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Denidil
The Graduates Morsus Mihi
95
|
Posted - 2011.09.22 22:43:00 -
[1] - Quote
.... is this accurate?
i was linked this calculator that shows component prices, etc and it was saying more things the invention+build is unprofitable, but some of it's prices were grotesquely wrong when compared to eve-central (despite this tool claiming it came off eve central).
so.. is it worth while to do invention? what about invention then building with those BPCs?
or are there just too many of those damn impossible to acquire T2 BPOs in game? Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

mxzf
Shovel Bros
7
|
Posted - 2011.09.22 23:09:00 -
[2] - Quote
Do your homework, sit down and punch in the numbers and see. Some stuff is profitable, some isn't.
And, no, T2 BPOs aren't an issue in most cases. The only items where they make up the majority are very low traffic items anyways. |

Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.22 23:10:00 -
[3] - Quote
Yes, invention is profitable. I do it every day. It all depends on what you are looking at, your skills, and your resources. Some items are profitable, some are not.
I'm not sure what calculator you are using but mine uses EVE Central as do several others. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Denidil
The Graduates Morsus Mihi
95
|
Posted - 2011.09.22 23:32:00 -
[4] - Quote
my industrial has essentially every invention/research skill to IV (or V .. for things like Research, Metallurgy, etc) or will soon.
Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.23 00:41:00 -
[5] - Quote
Then you could probably find something profitable to invent. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Brock Nelson
14
|
Posted - 2011.09.23 04:11:00 -
[6] - Quote
Great...another "hand me the answer plox" thread.
No, invention is NOT profitable. Period
Anybody that says otherwise is an idiot and obviously does not do invention and is probably a holder of T2 BPO who is looking to have his competitors lose isk. |

Killstealing
Broski Enterprises Elite Space Guild
0
|
Posted - 2011.09.23 05:59:00 -
[7] - Quote
Tell me again why your direct competitors would try and keep you into their business niche please?
Don't do invention. Hell, just buy t2 BPCs and MF them because manufacturing is 'the bottleneck' |

Cyniac
Twilight Star Rangers Black Thorne Alliance
7
|
Posted - 2011.09.23 07:53:00 -
[8] - Quote
Denidil wrote:.... is this accurate?
Yes.
Invention itself is very rarely profitable.
What can be profitable (if you do it right) is building T2 items from invented BPCs - thing is you usually need to make those BPCs yourself.
Note of caution - what was profitable yesterday is not always profitable tomorrow.
|

beor oranes
The Capitalist Protectorate Mad Scientists
4
|
Posted - 2011.09.23 10:19:00 -
[9] - Quote
Funny thing is that some of the least profitable items are the ones that can ONLY be made by invention.
Invention is like building T1 gear now I think. Some things are really profitable but sell really slowly, some things are just profitable but you can sell by the bucket load, and some things are just better left alone.
If you do your homework and find the right item and sell it in the right market you will make money. If you blindly invent the first thing you have a BPO for the likelihood is that you will lose money. Don't put all your isk into one item, spread it over a few so if one takes a nosedive (and they will on occasion) you wont be left short.
I spent a long time looking at lots of items and doing lots of calculations to find out which ones would work for me. However, if you cant be bothered doing the work then just invent Warp Cores Stabilizers, Eos's and Eagle's, oh and Hyena's (if you make any money I want 5% commission).
|

VaMei
Meafi Corp
18
|
Posted - 2011.09.23 10:55:00 -
[10] - Quote
Denidil wrote:.... is this accurate? Never take a competitor's opinion at face value.
The best hint I can offer is to do your research and build a spreadsheet to track ALL of your input costs, account for your expected success rate, and check the competition's prices. Some things are profitable to invent and build, others may be profitable to invent OR build, others aren't worth looking at; and it'll change over time as input costs, competition, and demand change.
T2 BPOs are rarely the cause when items are not profitable, eg. Command ships are generaly not profitable, but BPOs have nothing to do with it. |
|

RaTTuS
BIG Gentlemen's Agreement
112
|
Posted - 2011.09.23 13:49:00 -
[11] - Quote
yeah just invent 425 railguns http://eveboard.com/ub/419190933-134.png
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Denidil
The Graduates Morsus Mihi
95
|
Posted - 2011.09.23 15:10:00 -
[12] - Quote
RaTTuS wrote:yeah just invent 425 railguns
but nobody flys gallente, because they suck
oh wait... i'm gallente... ****
:P Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Vagizzle Schrimshank
Satash Innovations
0
|
Posted - 2011.09.23 20:20:00 -
[13] - Quote
I contract a guy to invent my T2 BPC for me, it's totally none profitable and incapable of producing enough profit to plex my PVP account and put him up with a reasonable cashflow. |

Zimmy Zeta
Humanidyne Inc.
5
|
Posted - 2011.09.24 20:06:00 -
[14] - Quote
OK, here comes the truth, just to troll the other inventors in here:
Invention is profitable if you invent and build the right things. Don't bother with T2 ships, you will lose money and why people are still producing them and keep selling them below raw mineral value is beyond me. Stick to the stuff that people frequently use, like ammo and modules. Regarding modules, you should favor those that are commonly used multiple times on a single ship- like weapons or weapon upgrades, just check your market interface and see what sells. The rest depends on where you plan to sell your stuff. In deep highsec ppl will be more interested in modules for industrial ships or for typical PVE ships (Raven, I'm looking at you!). Closer to low sec there is always a constant demand for smaller, gankier modules. (like our beloved 150 mm AC II, for example). Next important thing for you is in order to keep it profitable, you should produce as many commodities needed for the T2 BPC yourself. You can get some via PI, others ("ship components" like nanomechanical microprocessors or graviton pulse generators) you can buy BPOs and research them very quickly to 100% material efficiency. You still need to buy the moon mining materials like fullerides for example from the markets- it will cost you a fortune, but usually you can make about 50-150% profit regarding that investment.
Hope that helped. |

