Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jane Trades
Intergalactic Isk Reserve Skull Squadron.
0
|
Posted - 2012.07.26 04:44:00 -
[61] - Quote
Yes, there is a good chance you will get ganked much less while mining in empire. However, do you realize what is going to happen to your income per hour. I can not wait until after patch when empire miners start crying that their profession make much less than what they currently take in. However, thanks in advance for cheap ships. |
pussnheels
476
|
Posted - 2012.07.26 05:27:00 -
[62] - Quote
Tippia wrote:Tor Gungnir wrote:I never ever see "miners" complain here. Since this is your first time on the forum, let me start by saying: welcome! Anyway, stick around, and you will see plenty of them, all over the place.
actual he is right you are the one who is always complaining about this and that and how CCP has ruined this game beyond repair , if you are really that negative why you still bother , because to be honest people getting tired about your complaing I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
baltec1
Bat Country
1704
|
Posted - 2012.07.26 05:31:00 -
[63] - Quote
pussnheels wrote:Tippia wrote:Tor Gungnir wrote:I never ever see "miners" complain here. Since this is your first time on the forum, let me start by saying: welcome! Anyway, stick around, and you will see plenty of them, all over the place. actual he is right you are the one who is always complaining about this and that and how CCP has ruined this game beyond repair , if you are really that negative why you still bother , because to be honest people getting tired about your complaing
9/10 tippia posts are to do with correcting someone who is wrong |
Tarryn Nightstorm
Hellstar Towing and Recovery
541
|
Posted - 2012.07.26 05:42:00 -
[64] - Quote
My testing on SiSi (Dual-instancing my manu/indi alt in a tank-fit Procurer and my max-skill combat "co-main") has shown so far, that that one at least, is not so easy to gank, but I think it still can be done--just not solo.
Fit, new Procurer -- "HMCS Bring It, *****"
HI 1 x Strip Miner I
MID 1 x Medium Shield Extender II
LO 1 x Damage Control II 1 x Mining Laser Upgrade I
RIG 2 x EM Resist I 1 x Thermal Resist I
Ca. 46k EHP in-game, lowest resist Kinetic (like 46-48%, something like)
Tested solo-gank ships, in a 0.5 rated system.
Drake:
Full skill, T II HAM, all T II BCU, 2 x Target Painters, Scourge Rage missiles, range near zero -- knocked it down to around 50% shields before CONCORDokken.
Manticore:
Full skills (except for Torp Specialisation at level 4), T II Torpedo Launchers, faction T I missiles, 2 BCU II, one damage-mod rig, one RoF rig, 2 BCU II, 3 Target Painters -- approx 55-60% shields before urp-splosion by the pigs.
Tornado:
Full skills, 8x 1400mm T II Arty, 4 T II Gyrostabs, 2 Tracking Computers, range-scripted. Powergrid rig needed, 2 TPs, Quake ammo about 15km range (well within optimal).
This blapped through the shields and into armour (I was able to get two volleys off with heating, plus the Proc had taken some shield damage from belt rats) before lolololwtfinstaBBQ.
Typhoon:
Near full skill, (Minni BS and TorpSpec at 4, smartbomb skill at 3, all else 5) 5 x T II Torp Launchers, CalNavy Kinetics again, plus 3 named Kinetic smartbombs at near-zero, 2 Target Painters, CPU rig and CPU mod needed -- I derp'ed on the torps (de-cycled them by accident, durrrrr...), but will try again after SiSi reboots, as this was going into SiSi downtime, only got down to about 50% shields, but needs re-try for reasons stated.
Even still, got it to around 35-40% shields, so this bears closer attention.
Perliminary conclusions:
Two or three Tornados with high skills--or maybe the Torp/Disco 'Phoons?--needed to urp-splode this in a 0.5, at least one more per every +0.1 of system sec, or use the same money to buy a small(-ish) fleet of SBs, get in close cloaky-cloaky and derp the **** out of the target.
The latter seems much more cost-effective, especially as you might score good salvage from the T II wrecks (only they'd be yours instead of the target's from now on, I guess)...
And with cloaks, is much more lol-worthy.
