| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Parsee789
Immaterial and Missing Power
106
|
Posted - 2012.07.25 06:15:00 -
[1] - Quote
Being Concorded no longer gives your insurance - a step in the right direction.
If you purposely self-destruct your ship you shouldn't receive insurance. It simply doesn't make sense.
Its like receiving cash for blowing up my own car.
No insurance company would even consider giving you money for that. |

MotherMoon
Blue Republic RvB - BLUE Republic
1027
|
Posted - 2012.07.25 06:28:00 -
[2] - Quote
wow, um, a really good point.
curious what tippia will say http://dl.eve-files.com/media/1206/scimi.jpg |

Xercodo
Disturbed Friends Of Diazepam
1250
|
Posted - 2012.07.25 06:30:00 -
[3] - Quote
What about WH caps?!
We lose all that money D: The Drake is a Lie |

Parsee789
Immaterial and Missing Power
107
|
Posted - 2012.07.25 06:32:00 -
[4] - Quote
Xercodo wrote:What about WH caps?!
We lose all that money D:
If you live in a wormhole and worrying about a insurance payment from self-destructing capital, you are doing it wrong. |

Mag's
the united Negative Ten.
8590
|
Posted - 2012.07.25 06:33:00 -
[5] - Quote
Parsee789 wrote:Its like receiving cash for blowing up my own car.
No insurance company would even consider giving you money for that. Happens more than you'd think, in the UK. People setting fire to their cars, for the insurance money. But I digress.
I tend to agree, but I see this as a whine about SDing more that the insurance. As in the Concord insurance situation, it won't be enough and you'll be back here complaining for more.
Ho hum.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Masikari
State War Academy Caldari State
44
|
Posted - 2012.07.25 06:44:00 -
[6] - Quote
Yup, people can torch their own card and claim on the insurance saying it was stolen/set on fire/etc. How can the insurance company prove that you blew up your own stuff? |
|

Chribba
Otherworld Enterprises Otherworld Empire
4254
|
Posted - 2012.07.25 07:24:00 -
[7] - Quote
In this case, the black box of the ship would record that SD was activated, so unless you have a friend that loots the black box from the wreck, the insurance company would know you activated SD.
Why not remove insurance completely... make EVE that dark harsh place it is. Also it's not fair that supercaps cannot insure their ships - and ofc even more unfair that the base payout for a titan is like 650m...
/c
|
|

Shantetha
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2012.07.25 07:44:00 -
[8] - Quote
I was thinking something similar Chribba, but not quite the same. Lowsec, Null, and wormholes are suppose to be dark harsh places, empire not as much but still dark and harsh.
So ya can loose your ship in Highsec and get a refund. Lowsec you risked and lost and the insurance company is penalizing the pay out for that extra risk. Nullsec you have a corp and alliance and the insurance company isn't going to risk any money out there in the wilds.
So the actual figures might come out something like this.
- Highsec hull reimbursement at current insurance prices.
- Lowsec 50% of hull reimbursement at current insurance prices
- Nullsec/WH 0% of hull reimbursement at current insurance prices.
- no insurance on SD irrespective of location in space.
|

Mag's
the united Negative Ten.
9000
|
Posted - 2012.07.25 07:49:00 -
[9] - Quote
Shantetha wrote:I was thinking something similar Chribba, but not quite the same. Lowsec, Null, and wormholes are suppose to be dark harsh places, empire not as much but still dark and harsh. So ya can loose your ship in Highsec and get a refund. Lowsec you risked and lost and the insurance company is penalizing the pay out for that extra risk. Nullsec you have a corp and alliance and the insurance company isn't going to risk any money out there in the wilds. So the actual figures might come out something like this.
- Highsec hull reimbursement at current insurance prices.
- Lowsec 50% of hull reimbursement at current insurance prices
- Nullsec/WH 0% of hull reimbursement at current insurance prices.
- no insurance on SD irrespective of location in space.
Because high sec needs a buff and low/null needs a nerf? I can see you have your finger on the pulse of Eve. 
Remove all or nothing.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Malcanis
Vanishing Point. The Initiative.
4358
|
Posted - 2012.07.25 08:15:00 -
[10] - Quote
Xercodo wrote:What about WH caps?!
We lose all that money D:
Go out in a blaze of glory? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4358
|
Posted - 2012.07.25 08:16:00 -
[11] - Quote
Shantetha wrote:I was thinking something similar Chribba, but not quite the same. Lowsec, Null, and wormholes are suppose to be dark harsh places, empire not as much but still dark and harsh. So ya can loose your ship in Highsec and get a refund. Lowsec you risked and lost and the insurance company is penalizing the pay out for that extra risk. Nullsec you have a corp and alliance and the insurance company isn't going to risk any money out there in the wilds. So the actual figures might come out something like this.
- Highsec hull reimbursement at current insurance prices.
- Lowsec 50% of hull reimbursement at current insurance prices
- Nullsec/WH 0% of hull reimbursement at current insurance prices.
- no insurance on SD irrespective of location in space.
Yes there's just way too much PvP going on right now. Also we need to tank mineral demand. GG Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

MotherMoon
Blue Republic RvB - BLUE Republic
1029
|
Posted - 2012.07.25 09:07:00 -
[12] - Quote
Chribba wrote:In this case, the black box of the ship would record that SD was activated, so unless you have a friend that loots the black box from the wreck, the insurance company would know you activated SD.
Why not remove insurance completely... make EVE that dark harsh place it is. Also it's not fair that supercaps cannot insure their ships - and ofc even more unfair that the base payout for a titan is like 650m...
/c
true why not remove insurance. you could even lower the materials needed a slight bit so they cost a little less but have no payout anyways.
well whatever side suggestions, you've really made me think today :/
edit wait why not, for the goal of removing it as an isk creator, just lower the material cost as if all ships were insured. allit does is act like everyone uses full insurance without the isk generation that hurts the econmy. http://dl.eve-files.com/media/1206/scimi.jpg |

Freezehunter
212
|
Posted - 2012.07.25 11:08:00 -
[13] - Quote
I totally agree, it would help with removing insurance fraud. Inappropriate signature, CCP Phantom. |

Brewlar Kuvakei
Adeptio Gloriae
105
|
Posted - 2012.07.25 11:14:00 -
[14] - Quote
EVE insurance is an isk fountain anyway just plain remove it. Eve insurers would have gone bust one billion times over as there premiums would never cover the pay outs. CCP should remove NPC insurance company's and allow insurances company's to become player run. SO no you can't insure your combat ship any more. High sec bears in orca's and freighters would probably still be able to get insured by an other player. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Rakshasa Taisab
Sane Industries Inc.
887
|
Posted - 2012.07.25 11:30:00 -
[15] - Quote
They should just gradually lower the insurance payout over a two or three years and then remove the feature completely.
Industry, players and markets should have had plenty of time to adjust. Nyan |

DrSmegma
Smegma United Asgard Supplies and Logistics
58
|
Posted - 2012.07.25 11:46:00 -
[16] - Quote
Supporting this.
Also give me the option to SD Jita 4-4. I don't really want to troll you. If I trolled you anyway, I'll probably edit it out as soon as the rage fades. |

Rats
Federal Navy Academy Gallente Federation
116
|
Posted - 2012.07.25 11:53:00 -
[17] - Quote
Brewlar Kuvakei wrote:EVE insurance is an isk fountain anyway just plain remove it. Eve insurers would have gone bust one billion times over as there premiums would never cover the pay outs. CCP should remove NPC insurance company's and allow insurances company's to become player run. SO no you can't insure your combat ship any more. High sec bears in orca's and freighters would probably still be able to get insured by an other player.
Oh I see the protection rackets in there already, oooh sir that Hulk looks extremely flamable, for a small monthley fee....etc

Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Two step
Aperture Harmonics K162
2066
|
Posted - 2012.07.25 12:00:00 -
[18] - Quote
I've asked about this several times in the past. I agree that it makes no sense, especially when you don't get insurance for getting killed by CONCORD CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Seleia O'Sinnor
Drop of Honey
245
|
Posted - 2012.07.25 12:03:00 -
[19] - Quote
It's a pity that what the insurance pays is tied to the mineral index...oh wait did I just say that? New inventory: Please bring back the old system this is a usability nightmare. |

Lady Ayeipsia
Red Federation RvB - RED Federation
279
|
Posted - 2012.07.25 12:25:00 -
[20] - Quote
Can I get some of these insurence agents in my indy corp? These guys go into nul, wormhiles, wherever just to verify a ship blew up, and yet we never see them. Their skills must be amazing. So must be their cloaky t3 ships. How else could they do their job?
In other words, the assumption that spaceship insurance works in a manner similar to car insurance on earth. Why assume so? Why try to force a real world concept on a game, especially when the concept doesn't match. It would be far closer to marine insurance to begin with. Or maybe a completely different system. Maybe when you purchase a ship, some of the tax is.invested in a special insurance fund at a high return rate? Or it's just a complex scam? Who knows, but it would not be comparable to car insurance. |

dexington
66
|
Posted - 2012.07.25 12:27:00 -
[21] - Quote
Seleia O'Sinnor wrote:It's a pity that what the insurance pays is tied to the mineral index...oh wait did I just say that?
So it could be exploited like the FW LP?
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥-á |

Rakshasa Taisab
Sane Industries Inc.
887
|
Posted - 2012.07.25 12:30:00 -
[22] - Quote
dexington wrote:Seleia O'Sinnor wrote:It's a pity that what the insurance pays is tied to the mineral index...oh wait did I just say that? So it could be exploited like the FW LP? Yes, cause blowing up ships lowers mineral demand. Nyan |

Danny Diamonds
Science and Trade Institute Caldari State
13
|
Posted - 2012.07.25 12:33:00 -
[23] - Quote
Remove insurance entirely. |

Othran
Brutor Tribe Minmatar Republic
219
|
Posted - 2012.07.25 12:39:00 -
[24] - Quote
Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. |

Danny Diamonds
Science and Trade Institute Caldari State
13
|
Posted - 2012.07.25 12:43:00 -
[25] - Quote
. |

War Kitten
Panda McLegion
952
|
Posted - 2012.07.25 13:48:00 -
[26] - Quote
Chribba wrote:
Why not remove insurance completely... make EVE that dark harsh place it is. Also it's not fair that supercaps cannot insure their ships - and ofc even more unfair that the base payout for a titan is like 650m...
/c
This.
Ship insurance is ********. The time limit where it "runs out" is a disincentive to be a competent pilot and not lose your ships.
Here's your sign... |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
50
|
Posted - 2012.07.25 13:56:00 -
[27] - Quote
Shantetha wrote:I was thinking something similar Chribba, but not quite the same. Lowsec, Null, and wormholes are suppose to be dark harsh places, empire not as much but still dark and harsh. So ya can loose your ship in Highsec and get a refund. Lowsec you risked and lost and the insurance company is penalizing the pay out for that extra risk. Nullsec you have a corp and alliance and the insurance company isn't going to risk any money out there in the wilds. So the actual figures might come out something like this.
- Highsec hull reimbursement at current insurance prices.
- Lowsec 50% of hull reimbursement at current insurance prices
- Nullsec/WH 0% of hull reimbursement at current insurance prices.
- no insurance on SD irrespective of location in space.
Null sec is about as dark and harsh as the Small World ride in Disney World. Less Ganking, Less Hostiles, and less Spam. I wish it was Darker, damn sun glare hurts my eyes. |

Sotah Osodin
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.07.25 15:37:00 -
[28] - Quote
Replace it with mechanics that allow player run insurance companies? |

Lyron-Baktos
Selective Pressure Rote Kapelle
282
|
Posted - 2012.07.25 15:48:00 -
[29] - Quote
I did not know SD paid out insurance. That should be corrected On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2031
|
Posted - 2012.07.25 15:58:00 -
[30] - Quote
I used to agree with this notion, but then I thought it through.
If you aren't self-destructing in combat, then it would likely be viable to destroy the ship by more "conventional" means (shooting it) in order to get the insurance payment. So removing the insurance payment for SD outside of combat has no practical effect.
If you self-destruct in combat, it accomplishes two things: it denies the attackers a killmail, and it denies them loot as the contents of the ship are destroyed. Were I operating an insurance company, I'd *prefer* a doomed freighter self-destruct and deny the pirates their spoils. It keeps profit out of the hands of bad men who cost me money. I think what is at issue here is the lack of a killmail.
If you generate killmails for SD, then it functions ONLY as a means to deny loot. I find that perfectly acceptable and the victim--who was losing their ship regardless--should be compensated by insurance. The knowledge that a killmail will be made regardless of SD might also encourage cap pilots to fight to the bitter end rather than hit SD as soon as things go bad.
One step at a time, guys. Let's get SD killmails, and then see how things stand. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2031
|
Posted - 2012.07.25 16:00:00 -
[31] - Quote
War Kitten wrote:The time limit where it "runs out" is a disincentive to be a competent pilot and not lose your ships.
Agreed. I rarely insure my ships. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Bloodpetal
Mimidae Risk Solutions
719
|
Posted - 2012.07.25 16:02:00 -
[32] - Quote
Player run insurance would be amusing...
I think the artificial ISK generated by insurance is healthy for regular gameplay, but perhaps it should go down based on the security level of the location you're in?
I think what should probably happen instead is if someone is losing a lot of ships and claiming a lot of insurance, their premium should go up for insuring, meaning they have to pay more for losing more ships. Although this is a bit of a "punishment", it does make a bit more sense in the grand scheme of things, if you're a dangerous pilot your insurer will start to go... WTF?
This should be on the order of tens of ships lost in a span of time, rather than just a couple ships lost.
I lose ships relatively rarely, so I almost never insure, because in the span of 2 insurance cycles I could have bought another XYZ ship for the cost of insuring it. I tend to insure right before I go into a situation that is along the lines of "Yes, this ship is gonna go boom!" Mimidae Risk Solutions Recruiting |

