Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 .. 29 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kai Ninjai
|
Posted - 2010.06.12 11:28:00 -
[361]
Sweet, now I don't need to waste a year training for a Rattler and instead can focus on important skills like mining.
|
Aylana Emberlust
|
Posted - 2010.06.12 11:34:00 -
[362]
Well This don't effect me at all but i can see that it will effect a large player base and when you **** off a LARGE player base you tend to ge4t shut down very quickly so unless your trying to kill Eve online i suggest you retract this FIX lol
i mean if the mission runners quit then the pirates have no one to shoot so they quit too and then what youll be left with miners Really!!! now do you want to be left with Miners??
i think this is a very bad move on CCP's account also another bad move is that contacts folder thing FIX that please and also IF summing isn't broken and alot ppl enjoy it DON't FIX it for gods sake
|
Lord Ozu
|
Posted - 2010.06.12 11:36:00 -
[363]
wow so many tears lol.
ive only ever done lvl5's in low sec. ive never had any issues, except when i was hungover and distracted and got probed out and killed, hey live and learn. most mission *****s are primarly concerned with grabbing thier pimped rattler/golem/whatever and blitzing the mission as fast as pos for max reward/LP. so now you have to think a little differently, multi box with unprobable t3 + unprobable logis, i do. yes it takes more time coz you dont have as much dps, so what? the LP rewards are more than enough to justify spending a little more time to grind thro the mission. whats even more satisfying is watching local spike and a gazillion sisters combat probes buzz around the system for the next half hour while they try to probe your unprobable ships :) and for those whiners stating CCP are primarily concerned with supporting pirates/gank squads: LMFAOROFL. be serious, its not eve online its carebears online lol, they get everything they demand. ccp are just trying to populate areas with more players. bottom line: adapt and stop complaining, or go play something else, oh btw can i haz your stuffs? :)
|
dreamerdude
|
Posted - 2010.06.12 11:36:00 -
[364]
tbh... i can stay alive in lowsec and rat easily.. depending on the type of system that is.. though i'd have to say extend the mission bonus time if you were to do this. or if one needs to PVP in a PVE area. try letting the computer decide whom to attack on their own like the sleepers in WH space
|
Maeve Kell
|
Posted - 2010.06.12 11:37:00 -
[365]
so for carebear pve players eve ends at level 4s and for carebear miners it ends at the hulk and for carebear haulers it ends at the freighter
pvpers have so much more choice and possibilities :(
I want more than 4s... i want something to do in a group.. and i dont want to be forced into pirates hands
|
Raven Alexandr
|
Posted - 2010.06.12 11:37:00 -
[366]
Ive read many of these posts, and above all consider this; What other activity in high sec is there besides mining requires you to need a fleet to do it efficiently or correctly? Did I miss the patch where EvE suddenly became a Massively Single Player Online RPG? Personally I am not yet comfortable enough to do missions in low or null-sec, and would greatly appreciate SOMETHING other then grinding lvl 4 missions day after day. I think with all the changes over the last few years adding to the PvP aspect, and adding to non-Concord patrolled systems there could be maybe just ONE fleet oriented high sec based activity directed at the vastly larger player base that has been asking for exactly this for years.
|
Drek Rifen
|
Posted - 2010.06.12 11:42:00 -
[367]
I will agree with the majority here. Doing Level 5 missions in low sec (PVE ship) does not make sense and it only a means to provide low and null sec PVPer's targets. Play smart,... stay out of low-null sec with a PVE ship. Taking a fleet with you for protection is nonsense. The level 5's don't pay out any better than the level 4 missions and you will need to divide that ISK up with your Fleet.
Have fun and fly smart.
|
CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.06.12 11:42:00 -
[368]
Originally by: Morris Kane If this so called "fix" goes though and you cannot do any lv5's in high sec.. i will be canceling my 4 accounts. the challenge of doing them and often doing them with friends is one of the main appealing aspects for me in this game.
If you end up taking it away.. why would i still pay to play? Don;t nerf the cream of high sec missioning.. it will hurt a very large part of the player base.
Can I have your stuff? :p
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |
MrSnooze
|
Posted - 2010.06.12 11:44:00 -
[369]
I am also against this "fix". And I know some of my friends too.
CCP please do not change a running system... Minmatar |
ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.06.12 11:45:00 -
[370]
Originally by: Kerfira
Why? Because I realise that for the game to flourish, it has to have a proper balance with regard to risk/reward. Currently high-sec is far too rewarding with little or no risk, starving low-/null-sec of players because it simply isn't profitable enough to go there.
How do you feel the risk/reward should be established with player trading?
|
|
Chip Flux
Center for Advanced Studies
|
Posted - 2010.06.12 11:46:00 -
[371]
Thats it, take more away from us.
We enjoy doing these missions, why would you stop your playerbase doing what they enjoy?
Oh well, you know best.......
Now how about some new missions like you promised us? Something harder with more reward. Not something fiddly and time consuming with next to no reward, like you seem to think your players deserve.
I am getting tired of being in the majority, playing a game run for the minority.
Please get rid of these people with a grudge on their shoulder for anyone who wants to play in a different way to them. They are employed to make the game better for us, not deal out medicine untill we submit.
|
Spurty
Caldari D00M. RED.OverLord
|
Posted - 2010.06.12 11:47:00 -
[372]
In before rampant carebear fury.... Oh wait... Zymurgist ACCIDENTALLY my thargoid |
Kerfira
The Scope
|
Posted - 2010.06.12 11:48:00 -
[373]
Edited by: Kerfira on 12/06/2010 11:49:18
Originally by: ViolenTUK
Originally by: Kerfira
Why? Because I realise that for the game to flourish, it has to have a proper balance with regard to risk/reward. Currently high-sec is far too rewarding with little or no risk, starving low-/null-sec of players because it simply isn't profitable enough to go there.
How do you feel the risk/reward should be established with player trading?
As it doesn't affect the game balance, it doesn't matter...
HOWEVER, since for every winner there is also a loser, I'd say it is well balanced...
Trading is a VERY restricted profession. There can only be a 'few' doing it. If everyone did it, there'd be no profit. For missions, there are no such constraints!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
Tiaeros
|
Posted - 2010.06.12 11:49:00 -
[374]
I think I represent a certain "new player" perspective as I've only been playing for about 5 months. Learning curve blah blah blah. Just turned 5 mill SP.
My buddy and I keep 2 accounts each and spend our time mission running lvl 4's and manufacturing. We've dabbled at pew-pew but generally get 'handed' every time.
To the point:
It's nice that ccp wants to draw more carebears like us into low/null sec, but if I want PvP I'll go with PvP fit and be ready for it. There is zero chance I go low/null in PvE fit. Mission running against BS / BC / tacklers and having experienced player pirates to worry about? Took me 5 months to save for my BS which is finally earning me decent $$$. Only choice is to run and take standing loss from incomplete mission. Not seeing the upside here.
By the way: mission giver ratios seem messed up and the four hour turnaround on refusal = less play for me lately. Had three different mission givers offer me missions back to back low sec. That's 6 missions in a row in less than 5 minutes. I didn't bother playing rest of day.
|
Shaadowlurker
Amarr
|
Posted - 2010.06.12 11:56:00 -
[375]
Guess all those lowsec and nullbears complaining all the time about mission runners got what they wanted. Keep it up CCP and we`ll all be 0.9 macrominers.
|
ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.06.12 12:00:00 -
[376]
Originally by: Kerfira
As it doesn't affect the game balance, it doesn't matter... HOWEVER, since for every winner there is also a loser, I'd say it is well balanced... Trading is a VERY restricted profession. There can only be a 'few' doing it. If everyone did it, there'd be no profit. For missions, there are no such constraints!
Ok so you have no comment on risk/reward of player trading since you consider it ôin balanceö.
What do you feel is the minimum skill/time criteria necessary for player trading compared to what is necessary to run level 4Æs consistently using a Golem?
|
Lord Lefty
|
Posted - 2010.06.12 12:00:00 -
[377]
A token gesture, from CCP devs to listen to opinion, its clear you listen far to much to those involved in PVP side of the game.
How about some PVE love? New missions (varying difficulty) Harder opponents New LP rewards focused on opening up new missions more epic arcs
stop trying to encourage us in to low sec please!!? it aint ever happening full stop.... |
Ripperljohn
|
Posted - 2010.06.12 12:10:00 -
[378]
13 pages of "buuhuuu" "baaaaaahhhh" and "sobsonbsobusoultrameanies"
are you serious.
|
Jazz Tangle
|
Posted - 2010.06.12 12:11:00 -
[379]
Originally by: Raven Alexandr Ive read many of these posts, and above all consider this; What other activity in high sec is there besides mining requires you to need a fleet to do it efficiently or correctly? Did I miss the patch where EvE suddenly became a Massively Single Player Online RPG? Personally I am not yet comfortable enough to do missions in low or null-sec, and would greatly appreciate SOMETHING other then grinding lvl 4 missions day after day. I think with all the changes over the last few years adding to the PvP aspect, and adding to non-Concord patrolled systems there could be maybe just ONE fleet oriented high sec based activity directed at the vastly larger player base that has been asking for exactly this for years.
Hehe, well there is of course wardeccing...
But, as I said b4, next to being glad they're fixing the lvl 1-4 bug that came with the patch, I won't be doing any lvl5's in lowsec, and I'ma stop training and saving isk to fly a lvl5 mission runner.
My corp often drops into lowsec, wormspace and 0.0 to do PVP, get some bloodpumping action, ratting and exploration, but definately not to do missions.
|
Alsyth
Night Warder
|
Posted - 2010.06.12 12:14:00 -
[380]
Edited by: Alsyth on 12/06/2010 12:14:29 The only remotely interesting pve (sleepers, hi-end plexes, lvl5) are not in hi-sec.
No single way to do that kind of pve anymore without being an helpless target for gankers, quite sad :) [unless you're a 0.0 carebear in a mega-alliance in a mega-coalition. Or in a mega-WH corp]
|
|
Zapson
|
Posted - 2010.06.12 12:17:00 -
[381]
Originally by: Maeve Kell so for carebear pve players eve ends at level 4s and for carebear miners it ends at the hulk and for carebear haulers it ends at the freighter
pvpers have so much more choice and possibilities :(
I want more than 4s... i want something to do in a group.. and i dont want to be forced into pirates hands
Oh really? I am out of my early "carebear"-stages, and now I am a mature player, but I never figured out some (solo) mining ship better than the "Hulk". I think I have to look through the contracts again, for some T3 Mining Ship, maybe the Horca or Rorqulk?
|
Aidyr Contagryda
|
Posted - 2010.06.12 12:18:00 -
[382]
People don't rack up standing for L5 agents because they like to PvP.
The (dis)logic presented by CCP is what is broken, and so are all actions that stem from it.
PvE players will not be forced into a mode of game play entirely opposite of what they actually want to do.
Some of us just aren't social. This is another failure in (dis)logic on the part of CCP. If we were social, we wouldn't be sitting in front of the computer flying fake internet spaceships, or buying t-shirts with Myrmidons on them...
CCP is just trying to force Round Players into Square Holes. The only real outcome is that Round Players will find a game with Round Holes in it if CCP removes them from it's game. It's the ultimate nerd-ism. Trying to force people to behave how THEY want them to. I get enough of that from messed up RL society... Do I want to pay yet another bill to get treated like that? I play stupid games to get away from that kind of immature crap.
|
Cashews
Bastelrunde EV
|
Posted - 2010.06.12 12:23:00 -
[383]
I don't care about lvl5, but letting a "bug" (quite easy to fix in this case) become part of the game and years later "fix" it is rude towards the playerbase, and admitting incompetence and wrong priorities. Sadly CCP does it all the time.
|
ScapeGoat1
|
Posted - 2010.06.12 12:24:00 -
[384]
How about nerfing things that are actually broken, like dramiels and indefinite cloaking.
|
Care Bearington
|
Posted - 2010.06.12 12:26:00 -
[385]
Originally by: Aidyr Contagryda People don't rack up standing for L5 agents because they like to PvP.
The (dis)logic presented by CCP is what is broken, and so are all actions that stem from it.
PvE players will not be forced into a mode of game play entirely opposite of what they actually want to do.
Some of us just aren't social. This is another failure in (dis)logic on the part of CCP. If we were social, we wouldn't be sitting in front of the computer flying fake internet spaceships, or buying t-shirts with Myrmidons on them...
CCP is just trying to force Round Players into Square Holes. The only real outcome is that Round Players will find a game with Round Holes in it if CCP removes them from it's game. It's the ultimate nerd-ism. Trying to force people to behave how THEY want them to. I get enough of that from messed up RL society... Do I want to pay yet another bill to get treated like that? I play stupid games to get away from that kind of immature crap.
Wow...I'm not surprised people don't socialise with you.
|
Bomberlocks
Minmatar CTRL-Q
|
Posted - 2010.06.12 12:26:00 -
[386]
After some thought on the issue, I think that moving all lvl5s to lsec is not an attempt by CCP to get hisec carebears out into losec, but rather a stealth buff to pirate and other losec corps. Losec lvl5s are gank magnets and I suppose the hope is that it will bring more small to medium fleet combat in losec.
That said, I think the nerf to lvl 4 missions is a bit of a pain because, like many players, I used it to fund my PvP ships. What specifically irritates me, but this is just me whining tbh, is that I have only recently finished marauders and wanted to use them for making ISK for PvP. I somehow don't think I'm going to use a marauder in losec lvl5s as I simply don't have enough isk to support that kind of play style.
So, I suppose it'll mean having to use an alt to generate income through industry, PI, and losec looting.
|
Kerfira
The Scope
|
Posted - 2010.06.12 12:28:00 -
[387]
Originally by: ViolenTUK
Originally by: Kerfira As it doesn't affect the game balance, it doesn't matter... HOWEVER, since for every winner there is also a loser, I'd say it is well balanced... Trading is a VERY restricted profession. There can only be a 'few' doing it. If everyone did it, there'd be no profit. For missions, there are no such constraints!
Ok so you have no comment on risk/reward of player trading since you consider it ôin balanceö.
If you'd care to count the words in the above, it comes to 55... I'd not really consider that 'no comment'...
And as said, I would say that having one loser per winner is pretty damn well balanced! That's a 1-to-1 risk/reward ratio which you can set against the 0-to-1 ratio for high-sec missioning.
Originally by: ViolenTUK What do you feel is the minimum skill/time criteria necessary for player trading compared to what is necessary to run level 4Æs consistently using a Golem?
As said, it doesn't matter. Trading doesn't affect the game balance one tiny bit (apart from taxes). It doesn't matter in the slightest whether players make billions doing it, because other players will have lost those billions...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
Zapson
|
Posted - 2010.06.12 12:29:00 -
[388]
The big deal is, pushing high-end content in the same manner you push the low-mid-end content. You can not remove the base, the entry for mid-end players to give a greater variety of victims/action to high-end players. The player should decide which "-end" he is, and not the game.
So you should offer balanced opportunities to the community, so that everyone can have fun, and if you want to set priorities than reward 0.0 more than high-sec, but do not do that by removing / wrecking content from there. This is not very smart from a game designer's point of view.
|
Kerfira
The Scope
|
Posted - 2010.06.12 12:34:00 -
[389]
Edited by: Kerfira on 12/06/2010 12:35:59
Originally by: Raven Alexandr What other activity in high sec is there besides mining requires you to need a fleet to do it efficiently or correctly?
Running L4's in T1 Cruisers would require a fleet... Running L3's in frigates would require a fleet... Running L2's in noob ships would require a fleet...
Challenges are everywhere you set yourself a goal! It doesn't need to be constricted by mission levels or other game parameters!
The point is that you're not REALLY interested in challenge and team-play. Behind your argument is only one thing: ISK!! You just try to cover it up by your talk of team-play and challenge...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
Zapson
|
Posted - 2010.06.12 12:40:00 -
[390]
Originally by: Kerfira Edited by: Kerfira on 12/06/2010 12:35:59
Originally by: Raven Alexandr What other activity in high sec is there besides mining requires you to need a fleet to do it efficiently or correctly?
Running L4's in T1 Cruisers would require a fleet... Running L3's in frigates would require a fleet... Running L2's in noob ships would require a fleet...
Challenges are everywhere you set yourself a goal! It doesn't need to be constricted by mission levels or other game parameters!
The point is that you're not REALLY interested in challenge and team-play. Behind your argument is only one thing: ISK!! You just try to cover it up by your talk of team-play and challenge...
I fully agree with you, but the point, that low-sec is very dangerous for ppl without any proper experience down their is not regardless.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 .. 29 :: one page |
First page | Previous page | Next page | Last page |