People with blinky-blinky sec status should probably use the 'Nados, or a big destroyer (Catalyst) fleet with Orca assistance (don't forget the potential value of Skirmishing and/or Info-warfare links on the Orca, either.).
SiSi is in its downtime at the moment, but retesting of the 'Phoon, and testing against the un-tanked (just rigs) Proc to follow...
So you can quit your crying and bleating now, carebears, you just got a huge buff -- the alt can't fly any higher-tier mining barges just yet, so no report there -- now you just have to be smart about using it, keep an eye on local and D-Scan, and orbit your rocks, or mine aligned whilst having a corpie or alt web you to stay in range. In irae, veritas. |
Ziranda Hakuli
Relativity Holding Corp
124
|
Posted - 2012.07.26 06:00:00 -
[65] - Quote
Tor Gungnir wrote:Tippia wrote:Nah. Silly miners will still go for max-yield hulks and will still not tank them. They will then still come to the forums and complain about how they miraculously manage to get killed by Destroyers and demand that something be done about this huge injustice. I never ever see "miners" complain here. All I see are people like you, complaining "about" miners. Funny how that works.
Its because they are still kids living in mom's basement |
Malcanis
Vanishing Point. The Initiative.
4360
|
Posted - 2012.07.26 06:53:00 -
[66] - Quote
nat longshot wrote:Aruken Marr wrote:Are you assuming miners will be tanking their Hulks? I have something to tell you about the majority of EVE players... btw max output easy done with a mack with 35k ehp or a hulk with 27k ehp
Well that's nice but haven't we just had about 6 months of miners telling us that 27k EHP is worthless because gankers can always summon up five more gankers? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4360
|
Posted - 2012.07.26 06:56:00 -
[67] - Quote
Tor Gungnir wrote:Tippia wrote:Nah. Silly miners will still go for max-yield hulks and will still not tank them. They will then still come to the forums and complain about how they miraculously manage to get killed by Destroyers and demand that something be done about this huge injustice. I never ever see "miners" complain here. All I see are people like you, complaining "about" miners. Funny how that works.
9/10 look at all those bites you got
Well played, good sir! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Alavaria Fera
GoonWaffe Goonswarm Federation
1219
|
Posted - 2012.07.26 07:01:00 -
[68] - Quote
Malcanis wrote:nat longshot wrote:Aruken Marr wrote:Are you assuming miners will be tanking their Hulks? I have something to tell you about the majority of EVE players... btw max output easy done with a mack with 35k ehp or a hulk with 27k ehp Well that's nice but haven't we just had about 6 months of miners telling us that 27k EHP is worthless because gankers can always summon up five more gankers? Yeah, so is 50k EHP, they really just need more EHP ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Scatim Helicon
GoonWaffe Goonswarm Federation
631
|
Posted - 2012.07.26 07:06:00 -
[69] - Quote
Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.
I sense a new, cheap, and hilarious option in the works. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
nat longshot
solo and loveing it
43
|
Posted - 2012.07.26 07:18:00 -
[70] - Quote
my oh my what a can of worms i open lols.
i never said ganking will stop with the barge buff far from it but it did kill the solo ganks and that were i get to laugh and as for though saying they going to wait untill after the patch to get me more lols.
enter my belt and there wont be a hulk or a mack mining your scout found it will be a command ship waiting i dont mine alone ever.
thing about orcas they have a hanger and if you cant insta pop me i can just change ships before it pop and i have a fresh combat ship and your about to meet concord and i get the kills mails so lols. |
|
smokess
Selective Hearing Nearly Feared
16
|
Posted - 2012.07.26 08:06:00 -
[71] - Quote
I'd say this thread is about as effective as a Target Painter III. |
Tomcio FromFarAway
Singularity's Edge
149
|
Posted - 2012.07.26 08:50:00 -
[72] - Quote
Jane Trades wrote:However, do you realize what is going to happen to your income per hour.
Are you really suggesting that they can actually comprehend the implications of this change? Don't be naive. |
Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 08:54:00 -
[73] - Quote
Tomcio FromFarAway wrote:Jane Trades wrote:However, do you realize what is going to happen to your income per hour. Are you really suggesting that they can actually comprehend the implications of this change? Don't be naive.
you say that as if it really matters; if mineral prices drop our isk/hour goes down but so does ship prices. the time it takes for a miner to buy some thing is largely unaffected unless the item they wish to procure requires materials that aren't obtained directly from mining.
when i purchased my first hulk trit was 3.4 isk/unit and the hulk was 130m, now trit is 6 isk/unit and a hulk is what, 250m? both prices have almost doubled so the time it takes to replace a ship then and now is almost identical. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Malcanis
Vanishing Point. The Initiative.
4360
|
Posted - 2012.07.26 08:54:00 -
[74] - Quote
Scatim Helicon wrote:Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.
I sense a new, cheap, and hilarious option in the works.
Is now a good time to admit that I've always loved you? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 09:08:00 -
[75] - Quote
Malcanis wrote:Scatim Helicon wrote:Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.
I sense a new, cheap, and hilarious option in the works. Is now a good time to admit that I've always loved you? EDIT: will 10 mill be enough to put T2 guns on those noobships?
t2 small auto cannons are less than 2m a piece, and you can only fit 2 on a rookie ship iirc, so if all the other small guns are a similar price then yes i'm sure you'll be able to fit a noobship with t2 guns for less than 10m Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1219
|
Posted - 2012.07.26 09:09:00 -
[76] - Quote
Malcanis wrote:Scatim Helicon wrote:Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.
I sense a new, cheap, and hilarious option in the works. Is now a good time to admit that I've always loved you? EDIT: will 10 mill be enough to put T2 guns on those noobships? The T1s are cheaper and you don't pay a price on hulls (well there's the effort of getting a new one, which you will after you lose the one you're in.)
Shouldn't we use Ibises for the blaster damage? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Alavaria Fera
GoonWaffe Goonswarm Federation
1219
|
Posted - 2012.07.26 09:11:00 -
[77] - Quote
Dave stark wrote:Tomcio FromFarAway wrote:Jane Trades wrote:However, do you realize what is going to happen to your income per hour. Are you really suggesting that they can actually comprehend the implications of this change? Don't be naive. you say that as if it really matters; if mineral prices drop our isk/hour goes down but so does ship prices. the time it takes for a miner to buy some thing is largely unaffected unless the item they wish to procure requires materials that aren't obtained directly from mining. when i purchased my first hulk trit was 3.4 isk/unit and the hulk was 130m, now trit is 6 isk/unit and a hulk is what, 250m? both prices have almost doubled so the time it takes to replace a ship then and now is almost identical. Yeah, because you are producing as it were, in "bits of stuff" so inflation raises both the prices you pay and prices you recieve.
Missioners and those who have really high amounts of isk being injected into their wallet benefit from one and lose in the other. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 09:14:00 -
[78] - Quote
Alavaria Fera wrote:Dave stark wrote:Tomcio FromFarAway wrote:Jane Trades wrote:However, do you realize what is going to happen to your income per hour. Are you really suggesting that they can actually comprehend the implications of this change? Don't be naive. you say that as if it really matters; if mineral prices drop our isk/hour goes down but so does ship prices. the time it takes for a miner to buy some thing is largely unaffected unless the item they wish to procure requires materials that aren't obtained directly from mining. when i purchased my first hulk trit was 3.4 isk/unit and the hulk was 130m, now trit is 6 isk/unit and a hulk is what, 250m? both prices have almost doubled so the time it takes to replace a ship then and now is almost identical. Yeah, because you are producing as it were, in "bits of stuff" so inflation raises both the prices you pay and prices you recieve. Missioners and those who have really high amounts of isk being injected into their wallet benefit from one and lose in the other.
of course, so really when mineral prices are low; nobody loses. people gaining isk from missioning can buy more stuff per mission so they gain, and as i pointed out miners don't really care one way or another so nobody loses out. i know goons are benefiting from high mineral prices in some way, that's no secret. however generally low prices are better for the majority i'd say.
less time spent doing the boring stuff, more time doing the fun stuff. at least, from my perspective. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Patrakele
Sebiestor Tribe Minmatar Republic
62
|
Posted - 2012.07.26 09:23:00 -
[79] - Quote
Moar tears :)
Getting more buckets, because they are filling up so fast!
