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Chopper Rollins
Minmatar
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Posted - 2010.06.19 17:05:00 -
[121]
Quote:
LOL
Wait - you want me to feel guilty about a 27 year old emotionally stunted human being who emo rages about losing an internet spaceship?
Is your life so blessed as to think that that is something worthy of pity?
It is a sign of emotional immaturity and if they yell and scream cause someone blows up their internet spaceship then I am pulling a Nelson and saying 'Haaaa ha" and don't fell the least bit bad about it. Not one bit.
And the people that compare playing an internet spaceship game to pushing an old lady down and stealing her purse in real life need to log off and go play outside. lol
This is a game. Either you are emotionally stable enough to lose an internet spaceship or you are not. But in a game of internet spaceships where PVP is encouraged - it is YOU who most likely has the RL personality issues, not the person who shot you.
HTFU - it's only internet spaceships.
LOL
Yep, the old "It's just a game" dodge. Don't get me wrong, without constant threat of ship loss this game would be dull with a capital K. Erich Fromme (sp?) wrote this book called "The Anatomy of Human Destructiveness" in which he mentioned how common it was for psycopaths to draw a little picture of a person, then cut it up and fiddle with the pieces. Such a person might never really hurt a real person, but they're still psychotic. Most psychotics don't get in legal trouble, but they sure do get a rise out of messing someone around every chance they get. The overwhelming majority of "ruin-yr-day-for-teh-lulz" folks are just working issues out during an extended adolescence. Of course there really are psychos in eve, you know it. Their presence invalidates every one of your excuses for extended cruelty that does go on. Ship loss for a newb is hassle enough, taunting and posting of chatlogs is like public flogging.
tl;dr for dimwits: Not every leet pvper is as stable as you want newbs to be.
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Aeternus IV
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Posted - 2010.06.19 17:19:00 -
[122]
The blessing of internet anonymity :) PPl who normally get/got shoved into lockers, heads into toilets, and generally got their arses kicked can be "uber l337".
At least in an FPS the average hardcore gamer has the reaction times of a Fighter Pilot* :) This game offers nothing of that
*source: adult swim
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Yuki Kulotsuki
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Posted - 2010.06.19 18:16:00 -
[123]
Originally by: Aeternus IV The blessing of internet anonymity :) PPl who normally get/got shoved into lockers, heads into toilets, and generally got their arses kicked can be "uber l337".
At least in an FPS the average hardcore gamer has the reaction times of a Fighter Pilot* :) This game offers nothing of that
*source: adult swim
Projecting much?
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Mfume Apocal
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Posted - 2010.06.19 19:03:00 -
[124]
Originally by: Zeba Maybe a data point to add to your ongoing social experiment PrismX? 
Or maybe they should see that even in EVE, the majority of players are in highsec.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.19 19:36:00 -
[125]
BTW I totally shoot strangers and take parts from their vehicles in real life. Just wanted to clear that up.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Tippia
Sunshine and Lollipops
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Posted - 2010.06.19 19:40:00 -
[126]
Originally by: Malcanis BTW I totally shoot strangers and take parts from their vehicles in real life. Just wanted to clear that up.
Weakling. I shoot vehicles and take parts from strangers. Much better return on your investment. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Nullity
Gallente
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Posted - 2010.06.19 19:48:00 -
[127]
Edited by: Nullity on 19/06/2010 19:49:32 This has probably been said many times, but it bears repeating. This is a game. However I derive fun from this game doesn't reflect who I am in real life. People who derive fun from screwing you over in game are not bad people, nor are they deranged or psychotic because they're playing within the rules of the game and they're not harming you in real life. If you feel emotionally harmed from losing in a video game then you shouldn't be playing in the first place. Aerilis, I'd suggest you drop your morals at the log in screen. That opens up many more ways to have fun in EVE.
Originally by: Hainnz "You consent to PVP when you undock."
No. You (should) accept the possibility and prepare for PvP when you undock/log on. That doesn't mean you consent to PvP. If I cross a busy street, then I have to (or should if I have any sense) accept the possiblity that someone might run me down with a car. I'm not however giving anyone my consent to do so.
You're consenting to opening yourself up to the possibility of being blown up.
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Indimiel
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Posted - 2010.06.19 20:00:00 -
[128]
NPCs don't kill PC ships. PC ships kill PC ships.
The more pvp goes on, the healthier the economy becomes.
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Nullity
Gallente
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Posted - 2010.06.19 20:35:00 -
[129]
Originally by: Indimiel NPCs don't kill PC ships. PC ships kill PC ships.
The more pvp goes on, the healthier the economy becomes.
And the more fun the game is. The game would cease to be entertaining without conflict. Adding conflict only helps EVE, and helps CCP have a better product.
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Analissa Fiora
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Posted - 2010.06.19 20:41:00 -
[130]
Originally by: Helicity Boson There is a VERY good chance he is an incredibly nice person in real life, well-adjusted, and in the case of several people I know, does volunteer work to help the sick and elderly.
This.
It's why I never understood why Goons are so hated. We're actually very nice people in real life who do volunteer work and help the sick and the elderly. Just because we insult your moms and **** all over you in game doesn't mean we're bad people. I don't grief people in real life.
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IIIAsharakIII
FinFleet IT Alliance
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Posted - 2010.06.19 22:21:00 -
[131]
First off, I think everyone in this thread is painting with too broad a brush.
For me, piracy was what brought me to EVE. However, I noticed that both the pirate and the individual being pirated usually have a tendency to take it too far, resulting in RL assumptions/attacks on both sides. This was a major reason why I eventually abandoned piracy, because personally I just didn't want to hear about it, from either side. Whether its hate-mails or taunting, both are unacceptable behavior.
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ZiYauRen
Gallente RedShift Limited Sang Do Oligarchic Democracy
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Posted - 2010.06.19 22:44:00 -
[132]
Edited by: ZiYauRen on 19/06/2010 22:46:21 Despite the 'personal' perspective most people typically develop opinions from their is a realistic and causal perspective that can answer the OPs' question.
The nature of EVE, its social dynamics, and the internet fundamentally make EVE a frontier. A frontier is nothing more than a place people can go to exploit new and unclaimed resources. The internet itself is still new and 'wild' eonugh to generally qualify in that regard.
Historically only three types of individuals go to a frontier. Those who wish to build/access something with resources assumed be be easier to acquire. People who wish to taste/look to see if they want more. Finally total losers who can't make it anywhere else so must find a place their 'faults' have lesser consequences.
The last group typically plays on the middle group and any of the first group who aren't experienced enough to blunt their efforts. This is just how human social dynamics have worked in frontiers historically. There will always be a dumb bastard factor.
To answer the question then is simple. The OP has 'matured' in the frontier and his discomfort is nothing more than a reflection of what happens when people mature. Particularly in frontier circumstances. He is not 'too soft' for EVE. He simply hasn't come to full acceptance of its frontier 'sandbox' nature emotionally.
Truth is I completely ignore the turds and such myself. It is easy to do once you have some experience and as in life everywhere. They are not worth the effort 99% of the time. Help others mature and they will fade as your personal 'frontier' here is claimed and stabilized.
It is a statistical fact that half the people you will ever meet are below average intelligence. Add to that the functional reduction in intellectual capacities caused by stress, emotional imbalance, and so on and you will find that only around ten percent of the people you meet are capable of mature, reasonable, intelligent conduct and conversation.
In other words, my friend, non illegitimus carborundum... don't let the bastards wear you down.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.20 03:29:00 -
[133]
Originally by: Mfume Apocal
Originally by: Zeba Maybe a data point to add to your ongoing social experiment PrismX? 
Or maybe they should see that even in EVE, the majority of players are in highsec.
Pfft. They are moastly isk whooring alts of alliance members wanting to dodge the lulz 50%+ corp tax most have. 
Originally by: Tippia
Originally by: Malcanis BTW I totally shoot strangers and take parts from their vehicles in real life. Just wanted to clear that up.
Weakling. I shoot vehicles and take parts from strangers. Much better return on your investment.
Man, my extremly vague comment on eve's playerbase sure did ruffle some feathers especially as I left it completly to the imagination about what exactly I was getting at. Make sure to get all this down Prism.. 
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.06.20 08:34:00 -
[134]
The couple of leet pirates who poked their heads into here are still missing a key point.
Forget about what the game SHOULD be like. Of course you shouldn't feel bad over losing an internet spaceship. BUT this is sometimes not the case!
People DO feel bad, after all you may be destroying WEEKS of their work. Of course they shouldn't have put themselves in a position where they stood to lose so much, but they didn't know any better.
So at the end of the day, YOUR actions DIRECTLY caused emotional distress to ANOTHER HUMAN BEING. And you enjoy that.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.20 08:42:00 -
[135]
Originally by: Aerilis The couple of leet pirates who poked their heads into here are still missing a key point.
Forget about what the game SHOULD be like. Of course you shouldn't feel bad over losing an internet spaceship. BUT this is sometimes not the case!