Zifrian
Deep Space Innovations
4
|
Posted - 2011.09.24 21:33:00 -
[15] - Quote
Zimmy Zeta wrote:Next important thing for you is in order to keep it profitable, you should produce as many commodities needed for the T2 BPC yourself.
Good advice but the above. Maybe for profits you want to build everything yourself, but this isn't true for time spent. One can make more isk/hour if they analyze the market and products more closely. I can make 50-60 mil from making a freighter but the isk per hour is the same or lower than many other items. Factor in building or buying the items, your IPH varies and can be better or worse.
Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

beor oranes
The Capitalist Protectorate Mad Scientists
5
|
Posted - 2011.09.24 22:49:00 -
[16] - Quote
Once you find some stuff you want to build, look at its build times of them. Yes you might get more profit per unit from one item but as said above it might take two days to build, and another might give you less profit per unit but you can build it in ten hours. Also building everything need for manufacture (T1 modules/ships, components, PI stuff) can increase your profit but it can sometimes mean it takes you longer to build said item so your turnover is slower, plus building the parts takes up slots which could mean you cant build as many of the T2 items at once.
Basically I'm trying to say "look at everything from every angle" and there is a lot to be said for simplicity over profit. Though if you are looking to min/max then yeah build everything yourself. Depending on my work schedule depended on whether I built everything or I bought from the market, sometimes I just didn't have the time or the patience. |

Denidil
The Graduates Morsus Mihi
98
|
Posted - 2011.09.24 23:17:00 -
[17] - Quote
Zimmy Zeta wrote:OK, here comes the truth, just to troll the other inventors in here:
Invention is profitable if you invent and build the right things. Don't bother with T2 ships, you will lose money and why people are still producing them and keep selling them below raw mineral value is beyond me. Stick to the stuff that people frequently use, like ammo and modules. Regarding modules, you should favor those that are commonly used multiple times on a single ship- like weapons or weapon upgrades, just check your market interface and see what sells. The rest depends on where you plan to sell your stuff. In deep highsec ppl will be more interested in modules for industrial ships or for typical PVE ships (Raven, I'm looking at you!). Closer to low sec there is always a constant demand for smaller, gankier modules. (like our beloved 150 mm AC II, for example). Next important thing for you is in order to keep it profitable, you should produce as many commodities needed for the T2 BPC yourself. You can get some via PI, others ("ship components" like nanomechanical microprocessors or graviton pulse generators) you can buy BPOs and research them very quickly to 100% material efficiency. You still need to buy the moon mining materials like fullerides for example from the markets- it will cost you a fortune, but usually you can make about 50-150% profit regarding that investment.
Hope that helped.
yes, thank you. i've already got all three chars on my industrial account doing PI to produce POS fuels - they're producing excess, but that excess should more than pay for the stuff i have to buy off the market
i'll look into buying the BPOs for the T2 components of components i start building. Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Breaker77
Reclamation Industries
7
|
Posted - 2011.09.25 00:26:00 -
[18] - Quote
beor oranes wrote:Funny thing is that some of the least profitable items are the ones that can ONLY be made by invention.
This is probably about the only truthful statement in this thread.
I always love to point this out in all the "nerf T2 BPO" whine threads.
|

Trush
Xorpor Industries
0
|
Posted - 2011.09.25 10:46:00 -
[19] - Quote
Quote:Invention is profitable if you invent and build the right things. Don't bother with T2 ships, you will lose money and why people are still producing them and keep selling them below raw mineral value is beyond me. Stick to the stuff that people frequently use, like ammo and modules. Regarding modules, you should favor those that are commonly used multiple times on a single ship- like weapons or weapon upgrades, just check your market interface and see what sells. The rest depends on where you plan to sell your stuff. In deep highsec ppl will be more interested in modules for industrial ships or for typical PVE ships (Raven, I'm looking at you!). Closer to low sec there is always a constant demand for smaller, gankier modules. (like our beloved 150 mm AC II, for example). Next important thing for you is in order to keep it profitable, you should produce as many commodities needed for the T2 BPC yourself. You can get some via PI, others ("ship components" like nanomechanical microprocessors or graviton pulse generators) you can buy BPOs and research them very quickly to 100% material efficiency. You still need to buy the moon mining materials like fullerides for example from the markets- it will cost you a fortune, but usually you can make about 50-150% profit regarding that investment.
There goes the gravy-train.
Some additional tidbits, certain T2 components, such as Thermonuclear Triggers for projectile weapons are a pain to keep up stock on if producing yourself. Their build times are horrific. Same goes for Tesseracts for energy vamps/low slot shield mods. So if you can find a deal on them do not hesitate to pay a margin over what you could produce them for yourself.
Exploration is horrifically more profitable per effort (yea yea I'm being subjective here) than the invent/produce t2module scheme unless you are tirelessly meticulous in how you queue up your jobs. Two t2 characters can get you in front of the computer quite literally once every 30 minutes if you stagger incorrectly and/or mix batches of different modules.
Lastly I hit 2 of 3 Vargur -1/-1 attempts, netted over 100m. Not taking my chances again but thought I'd share since the premise of this thread is warranting. |

Shayla Sh'inlux
Eve Space Exploration Guild
0
|
Posted - 2011.09.25 11:17:00 -
[20] - Quote
I dunno what the people in the blueprints channel are on...
I hadn't been playing Eve for the better part of 3 years when I started playing again 3 months ago. My total assets consisted of flet fitted Megathron, a tech 1 fitted mission Raven and around 12 million isk.
I decided to make money in industry and got about a 100mil starting capital from begging around. I focused exclusively on inventing and building from invented BPCs and now, 3 months later, I pay for 2 accounts with plexes, have a faction fitted Tengu that I do lowsec exploration with, a Freighter, both tech II haulers and about 2 billion isk tied up in market orders and components. Granted, about 500-700mil of this comes from grinding some missions and LP rewards, but the VAST majority of it is from just inventing and building stuff.
So ye, inventing is really, really not profitable. At all.
|
|

Trush
Xorpor Industries
0
|
Posted - 2011.09.25 11:33:00 -
[21] - Quote
I'm curious Shayla, how many accounts do you have producing if you don't mind sharing? My two cannot even come close to turning out 2bn net a month. |

Shayla Sh'inlux
Eve Space Exploration Guild
0
|
Posted - 2011.09.25 14:57:00 -
[22] - Quote
I have 25 factory slots between 2 accounts. 10 of those are permanently take by tech II missiles. |

Osunn
Syrkos Technologies Joint Venture Conglomerate
0
|
Posted - 2011.09.25 19:40:00 -
[23] - Quote
Just a comment here. I've been doing t2 invention/production since it came out. Some items are profitable most aren't. In response to the people saying bpos don't affect prices they are wrong. Any missle, ammo or Crystal bpo will produce much cheaper items than can be invented. Partly due to datacores but mostly due to the fact that they will always have much better me. So the materials cost is a lot lower. This IS reflected in most market hubs. You cannot break even at materials cost with invention. Advanced moon reactions are expensive and if you can use fewer materials when doing bulk manufacturing then you can offer cheaper prices and the bpo owners do. I've been working in this market for several years and there has never been a change in the sales or build costs of the mentioned items that would favor invention. Just tired of the bpos don't affect market value mantra.
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Shayla Sh'inlux
Eve Space Exploration Guild
0
|
Posted - 2011.09.25 19:50:00 -
[24] - Quote
This is certainly true for ships, but most modules have 99% of their materials in the extra category, meaning negative ME doesn't affect them. As long as the market demand is bigger than whatever any existing, active BPOs can produce, you can make a profit off of those. Of course BPO holders make (slightly) *more* profit per unit, but that doesn't affect your margins in the slightest.
As for ammo, I get my largest margins on ammo even though I need 50% more materials than BPO holders. The demand for ammo is vastly larger than the amount BPOs can produce because ammo takes forever to build. Maybe crystals are a different story, but I can tell you missiles and projectile ammo are top money makers.
|

Osunn
Syrkos Technologies Joint Venture Conglomerate
0
|
Posted - 2011.09.25 20:05:00 -
[25] - Quote
It is possible to make money. There is a simple test. Go to a market hub. Pick a t2 item - ammo, missles or crystals. Look at the cost. Now go to contracts and pull up the t2 bpc and look at manufacturing. Calculate your materials cost and figure production costs. This is ignoring your costs for invention itself but thats nominal. Now compare them. Done. |

Trush
Xorpor Industries
0
|
Posted - 2011.09.25 23:49:00 -
[26] - Quote
Quote: This is ignoring your costs for invention itself but thats nominal.
You may want to restate this in another way. Invention can ruin you if you aren't paying attention to it. |

cap Mal
Defense Advanced Research Program Agency
0
|
Posted - 2011.09.26 17:06:00 -
[27] - Quote
Nobody likes competition... nine times out of ten in this game if someone is telling you not to do something they are trying to cover their bottom line. If someone tells you to do something they're setting a trap for you.
tl/dr?
Don't invent. It's a bad idea. Convo me ingame and I'll show you how to make money at a nice quiet low sec planet. Bring a rookie ship filled with all your most valuable BPO's. |

Karim alRashid
Aliastra Gallente Federation
6
|
Posted - 2011.09.26 18:21:00 -
[28] - Quote
Denidil,
It should come as no surprise to you that a lot of posts in this topic are outright lies.
Invention + building is profitable for some items, it is not profitable for some other. Which is which you have to figure out yourself, it's not hard at all. |

Cadman Weyland
Irn Bru Crew
0
|
Posted - 2011.09.26 20:42:00 -
[29] - Quote
Hey Shayla, ive just started playing again after almost 4 years.
I`ll have to mail ya in game and pick yer brains on Invention, got a lot of bpos i could tinker with. |

Shayla Sh'inlux
Eve Space Exploration Guild
0
|
Posted - 2011.09.26 20:59:00 -
[30] - Quote
Hey Cad :)
Lots of ex-MLM returning it seems :D. |
|

Breaker77
Reclamation Industries
8
|
Posted - 2011.09.26 22:38:00 -
[31] - Quote
Osunn wrote: In response to the people saying bpos don't affect prices they are wrong. Any missle, ammo or Crystal bpo will produce much cheaper items than can be invented. Partly due to datacores but mostly due to the fact that they will always have much better me. So the materials cost is a lot lower. This IS reflected in most market hubs. You cannot break even at materials cost with invention.
I see we have another poster trying to keep people out of invention.
Some of these idiots in this thread are going to make me fly to Jita to get current prices and do the math and post the results. I'm sure the budding T2 industrialists would love that while the people already in it would be crying.
In fact, if you were smart, you would notice that even with a T2 BPO, a lot of T2 missles and ammo still barely break even because they are completely worthless and no one uses them.
Back when I spent over a year doing nothing but invention on 1 T2 item alone, I was making around 2 billion ISK a month. That was with me buying datacores, and all materials from sell orders and selling the T2 items to buy orders. This item also has many T2 BPOs in existence. Of course it didn't hurt that Cap Recharger II's are one of the most traded item in Jita. I was using 3 accounts. 3 characters were copying BPOs and the other 6 were inventing and building. All invention and production took place at 2 POSes. The 2 bil profit was after PLEXing 2 accounts and paying for POS fuel for 2 towers.
The only reason I got out of it was the insane amount of clicking to start invention jobs every 1 hr 15 minutes. Try starting 60 invention jobs on that schedule and you will go insane.
|

BornToDieAnotherDay
Tarazed Technology
0
|
Posted - 2011.09.27 01:46:00 -
[32] - Quote
I honestly don't understand how people figure Invention to NOT be profitable. Either they all just don't want people in their market, or they actually believe what they're saying.
Pick any decently traded T2 Item (ship, module, ammo, anything that moves at a reasonable quantity), do the math on BPC costs + material costs, and 90% of them will probably turn out to be profitable.
Here, I'll do one for you (prices from EVE-Central, capital costs not included):
425mm Autocannon II:
BPC COST: ONE ATTEMPT: 1x max run Autocannon copy (make them yourself): 0 2x Datacore - Mechanical Engineering: 500k Jita sell orders 2x Datacore - Nuclear Physics: 410k Jit sell orders TOTAL: 910k
Success chance (all skills at level 3): 46% Therefore approx. cost per BPC = 910k / 0.46 = aprrox. 2 mil. Therefore cost per run = 2mil / 10 = 200k
MANUFACTURE COST (one run): BPC: 200k Pyerite x 761: 3.5k Mexallon x 743: 25k Tritanium x 494: 2k Thermonuclear Trigger Unit x 10: 360k Morphite x 8: 30k Robotics x 3: 170k R.A.M Weapontech x 0.4: 30k Noxcium x 2: 1k T1 Module x1: 150k
TOTAL MANUFACTURE COST FROM SELL ORDERS: 971k APPROX BUY ORDER PRICE: 1.3mil
Yeap, not profitable at all. All the prices were rounded up and bought from sell orders anyway, with increasing margins the more effort you put into it (buy off buy orders, sell on sell orders). This took me maybe 5 minutes, and with a little spreadsheet magic you could have your own list of over 100 items in no time at all.
Invention is profitable, if you're not braindead. |

BornToDieAnotherDay
Tarazed Technology
1
|
Posted - 2011.09.27 02:09:00 -
[33] - Quote
A good general rule: The higher the entry requirements (skills, capital, knowledge, time), the more profit there is to be made. |

Zifrian
Deep Space Innovations
6
|
Posted - 2011.09.27 02:16:00 -
[34] - Quote
BornToDieAnotherDay wrote:I honestly don't understand how people figure Invention to NOT be profitable. Either they all just don't want people in their market, or they actually believe what they're saying.
Pick any decently traded T2 Item (ship, module, ammo, anything that moves at a reasonable quantity), do the math on BPC costs + material costs, and 90% of them will probably turn out to be profitable.
Here, I'll do one for you (prices from EVE-Central, capital costs not included):
...Math...
Yeap, not profitable at all. All the prices were rounded up and bought from sell orders anyway, with increasing margins the more effort you put into it (buy off buy orders, sell on sell orders). This took me maybe 5 minutes, and with a little spreadsheet magic you could have your own list of over 100 items in no time at all.
Invention is profitable, if you're not braindead.
Yep, Exactly
http://img651.imageshack.us/img651/6367/425autocannon.jpg
Profit is one thing. Then there is time to build (isk per hour), managing manufacturing lines and alts, understanding the market, how fast you can move items, and then logistics to name a few others. I like T2 for these reasons. T3 is even better. If you are looking for some quick isk without much effort, missions or mining are probably better for you. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

beor oranes
The Capitalist Protectorate Mad Scientists
11
|
Posted - 2011.09.27 02:16:00 -
[35] - Quote
You may have just caused a dip in the profitability of 425mm AC II's. But yeah most people are idiots and really don't understand how to do research and look for what is profitable. Most new inventors just want to make big ships that they believe will have massive margins and they will be super rich within a week.
Invention requires some effort and some thought however 75% of the people doing it should just stick with mining and missions. |

BornToDieAnotherDay
Tarazed Technology
1
|
Posted - 2011.09.27 02:30:00 -
[36] - Quote
Zifrian wrote:Yep, Exactly http://img651.imageshack.us/img651/6367/425autocannon.jpgProfit is one thing. Then there is time to build (isk per hour), managing manufacturing lines and alts, understanding the market, how fast you can move items, and then logistics to name a few others. I like T2 for these reasons. T3 is even better. If you are looking for some quick isk without much effort, missions or mining are probably better for you.
Look folks, you don't even need to do the calculations yourself thanks to this talented sir right here.
But yeah you're right, although if people can't figure out that individual items themselves are profitable, they're unlikely to be able to comprehend all the other factors that contribute, hence why T2/T3 production will probably always be profitable. |

pussnheels
Vintage heavy industries
62
|
Posted - 2011.09.27 05:07:00 -
[37] - Quote
here some usefull tips to make it profitable
1 get your own research pos
isn't that hard and fuelling it only takes a few hours of icemining/ per month , and 15 minutes of pi stuff each day cost: only the tower and a few labs and the pi command centers,overproduction of robotics will eventually repay that investment
2 takes some time to grind missiosn to acces r&d agents with theright datacores you need costs: nothing you even get rewarded for it end the end result free datacores more than you will use
3 do some exploration in a cheap exploration fit arbitrator pref low sec and look for radar sites for those decryptors
cost you find more than those decryptors believe me , some good rewards out thesere
4 buy the bpo s they not all that expensive and with your own pos you can do your ME and pe REserach at leisure and making 2 full production runs of the t1 item will repay that BPO
Voila there you have it only thing that will cost you money is the moongoo and maybe the high end minerals you need but you can easily pay that with the profit you make from you pi pos fuel
Only takes you alot of time and work and the willigness to set it all up , also start small and grow from there
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

beor oranes
The Capitalist Protectorate Mad Scientists
12
|
Posted - 2011.09.27 05:19:00 -
[38] - Quote
pussnheels wrote:Minerals I mine are FREE
This is why items end up on the market at a price lower than its component parts. Yes by all means do what pussnheels says but always give those minerals/datacores/whatever you obtain yourself a price that way when you do come to sell your product you don't end up selling the item below market cost.
|

pussnheels
Vintage heavy industries
63
|
Posted - 2011.09.27 07:33:00 -
[39] - Quote
beor oranes wrote:pussnheels wrote:Minerals I mine are FREE This is why items end up on the market at a price lower than its component parts. Yes by all means do what pussnheels says but always give those minerals/datacores/whatever you obtain yourself a price that way when you do come to sell your product you don't end up selling the item below market cost.
indeed i fully agree and i did forget to mention that Atleast make a effort to calculate a base price for all your work even the minerals you mine are worth money or the datacores you harvest from your r&d agents and you probaly want to add a small percentage over that and do your research what sells gosd and where,
example selling scorch crystals in a minmatar missionhub isn't really a good idea but selling those scorch in amarr missionhub ....sheeessh$$$$$$$$$$$$
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Cyniac
Twilight Star Rangers Black Thorne Alliance
10
|
Posted - 2011.09.27 09:09:00 -
[40] - Quote
BornToDieAnotherDay wrote:I honestly don't understand how people figure Invention to NOT be profitable. Either they all just don't want people in their market, or they actually believe what they're saying.
I am more than happy to explain.
BornToDieAnotherDay wrote:Pick any decently traded T2 Item (ship, module, ammo, anything that moves at a reasonable quantity), do the math on BPC costs + material costs, and 90% of them will probably turn out to be profitable.
Here, I'll do one for you (prices from EVE-Central, capital costs not included):
425mm Autocannon II:
BPC COST: ONE ATTEMPT: 1x max run Autocannon copy (make them yourself): 0 2x Datacore - Mechanical Engineering: 500k Jita sell orders 2x Datacore - Nuclear Physics: 410k Jit sell orders TOTAL: 910k
Success chance (all skills at level 3): 46% Therefore approx. cost per BPC = 910k / 0.46 = aprrox. 2 mil. Therefore cost per run = 2mil / 10 = 200k
Stop RIGHT HERE. That is invention. You have a T2 BPC. Congratulations. Have you made a profit?
I'm willing to bet you have not - or that if you have it's minimal. When (especially in the blueprints channel) people talk about invention they refer to what invention really is - the act of producing T2 BPCs. Though there are exceptions - this is generally not a very profitable venture - I could be wrong but generally churning out T2 BPCs is not where the money lies.
BornToDieAnotherDay wrote:MANUFACTURE COST (one run): BPC: 200k Pyerite x 761: 3.5k Mexallon x 743: 25k Tritanium x 494: 2k Thermonuclear Trigger Unit x 10: 360k Morphite x 8: 30k Robotics x 3: 170k R.A.M Weapontech x 0.4: 30k Noxcium x 2: 1k T1 Module x1: 150k
TOTAL MANUFACTURE COST FROM SELL ORDERS: 971k APPROX BUY ORDER PRICE: 1.3mil
That is T2 production - which as you have shown can be quite profitable - though not always. It really depends on the market and yes I do this all the time too - this is where the profit lies, in T2 production, (or in the different paths that lead to it), not in the T2 invention process itself.
BornToDieAnotherDay wrote:Invention is profitable, if you're not braindead.
It may be a semantics issue - but lets recap.
1) Invention (ie. the production of the T2 BPC) is generally not profitable 2) T2 Production (i.e. the production of T2 modules & ships) can be profitable, but its not always so.
And for the record - you need to check your scanner settings. I just checked, am not quite brain dead just yet. 
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BornToDieAnotherDay
Tarazed Technology
2
|
Posted - 2011.09.27 10:30:00 -
[41] - Quote
Well ****, my well constructed reply just deletes itself.
Summary: 1) If you're going to separate the 'invention' from the 'production' then please don't waste your time arguing. You can have it, it's not even worth it. Just FYI though, there's no market for buying T2 BPCs (hence why you cant profit from just selling them), so you can't run a serious 'production' line without 'inventing' yourself, so why bother even separating?
2) The majority of T2 items, with the exception of those with incredibly low sales volume, are profitable. Please try not to make such far reaching statements without providing an example of an item, with a decent volume move, that's unprofitable.
If you're going to argue that it's not profitable because 'inventing' alone (ie without producing) isn't profitable please don't bother, I'm not going too. |

Trush
Xorpor Industries
0
|
Posted - 2011.09.27 10:48:00 -
[42] - Quote
Quote:1) If you're going to separate the 'invention' from the 'production' then please don't waste your time arguing. You can have it, it's not even worth it. Just FYI though, there's no market for buying T2 BPCs (hence why you cant profit from just selling them), so you can't run a serious 'production' line without 'inventing' yourself, so why bother even separating?
2) The majority of T2 items, with the exception of those with incredibly low sales volume, are profitable. Please try not to make such far reaching statements without providing an example of an item, with a decent volume move, that's unprofitable.
1) Thank you! To many people in this thread have either been too unfamiliar with the mechanics of the t2 module scheme or too anxious to put a fine-toothed combs to use. +1
2 )I have to somewhat disagree w/ you on this one. Incredibly low volume sell items are just a different way of storing potential. I recently (within the last month or two) had a good lot of Small Hull Repairer II's and Small Shield Transporter II's sell for a killing stretched over a great deal of time.
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BornToDieAnotherDay
Tarazed Technology
3
|
Posted - 2011.09.27 11:38:00 -
[43] - Quote
Trush wrote: 2 )I have to somewhat disagree w/ you on this one. Incredibly low volume sell items are just a different way of storing potential. I recently (within the last month or two) had a good lot of Small Hull Repairer II's and Small Shield Transporter II's sell for a killing stretched over a great deal of time.
I've never really looked into small volume items, I mainly just said that to make it harder to find unprofitable items =P. Job well done though, and cheers for the support. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
10
|
Posted - 2011.09.27 14:38:00 -
[44] - Quote
BornToDieAnotherDay wrote:1) If you're going to separate the 'invention' from the 'production' then please don't waste your time arguing. You can have it, it's not even worth it. Just FYI though, there's no market for buying T2 BPCs (hence why you cant profit from just selling them), so you can't run a serious 'production' line without 'inventing' yourself, so why bother even separating
Given that the original question was directed to the blueprints channel where the whole point is to buy and sell blueprints - the original question referred to the viability of inventing T2 BPCs and selling them. Once you know the system it's true that its generally obvious that this not really relevant in the way the T2 economy works, but for a new player exploring avenues of revenue - the question was a relevant one and I am glad you agree with my assessment that in such a case invention is generally not profitable.
BornToDieAnotherDay wrote:The majority of T2 items, with the exception of those with incredibly low sales volume, are profitable. Please try not to make such far reaching statements without providing an example of an item, with a decent volume move, that's unprofitable.
I merely made the basic comment I make to all manufacturers - check profits before you start because not all products are profitable.
In the T2 area the biggest pitfalls lie with the invention and production of T2 cruiser hulls and above - you have a 50/50 chance of losing money on those. So checking the figures before starting is never a bad idea. You would be amazed at how many budding industrialists dream of building big ships.
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BornToDieAnotherDay
Tarazed Technology
3
|
Posted - 2011.09.27 21:17:00 -
[45] - Quote
Denidil wrote:.... is this accurate?
i was linked this calculator that shows component prices, etc and it was saying more things the invention+build is unprofitable, but some of it's prices were grotesquely wrong when compared to eve-central (despite this tool claiming it came off eve central).
so.. is it worth while to do invention? what about invention then building with those BPCs?
or are there just too many of those damn impossible to acquire T2 BPOs in game?
Emphasis mine.
Also, a new player exploring -invention- as an avenue of revenue? The skills to manufacture the items are generally the same, with the exception of needing PE V..
And I appreciate that you're saying do the maths, however as I've been trying to say to you, almost every T2 item that moves in decent quantities is profitable. This includes your example of T2 cruiser hulls. If you're invention rate manages to stay around where it should do, you will always profit, and in fact having recently crunched the numbers on a few T2 cruisers, as long as you maintain approx. 15% success rate or higher (you should have around 29%), you will profit.
So finally, unless you're just outright lying to stop people getting into invention, please run the numbers before trying to say something isn't profitable.
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Breaker77
Reclamation Industries
8
|
Posted - 2011.09.27 23:15:00 -
[46] - Quote
pussnheels wrote: 2 takes some time to grind missiosn to acces r&d agents with theright datacores you need costs: nothing you even get rewarded for it end the end result free datacores more than you will use
Are you stupid?
I could easily run 300+ invention jobs per day. Thats thousands of datacores per week! Even with the best research agents and research project management 5 (6 agents) you would come nowhere close to generating enough datacores in a month to run 1 day of invention jobs!
Now I had done this on all 9 characters, I might have came close to getting half the needed datacores.
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Trush
Xorpor Industries
0
|
Posted - 2011.09.28 01:43:00 -
[47] - Quote
I wouldn't be so quick to call people stupid when you yourself may not realize the irrelevant nature of your hypothetical invention spree. |

pussnheels
Vintage heavy industries
66
|
Posted - 2011.09.28 05:37:00 -
[48] - Quote
Breaker77 wrote:pussnheels wrote: 2 takes some time to grind missiosn to acces r&d agents with theright datacores you need costs: nothing you even get rewarded for it end the end result free datacores more than you will use
Are you stupid? I could easily run 300+ invention jobs per day. Thats thousands of datacores per week! Even with the best research agents and research project management 5 (6 agents) you would come nowhere close to generating enough datacores in a month to run 1 day of invention jobs! Now I had done this on all 9 characters, I might have came close to getting half the needed datacores.
So you are one of those people who made my trader account VERY VERY rich And who says i am doing 100 s of jobs each week i am not invention isn't the only option for a industrial carreer ,i actually started on invention because it was something new and a next step in my eve carreer BTW before you wonder ...i have 4 accounts and this isn't my industrial character
Anyway the datacores i buy from my R&d agents are more than enough to cover all my inventions and guess what i don't have to pay over the top prices for them
Next time think before you call someone stupid I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Cyniac
Twilight Star Rangers Black Thorne Alliance
10
|
Posted - 2011.09.28 06:47:00 -
[49] - Quote
BornToDieAnotherDay wrote:So finally, unless you're just outright lying to stop people getting into invention, please run the numbers before trying to say something isn't profitable.
Lets try the Hulk - we all agree that it's a reasonably high volume I hope.
At current Jita Prices
Invention per try:
8 Datacore Gallentean Starship Engineering @ 80,000 - cost: 640,000 8 Datacore Mechanical Engineering @ 250,000 - cost: 2,000,000
Cost per try - 2,640,000
With perfect skills - success chance 25.2%
Average cost per successful invention chance: 10,476,190
Production:
88 Construction Blocks @ 7,199 - cost: 633,512 1 Covetor @ 16,497,000 3500 Crystalline Carbonide Armor Plate @ 7,481 - cost: 26,183,500 53 Fusion Reactor Unit @ 28.680 - cost: 1,520,040 70 Ion Thruster @ 12,500 - cost: 875,000 263 Magnetometric Sensor Cluster @ 15,480 - cost: 4,071,240 126 Morphite @ 3,488 - cost: 439,488 700 Oscillator Capacitor Unit @ 41,984 - cost: 29,388,800 3500 Photon Microprocessors @ 31,579 - cost: 110,526,500 263 Pulse Shield Emitter @ 14,400 - cost: 3,787,200 10 R.A.M. Starship Tech @ 49,500 - cost: 495,000
Total Production Cost: 194,417,280
Grand Total: 204,884,470 ISK
Hulk Sell price: 194,482,000 ISK
Net loss - 10,402,470 ISK
And that is assuming the covetor BPC is free (which it isn't) and that you don't have any market taxes to pay (which you will).
I know that this can in some ways be mitigated by using decryptors but nevertheless it really is worth doing the math because often you come up with a loss. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
10
|
Posted - 2011.09.28 07:10:00 -
[50] - Quote
(needed to make a second post to avoid the forum eating it)
Oh and finally:
BornToDieAnotherDay wrote:Denidil wrote: so.. is it worth while to do invention? what about invention then building with those BPCs?
Emphasis mine.
I note that even someone completely new to industry notes that there is a difference between invention vs invention followed by production. I'm glad your emphasis stresses the fact and if you look at my initial response to the thread - you will see we fundamentally agree. |
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pussnheels
Vintage heavy industries
66
|
Posted - 2011.09.28 08:12:00 -
[51] - Quote
Really sometimes i think some of you can't see past your spreadsheet, you do your numbers and thats it and you think you are right because it says so in black and white on your spreadsheet, well you are wrong
Is invention profitable , selling the invented bpcs i don't know i don't see the point of it
Invention and producing the t2 items yes it is if you look past youer spreadsheet yes Stop looking at those numbers on your spreadsheet and try looking where you can cut costs
by example that hulk production cost posted here earlier
2 items i know for sure RAM starship tech ... the bpo is actually cheaper than what you pay for your RAM Construction blocks that number is less than a day sproduction from a average pi set up and there are more on that example i could easily cut 20 mil from the production costs
With some time invested in setting up your t2 production you can make a good profit no matter what people say Being in a good corp with people who you can trust and who can co operate will make this all so much easier
And for those who keep uying all the componnts and the datacore keep doing it you making us rich I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

BornToDieAnotherDay
Tarazed Technology
4
|
Posted - 2011.09.28 08:56:00 -
[52] - Quote
Cyniac wrote:
I know that this can in some ways be mitigated by using decryptors but nevertheless it really is worth doing the math because often you come up with a loss.
It would appear you did find a decent example, well done, but I still stick by my original point, the majority of items are profitable through T2 invention, although unless there are a large number of dumb people in invention in EVE, which I struggle to believe, people have found a way to profit from Hulks.
Also I have never denied that Maths isn't important, in fact I am a strong advocate of checking everything.
pussnheels wrote: With some time invested
I know what you are. You're one of those people that works their butts off to drag out every last penny of profit from that one item. And you know what, that's fine, each to their own, but what you fail to comprehend is this little part I quoted here, time. It's an old saying that says 'time is money' and it is a huge factor when it comes to inventing, manufacturing and trading.
I have my own rule that I call the 20/80 rule (I think I heard it somewhere, not sure). For 20% of the effort, I can get approx. 80% of the theoretical maximum return, the last 20% of that return takes 80% of the effort. All that time and effort grinding your alts for datacores and hauling crappy PI products around the place, I spend doing things I enjoy. If you enjoy it, then all the more respect to you, hardly a comparison.
Finally, please don't act like you're 'beating' those that buy datacores. I'd rather shoot myself in the foot than grind enough missions to get enough alts to get enough datacores. I pity people that spend that much time for a few mil a week.
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Shayla Sh'inlux
Eve Space Exploration Guild
0
|
Posted - 2011.09.28 09:15:00 -
[53] - Quote
pussnheels wrote:MINERALS I MINE ARE FREE
Stuff is worth what you can sell it for. Not some arbitrary value you personally think it's worth.
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Denidil
The Graduates Morsus Mihi
99
|
Posted - 2011.09.28 14:48:00 -
[54] - Quote
thanks for all the input guys.. hard to respond to everything
a) "minerals are free", absolutely not. minerals are worth their market value, whether or not you mined them yourself. (which i do... very good skilled hulk pilot) b) get your own research pos - done. i have a pos in 0.5 amarr space [the ass end no less] in an outpostless system. can you say nom nom nom on roids while i research? :P c) "t2 invention is not profitable, but T2 invention+production is" - yeah.. that is semantics but i bet you the person in game chat was pullin that d) PI to pay for POS - absolutely, i have all three chars on that account making various POS fuels. the surplus of PI fuels will pay for my ice fuels (it's a caldari tower in amarrian space.. so the ice in system is not the right type)
question about various types of R.A.M - when it says "54% damage per run", does that mean if i do just one run i'll have a RAM with only 46% health left, and i cannot use it until i do a job that does less damage per run than that. or will it grab two the next run and do the remaining 46% damage to the one, then 8% damage to the next? Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Shayla Sh'inlux
Eve Space Exploration Guild
0
|
Posted - 2011.09.28 16:54:00 -
[55] - Quote
The second.
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Breaker77
Reclamation Industries
8
|
Posted - 2011.09.28 23:49:00 -
[56] - Quote
pussnheels wrote: Anyway the datacores i buy from my R&d agents are more than enough to cover all my inventions and guess what i don't have to pay over the top prices for them
For your invention needs, perhaps.
However for someone running 300 jobs a day which require 1200 datacores (2 of each type per job which is 300 * 2 *2), and the best datacore agents and Level 5 skills giving just under 2 per day! you would need 600 agents (well more since most of them will be considerably less than that. At 600 agents, at 6 agents per character or 18 per account. You would need 33.3 accounts (again more since most will be considerably less than the maximum).
Also your idiotic thinking that you don't have to pay over the top prices for them is wrong. You still have to factor in the costs of the datacores at market price since on some items it would be better to sell the datacores for more profit than to invent and build the items.
It's called opportunity cost, but then again someone as stupid as you probably can not understand that.
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Tarryn Nightstorm
Hellstar Towing and Recovery
20
|
Posted - 2011.09.29 04:01:00 -
[57] - Quote
I'll answer the OP using my own (different char)--fairly profitable, but somewhat limited in volume to-date--T2 invention/manufacturing experience:
1) Research, research, research. Then more research, and just before you invent and build, research again. My TI-84+ graphic calculator has proven itself as my bestie in this. No, I'm not going to tell you what or where, you can do this easily if you're not brain-dead.
2) In general, don't bother trying to sell T II BPCs for more "mainstream" ships/mods: The market is absolutely glutted with those ATM, and if you get consistent good results, then you can make more money building the stuff. Again, get out the calculator and scratchpad (Excel? Never heard of it )
3) To re-affirm/paraphrase what someone said above, location does matter. Scorch M and L lenses probably won't do too well in Hek, but I'd imagine they'd do much better in the Amarr/Penigram area, just as likewise Large Armour Repair Unit II's won't do as well in Ichoriya or Motsu as Large Shield Booster IIs and Invuln IIs.
Get used to staring at the "Market History" graph window, too.
At some point, you will want/need a small research/copying POS, as that is what will ensure you can keep a good turnover of input (BPs to be researched/copied/invented) to get any real volume of output, because the research and copy-slots--and to a small degree, invention slots, depending on where you are--are the bottleneck on your volume of output, otherwise, when you factor in the time it takes to build the stuff.
That's where I'm coming up to now, to "get serious:" IE, to POS or not to POS? And, once POS'ed up, do you need/want the veritable "army of alts?"
(In other words, how much of a "job" do you want your EVE to turn into? Because from what I've seen it's verrrrrrrrrry easy to fall a long, long way into the Abyss of "EVE as job" before you know it ) |

pussnheels
Vintage heavy industries
71
|
Posted - 2011.09.29 05:16:00 -
[58] - Quote
Breaker77 wrote:[quote=pussnheels]
It's called opportunity cost, but then again someone as stupid as you probably can not understand that.
Before you call someone stupid It is idiots like you that pay for my 4 plexes and much more each month I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

BornToDieAnotherDay
Tarazed Technology
4
|
Posted - 2011.09.29 08:31:00 -
[59] - Quote
pussnheels wrote:
Before you call someone stupid It is idiots like you that are rich enough to pay for my 4 plexes and still make more money than me with less effort each month
FYP. |

Denidil
The Graduates Morsus Mihi
99
|
Posted - 2011.09.29 16:27:00 -
[60] - Quote
just for the record here is my setup
3 chars on one account,
11 planets running PI POS fuels (definite surplus) 2 chars on that account can do research (PE, ME, copying) 1 char on that account is my invention/manufacturer/miner
small caldari control tower with an adv lab, lab, hangar, ship maint (no outpost in system, and i mine.. i'd rather pay the extra to have my ships in an array than floating inside the shield)
enough cpu/pg left for me to pick up another lab or adv lab as i need. (which i probably will.. my main researcher has some ME running outside the pos labs when i setup the POS, and the research assistant is about to start training more research slots) Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |
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Alvar Kesh
Ealurian Shipyards
2
|
Posted - 2011.09.30 12:29:00 -
[61] - Quote
I do manufacture T2 modules, most of them can be profitable, although it is good to watch the market a bit, not all items are always profitable and some never are. Although the "profit" can be higher if you use your own datacores, PI material, tech 1 bpcs, etc. Ealurian Shipyards' BPC shop |

Breaker77
Reclamation Industries
9
|
Posted - 2011.09.30 23:28:00 -
[62] - Quote
Alvar Kesh wrote:I Although the "profit" can be higher if you use your own datacores, PI material,.
I see we have another idiot in this thread.
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Shayla Sh'inlux
Eve Space Exploration Guild
1
|
Posted - 2011.09.30 23:48:00 -
[63] - Quote
Well, one could argue the extra "profit" is that if you would you have sold said "free" datacores, you'd have to pay market tax that you don't when you use them for yourself and value them at market sell values :).
We're talking at least 1000 isk per datacore!  |

Wind Jammer
Molden Heath Software Company
1
|
Posted - 2011.10.02 02:14:00 -
[64] - Quote
Quite often you can find T2 BPCs on contract for less than it would cost you to invent. And even better that somebody else has paid for the risk of inventing 
Shameless plug, but the latest version of EVE Production Mixer shows the average cost of a successful invent. It has combined invention/manufacturing costs so you can see whether what's profitable. It even ranks the best decryptor/meta invention combinations too. Just search for any T2 item.
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Trush
Xorpor Industries
1
|
Posted - 2011.10.02 03:50:00 -
[65] - Quote
Quote:I see we have another idiot in this thread.
Datacores I sell are profit. See what I did there?
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Quetazal
Clann Fian Narwhals Ate My Duck
29
|
Posted - 2011.10.05 11:39:00 -
[66] - Quote
pussnheels wrote:Breaker77 wrote:pussnheels wrote: 2 takes some time to grind missiosn to acces r&d agents with theright datacores you need costs: nothing you even get rewarded for it end the end result free datacores more than you will use
Are you stupid? I could easily run 300+ invention jobs per day. Thats thousands of datacores per week! Even with the best research agents and research project management 5 (6 agents) you would come nowhere close to generating enough datacores in a month to run 1 day of invention jobs! Now I had done this on all 9 characters, I might have came close to getting half the needed datacores. So you are one of those people who made my trader account VERY VERY rich And who says i am doing 100 s of jobs each week i am not invention isn't the only option for a industrial carreer ,i actually started on invention because it was something new and a next step in my eve carreer BTW before you wonder ...i have 4 accounts and this isn't my industrial character Anyway the datacores i buy from my R&d agents are more than enough to cover all my inventions and guess what i don't have to pay over the top prices for them Next time think before you call someone stupid
LOL!
You don't pay over the top for them AND you are a trader.
So the Datacores you earn are cheap right; they have min market value?
Think of it is way - if you was not using them how much could you sell them for (sell orders OC as you are a trader); now that is the ISK you are missing out on by using your own - which is strangely the exact same ISK then if you brought them from the market.
Jezus! |

Spanking Monkeys
ZC Industries
4
|
Posted - 2011.10.05 12:35:00 -
[67] - Quote
download evemeep. there is an invention cost calc and production manager on that. the invention calc will show you what it should cost on you to invent a bpc base on yoru skills. the production calc will allow you to work out what it costs to build an item at the cost you pay for your materials. it also can break down the t2 parts into the raw moon min amounts also, so allows for costing on them also
when you start inventing, monitor the results you get, im using eve hq and it gives you the % return rate and tracks how many total and how many good invents you return. atm my ranges are 86%-45% return. the higher % is mostly down to meta 4 items being added to the mix as well as 5,5,5 skills for those items.
invention can be awesom, it can also be teh worst thing ever. i used to do ships but even with maxed skills my return rate sucked arse so swapped to mods and now i make 3-4bil a month inventing and producing.
inventing pays me more than building from my t2 bpo's. the bpos are just easier as its a 1 click build for a month, they are also a good investment as will return you steady isk and be worth at least what you pay for them.
so download eve meep and eve hq work things out for yourself. |
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