Also - I call your 3 tornados and raise you a neutral repping alt.
Woo gonna mine them roids like crazy - good thing ASB runs on tear charges - infinite tanking engine. |
Acac Sunflyier
Eternal Phoenix Rises Soldiers Of New Eve
180
|
Posted - 2012.07.26 09:53:00 -
[80] - Quote
CCP said that mining is supposed to be a low involvement activity, I don't see anything wrong with the boost. I applaud the boost. Let the miners turn on their lasers, go afk for 5/10 mins and come back to dump ore from cargo hold to ore hold. It certainly isn't handing botters anything as ccp is pretty good now at finding the bots and dealing with them. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
|
nat longshot
solo and loveing it
43
|
Posted - 2012.07.26 11:04:00 -
[81] - Quote
smokess wrote:I'd say this thread is about as effective as a Target Painter III.
what can i say iam good. hook line and shinker. |
Colonel Xaven
Decadence. RAZOR Alliance
90
|
Posted - 2012.07.26 11:09:00 -
[82] - Quote
More safety, less income. Fair deal. |
Tomcio FromFarAway
Singularity's Edge
149
|
Posted - 2012.07.26 11:11:00 -
[83] - Quote
Dave stark wrote: of course, so really when mineral prices are low; nobody loses. people gaining isk from missioning can buy more stuff per mission so they gain, and as i pointed out miners don't really care one way or another so nobody loses out. i know goons are benefiting from high mineral prices in some way, that's no secret. however generally low prices are better for the majority i'd say.
That might be true for T1 stuff. What about T2 stuff? Mineral prices have very low impact on T2 stuff ( in most cases ) so it won't change much ( probably not at all ). |
Scatim Helicon
GoonWaffe Goonswarm Federation
631
|
Posted - 2012.07.26 12:22:00 -
[84] - Quote
Alavaria Fera wrote:Malcanis wrote:Scatim Helicon wrote:Hey, somebody good at EFT tell me how many of the new Velators with T1 fits we'd need to gank one of the new Hulks.
I sense a new, cheap, and hilarious option in the works. Is now a good time to admit that I've always loved you? EDIT: will 10 mill be enough to put T2 guns on those noobships? The T1s are cheaper and you don't pay a price on hulls (well there's the effort of getting a new one, which you will after you lose the one you're in.) Shouldn't we use Ibises for the blaster damage? T1 guns have the added hilarity of using the ore from the hulk you just ganked to manufacture the guns you use to gank the next one.
Its like a recycling scheme punctuated by explosions. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Krell Kroenen
Miners In Possession Brothers of Apocrypha.
30
|
Posted - 2012.07.26 15:15:00 -
[85] - Quote
Tarryn Nightstorm wrote: Tornado:
Full skills, 8x 1400mm T II Arty, 4 T II Gyrostabs, 2 Tracking Computers, range-scripted. Powergrid rig needed, 2 TPs, Quake ammo about 15km range (well within optimal).
Just an off the wall question but I have to ask why did you range script your TC's?
|
Tarryn Nightstorm
Hellstar Towing and Recovery
543
|
Posted - 2012.07.26 20:15:00 -
[86] - Quote
Krell Kroenen wrote:Tarryn Nightstorm wrote: Tornado:
Full skills, 8x 1400mm T II Arty, 4 T II Gyrostabs, 2 Tracking Computers, range-scripted. Powergrid rig needed, 2 TPs, Quake ammo about 15km range (well within optimal).
Just an off the wall question but I have to ask why did you range script your TC's?
Because I was using Quake ammo, which has the highest Kinetic-damage component of Minni ammos, as that was the test-Procurer's weakest resist. It also carries a heavy range-penalty, and optimal does matter with Arty and alpha, unlike say, Autocannons.
