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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.12 19:50:00 -
[31]
Originally by: X Gallentius It's not clear that it would make the occupancy war pvp instead of pve centered. The pve portion is orbiting a button for "N" minutes.
Removing all npcs from plexes will lead to offensive afk plexing alts (as well as the current defensive ones).
Alerts are a great idea, but people will quit showing up after a while if there are no fights (when afk plexing alt bails).
I think the semi afk plexing alts will end because they find they will have to keep bailing out before the timer runs. Now people can semi afk plex because no one outside of their system knows they are running a plex. But I would think you would keep getting interrupted if the opposing militia knew about what you were doing and where. You would basically just be doing the scanning for them and the pvpers would hold onto the plex. People who wanted to pvp would stay in the plexes that are found hoping enemies would come.
Neither of us can tell the future I would agree with that. But we *know* the current system lends itself to trying to sneak plexes in and running if enemy players come. I think the notifications would pretty much end this tactic.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.12 20:00:00 -
[32]
Originally by: Merdaneth There have been plenty of creative and well-thought-out solution proposed over the last two years. As long as CCP doesn't have any team dedicated to it, it is really no use.
Even here we see old arguments rehashed and people thinking of simple solutions that have been proposed and proven not workable many times before.
I have to disagree here. I think this thread demonstrates that fw players donÆt really agree on much. The only thing we really agree on is to fix the bugs. Here we canÆt even agree on whether occupancy should mainly be a pvp or pve activity.
This proposal clearly makes occupancy a pvp activity. It eliminates the npcs and gives the players the info they need to keep occupancy. If players donÆt want to use the notifications to gain or defend occupancy that would be their choice but occupancy will be dependant on players not the environment û ie., strength of the rats.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.12 20:21:00 -
[33]
Originally by: X Gallentius Well then one tanker and then you have npc free combat... what's the problem ? 
The problem is you have to waste a ship out of your gang. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.06.13 10:57:00 -
[34]
You can happily keep the current system if CCP would just give some attention to ironing out the exploits/holes and then give system control some tangible meaning.
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>>where the frack is my ship?<< |

Flashh Gorden
COLD-Wing
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Posted - 2010.06.14 14:29:00 -
[35]
I dont think there is a great deal wrong with the plexes. Whats lacking is the effect or lack of effect when one side wins or loses a system.
losing a system should have a serious negative effect on the side losing the system an effect that cannot be ignored. If not a single system then at least a constelation or region.
FW missions should be scrapped and loyalty points awarded for capturing systems. If you lose a system the losing milita should lose loyalty points and those points go to the other side. Lose an entire region should resault in complete loss of all loyalty points.
The points for each side should be held in a pool and paid out monthly after subtractions and additions for occupancy changes have been made.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.14 15:03:00 -
[36]
Edited by: Cearain on 14/06/2010 15:08:50 In response to the last 2 posts.
There are 2 basic ways to encourage people to fight for occupancy.
1) Make the activity fun in itself.
2) Reward the activity.
By making the occupancy more of a pvp activity we would be going for the first approach. It would make fighting for occupancy a fun game mechanic. So even though the rewards aren't great people will do it. That is how pvp in eve works. Right now fighting for occupancy like most pve activities is a grind so you feel you should be entitled to some additional reward.
You guys are going with the second approach. They are not mutually exclusive but there are problems with rewarding the side that wins occupancy. These problems come up every time a proposal to make occupancy meaningful comes up. They include 1) if occupancy gives you an advantage than everyone will just continue to join the winning side. 2) If you give awards across the board then people will just have do nothing alts in the militias. 3) Its no longer for casual players - Alarm clock ops. I do think CCP could give a boost to the lp for doing occupancy plexes. However, if they did that with the current mechanic that would just encourage the optimum way to take plexes. Right now the optimum way is to go out in pve ships hope the enemy doesnÆt notice you and warp off if he stumbles on you. Not exactly what I would call a good way to introduce people to pvp.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Major GaIdari
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Posted - 2010.06.14 16:58:00 -
[37]
Edited by: Major GaIdari on 14/06/2010 17:00:07 How about make it so it is a little more dynamic, PvE and PvP.
