Pages: 1 2 [3] 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Siddy
|
Posted - 2004.12.20 19:15:00 -
[61]
Originally by: Reebo77 This could make it a lot more dangerous to fly pure damage ships like gankageddon and blasterthron. The enemy will hve more time to punish the gank/blaster before they are dead, which with no tanking could be bad news.
and not to mention that Gangeddon and Blaster tron got serios Cap problems to start with .... -------------------------------------------
|
Siddy
|
Posted - 2004.12.20 19:15:00 -
[62]
Originally by: Reebo77 This could make it a lot more dangerous to fly pure damage ships like gankageddon and blasterthron. The enemy will hve more time to punish the gank/blaster before they are dead, which with no tanking could be bad news.
and not to mention that Gangeddon and Blaster tron got serios Cap problems to start with .... -------------------------------------------
|
Reebo77
|
Posted - 2004.12.20 19:20:00 -
[63]
Edited by: Reebo77 on 20/12/2004 19:20:16
Originally by: Siddy
Originally by: Reebo77 This could make it a lot more dangerous to fly pure damage ships like gankageddon and blasterthron. The enemy will hve more time to punish the gank/blaster before they are dead, which with no tanking could be bad news.
and not to mention that Gangeddon and Blaster tron got serios Cap problems to start with ....
Yeah that as well.
CCP please dont make my gankageddon poo to fight with
|
Reebo77
|
Posted - 2004.12.20 19:20:00 -
[64]
Edited by: Reebo77 on 20/12/2004 19:20:16
Originally by: Siddy
Originally by: Reebo77 This could make it a lot more dangerous to fly pure damage ships like gankageddon and blasterthron. The enemy will hve more time to punish the gank/blaster before they are dead, which with no tanking could be bad news.
and not to mention that Gangeddon and Blaster tron got serios Cap problems to start with ....
Yeah that as well.
CCP please dont make my gankageddon poo to fight with
|
Siddy
|
Posted - 2004.12.20 19:22:00 -
[65]
on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank...
i recon she can get 300shield/sec increase in recharge when shields hit 30% -------------------------------------------
|
Siddy
|
Posted - 2004.12.20 19:22:00 -
[66]
on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank...
i recon she can get 300shield/sec increase in recharge when shields hit 30% -------------------------------------------
|
drunkenmaster
|
Posted - 2004.12.20 19:29:00 -
[67]
I have to agree with j0sephine here, the sisi environment is not up to scratch for testing.
As soon as I read the blog, I updated my sisi build, and jumped on, only to find I was still where I left myself pre-exodus launch. By which I mean, many jumps away from my main base in a poorly fitted cruiser, which was the best I could get. also, on the current sisi database, all my BS have been annihilated, due to testing lvl 4 kill missions on there. I have nothing to test, and no means to buy, or build anything.
Looking forward to the return of the FCC.
My comments regarding the blog are in the related thread on the ships/modules forum. .
|
drunkenmaster
|
Posted - 2004.12.20 19:29:00 -
[68]
I have to agree with j0sephine here, the sisi environment is not up to scratch for testing.
As soon as I read the blog, I updated my sisi build, and jumped on, only to find I was still where I left myself pre-exodus launch. By which I mean, many jumps away from my main base in a poorly fitted cruiser, which was the best I could get. also, on the current sisi database, all my BS have been annihilated, due to testing lvl 4 kill missions on there. I have nothing to test, and no means to buy, or build anything.
Looking forward to the return of the FCC.
My comments regarding the blog are in the related thread on the ships/modules forum. .
|
j0sephine
|
Posted - 2004.12.20 19:37:00 -
[69]
"how was i being a "fanboi" ?? by giving you suggestions to help solve your problem ?? that makes me a fanboy?"
No, by telling me to 'not test then because the test server is for the rest of us lemmings' which was your first reply.
(if that p.s. in it was supposed to be suggestion, then sorry. but it's worded vaguely enough to look rather like you're bragging "ohh look, *i* have enough ships to blow few of them, *i* can test" ... which, i hope you agree, isn't very helpful if read this way ^^
"okay. well, have fun with your problem then. i choose to do something about it instead of just whining."
I choose to do something about it -- that is, to signal the problem to the only people who can really fix it, i.e. the ones in charge of the test server.