People DO feel bad, after all you may be destroying WEEKS of their work. Of course they shouldn't have put themselves in a position where they stood to lose so much, but they didn't know any better.
So at the end of the day, YOUR actions DIRECTLY caused emotional distress to ANOTHER HUMAN BEING. And you enjoy that.
I think you're misreading the situation slightly. The fact is that no-one should be feeling any significant hurt over losing a game. It is of course true that some people are so immature and egotistical that they do, and it is also true that such people are laughable.
So they get laughed at.
The whole game is predicated on ship loss. Anyone complaining that losing a ship in a game which is openly and widely advertised on this basis is simply being ridiculous. And when they keep coming back for more and still complain about the terrible mental trauma and suffering, it's difficult to escape the conclusion that the complaining part is the most important to them.
Happy to oblige! o/
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.06.20 08:58:00 -
[136]
Originally by: Malcanis
I think you're misreading the situation slightly. The fact is that no-one should be feeling any significant hurt over losing a game. It is of course true that some people are so immature and egotistical that they do, and it is also true that such people are laughable.
So they get laughed at.
The whole game is predicated on ship loss. Anyone complaining that losing a ship in a game which is openly and widely advertised on this basis is simply being ridiculous. And when they keep coming back for more and still complain about the terrible mental trauma and suffering, it's difficult to escape the conclusion that the complaining part is the most important to them.
Happy to oblige! o/
Not true. When I lost my first mission Domi to mission griefers I was quite upset :/
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dexington
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Posted - 2010.06.20 09:03:00 -
[137]
Originally by: Aerilis People DO feel bad, after all you may be destroying WEEKS of their work. Of course they shouldn't have put themselves in a position where they stood to lose so much, but they didn't know any better.
That goes both ways, some are reckless and lose ships other are 'overprotective' and play the most boring PvP seen in any game.
Learn to enjoy the thing you have, while you have them and they are worth enjoying. Some things you will lose, others will seem less attractive in the future. The memories of good times are worth much more then the bitter felling of a chance missed and notion of what would have been.
"It's only after we've lost everything that we're free to do anything." - Tyler Durden Signature removed for not being EVE related. Zymurgist |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.20 09:07:00 -
[138]
Originally by: Aerilis
Originally by: Malcanis
I think you're misreading the situation slightly. The fact is that no-one should be feeling any significant hurt over losing a game. It is of course true that some people are so immature and egotistical that they do, and it is also true that such people are laughable.
So they get laughed at.
The whole game is predicated on ship loss. Anyone complaining that losing a ship in a game which is openly and widely advertised on this basis is simply being ridiculous. And when they keep coming back for more and still complain about the terrible mental trauma and suffering, it's difficult to escape the conclusion that the complaining part is the most important to them.
Happy to oblige! o/
Not true. When I lost my first mission Domi to mission griefers I was quite upset :/
Well did you make a hell of a fuss about it, or did you get over it and get back in to the game?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.06.20 09:24:00 -
[139]
Originally by: Malcanis
Originally by: Aerilis
Not true. When I lost my first mission Domi to mission griefers I was quite upset :/
Well did you make a hell of a fuss about it, or did you get over it and get back in to the game?
I didn't make a fuss, because I was mature enough to realize it would not have accomplished anything. Didn't change the fact I was upset about it. Lost maybe 12 hours worth of work. How would you feel if you spent 12 hours on something, and someone came along and toppled it for lulz? And then smacked you in local?
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Obyrith
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Posted - 2010.06.20 10:20:00 -
[140]
Originally by: Aerilis I didn't make a fuss, because I was mature enough to realize it would not have accomplished anything. Didn't change the fact I was upset about it. Lost maybe 12 hours worth of work. How would you feel if you spent 12 hours on something, and someone came along and toppled it for lulz? And then smacked you in local?
If you're thinking about an activity you perform to earn play money to buy an internet spaceship as "work", perhaps your attitude towards the game does still need to mature a bit. Perhaps you'd even find yourself enjoying it more as a result, as, aftar all, it wouldn't be work any more, would it?
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.20 10:54:00 -
[141]
Originally by: Aerilis
Originally by: Malcanis
Originally by: Aerilis
Not true. When I lost my first mission Domi to mission griefers I was quite upset :/
Well did you make a hell of a fuss about it, or did you get over it and get back in to the game?
I didn't make a fuss, because I was mature enough to realize it would not have accomplished anything. Didn't change the fact I was upset about it. Lost maybe 12 hours worth of work. How would you feel if you spent 12 hours on something, and someone came along and toppled it for lulz? And then smacked you in local?
I'd feel like an idiot for losing a ship to an idiot, and make a note not to repeat whatever dumb thing it was that I did/did not do that caused me to lose the ship.
Due to this constant note-taking, I only really ever lose ships that dont much matter to me. Sniper Zealots, RR BS, cyno-kestrels and such, sure I lose those at a reasonable rate. My faction BS or my carrier, though? No, because I very carefully and meticulously apply the lessons learned from fecking about like a drunken fool in cheap ships, or from listening to players who know more than me, or from observing the mistakes of others.
I am by no means an especially intelligent person, and I'm certainly not particularly good at PVP, but if there's one reason I have made my way through EVE reasonably successfully, it's because I accept EVE as it is, rather than try and play it as though it was some imaginary alternative version that I might prefer it to be. So I accept and understand that when I lose a ship, it's almost always because I did something wrong, rather than baw and cry at the mean nasty men who took advantage of my ignorance, carelessness or straight up stupidity.
Strangely enough, when I lose a ship, I hardly ever get smacked for it.
Odd that.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Captain Yifan
Imperial Guardians
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Posted - 2010.06.20 11:18:00 -
[142]
Edited by: Captain Yifan on 20/06/2010 11:20:09 Well, EvE is an internet spaceship game where people will blow each other up. So indeed, the moment you undock in EvE, you open yourself to (however small) risk of your ship being blown up.
I dont personally condone teasing and goading some hapless newb when his ship gets blown up. I consider trash-talking as bad sportsmanship. However, I dont think that necessrily means such a person is a evil/sadistic person. In a lot of competitive sports, you does often see players/fans teasing each other. Most none-Argentinians will agree that Diego Maradona is a complete jerk and a**hole, but that dosent mean he should be banned from scoring against the team he is playing against. EvE is sometimes quite like a competitive sport (maybe it already is), there will be mind-games.
And last of all, if you really hate bad-sportsmanship to such a degree, you are always free to start up an anti-griefer corp.
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Ghoest
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Posted - 2010.06.20 11:57:00 -
[143]
Edited by: Ghoest on 20/06/2010 12:02:44
Being an ass with the intention make someone unhappy and pretending to be an ass still with the intention to make someone unhappy - there isnt a real difference.
If you do this youre an ass.
That said most PVP is not with the primary intention of making someone unhappy. -0.0 stuff is 99% either implied consensual or strategic. -Some low sec fights are implied consensual. -Some low sec fights are for profit(this is rare though most "pirates" dont actually mae their living pirating.)
Wherever you went - Here you are.
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Riedle
Minmatar Origin. Black Legion.
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Posted - 2010.06.20 18:28:00 -
[144]
Edited by: Riedle on 20/06/2010 18:36:34
Originally by: Chopper Rollins
Quote:
LOL
Wait - you want me to feel guilty about a 27 year old emotionally stunted human being who emo rages about losing an internet spaceship?
Is your life so blessed as to think that that is something worthy of pity?
It is a sign of emotional immaturity and if they yell and scream cause someone blows up their internet spaceship then I am pulling a Nelson and saying 'Haaaa ha" and don't fell the least bit bad about it. Not one bit.
And the people that compare playing an internet spaceship game to pushing an old lady down and stealing her purse in real life need to log off and go play outside. lol
This is a game. Either you are emotionally stable enough to lose an internet spaceship or you are not. But in a game of internet spaceships where PVP is encouraged - it is YOU who most likely has the RL personality issues, not the person who shot you.
HTFU - it's only internet spaceships.
LOL
Yep, the old "It's just a game" dodge. Don't get me wrong, without constant threat of ship loss this game would be dull with a capital K. Erich Fromme (sp?) wrote this book called "The Anatomy of Human Destructiveness" in which he mentioned how common it was for psycopaths to draw a little picture of a person, then cut it up and fiddle with the pieces. Such a person might never really hurt a real person, but they're still psychotic. Most psychotics don't get in legal trouble, but they sure do get a rise out of messing someone around every chance they get. The overwhelming majority of "ruin-yr-day-for-teh-lulz" folks are just working issues out during an extended adolescence. Of course there really are psychos in eve, you know it. Their presence invalidates every one of your excuses for extended cruelty that does go on. Ship loss for a newb is hassle enough, taunting and posting of chatlogs is like public flogging.
tl;dr for dimwits: Not every leet pvper is as stable as you want newbs to be.
It wasn't a dodge at all. The genesis of my post was that the person who thinks that someone who kills their internet spaceship in a pvp internet spaceship game is evil - is the one who most likely has real life emotional issues - not the one who blew up their internet spaceship.
But, hey, that cool that you think people who pvp in a pvp game are psychotic. That's real deeeep man. lol
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Riedle
Minmatar Origin. Black Legion.
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Posted - 2010.06.20 18:35:00 -
[145]
Originally by: Malcanis
Originally by: Aerilis
Originally by: Malcanis
Originally by: Aerilis
Not true. When I lost my first mission Domi to mission griefers I was quite upset :/
Well did you make a hell of a fuss about it, or did you get over it and get back in to the game?
I didn't make a fuss, because I was mature enough to realize it would not have accomplished anything. Didn't change the fact I was upset about it. Lost maybe 12 hours worth of work. How would you feel if you spent 12 hours on something, and someone came along and toppled it for lulz? And then smacked you in local?
I'd feel like an idiot for losing a ship to an idiot, and make a note not to repeat whatever dumb thing it was that I did/did not do that caused me to lose the ship.
Due to this constant note-taking, I only really ever lose ships that dont much matter to me. Sniper Zealots, RR BS, cyno-kestrels and such, sure I lose those at a reasonable rate. My faction BS or my carrier, though? No, because I very carefully and meticulously apply the lessons learned from fecking about like a drunken fool in cheap ships, or from listening to players who know more than me, or from observing the mistakes of others.
I am by no means an especially intelligent person, and I'm certainly not particularly good at PVP, but if there's one reason I have made my way through EVE reasonably successfully, it's because I accept EVE as it is, rather than try and play it as though it was some imaginary alternative version that I might prefer it to be. So I accept and understand that when I lose a ship, it's almost always because I did something wrong, rather than baw and cry at the mean nasty men who took advantage of my ignorance, carelessness or straight up stupidity.
Strangely enough, when I lose a ship, I hardly ever get smacked for it.
Odd that.
LOL good post.
If I ever lose a ship to you in PVP I will promise to react like a spoiled 14 year old having a temper tantrum - it will be epic.
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Iture
Caldari Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.06.20 19:04:00 -
[146]
I vow to protect all the carebears in this thread and give them safe haven.
Message me for more details as i will give you a 0.0 home to live in. Free.
Come to 0-w to apply. make sure to say iture sent you, and wait for the flash.
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Chip Flux
Center for Advanced Studies
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Posted - 2010.06.20 22:10:00 -
[147]
oh iture, you are so cool I cant wait
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Sith LordX
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Posted - 2010.06.20 23:46:00 -
[148]
Originally by: Felix Esperium yes
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Krecian
Gallente Essence of Decay Black Cartel.
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Posted - 2010.06.21 01:35:00 -
[149]
I find it hard to drum up any bit of sympathy for the players who get preyed upon because more often than not, they made themselves targets through a bad choice they made. Take for example, that two week newbie in a BC. Gankers aside, that ship can still be lost in PvE combat due to silly things like power outages.
But the subject of the thread itself is the bullies. And yes, those who prey upon others for the tears are indeed bullies. And I despise both them and their targets equally. The bullies, for having the disposition to enjoy watching people cry when they get worked up; and their victoms for feeding them. Honestly, many of these bullies would move on from boredom if people would just learn to hide their feelings. You can't change the bully, but you can change how you react to them. Greet them with dead silence or the fury of your guns. Greet them with your "internet tough guy" attitude, you deserve nothing but contempt for being weak. --------- "The first rock thrown again, welcome to hell little saint. Mother Gia in slaughter, welcome to paradise soldier." -Nightwish, Planet Hell |

Nullity
Gallente
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Posted - 2010.06.21 03:26:00 -
[150]
Originally by: Aerilis The couple of leet pirates who poked their heads into here are still missing a key point.
Forget about what the game SHOULD be like. Of course you shouldn't feel bad over losing an internet spaceship. BUT this is sometimes not the case!
People DO feel bad, after all you may be destroying WEEKS of their work. Of course they shouldn't have put themselves in a position where they stood to lose so much, but they didn't know any better.
So at the end of the day, YOUR actions DIRECTLY caused emotional distress to ANOTHER HUMAN BEING. And you enjoy that.
Once again, I have to take objection to the idea that I'm causing emotional distress to other people by getting the upper hand on them in EVE. Those who feel that way really shouldn't be playing in the first place because they can't separate a game from reality. And if they can't do that, it's not my fault.
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