2004.12.28 12:59:00 -
[41]
Should one have really good skills one could squeeze the following into the hi-slots:
7 Megapulse II 1 Cruise Launcher (Favourably a Dread Guristas one to be used)
Setup for med and lo is the usual max-caprecharge max-resistance max-repair stuff everybody uses.
Best hi-setup avail ingame for ratting. |

Morgen Angharan
|
Posted - 2004.12.28 12:59:00 -
[42]
Should one have really good skills one could squeeze the following into the hi-slots:
7 Megapulse II 1 Cruise Launcher (Favourably a Dread Guristas one to be used)
Setup for med and lo is the usual max-caprecharge max-resistance max-repair stuff everybody uses.
Best hi-setup avail ingame for ratting. |

Taho Ra
|
Posted - 2004.12.28 14:45:00 -
[43]
Edited by: Taho Ra on 28/12/2004 14:46:59 ...
|

Taho Ra
|
Posted - 2004.12.28 14:45:00 -
[44]
Edited by: Taho Ra on 28/12/2004 14:46:59 ...
|

Alowishus
|
Posted - 2004.12.28 17:23:00 -
[45]
Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.12.28 17:23:00 -
[46]
Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
Raven 4TW! Rank(1) SP: 243745/256000 |

Woodbine
|
Posted - 2004.12.29 12:01:00 -
[47]
How do you run this....
Do you run the repairing etc 24/7... Just wondered what sort of dmg you deal as well... Looking for PvP setups myself.. Will get this one on later on today and test...
Originally by: Alowishus Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
|

Woodbine
|
Posted - 2004.12.29 12:01:00 -
[48]
How do you run this....
Do you run the repairing etc 24/7... Just wondered what sort of dmg you deal as well... Looking for PvP setups myself.. Will get this one on later on today and test...
Originally by: Alowishus Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
|

Eyeshadow
|
Posted - 2004.12.29 13:37:00 -
[49]
6xmegabeam 2xcruise
3xcap recharger 1xSensor Booster
2xlarge accoms 2xhardners 2xCPR 1xPDU II
Nice long range tank setup.
Forums: Sharks - MC |

Eyeshadow
|
Posted - 2004.12.29 13:37:00 -
[50]
6xmegabeam 2xcruise
3xcap recharger 1xSensor Booster
2xlarge accoms 2xhardners 2xCPR 1xPDU II
Nice long range tank setup.
Forums: Sharks - MC |

Alowishus
|
Posted - 2004.12.29 15:58:00 -
[51]
Originally by: Woodbine
How do you run this....
Do you run the repairing etc 24/7... Just wondered what sort of dmg you deal as well... Looking for PvP setups myself.. Will get this one on later on today and test...
Originally by: Alowishus Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
I don't think it will run 24/7, it will run for awhile though. Not sure about it because I never tried it, that's why I was asking.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.12.29 15:58:00 -
[52]
Originally by: Woodbine
How do you run this....
Do you run the repairing etc 24/7... Just wondered what sort of dmg you deal as well... Looking for PvP setups myself.. Will get this one on later on today and test...
Originally by: Alowishus Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
I don't think it will run 24/7, it will run for awhile though. Not sure about it because I never tried it, that's why I was asking.
Raven 4TW! Rank(1) SP: 243745/256000 |

Bedrock
|
Posted - 2004.12.30 19:32:00 -
[53]
Hi: 7x Mega Pulse (Radio, Ultra and Multi) for long, med, short ranges 1x Cruiser Launcher (especially for inty's)
Med: 4x Cap Rechargers (named)
Low: 2x Named L Armor Repairers 1x Named Armor Hardener (for Blood Raiders: Thermal) 1x Named Armor Hardener (for Blood Raiders: EM) 1x Named Passive Armor Hardener (I have a Dark Blood Thermal with 40%) 2x Cap Relays.
This gives me the ability to run my hardeners + 1 L Repaier indefinitely. The second Repairer I can also have running but I only use that if I see a "challenge" in the spawn. With Radio/Ultra, I can run them both and not have to deal with Cap, but when using Multi crytals, as you know, it drains a lot of cap to use, so I set the second one at manual and use it when needed.
This is so far my favorite tanking setup. Since there is no damage mods, its more of a capacitor and DOT fight.
----------------------------------------------
[apparent-dreams.com] |

Bedrock
|
Posted - 2004.12.30 19:32:00 -
[54]
Hi: 7x Mega Pulse (Radio, Ultra and Multi) for long, med, short ranges 1x Cruiser Launcher (especially for inty's)
Med: 4x Cap Rechargers (named)
Low: 2x Named L Armor Repairers 1x Named Armor Hardener (for Blood Raiders: Thermal) 1x Named Armor Hardener (for Blood Raiders: EM) 1x Named Passive Armor Hardener (I have a Dark Blood Thermal with 40%) 2x Cap Relays.
This gives me the ability to run my hardeners + 1 L Repaier indefinitely. The second Repairer I can also have running but I only use that if I see a "challenge" in the spawn. With Radio/Ultra, I can run them both and not have to deal with Cap, but when using Multi crytals, as you know, it drains a lot of cap to use, so I set the second one at manual and use it when needed.
This is so far my favorite tanking setup. Since there is no damage mods, its more of a capacitor and DOT fight.
----------------------------------------------
[apparent-dreams.com] |

Captain Woodward
|
Posted - 2005.01.01 00:58:00 -
[55]
Hint hint Cap injector for pvp 
|

King Dave
|
Posted - 2005.01.01 20:48:00 -
[56]
Edited by: King Dave on 01/01/2005 20:56:33 6x mega pulse laser I Hi:1x dual heavy beam laser (named preferably) 1x named nos Med:3x Cap IIs - 1x eutectic recharger
Low: 2x accomodation - 4 hardners ( 2 kinetic, 1 thermal and 1 exp) 1 cap relay Is or IIS (when they come out)
I hav not met a ship, ingame that could break that tank.... no blasterthron, gankatempest... But u are easily ganked.....
|

xenorx
|
Posted - 2005.01.01 22:27:00 -
[57]
NPC Set H: 6 Mega Pulse, 2 Seige Launchers M: 4 Cap recharger 2's L: 3 Hardners, 1 rolled tung 1600mm, 1 med T2 repairer, 1 large accomidation repairer, 1 cap relay.
I fight bloods so I use 1 EM and 2 Thermal hardeners. gives 80% resistances. Run the medium repairer continually and can run the large accomidation with it almost forever. I have not had any problems killing triple BS spawns with cruisers and frigates with it.
|

Buraken
|
Posted - 2005.01.01 22:56:00 -
[58]
Edited by: Buraken on 01/01/2005 22:56:31 Can anybody try a setup with Tach's? I know they suck cap like jenna jamesson on crac*k but the just sheer wonderfullness of the fireworks when you fire off them is just to orgasmic NOT to be used i figure u need like 2 RCU's in low to use 6 of em and 2 siege (with eng. lvl5)
common ppl, use your imagination ;)
|

Buraken
|
Posted - 2005.01.02 03:58:00 -
[59]
bump
i need an answer, i wanna use tach's!!!!!! :D:D
|

Excell Slave
|
Posted - 2005.01.02 11:28:00 -
[60]
Tachs are not the best to use for spawning due to the immense cap usage they require and the tracking they lack. You are not able to maintain an armor repairer for long, and will definitely not hit frigs unless at long range. Also , range is your friend on tachs , which means a long trip to collect loot cans.
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StinkFinger
|
Posted - 2005.01.02 23:29:00 -
[61]
Originally by: Caya
Originally by: StinkFinger The BEST npc setup available:
6 mega pulse lasers 2 seige missle launcers
1 ab 3 cap rechargers tech 2
2 large acommadation reps 2 hardeners 1 tracking enhancer tech 2 2 cap relays
6 heavy drones
Don't argue with it, it's tried and tested.
so wrong
What's wrong with it? --
|

Grut
|
Posted - 2005.01.03 00:35:00 -
[62]
Originally by: Alowishus Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
Dont know why your bothering with the tracking comps, mega pulse hit bs fine and if you wanted range id use beams, better off swaping them for something else or if you wanted to keep the setup similar id swap them for rechargers and the cprs for more hs 2's.
Cant see the point of running an ab either, anything that wants to get close will be running an mwd so far faster then you anyway and you aint gonna be able to change distance in enough time to make a difference anyway. Mostly harmless |

JoCool
|
Posted - 2005.01.03 01:53:00 -
[63]
Originally by: StinkFinger
Originally by: Caya
Originally by: StinkFinger The BEST npc setup available:
6 mega pulse lasers 2 seige missle launcers
1 ab 3 cap rechargers tech 2
2 large acommadation reps 2 hardeners 1 tracking enhancer tech 2 2 cap relays
6 heavy drones
Don't argue with it, it's tried and tested.
so wrong
What's wrong with it?
Actually it's quite nice specially if you loot the cans but I don't like the Tracking Enhancer, get a Heat Sink II instead. Also, get two Arb Sieges for better damage output and a Lif AB (if you wanna use one). The comforting thing about this setup is obviously that no spawn can really harm you, as you have your two Arbs ready with torps and that the afterburner shortens the looting time to enable you to catch up to medium or long range rats thus you get them in 20km range.
Btw another nice but suicidal setup is to use a gankgeddon for chaining. Once you hit the belt, launch 9 or 10 light drones and let them orbit you or shoot the frigs, just keep them moving. Every rat and his dog will target them first but most won't hit at all. 7 Mega Pulses 1 Tracking Enhancer II 1 Sensor booster II 1 small shield booster II 8 Heat sinks II X Light Drones, lots of them I haven't tried it but was told it would be fun.
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EinaruS
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Posted - 2005.01.03 03:57:00 -
[64]
OK here it goes.
7x mega pulse II ofc. 1x 7,5 km smartbomb. True sansha f.e.
4x Cap recharger IIs
2x Large accommodation 2x hardeners 50% (depends on npcs) 1x heat sink II or better 2x cap relays I or better
---NO DRONES NEEDED---
The smartbomb takes out EVERY scrambling frig so you dont need any drones. if you want to use em ofcourse you can :). IF you are hunting Angels f.e. that uses 3 kinds of dmg. Kin, thermal and explosive or something swap the heat sink for another hardener. You can always do that if you are feeling insecure with this setup.
Some ppl use 1 large armor rep and 4 hardeners. 2 of each kind. But that's more like a npc fit for an armageddon. They have less cap and it's harder to hold the cap running with the apoc fit.
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diablo
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Posted - 2005.01.03 11:29:00 -
[65]
AS above but with 6 Tacyon 2s, Cruise launcher and Diminishing Nos
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Tanis Kitieran
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Posted - 2005.01.05 19:27:00 -
[66]
The way to setup and apoc for npc hunting depends on the npc type you'll be hunting. Putting 1-2 seige on an apoc vs guristas(caldari rats) is a complete and total waste of time, as gurista battleships all use defender missiles, and you'd never hit him with a single torp using only 2 seige.
for someone new to the apoc, without high caldari skills as well, you probably won't have torps skills. for an amarr only pilot, the best set-up i've found is 8 megapulse in the highs, 4x cap recharger 2 in the mids, 1 large accom, 1 med tech 2 armor rep, 2 kinetic, 1 thermal active hardener,(to be changed according the the primary and secondary damage output of the npcs in question) and 2 cap power relays. or, 1 cpr, and 1 heatsink 2.
one note. smartbombs are good for destroying torps. but NOT if you're using launchers. They'll destroy more of your torps than anything, which is a waste of time and ammo
the major advantage of the apoc is that it can npc forever, and never run out of ammo or cap, if setup right by someone with good skills.
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Aeleva
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Posted - 2005.01.05 23:33:00 -
[67]
when mining with apoc i use 8 miner IIs, 1 roid scanner and 3 cap recharger Is, then 3 large armour reps and Co processors/cap relays.
Will eventually put better armour reps in, but that setup lets me mine and tank a medium spawn without cap getting all used.
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Griseus
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Posted - 2005.01.10 07:37:00 -
[68]
Edited by: Griseus on 10/01/2005 07:43:49 Edited by: Griseus on 10/01/2005 07:40:35 My setup is: High: 8xMegaPulse (6xMegaPulse, 2xSiege Launchers) MultiFrq lenses Med: 1x X5 Stasis Web, 3x TL2 Cap Rechargers Low: 1x Large Accomodation Repairer, 4xArmor Hardeners, 1xCap Relay 1xTL2 Damage Mod
Hold all this stuff quite long. not forever, but enough time to kill dual BS and 4 cruiser spawn, and with launchers+stasis you should not have problems with nasty ceptorz flying around you.
But that for Multi Damage Pirats like Angels ... for Sansha enough 3 Hardeners... 1 can be changed to one more damage mod or tracking comp ------------------------- NPC Hunter |

Woodbine
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Posted - 2005.01.10 12:23:00 -
[69]
I run ;
Hi - 8 x Mega Pulse Md - 4 x T2 Cap Rech Lo - 2 x Hardners Lo - 2 x L Vestments Lo - 3 x cpr
Can shoot and tank all day long... May even take of a cpr and place a Heatsink T2 on ...
What do you think...
Ofcourse Drones for Frigs NPC but use the same for PVP aswell...
Love the APOC...
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Pelsson
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Posted - 2005.01.12 16:15:00 -
[70]
my npc setup
high: 6x dual heavy beams 2x siege
med: 4 cap rechargers low: 2 named L armor reps. 2x hardeners, 3x cap relays
I¦m so much noob in eve, I cant even kill a thorax from 180km away (not a joke) |

Dirtball
|
Posted - 2005.01.12 17:13:00 -
[71]
you only need 1 large armor repair and 3 hardeners against angels, I would imagine other npcs are even easier to tank because they don't deal all 4 types of damage. Like serpentis, kinetic and thermal only plus kinetic cruise missiles wtf?
I survived a 4 hunter 2 commander spawning on top of me with only 1 large automated armor repair and 3 hardeners. My setup could also almost take out Seraphims solo, I had my alt with a vigil and a web help me take them (and pick up loot).
I only had 2 cap rechargers in my med slots as well, both worse than eutectic, and I could still run my guns and armor repair forever. Also I only have amarr BS lvl 3
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Novalite
|
Posted - 2005.01.13 17:58:00 -
[72]
I'm curious that no one has mentioned fitting a Warp Core Stabilizer.
Any reason for this?
N.
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Sochin
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Posted - 2005.01.13 22:56:00 -
[73]
Does noone use Apocs for pvp anymore? All these setups seem to be NPC.
I want to see some good setups for pvp using megabeams or tachs.
Nemo me impune lacessit
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Woodbine
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Posted - 2005.01.14 09:04:00 -
[74]
Must be said.... PVP where is this setup.. As said above these all seem to be NPC...
Would be good to get some setups for FLEET battle (long and short range)... Also some just basic PVP setups...
Come on.. Lets see what others do...
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slip66
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Posted - 2005.01.18 05:46:00 -
[75]
Originally by: Sochin Does noone use Apocs for pvp anymore? All these setups seem to be NPC.
I want to see some good setups for pvp using megabeams or tachs.
i think thats becuase 80% of the amarr bs in pvp are geddons since they are allot cheaper to use and deal more damage.
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Mimiru
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Posted - 2005.01.18 16:39:00 -
[76]
Edited by: Mimiru on 18/01/2005 16:39:22 And npc setups are pretty much the same as pvp setups for apoc. Just put in expl, kin and thermal hards. Use either 2 nos if you're worried about frigs or 2 launchers with regulars and fofs. Works wonders against the standard raven setup, just have to try and last untill their cap dies.
Cant figure out a decent 100km+ other than beams, sensor boosters, tracking comps a few dmg mods and wcs. Does ok enough damage for fleet battles but your not going to take anything out without more dmg.
<Ap0k> "MIM: Like Gangrenous Body Parts without the amputation!" |

SLIM
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Posted - 2005.01.19 03:49:00 -
[77]
This is for sansha's rats only (well, bloods too):
7x megapulse 1x smartbomb (True Sansha if you can, trust me it will pay for itself) med: 1x quad lif, 3x cap recharger IIs (alternative, swap out Cap II for a tracking comp II, can be very helpful) low: 2x cpr, 2x heatsink, 2x hardener (em, thermal), 1x accomod (if using alternate setup, put a cpr instead of the second sink)
You can play around with this a bit, put a hardener instead of a sink on, stuff like that. Note this requires a high skill level in amarr bs and weap upgrades. If you have a lower cap recharge than say, 5400/240, I'd swap out a heatsink/tracking comp for another cpr/cap recharger.
The key to this setup is dictating range (hence blowing up ceptors first). Whats really fun is just to charge into tyrants with multifreq megapulse going. But the setup is so flexible, and it helps you earn money fast (fast looting).
Another key aspect is that it lets you survive officer and commander/hauler spawns easily. Just stay at your radio range (65km with good skills and a tracking comp) and you can dodge almost all fire. ---------------------------
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whyme2
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Posted - 2005.01.19 07:42:00 -
[78]
thanks 4 all the help with the npc setups. i would be very grateful if u could post some pvp ssetups too
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Woodbine
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Posted - 2005.01.20 18:11:00 -
[79]
Ok.... Ok....
At work and SOOOOO bored.... Thought I would see if anyone was there that has a good PVP setup for the APOC...
Looking for a dmg dealer setup (gate camps etc) and fleet...
Was thinking.....
8 x Mega Pulse 4 x T2 Tracking Computer 7 x T2 Heatsinks
Should deal some good dmg....
Any others...
|

Woodbine
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Posted - 2005.01.21 11:13:00 -
[80]
PVP setups
Tried this one last night... Worked well.. 
8 x Pulse 1 x Sensor Booster 1 x Cap Rech T2 2 x Tracking Comp T2 7 x Heatsink T2
Very nice gate hugger setup....
Could also do this one for Sniperpoc
6 x Tach 2 x Sensor Booster 1 x Cap Rech T2 1 x Tracking Comp T2 7 x Heatsink T2
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hooj
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Posted - 2005.01.21 11:35:00 -
[81]
Originally by: Dirtball
I survived a 4 hunter 2 commander spawning on top of me with only 1 large automated armor repair and 3 hardeners.
commanders are the worst angel BS & hunters are only frigs. I've been in quite a few angel spawns that strip my armour with 2x named reps and 3x hardners within 10's of seconds. There's no way I'd undock without 2 L reps on.
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Scerenity
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Posted - 2005.01.21 12:32:00 -
[82]
NPC Setup
High Slots 7x Mega Pulse w\ Microwave, Multi and Ultra 1x Seige w\ Torps
Mid Slots 4x Cap Recharger II
Low Slots 2x Faction Repairers 4x NPC Specific Faction Hardeners 1x Cap Relay
Can tank and kill 5 BS (that's the most i've tested so far). Just use the Siege on the Intys and keep the Pulses for the BS.
PVP Setup
High Slots 8x Mega Pulse w\ Microwave, Multi and Ultra
Mid Slots 4x Cap Recharger II
Low Slots 2x Faction Repairers 4x Faction Hardeners (1 of every dmg type) 1x Cap Relay
Sorted .
------ Scerenity Selling Me! |

Lucre
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Posted - 2005.01.21 16:03:00 -
[83]
Originally by: hooj
Originally by: Dirtball
I survived a 4 hunter 2 commander spawning on top of me with only 1 large automated armor repair and 3 hardeners.
commanders are the worst [weakest] angel BS & hunters are only frigs. I've been in quite a few angel spawns that strip my armour with 2x named reps and 3x hardners within 10's of seconds. There's no way I'd undock without 2 L reps on.
Too right! Two 500k commanders and some frigs isn't much of a challenge. Try 2 Warlords and 4 heavy cruisers; or a 750k General and 2 Commanders, or 2 Commanders, 4 heavy cruisers and 3 x 250k haulers. And that's without mentioning Domination Angels. One rep? No way!
6 named Megapulse, 2 named Siege with appropriate CM/Torps 4 named or T2 cap rechargers 2 named L reps, 2 hardeners, 2 cpr, heatsink 2.
Options - swap HS2 for AB, web, nano II, third hardener as desired (adding cpr to balance, if midslot).
Question - given 1500m3 and drone interfacing 4, what mix of drones. I used to use 3 Ogre and 3 Berserker; have recently been trying 4 Ogre and 5 Hammerhead (hoping to gain in numbers/tracking what I lose in base damage). But not convincing myself this is any better...
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MrMorph
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Posted - 2005.01.21 16:48:00 -
[84]
Originally by: Alowishus Anyone care to comment on this PvP setup?
8x Mega Pulse
1x LiF AB 1x Disruptor 2x Tracking Computer 2
1x Large Acco 1x Medium T2 Rep 1x Thermal Hardener 1x Kinetic Hardener 1x Heatsink 2 2x CPR
I have a comment. Or more of a question.... Hoy u gonna dodge the ceptor that tackles u at the first 0.0 gate u jump trough, without launchers ?
---------------------------------------------- Trishys cookies they are !
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Yaman
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Posted - 2005.01.22 16:26:00 -
[85]
Actually I think another "BEST" NPC (gotta be a million) setup for an apoc is:
1 Launcher (heavy or siege, up to your skills. I use heavy because I mainly use it for smaller rats)
2 Small lasers (for small rats) 2 Mega Pulse 3 Tachyon (no they don't miss often why? Read below)
--- Med ---
2 Tracking enhancers (they cost 1 cap/sec, not demanding at all) 1 100mn AB (optional, I just hate moving slow to pick up loot) 1 Cap recharger
--- Low --- 1 +15% all passive hardener 1 Large armor repair 1 Medium tech2 armor repair 4 Cap relays
--- Drones of your choice
-----
With this setup I can run both repairs forever with most of the lasers turned on. I need to train controlled bursts up a bit more. However, I never get a chance to constantly keep the tachy's on. Ships get under 10km and I can't hit them anymore with the tachy's. The mega pulse hit them then and the missles and the drones and the small lasers. This setup is OVERKILL for lvl3 missions. I rarely need anymore than the medium tech2 repair on. I CAN hit the 3 and 5,000k rats with the tachy beams too! The two tracking cpu's are key. What happens with that is you park your butt 40-60km + depending on crystal away and wipe out the small rats in one or two volleys. Your shots WILL hit frigates from that range with those tracking cpus off your tachy's. Tachy's are NOT useless guns for anything smaller than battleships. They CAN hit things. The downside of course is they require a lot to fit and run.
Once rats get under 10km (what my current falloff permits, I need to train to lvl4 and 5 so it'll get less!) I use the small lasers, missles, and drones. Plenty to kill off even large ships. Then if I wanted to, I could use the AB to get range on big slower ships...but usually the bigger NPC ships don't come that close because then they lose their optimal range on you... So it works out quite well.
|

Yaman
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Posted - 2005.01.22 16:26:00 -
[86]
Actually I think another "BEST" NPC (gotta be a million) setup for an apoc is:
1 Launcher (heavy or siege, up to your skills. I use heavy because I mainly use it for smaller rats)
2 Small lasers (for small rats) 2 Mega Pulse 3 Tachyon (no they don't miss often why? Read below)
--- Med ---
2 Tracking enhancers (they cost 1 cap/sec, not demanding at all) 1 100mn AB (optional, I just hate moving slow to pick up loot) 1 Cap recharger
--- Low --- 1 +15% all passive hardener 1 Large armor repair 1 Medium tech2 armor repair 4 Cap relays
--- Drones of your choice
-----
With this setup I can run both repairs forever with most of the lasers turned on. I need to train controlled bursts up a bit more. However, I never get a chance to constantly keep the tachy's on. Ships get under 10km and I can't hit them anymore with the tachy's. The mega pulse hit them then and the missles and the drones and the small lasers. This setup is OVERKILL for lvl3 missions. I rarely need anymore than the medium tech2 repair on. I CAN hit the 3 and 5,000k rats with the tachy beams too! The two tracking cpu's are key. What happens with that is you park your butt 40-60km + depending on crystal away and wipe out the small rats in one or two volleys. Your shots WILL hit frigates from that range with those tracking cpus off your tachy's. Tachy's are NOT useless guns for anything smaller than battleships. They CAN hit things. The downside of course is they require a lot to fit and run.
Once rats get under 10km (what my current falloff permits, I need to train to lvl4 and 5 so it'll get less!) I use the small lasers, missles, and drones. Plenty to kill off even large ships. Then if I wanted to, I could use the AB to get range on big slower ships...but usually the bigger NPC ships don't come that close because then they lose their optimal range on you... So it works out quite well.
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Yaman
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Posted - 2005.01.22 16:31:00 -
[87]
Originally by: Woodbine
Could also do this one for Sniperpoc
6 x Tach 2 x Sensor Booster 1 x Cap Rech T2 1 x Tracking Comp T2 7 x Heatsink T2
I have used this before it works VERY well. Also I swapped out heatsinks for more range modules and have sniped in .4 - .1 from 175km or something. It works great, destroys smaller ships and causes a lot of havoc.
I'm not into this business anymore though. It was a VERY brief period in my life. I'm carebear now :)
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Drommy
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Posted - 2005.01.22 16:53:00 -
[88]
Edited by: Drommy on 22/01/2005 16:56:08 i notice alot of these setups mentioned here seem impossible to fit? i get 24375 with engineering 5, am i missing something here? but 8 mega's are 26000 to start? how the hell do u do it _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

Drommy
|
Posted - 2005.01.22 16:58:00 -
[89]
Originally by: Woodbine
I run ;
Hi - 8 x Mega Pulse Md - 4 x T2 Cap Rech Lo - 2 x Hardners Lo - 2 x L Vestments Lo - 3 x cpr
Can shoot and tank all day long... May even take of a cpr and place a Heatsink T2 on ...
What do you think...
Ofcourse Drones for Frigs NPC but use the same for PVP aswell...
Love the APOC...
i mean, u say u run this, but by my reconing u would need over 30000 powergrid? am i right? and if i am and u have it, what skills am i missing? _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

Cinnander
|
Posted - 2005.01.22 17:58:00 -
[90]
Edited by: Cinnander on 22/01/2005 18:00:00 8 megapulse is 8 * 2,500 = 20,000 Powergrid ...
Leaving you .. what... 4375 to play with? Large Accom would be 1,000 each ... leaving you 375 Grid. Hardeners, CPR and such use like 1 Grid each... |

DarkMatters
|
Posted - 2005.01.22 18:22:00 -
[91]
Originally by: Cinnander Edited by: Cinnander on 22/01/2005 18:00:00 8 megapulse is 8 * 2,500 = 20,000 Powergrid ...
Leaving you .. what... 4375 to play with? Large Accom would be 1,000 each ... leaving you 375 Grid. Hardeners, CPR and such use like 1 Grid each...
try again
|

Alowishus
|
Posted - 2005.01.22 20:44:00 -
[92]
Edited by: Alowishus on 22/01/2005 20:44:33
Originally by: Drommy Edited by: Drommy on 22/01/2005 16:56:08 i notice alot of these setups mentioned here seem impossible to fit? i get 24375 with engineering 5, am i missing something here? but 8 mega's are 26000 to start? how the hell do u do it
Wrong, 8x Mega Pulse use 20000 grid.
This fits with 356 Grid left:
8x Mega Pulse
4x Cap Recharger
2x Large Rep 3x Hardener 2x CPR
Raven 4TW! Rank(1) SP: 243745/256000 |

GlimmerMan
|
Posted - 2005.01.23 18:13:00 -
[93]
This is my setup:
6x Mega Pulse II 2x Malkuth Siege I (lowest CPU use of all siege launchers)
3x Cap Recharger II 1x Tracking Computer II
2x Large Accomodation I 2x Armour Hardner I 2x CPR I 1x Heatsink II
I can fit that lot with 2% Grid and 2% CPU to spare. I can have all modules running at once indefinitely. Bear in mind that I have all Capacitor related skills and all Fitting related skills at level 5. __________________
- GlimmerMan |

Drommy
|
Posted - 2005.01.23 21:51:00 -
[94]
ahh sry, teach me for not reading, i was going on mega beams :) _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

vladdy2
|
Posted - 2005.01.24 00:05:00 -
[95]
my npc setup
Highs: 7x Mega pules II's 1x large dread grusta smart bomb
Meds: 4x cap recharge II's
Lows: 2x large accomdation repairs 2x armor harders (thermal and kinetic for grusta's) 2x cap realys 1x heat sink II
6x wasps
my pvp setup
Highs: 7x Mega pules II's 1x large dread grusta smart bomb
Meds: 4x cap recharge II's
Lows: 2x large accomdation repairs 3x armor harders (thermal,explosive and EM) 2x heat sink II's
6x berserker
my npc damg mod on my pules are 6.15 and 5.07 ROF for the pvp set up its 6.56 and ROF is 4.70 and i use the Em harder insted oh the kinetic harder beacuse lots oh people use gankgeddons
to use this set up ur skills much be maxed out
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Shocky
|
Posted - 2005.01.24 01:09:00 -
[96]
Edited by: Shocky on 24/01/2005 01:09:54
Originally by: Jacky Sparrow 6 Mega Pulse 2 siege
4 Cap rechargers
2 Large armor rep 3 Hardners 2 Cap power relays
Its pretty simple if you have Amarr lvl4 you use the above setup if you dont you use the same setup but only 2 hardeners and an extra cap relay.. 
|

Eilirac Aro
|
Posted - 2005.01.24 03:19:00 -
[97]
So, having purchased my first Apoc I need a PVP setup.
I was going to use 6 Megabeams (possibly tachs) a Seige launcer and a cruise launcher.
I really have no idea how to set the thing up though.
|

Malacore
|
Posted - 2005.01.24 03:21:00 -
[98]
And yeah... that was my alt.
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Scerenity
|
Posted - 2005.02.11 12:46:00 -
[99]
Edited by: Scerenity on 11/02/2005 12:46:58
Doesn't seem like many people are going for the full tank here. I use:
Highs 7x Megapulse 1x Siege \w Torps
Mids 4x Cap Recharger II's
Lows 2x Large Accoms or better (Preferably faction) 4x NPC Specific Hardeners (Preferably faction) 1x Cap Relay
Can run the tank and weapons fine, especially with BS lvl5. And you hardly ever need to run both the reps together either - I can tank and kill up to 3 BS with just the 1 Accom for instance, and i've solo'd a max of 6 BS' atm in which it held up too.
PVP is the same setup, but with the Siege replaced with a Megapulse, and sometimes the Cap Relay replaced with another hardener (1 hardener of every type and another Thermal).
------ Scerenity Selling Me! |

Buraken v2
|
Posted - 2005.02.11 15:11:00 -
[100]
why are you morons still posting?
all the stups looks exacly the same, geez drop it already
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Lallante
|
Posted - 2005.02.11 15:15:00 -
[101]
Most of the PvP loadouts explained here are Weak and "so 2004"...
High: 6 MegaPulse IIs, 2 Cruise Launchers (named o/c) Med: 2 Large Cap injectors, Tracking Comp, Sensor boost. Low: 3 L accoms, 2 hardeners, 2 Heatsinks.
For Fleet Combat I use: 6 Tachyon IIs, 2 Cruise Launchers 2 Sensor 2 Tracking 4 HS, 3 Tracking
Lall - THE Vocal Minority - ShinRa
|

Baconjoe
|
Posted - 2005.02.11 16:53:00 -
[102]
Edited by: Baconjoe on 11/02/2005 16:54:14
Originally by: Woodbine Ok.... Ok....
At work and SOOOOO bored.... Thought I would see if anyone was there that has a good PVP setup for the APOC...
Looking for a dmg dealer setup (gate camps etc) and fleet...
Was thinking.....
8 x Mega Pulse 4 x T2 Tracking Computer 7 x T2 Heatsinks
Should deal some good dmg....
Any others...
God why. If you are going to treat the apoc like a gankageddon get a geddon ffs. This is a common problem with todays apoc pilots. Like sochin said im curious about what the real apoc pilots use. Lallante care to comment
hehe never read to the end before posting- stupid me
We are cursed men
|

Lallante
|
Posted - 2005.02.11 23:40:00 -
[103]
Edited by: Lallante on 11/02/2005 23:39:52 If your going to use an apoc over a geddon, then use its 2 launcher slots and superior Grid. Fitting 7 or 8 Mega Pulses is a total waste, and tbh Tachyon IIs actually are the better gun, PARTICULARLY in long ranged fleet combat.
1 Volleying their support ships from 120km AND being able to tank what they throw back at you 4tw.
Lall - THE Vocal Minority - ShinRa
|

Spektral
|
Posted - 2005.02.12 00:06:00 -
[104]
this would be the ultimate finish to a regular Apoc npc setup that I keep seeing and with extremely good skills this will do very well (weapon upgrades 5, elec 5,eng5)
high slots 6 megapulse II 2 arbalest siege
Mids 4 tech 2 or faction cap chargers ( tailor this for a approximate 230 sec or less cap recharge) if spaces are available a AB would be useful (apoc one of the slowest pigs there is, 100% more speed makes DS missions or complexes easier, as well as allowing you to tailor the range more for those Dark priest spawns.
Lo's 2 Acco repairs or faction reppers (must be careful here , with the tech 2 guns the PG becomes extremely tight, as well as CPU. the factions sometimes use more pg, or cap)
3 n type or better hardners (race spec)
2 cap relays
I ran an excel sheet and with those skills one should be able to run this fairly easy, granted it is quite expensive, but a dedicated hunter over the span of a few months usually amasses a fair fortune. And having a ship that u KNOW cant get whacked by any regular commander spawn makes a big diff. (faction reps make life sooooooo much easier)
|

Buraken v2
|
Posted - 2005.02.14 02:39:00 -
[105]
Originally by: Lallante
For Fleet Combat I use: 6 Tachyon IIs, 2 Cruise Launchers 2 Sensor 2 Tracking 4 HS, 3 Tracking
I dont get it 19500 pg x 1.25 = 24375 total pg
4125 (tach t2) x 6 = 24750 (passed the total PG of the apoc already)
2 cruise launchers = additional 2000
now we're up to 26000 something pg is there something i'm missing? were do you get the extra 2000 pg?
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Lallante
|
Posted - 2005.02.14 04:52:00 -
[106]
oops, was thinking tachyon 1s , drop 1 low slot tracking for a RC II
Lall - THE Vocal Minority - ShinRa
|

Gundahar
|
Posted - 2005.02.14 05:01:00 -
[107]
6x Mega Modulated Pulse (Radio,InfraRed,Ultraviolet,Gamma,MF)(Carry spares to change range) 2x Arb siege (Mjolnir's and Bane's)
4x Cap Recharge II's
2x True Sansha Large Rep's 1x True Sansha Cap relay 4x True Sansha Adaptive Nano's
Wasp's in the drone bay :)
Enjoy
|

Buraken v2
|
Posted - 2005.02.15 11:04:00 -
[108]
Wouldnt it be cool if you would get a set bonus of you used all say.. true sansha items on your apoc :D or only guristas stuff on your raven or whatever
like diablo2 :)
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

HatePeace LoveWar
|
Posted - 2005.02.19 13:38:00 -
[109]
Edited by: HatePeace LoveWar on 19/02/2005 14:29:20
Originally by: Lallante Most of the PvP loadouts explained here are Weak and "so 2004"...
High: 6 MegaPulse IIs, 2 Cruise Launchers (named o/c) Med: 2 Large Cap injectors, Tracking Comp, Sensor boost. Low: 3 L accoms, 2 hardeners, 2 Heatsinks.
For Fleet Combat I use: 6 Tachyon IIs, 2 Cruise Launchers 2 Sensor 2 Tracking 4 HS, 3 Tracking
3 large accoms and 2 cap injectors? :o gl getting that on without rector controls or power diags :/
Former Member of Omega Corp |

Baraak Tizhaan
|
Posted - 2005.02.23 14:16:00 -
[110]
Has anyone tried a setup with 2x Tech2 RADAR Backup. These give +8 boost to your radar strength, which I reckon would make you jam proff against a single Scorpion in PvP. Currently I have Engineering 5, Electronics 5, and Weapon Upgrades 4 and I'm having difficulty fitting 6 MegaPulse and 2 Siege, with 3 Armour Hardener Is, a Large Armour Rep and a Tech2 Med Rep. Are people using all named kit? Or are there some skills which I'm missing? Powergrid is NOT the problem, but CPU is. [ |

Novah
|
Posted - 2005.02.23 20:29:00 -
[111]
Ive been running a nice setup for some time now.
HIGH 7 Megapulse 2 1 Faction Smartbomb
MID 4 Cap Recharger 2's
LOW 1 T2 Heat Sink 1 Local Cap Relay 2 N-Type Thermal 1 N-Type EM 2 Large Accomadation
Ive got a 5.9x damage mod on the ship. Running Amarr BS lvl 5 aswell.
Can tank pretty much all Sansha spawns. ********************************************************* Intersteller eXodus - Making Stain A Happier Place To Raise Your Family.
|

Alowishus
|
Posted - 2005.02.23 21:25:00 -
[112]
5x Mega Pulse 2x Heavy Neutralizer 1x Heavy Nos
1x Disruptor 1x Cap Booster 2x Cap Recharger
1x Large Acco 1x Medium T2 Rep 3x Hardener 2x Heatsink 2
Raven 4TW! Rank(1) SP: 243745/256000 |

Trevor Vermos
|
Posted - 2005.02.23 22:29:00 -
[113]
6x mega pulse 2x assault launchers w/defendsers or light missiles
3x cap rechargers(t2 of possible) 1x heavy caputlaer booster(800 cap charges)
5x hardners 2x Large NAMED armor repaiors
6x Wasps in drone bay
cargo:7x 800 cap charges then 2 types of crystales and light or defender missiles
nice tank and has some firepower best used for rat hunting
|

Lord Waxduck
|
Posted - 2005.02.28 00:00:00 -
[114]
Originally by: Dr Derek how good are tracking computors? last time i used 1 i was dissapointed about its range. I would rather fit a statis web. 
tracking computers arent for range !!!!! there to help your turrets lock small ships like ceptors m8
|

Frigalt
|
Posted - 2005.02.28 00:16:00 -
[115]
8x Megapulse
4x Cap Recharger II
2x Large Accoms 4x Hardeners 1x Cap relay
4tw.
|

Spinal
|
Posted - 2005.03.04 12:23:00 -
[116]
PVP APOC SETUP:
8x 1400
2x Sensor booster t2 2x Tracking Comp t2
6x Heat Sink T2 1x RCU
Medium Drones
AWSOME SETUP DAMAGE OUTPUT IS STUPID!
|

diablo
|
Posted - 2005.03.04 15:09:00 -
[117]
4 tacyon IIs 2 Tacyon 1s 1 heavy diminishin NOS 1 cruise or siege Caps 2s sb2 and TE2
Lerge accomo medium tech 2 arm rep and the other rubbish.
I dont fit 6 Tac 2s cos imagine looseing all them oooooooooooo no thanks :)
|

diablo
|
Posted - 2005.03.04 15:10:00 -
[118]
Originally by: Spinal PVP APOC SETUP:
8x 1400
2x Sensor booster t2 2x Tracking Comp t2
6x Heat Sink T2 1x RCU
Medium Drones
AWSOME SETUP DAMAGE OUTPUT IS STUPID!
HS2 s on1400s ? youve either made a typo or your a silly billy
|

Alowishus
|
Posted - 2005.03.04 16:48:00 -
[119]
Originally by: diablo
Originally by: Spinal PVP APOC SETUP:
8x 1400
2x Sensor booster t2 2x Tracking Comp t2
6x Heat Sink T2 1x RCU
Medium Drones
AWSOME SETUP DAMAGE OUTPUT IS STUPID!
HS2 s on1400s ? youve either made a typo or your a silly billy
Damn, he let out the secret on the Heatsink 2/1400 spl0it. It's how he pwns so much on the test server.
Raven 4TW! Rank(1) SP: 243745/256000 |

Kristenn
|
Posted - 2005.03.18 10:41:00 -
[120]
6 mega pulse 2 siege
4 cap recharger II
2 Hardener 2 Large armor repairer named 3 cap relay
|

diablo
|
Posted - 2005.03.18 11:20:00 -
[121]
All depends what im doing the guys have nailed the 2bs vs 3bs 1 on 1 tactics, use the 2 arm repairers or basically use what u would if you gonna tank mine but change from miner IIs :P
If im in fleet battles then i dont bother with 2 ARM rep cos if they want u dead and call u as a target dont matter what u got on your dead in 10 secs ,
So typically i go for range and that would include 4 tacyon IIs and 2 tacyon Is 1 cruise or seige and a Heavy diminshin Nos for the figs. Mids i have tracking Comp 2 sens booster 2 and some cap IIs lows large accomo and some pdu and reactors IIs i think my total energy is 29500 and i pump out just over 30k
But as you say NPcing i use tacs only, get good range they never get close enough to fire thats it. think radios optimal on tac 2 is 120k ish and with large spec 5 u hit hard 300s 400s, they dont last long, BUT remeber to carry something that will kill frigs cos if them little defender basts get near ya and web you start to panic :P
|

Countess Amarisa
|
Posted - 2005.03.23 01:11:00 -
[122]
This is new, since no one use tachyon laser, i use it for long time. Let see a non tank and good setup :
Hight ; 1 x True Shensha Tachyon beam 4 x Tachyon laser I 1 x Modulated Mega beam 2 x Markust heavy launcher
Med : 1 x Sensor booster II 1 x Afterburned 100 II 2 x Cap recharger
Low : 4 x Heat sink II 1 x Large Armor repairer 1 x Traking computer II 1 x Power Diagnostic II
With this version, you can hit up to 97 km optimal range with some crystal. And doing amazing going dommage like 300 by hit on 7 second roft. If you put multifrequency, you have 30 km optimal range but make average 400 by hit! Of course you can 't tank a lot but the afterburner can make you fly safe of any cruiser or bs and is a long range set up. Work great for me. I love tachyon.
|

Plasmatic xxx
|
Posted - 2005.03.24 11:00:00 -
[123]
Little confused with the armour hardeners. it says it will add on 50% more resistance onto explosive, for example. my current resistance in an apoc is 20% so when i add it on it should be 70% yes? but instead it only goes to 60%
And i almost got ganked by lvl3 missions drones, 8 of them doing 50 damage each... i dont think i'm doing sumthing right! why do i feel as thos my resistances is low! these is my resistance when i activate them all. EM 60% Exp 60% Ken 62.5% Therm 67% i would equip 2 armour repairers but not enough CPU yet, instead i got one and they are still cutting thro it!
|

Typherin laidai
|
Posted - 2005.03.24 11:09:00 -
[124]
Originally by: Plasmatic xxx Little confused with the armour hardeners. it says it will add on 50% more resistance onto explosive, for example. my current resistance in an apoc is 20% so when i add it on it should be 70% yes? but instead it only goes to 60%
And i almost got ganked by lvl3 missions drones, 8 of them doing 50 damage each... i dont think i'm doing sumthing right! why do i feel as thos my resistances is low! these is my resistance when i activate them all. EM 60% Exp 60% Ken 62.5% Therm 67% i would equip 2 armour repairers but not enough CPU yet, instead i got one and they are still cutting thro it!
In a word.. NO
It adds 50% of whats unresistated..urr so to speak.
so if you have a base of 20% ... your active hardener would add 50% of 80 , So your new resist would be 60%
Add a 2nd hardener of same type to that and it would be 50% of 40 .. so your Resistance would be 80%
Hope that helps
Ty' Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Tiarral
|
Posted - 2005.03.27 07:07:00 -
[125]
Here's a ganking setup high: 6 tachyon beams 2 cruise launchers
med: 100 mn ab 2 3 cap recharger 2s
low: heatsink 2 and as many reactor control units as you need to power the guns, if you got slots left after loading the rcus, you could fit armour hardeners
|

Ocularis
|
Posted - 2005.03.27 10:18:00 -
[126]
Originally by: Kristenn 6 mega pulse 2 siege
4 cap recharger II
2 Hardener 2 Large armor repairer named 3 cap relay
Exact same setup as me - although cap is never a problem, i cant tank 3 battleships, 6 or more cruisers and 8 frigs webbing me... i had to warp out to repair Think I'll try and find a setup where i can have 3 repairs going... just so i can solo all the level 4's without running away for 20 seconds to get out of structure!
|

scruffythedog
|
Posted - 2005.03.31 11:17:00 -
[127]
hi all, my setup is the same as most of you......mega pulse, 4 cap 2's etc.....the only prob i have is the lvl4 BS rats.....running away from me!!....and at 45k plus hitting em with radio just dont kill em quick enough....especially the 1.5mil plus rats...i was thinking of putting in a Overdrive...just so i can get close enough to unleash the drones on em....what you think???
todays tip :- dont eat yellow snow
|

THE SINISTAR
|
Posted - 2005.03.31 12:35:00 -
[128]
To keep it simple, my setup is the same as the 90% posted
|

Severio
|
Posted - 2005.04.07 21:12:00 -
[129]
Hmm.. I've tried fitting 1400mm projectiles on my apoc (wen I had it) an can fit a very nice tank due to the less cap use from the turrets, you can also change damage types with the ammo, I think T2 1400's wud hurt more due to the lack in ship damage bonus. Has anyone else tried somthing like this, wud scare the crap outta a guy tanking against EM/thermal I guess.. any comments, I use a gankgeddon, phoon an raven atm 
|

Emeline Cabernet
|
Posted - 2005.04.08 02:17:00 -
[130]
Edited by: Emeline Cabernet on 08/04/2005 02:20:06 6xmega pulse 2xsiege launcher ab,web 2x cap recharge 2 large reps, 2 hardeners, 3 cpr. this is npc setup.
anyway im about to start on large spec skills. Should i get beam for apoc or pulse?
|

Hotice
|
Posted - 2005.04.08 03:21:00 -
[131]
I think it is better to spec in beam and fight at longest range. Pulse laser is getting nerfed remember. 6xtachyon with infared crystal and 2 siege launcher is world of hurt from far far away.
|

Morgen Angharan
|
Posted - 2005.04.08 13:13:00 -
[132]
My actual Apoc ratting setup: 6 Megapulse II 2 Dread Guristas Cruiselaunchers
4 Caprecharger II
1 True Sansha L Armor Repairer 1 Mizuro's Modified Armor Repairer 3 55% Hardner type depending on rats 2 Caprelay I
1 hardner might on occasion be replaced by a heatsink or tracking enhancer.
That setup is capsufficient, I have cap and amarr bs skills at lvl 5. Replacing a caprelay or caprecharger with something else is NOT possible - caprecharge would drop too low. |

Shocky
|
Posted - 2005.04.08 13:35:00 -
[133]
How about some post patch setups since considering the pulse nerf.. ?
|

dalgett
|
Posted - 2005.04.11 19:24:00 -
[134]
i dont know if any of u fly a maller with the duro maller tank setup but i was wondering if this could be used on an apok with obveouse alterations to size and number of modules,
the setup uses small lasers to increase tanking.
maller setup: 5x anode medium(small)pulse particle stream 1's or 5x pulse teck 2, 1x e50 prototype energy vamp.
med's- 1x 10mn mwd, large peroxide cap battery, f-b10 nominal cap recharger or a teck 2 one
lows- skadi coolant teck 2,med armour rep 2, 2x cap pwr relay's, n-type em hardner, thermal hardner 1
would this idea work to tank an apok using smaller lasers than usual
|

Chief Rummy
|
Posted - 2005.04.12 07:57:00 -
[135]
How is this for an apoc PVP setup?
hi - 5 x mega beam 2 x cruise launcher 1 x heavy neut/nos
med- 1 x sensor booster 1 x tracking comp 2 x T2 cap charger
lo - 2 x Large rep 3 x hardener (exp/therm/kin) 2 x cap relay
|

Drofier Ilmatti
|
Posted - 2005.04.12 20:51:00 -
[136]
Dalgett - no reason to undersize modules on this ship. Everything fits with ease. Post-patch hunting setups shouldn't be hurt too much by the nerfage. Just stay away from Radio lenses cuz of now horrible damage.
If server were up I'd play with beam hunting setups. Anyone know about these? |

Gordan Freeman
|
Posted - 2005.04.16 15:36:00 -
[137]
I noticed that none of you like to use beam lasers. And I wanted to ask why? How can you snipe with pulse lasers.
|

kessah
|
Posted - 2005.04.16 16:11:00 -
[138]
if your fighting in home systems and you have the chance to get a reload of 800 booster charges then use this
6 mega pulse 2 siege
1 heavy cap booster 3 tracking comps t2
usual tank\gank mods in low
i used to use this when empire pirating - and i took llante's idea of using 3 large armour reppers if you wana sacrifice a siege launcher.
You can fit 4 charges then 7 or 8 in ur bay that should hold out through most battles.
The tank set-up with 3 lrg reppers and hardeners is nuts had a large sb fitted and 2 ravens shooting me, i lasted ages!!! tho dmg is rather ****, best to have t2 lasers if u can. -------------------------------------------------------- Im Your Huckleberry ;-)
|

Kilpelainen
|
Posted - 2005.04.16 23:57:00 -
[139]
I am new in Apocalypses and actually this would be my first BS. What do you think about following setup.
H 6x Dual Modulated Heavy Energy Beam 2x Siege Missile Launcher I
M 2x F-B10 Nominal Capacitor Regenerator 2x Tracking Computer II
L 2x Large Armor Repairer (some named ones) Armor Kinetic Hardener I Armor Thermic Hardener I 3x Capacitor Power Relay I
I hate to go with the mainstream so no megapulses please. This one would be NPC setup (lvl3 and lvl4 missions) and usually I would have tempest friend with me. I've also kept my eyes on the item prices. Would the cap regeneration be strong enough to keep the tanking up? I have lvl 4 fitting and capacitor skills. Would I have chance to hit cruisers with these dual energy beams and tracking comps? Is AB needed in NPC fights?
I am beginner so please be gently. 
|

Hotice
|
Posted - 2005.04.22 18:06:00 -
[140]
Since tech II large repairer showed up, I bought 2 of them to put on my apoc. The problem is that I don't have enough PG for them. Currently I'm running:
6 modulated mega beams 2 abl siege launchers
1 named 100mn ab 1 target painter 2 tech II cap rechargers
2 large accom repairers 2 tech II adoptive plate 2 tech II heatsinks 1 RCU
To get the extra PG, I will have to switch weapon. Right now, I'm thinking about replace 2 mega beams with 2 mega pulse. However, I'm not sure how well it would work. 4 modulated mega beams and 2 modulated mega pulse. Kind of odd combo. Have anybody tried this combo yet?
|

Jim Steele
|
Posted - 2005.04.25 12:59:00 -
[141]
Edited by: Jim Steele on 25/04/2005 13:01:27
RCU II? might help you fit the T2 armour reps, also i try not to mix lasers since you will be restricted in damage at different ranges, better to go all or nothing imho.
Death to the Galante |

Beatlebug
|
Posted - 2005.05.06 09:00:00 -
[142]
just a thought for those who like to dish it: 8 1400mm II
3 target painters 1 sensor booster
1 RC II (not sure if its needed after skills) 7(8) gyros
target painters for getting those big turrets to "see" frigates and cruisers
|

Dorga Khab
|
Posted - 2005.05.09 07:59:00 -
[143]
6x modulated megabeams 1x cruise launcher, 1x medium nos 100mn ab, sensor booster II, 2x tracking compII 5x heatsinkII, 2x tracking ench
full load of ligth drones :)
its quite sexy :P
|

Mr Gimlet
|
Posted - 2005.05.09 08:44:00 -
[144]
Since the last patch - and mods to pulses - this setup has been working very well for me
6 x Megabeam 2 2 x Med Beam 2 (to polish off them nasty webbing frigs)
1 x Ab 2 2 x Tracking computer 2 (tried target painter but got alot less sucess IMO. I think it would be better in large party attacks) 1 x Named Cap Charger
1 x Named large armour rep 2 x Named 1600 Plating 1 x PDU 2 (had to fit this after patch to get just enough power to fit the megapulse) 2 x cap power relay 1 x Heat sink 2
I do have almost perfect fitting skills so this might be tight for some, but perhaps changing a megabeam for a launcher would be a good alternative.
As for crystals, i just tke multi, standard and radio. Also i find that i have more than enough cap to handle any situation that comes along.
The only downside to this setup is that you really have to make sure you are at range for it to be most effective.
Pre patch my setup was pretty similar to this but with mega pulse and a cupla launchers, but in damage dealt i feel this is probably a better alternative. (my missile skills are a bit basic compared to lasers however - so i have never been happy using launchers)
|