Conversely, the Explosive component is against the strongest resist, but there is a bloody lot of it to help make up for that. In irae, veritas. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1223
|
Posted - 2012.07.26 20:21:00 -
[87] - Quote
Scatim Helicon wrote:Alavaria Fera wrote:The T1s are cheaper and you don't pay a price on hulls (well there's the effort of getting a new one, which you will after you lose the one you're in.)
Shouldn't we use Ibises for the blaster damage? T1 guns have the added hilarity of using the ore from the hulk you just ganked to manufacture the guns you use to gank the next one. Its like a recycling scheme punctuated by explosions. We need to keep downgrading, first it was uh Tempests, then Brutixes, then Catalysts. BS -> BC -> "Dessie"
Let's go to frigates or even noobships, then they'll have to really get rediculous.
X for T1 noobship ganking blob
has a nice ring to it, though you could also X for pos destruction. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
EvilweaselSA
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.07.26 20:29:00 -
[88] - Quote
Tippia wrote:Nah. Silly miners will still go for max-yield hulks and will still not tank them. They will then still come to the forums and complain about how they miraculously manage to get killed by Destroyers and demand that something be done about this huge injustice. and soundwave will hear their cries and buff default tanks |
Tarryn Nightstorm
Hellstar Towing and Recovery
543
|
Posted - 2012.07.26 20:38:00 -
[89] - Quote
Update from post #64:
Torp/Dual smart-bomb Raven:
The gank-character used has Caldari BS 5, and the Raven has one more missile slot, but one of the lows needs to be an RCU, and a power-grid rig needed to fit T II launchers, 2 disco-balls, and a cap-booster. Point, web, 3 Target painters in the other mids, 4 BCU II in the lows, shooting/disco'ing Kinetics against the tankd Procurer.
This did manage to solo the Procurer, but only just (smarties almost got the pod, too :)) .
Strangely enough, when testing against untanked (EM damage into the big hole), it couldn't, quite.
More Toro:
The other ships testing against un-tanked couldn't solo it either, although the Toro, same fit/different ammos came the closest, actually closer than the EM Raven against the un-tanked Procurer.
I was not using implants on the ganker, but I only just almost (soooooo close!) got a third volley off with the Toro, and I suspect that a +5% RoF implant, along with a 3 or 5% Damage-Modifier implant, would have made the difference, as the two volleys I did get off put the Proc into structure, and it had no DCU for that round of tests. It still does have a lot of raw buffer though, but that third volley vs. un-tanked Proc probably would have finished it.
Conclusion:
Solo-ganker vs. "typically" tanked Procurer (fit as per post #64):
Kinetics -- lots of it!
Also expensive fit, and very high skills needed, and RoF/damage implants should be used as a "hedge." The Torp-Raven seems to have the most consistent performance, don't forget to bring the secondary disco in the other two hi slots.
Solo-ganker vs. un-tanked Procurer:
Tornado, again expensive (all T II guns and damage-mods), possibly T II ammo (highest damage), Rof and/or Damage Modifier implants should probably be considered madatory.
I'm pretty sure this all will do it in a 0.5, but probably no higher.
So solo might not be the "given" it once was, but you can always get those Blap-rax fleets, BlapTos duos/trios, AlphaToro duos/trios, and Catalyst zergs together, and smart industrialists:
MAEK MOAR!!
(NOTE: I'm not assuming that I might not have derp'ed the ganks, either--I've really only ever sui-ganked with friends on TQ before, not solo....Maybe time to change that before patch-day?)
E:
I still think the stealth-bomber cloaky-gank gang, though hardly cost-effective, has tremendous lol-potential, by the way. How much more tears would these dumb bleating-sheep generate if they literally never saw the gankers coming? In irae, veritas. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1223
|
Posted - 2012.07.26 20:52:00 -
[90] - Quote
EvilweaselSA wrote:Tippia wrote:Nah. Silly miners will still go for max-yield hulks and will still not tank them. They will then still come to the forums and complain about how they miraculously manage to get killed by Destroyers and demand that something be done about this huge injustice. and soundwave will hear their cries and buff default tanks Well, first more CPU that they can use for more easier MLU II fitting, then when they whine maybe more lowslots, but they need more CPU again.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |