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Istvaan Shogaatsu
Guiding Hand Social Club
416
|
Posted - 2012.07.24 04:03:00 -
[1] - Quote
Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic particle warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic particles with a few solid strikes.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.) |

Misanth
RABBLE RABBLE RABBLE
655
|
Posted - 2012.07.24 04:06:00 -
[2] - Quote
You could be my (smokin' hot) gun anyday, Babevaan.
(cool post btw, you'd reccon that we'd be getting t3 weaponry as well..) shiptoastin' liek a baws |

Derath Ellecon
Washburne Holdings
268
|
Posted - 2012.07.24 04:07:00 -
[3] - Quote
Istvaan Shogaatsu wrote:Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic particle warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic particles with a few solid strikes.
And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)
Sober up, re-read, ask for lock. |

Alara IonStorm
2720
|
Posted - 2012.07.24 04:07:00 -
[4] - Quote
Istvaan Shogaatsu wrote: The arms race. We've had one in recent history,
The Dreadnaught one or the Cold War one?
|

FugginNutz
Trolls From Outer Space
0
|
Posted - 2012.07.24 04:08:00 -
[5] - Quote
I love this man....no homo. |

Alara IonStorm
2720
|
Posted - 2012.07.24 04:11:00 -
[6] - Quote
FugginNutz wrote:I love this man....no homo. Like 60% of the fun gone right there. |

Dinsdale Pirannha
Pirannha Corp
237
|
Posted - 2012.07.24 04:13:00 -
[7] - Quote
Wonder if he got drunk in a Mississauga, Brampton, or downtown bar. |

FugginNutz
Trolls From Outer Space
0
|
Posted - 2012.07.24 04:23:00 -
[8] - Quote
Dinsdale Pirannha wrote:Wonder if he got drunk in a Mississauga, Brampton, or downtown bar.
Yes |

Alara IonStorm
2720
|
Posted - 2012.07.24 04:24:00 -
[9] - Quote
Dinsdale Pirannha wrote:Wonder if he got drunk in a Mississauga, Brampton, or downtown bar. Is the parking lot behind the LCBO suddenly not good enough anymore?
|

rodyas
Tie Fighters Inc
576
|
Posted - 2012.07.24 04:26:00 -
[10] - Quote
You ever think about how beer evolves too slowly, while you are drinking? I will not be voting in the CSM election, so you need to go vote to make up for me. |

D3F4ULT
153
|
Posted - 2012.07.24 04:27:00 -
[11] - Quote
Istvaan Shogaatsu wrote:Disclaimer: this is a drunk post.
The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
/fires weapon "Whats the matter bro?" Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

leviticus ander
CATO.nss
205
|
Posted - 2012.07.24 04:28:00 -
[12] - Quote
Istvaan Shogaatsu wrote: World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
you do know that blitzkrieg was technically invented in world war one by Canadians to take vimmy ridge, and the Germans just refined it and added tanks? on topic, I think this would be cool. have a series of new changes to ammo, weapons, hulls, and stuff like that. it would allow for a sane RP explanation to some buffs/nerfs and would make things actually more FOTM rather than FOTY. it would make people avoid minmaxing for a certain race or fit, and would make it a little more interesting. plus it would allow some players that trained for one race to be relevant at some point for a little while while spreading out their skills. |

Istvaan Shogaatsu
Guiding Hand Social Club
421
|
Posted - 2012.07.24 04:39:00 -
[13] - Quote
rodyas wrote:You ever think about how beer evolves too slowly, while you are drinking?
Beer's inefficient. I'm a 40% fan. |

Bad Messenger
Nasranite Watch Caldari State Capturing
175
|
Posted - 2012.07.24 04:39:00 -
[14] - Quote
Actually EVE has evolved quite fast, lot of new ships have been added yearly.
Not all ships has been there from the beginning. Not even all weapons.
CCP added some new modules on last expansion.
I think last new weapon system was Bombs for bombers.
also T2 weapons evolved on some point.  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
138
|
Posted - 2012.07.24 04:47:00 -
[15] - Quote
moar KA-BOOM ftw!
this stuff really annoyed my friend years back. the four races don't meet up and decide that their missiles do too much damage so lets reduce that, no they should develop counters! maybe not quite as powerful or frequently as you suggest, but new stuff is fun! I think the inferno mods are some great additions!
the new line of missiles! Em: chance to mess with targeting Exp: chance to do armor damage through shields Kin: chance to do structure damage through armor Therm: chance to do heat damage to modules |