Red Moon
|
Posted - 2005.05.15 14:14:00 -
[145]
Edited by: Red Moon on 15/05/2005 14:16:15 PVP setups:
Sniping: hi: 6 tachy 2, 1 nos, 1 launcher med: 2 sensor booster, 2 tracking comp Low: 1 repairer, 6 tracking enhancer If you dont need all that range... might put less track enhancers and some wcs or heat sink 2
PVP antitank setup: Hi: 4 pulse2, 3 nos, 1 neutralizer med: 3 cap recharger, 1 scrambler Low: 2 accom, 3 hardener (mixed no doubles) 2 cpr You can even have 3 repairers and 1 less cpr
with this, ull get pretty much owned by anything that can stay at over 25 km but unless the guy is using one of the named scramblers... you can get away in that case.
under that, any shield tanker will get drained to fast to resist, any armor tanker will get drained fast enough... just dont let 3 repairers going on at all times...
add: dont use multi or radio use gamma and mw
|

Dreams Desire
|
Posted - 2005.05.15 15:55:00 -
[146]
NPCing i use: Hi: 6 megabeams (modulated) and 2 seige launchers or 1 siege and 1 assualt launcher with defenders. Med: 4 cap rechargers Low: 2 large accomidations 3 hardners and 2 relays
PVPing i use hi: 4 nos, 4 megabeams med: 2 cap rechargers, 1 injector (800 charges), 1 20km scrambler low: 1 large accomidation and 1 medium t2 armor reps, 3 hardners (explosive, kenetic, thermal) and 2 heatsinks
Carry microwave, xray, and multi crystals (this allows you to hit from 20k to 55k) In a quick fight the 800 charges are nice to keep the reps going.
To go into battle without knowing yourself, you can not defeat your opponent. Even then you are only as good as your knowledge and experience.
|

Denrace
|
Posted - 2005.05.16 23:02:00 -
[147]
1200mm/1400mm "Scout" Howies 4 teh win!! Better than lasers on poc, as poc gets no bonus to lasers, except a cap usage bonus, but howies use NO CAP = better. HIGH: 6x 1400mm "Scout", 2x Siege MED: 2x cap rechargers, 2x Tracking comps LOW: 1 large rep, 2 cap relays, 2 hardeners, 2 gyrostabilisers
Drone bay FULL please. _______________________________________________
Custom sigs made on demand, convo me in-game.
|

Battlequeen Yavelin
|
Posted - 2005.05.20 12:48:00 -
[148]
I were using this setup:
High: 8x mega pulse
Med: 1x sensor booster, 2x cap recharger, 1x web/warp scrambler (for pvp)
Low: 1x L armor repair 3x hardeners 2x 1600mm plates (I recommend nanos, if not you would be going like 100m/s) 2-3x cap power relay or flux if u want (use 2-3 hardeners if you need and if you use 2 then use the extra slot for cap power) I know these items are 9 but you will just let go of some armor hardeners or caps.
This fit, along with drones can become effective but i were fighting a guristas destroyer and I couldn't go close enough and no, my drones didn't break the tank. However with this fitting and maybe a raven you are able to hold of npcs almost forever. At least a 750k rat and few 110k wingmen while someone kills. And note that you will probably need enginering and electronics in lvl5. 
|

Hardin
|
Posted - 2005.05.20 13:49:00 -
[149]
NPCing:
High:
8 x Dual Heavy Beams II
Med:
1 x Sensor Booster II, 2 x Target Painter II, 1 x Large Cap Injector (for emergencies only). You could add a webber/tracking comp/target painter/cap recharger/afterburner in the fourth med slot depending on personal preference
Low:
1 x Large Repper, 2 x (appropriate armor hardeners - dependent on NPC type), 4 x Heat Sink IIs
Drones:
3 x Wasps, 7 x Valkyries
If you warp in at 15km the 8 x Dual Heavies Beams + 2 x Target Painter IIs + 4 x Heatsinks will allow you to kill NPC battleships and cruisers fast enough that you never really need to worry too much about tanking. I have tested this on spawns of 1 BS and 4 cruiser escort and it works fantastically - never been in any serious risk - however it may need adjustment in deep 0.0 with 2/3 BS spawns.
With the main damage dealers out of the way unleash your drones on the NPC Inties. Drones combined with Target Painters IIs (with good skills) kill NPC Inties fast.
To be honest you can actually get the same setup on a Geddon except on a Geddon you are minus 1 DHB II and a mid slot but plus 25% ROF bonus, extra large drones and an extra Heat Sink II or low slot Tracking Enhancer II.
This whole concept is based on killing the NPCs quick b4 you face cap/tanking issues.
Actually got caught on my own in this NPC Geddon setup a week or so ago by two close range Blasterthrons camping a gate. With minimal PvP tanking and facing two Megathrons I was pretty much doomed as soon as the scrambled me. However I still managed to reduce one of the Mega's to 5% structure before I popped. Just wished I had finished training Large Beam Specialization V then 
|

anthonieak
|
Posted - 2005.05.31 13:44:00 -
[150]
Have An apoc only i did only use it for mining purposes,
high slots 8 Modulated Merxocit Miners with lvl1 merxocit lasers. For the rest I do not know if works. but it fits.
But we now we have new problem, we have war coming all though i do not like too fight. I have too prepared too give the sniper some distance shoots too.
Figured out that i need Sensor booster II, tayon laser with laser crystal long range, tracking computer II.
I hate pvp so i probably run, but for certainy i need too let him feel something.
Also i hired a mercenary corp too get war as soon over as possible. *********************************************** Missing Lola Gold Since 6-4-2004
Miner Addicted |

TheCow
|
Posted - 2005.06.12 15:34:00 -
[151]
**Hige** 7* Megapulse 1* Large sb
**med** 4* cap tec II
**low** 2* acco 4* hardeners 1*dmgmode or caprelay (iff you dont have good cap skills)
BTW notice ! LUNCHERS ARE STUBIT ON APOC plz dont put them on apoc thats just pure stubit ...
|

Shocky
|
Posted - 2005.06.12 22:13:00 -
[152]
High:2xMega Beam/4x Dual Heavy Beam/2xSiege Launcher Med: 4xCap recharger t2 Low: 2xRelay/3xHardener/2xLarge Repairer t2.
Damn uber pulse nerf 
|

Alec16
|
Posted - 2005.06.14 07:23:00 -
[153]
HIGH x7 mega beams x1 cruise lunacher
MEDIUM x1 sensor booster T2 x3 cap rechargers
LOW x3 hardners (NPC spefic) x1 lrg accomo hardner x1 10% power grid thingy x2 cap relays
this is my npc set up most of it is named stuff. does good dam at long and short ranges and i use it for 0.0 solo npcing
|

Riif'sa Soban
|
Posted - 2005.06.15 05:30:00 -
[154]
My setup is this: Hi: 6x Mega Pulse II (Gamma, radio) 2x Seige
Med: 4x cap rechargers II (Swap one with a target painter if need be)
Lo: 1x Large Armor Repairer II 1x Medium Armor Repairer II 3x Hardeners 2x Damage mod
Good for tanking.. good for dealing damage.. all around a good ship. Cap wont "Run 24/7" but it runs long enough to get the job done. Doesn't put out as much damage as a 'Geddon, but it tanks a bit better. If a smaller ship happens to come along, all I can say is TP his ass and cross your fingers, this is basically a "hunting battleships with a group" setup, made to do the best damage/repair that any hybrid (Tank/gank) can do. Also, for real PvP ganking pleasure, switch the 2 seige to a large energy neutralizer II and a heavy NOS. With no cap they can't do ****.
|

Siobhan Ni
|
Posted - 2005.06.15 07:34:00 -
[155]
Raven Killer:
High Slots: 5 x tech 2 mega pulse 2 x named heavy nos 1 x large named smart bomb
Med Slots: 1 x Warp jammer (20k one or better) 2 x tech 2 cap recharger 1 x named heavy cap injector
Lows: 2 x tech 2/named armour reps thermal/kinetic/explosive hardner 1 x tech 2 cpu 1 x tech 2 rcu
Fill your cargo with cap boosters. Use the tactical overlay and use the smart bomb when the torps get within 5k of you. If done correct you will barely have to use the armour reps. I took on 2 ravens and got one of them into structure (he warped out) and killed the other. It took a while but they did very little damage to me. The heavy nos kept everything running 
|

Solarfury
|
Posted - 2005.06.18 11:20:00 -
[156]
With the up coming missile change, I think it wouldn't be such a good idea to have 2 siege launchers or even cruise launchers on apoc anymore. I'm currently thinking about this setup:
5 modulated techyon (main damage dealers) 3 modulated quad light beams (ceptor killers)
1 ab (or webber) 3 cap rechargers 2
2 large repairer 2 3 hardeners (or 2 hardeners 1 heat sink) 2 cap relays
4 heavy and 5 medium drones.
This setup should be able to deal with just about anything. However, you have to wait till ceptors get really close instead of taking them out at 40km+ away with torps. I tried 6 modulated mega beams and 2 assault launchers but cannot really kill ceptors fast enough. There are missions that I have to face 8-10 ceptors, 4-7 close in cruisers and 1-3 battleship rats. During that situation, release drone is not an option since you have to warp out at certain point. The assualt launchers simply too slow for killing ceptors. 3 quad light beams on the other hand can kill those ceptors rather quickly.
|

Amelia Zapata
|
Posted - 2005.07.06 23:52:00 -
[157]
For Lvl 4 Missions I have a couple of setups that are working nicely. Sorry for the T2 setup but its what I use, substitute for high end named and the only difference is less use of Grid and CPU
I went with this first:
HI: 6 MegaPulse II and 2 Heavy Pulse Laser II or Medium Beam Laser II
MID: 2 Cap Recharge IIs, Target Painter II, Webifier
LOW: 2 Large Armor Rep II, Three Hardeners, Two Cap Relays
and drones, ofcourse drones....
Next going to try to replace the Heavy Pulses w/ Dual Heavies or even two MegaP IIs after I change out some modules.
|

Severio
|
Posted - 2005.07.07 11:41:00 -
[158]
Edited by: Severio on 07/07/2005 11:44:32 Edited by: Severio on 07/07/2005 11:42:49 Hmm.. the new patch has just been released (3538 CWE) jus got a new apoc an it only has 150m3 drone space (smaller than sum frigs) wots going on, did the GM's miss a 0 there??!! Back to setups.. NPC (not tested atm) 6x mega pulse T2, 2x cruise 4x cap rechargers (named) 1x lrg T2 rep, 2 ex, 2 kin, 1 ther (50%) hardners, 1x cpr
PVP (not tested atm) 5x T2 tachys 2x cruise (named) 1x 20 warp scram, 2x t2 sensor boosters (instalock) 1x tracking computer T2 or cap injector with 800's 2x lrg armour reps (named) 5x heatsink t2
the pvp setup is more for a fleet as theres no anti tackler there... maybe a warp stab tho??!!
|

Deja Thoris
|
Posted - 2005.07.07 12:23:00 -
[159]
Edited by: Deja Thoris on 07/07/2005 12:25:28
Originally by: Severio Edited by: Severio on 07/07/2005 11:44:32 Edited by: Severio on 07/07/2005 11:42:49 Hmm.. the new patch has just been released (3538 CWE) jus got a new apoc an it only has 150m3 drone space (smaller than sum frigs) wots going on, did the GM's miss a 0 there??!! Back to setups.. NPC (not tested atm) 6x mega pulse T2, 2x cruise 4x cap rechargers (named) 1x lrg T2 rep, 2 ex, 2 kin, 1 ther (50%) hardners, 1x cpr
PVP (not tested atm) 5x T2 tachys 2x cruise (named) 1x 20 warp scram, 2x t2 sensor boosters (instalock) 1x tracking computer T2 or cap injector with 800's 2x lrg armour reps (named) 5x heatsink t2
the pvp setup is more for a fleet as theres no anti tackler there... maybe a warp stab tho??!!
Drones and drone bay size were decreased by a factor of 10. A heavy drone now takes 25m3. You can still fit 6 heavies in the drone bay as before.
I'm not too fond of your PvP setup. If you are in a fleet engagement and get called primary you are dead even if you fill your low slots with armour reppers.
If you are alone then you either tank properly or gank properly. This seems to hit the midground. And frankly, a geddon ganks better than anything else due to it's gun bonusses. The Apoc is designed to tank. Huuuge cap etc etc.
*Edit* Not sure if you have the cpu to fit your PvE setup. Even n-type hardners will make you struggle. I've dropped cruise launchers for small t2 guns for killing frigs. Those 2 guns and 6 heavies will kill 110k cruisers quickly too.
|

Kinsy
|
Posted - 2005.07.07 12:50:00 -
[160]
Pre patch i had 2 Siege...post patch...why bother?
Is it just me, or have drones been buffed, 4 meds and 4 heavies eat webifiers for tea. On that basis, ive been fitting:-
6 Mega Modulateds, 2 Heavy Pulse
Cap IIs
1 Large t2, 1 carapace or better 3 hardeners 2 heat sink IIs
The Heavies still hit the webifiers stripping shields without fuss. With a webber, you could hold them and pick them off without trouble, however, the extra heat sink helps with the loss of damage from losing the siege against the heavy tankers.
Although Vengeance...wtf...Rachen Mysuna dropped very nice loot now but i needed to get the alt in a Blasterax to come in to help bust her tank AND get to 6k range so i could shoot MF from all my guns just to get her down.
|

Embattle
|
Posted - 2005.07.17 18:27:00 -
[161]
Just trying to figure out which laser I should use out of Tach/Mega/Beam...which one is better and why?
|

Termanator
|
Posted - 2005.07.22 03:41:00 -
[162]
I Say Depends On Your Skills + If You Are Npcing Or PVPing Npcing I use: 6 X Mega Pulse Laser II's 2 x Cruise Launchers 4 X Cap Recharger II's 2 X Large Armor Reps (Named Or Tech II) 3 X Armor Hardners (Npc Type Depending ) 2 X Cap Power Relays
PVP ( Depends if You Can Afford This Setup + Lose it )
7 x Tech II Tachs 2 x Sensor Bosters 2 x Tracking Computers 1 x RCU II + 1 PDU II 4 x Heat sink II's 1 x Tracking Enhanser II
Works Real well For Fleet Battles :P What is The Meaning of This !!! |

Admiral Hollow
|
Posted - 2005.07.23 17:53:00 -
[163]
Hey guys. I'm having a hard time hitting angel cruisers with 6 mega pulse Is with gamma ammo from 15km-20km... all shots MISS. not 1-2, ALL. what can i possibly do to stop missing like that. it's crazy and none the less annoying.
My setup is this:
High 6xmega pulse I 1xcruise launcher with FOF Cruise missiles 1xlimos rocket launcher with defenders
Med 4xcap recharger Is
Low 1xenergized magnetic plating I 1xenergized reactive plating I 3xCPR Is 2xlarge armour repairers.
can anyone suggest a better fitting than this? i'm hitting npcs for 50-150damage mostly...
anything to boost the damage over 150 minimum?!
|

Deja Thoris
|
Posted - 2005.07.24 06:28:00 -
[164]
Its the range. 15-20km is where they are under your tracking. The guns are basically having a hard time rotating fast enough to hit targets so close.
You need to get further away. With such a big clumsy ship the best you can do is warp away and warp in further out. A target painter will help and so will tracking enhancers or computers. Finally, train motion prediction up as high as possible. I have it maxxed and still struggle though...
As to damage, your crystals do EM and thermal dmg. Angels are highly resistant to that so you wont buff your hits too much.
|

Admiral Hollow
|
Posted - 2005.07.25 10:07:00 -
[165]
Tkx for the explanation i'll take it into consideration altough i cannot fit anything else hence i need the cap to be boosted as much as possible... unless i put some T2 stuff on it.. now
I've made this modification on the HIGH Modules. 5x Tachyon Beam Laser Is (Gamma, Microwave and Ultraviolet) 3x Heavy Beam Laser Is (with Gamma and Microwave)
This is a killer setup... It doesn't miss that much as my previous setup and i can snipe from affar and kill the frigs from 10-15km with the heavy beam lasers fairly easy and with much damage.
I'm cool with this setup. 
|

Thor Darkwing
|
Posted - 2005.07.25 10:15:00 -
[166]
Originally by: Kinsy Pre patch i had 2 Siege...post patch...why bother?
Is it just me, or have drones been buffed, 4 meds and 4 heavies eat webifiers for tea. On that basis, ive been fitting:-
6 Mega Modulateds, 2 Heavy Pulse
Cap IIs
1 Large t2, 1 carapace or better 3 hardeners 2 heat sink IIs
The Heavies still hit the webifiers stripping shields without fuss. With a webber, you could hold them and pick them off without trouble, however, the extra heat sink helps with the loss of damage from losing the siege against the heavy tankers.
Although Vengeance...wtf...Rachen Mysuna dropped very nice loot now but i needed to get the alt in a Blasterax to come in to help bust her tank AND get to 6k range so i could shoot MF from all my guns just to get her down.
so is this setup cool agains lvl4 missions(minmatar missions)? i hade a setup like that, but then i got to one of those missions where they spawn new enemy waves for each one you kill, and the last wave(think it was the last atleast:p drained my tank under 1min, even 30sec maybe:P i hade a setup like that
|

Midaka
|
Posted - 2005.08.02 15:35:00 -
[167]
I've been using the following setup:
Hi: 6x Mega Beam (5 Crystal Types) 2x Hvy Beam (5 Crystal Types)
Mid: 3x Cap Recharger II 1x Target Painter II
Low: 1x Explosive Armor Hardner 1x Kenetic Armor Hardner 1x Microcell Nanite Themal Armor Hardner 2x Large Inefficient Armor Repairers 1x Heat Sink II 1x Cap Power Relay
6x Ogres Hvy Drones
Makes for an interesting balance between tanking and offensive posture...
|

Buddas
|
Posted - 2005.08.05 10:51:00 -
[168]
6 x mega pulse lasers 2 x siege launchers
--Middle slot--
2 Cap rechangers 1 x Shield booster 1 x Warp disruptor
-low slots-
1 x large repairer 1 x heat sink II 1 x 1600 mm plate (+2880 hp) 1 x Voltaic nanite regenrative membrane (+ 12.5 % total hp 1 x Armor explosive hardener I 2 x empty. Think i will punt in a extra large repairer and 1 cap thingy.
Structure = 5100 hp Armor = 10360 hp Shield = 4770 Capacity = 7200 (rechare time 515 sec)
What do you think guys ? Some tips ?
Thank you
|

DavidABrooks
|
Posted - 2005.08.25 14:52:00 -
[169]
Edited by: DavidABrooks on 25/08/2005 15:01:30 I've recently bought an Apoc with pretty much the same setup as that, mines primarily for NPC hunting but i'll be mixing that with a sprinkle of PvP occasionally
I'm eager to test this out on a few corp member

[TSMP] The Smelly Meat Project
|

consitution
|
Posted - 2005.09.01 17:00:00 -
[170]
Originally by: Buddas 6 x mega pulse lasers 2 x siege launchers
--Middle slot--
2 Cap rechangers 1 x Shield booster 1 x Warp disruptor
-low slots-
1 x large repairer 1 x heat sink II 1 x 1600 mm plate (+2880 hp) 1 x Voltaic nanite regenrative membrane (+ 12.5 % total hp 1 x Armor explosive hardener I 2 x empty. Think i will punt in a extra large repairer and 1 cap thingy.
Structure = 5100 hp Armor = 10360 hp Shield = 4770 Capacity = 7200 (rechare time 515 sec)
What do you think guys ? Some tips ?
Thank you
dont shield and armor tank, its gonna gimp your setup.
|

Draec Sjet
|
Posted - 2005.09.02 14:02:00 -
[171]
i'm trying out my own setup.
this my first time setting up an apoc, so no laughing at the back :p
High
5x tachyon beam laser I (different crystals for different ranges) (a gap, probably put a nos or two here and something else)
Med
4x named cap recharge I
Low
1x large accom or large arm rep 2 cap relays 3x hardners (or 2 and a heatsink) 1x 1600mm armour hardner
thoughts?
|

Douglas McCracken
|
Posted - 2005.09.02 14:21:00 -
[172]
Originally by: Draec Sjet 5x tachyon beam laser I (different crystals for different ranges) (a gap, probably put a nos or two here and something else)
Med
4x named cap recharge I
Low
1x large accom or large arm rep 2 cap relays 3x hardners (or 2 and a heatsink) 1x 1600mm armour hardner
thoughts?
Not sure what you are trying to do here, tachs use way to much grid and consiquently nerf your armour tank, try dual-heavy beams or megabeams. Also i reccomend looking into This post, its kind of a noobs guide to the Apoc.
|

ihate thisgame
|
Posted - 2005.09.09 16:32:00 -
[173]
does anyone know a good setup for pos kill??
beam or pulse??
|

Aeleva
|
Posted - 2005.09.09 16:52:00 -
[174]
working on my NPC setup, suffice to say, cap recharger IIs, large armour rep IIs, and some sort of tech II pulse weapon.
Mining wise, 8 miner IIs, 4 cap IIs, 2 large rep IIs, 3 co pro IIs, 2 relays Is.
|

Xavier Cardde
|
Posted - 2005.09.09 22:12:00 -
[175]
an Apoc simply needs an AB if he is using pulses... sometimes NPCs just shoot off in a direction and can keep large distances unless you use that AB...
I like havining
7 Megapulse IIs
3 med cap recharger IIs 1 large tech II AB
2 large tech II reps, 3 hardeners, 1 relay and 1 heatsink II.
|

KeenCommander
|
Posted - 2005.09.22 12:04:00 -
[176]
Don¦t know why this MegaPulseLaser should be so great in NPCing. U enter a complex and there are 2 possibilities: 1)u are 20-30 km away from the first frigs then u can turn, lock and kill most of them with 5-6 tachyons + heatsinks. 2)u are closer than 20 km (12 e.g.) u don¦t have a realisic chance to hit them even with ur MegaBeam. Best thing is to gain some dist. to closest enemy and kill¦em before they even do their 1st shot. Our caldarian friends sit at 130km and fire. They don¦t need any tanking equipment. Closecombat with Megas fitted and 10-12 devastators/elitefrigs on ur neck... i don¦t want to do this even with 2 T2reppers. I¦d rather sit at 80-90 km and killem with Radio+Tachyons.
|

Diicc Tater
|
Posted - 2005.09.30 09:54:00 -
[177]
I've been thingking about setting up a tanking Apoc to take the heat in the harder lvl4 missions.
High T2 small rails and NOS
Med: CAP T2
Low: if gurristas or other gang doing 2 types of dmg 4 hardners (2 of each kind) 2 repairers
if angels t2 plate 3 hardners 2 reppers
That leaves 1 low.. so I guess it's flawed in some way. (might need PDU2)
But question is: Am I way of the mark here? I've tried a similar tank f÷r drones. It can take 2 supremes but they'll break the tank slowly if they have their sall brothers along w them. If I go in first and attack first I become the primary target. The others can fit for full dmg output and I'll just act as the firewall taking out smaller stuff.
|

orgasmus
|
Posted - 2005.10.23 00:22:00 -
[178]
Sniper 120 km efective only 2.100.000 Skill guner
hi 7 x Tachyon Beam Laser I 1 x Dual Heavy
med 2 x Cap II 1 x Track. 1 x Sensor Bost.
low 1 x Reactor Control II 6 x Heat Sink 2
|

Lluthiunne Atalaron
|
Posted - 2005.10.25 12:34:00 -
[179]
Hi Slots: 2xNamed NOS 2xlaunchers cruise/torp or 2xAnode Tachyon Particle Streams 4xAnode Tachyon Particle Streams
Mid Slots: 3xCap II's 1xWeb
Low Slots: 1xNamed Repairer 3xHardeners 3x1600mm Tungsten Plates
Makes you slow as hell but loverly when you get to the 25km mark, WEB NOS and 6 multi spec beam lasers. mmmmmm :) Only really effective in a team otherwise your gonna have trouble against EW with this setup to say the least.
|

KraniX
|
Posted - 2005.10.27 00:21:00 -
[180]
got bit bored of my caldari ships and missiles so im training up to use the apoc, just wondered if someone could advise me on the best setup to use for level 3 missions with beams. i know a lot of u guys will be using different weapons but i like beams and am hoping to learn how to use them effectively.
thx in advance.
|

Sybylle
|
Posted - 2005.12.06 15:08:00 -
[181]
Hello!
Just a little fit I want to test, but need your advices/suggestions about. I'm at the crossroad where I can train both Large Beams or Pulse Specialisation. I think I'll train both anyway, but I want to start using my new tools ASAP, therefore I need your help to choose one them.
On my right, BEAMS, long range, bad tracking and RoF but great damage multpliers. On my left, PULSES, short range, good tracking and RoF, less damage.
I have tested many different fits so far with tech I stuff. Here are my 2 ideas of fitt when I've finished training all needed skills :
---PULSE FITT--- HIGH - 5 Dual Heavy PULSE II or Mega PULSE II - 3 Heavy NOS II
MED -1 100 MN AB II -1 Target Painter II -2 eutectic i capacitor charge array (can't afford capa II I suppose)
Low -2 large 'reprieve' vestment reconstructer ii -1 capacitor flux coil ii -2 tracking enhancer ii -1 1600mm reinforced rolled tungsten plates i -1 energized adaptive nano membrane ii Site ICE is coming to EveÖ since 713151 AD Image oversized, please take a look at the forum rules - Laqum |

Sybylle
|
Posted - 2005.12.06 15:16:00 -
[182]
Edited by: Sybylle on 06/12/2005 15:19:12 ---BEAM FITT--- HIGH - 6 tachyon beam laser ii or mega beam laser ii - 2 siege missile launcher i
MED -2 sensor booster ii -2 eutectic i capacitor charge array
Low -1 large 'reprieve' vestment reconstructer ii -1 capacitor flux coil ii -3 tracking enhancer ii - 2 tracking enhancer ii
I don't really now how much cost these two fitts, wether it's possible or not to fit everything, but they seem to quite fun to play with ^^ All ships have Radio/X-ray/Gamma/Multi cristal, along with drones.
Site ICE is coming to EveÖ since 161973 AD Image oversized, please take a look at the forum rules - Laqum |

Eloa Berdo
|
Posted - 2005.12.10 18:32:00 -
[183]
Hi, I'm here because I need some help to fit my Apocalypse with a full tank armor in order to tank the first room of an Angel complex (10/10) while my mate blow NPC. Thus, I would need a fit to tank about 10BS for few minutes . I can fit t2 and I prefer to don't afford faction items 
|

Arnold Swartzenegger
|
Posted - 2005.12.11 04:28:00 -
[184]
Post RMR, this setup is an excellent alternative for old blasterthron pilots who have felt the nerfs in RMR. I personally find it to be the most fun setup to use in PVP.
7x Dual Heavy Pulse 1x Heavy Nosferatu
1x 100mn MWD 1x 20k scram (Need to have a good named) 1x The best webber you have 1x Heavy Cap Injector
2x 1600 Reinforced Steel Plates II 2x Energized Adaptive Nano Plating II 1x The best damage control you can get (RMR dmg controls pwn) 1x Large Armor Repairer II 1x Medium Armor Repairer II (With adv weapon upgrades trained go with 2 Large 'Accomodation'
Fill your drone bay with medium drones, as they are more effecive on frigates in RMR versus the useless heavies.
This setup handles all sizes of ships quite well, deadly on Heavy Assault Cruiers. Vitalii > i harass people |

danneh
|
Posted - 2005.12.11 05:49:00 -
[185]
Originally by: Arnold Swartzenegger Post RMR, this setup is an excellent alternative for old blasterthron pilots who have felt the nerfs in RMR. I personally find it to be the most fun setup to use in PVP.
7x Dual Heavy Pulse 1x Heavy Nosferatu
1x 100mn MWD 1x 20k scram (Need to have a good named) 1x The best webber you have 1x Heavy Cap Injector
2x 1600 Reinforced Steel Plates II 2x Energized Adaptive Nano Plating II 1x The best damage control you can get (RMR dmg controls pwn) 1x Large Armor Repairer II 1x Medium Armor Repairer II (With adv weapon upgrades trained go with 2 Large 'Accomodation'
Fill your drone bay with medium drones, as they are more effecive on frigates in RMR versus the useless heavies.
This setup handles all sizes of ships quite well, deadly on Heavy Assault Cruiers.
Horrible, 6 Mega Pulse II's. 2x Named Heavy nos. 3 Cap RechargeR II's, 1 True Sansha Warp Disruptor. 2 Large Armor Rep II's, 3x Faction hardeners, 2 capacitor relay..
No cap booster, runs forever.
|

Kuningatar
|
Posted - 2005.12.11 08:30:00 -
[186]
Post patch,
8x mega pulse
2x sensor booster 2x tracking comp
3x heat sink 3x PDS 1x large rep
|

Arnold Swartzenegger
|
Posted - 2005.12.11 21:21:00 -
[187]
Originally by: danneh
Originally by: Arnold Swartzenegger Post RMR, this setup is an excellent alternative for old blasterthron pilots who have felt the nerfs in RMR. I personally find it to be the most fun setup to use in PVP.
7x Dual Heavy Pulse 1x Heavy Nosferatu
1x 100mn MWD 1x 20k scram (Need to have a good named) 1x The best webber you have 1x Heavy Cap Injector
2x 1600 Reinforced Steel Plates II 2x Energized Adaptive Nano Plating II 1x The best damage control you can get (RMR dmg controls pwn) 1x Large Armor Repairer II 1x Medium Armor Repairer II (With adv weapon upgrades trained go with 2 Large 'Accomodation'
Fill your drone bay with medium drones, as they are more effecive on frigates in RMR versus the useless heavies.
This setup handles all sizes of ships quite well, deadly on Heavy Assault Cruiers.
Horrible, 6 Mega Pulse II's. 2x Named Heavy nos. 3 Cap RechargeR II's, 1 True Sansha Warp Disruptor. 2 Large Armor Rep II's, 3x Faction hardeners, 2 capacitor relay..
No cap booster, runs forever.
I cant keep the guns and reps going forever with that setup. I tried it on sisi and decided to go with a web and a scram, ditching a cap II and changed one of the lrg reps to a med t2. As for my setup, which you seem to really dislike, I hope you get a chance to try it out...great fun and very effective hac killer. Vitalii > i harass people |

Almarez
|
Posted - 2005.12.13 15:16:00 -
[188]
Okay I have a nice NPC setup that won't break the bank. High: 5 x tach I 1 x light missle launcher (named if possible) 2 x named NOS
Med: 2 x cap recharger II (or named, reg's prob won't cut it but you may be able to get away with it by going into defensive mode and not firing anymore for a bit) 1 x target painter II 1 x ab II (could prob use another cap rech or heat sink or something but I like having a little extra speed)
Low: 1600mm tungsten or nano (I like the extra breathing room - over 10k hitpoints on armor) 2 x cap relays 1 x active thermal hardener 1 x active em hardener 1 x large armor rep (named or tech II would really be best) 1 x med tech II (still gives good repair but helps with cap)
MUST have drones. I like to mix between the three sizes. Don't carry only what you can use. I can launch 8 at the moment but I carry 11 (by mixing sizes) in case I lose a couple.
With this setup I let a dual bs spawn, one with heavy missles, and a couple of cruisers and frigs bombard me and they couldnt even dent the armor.
|

PKlavins
|
Posted - 2005.12.13 16:29:00 -
[189]
Edited by: PKlavins on 13/12/2005 16:31:31
ok i made a few changes to my setup...took off the rails... ...put a few beams on... how does this sound?
HI 2x Cruise Launcher I 3x Mega Afocal Maser I 3x Mega Beam Laser I
MED 1x Named sensor booster 3x Capacitor rechargers (either named or I)
LO 2x Large armor reps (one/both named...depends) 2x hardeners (depending on npc) 1x Reactor control unit (cause i run out of power...) 2x Capacitor relays
improvements?? 
oh btw my cap recharge time is 308secs, total cap is 6072 -----------------------------------------------
|

Arnold Swartzenegger
|
Posted - 2005.12.13 21:16:00 -
[190]
Originally by: PKlavins Edited by: PKlavins on 13/12/2005 16:31:31
ok i made a few changes to my setup...took off the rails... ...put a few beams on... how does this sound?
HI 2x Cruise Launcher I 3x Mega Afocal Maser I 3x Mega Beam Laser I
MED 1x Named sensor booster 3x Capacitor rechargers (either named or I)
LO 2x Large armor reps (one/both named...depends) 2x hardeners (depending on npc) 1x Reactor control unit (cause i run out of power...) 2x Capacitor relays
improvements?? 
oh btw my cap recharge time is 308secs, total cap is 6072
Mega Beam Lasers are alright, but cruise launchers on an apoc are rather useless now, as their effect on frigates and cruisers is practically non existant. The only reason people would use missiles on an apoc pre patch was to one shot pwn frigates and do nice damage as well. You would be best with 7x mega beam lasers, a heavy nos, then whatever else you so desire to fit in the lows and mids (i e tank, gank, snipe)
My favorite sniper apoc setup is 7x mega beams, 1x medium energy neut, 2x sensor booster II, 2x tracking computer II, 4x heat sink II,an RCU II, and 2x tracking enhancer II. Lets me hit at 150k+ easy.
Good luck Vitalii > i harass people |

Constantinee
|
Posted - 2005.12.14 02:34:00 -
[191]
Edited by: Constantinee on 14/12/2005 02:36:11 i hunt sanshas and most of the time i get some pretty tough spawns where i am so i use
6x mega pulse I's (radio for long range , xray at med and multifrequency at short),1 heavy nos, 1 cruise launcher (all types of missles) 4 cap recharger II's 1xem hardener 2x thermal hardener large armor rep and a nanoeletrical co unit
plus have as many heavy drones as you can to take out any frigs the cruise missles help but i use it so i can dish out a little extra damage to the dark lords
also use the 8 mega pulses but i wouldent recommend it if you need to tank it will drain the cap to fast
|

Sybylle
|
Posted - 2005.12.15 18:04:00 -
[192]
So? Nobody has comments/suggestions for my fit proposal (pulse or beam? swap some modules?)
Thanks Site ICE is coming to EveÖ since 726719 AD Image oversized, please take a look at the forum rules - Laqum |

Jim Steele
|
Posted - 2005.12.15 19:56:00 -
[193]
Edited by: Jim Steele on 15/12/2005 19:56:34
Originally by: Sybylle So? Nobody has comments/suggestions for my fit proposal (pulse or beam? swap some modules?)
Thanks
that lot wont fit, oh and in RMR the stacking penaltys are different so having more than 3 of the same module wont work so well.
Edit oh and see my sig 
Author of "The Apoc Guide" |

Arturio LeMancha
|
Posted - 2005.12.23 08:44:00 -
[194]
Edited by: Arturio LeMancha on 23/12/2005 08:45:27 APCOLYPSE NPC SETUP (Good Skillz Required)
High: 6 Taychon II 2 Arblest Cruise
Med: 4 Cap Charger II
Low: 1 Lg Accomadation 1 Med Accomadation 2-3 Armor hardners (npc specific) 1-2 Heat Sink II 1 Reactor Control II
.
|

Tantas Vilantea
|
Posted - 2005.12.23 20:46:00 -
[195]
6x Tachyons beam lasers (t1 or t2 depending on skills) 2x Medium pulse II
1x cap booster 800 2x sensor booster II 1x Webifier
2x large reppers (named or t2) 3x hardeners 2x reactor control units
You can hit many things at long range and do some damage. If a small frigate or cruiser comes to hit you u can kill him with ur low guns and webifier.
Also have 5 light drones in bay and 5 mediums which also helps kill cruisers, AF and stuff like that.
That's the setup I like and it hasn't failed me yet.
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Jascoigne
|
Posted - 2005.12.28 20:51:00 -
[196]
I need a post RMR patch setup for lvl4 missions.
If someone could help I would be grateful. |

Chinsor
|
Posted - 2005.12.28 21:58:00 -
[197]
High 6x Mega Pulse 2x Heavy Nos, (or swap a Nos for another Megapulse)
Med 4x Cap Rechargers
Low 3 x Active Hardners (depending on npc type) 1x 1600 Titanium Plate (or better) 1x Medium Armor Rep II 1x Large Armor Rep 1x Cap Relay
+ Heavy Drones
---------------------------------------------
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TheRedemption
|
Posted - 2005.12.29 00:24:00 -
[198]
hi guys, ive recently got myself an apoc. looking at all these setups gives me the impression that you have to be insanley rich to fit these setups. i have no problems with the mega pulses and what not, but 4X cap recharger 2s?? their selling for 25mil a piece? will 4X cap recharger 1s do? I like to sit there, tank their shots and then blast them to tiny pieces. So an affordable setup wold be much appreciated :) this is for npc btw
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Aloysius Knight
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Posted - 2005.12.29 01:40:00 -
[199]
8 mega pulse ( i use named loot) ab ( core x type for me) 3 cap 2s 2 t2 large reps 3 hardners (tech 2 and faction for me) 2 cpr's and 7 med drones
besue npc setup atm i recon, u never need the sencond rep from all the spawns iv ran into and the med drones eat frigs and cruseres and i mean EAT 
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Aloysius Knight
|
Posted - 2005.12.29 01:40:00 -
[200]
npc setup 8 mega pulse ( i use named loot) ab ( core x type for me) 3 cap 2s 2 t2 large reps 3 hardners (tech 2 and faction for me) 2 cpr's and 7 med drones
besue npc setup atm i recon, u never need the sencond rep from all the spawns iv ran into and the med drones eat frigs and cruseres and i mean EAT 
|

Bubba1977
|
Posted - 2005.12.29 01:59:00 -
[201]
Edited by: Bubba1977 on 29/12/2005 01:59:58 For effect NPC hunting with an Apoc, you need to maintain your range. The key to this is via the use of a MWD. Pick up a core x-type for 50mil or so and you're set.
1 tachyon 2 5 mega pulse 2s 2 assault missle launchers with defenders/light missles
1 core x-type mwd 1 sensor booster 2 1 shadow serp tracking computer (or best you can afford) 1 tech 2 cap recharger (or eutectic)
1 large armor rep 2 1 therm hardener 2 2 heat sink 2s 3 cprs
If used properly, you'll hardly take any damage. Your range with microwave crystals is 97km; radios 112km. With the mwd you'll maitain these ranges vs just about any spawn. Warp in at 100km and fire away.
Edit: This is with loads of lvl 5 skills.
__________________________________________________
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Drofier Ilmatti
|
Posted - 2005.12.29 05:14:00 -
[202]
Duh..... maintaining range?
excuse my little bit of hating, but....beams suck at tracking, suck at damage, and suck at fitting. Tachyons suck less at damage, more at tracking, and even more at your fitting.
Don't get me wrong, beams are great for sniping. But sniping is a really boring, slow, and stoooopid way to go if you're npcing. Only snipe when you absolutely have to.
Apoc is teh tank beast. If it spawns in a belt, you can tank it (exceptions on spawns whose loot is worth more than your ship). Pulses are your friend. Heavy Nos' are also your friend, as they make frigs and cruisers die quicker, which can speed warp out when scrambled and facing one of those afore-mentioned spawns who could take some sniping....
And so.....
7x Mega Pulse (II or named, whatever your wallet fancies) 1x Heavy Nos (named are good)
1x AB (some npc don't like youre 20km range) 3x Cap Rech (II are good....)
2x LAR II 1x EM Hard 1x Therm Hard 2x CPR 1x HS II
Medium Drones 4tw
I really liked that cap booster setup with Dual Pulses that was posted earlier. Look forward to trying it someday.
Apoc's a great ship with pulses, and alright with beams. IMO geddon does better on the sniping stuff, but that's just me. I spent many months ratting away in an apoc......
I've since abandoned the ship since I discovered it's more fun killing the NPC BS in <30 seconds. Apoc takes like 2 minutes. |

Bubba1977
|
Posted - 2005.12.29 06:11:00 -
[203]
Maintaining range = safety. Sure you can tank and fight up close with pulses, but why risk it? Faster is not always better...and if you do happen to run into that uber spawn, you can take em out...if you're setup for close range combat, you can't. __________________________________________________
|

TheRedemption
|
Posted - 2005.12.29 14:15:00 -
[204]
Again, not everyone is as insanley rich as you guys, is there a simple yet effective tech 1 setup for the apoc?? that doesnt require lv5 of every skill imaginable?
|

TheRedemption
|
Posted - 2005.12.29 14:15:00 -
[205]
Again, not everyone is as insanley rich as you guys, is there a simple yet effective tech 1 setup for the apoc?? that doesnt require lv5 of every skill imaginable?
|

TheRedemption
|
Posted - 2005.12.29 14:27:00 -
[206]
when you are using 3X cpr 2s and 2 cpr in the lows. whats your recharge rate?
|

LordChaos
|
Posted - 2005.12.29 14:47:00 -
[207]
Originally by: TheRedemption Again, not everyone is as insanley rich as you guys, is there a simple yet effective tech 1 setup for the apoc?? that doesnt require lv5 of every skill imaginable?
Problem with Amarr mostly is they need max skills to really be good.
If u want to NPC take the setup i made in forums put tech1 guns and it will work fine.
Link to setup The Master Of Chaos
 |

Bubba1977
|
Posted - 2005.12.29 17:40:00 -
[208]
Well if u want a cheap setup that you can fly with minimal skills, then the best way to go is with mega beams. Fit as many as you can then slap on a mwd, sensor booster, and a tracking computer. Fill the remaining slots with cap recharge mods, 1 large armor rep, and 1 heat sink. Use 6 or 7 cap recharge mods since you're going to need to run that mwd quite a bit. Maintain your range and be ready to warp out. __________________________________________________
|

Bubba1977
Amarr
|
Posted - 2005.12.29 17:40:00 -
[209]
Well if u want a cheap setup that you can fly with minimal skills, then the best way to go is with mega beams. Fit as many as you can then slap on a mwd, sensor booster, and a tracking computer. Fill the remaining slots with cap recharge mods, 1 large armor rep, and 1 heat sink. Use 6 or 7 cap recharge mods since you're going to need to run that mwd quite a bit. Maintain your range and be ready to warp out. __________________________________________________ 2006.01.24 06:13:19 Your Tachyon Beam Laser II perfectly strikes Amarr Control Tower [TSBS]<TSDS>, wrecking for 1528.7 damage. |

Ripper01
|
Posted - 2006.01.03 16:17:00 -
[210]
Ok i see everyone has more or less same setup the setup im using is pretty cool
6x mega pulse lasers 2x e500 nos large
1x weber 1x jamer 1x sesor booster2 1x cap recharger2
1x large rep2 3x hardners 1x adaptive nano2 2x cap relays
With this rig u can kill pretty much anything and u will be doing ok dam depending on your skills and u be killing ur enemies cap aswell. .
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Almarez
|
Posted - 2006.01.04 15:32:00 -
[211]
I think I have replied to this before but I think Tachs are a very good gun to use. I've tried mega pulse and I can't stand them. This is what I have for NPCing: Hi: 5 modulated tachs 1 assault launcher (for frigs or defender missles) 2 heavy diminishing NOS
Med: 2 cap rech II 1 eutectic cap rech (I am looking to acquire a third cap rech II) 1 100NM ab II (I need the speed cause I get in real close to fight and cause I like to pick up loot fast)
Low: 1 cap relay 1 power diag I (this is new for me cause I'm trying the two heavy NOS. I think once I get advanced weapons upgrades to lvl 5 I may be able to get rid of this and go back to another cap relay) 2 therm hard II and one em hard II or one of each of those and a heat sink II 1 large rep II 1 med rep II
And of course drones (I prefer med since patch)
With this setup I've taken out 3 Dark Lord spawn with no prob. I have also taken out a True Sansha Dark Lord without breaking a sweat. I usually run the hardeners and med rep and only use large rep when needed. You can run the two reps together while firing for a good while if you are NOSing something. Without the heat sink I have gotten over 800 damage with regular Tachs...I'm expecting bigger things with the Modulated Tachs.
|

danneh
|
Posted - 2006.01.04 16:07:00 -
[212]
Originally by: Almarez I think I have replied to this before but I think Tachs are a very good gun to use. I've tried mega pulse and I can't stand them. This is what I have for NPCing: Hi: 5 modulated tachs 1 assault launcher (for frigs or defender missles) 2 heavy diminishing NOS
Med: 2 cap rech II 1 eutectic cap rech (I am looking to acquire a third cap rech II) 1 100NM ab II (I need the speed cause I get in real close to fight and cause I like to pick up loot fast)
Low: 1 cap relay 1 power diag I (this is new for me cause I'm trying the two heavy NOS. I think once I get advanced weapons upgrades to lvl 5 I may be able to get rid of this and go back to another cap relay) 2 therm hard II and one em hard II or one of each of those and a heat sink II 1 large rep II 1 med rep II
And of course drones (I prefer med since patch)
With this setup I've taken out 3 Dark Lord spawn with no prob. I have also taken out a True Sansha Dark Lord without breaking a sweat. I usually run the hardeners and med rep and only use large rep when needed. You can run the two reps together while firing for a good while if you are NOSing something. Without the heat sink I have gotten over 800 damage with regular Tachs...I'm expecting bigger things with the Modulated Tachs.
Use Mega Beams, You will make up for it by removing the power diag with a heat sink II. I Don't see why you have 2 nosferatu's, remove those with more mega beams.
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Hectaire Glade
|
Posted - 2006.01.04 16:11:00 -
[213]
Why 2 Nos? *chuckle* read the 3 NOS threads, leech those little frigates to death as quickly as possible.
|

danneh
|
Posted - 2006.01.04 16:38:00 -
[214]
Originally by: Hectaire Glade Why 2 Nos? *chuckle* read the 3 NOS threads, leech those little frigates to death as quickly as possible.
His setup is designed to fight NPC's.
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Hectaire Glade
|
Posted - 2006.01.04 16:44:00 -
[215]
Yeah, but you might get lucky at the gate and get a frigate on the way past, ruin someones day, well worth gimping yourself a little in PVE, imho ;)
2*Nos is outstanding for breaking repairing NPCs, you can also shoot and rep a lot longer if needed
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danneh
|
Posted - 2006.01.04 16:51:00 -
[216]
Originally by: Hectaire Glade Yeah, but you might get lucky at the gate and get a frigate on the way past, ruin someones day, well worth gimping yourself a little in PVE, imho ;)
2*Nos is outstanding for breaking repairing NPCs, you can also shoot and rep a lot longer if needed
Granted, a lone frigate could make his life hell.
But with decent capacitor skills and battleship lvl 4/5 his setup should run forever, if he switched to Mega Beams, as Tachyons are cap eater.
|

God forbid
|
Posted - 2006.01.05 13:51:00 -
[217]
1 Neut Named 2 Heavy nos's Named 5 Dual Heavy pulse t2
1 Cap booster named Warp scrambler 20k 90% web Cap Recharger named
2 Large t2 3 t2 Hardeners 2 Power relays.
Solo pvp. But You can Allways just go for nos apoc > All BLEH. |

VanDam
|
Posted - 2006.01.05 14:18:00 -
[218]
5X Mega Pulse Laser II 1x Heavy Diminishing nos 2x Cruise Launcher II
1x 100mn AB II 3x Cap recharger II
1x large armor rep II 1x medium rep II 3x Hardners (wot ever npc) 2x cap relays
this setup is kewl :D
Siggy By Mr Floppyknickers!
|

ECLVIPER
|
Posted - 2006.01.28 17:55:00 -
[219]
High 5x Tachyon Modal 1x Large SB 2x Cruise or 2x Siege
Med 3X Cap Recharger 1x AB
Low 1x Medium Armour Repair 1x Large Armour Repair 3x Hardener 2x CPR
now i wanna try Mega Pulse 
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Aayla II
|
Posted - 2006.06.02 07:19:00 -
[220]
i just myself a new curse cruiser , i love it , no way ever using something else , so what to do with my geddon? i thought id have some fun with it :P my first thoughts were a bs isnt know for its speed. nor its close rnge damage , so i thought id create a EF style bs :P ----please note this set up is for fun -------- ok start off with high = 4 x ,med nos 4x med turrets medium i put in a shield booster and a micro warp drive in low ? beta hull mod injector ALL of it :P
this isnt for the poor player , but if u got the cash to waste on doing this , seriously please go fot it , theres nothing in this game like seeing a geddon do 2k ms
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Almarez
|
Posted - 2006.06.26 19:24:00 -
[221]
Tachs are the best. Mega beams are okay. Pulses just plain suck. Pretty good NPC setup. 6 Modulated Tachs, 2 standard/assault launchers. Missles on an Apoc you ask, YES. I'll tell you why. Two reasons: first, annoying frigs that get in close before you can pop them while they're far. Second, don't underestimate the power of defender missles or FOF missles if you get surprised my a Scorp or Raven. If you feel uncomfortable with this use some heavy NOS. Maybe 1 NOS and a tractor beam for fast loot pickup. They don't affect NPC's but you can tank forever while draining a frig. Meds: 3 cap rech II and an AB. Can go with 4 cap rech II but I like the speed. Lows: 1 large t2 and 1 med t2 rep, 2-3 active hardeners, 2-3 heat sink II, 1 CPR (mix and match till you're happy). With this setup you can take out any triple spawn or officer spawn and tank 24/7 while running everything. This is only true if your skills are pretty high and you may need the NOS running. Oh and don't forget to take drones. 7 med drones is better than 3 large or 25 small. 7 are nice in case you lose 1 or 2.
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korrey
|
Posted - 2006.06.26 20:01:00 -
[222]
Originally by: Almarez Tachs are the best. Mega beams are okay. Pulses just plain suck.
1: Have you ever flown Amarr? Pulses are probably the best close range weapon other than Blasters. And coming from me whos 'Just another Amarr whiner'.
2: All the people on here obviously cant read. Or maybe you can read you just cant decipher. The Person is asking for an apoc setup. Generally when someone doesnt know how to setup and apoc then there skills arent very good. So either A: they shouldnt be flying it or B: they most likely dont have the skills to use Missiles AND lasers.
The person most likely needs a simple not very skill intensive setup. Not some T2 Mega pulse II/ Seige launcher II and faction mods setup.
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Almarez
|
Posted - 2006.06.27 14:58:00 -
[223]
Korrey, I believe you have a valid point on the person asking probably not being able to fly the intensive setup yet, although this may not be totally true. That being said, along with the plethora of people giving basic setups I believe that once in a while someone should give a more advanced setup to give the new person guidance on training and such. The advanced setup will also help the more seasoned pilot that also likes to look at these message boards (myself included). About the pulses. Well yes they are good close range but for NPCing that doesn't matter much. If you just "approach" the hostile BS (the AB allows for this) so that transversal is low you will get much higher hits. I have had hits with my modulated tachs of over 900 hp with a single heat sink II. It is a little different form of NPCing. It's a little more involved than just sitting and changing crystals to match the hostile ships optimals but I think it works well for clearing out systems. This is only true if you take out the frigs and cruisers first.
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Spack Man
|
Posted - 2007.01.16 02:31:00 -
[224]
Since no one has posted a new fitting in a while and there has been the introduction of rigs I thought I'd share my lvl 4 mission runner fitting since the revelations release.
hi's: 8 mega pulse II's (with Scorch L) 45 - 55km range mids: 4 cap recharger II's Lows: 1 Large Armor rep II, 1 Large automated carpice restoration, 3 active hardeners (mission specific), 2 heat sinks Rig slots: auxillary nano pump, current router (the one that gives you more pg), rate of fire rig Drones: 7 vespa II's
Now I know this is a very skill intesive fitting but the only part of this fitting that must be tech II is the mega pulses. The reason for this is that the tech II ammo will give you the range you need to not get too deep into the battle (which is not something you want to do with 7 or 8 bs's in the vesinity) and the damage output is comparable to Multifrequency crystals.
And if you really are doing well in the game and can afford it replace the 2 large armor repairers with 1 Centus X-type large armor repairer. With the Auxilary nano pump that baby repairs 1449 hp's per cycle add another damage mod with the extra slot.
Can run all of this equipment non stop for about 4 minutes straight before I start dipping too low on the Cap.
|

Gr33k XII
|
Posted - 2007.04.17 10:07:00 -
[225]
Here is a nice PvE setup if you are wanting range Dmg and tank but arnt too bothered about salvage or tractoring wrecks to speed up looting... (may even be resonable in PvP with a little alteration.
High: -8x Tachyon modulated energy beams (has to be these over T2 as T2 use too much CPU and cap even with high skills)
Med: -tracking computer (named or T2)/ Sensor booster (named or T2) depends on preference of crystals used as to locking range and tracking needed... -3x Cap recharger T2
Low: -3x Heat Sink II -True sansha power diagnostic/T2 (+15.5% PG) -2x rat specific Hardeners -1x named/T2 LAR
Rigs: -2x cap contoller -PG rig (+10% PowerGrid) forgot name :S
Drones: -Whatever you feel necessary... (perhapse Webber drones might help...)
With Xray Focus crystals This setup has a range of 50km optimal (with tracking comp) and reasonable dmg, depending on skills it will have a ROF of around 7 seconds and a dmg mod of 10+ and you should be able to run the tank and the guns constantly provided you have good Cap skills.
!!!last point is this will require a PG of around 30,000 even with advanced weapons upgrades!!! Cant we all be firends... Naaa |
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