For example, there is a Gallente trying to cap a Caldari plex (like this ever happens anyway? ).
As the timer ticks down for the Gallente pilot, rats would spawn as normal. Unless there is a Caldari pilot on grid, in which case Caldari rats will cease to spawn. Or in another situation, if a Caldari alt is idling while defensive capping plexes, no rats will spawn if a Gallente enters until that caldari leaves and the next "Normal time for rat spawn" occurs.
After typing this I realize its got a bit of problems, but any thoughts? (Just bored at work tbh)
EDIT: FFFFFUUUU joke alts... oh well my main will be a secret :)
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Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.06.14 19:17:00 -
[38]
I would dissagree a little - there is already plenty of pvp going on in plexes, so forcing it to be pvp to cap wouldn't make much difference in that respect (in my opinion). I think you would just end up with the same camps of people who plex continuing to do so. I don't see it would encourage others in for the reward of pvp so much, not saying it wouldnt make a difference but there seems to be to be a massive group of players who would rather roam for pvp than go for it in a plex.
But making the reward something tangible, you encourage more people into the plex, to pve or whatever it needs. And by proxy that would make it more pvp related as the chances of people wanting to defend against that person taking a plex would also be higher.
My take on it anyway. Bit of swings and round-a-bouts i guess. Any change could be good. Mostly I think CCP need to start listening to the FW players 
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>>where the frack is my ship?<< |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.14 20:36:00 -
[39]
Eilis
I agree with allot of what you say. Sure if the rewards increase more people will do the activity û no matter how dull. But there are some problems with increasing the rewards for occupancy û I listed a few in my last post. So I think itÆs better to simply make the activity itself more fun.
You say "but there seems to be to be a massive group of players who would rather roam for pvp than go for it in a plex." I agree. I happen to be one of that massive group of players. I can give you the reasons why I, and most people I know, roam for pvp instead of going in plexes:
1) In plexes either you or your opponent has to deal with npcs. If you have to deal with them that means you have to gimp your fit to deal with them which means you will almost always lose to an equal opponent. Its sort of like deciding to go pvp with an empty mid and low slot. If you have the npcs on your side no one will mess with you unless they have overwhelming strength. Its very hard to know just how much damage the npcs will do. They have odd names and who really knows how they are fit? So they just add uncertainty and makes tactics less applicable. This uncertainty leads to less pvp. If everyone wanted to have pvp with lots of uncertainty no one would use scouts.
2) I have tried going into a plex killed the rats and sat there waiting. Crickets chirp. Why? Well no one knows I'm there!
So I just sit and wait. Sometimes people will come but usually the ships they come in are a mismatch for what I'm flying. So one or the other warps off. But usually you just sit and wait. This is not worth the wife agro for spending a night playing a computer game.
3) Even if they know I am there they will probably assume I am plexing in an optimal way. That is they will assume that if they bother to warp over to the plex I will just warp away anyway. That is how plexing is most often done with the current mechanics. This is because often you will not be found by the other side before the timer runs.
ItÆs for these reasons that you will get many more pvp fights outside of plexes. Just ignore them. Try to find people at gates or what have you. You have to keep jumping from system to system trying to find a like sized or smaller enemy gang. ItÆs pretty fun. But itÆs really the same sort of pvp you can get anywhere in eve. FW has the potential to have a whole new mechanism for pvp. Indeed, I think fw has the potential to be the very best mechanism for pvp thanks to plexes and hull size restrictions. ItÆs a shame itÆs all but wasted.
You say there already is allot of pvp in plexes. Well let me ask you the same question I ask everyone that says this. What percent of fw pvp kills do you think are in plexes? As for me I donÆt think I ever died in one and I may have had 3 kills in plexes. (although I think they may have been in mission plexes not occupancy plexes) So itÆs about 1% of the fw pvp occur in plexes by my best guess.
If we didnÆt have to f around with npcs and we simply knew when and where others were taking plexes I think we would have over 50% of fw pvp happening in plexes. Why would you go roaming around when you know exactly where the enemy pvp gangs are? You would have all sorts of pvp fights at these plexes from solo to epic battles. And you would get them in droves.
I appreciate you and everyone else who continues to consider these ideas. FW can be the best game mechanic for pvp EVE has ever seen, it just needs a couple of tweaks.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Hirana Yoshida
Behavioral Affront
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Posted - 2010.06.14 22:00:00 -
[40]
Originally by: Cearain 1) In plexes either you or your opponent has to deal with npcs.
I have not once PvE fitted a plexing ship, not when solo and not when in gang. If you are deliberately gimping yourself by doing it then as they say "you are doing it wrong". NPC's are a minor nuisance at best unless you managed to trigger the spawn previously. They will not move and they do not spawn until an enemy enters capture range.
Originally by: Cearain 2) I have tried going into a plex killed the rats and sat there waiting. Crickets chirp. Why? Well no one knows I'm there!
And you think a notification system is the way to solve it? What happens when 20 people all start plexes in systems all over the place .. you will have zero idea of who is where and in what without scrolling feverishly trying to keep up with the spam. Then when you finally decide on a notification to respond to the frigate that caused it warps to a new plex/system .. ad nauseum.
Originally by: Cearain 3) Even if they know I am there they will probably assume I am plexing in an optimal way.
And removing NPCs will accomplish what exactly? You will still have 90% of plexes being taken by solo frigates only now they can be afk both offensively and defensively .. that is a change for the worse, not better. NPCs should be equipped to prevent the solo frigate, not removed.
Originally by: Cearain You say there already is allot of pvp in plexes. Well let me ask you the same question I ask everyone that says this.
As far as my kills are concerned I think 70-80% of all my deaths/kills (340/2300) have been inside plexes. It is something that is quite common on the Minmatar/Amarr front, but then again we have some rather aggressive plexing contingents (RP/Grudge = Pewpew).
- Restrict the area where plexing has an effect (ie. create an actual frontline) and you bypass the whole notification spammage with same end result - you know where they are. - Remove all eWar from NPC and perhaps tweak the AI so that they don't shoot on militias if an allied pod pilot is on the scene. - Expand the warp-in point to full gate size, 15km sphere so that assaulting a plex does not equate suicide. - Convert a portion (10-20%) of LP-for-Kills to System VP with the one caveat that a kill cannot flip. - Sort the plex spawn mechanic. - Give NPCs tools to deal with solo frigates, either through better AI, webs (bad for all though) or require proper shipclass for a given plex for timer to run.
Summary: Your suggested NPC removal and notification system is a major setback for FW and will result in even more alt plexing and much less actual PvP.
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chatgris
Quantum Cats Syndicate
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Posted - 2010.06.14 22:41:00 -
[41]
Originally by: Hirana Yoshida - Remove all eWar from NPC and perhaps tweak the AI so that they don't shoot on militias if an allied pod pilot is on the scene. - Expand the warp-in point to full gate size, 15km sphere so that assaulting a plex does not equate suicide. - Sort the plex spawn mechanic. - Give NPCs tools to deal with solo frigates, either through better AI, webs (bad for all though) or require proper shipclass for a given plex for timer to run.
I was about to ask what faction you plex against - because the caldari NPC's with their ECM and 100km missile spam are often far deadlier than the players.
But then I saw these suggestions, and I stopped my flame post :)
However - on the topic of frontlines vs notifications.
Frontlines are BAD. They minimize the number of systems you can plex in - and the more systems, the more pressure on the blob to split up. I think notifications would be great. The hectic nature "Zomg they are plexing in 20 different systems" would be a force that would favour splitting the blob into smaller parts to go after each plexer, rather than frontlines which would have fewer systems to plex in, and therefore it rewards the blob.
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Annie Anomie
Gallente Shadows Of The Federation
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Posted - 2010.06.14 23:11:00 -
[42]
I tend to agree that FW occupancy should much more heavily involve PVP.
"Fighting" over a system with no other players present is ridiculous.
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cearaen
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Posted - 2010.06.15 00:31:00 -
[43]
Edited by: cearaen on 15/06/2010 00:33:22 BTW this is the same person as Cearain
Originally by: Hirana Yoshida
And removing NPCs will accomplish what exactly? You will still have 90% of plexes being taken by solo frigates only now they can be afk both offensively and defensively .. that is a change for the worse, not better. NPCs should be equipped to prevent the solo frigate, not removed. à.. As far as my kills are concerned I think 70-80% of all my deaths/kills (340/2300) have been inside plexes. It is something that is quite common on the Minmatar/Amarr front, but then again we have some rather aggressive plexing contingents (RP/Grudge = Pewpew)
Well 70-80% seems high. I mean looking through your kills and losses its hard to find any of them where we see npcs contributing to the damage at all. Every time I found someone in a plex either they or I ended up taking some damage from npcs in order to f-up the killmail. Eg., http://eve-arena.com/encounters/2002696/
But you have been playing for a long time and probably mainly do plexing so I am not going to jump to any conclusions other than say I think thats qis very unusual.
I have looked through some of your fits and yes I agree they are pvp fits. Pvp fits that demonstrate a fondness for an armor repper, but whatever.
How will removing npcs change anything? IÆm not sure how it will for you. Since I donÆt know how it is that you seem to get in so many PVP fights in plexes without the npcs attacking anyone. Removing npcs will make those like myself and others who actually get attacked by npcs when they go in plexes more willing to pvp in plexes.
If your intent is to take away the ewar on the npcs and thereby weaken them even more than they are already I donÆt see what purpose they serve. You say they should keep a frigate from running a plex. How exactly do you do that in a way that wouldnÆt make it so gangs canÆt bring frigates in as tacklers?
NPCs either have no effect or they dampen pvp. If the militia players are made aware of the plexes being taken the npcs arenÆt necessary or really appropriate. The players should win the war not the npcs.
Tweaking the AI so that they don't shoot on militias if an allied pod pilot is on the scene, might be a good compromise. But you would still have the issue of being at half shields when the enemy arrives. People wouldnÆt be able to cap plexes in a frigate if the other militia defended the plexes when they were notified of the plex being capped. If they militia chose to ignore the notifications and allow people to cap majors in frigates - well then yeah they would lose. But who would they have to blame for losing other than themselves?
I agree with Chatgris on your frontline idea. Spreading out the area of the fight will force blobs to break up. Restricting the areas just rewards blobbing. In my original proposal I took one of your examples and explained how blobs would be split up if people where notified where everyone was and you had a large area to cover. Do you agree with my analysis?
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cearaen
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Posted - 2010.06.15 00:37:00 -
[44]
Originally by: Hirana Yoshida And you think a notification system is the way to solve it? What happens when 20 people all start plexes in systems all over the place .. you will have zero idea of who is where and in what without scrolling feverishly trying to keep up with the spam. Then when you finally decide on a notification to respond to the frigate that caused it warps to a new plex/system .. ad nauseum.
To address your first paragraph: I donÆt think you understand the proposal. You would be informed of who entered the plex where the plex is and what they are flying. Feverish scrolling wouldnÆt be necessary. ô22:18 Amarr pilot Veshta Yoshida flew harbinger into major in Arzad.ö It could even be shorter and say: ô22:18 Amarr: Veshta Yoshida; harbinger; major; Arzadö So you would have more than a zero idea of who is where and in what.
Now then after time you would get to know how likely that person is to have another gang close or to be solo. If they often fight solo you could head over in your battlecruiser to fight for the plex. If they bring a gang and you are with a gang you could scout out the system and send an *appropriate* force to deal with them. You wouldnÆt want to send a huge blob because then you wouldnÆt have other ships to send to other systems.
If 20 pilots start plexes all over the place you would be certain to get some great pew pew fast. That would mean in a system by me I would know that there are enemies and what they are flying so I could go get some pew pew. If I needed to ship up or down I could do that before the timer is up. Different militias might have some bases/jump clones at different hqs with ships if they really wanted to get organized. This would involve more strategy than the typical ôlets get the biggest gang we can and start clomping aroundö
Now when people plex you have to jump from system to system hoping to find them and find out what they are in. Usually by the time you get there the gangs are a mismatch so no pvp happens.
To address the second paragraph: Well if the frigate warps I would thank him for doing the scanning for me and sit in the plex myself. I would know the other side knows where I am and what I am flying so if someone wanted to come fight they could come in a comparable gang and we could fight for the plex. If they came in an overpowered gang I would at least be happy in knowing I forced them to divert pilots from other plexes.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.06.15 02:33:00 -
[45]
This whole thread seems to be a caldari/gallente specific issue and mostly related to NPC ECM abilities.
If you want to see PvP plexing it's really simple. You don't need alerts.
All you need to do is make a concerted effort to stop a system from being captured. If your enemy is trying very hard to capture a system and you are trying very hard to defend it, then you'll see many great plex fights after downtime each and every night.
These plex fights can be awesome and even when numbers become unbalanced plex selection can be used to draw out the right fights.
As for plex spawning mechanics being broken and NPC ewar being unbalanced, this has been known since day-one. In another 5-6 years when FW gets another coder assigned maybe CCP will fix it.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.06.15 10:18:00 -
[46]
Edited by: Hirana Yoshida on 15/06/2010 10:18:59
Originally by: chatgris I was about to ask what faction you plex against...
I serve the Empire, so we get TP, Web + Missile spam, even worse than ECM + Missile spam as you cannot even rely on speed/signature to stay alive 
"Frontline" does not mean that plexes only spawn there, merely that it is the only systems that can be flipped. All systems can be made contested to the point of flipping, but are only 'in play' if adjacent to an enemy system (or two deep perhaps). Read my now geriatric proposal from last year for the full picture .. lots of factors to include so wont do it here.
Originally by: cearaen ... But you would still have the issue of being at half shields when the enemy arrives...
Buffer tanks are the seed of Satan as far as I am concerned, you make a conscious choice when fitting so you lose the privilege of making that argument. I use local repair whenever feasible to negate any drone/npc damage that might weaken me prior or during an attack .. works wonders as long as the numberrs involved are not excessive - solo/small-gang for the win.
Originally by: cearaen Well 70-80% seems high. I mean looking through your kills and losses its hard to find any of them where we see npcs contributing to the damage at all.
Kind of my point, once you understand how NPCs react and what kind of engagement envelope they have, avoiding interference from them becomes very easy (plus I gank fit when possible so they never get much done damage wise )
Originally by: cearaen Removing npcs will make those like myself and others who actually get attacked by npcs when they go in plexes more willing to pvp in plexes.
What is it that makes you think that plexing will suddenly be done by PvP'ers and not the swarm of alt frigates that we see currently? The lack of plex-PvP is due to the jittery frigates being the easiest way of doing it, not the presence of NPCs ..
Originally by: cearaen How exactly do you do that in a way that wouldnÆt make it so gangs canÆt bring frigates in as tacklers?
AI dependent on ally presence, restrict capture to "appropriate" hull size .. already wrote that. There are numerous ways of doing it.
Originally by: cearaen To address your first paragraph: I donÆt think you understand the proposal.
That is just it I understand it perfectly.
Let me spell it out for you: - 20 frigates open and start 20 plexes spread over a wide area. - Defending militia scrolls through the 20 reports and send out a couple of squads to some promising sites. - Frigate leaves system as squads enter plex and opens a new plex elsewhere .. ad nauseum. - A few days pass and defending militia closes the report channel in disgust and goes back to camping gates/stations, run mission, ie. status quo. = Zero additional plex-PvP, systems changing hands willy-nilly (no NPCs remember, so an hour old character can offensive plex) and CCP wasted countless hours that could have been used to make FW actually worth a damn.
That is reality. Sure you can probably find some good fights, but you can do that now as well. The notification idea also does not address the fact that you cannot know if there is a massive blob waiting on acceleration gate to smack you around .. has to be scouted so you are no better off compared to now (assuming militia keeps semi-running reports of enemy movement like we do).
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.15 16:48:00 -
[47]
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 15/06/2010 10:18:59 Let me spell it out for you: - 20 frigates open and start 20 plexes spread over a wide area. - Defending militia scrolls through the 20 reports and send out a couple of squads to some promising sites. - Frigate leaves system as squads enter plex and opens a new plex elsewhere .. ad nauseum. - A few days pass and defending militia closes the report channel in disgust and goes back to camping gates/stations, run mission, ie. status quo.
So we are to blame the intel channel for this? That is blaming the messenger. In the current system this can happen the only difference is the defending side doesnÆt even know the frigates are there. ItÆs like your arguing ignorance is bliss.
That said here is what a defending militia can do. Instead of sending a couple of ôsquadsö to fight a lone frigate he can send a frigate/destroyer or two himself. Maybe he should split his own gang up 20 ways and fight the fight. ThatÆs right, this mechanic would actually *favor* breaking up the larger groups in favor of smaller groups. I.e., its an anti-blob mechanic.
If the other side kept sending frigates who ran even from a single frigate a single ôcoward chaserö would ruin their day. A single pilot in a frigate could chase them out and then he could do the plex himself. When the coward frigate pops up elsewhere he could go over there and chase him out of there before he can run that plex too. The minor plexes take like 10 minutes to run so if your notified at the entrance a militia can, if they choose, defend the plexs. They could also reset the plex timers if someone went out of range. That would completely ruin this strategy. But I do not think this will not be an issue.
Of course militias that work together well will do better. But that is because there would now be some strategy involved other than ôlets get in a big gang and go blobbingö If you happen to be outmanned at the time you can try to spread out and see if you can catch the enemy for short times when you may be able to have superior numbers. You may have different fleets running at different areas to try to join battles at the right times thoughout the map.
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 15/06/2010 10:18:59 What is it that makes you think that plexing will suddenly be done by PvP'ers and not the swarm of alt frigates that we see currently?
The intel channel. The people who go plexing with alts in frigs are not out to take on all comers. They are hoping no one will come into the plex before it runs. With the current system they are often correct. This hide and seek plexing is an effective way to go now, *because no one knows they are there.* If we had an intel channel no one could expect to do ôhide and seekö plexing anymore. Because their attack on the plex would be broadcast to the militias û as it should be.
As far as npcs I do not think we are that far apart but I would still much prefer to just do away with them. Let the players decide if they want to fight for the occupancy. In the end you want npcs to help fight the war. You admit you add those reppers to your ship in order to help with the npc damage. You say buffer tanks are satan. Well the fact is allot of ( I dare say most) good pvp fits are buffer tanks. They are not very good when you have rats taking half your tank though. So you seem to concede you canÆt just use any pvp fit you want. You have to pve it up a bit. I think that sucks. But whatever.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Draco Rosso
Caldari Draconian Armada
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Posted - 2010.06.15 17:39:00 -
[48]
How about a ôTerritorial Notification Unitö or TNU to help with the felicitate pvp in faction warfare? The basics: Each faction warfare corp. is only allowed to install one TNU in their perspective low sec theater on a planet; much like an I-hub in null sec. meaning a Caldari corp. canÆt install a TNU in the Mimitar-Amarr theater. In order to obtain a TNU a corp. must obtain a certain amount of victory points. IÆll let the c.c.p figure out the balance for this. The scan range of the TNU will base on light years, the equivalent of two to five systems. The exact range of the TNU will up to c.c.p determine. But I believe that light years is the best way to measure the scan range distance.
Notifications: The notifications will activate when hostile faction warfare target enters the capture range of a friendly complex. The exact intel that the notifications contains needs to be discussed further. Another thing that needs to be hashed out in regards to intel is how much control will the CEO have of the notifications. I think the CEO should be able to determine who gets the notification based on corp. member roles. The notification will also be sent if the actual complex npcs come under hostile fire from neutrals. The neutrals will take a faction hit for such actions, but they might get a fight out of it.
Destroying a TNU: A TNU will become vulnerable when a certain amount of complexes are captured. The idea is that the TNU will become vulnerable before the system bunker does. This will give the corp. extra incentive to maintain their systems uncontested. If a corp. installs a in TNU in hostile space the TNU will always be vulnerable to attack, this idea however needs to be further finessed. The basic idea is that corps can install TNUÆs in hostile systems but they have higher risk for doing so. The TNU hit points will have to be balanced around the system bunker. The TNU will only be lockable be members of Faction Warfare.
The goal for such a unit is to break up the main staging systems in Faction Warfare and spread them out all over low sec. This will also train new corporations how to survive in low sec and will give them extra training for null sec.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.15 18:23:00 -
[49]
Draco
I'm afraid your suggestions may allow one side to keep steamrolling the losing side. Get a blob and kill the intel unit.
But its similar to what I propose as an intel channel. I just don't think the intel units should be necessary.
The thing is occupancy plexes spawn in *contested* systems. To me "contested" means both factions have established a presence there so both should automatically be able to communicate what goes on there with the militia. The current system is unrealistic. Especially when an offensive plex is being taken. None of the rats communicate this to the rest of the militia? Its very odd. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Draco Rosso
Caldari Draconian Armada
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Posted - 2010.06.15 19:04:00 -
[50]
My suggestion is an additional dimension to faction warfare. The TNU are optimal and don't count towards the system occupancy.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.18 20:24:00 -
[51]
Draco
I think that would be a good idea. Anything that lets us know where we can find a fight is helpful.
But are these just for defensive plexes? I mean when Gallente were overrun and had no systems would they be able to put any of these up?
I would like it that the ceo could choose to share this information with others in the militia automatically if he chose. Anything that would let us know where and in what general ships people are plexing would make the game more fun and lead to more pvp. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Ackwell
Caldari Tiera Javelin Ltd.
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Posted - 2010.06.21 07:54:00 -
[52]
Originally by: Cearain 2) immediately alert militia players via a separate channel when and where occupancy related plexes are being entered and by whom and ship types.
You have been playing All Points Bulletin (APB), haven't you?
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.25 08:16:00 -
[53]
Originally by: Ackwell
Originally by: Cearain 2) immediately alert militia players via a separate channel when and where occupancy related plexes are being entered and by whom and ship types.
You have been playing All Points Bulletin (APB), haven't you?
Nope had to google it to find out what your talking about. Do they do something similar? -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Archestratidas
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Posted - 2010.06.25 22:04:00 -
[54]
The question of whether fw occupancy should be pve or pvp based misses the point. Until fw occupancy actually has an ingame mechanical effect, it simply doesn't matter to anyone but the lolRP crowd and they'll engage in whatever mechanic is necessary to sate their RP-conscience.
Make it so that people can't take fw missions from agents in systems occupied by the opposing side and you might see more action.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.06.26 13:25:00 -
[55]
Originally by: Archestratidas The question of whether fw occupancy should be pve or pvp based misses the point. Until fw occupancy actually has an ingame mechanical effect, it simply doesn't matter to anyone but the lolRP crowd and they'll engage in whatever mechanic is necessary to sate their RP-conscience.
Make it so that people can't take fw missions from agents in systems occupied by the opposing side and you might see more action.
I disagree with the first part. Lowsec PVP in general has no in game mechanical effect. Yet lots of people do that. They pvp because itÆs fun, not because they need to pvp to get missions.
There are 2 ways to get people to engage in an activity. 1) reward it or 2) make it fun. The occupancy mechanic was supposed to be fun enough that people would do it despite the low rewards. Its not. But it could be. AcidsniperÆs proposal would make it fun enough that people would do it.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
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