Istvaan Shogaatsu
Guiding Hand Social Club
421
|
Posted - 2012.07.24 04:51:00 -
[16] - Quote
Chainsaw Plankton wrote:the new line of missiles!
Em: chance to mess with targeting Exp: chance to do armor damage through shields Kin: chance to do structure damage through armor Therm: chance to do heat damage to modules
THIS! GOOD! CREATIVE! NEW! I LIKE! |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
76
|
Posted - 2012.07.24 04:58:00 -
[17] - Quote
Well, these days warfare is a little different. Conventional warfare is a thing of the past, and weaponry has kind of hit a wall. Fortunately, there is espionage and sabotage. Perhaps you know of these techniques? A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Mr M
Agony Unleashed
183
|
Posted - 2012.07.24 04:58:00 -
[18] - Quote
I personally think Istvaan don't have enough beard.
|

Lipbite
Express Hauler
154
|
Posted - 2012.07.24 05:36:00 -
[19] - Quote
Bad Messenger wrote:Actually EVE has evolved quite fast, lot of new ships have been added yearly.
I wouldn't call "a lot" 5 ships added during last 1.5 years.
+1 for disclaimer. And for content too. "Red alert" had Tesla coils 15 years ago - they must be extremely beautiful in EVE. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
195
|
Posted - 2012.07.24 05:42:00 -
[20] - Quote
You do realize that all the tech we use is out dated and not in use buy any one but use right? That to keep us demigods in check they made the leash short. Go fight the navy or concord and let me know if there tech has advanced fast enuff. cronicals touch on that stuff and c'mon you were a human once would you let all the ultra powerful control thing with there brain guys have your best weapon's, ship's and women? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

Rakshasa Taisab
Sane Industries Inc.
887
|
Posted - 2012.07.24 05:47:00 -
[21] - Quote
Exponential increase in innovation only really happens when you put in exponential amount of resources, and the cost of pushing the boundaries becomes increasingly difficult and costly.
E.g. discovering the electron particle required a laptop-sized device, while discovering the/a Higgs Boson required a rather laptop-unfriendly device. Nyan |

Mors Sanctitatis
Death of Virtue
738
|
Posted - 2012.07.24 06:14:00 -
[22] - Quote
Istvaan Shogaatsu wrote:Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic matter warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.
And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)
How about we like the post *AND* post insults? :D
Seriously though, I like where your head is.
I dunno if you've taken a look yet, but you might be interested in reading about an idea of mine. Check out the link in my sig- "Intelligence shouldn't be free". You might like it.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Jake Warbird
Republic Military School Minmatar Republic
1633
|
Posted - 2012.07.24 06:14:00 -
[23] - Quote
OP you should get drunk more often. |

Misanth
RABBLE RABBLE RABBLE
659
|
Posted - 2012.07.24 06:22:00 -
[24] - Quote
Alara IonStorm wrote:FugginNutz wrote:I love this man....no homo. Like 60% of the fun gone right there.
69.. percent shiptoastin' liek a baws |

Lyskal Oskold
Sefem Ortus Swift Angels Alliance
419
|
Posted - 2012.07.24 06:24:00 -
[25] - Quote
Maybe we should try using a thunderstone? Pirates are red, buddies are blue, if you're unlucky enough to be orange, I'll f*cking kill you.I wonder if all the pickles in the forums are tax exempt? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1646
|
Posted - 2012.07.24 06:28:00 -
[26] - Quote
Mudflation Day 0 advice for new players: Day 0 Advice for New Players |

Cutter Isaacson
Quantum Reality R n D Internet Guardians
816
|
Posted - 2012.07.24 06:31:00 -
[27] - Quote
When I get drunk I just fall down a lot. I would much prefer your kind of drunk. And on topic, those are some pretty good ideas for weaponry you've come up with and maybe if you refine it some more and submit it to CCP you might see them turn up at some point.
The only thing I would say is that expecting changes on such a scale every few months is impractical, perhaps once a year might be possible though  Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

Jett0
Surface Warfare Tribal Band
177
|
Posted - 2012.07.24 09:08:00 -
[28] - Quote
I read the first line and instantly agreed with everything that possibly followed. Occasionally plays sober |

Hawelt
Aurum Robotics
1
|
Posted - 2012.07.24 09:12:00 -
[29] - Quote
So you want power creep just like WoW has ? Where a pretty good item would feature a +10ish attribute bonus on launch day and a few years later you'd end up with +1000 ?
http://extra-credits.net/episodes/power-creep/
I'd prefer new weapony to fullfill additional roles. There would still be the usual FOTM meta dynamic inbetween patch days. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
1040
|
Posted - 2012.07.24 09:36:00 -
[30] - Quote
Meson cannons.
That is all. Dulce et decorum est pro imperium mori. |

Gypsio III
Dirty Filthy Perverts
308
|
Posted - 2012.07.24 09:44:00 -
[31] - Quote
I, too, want to render 90% of Eve's ships and weapons obsolete and worthless. That sounds like a really good idea. |

Istvaan Shogaatsu
Guiding Hand Social Club
440
|
Posted - 2012.07.24 17:45:00 -
[32] - Quote
Gypsio III wrote:I, too, want to render 90% of Eve's ships and weapons obsolete and worthless. That sounds like a really good idea.
Never said "render obsolete" - merely that maybe, just maybe we should get some new types of weapons to play with, that open up different options. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2020
|
Posted - 2012.07.24 18:02:00 -
[33] - Quote
In the beginning, CCP made the Doomsday and bestowed upon it a mighty AOE. They looked, and behold the Doomsday was OP. Thus CCP did nerf the Doomsday's AOE. But the players cried out "Doomsdays are still OP!" Thus CCP did nerf the Doomsday a second time, that it might only be used to rend capital ships. And they looked and saw that it was good. Sort of. Maybe.
In short, superweapons have been done before. They got spammed and CCP was forced to nerf them. The same would happen with the OP's suggestion: FOTM fleets using whatever is the most powerful until CCP escalates to a new one or nerfs the existing one back into balance.
It is a BAD THING to create an environment where there is only one course to winning. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Rat Farmer
Federal Navy Academy Gallente Federation
7
|
Posted - 2012.07.24 18:07:00 -
[34] - Quote
This! |

Istvaan Shogaatsu
Guiding Hand Social Club
445
|
Posted - 2012.07.24 18:12:00 -
[35] - Quote
FloppieTheBanjoClown wrote:In short, superweapons have been done before. They got spammed and CCP was forced to nerf them. The same would happen with the OP's suggestion: FOTM fleets using whatever is the most powerful until CCP escalates to a new one or nerfs the existing one back into balance.
It is a BAD THING to create an environment where there is only one course to winning.
These are not superweapons. Nor am I suggesting they should be. They should merely be new options - roughly as effective as present weapons, but with new and never-before seen capabilities that force the community to adapt rapidly, rather than stagnate with the same tired old options we've had since day one. |

highonpop
Void.Tech Fatal Ascension
156
|
Posted - 2012.07.24 18:14:00 -
[36] - Quote
I don't agree with OP, i think EVE itself is a constant arms race. An arms race between nullsec powers and highsec powers alike.
Evolving technology is another thing.
And the game is less than 10 years old. Even by real world terms, things evolve fast but not THAT fast.. SEE YOU IN 319 STATION!!! WOOO HOOOO!!!!! |

Istvaan Shogaatsu
Guiding Hand Social Club
446
|
Posted - 2012.07.24 18:26:00 -
[37] - Quote
10 years...
In World War II, designs went from blueprint to build within a span of months, not years. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2020
|
Posted - 2012.07.24 18:27:00 -
[38] - Quote
Istvaan Shogaatsu wrote:FloppieTheBanjoClown wrote:In short, superweapons have been done before. They got spammed and CCP was forced to nerf them. The same would happen with the OP's suggestion: FOTM fleets using whatever is the most powerful until CCP escalates to a new one or nerfs the existing one back into balance.
It is a BAD THING to create an environment where there is only one course to winning. These are not superweapons. Nor am I suggesting they should be. They should merely be new options - roughly as effective as present weapons, but with new and never-before seen capabilities that force the community to adapt rapidly, rather than stagnate with the same tired old options we've had since day one.
What you wrote:
Quote:capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.
That's a superweapon. A single ship able to melt a battleship in "a few" shots is VASTLY superior to anything on the field today.
Istvaan Shogaatsu wrote:Look at the weapons we started Eve with. Beams, pulses. Arty, ACs. Rails, blasters. Missiles.
Look at the weapons we've gained since then. Bombs. Doomsday. Up-scaled capital versions of the same crap we had before. Sentry drones are somewhat new too, I guess. It's like no-one is trying to invent new methods of killing each other - highly unlikely for a game full of creative humans. Why haven't the Amarr, in the decade of arms development that came prior, not addressed their EM/TH dependence with an alternate weapon system that does explosive/kinetic? You'd think their scientists would have come up with a solution to this glaring tactical hole that didn't involve using Valkyries or a launcher with exp missiles, wouldn't you?
A lot of people over the years have clamored for varied laser damage profiles. I can't even guess what that would do to balance. Besides that, adding a specific laser turret that does a specific damage type doesn't address the "problem" you're going after, because you can't switch on the fly if you encounter enemies highly resistant to your guns. You still have the same problem of carrying a single damage profile.
Besides that, you are not FORCED to continue flying amarr ships or using lasers. The vengeance, sacrilege, and damnation are all fine missile ships. Amarr fitting skills apply well to gallente, requiring just ship and turret skills to make the switch. There are plenty of ways to get out from under the EM/therm profile that is apparently a core part of the balancing philosophy for the Amarr. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2020
|
Posted - 2012.07.24 18:29:00 -
[39] - Quote
Istvaan Shogaatsu wrote:10 years...
In World War II, designs went from blueprint to build within a span of months, not years.
Nobody was concerned about balance in WW2.
This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Turifica
University of Caille Gallente Federation
1
|
Posted - 2012.07.24 18:30:00 -
[40] - Quote
maybe, when you sober up, you'll revisit some of the inferno dev blogs, in which they specifically mention instituting a system whereby modules will be introduced into the game for limited amounts of time, etc. They even cast it specifically as a result of a techonological arms race fueled by the drug Inferno.
drink less, read more. |

Private Pineapple
Rifterlings Ushra'Khan
243
|
Posted - 2012.07.24 18:31:00 -
[41] - Quote
Istvaan, those new technologies you suggested for the Caldari and Minmatar are not new weapons but instead new ammo. I, too, want to see new weapons but new ammo that actually do something new would still be an exciting concept. I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

MeBiatch
Republic University Minmatar Republic
476
|
Posted - 2012.07.24 18:31:00 -
[42] - Quote
Istvaan Shogaatsu wrote:Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic matter warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.
And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)
so what you want is tech II meta 2-4 versions of weapons?
cool story bro... i thought this was a good idea 2 years ago...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Istvaan Shogaatsu
Guiding Hand Social Club
446
|
Posted - 2012.07.24 18:31:00 -
[43] - Quote
FloppieTheBanjoClown wrote:Istvaan Shogaatsu wrote:10 years...
In World War II, designs went from blueprint to build within a span of months, not years. Nobody was concerned about balance in WW2. This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve.
So what you're saying is, "don't add anything new because I'm scared of having to adapt to something unpredictable." Gotcha.
Again, I'm not asking for superweapons. They were just examples of possible weapon designs, and for the Minmatar I wanted something unpredictable that could either fizzle, do damage no different to conventional warheads, or get lucky and blast away a huge chunk of a ship's HP in one hit. |

Jim Era
The Syndicate Inc En Garde
7
|
Posted - 2012.07.24 18:46:00 -
[44] - Quote
Istvaan Shogaatsu wrote:FloppieTheBanjoClown wrote:Istvaan Shogaatsu wrote:10 years...
In World War II, designs went from blueprint to build within a span of months, not years. Nobody was concerned about balance in WW2. This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve. So what you're saying is, "don't add anything new because I'm scared of having to adapt to something unpredictable." Gotcha. Again, I'm not asking for superweapons. They were just examples of possible weapon designs, and for the Minmatar I wanted something unpredictable that could either fizzle, do damage no different to conventional warheads, or get lucky and blast away a huge chunk of a ship's HP in one hit.
no "crit" plz |

Karash Amerius
Sutoka
63
|
Posted - 2012.07.24 18:54:00 -
[45] - Quote
I for one would love a "TAG" weapon or projectile that marks a ship for 15 minutes so you can warp-to zero on it. This in combo with passive target modules could be quite interesting. Karash Amerius Operative, Sutoka |

Private Pineapple
Rifterlings Ushra'Khan
244
|
Posted - 2012.07.24 19:03:00 -
[46] - Quote
Let's take it even further. Let's get a tractor beam weapon that pulls your enemy closer to you or further away from you. Obviously this would not be black and white as it has to calculate mass and have small/med/large sizes so frigates can't just move battleships around on a dime, but battleships should be able to move frigates around. Obviously this can't be as fast as existing tractor beams because that would be overpowered, but being able to move a frigate at 500 m/s or something lower would be good, I think.
Oh and lets have a small, damaging Salvager weapon that attacks only your armor (and eventually, structure). I never understood why Salvager modules couldn't be used on "live" ships. It would be logical to have some kind of a module that takes apart another ship at range just like the real Salvager module would take apart a wreck. I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

EvEa Deva
State War Academy Caldari State
52
|
Posted - 2012.07.24 19:05:00 -
[47] - Quote
how about they fix the ones they have now? |

Scatim Helicon
GoonWaffe Goonswarm Federation
631
|
Posted - 2012.07.24 19:09:00 -
[48] - Quote
Listing the massive array of new weapons, hulls, modules, and structures that have been introduced in the last 9 years since Eve launched is far too much like effort for me.
Suffice it to say this is a silly thread. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Adalun Dey
Royal Amarr Institute Amarr Empire
39
|
Posted - 2012.07.24 19:53:00 -
[49] - Quote
FloppieTheBanjoClown wrote:Nobody was concerned about balance in WW2.
This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve. I think CCP is having a hard enough time as it is balancing out the current weaponry. If they'd be adding new ones bi-annually it would make the puzzle even more complex.
That said, It wouldn't necessarily threaten the balance too much if new weapons or ammunition with SLIGHTLY overpowered statistics would be introduced in LIMITED numbers. This could be in the shape of spreading non-original blue prints through exploration related activities.
By chance the explorer who would be lucky enough to come across such a blueprint would still need to involve resource gatherers and industrialists to acquire the end product (turrets, bullets, missiles, ....) and once those are destroyed/used the original balance would be restored.
On CCP's part it would allow them to experiment with items with potentially wildly different properties that might be fun enough to introduce - in a later stage - as a full fledged alternative to the current weapons/ammunition. " Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
|

Istvaan Shogaatsu
Guiding Hand Social Club
448
|
Posted - 2012.07.24 19:57:00 -
[50] - Quote
Indeed, I agree.
Another consideration is that it's probably a bit easier to design a turret model, than it is to design an entire ship.
New weapon types are a way to introduce lots of exciting new content, with (comparably) little modeling work. |

MotherMoon
Blue Republic RvB - BLUE Republic
1016
|
Posted - 2012.07.24 20:16:00 -
[51] - Quote
i want misles at move slowly but shoot lasers while they fly http://dl.eve-files.com/media/1206/scimi.jpg |

Private Pineapple
Rifterlings Ushra'Khan
244
|
Posted - 2012.07.24 20:19:00 -
[52] - Quote
i want misles at move slowly but update my market orders while they fly I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

baltec1
Bat Country
1682
|
Posted - 2012.07.24 20:24:00 -
[53] - Quote
I want misles at move slowly but RR me while they fly |

Alara IonStorm
2723
|
Posted - 2012.07.24 20:32:00 -
[54] - Quote
I want misles at move slowly but post memes on the forum while they fly |

Mallak Azaria
379
|
Posted - 2012.07.24 20:37:00 -
[55] - Quote
Istvaan Shogaatsu wrote:The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
This has potential. |

Mallak Azaria
379
|
Posted - 2012.07.24 20:40:00 -
[56] - Quote
FloppieTheBanjoClown wrote:Nobody was concerned about balance in WW2.
This.
When the Americans found out that the Germans were creating a new weapon of unparalleled destruction, the Atomic Bomb, they weren't concerned about balance.... Oh wait |

Plaude Pollard
Crimson Cartel
58
|
Posted - 2012.07.24 20:57:00 -
[57] - Quote
For a drunk post, that's actually a pretty good suggestion. You'd kinda expect the various factions to work on developing new weapons. Maybe even add CIWS (Close-In Weapon System) usable only by Battleship hulls? (To those who don't know what CIWS is, it's typically very small automated machineguns mounted to protect a ship against incoming missiles and small planes)
Just my idea for new weapons, that I've actually missed for a long time. If I had 1 ISK each time a bad idea is posted on the EVE-O Forums, I'd make enough money to live off of PLEX and still be able to afford the stuff I actually need. |

Forum Clone 77777
State War Academy Caldari State
42
|
Posted - 2012.07.24 21:14:00 -
[58] - Quote
Why do people always have a need to excuse their post "cuz i drunk" ? Does it make you cool or something? |

Istvaan Shogaatsu
Guiding Hand Social Club
455
|
Posted - 2012.07.24 21:19:00 -
[59] - Quote
Forum Clone 77777 wrote:Why do people always have a need to excuse their post "cuz i drunk" ? Does it make you cool or something?
Well, I AM extremely cool, so I guess it's working. |

Private Pineapple
Rifterlings Ushra'Khan
244
|
Posted - 2012.07.24 21:51:00 -
[60] - Quote
*************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT ***************
baltec1 wrote:I want misles at move slowly but RR me while they fly
Alara IonStorm wrote:I want misles at move slowly but post memes on the forum while they fly
And here folks we have two shining examples of fail posts.
Read them closely. Note how these two failures capitalized the 'i' at the beginning of the sentence, meaning they did not properly copy the post from which this series of posts originated from:
MotherMoon wrote:i want misles at move slowly but shoot lasers while they fly
Note the letter i:
MotherMoon wrote:i want misles
So please do not make the grave mistake that these two have made. Thank you.
*************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** *************** PUBLIC SERVICE ANNOUNCEMENT *************** I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

Istvaan Shogaatsu
Guiding Hand Social Club
464
|
Posted - 2012.07.26 20:08:00 -
[61] - Quote
TACTICAL TRACTOR BEAMS. I love this idea. |

Kieron VonDeux
59
|
Posted - 2012.07.26 20:27:00 -
[62] - Quote
Technologies, at some point, do stabalize for extended periods of time.
How long was the bow and arrow used before we got a lead projectile propelled by expanding gases? How long will we use this lead projectile until propelling another type of projectile by magnectic forces becomes common place?
The examples you shown from our recent history were complentments to existing technologies, not replacements. They tech you suggest seem to be more of a replacement, than a complement to existing tech in Eve.
Edit: Improvements through innovation ( ie, balancing ) should happen far more often than the breakthroughs that seem to suggest a whole new weapon system.
I dont't think Eve would be served by this and it would only lead to more problem in balacning than we already have. |

Private Pineapple
Rifterlings Ushra'Khan
250
|
Posted - 2012.07.26 20:59:00 -
[63] - Quote
Kieron VonDeux wrote:Technologies, at some point, do stabalize for extended periods of time.
How long was the bow and arrow used before we got a lead projectile propelled by expanding gases? How long will we use this lead projectile until propelling another type of projectile by magnectic forces becomes common place?
The examples you shown from our recent history were complentments to existing technologies, not replacements. They tech you suggest seem to be more of a replacement, than a complement to existing tech in Eve.
Edit: Improvements through innovation ( ie, balancing ) should happen far more often than the breakthroughs that seem to suggest a whole new weapon system.
I dont't think Eve would be served by this and it would only lead to more problem in balacning than we already have.
Technological advancements were much slower in the past than today when we have a bigger population meaning more scientists and more knowledge to be shared/gained, etc. By now, things would be constantly evolving as I'm sure the total human population in the EVE cluster is unimaginably huge, which means there are a ton more scientists working on a lot of things and specializing deeper into little niche areas and stuff like that.
This graph comes to mind: http://commonsenseatheism.com/wp-content/uploads/2009/04/darkages.gif
BTW, the reason why technological advancements were slower in the past is because more people had to be part of the hunter-gatherer groups of civilization. Nowadays we have like 1% or 2% of the population being farmers that can feed the other 98-99% with some exceptions as some people feed themselves. So in the past there were few scientists and less knowledge to be known from previous technological advancements, so technology grew extremely slow. I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

Gulboy
Severasse Mining Severasse Militarized Mining Union
1
|
Posted - 2012.07.26 21:19:00 -
[64] - Quote
The idea about more weapons makes sense if taken example of real world, but developers have to work hard not to cause a great deal of imbalance and/or make another weapon null and void. It's a hard job. My suggestion would be: why not make some type of bombs that would explode after going for 5 seconds and not exploding until it hits a target? It would be possible to snipe a tackler coming to you at 4km/s that way. Also these bombs would be harder to hit, but would deal more damage.
|

Vince Arron
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.07.26 21:30:00 -
[65] - Quote
Istvaan Shogaatsu wrote:Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic matter warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.
And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)
We had mines already, turns out of you lay them at a low sec gate, you can get concordokened 2 hours later in high sec once someone stumbles on them |

Shai 'Hulud
Guiding Hand Social Club
25
|
Posted - 2012.07.27 23:42:00 -
[66] - Quote
Another idea in this same direction, would be to have ships and modules that effect the power of weapons systems also effect their visual representation. I.E. the size of a given missile's explosion could scale with its effective damage modifier. |

Simca Develon
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
50
|
Posted - 2012.07.30 22:51:00 -
[67] - Quote
Istvaan Shogaatsu wrote:And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.
So much this. Things shouldn't be fair or equal in a setup like this. One empire gains an edge and the others have to adapt. Would lead to out of the box thinking on tactics and fitting. I love it.
Je suis le commencement de votre fin. Hnolai ki tuul, ti sei oni a tiu. |

YuriKane
Republic Military School Minmatar Republic
0
|
Posted - 2012.07.30 23:50:00 -
[68] - Quote
I was doing a quest earlier and it said that an asteroid had hit one of the stations and killed a lot of people. I thought to myself, how could a civilization such as this not stop an asteroid from hitting a station? Wat? |

Garreth Vlox
Sons Of 0din Dark Therapy
29
|
Posted - 2012.07.31 00:16:00 -
[69] - Quote
Misanth wrote:
t3 weaponry as well..)
This would be awesome. |

Nylith Empyreal
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.07.31 00:17:00 -
[70] - Quote
Chainsaw Plankton wrote:moar KA-BOOM ftw!
this stuff really annoyed my friend years back. the four races don't meet up and decide that their missiles do too much damage so lets reduce that, no they should develop counters! maybe not quite as powerful or frequently as you suggest, but new stuff is fun! I think the inferno mods are some great additions!
the new line of missiles! Em: chance to mess with targeting Exp: chance to do armor damage through shields Kin: chance to do structure damage through armor Therm: chance to do heat damage to modules
I want this, all of it, I'd be far happier with this concept than new weapons truthfully. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Janeos
GoonWaffe Goonswarm Federation
28
|
Posted - 2012.07.31 00:17:00 -
[71] - Quote
YuriKane wrote:I was doing a quest earlier and it said that an asteroid had hit one of the stations and killed a lot of people. I thought to myself, how could a civilization such as this not stop an asteroid from hitting a station? Wat? In before "Goons did it!" |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
83
|
Posted - 2012.07.31 03:55:00 -
[72] - Quote
Ok...since players (aka capsuleers) are not the inventors of new tech, but rather the NPC corps and industries, they really need to be embroiled in a war for weapons tech evolution to take place.
My wager is that new weapons systems require not only design, but then the skills need to be added to the game, along with balancing and tweaking these weapons systems. Now, given that some systems (rails and rockets come to mind) have been broken until recently, I would much rather what we have be Working as Intended before we start piling more crap onto the heap. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1148
|
Posted - 2012.07.31 04:06:00 -
[73] - Quote
Its been ten years (almost).
We have had several new ships, several new classes of ships, new tank mods, some new weapons.
What, do you expect us to go from Civil War to WWII in a few weeks? |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2069
|
Posted - 2012.07.31 14:33:00 -
[74] - Quote
YuriKane wrote:I was doing a quest earlier and it said that an asteroid had hit one of the stations and killed a lot of people. I thought to myself, how could a civilization such as this not stop an asteroid from hitting a station? Wat?
Maybe it was a rogue asteroid that happened into a wormhole and came out too near the station to be stopped?
Also, asteroids are far more difficult to stop than you might think. Most of the realistic plans for defending earth against an impact threat require months to modify the rock's orbit enough to guarantee a miss. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2069
|
Posted - 2012.07.31 14:43:00 -
[75] - Quote
Corina Jarr wrote:Its been ten years (almost).
We have had several new ships, several new classes of ships, new tank mods, some new weapons.
What, do you expect us to go from Civil War to WWII in a few weeks?
Good point. For all the advancement of WW2, it was primarily refinements on existing technologies. The major developments that took place during the war came from decades of research:
- RADAR owes its origins to Tesla's radio experiments in the late 1890s. - Nuclear science originated in the research of scientists like the Curies...in the 1890s. - Jet engines and rocketry go much further back than that The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Shalua Rui
FEROX AQUILA
36
|
Posted - 2012.07.31 14:49:00 -
[76] - Quote
Technological evolution? All for it!
Let's see, how about T3 equipment?
- phasing missiles (bypassing shields) and - phasing shields to counter that - auto-regenerating armor plating - automatic point defense cannons - cloaked torpedoes and drones
... I could go on.^^ "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |

Doddy
Excidium. Executive Outcomes
81
|
Posted - 2012.07.31 15:07:00 -
[77] - Quote
Well,there are a few things to bear in mind here. Firstly no total war situation exists in eve like it did in ww2. If you compare to advancement in the present day then really things only get refined. 60 years on from ww2 we are still using mostly the same tech as then with the only major changes being computers and satellites, everything else is just refined. Many countries on the planet have militaries still using 1960s tech in fact. Really eves rate of change is quite quick.
Secondly eve tech is always developed from outside sources. They are basically rediscovering stuff. The initial capsule tech and later t2 came from the jovians (who are careful not to give too much), and later advances came from terran and sleeper tech (basically through archaeology). This limits what can be discovered to bursts of understanding.
Finally the societies in eve don't really lend themselves to tech advancement. Minmatar civilisation is fractured and tribal. They don't really co-operate enough however good they are at jury rigging jovian tech back together. The amarr are a theocracy, which is a form of government not known for embracing new ideas. The caldari are an oligarchy, who will purposefully block advancement if it threatens profits (like todays oil companie sin a way). The gallente are the society most suited to tech advancement but they are in a kind of hedonistic who cares mode when they aren't engaged in a full on war. |

Medarr
ZeroSec
4
|
Posted - 2012.07.31 15:21:00 -
[78] - Quote
Istvaan Shogaatsu wrote:TACTICAL TRACTOR BEAMS. I love this idea.
What the beer keg floated out of reach?
* grins *
Its good to see your still around Istvaan |

Ivana Twinkle
GoonWaffe Goonswarm Federation
271
|
Posted - 2012.07.31 15:25:00 -
[79] - Quote
MY RIFTER needs death rays. |

Jerick Ludhowe
Toxic Waste Industries
118
|
Posted - 2012.07.31 15:30:00 -
[80] - Quote
Istvaan Shogaatsu wrote:10 years...
In World War II, designs went from blueprint to build within a span of months, not years.
And look where we have gone since then... It takes 20+ years to develop a fighter that lights itself on fire when using afterburners or dumps fuel. As well it's out flown and 4x the cost of cold war legacy fighters it's slotted to replace. Lets put it this way, Kelly Jounson would be ashamed that his lockeed martin is producing **** designed to steal money from tax payers instead of actually kill things. And yes i'm talking about the f-35
We can only assume the kind kind of back room posturing and lobbying responsible for such a step backwards is present in eve. Newer design does no = better design. |

Xin Veaux DuBois
University of Caille Gallente Federation
1
|
Posted - 2012.07.31 17:00:00 -
[81] - Quote
in the case of EVE, and New Eden, the arms race is going strong.
new weapons would be nice, but its alot to ask, since they would have to fit into existing powergrids and CPUs, which are already tight fits for optimal output.
instead of focusing on weapons, the arms race is more about making new ships. Getting more ships into space, and better organized and trained capsuleers.
Surely this was what led to the t3 cruisers that dominate the game in so many ways. New weapons are not necessarily needed. It is easy for us to think in the paradigm of WW2, because it is heralded, but in truth the arms race that spawned failed in the 1980s.
It has even been shown in Afghanistan that the most awesome weapons, and high technology, can be defeated by environment.
Space is a much harsher environment, and we are in a perpetual war fought by bigoted immortals.
Obviously, the arms race is evident in the new mining vessels that are seeing production open up in a few months. That is where the science of winning the war lies. We all know that, properly fit, even a t1 gun can win in combat situations where pilots are trained and properly supported. It is the minerals to build more ships that will win the conflict.
Also bear in mind that the arms race philosophy was one of nation states. In EVE we are more in line with corporate models of profit. While Roden Industries might want to make a missile that uses Amar tech to travel instantly to its destination, the logistics of creating that RnD dept. is vastly difficult, and will be mismanaged and corrupted until its just senior executives boosting up in pleasure hubs.
Its been tried, but consistently failed, as T2 and better weapons do their jobs to excellent ability.
It is also worth noting that pilot skill also comes into play with corps. On any given day in EvE, how many untalented Gurista and Serpentis pilots outfit their ships with t1 mods to protect corporate interests throughout the galaxy?
While players may drunkenly think they are the most important feature of New Eden, game developers know that there are literally billions of people living on the planets that rely upon free trade and commerce throughout space. Exotic weapons would only bring warfare to a much greater destructive level.
Drug addicts at a drug convention might push for stronger Oxycodone, but the developers know better. |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
142
|
Posted - 2012.07.31 22:19:00 -
[82] - Quote
I hope more live events occur. Oh live events.. |

Messoroz
AQUILA INC Verge of Collapse
281
|
Posted - 2012.07.31 23:00:00 -
[83] - Quote
Istvaan Shogaatsu wrote:Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic matter warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.
And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)
You forgot:
The Jovians, the supreme master race that gives to other factions the technology that another invented to keep it fair.
Plus they can one volley a Titan with their noob ships. |

Natalcya Katla
Naqam Shaktipat Revelators
14
|
Posted - 2012.08.01 01:06:00 -
[84] - Quote
Adhesive charge launchers
A weapon system launching a charged warhead that, once delivered, will attach itself to its target and apply damage over time until it burns itself out.
Mediocre DPS compared to conventional weaponry, but it will continue to deliver its payload for the entire duration, even if the attacker or the target warps off, or the attacker is destroyed.
E-war payloads of various kinds are of course a possibility too. |

Saede Riordan
Alexylva Paradox
17
|
Posted - 2012.08.03 03:49:00 -
[85] - Quote
Supported. I want to see new, really new things. Interesting things. Countermeasures to those interesting things and countermeasures to those countermeasures in a constantly shifting and spiraling game of power between the empires. |

Haulin Gneiss
babymuncho Corp
47
|
Posted - 2012.08.03 03:52:00 -
[86] - Quote
When's my exotic dancer launcher coming? |

Haulin Gneiss
babymuncho Corp
47
|
Posted - 2012.08.03 03:53:00 -
[87] - Quote
Natalcya Katla wrote:Adhesive charge launchers
A weapon system launching a charged warhead that, once delivered, will attach itself to its target and apply damage over time until it burns itself out.
Mediocre DPS compared to conventional weaponry, but it will continue to deliver its payload for the entire duration, even if the attacker or the target warps off, or the attacker is destroyed.
E-war payloads of various kinds are of course a possibility too.
Sticky icky bombs laden with space herpes |

Corina Jarr
Spazzoid Enterprises Purpose Built
1174
|
Posted - 2012.08.03 06:00:00 -
[88] - Quote
A way to build snowballs.
That is all. |

Richard Desturned
GoonWaffe Goonswarm Federation
1552
|
Posted - 2012.08.03 06:57:00 -
[89] - Quote
Istvaan Shogaatsu wrote:10 years...
In World War II, designs went from blueprint to build within a span of months, not years.
I guess it helped that almost every Ph.D. in the world was employed in the arms industry in one way or another. EVE Online: Trammel (or NGE) |

alittlebirdy
All Hail The Liopleurodon
45
|
Posted - 2012.08.03 07:56:00 -
[90] - Quote
Istvaan Shogaatsu wrote:World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
All I see is a guy who does not know history lol
Stalemate breaker?
Try life saver... we had no stalemate... the bombs were dropped to force japan to end the war as a invasion of the homeland woulda be epic bloody for BOTH sides...
Also WW II Current day
What we got?
More powerful nukes... Faster better armored tanks... larger carriers Jet carriers
MAYBE a rail gun...
Um... ya your super fast progression does not really fit... |
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