If telling there's a problem and explaining why it is a problem is whining to you, then so be it... I just think it's more likely to get the proverbial lightbulb fixed if you actually tell the landlord that it needs fixing... rather than if you just sit quietly in dark corner, playing with piece of flint and telling yourself the few sparks you get from it are good substitute...
(but enough of it? we really went off tangent here and this has nothing to do with the subject of the thread anymore :/
|
j0sephine
|
Posted - 2004.12.20 19:37:00 -
[70]
"how was i being a "fanboi" ?? by giving you suggestions to help solve your problem ?? that makes me a fanboy?"
No, by telling me to 'not test then because the test server is for the rest of us lemmings' which was your first reply.
(if that p.s. in it was supposed to be suggestion, then sorry. but it's worded vaguely enough to look rather like you're bragging "ohh look, *i* have enough ships to blow few of them, *i* can test" ... which, i hope you agree, isn't very helpful if read this way ^^
"okay. well, have fun with your problem then. i choose to do something about it instead of just whining."
I choose to do something about it -- that is, to signal the problem to the only people who can really fix it, i.e. the ones in charge of the test server.
If telling there's a problem and explaining why it is a problem is whining to you, then so be it... I just think it's more likely to get the proverbial lightbulb fixed if you actually tell the landlord that it needs fixing... rather than if you just sit quietly in dark corner, playing with piece of flint and telling yourself the few sparks you get from it are good substitute...
(but enough of it? we really went off tangent here and this has nothing to do with the subject of the thread anymore :/
|
|
Pottsey
|
Posted - 2004.12.20 19:41:00 -
[71]
ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
If the aim is to boost the length of combat Gallente need a bigger shield boost then 50%.
For a pure passive tanking I got 112 hitpoints a second on the test server. On the main server I get 102 hitpoints per second.
So 10 points extra damage per second. How much are you planing on extending combat by? Are the large shield extenders going to be changed on the test server?
"Whatever it is,ö on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank... i recon she can get 300shield/sec increase in recharge when shields hit 30% ö give it a read and make sure you test the ship hp changes on Singularity." Not tested yet as I donÆt have the skills, Gallente ships only for me. Might try and train them up on Singularity if thatÆs possible.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Pottsey
|
Posted - 2004.12.20 19:41:00 -
[72]
ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
If the aim is to boost the length of combat Gallente need a bigger shield boost then 50%.
For a pure passive tanking I got 112 hitpoints a second on the test server. On the main server I get 102 hitpoints per second.
So 10 points extra damage per second. How much are you planing on extending combat by? Are the large shield extenders going to be changed on the test server?
"Whatever it is,ö on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank... i recon she can get 300shield/sec increase in recharge when shields hit 30% ö give it a read and make sure you test the ship hp changes on Singularity." Not tested yet as I donÆt have the skills, Gallente ships only for me. Might try and train them up on Singularity if thatÆs possible.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
TauTut
|
Posted - 2004.12.20 19:53:00 -
[73]
greater hitpoints = easier to log when under attack ??? -TT
Background
|
TauTut
|
Posted - 2004.12.20 19:53:00 -
[74]
greater hitpoints = easier to log when under attack ??? -TT
Background
|
Siddy
|
Posted - 2004.12.20 20:09:00 -
[75]
Originally by: Pottsey ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
Try scorp - it r0x0r at shield -------------------------------------------
|
Siddy
|
Posted - 2004.12.20 20:09:00 -
[76]
Originally by: Pottsey ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
Try scorp - it r0x0r at shield -------------------------------------------
|
DigitalCommunist
|
Posted - 2004.12.20 20:15:00 -
[77]
Originally by: Oveur
Originally by: j0sephine "Whatever it is, give it a read and make sure you test the ship hp changes on Singularity."
Kieron, with all due respect... please don't ask for impossible.
There is no ships to test the hp changes with on Singularity, because the NPC market ends on tier.1 cruisers, and no one is insane enough to actually run mass-production on test server. So the best ships players can test stuff with are the basic cruisers, and whatever personal ships they have left on what, month+ old mirror?
Please, put back the FCC on test server, or give all players the /spawn command, or make a macro that seeds the market after every restart, or shut the bloody server down if no one can be arsed with any of these... whatever, just don't ask for what can't be done, because it comes through like mockery. Especially when the test in question will pretty much require blowing up large amounts of ships to 'test' this new change --;;
I would more like you to go there and test it on your current TQ loadout which should already be there, since it is a mirror of TQ.
If you are interested in further testing, you'll be pleased to know Fight Club will be reinstated on Sisi when we get some database admin love on it. However, if you are even more interested in structured testing, you might be able to get into one of the Sisi balancing teams.
what is the procedure for getting into a testing team? I've been trying for a while, asking various devs/bh on irc, and even having some friends on those teams refer to me, but so far I seem to get ignored.
I don't like the pointless duels of fcc, where no one actually cares about realistic tests, but I don't like sitting around on sisi with no mods available for my ships. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |
DigitalCommunist
|
Posted - 2004.12.20 20:15:00 -
[78]
Originally by: Oveur
Originally by: j0sephine "Whatever it is, give it a read and make sure you test the ship hp changes on Singularity."
Kieron, with all due respect... please don't ask for impossible.
There is no ships to test the hp changes with on Singularity, because the NPC market ends on tier.1 cruisers, and no one is insane enough to actually run mass-production on test server. So the best ships players can test stuff with are the basic cruisers, and whatever personal ships they have left on what, month+ old mirror?
Please, put back the FCC on test server, or give all players the /spawn command, or make a macro that seeds the market after every restart, or shut the bloody server down if no one can be arsed with any of these... whatever, just don't ask for what can't be done, because it comes through like mockery. Especially when the test in question will pretty much require blowing up large amounts of ships to 'test' this new change --;;
I would more like you to go there and test it on your current TQ loadout which should already be there, since it is a mirror of TQ.
If you are interested in further testing, you'll be pleased to know Fight Club will be reinstated on Sisi when we get some database admin love on it. However, if you are even more interested in structured testing, you might be able to get into one of the Sisi balancing teams.
what is the procedure for getting into a testing team? I've been trying for a while, asking various devs/bh on irc, and even having some friends on those teams refer to me, but so far I seem to get ignored.
I don't like the pointless duels of fcc, where no one actually cares about realistic tests, but I don't like sitting around on sisi with no mods available for my ships. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |
Pottsey
|
Posted - 2004.12.20 20:21:00 -
[79]
Edited by: Pottsey on 20/12/2004 20:31:54 Edited by: Pottsey on 20/12/2004 20:22:03 öThat would have put them in about 5th place from a size point of view. Try scorp - it r0x0r at shieldö
True but due to the low slots the scorp is worse at passive shield tanking then a Dominix. Though that might change with the new 120% boost to caldari. Gallente have always been the best passive shield tankers I hope they donÆt swap it around so caldari suddenly become the best. Right now the scorp is not that far behind the Dominix so the 120% should put the scorp ahead.
Anyone with a scorp tested the new 120% boost? How many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Pottsey
|
Posted - 2004.12.20 20:21:00 -
[80]
Edited by: Pottsey on 20/12/2004 20:31:54 Edited by: Pottsey on 20/12/2004 20:22:03 öThat would have put them in about 5th place from a size point of view. Try scorp - it r0x0r at shieldö
True but due to the low slots the scorp is worse at passive shield tanking then a Dominix. Though that might change with the new 120% boost to caldari. Gallente have always been the best passive shield tankers I hope they donÆt swap it around so caldari suddenly become the best. Right now the scorp is not that far behind the Dominix so the 120% should put the scorp ahead.
Anyone with a scorp tested the new 120% boost? How many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
|
j0sephine
|
Posted - 2004.12.20 20:24:00 -
[81]
"Anyone with a scorp tested the new 120% boost? Hopw many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self."
I tried to, but the access to shield recharge modules in Nonni on test is rather poor. :/
For what's worth, the Scorpion with max skills, tech.1 power diagnostic systems in low slots and one large tech.1 shield extender clocks at 17.something k of shield... =)
|
j0sephine
|
Posted - 2004.12.20 20:24:00 -
[82]
"Anyone with a scorp tested the new 120% boost? Hopw many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self."
I tried to, but the access to shield recharge modules in Nonni on test is rather poor. :/
For what's worth, the Scorpion with max skills, tech.1 power diagnostic systems in low slots and one large tech.1 shield extender clocks at 17.something k of shield... =)
|
Eldar Curunirr
|
Posted - 2004.12.20 20:26:00 -
[83]
Amarr: 100%Armor 200%Structure Caldari: 100%Shield 100%Structure
So, Not only do amarr get double the structure of caldari, they also get just as much armor as caldari do shield... And base with no mods armor is better then shield.. so hm... where'd I leave my amaarr skill books....
Eldar (Still waiting for the engineering skills to give me base shield resistances boost)
|
Eldar Curunirr
|
Posted - 2004.12.20 20:26:00 -
[84]
Amarr: 100%Armor 200%Structure Caldari: 100%Shield 100%Structure
So, Not only do amarr get double the structure of caldari, they also get just as much armor as caldari do shield... And base with no mods armor is better then shield.. so hm... where'd I leave my amaarr skill books....
Eldar (Still waiting for the engineering skills to give me base shield resistances boost)
|
Siddy
|
Posted - 2004.12.20 20:35:00 -
[85]
Originally by: Pottsey Edited by: Pottsey on 20/12/2004 20:31:54 Edited by: Pottsey on 20/12/2004 20:22:03 öThat would have put them in about 5th place from a size point of view. Try scorp - it r0x0r at shieldö
True but due to the low slots the scorp is worse at passive shield tanking then a Dominix. Though that might change with the new 120% boost to caldari. Gallente have always been the best passive shield tankers I hope they donÆt swap it around so caldari suddenly become the best. Right now the scorp is not that far behind the Dominix so the 120% should put the scorp ahead.
Anyone with a scorp tested the new 120% boost? How many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self.
scorp got 9000 Shields by default
adding 5%/skill bonus you can get it up to 12000 without any modules
after that you add 4 Hardeners and 4 Exstendrs and 4 Chargers or whatever -------------------------------------------
|
Siddy
|
Posted - 2004.12.20 20:35:00 -
[86]
Originally by: Pottsey Edited by: Pottsey on 20/12/2004 20:31:54 Edited by: Pottsey on 20/12/2004 20:22:03 öThat would have put them in about 5th place from a size point of view. Try scorp - it r0x0r at shieldö
True but due to the low slots the scorp is worse at passive shield tanking then a Dominix. Though that might change with the new 120% boost to caldari. Gallente have always been the best passive shield tankers I hope they donÆt swap it around so caldari suddenly become the best. Right now the scorp is not that far behind the Dominix so the 120% should put the scorp ahead.
Anyone with a scorp tested the new 120% boost? How many shield points do you get with the new boost and on the main server? DonÆt have the skills to test my self.
scorp got 9000 Shields by default
adding 5%/skill bonus you can get it up to 12000 without any modules
after that you add 4 Hardeners and 4 Exstendrs and 4 Chargers or whatever -------------------------------------------
|
Erty
|
Posted - 2004.12.20 21:54:00 -
[87]
This is an awesome change with the proper balancing, however the numbers are WAY off. More like: Amarr 100% armor, 100% structure Caldari 100% shield, 100% structure Gallente 50% shield, 50% armor, 100% structure Minmatar 50% shield, 50% armor, 100% structure
Or something like that. Why does gallente get 300% structure and caldari 100% when they both get a combined 100% shield and/or armor?
This is my signature. |
Erty
|
Posted - 2004.12.20 21:54:00 -
[88]
This is an awesome change with the proper balancing, however the numbers are WAY off. More like: Amarr 100% armor, 100% structure Caldari 100% shield, 100% structure Gallente 50% shield, 50% armor, 100% structure Minmatar 50% shield, 50% armor, 100% structure
Or something like that. Why does gallente get 300% structure and caldari 100% when they both get a combined 100% shield and/or armor?
This is my signature. |
Wild Rho
|
Posted - 2004.12.20 22:05:00 -
[89]
Has anyone addressed the issues of logging off to save your ship. While these changes may very well be an improvement it may also encourage ships to log out of battle when it looks like they are about to loose since it is going to be hard enough to kill a tanked bs with a group of other bs in 2mins let alone small task force type groups.
I have the body of a supermodel. I just can't remember where I left it... |
Wild Rho
|
Posted - 2004.12.20 22:05:00 -
[90]
Has anyone addressed the issues of logging off to save your ship. While these changes may very well be an improvement it may also encourage ships to log out of battle when it looks like they are about to loose since it is going to be hard enough to kill a tanked bs with a group of other bs in 2mins let alone small task force type groups.
I have the body of a supermodel. I just can't remember where I left it... |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |