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Earthan
|
Posted - 2005.01.18 19:36:00 -
[841]
No im not, mostly a megathron pilot with blasters or with some special,secret setups:).
I also used to fly inties a bit.
But it really deosnt matter.I have taken part in reallyy alot of battles, heard thousands of stories, and my statement is one: bs battles time is a joke , the most fun part of the game ,the one that should be epic and long and allow thinking is mostly over before you can feel the fun of it.
Stars, stars like dust, all around me.... |

Rod Blaine
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Posted - 2005.01.18 19:49:00 -
[842]
Originally by: Earthan No im not, mostly a megathron pilot with blasters or with some special,secret setups:).
I also used to fly inties a bit.
But it really deosnt matter.I have taken part in reallyy alot of battles, heard thousands of stories, and my statement is one: bs battles time is a joke , the most fun part of the game ,the one that should be epic and long and allow thinking is mostly over before you can feel the fun of it.
I agree to some point, longer battles is better imo too. But to balance all that, we'd need a loss to be more damaging financially, and have a buckload of other changes to balance the way hp increases favour tanking over damage and cap(recharge) over cap-balanced setups.
Go and test your sekrit blasterthrons etup against an apoc running two large repairers, cap drainers and guns with a startingt armor of 16K and see how your ship deals with that.
The hp's in itself arent the issue. The lack of thought that seems to be put in the total rebalancing of all ships and weaposn that needs to be done as a result is highly disturbing. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Earthan
|
Posted - 2005.01.18 20:05:00 -
[843]
ok , i havent tested the changes , and wont have time to do it, so maybe it needs additional tweaking.
But overall the idea of making battles last longer seems the damn right direction.
Stars, stars like dust, all around me.... |

Orb Lati
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Posted - 2005.01.19 01:35:00 -
[844]
No to this proposed change. I wont go into the race discrepancies which already have been argued.
But i feel that this suggested change to HPs of ships will seriously gimp cooridinated wolf pack fleets. Last year all the changes that were made were in order to bring combined ship opperations into play. making the smaller ships like frigates more survivable and giving organised groups the oppertunity to use alot of smaller ships to take on the larger ships. With this propertional changer however any sort of op now will need to be 2x as large inorder to take down the larger classes of ships.
All that this change will bring about is the mentality again that if your not in a BS yourself you have no chance of any sort of effective offense against other Battleships.
"We Worship Strength, because it is through strength that all other values are made possible" |

H Zub
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Posted - 2005.01.19 09:24:00 -
[845]
If at all increasing the HP, you need to make it impossible to dock/jump while being warp scrambled. If not it will ruin PvP completely. But I am still not positive to increasing HP. Captain Morgan Society Me parrot Movie |

Skankita
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Posted - 2005.01.19 10:57:00 -
[846]
Just please don't do it Tom! Moving goal posts make baby Jesus cry!
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Maya Rkell
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Posted - 2005.01.19 14:38:00 -
[847]
Originally by: Earthan But it really deosnt matter.I have taken part in reallyy alot of battles, heard thousands of stories, and my statement is one: bs battles time is a joke
I've been in hours-long fleet battles. That's a joke?
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Ranger 1
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Posted - 2005.01.19 15:35:00 -
[848]
Originally by: Orb Lati No to this proposed change. I wont go into the race discrepancies which already have been argued.
But i feel that this suggested change to HPs of ships will seriously gimp cooridinated wolf pack fleets. Last year all the changes that were made were in order to bring combined ship opperations into play. making the smaller ships like frigates more survivable and giving organised groups the oppertunity to use alot of smaller ships to take on the larger ships. With this propertional changer however any sort of op now will need to be 2x as large inorder to take down the larger classes of ships.
All that this change will bring about is the mentality again that if your not in a BS yourself you have no chance of any sort of effective offense against other Battleships.
I really think you need to consider the fact that these changes affect the smaller vessels as well.... vastly reducing the change that a smaller vessel will die to the first volley from a larger ship. Then the smaller vessel warps to break lock, repairs, and is able to come back to the fight. True "wolf pack" tactics. This is far preferable to them getting waxed before they have the slightest chance to disengage... as is all to often the case now.
Kill the enemy, and break their toys. |

Rod Blaine
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Posted - 2005.01.19 16:45:00 -
[849]
No the problem is that wihout 6 webs on a BS it'll crawl to the gate before you can kill it with its 16K armor and indefinate tanking.
Logging off needs serious adressing too, too many people us it to get away as it is. Making BS last more then twice as long wont really help curb that trend either. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Gian Bal
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Posted - 2005.01.19 21:11:00 -
[850]
Originally by: OnDa Rag DEFFINITELY NO
Why add HP to ships (which will create a whole bunch of other balance problems) when ya can fix it by tweaking some other settings. Personally I feel that if a person trained a skill to deal uber damage to kill a ship quickly, then they should. But I'd rather have damaged tweaked then HP's increased so . . .
Here is what I see:
HP increase is proposed to extend battle times.
This is cuz some of us (those w/out gimped ships/wepons) can deal uber damage quickly. And this is cuz we have skills and mods which have allowed us to deal a certain amount of damage. And the damage is high enough to make the current Ship HP's unacceptable. Thus, as weapon strength increases then ship HP relatively become weaker. And the oppisite holds true to: Strenghtening ships makes weapons weaker. So why not just tweak weapons.
The current problem is that people can deal too much damage with weapons dishing out more than what was expected. So why dont ya set a limit to the max damage a particular weapon type can dish out. The bonuses increase the chances of getting closer to that max damage level but in the end that damage has a cap that cannot be surpassed.
Thus each weapon has a max damage it can deal. The probibility of getting to that damage level is increased by skills, ship bonuses, and mods. The higher skill = greater chance to inflict max possible damage.
Still think that wont help? Then increase shield, armour, and hull resistances. Otherwise place the nerf where the problem is . . . in the weapon's damage capabilities.
My 2isk OnDa
pls do NOT tweak howis dmg. when my 1of10 hit with 350 is reduced to 175, omg....
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Percivs
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Posted - 2005.01.20 19:39:00 -
[851]
Originally by: Ranger 1
Originally by: Orb Lati No to this proposed change. I wont go into the race discrepancies which already have been argued.
But i feel that this suggested change to HPs of ships will seriously gimp cooridinated wolf pack fleets. Last year all the changes that were made were in order to bring combined ship opperations into play. making the smaller ships like frigates more survivable and giving organised groups the oppertunity to use alot of smaller ships to take on the larger ships. With this propertional changer however any sort of op now will need to be 2x as large inorder to take down the larger classes of ships.
All that this change will bring about is the mentality again that if your not in a BS yourself you have no chance of any sort of effective offense against other Battleships.
I really think you need to consider the fact that these changes affect the smaller vessels as well.... vastly reducing the change that a smaller vessel will die to the first volley from a larger ship. Then the smaller vessel warps to break lock, repairs, and is able to come back to the fight. True "wolf pack" tactics. This is far preferable to them getting waxed before they have the slightest chance to disengage... as is all to often the case now.
Then I say again for people who didn't bother to read the previous 25 pages. If the intent is to reduce the damage to HP ratio, why not just nerf all weapons instead?
If the problem is the damage that bases do, why not nerf those weapons?
If the problem is TL2 guns, why not nerf that damage?
Because the problem isn't the damage those weapons do, or how they are balanced. So this "Balance" will do nothing of the sort and only result in more problems down the road when the effect of these changes ripples out to all of the other tactics that are dependent upon current HP values.
Ultimately, the problem that I've seen has to do with (1) large guns (and exessive damage) hitting small targets (frigates) too often, resulting in insta-ganks, thus reducing the duration of combat, (2) TL2 guns giving a significant combat advantage against TL1 ships, I killed a Taranis in under 10 seconds last night flying a Wolf and using 280mm Artillery IIs, (3) TL2 mediums doing more damage than TL1 large in the same class, (4) cap inequalities that will become more pronounced if HP values are adjusted.
I'd rather see more tweaking go in to the ability for larger weapons to hit smaller targets. If you can't hit a frigate, then it doesn't matter how much damage you do. Plus, I like the 5v5 engagements where there is some variety in the ships being used. More opportunity to cover range of functions, more opportunity to compliment each others play style.
BS's are already hard to kill even if you have a small group of frigates. A well organized wolf pack can take a BS down, but they should be able to imho. However, frigates are incredibly vulnerable to BS weapons while approaching their target or when at low velocity (like after jumping thru a gate, they get insta-locked by a BS and insta-ganked before they can get in to warp or even accell.)
But that's just my personal opinion, I do not honestly believe that I can back up that opinion with empiracle evidence. I just haven't yet seen any evidence that contradicts my belief that the HP boost is going to affect a wide range of other values that are already "balanced" in Eve, creating additional hardship and potentially 6 months to a year of additional balancing needed to get these changes "right." Assuming that it is even possible. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Percivs
|
Posted - 2005.01.20 19:44:00 -
[852]
Originally by: Gian Bal
Originally by: OnDa Rag . . . The current problem is that people can deal too much damage with weapons dishing out more than what was expected. So why dont ya set a limit to the max damage a particular weapon type can dish out. The bonuses increase the chances of getting closer to that max damage level but in the end that damage has a cap that cannot be surpassed.
Thus each weapon has a max damage it can deal. The probibility of getting to that damage level is increased by skills, ship bonuses, and mods. The higher skill = greater chance to inflict max possible damage.
Still think that wont help? Then increase shield, armour, and hull resistances. Otherwise place the nerf where the problem is . . . in the weapon's damage capabilities.
My 2isk OnDa
pls do NOT tweak howis dmg. when my 1of10 hit with 350 is reduced to 175, omg....
Precisely what has been espoused in the previous 25 pages, at great length. A HP increase is in fact a weapon damage nerf, and with some weapons so clearly imbalanced already, the HP changes will make it only more difficult to balance the weapons as all of the current data gathered to balance those weapons will now have to be refigured. New graphs, more "observation", new discussion.
6-12 months later, we may recover from the HP adjustment. There is no doubt in my mind that something this far reaching will affect my enjoyment of this game. And I doubt for the better.  --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Alenas
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Posted - 2005.01.21 17:12:00 -
[853]
Just don't do it Tomb. It'll unbalance everything. I don't see the need for it. Balance ships individually where tweaks are needed. --
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Cobalt Wyvern
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Posted - 2005.01.21 19:07:00 -
[854]
When T3 guns come out will you double my HPs again?  (\_/) (O.o) (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination. |

Ranger 1
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Posted - 2005.01.21 21:25:00 -
[855]
Now seriously, which do you think will be easier to balance... the set number of ships in game (HP-wise) or the huge number of weapons combinations in game with the myriad of variables involved when tweaking their damage.
Kill the enemy, and break their toys. |

KIvante
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Posted - 2005.01.22 01:34:00 -
[856]
Whine whine whimper whine, Stop whining and try it. It was suppose to make it so u can't sit there and tank to your caps content. It is suppose to throw an ellement of i don't know if i will win. Not hey look at me i am in a fully tanked amarr BS u can't take me in a tempest. Get on to the test server try out some battles fleet wise and single wise. take notes, post notes and numbers and start acting like u know what u are talking about. High school all over again, bahh. This is not going to go any faster with uneducated goofs throwing up whine posts. I went threw this entire post (yes the entire post) looking for hard facts. I got a few hard facts and alot of whining, if i was from CCP i would feel like i was running a day care for small infants. Read what the devs have put up again, they plan on adding alot to the game for the next release and this is only a small part of it. So my advice to all is go test this stuff out, come back with hard facts and posts them so the devs can change stuff accordingly. If they plan on adding structure tanking i am sure they will take that into effect when altering changers. If they plan on changing caps and recharge rates and all they other stuff out there, i am sure they will take that into consideration as well. No amount of whining will give u the understanding that CCP (the devs) has on the game and where it is going. They have done a wonderfull job so far because u are all addicts of the game and luv it so expect the same kind of results for the future. Now go test it out on the test server and get some hard facts up.
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Grim Vandal
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Posted - 2005.01.22 13:11:00 -
[857]
shouldnt we rather discuss how to change armor reps and shield boosters
cuz I actually think that its their fault...
imo the most important change would be to end teh dot race...
except in a fleet battle you nearly never have a choice eg. to fit any other ammo than the most damaging one...
in fact being able to shoot someone from 150km while he needs to close in to you is not really an advantage since most likly you do pretty low dot... and since you can tank dot eg. average 150 dmg each sec ... you actually have no other choice but to do more than 150 dot... which you cant with long range ammo...
this system imho is lame... again plz change the dot race and rethink the whole tanking system... 
each single shot should ACTUALLY HURT YOU...
Greetings Grim |

Leam
|
Posted - 2005.01.22 14:09:00 -
[858]
Originally by: Maya Rkell
Originally by: Earthan But it really deosnt matter.I have taken part in reallyy alot of battles, heard thousands of stories, and my statement is one: bs battles time is a joke
I've been in hours-long fleet battles. That's a joke?
both fleets in ss smacktalking, or 2 tanked apocs fighting with civilian guns?
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Maya Rkell
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Posted - 2005.01.22 18:23:00 -
[859]
Edited by: Maya Rkell on 22/01/2005 18:24:13 50+ BS involved, constant combat BATTLES.
The most recent one I was involved in was against TPS/FE, but I also fought quite a few versus the NSA and before that the PA.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Nafri
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Posted - 2005.01.23 04:13:00 -
[860]
Even in smaller battles the first BS dies after a few seconds
not soo cool for the first target :)
execpt you fly saferÖ like me most of the time  Wanna fly with me?
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Berneh
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Posted - 2005.01.23 09:48:00 -
[861]
Fantastic !! more structure !! /me bends over his thorax and waits for the inevitable gallente shafting.
What is it ?? gallente structure tank for teh win ???
Seems like a comedy script more than a dev report ------------------------------------------------ Proud Member of the lubed up fox Unbeliever makes me want to hold something close to my bussom |

Leam
|
Posted - 2005.01.23 11:00:00 -
[862]
Originally by: Maya Rkell Edited by: Maya Rkell on 22/01/2005 18:24:13 50+ BS involved, constant combat BATTLES.
The most recent one I was involved in was against TPS/FE, but I also fought quite a few versus the NSA and before that the PA.
Maybe we are talking about a diferent concept of "battle", but combats being too fast is something that everyone can see.(im talking about combat it self, not the organization, chasing of the enemy, etc etc) 1bs vs 1bs, it wont take more than 1 min to blow one of em, unless both are heavily tanked with low dmg output. If one of em is a gankageddon it's 30secs. if one of em is a gankageddon with tech2 guns and dmg mod II it's 10 secs. if it numbers are not ballanced in any way (a 2 vs 1 for example) the enemy battleship will just 'pop' before he can say "im ******" (everyone being at least a decent pilot). Have you seen space battles in films and another games? well, eve battles are far from being so dramatic. no time to do much once battle has started, ships pop like ppl in quake III
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Rod Blaine
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Posted - 2005.01.23 18:43:00 -
[863]
Edited by: Rod Blaine on 23/01/2005 18:43:52 If ccp changes the lgout timer to last 10 minutes I'm quite fine with making battles last longer.
If they don't, they are condemning all pvp in Eve with these changes. Gangkage came with tankage and logging out.
Increase tankage, decrease gankage and what will you have ? More logging out.
That of course is assuming they do take the 1001 objections and imbalances into account that have been mentioned in this thread already, as well as rebalance the whole game again a month after the changes come in becuase us players come up with ways of imbalancing the game the devs duidnt think of, and finally after getting the subscriber base back when after 6 months half of us has left the game because of the constant meddling with things that arent wrong.
anything else ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Arleonenis
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Posted - 2005.01.23 19:42:00 -
[864]
im ok with log out set to 10 minutes i dont use this "tactic" either way, loging off in eve is one of the part of reason why pvp dont interest me here, imho ships should stay in space after loging off no auto cloak or anything like that (auto warp out is good though help when im crashed) mods shouldnt turn off too when logging off, then you should think where to log out and use cloak to save your ship from being killed by passing enemy
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Arialay
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Posted - 2005.01.23 20:09:00 -
[865]
Originally by: Percivs
Originally by: Gian Bal
Originally by: OnDa Rag . . . The current problem is that people can deal too much damage with weapons dishing out more than what was expected. So why dont ya set a limit to the max damage a particular weapon type can dish out. The bonuses increase the chances of getting closer to that max damage level but in the end that damage has a cap that cannot be surpassed.
Thus each weapon has a max damage it can deal. The probibility of getting to that damage level is increased by skills, ship bonuses, and mods. The higher skill = greater chance to inflict max possible damage.
Still think that wont help? Then increase shield, armour, and hull resistances. Otherwise place the nerf where the problem is . . . in the weapon's damage capabilities.
My 2isk OnDa
pls do NOT tweak howis dmg. when my 1of10 hit with 350 is reduced to 175, omg....
Precisely what has been espoused in the previous 25 pages, at great length. A HP increase is in fact a weapon damage nerf, and with some weapons so clearly imbalanced already, the HP changes will make it only more difficult to balance the weapons as all of the current data gathered to balance those weapons will now have to be refigured. New graphs, more "observation", new discussion.
6-12 months later, we may recover from the HP adjustment. There is no doubt in my mind that something this far reaching will affect my enjoyment of this game. And I doubt for the better. 
The key difference between a hp increase vs a weapon nurf is that one affects PvE while the other doesn't; notice that they say npcs won't be getting the hp increase. So the change is supposed to make it easier to to PvE while making PvP take longer - a weapon nurf makes PvE harder (if not applied to npcs)/ longer (if npcs also get weapon nurfed) as well, and frankly PvE takes long enough as it is. |

Rod Blaine
|
Posted - 2005.01.23 21:06:00 -
[866]
Sorry, but PVE does NOT need help. It's stupidly easy as is.
the only challenging thins in pve for anyone ever 5 mill skillpoints is complexes and lvl 4 missions. Bring those down and we'll be back where we started before they came in, except with alot more isk rolling in for everyone.
We digress however, HP changes as in testing now will **** up balance to no end and will most liely end up with yet another load of oldtime players leaving the game. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Demon Johnson
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Posted - 2005.01.24 09:03:00 -
[867]
I play since release...and I LOVE it! I always missed the tactical part. And I hated that I often couldn¦t use the modules and tactics I wanted to use because some guys fittet 7 damage mods and blew we apart 2 seconds after I got out of warp. I really love the battles where ships of all sizes matter, and not only some Caldari EW BSs plus a few Gangageddons. You could acually use the 5 med slots of your Iteron MKV to jam the gate-pirate and get out of there instead of beeing ganked....oh i would love HP increases! 
Best Demon
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Hawk Firestorm
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Posted - 2005.01.24 13:46:00 -
[868]
Well personally I think changing any ship stats is kinda mute until a turret system that actually works is in place and weps are blanaced properly.
Wht's the point of having to revisit this again and reblanace the balance your just making more work.
Fix the surrounding problems first then move on.
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Daakkon
|
Posted - 2005.01.24 18:59:00 -
[869]
they will never listen
these changes will go through whether we like it or not
www.dark-cartel.com |

Selim
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Posted - 2005.01.24 19:06:00 -
[870]
Well, I guess I'll go buy an apoc before the inevitable buy-up craze when they announce the changes are final. Either that or I'll play some other game for a few months until they realize the problems they will cause.
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