Lin-Young Borovskova
Science and Trade Institute Caldari State
539
|
Posted - 2012.07.25 16:03:00 -
[33] - Quote
Parsee789 wrote:Being Concorded no longer gives your insurance - a step in the right direction.
If you purposely self-destruct your ship you shouldn't receive insurance. It simply doesn't make sense.
Its like receiving cash for blowing up my own car.
No insurance company would even consider giving you money for that.
This kind of thread makes no sense, the fact you receive insurance for SD or not it's the owner problem, not yours. If you can't kill fast enough your enemy before it goes SD just try to be better next time and plz stop crying for something it's not of your business if the guy insured his ship or not.
Don't like it? -don't use it, it's simple.
brb |

Dusenman
Krait Corp Fidelas Constans
15
|
Posted - 2012.07.25 16:19:00 -
[34] - Quote
Chribba wrote:In this case, the black box of the ship would record that SD was activated, so unless you have a friend that loots the black box from the wreck, the insurance company would know you activated SD.
Why not remove insurance completely... make EVE that dark harsh place it is. Also it's not fair that supercaps cannot insure their ships - and ofc even more unfair that the base payout for a titan is like 650m...
/c
I can't recall the last time I insured a ship. So this is ok with me. But I wonder how hard this would hurt the newer players? GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |

Jiska Ensa
Unour Heavy Industries
80
|
Posted - 2012.07.25 16:36:00 -
[35] - Quote
This was suggested ages ago when people were still self-destructing to MAKE money off of a ship.
It was also pointed out that if SD'ing didn't pay out insurance, people would just blow up their own ship with an alt. |

JamesCLK
Lone Star Exploration Lone Star Partners
189
|
Posted - 2012.07.25 16:38:00 -
[36] - Quote
Chribba wrote:Why not remove insurance completely... make EVE that dark harsh place it is. Also it's not fair that supercaps cannot insure their ships - and ofc even more unfair that the base payout for a titan is like 650m... /c
I'd be in favour of removing the Insurance mechanic entirely along with clone costs; the value of the ship, its modules, and your implants should be the price tag.
SP loss on death would be relinquished to the realm of Tech 3 and possibly some of the more snazzy implants.
e: Of course, removing Insurance is by itself also a step in the right direction... |

James Amril-Kesh
4S Corporation RAZOR Alliance
418
|
Posted - 2012.07.25 16:38:00 -
[37] - Quote
If you remove insurance altogether (which I agree with) you should also reduce clone costs for higher SP clones.
Insurance is an ISK faucet. EVE's 4th of July Fireworks |

Gritz1
Ice Fire Warriors Late Night Alliance
87
|
Posted - 2012.07.25 17:42:00 -
[38] - Quote
Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct.
So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
380
|
Posted - 2012.07.25 17:44:00 -
[39] - Quote
Also remove insurance from ships that haven't been insured by the player... so there is no default insurance, you have to buy the insurance first Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
|

CCP Masterplan
C C P C C P Alliance
368

|
Posted - 2012.07.25 17:48:00 -
[40] - Quote
Gritz1 wrote:Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Lyron-Baktos
Selective Pressure Rote Kapelle
283
|
Posted - 2012.07.25 17:54:00 -
[41] - Quote
CCP Masterplan wrote:Gritz1 wrote:Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above.
If that did happen, you would not see any complaints about self destructs
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

MotherMoon
Blue Republic RvB - BLUE Republic
1029
|
Posted - 2012.07.25 18:04:00 -
[42] - Quote
Brewlar Kuvakei wrote:EVE insurance is an isk fountain anyway just plain remove it. Eve insurers would have gone bust one billion times over as there premiums would never cover the pay outs. CCP should remove NPC insurance company's and allow insurances company's to become player run. SO no you can't insure your combat ship any more. High sec bears in orca's and freighters would probably still be able to get insured by an other player.
this would work. they could beef up corp tool to allow for automactic ship replacement plans and payouts. they talked about this during AT10. Think about it, join a corp, you'll get paid whe you lose a ship. Stay in noob corp, and you have to pay more per loss. which should be less anyways. becuase your in high sec running missions. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1029
|
Posted - 2012.07.25 18:09:00 -
[43] - Quote
Dusenman wrote:Chribba wrote:In this case, the black box of the ship would record that SD was activated, so unless you have a friend that loots the black box from the wreck, the insurance company would know you activated SD.
Why not remove insurance completely... make EVE that dark harsh place it is. Also it's not fair that supercaps cannot insure their ships - and ofc even more unfair that the base payout for a titan is like 650m...
/c I can't recall the last time I insured a ship. So this is ok with me. But I wonder how hard this would hurt the newer players?
if they are in a noob npc corps, then not much as it would only effect losses to missions. Maybe this happened to peole at 1st. but overall, missions are a very small % of ship losses.
In a PvP corp, most corps have ship replacement programs. If ships were less expensive, and there was no insurance, it would be a great excuse to start paying your players to PvP when they die. let corps cover that extra cost, instead of the magic npcs doing it for us. In fact due to the replaceent programs I never insure my ship anyways during a war.
I get a new one anyways http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1029
|
Posted - 2012.07.25 18:11:00 -
[44] - Quote
CCP Masterplan wrote:Gritz1 wrote:Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above. that's a poor excuse, removing self destruct from ships isn't the same as removing it from your pod.
I mean I'm willing to hear why ships should be able to self destruct. I think it would be awesome if you could come across empty ships in wormhole space to steal, since the players had to jump out and self destruct his pod.
what do you think? http://dl.eve-files.com/media/1206/scimi.jpg |

Dusenman
Krait Corp Fidelas Constans
15
|
Posted - 2012.07.25 18:12:00 -
[45] - Quote
Jiska Ensa wrote:This was suggested ages ago when people were still self-destructing to MAKE money off of a ship.
It was also pointed out that if SD'ing didn't pay out insurance, people would just blow up their own ship with an alt.
This is fine, as it would hurt kill board stats. GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |

Richard Desturned
GoonWaffe Goonswarm Federation
1421
|
Posted - 2012.07.25 18:14:00 -
[46] - Quote
Shantetha wrote:I was thinking something similar Chribba, but not quite the same. Lowsec, Null, and wormholes are suppose to be dark harsh places, empire not as much but still dark and harsh. So ya can loose your ship in Highsec and get a refund. Lowsec you risked and lost and the insurance company is penalizing the pay out for that extra risk. Nullsec you have a corp and alliance and the insurance company isn't going to risk any money out there in the wilds. So the actual figures might come out something like this.
- Highsec hull reimbursement at current insurance prices.
- Lowsec 50% of hull reimbursement at current insurance prices
- Nullsec/WH 0% of hull reimbursement at current insurance prices.
- no insurance on SD irrespective of location in space.
yeah let's further punish people for living in nullsec
how about removing all profitable PvE from hisec first a rogue goon |

Gritz1
Ice Fire Warriors Late Night Alliance
87
|
Posted - 2012.07.25 18:17:00 -
[47] - Quote
I don't get why this is such a hot topic. Ever hear of scuttling? We destroy ships in our time for tactical reasons or others, and I'm sure as hell that idea would still live on in the future. |

Large Collidable Object
morons.
1763
|
Posted - 2012.07.25 18:28:00 -
[48] - Quote
Just get rid off any insurance altogether - it always has been a flawed mechanic and doesn't fit with eve.
Also, lol about idiots being butthurt about how they didn't get a little picture card to show around.
The other guy lost his ship - and nothing else matters. You know... morons. |

Bienator II
madmen of the skies
818
|
Posted - 2012.07.25 18:50:00 -
[49] - Quote
it should give you at least the money you payed for the insurance since it is now invalid. lol a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2033
|
Posted - 2012.07.25 19:01:00 -
[50] - Quote
Bit of brainstorming. Don't take this too seriously. Or do, if you like it.
What if there were a way to remotely prevent a ship (but not pod) from self destructing? Perhaps a combat use for the codebreaker: you have a chance of remotely preventing the self destruct by gaining access to the ship's systems.
This could be used to hold down those capitals while you destroyed them, or for REAL piracy where you tackle a ship and demand they eject. Of course the longer you use it to hold someone, the more likely they are to get help. Again: this WOULD NOT work on pods, so it would be impossible to hold a person indefinitely. They could simply eject from the ship and fly off or self destruct.
Could be fun. Could get really stupid. I dunno. Just a thought. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2033
|
Posted - 2012.07.25 19:02:00 -
[51] - Quote
Bienator II wrote:it should give you at least the money you payed for the insurance since it is now invalid. lol You don't get your premiums back when you destroy something you insured. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2033
|
Posted - 2012.07.25 19:04:00 -
[52] - Quote
Gritz1 wrote:I don't get why this is such a hot topic. Ever hear of scuttling? We destroy ships in our time for tactical reasons or others, and I'm sure as hell that idea would still live on in the future. There will always be scuttling, no argument there. It's just that some people have wandered off the topic of how to make self destruct less stupid and started talking about getting rid of it entirely because they can't imagine how people could abuse it. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
244
|
Posted - 2012.07.25 19:23:00 -
[53] - Quote
MotherMoon wrote:CCP Masterplan wrote:Gritz1 wrote:Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above. that's a poor excuse, removing self destruct from ships isn't the same as removing it from your pod. I mean I'm willing to hear why ships should be able to self destruct. I think it would be awesome if you could come across empty ships in wormhole space to steal, since the players had to jump out and self destruct his pod. what do you think? So long as loot isn't dropped there is still a valid reason to SD a ship. Also the aforementioned issue of being pointed and add something like being perma-jammed and your ship is in about the same situation as the pod in the example above. |

Patrakele
Sebiestor Tribe Minmatar Republic
61
|
Posted - 2012.07.25 19:29:00 -
[54] - Quote
Insurance should be removed. Losing a ship - losing a ship, not here's some money, go buy antoehr, because we are such nice guys... |

Richard Desturned
GoonWaffe Goonswarm Federation
1426
|
Posted - 2012.07.25 19:37:00 -
[55] - Quote
Large Collidable Object wrote:Just get rid off any insurance altogether - it always has been a flawed mechanic and doesn't fit with eve.
Also, lol about idiots being butthurt about how they didn't get a little picture card to show around.
The other guy lost his ship - and nothing else matters.
i agree, only members of super rich alliances should be able to afford to lose ships a rogue goon |

Parsee789
Immaterial and Missing Power
118
|
Posted - 2012.07.25 19:47:00 -
[56] - Quote
Richard Desturned wrote:Large Collidable Object wrote:Just get rid off any insurance altogether - it always has been a flawed mechanic and doesn't fit with eve.
Also, lol about idiots being butthurt about how they didn't get a little picture card to show around.
The other guy lost his ship - and nothing else matters. i agree, only members of super rich alliances should be able to afford to lose ships
There's a saying in EVE my friend and that is:
"Don't Fly what you can't afford to lose." |

EvilweaselSA
GoonWaffe Goonswarm Federation
236
|
Posted - 2012.07.25 19:57:00 -
[57] - Quote
Richard Desturned wrote:Large Collidable Object wrote:Just get rid off any insurance altogether - it always has been a flawed mechanic and doesn't fit with eve.
Also, lol about idiots being butthurt about how they didn't get a little picture card to show around.
The other guy lost his ship - and nothing else matters. i agree, only members of super rich alliances should be able to afford to lose ships as a member of a super rich alliance looking for new ways to make wreched highseccers suffer, i agree as well |

Stan Smith
Deathraven Industries The AirShip Pirates
39
|
Posted - 2012.07.25 19:57:00 -
[58] - Quote
Quote: how about removing all profitable PvE from hisec first
make moon mining either less profitable, or make interaction required irst, then we'll talk
removing insurance hurts newer players. if they get a new ship, they think they're ready for a mission, they aggro the wrong ship (as noobs can tend to do) and things go wrong. why should we punish this noob twice for the same mistake?
self destructing needs a huge high damage area efect fireball. mindset: If i'm going down, i'm taking you with me!" why shouldnt wormhole players be allowed to overload their ship's reactor before ejecting from their ship? i'm fine with a codebreaker module preventing certain ship functions (but not self destructing) as long as it's very difficult and is counterable. |

Xorv
Questionable Acquisitions
437
|
Posted - 2012.07.25 20:04:00 -
[59] - Quote
Another +1 for removing Insurance entirely, but especially in the case of Self Destruct.
Further more regarding Self Destruct, make it a means for people to potentially capture ships.
* As soon as you activate SD, your pod is ejected from the ship. * Hacking Mod can be used to shut off a SD timer and pass ownership to the Hacker.
|

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2034
|
Posted - 2012.07.25 20:23:00 -
[60] - Quote
The problem with removing insurance is you completely lose the safety net for newer players. Insurance as it exists prevents someone from losing that first battlecruiser and ragequitting because they just watched a month of PVE go down the drain. Insurance softens the blow and lets them keep going.
Now if you want to void insurance on PVP, fine. But don't gut the new player experience just because experienced players can get by without it. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Parsee789
Immaterial and Missing Power
120
|
Posted - 2012.07.25 20:25:00 -
[61] - Quote
FloppieTheBanjoClown wrote:The problem with removing insurance is you completely lose the safety net for newer players. Insurance as it exists prevents someone from losing that first battlecruiser and ragequitting because they just watched a month of PVE go down the drain. Insurance softens the blow and lets them keep going.
Now if you want to void insurance on PVP, fine. But don't gut the new player experience just because experienced players can get by without it.
Self-destructing should not yield insurance. How many noobs do you see self-destructing their ships? |

Dusenman
Krait Corp Fidelas Constans
15
|
Posted - 2012.07.25 20:26:00 -
[62] - Quote
Parsee789 wrote:FloppieTheBanjoClown wrote:The problem with removing insurance is you completely lose the safety net for newer players. Insurance as it exists prevents someone from losing that first battlecruiser and ragequitting because they just watched a month of PVE go down the drain. Insurance softens the blow and lets them keep going.
Now if you want to void insurance on PVP, fine. But don't gut the new player experience just because experienced players can get by without it. Self-destructing should not yield insurance. How many noobs do you see self-destructing their ships?
By accident maybe. But you bring up a good point. GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |

Dusenman
Krait Corp Fidelas Constans
15
|
Posted - 2012.07.25 20:28:00 -
[63] - Quote
Xorv wrote:Another +1 for removing Insurance entirely, but especially in the case of Self Destruct.
Further more regarding Self Destruct, make it a means for people to potentially capture ships.
* As soon as you activate SD, your pod is ejected from the ship. * Hacking Mod can be used to shut off a SD timer and pass ownership to the Hacker.
It would make hacking even more useful. Interesting idea to say the least. GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |
|

CCP Masterplan
C C P C C P Alliance
371

|
Posted - 2012.07.25 20:29:00 -
[64] - Quote
Not the craziest idea I've ever heard. And I hear a lot of crazy ideas. Some of them I even come up with myself. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Vincent Athena
V.I.C.E. Comic Mischief
854
|
Posted - 2012.07.25 21:16:00 -
[65] - Quote
CCP Masterplan wrote:Gritz1 wrote:Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above. As long as you thing having a self destruct is a good thing, could you add it to POSes, please? http://vincentoneve.wordpress.com/ |

Epiphaniess
Verboten Technologies
566
|
Posted - 2012.07.25 21:18:00 -
[66] - Quote
CCP Masterplan wrote:Not the craziest idea I've ever heard. And I hear a lot of crazy ideas. Some of them I even come up with myself.
See you can't tell us something like this without giving us a few examples.
Just makes us want to speculate. |

Vincent Athena
V.I.C.E. Comic Mischief
854
|
Posted - 2012.07.25 21:37:00 -
[67] - Quote
Lyron-Baktos wrote:CCP Masterplan wrote: It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above.
If that did happen, you would not see any complaints about self destructs
It happens. I live in a WH and got a free Drake form someone who got stuck in it, ejected and hit SD. No idea why he left the ship.
Edit: Options
No insurance at all No insurance for SD Insurance only for PVE losses Insurance only for players less than x months old Insurance based on space sec level
One thing to consider: Some players slap together LOL fleets and go out to low/null and do silly things. Insurance helps encourage such behavior. I think such activity should be encouraged. http://vincentoneve.wordpress.com/ |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
58
|
Posted - 2012.07.25 21:38:00 -
[68] - Quote
You guys know Navys in real life used to scuttle there vessels if they were doomed to lose them to prevent them from being captured right? Just think of self destructing a valid way or robbing your enemy of a kill mail, ye olde style. |

Parsee789
Immaterial and Missing Power
122
|
Posted - 2012.07.25 21:41:00 -
[69] - Quote
Alexzandvar Douglass wrote:You guys know Navys in real life used to scuttle there vessels if they were doomed to lose them to prevent them from being captured right? Just think of self destructing a valid way or robbing your enemy of a kill mail, ye olde style.
Do you see them getting money from any insurance agency for doing that? |

Jim Luc
Dekker Corporation
30
|
Posted - 2012.07.25 23:16:00 -
[70] - Quote
I might have a solution to the problem that I thought of when I was watching the Alliance panel and one of the devs was talking about the upcoming contract changes.
Insurance should be a service that's run the same way insurance is run in real life. The monthly price should be based off location, type of vehicle, and "driver" record, with a deductible. Lower deductible means higher premiums. Pilots who self-destruct can get a payout, but it adds a point to their record for 3 months. 3 points, and they aren't able to get insurance, or their premium is extremely high. Deductible is optional by the way, if you don't pay it then your risk doesn't go up but you don't get the payout.
Think DUI before you're 25 years old insurance prices.
Also, the payout should be tallied every 3 months taking into account your sec status, risk (k/d ratio), points on your record, etc, with the option to add in an extra amount of ISK that would get repaid to you, but also causes your premiums to go up. This could then cover the loss of faction modules and fittings if you so desire.
SECOND PART:
By modifying the current contract system you can give us players the ability to start our own insurance corporations. This would allow player-run corps to insure capitals, and a modified contract system would allow first ask the insured party if they wish to pay the deductible, then it would automatically pay out the previously defined amount. It would also allow the insurance corp to set breach of contract stipulations:
- Self-destruction outside of a wormhole for instance - it can use the killmail's details of the location and add to risk points based on this (wormhole might be ok for self-destruct, but get a 20% reduced payout or something),
- Destruction in an off-limits system (allows the company to set higher premiums for low/null-sec dwellers)
- etc ... Idunno - we'll have to wait and see what they come up with in the new contracts system...
Oh, and here's another thought - for new players that are very risk-averse, we can have the ability to replace your t1 frigate and cruiser class ship, complete with any t1 modules and weapons, at the lowest station price at select hub highsec locations (where an ample supply are stocked).
This would do a couple things - it would allow n00bs the chance to get out and fight and die without as much worry, and it would promote the sale of the covered items in the locations provided. Just a thought
|

Barakach
R-ISK Shadow Operations.
69
|
Posted - 2012.07.26 01:31:00 -
[71] - Quote
This is the new chewbacca defense.
You must acquit, getting paid to blow up your ship does not make sense! |

Mocam
EVE University Ivy League
157
|
Posted - 2012.07.26 03:50:00 -
[72] - Quote
Jim Luc wrote:I might have a solution to the problem that I thought of when I was watching the Alliance panel and one of the devs was talking about the upcoming contract changes. Insurance should be a service that's run the same way insurance is run in real life. The monthly price should be based off location, type of vehicle, and "driver" record, with a deductible. Lower deductible means higher premiums. Pilots who self-destruct can get a payout, but it adds a point to their record for 3 months. 3 points, and they aren't able to get insurance, or their premium is extremely high. Deductible is optional by the way, if you don't pay it then your risk doesn't go up but you don't get the payout. Think DUI before you're 25 years old insurance prices. Also, the payout should be tallied every 3 months taking into account your sec status, risk (k/d ratio), points on your record, etc, with the option to add in an extra amount of ISK that would get repaid to you, but also causes your premiums to go up. This could then cover the loss of faction modules and fittings if you so desire. SECOND PART: By modifying the current contract system you can give us players the ability to start our own insurance corporations. This would allow player-run corps to insure capitals, and a modified contract system would allow first ask the insured party if they wish to pay the deductible, then it would automatically pay out the previously defined amount. It would also allow the insurance corp to set breach of contract stipulations:
- Self-destruction outside of a wormhole for instance - it can use the killmail's details of the location and add to risk points based on this (wormhole might be ok for self-destruct, but get a 20% reduced payout or something),
- Destruction in an off-limits system (allows the company to set higher premiums for low/null-sec dwellers)
- etc ... Idunno - we'll have to wait and see what they come up with in the new contracts system...
Oh, and here's another thought - for new players that are very risk-averse, we can have the ability to replace your t1 frigate and cruiser class ship, complete with any t1 modules and weapons, at the lowest station price at select hub highsec locations (where an ample supply are stocked). This would do a couple things - it would allow n00bs the chance to get out and fight and die without as much worry, and it would promote the sale of the covered items in the locations provided. Just a thought 
The only way to do this would be with full disclosure of all losses. It also doesn't take into account the "here's a ship, go get it blown up" training missions.
So... CCP sets up a full lossmail board for all pilots -- showing how many losses to NPC's as well as to players?
You'd need to know how many ships are being lost and to what type of attacks for players to provide insurance and "trust" isn't all that hot a gig for most EVE players.
I think the shock-value of seeing all those NPC losses would be funny. Gankers no longer hiding their failures, the mass amount of mission and plex runner losses... Yeah, having that published would be a bit funny and data-mining it would probably show a radically different view of how "safe" PvE is vs PvP. |

Tippia
Sunshine and Lollipops
8753
|
Posted - 2012.07.26 04:03:00 -
[73] - Quote
It's a game mechanic, not a business.
That aside, turn ISK into a fiat currency, and remove inherent value from mining? Well, it would allow for market crashes on a new and unprecedented scale, and that could be funGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1218
|
Posted - 2012.07.26 04:09:00 -
[74] - Quote
Mocam wrote:So... CCP sets up a full lossmail board for all pilots -- showing how many losses to NPC's as well as to players?
You'd need to know how many ships are being lost and to what type of attacks for players to provide insurance and "trust" isn't all that hot a gig for most EVE players.
I think the shock-value of seeing all those NPC losses would be funny. Gankers no longer hiding their failures, the mass amount of mission and plex runner losses... Yeah, having that published would be a bit funny and data-mining it would probably show a radically different view of how "safe" PvE is vs PvP. Killed by a Guristas station torp, opps~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
4360
|
Posted - 2012.07.26 06:41:00 -
[75] - Quote
Removing insurance entirely would have massive and far-reaching implications for the EVE economy and for ship balance. CCP would have to do a big rebalancing act.
But insurance for self-destructed ships? Yeah, no, I've never thought that made any sense. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mag's
the united Negative Ten.
9009
|
Posted - 2012.07.26 09:15:00 -
[76] - Quote
Parsee789 wrote:Alexzandvar Douglass wrote:You guys know Navys in real life used to scuttle there vessels if they were doomed to lose them to prevent them from being captured right? Just think of self destructing a valid way or robbing your enemy of a kill mail, ye olde style. Do you see them getting money from any insurance agency for doing that? Maybe not, but that wasn't his point.
There are some situation that insurance companies do pay out in RL, they don't in game. But comparing RL insurance with the game mechanic, is ridiculous. They are the same in name only.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2037
|
Posted - 2012.07.26 11:38:00 -
[77] - Quote
Alexzandvar Douglass wrote:You guys know Navys in real life used to scuttle there vessels if they were doomed to lose them to prevent them from being captured right? Just think of self destructing a valid way or robbing your enemy of a kill mail, ye olde style. Scuttling denied loot, not credit for the destruction of the ship. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
59
|
Posted - 2012.07.26 11:46:00 -
[78] - Quote
FloppieTheBanjoClown wrote:Alexzandvar Douglass wrote:You guys know Navys in real life used to scuttle there vessels if they were doomed to lose them to prevent them from being captured right? Just think of self destructing a valid way or robbing your enemy of a kill mail, ye olde style. Scuttling denied loot, not credit for the destruction of the ship.
Thing is, in EVE a good amount of times the Kill-mail it's self is the loot, on an expensive ship or well known pilot. |

Ariel Dawn
F9X
884
|
Posted - 2012.07.26 13:20:00 -
[79] - Quote
Self-destruct is fine.
The real problem is that people care far too much about killmails.
"Wow, I'm so impressed how you participated in killing a ship in EVE Online, now I want to sleep with you!" - said no one ever |

Sarcasim
The Southern Gentleman's Social Club Event Horizon Protocol
0
|
Posted - 2012.07.26 13:27:00 -
[80] - Quote
MotherMoon wrote:CCP Masterplan wrote:Gritz1 wrote:Othran wrote:Remove the ability to self-destruct would seem to be the best solution.
If self-destruct actually caused area of effect damage to other ships there might be a valid reason for retaining it but it doesn't so there isn't.
Get rid of self-destruct. So you get pointed in the middle of no where, say, in your pod. And you have no way of self destructing, and now these bad people can hold you there for hours. See a problem? It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head. If that option results in a killmail, no insurance, a loot-drop, a nice AOE fireball, or a mark-of-shame on your character, that is one thing. But getting rid of self-destruct entirely is not really an option, for reasons such as those mentioned above. that's a poor excuse, removing self destruct from ships isn't the same as removing it from your pod. I mean I'm willing to hear why ships should be able to self destruct. I think it would be awesome if you could come across empty ships in wormhole space to steal, since the players had to jump out and self destruct his pod. what do you think? I think its good to see people can take NO its not gonna happen and be ok with it.
|

Pharon Reichter
FinFleet Raiden.
5
|
Posted - 2012.07.26 13:44:00 -
[81] - Quote
Look , for most parts insurance is ok'ish as it is. So it is self destruct.
Giving insurance on self destruct does make little sense whatsoever. It's just another loophole waiting for another flawed mechanic to for and create an exploit.
few points:
- if you self destruct in combat it means that YOU care more about km-s than insurance ( km's are now generated anyway ) - if you self destruct some modules / loot still remain - so it's the same deal as being killed nothing gained for you except a malformed km instead of a full one.
ofc there is one aspect of the game where it really matters - other players keeping you hostage. if you have your ship webbed , nossed and scrambled and you have no power to fight back you are as good as dead. But trolls could just keep you like this indefinitely where you could not even regain insurance isk ( since if you SD you dont get insurance. ) So as far as now you have that option.
So yeah - hard to solve that one.
And for all the trolls out there: insurance is one of those things that helps players be less risk adverse and PVP more. stop being dumb and suggest changes that would mean less pvp.
Later-edit : and no getting stuck in a wh with a ship that you cannot take back insurance ISK is a veeeeeeeery bad example. you just need to warp to some sleepers and they will take care of your ship. ASAP ;) |

Mocam
EVE University Ivy League
157
|
Posted - 2012.07.26 14:20:00 -
[82] - Quote
Alavaria Fera wrote:Mocam wrote:So... CCP sets up a full lossmail board for all pilots -- showing how many losses to NPC's as well as to players?
You'd need to know how many ships are being lost and to what type of attacks for players to provide insurance and "trust" isn't all that hot a gig for most EVE players.
I think the shock-value of seeing all those NPC losses would be funny. Gankers no longer hiding their failures, the mass amount of mission and plex runner losses... Yeah, having that published would be a bit funny and data-mining it would probably show a radically different view of how "safe" PvE is vs PvP. Killed by a Guristas station torp, opps~
I asked Kelduum once about uni losses on missions -- he snickered and stated it was ... not trivial - with Recon 3 being readily on his tongue.
A new board setup by a nullsec crew had all losses showing a while back. I looked at it and was rather surprised to see a very healthy portion of ship losses to rats and in complexes -- from these more hardened style of players.
I seriously wouldn't be overly surprised to find that around 1/3rd of all ship losses in EVE were from NPCs.
As for Tipia's statement above yours - isk is already a "fiat currency" - moot point there. |

James Amril-Kesh
4S Corporation RAZOR Alliance
430
|
Posted - 2012.07.26 14:23:00 -
[83] - Quote
Dusenman wrote:Xorv wrote:Another +1 for removing Insurance entirely, but especially in the case of Self Destruct.
Further more regarding Self Destruct, make it a means for people to potentially capture ships.
* As soon as you activate SD, your pod is ejected from the ship. * Hacking Mod can be used to shut off a SD timer and pass ownership to the Hacker.
It would make hacking even more useful. Interesting idea to say the least. I like this idea, actually. EVE's 4th of July Fireworks |

Vincent Athena
V.I.C.E. Comic Mischief
857
|
Posted - 2012.07.26 15:51:00 -
[84] - Quote
CCP Masterplan wrote: It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head.
That can be seen as "You should always be able to SD your pod". It does not mean you should be able to SD your ship. We could just replace the self-destruct menu item with "Commit suicide". http://vincentoneve.wordpress.com/ |

Dusenman
Krait Corp Fidelas Constans
18
|
Posted - 2012.07.26 15:57:00 -
[85] - Quote
Vincent Athena wrote:CCP Masterplan wrote: It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head.
That can be seen as "You should always be able to SD your pod". It does not mean you should be able to SD your ship. We could just replace the self-destruct menu item with " Commit suicide".
As funny as that is, lets not put that into the game. GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |

Spurty
D00M. Northern Coalition.
376
|
Posted - 2012.07.26 16:14:00 -
[86] - Quote
The only reason I can see insurance being 'bad' is because:
- relatively small amount of isk goes to NPC - relatively bigger amount of isk is magicked into existence by NPCs
Remove the NPC part of this and make it a profession in EVE of alliances/corps.
- X isk is given to alliance/corp for insurance - Y isk is handed back on destruction of ship - People in NPC corps have a real incentive to GTFO (Only insure up to cruiser hull)
Where X < Y
SUM OF THIS CHANGE:
- Corps and Alliances are where you want to be, NPC corps can only insure up to T1 cruiser - People doing 'Reimbursements' for alliance have less headaches and paper work to do - Far far far less magicking of ISK into the system
Now, things get really exciting when insurance money isn't there for payouts 
This is all part of the game already though - who holds the tech moon money?
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Vincent Athena
V.I.C.E. Comic Mischief
857
|
Posted - 2012.07.26 16:24:00 -
[87] - Quote
Dusenman wrote:Vincent Athena wrote:CCP Masterplan wrote: It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head.
That can be seen as "You should always be able to SD your pod". It does not mean you should be able to SD your ship. We could just replace the self-destruct menu item with " Commit suicide". As funny as that is, lets not put that into the game. Er, ah, right. Oops. OK "Self destruct pod" would be the option, available both before or after ejecting. http://vincentoneve.wordpress.com/ |

Jim Luc
Dekker Corporation
30
|
Posted - 2012.07.26 17:34:00 -
[88] - Quote
Mocam wrote:Jim Luc wrote: Long-winded idea here.
The only way to do this would be with full disclosure of all losses. It also doesn't take into account the "here's a ship, go get it blown up" training missions. So... CCP sets up a full lossmail board for all pilots -- showing how many losses to NPC's as well as to players? You'd need to know how many ships are being lost and to what type of attacks for players to provide insurance and "trust" isn't all that hot a gig for most EVE players. I think the shock-value of seeing all those NPC losses would be funny. Gankers no longer hiding their failures, the mass amount of mission and plex runner losses... Yeah, having that published would be a bit funny and data-mining it would probably show a radically different view of how "safe" PvE is vs PvP.
You have a point there. I was just trying to find a way for players to make their own insurance services.
Perhaps if there was a way for Concord to offer limited insurance services which use a pilot's "risk number" that is determined by many factors including pilot age, ISK-worth of their losses in a 3-month period, their sec standing, etc. Actually it would be uber cool if these insurance companies were offered by various factions within Eve. Cheaper premiums for Gallente pilots with high Gallente standing, not offered to pilots with negative Gallente standing. This way pirate factions can offer their own insurance to those with low-sec standings. Just a thought?
Anyways - the basic insurance offered by NPC corporations can use that predefined "risk number", but a system that's opened to the Eve general public can help them start their own insurance, which allows them to set premiums and what they choose to insure on whatever criteria they choose. The risk number can then be a general guide for that pilot. No details are sent about the damage done or what event caused the destruction. Just that the pilot paid the deductible, and received the payout which was saved in a Concord escrow that is provided by the private Eve corporation. This would allow Eve corporations to put up their own money as capital, and operate just like an insurance company should operate.
I would like to see this expanded so that private corporations can offer insurance on goods and shipping as well. Figuring out how to eliminate fraud would be a challenge, but I think that could be figured out without giving Eve pilots too much information. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2045
|
Posted - 2012.07.26 20:15:00 -
[89] - Quote
Ariel Dawn wrote:Self-destruct is fine.
The real problem is that people care far too much about killmails.
"Wow, I'm so impressed how you participated in killing a ship in EVE Online, now I want to sleep with you!" - said no one ever
I'll let a dev speak for me:
CCP Masterplan wrote:Killmails are great. They serve as reminders of good fights (or dubious mistakes). They let you measure losses inflicted on your enemy in cold hard ISK. They also demonstrate some interesting choices in ship fitting, or cargo-movement attempts. If you're so inclined, they provide a way to track your kill/death ratio, and measure it against your peers. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Dusenman
Krait Corp Fidelas Constans
18
|
Posted - 2012.07.27 17:35:00 -
[90] - Quote
From https://t.co/EaNYwX67:
CCP Masterplan wrote:For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
Kill Reports Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.
Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.
GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |

Parsee789
Immaterial and Missing Power
135
|
Posted - 2012.07.27 19:57:00 -
[91] - Quote
Dusenman wrote:From https://t.co/EaNYwX67:CCP Masterplan wrote:For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
Kill Reports Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.
Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.
Not a change to insurance, but behold a change to self-destruct mechanics.
Now those who get themselves in deep trouble can no longer coward their way out.
All hail the Masterplan! |

Dusenman
Krait Corp Fidelas Constans
18
|
Posted - 2012.07.27 20:01:00 -
[92] - Quote
Parsee789 wrote:Dusenman wrote:From https://t.co/EaNYwX67:CCP Masterplan wrote:For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
Kill Reports Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.
Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it. Not a change to insurance, but behold at change to self-destruct mechanics. Now those who get themselves in deep trouble can not longer coward their way out. All hail the Masterplan!
Well in a since it is relative, seeing as how the self-destruct mechanics are being changes.
For example, a self-destructed ship will drop loot. GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |

Jett0
Surface Warfare Tribal Band
180
|
Posted - 2012.07.28 01:28:00 -
[93] - Quote
Dusenman wrote:Vincent Athena wrote:CCP Masterplan wrote: It would also suck to get stuck in a wormhole system with no probes and no friends. You should always have the option of putting a gun to your head.
That can be seen as "You should always be able to SD your pod". It does not mean you should be able to SD your ship. We could just replace the self-destruct menu item with " Commit suicide". As funny as that is, lets not put that into the game.
You're right. It should read "Skill yourself."
Insurance for self-destruction never made much sense to me either. Not sure what effect removing it would have overall, though. Occasionally plays sober |

Jack Tronic
borkedLabs
48
|
Posted - 2012.07.28 02:24:00 -
[94] - Quote
Parsee789 wrote:Xercodo wrote:What about WH caps?!
We lose all that money D: If you live in a wormhole and worrying about a insurance payment from self-destructing capital, you are doing it wrong.
Wormholes are not only for living in. They can form vast chains of tens of systems from wspace to kspace and back. They are actiively used for travel as well as living in. |

ACE McFACE
24th Imperial Crusade Amarr Empire
796
|
Posted - 2012.07.28 05:14:00 -
[95] - Quote
Richard Desturned wrote:Shantetha wrote:I was thinking something similar Chribba, but not quite the same. Lowsec, Null, and wormholes are suppose to be dark harsh places, empire not as much but still dark and harsh. So ya can loose your ship in Highsec and get a refund. Lowsec you risked and lost and the insurance company is penalizing the pay out for that extra risk. Nullsec you have a corp and alliance and the insurance company isn't going to risk any money out there in the wilds. So the actual figures might come out something like this.
- Highsec hull reimbursement at current insurance prices.
- Lowsec 50% of hull reimbursement at current insurance prices
- Nullsec/WH 0% of hull reimbursement at current insurance prices.
- no insurance on SD irrespective of location in space.
yeah let's further punish people for living in nullsechow about removing all profitable PvE from hisec first Implying null is punishment "7 pages of people insulting me - aka trolling" - Lady Hofstedar What s/he (probobly he) meant: "7 pages of people disagreeing with my terrible idea - aka trolling" - Lady Hofstedar |

Alavaria Fera
GoonWaffe Goonswarm Federation
1229
|
Posted - 2012.07.28 05:23:00 -
[96] - Quote
Lady Ayeipsia wrote:Can I get some of these insurence agents in my indy corp? These guys go into nul, wormhiles, wherever just to verify a ship blew up, and yet we never see them. Their skills must be amazing. So must be their cloaky t3 ships. How else could they do their job?
In other words, the assumption that spaceship insurance works in a manner similar to car insurance on earth. Why assume so? Why try to force a real world concept on a game, especially when the concept doesn't match. It would be far closer to marine insurance to begin with. Or maybe a completely different system. Maybe when you purchase a ship, some of the tax is.invested in a special insurance fund at a high return rate? Or it's just a complex scam? Who knows, but it would not be comparable to car insurance. They's rob your corp, that's how they maintain the payouts on their ponzi scheme. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
| |
|
| Pages: 1 2 3 4 :: [one page] |