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CorInaXeraL
Order of the Silver Dragons Silver Dragonz
242
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Posted - 2012.10.15 20:20:00 -
[91] - Quote
Jonas Land wrote:
Why isnt there a missle platform pirate ship with huge damage bonuses anymore?
Because there aren't. Simple as that.
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Exploited Engineer
Creatively Applied Violence Inc.
91
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Posted - 2012.10.15 20:24:00 -
[92] - Quote
Jonas Land wrote:Ok....... I love the pirate ships.... BUT... I have a question for CCP...
When can the missle ship pilots in the game expect a pirate or faction ship with the HUGE DAMAGE BONUSES that are available for the projectile and hybrid ships???
It's called a Navy Raven and it does 16.6% more damage than it's non-faction counterpart.
Most other Navy ships don't get an explicit damage bonus over their non-faction versions, just one more slot and slightly buffed fitting/hps. The Navy Raven is a notable exception. |

Exploited Engineer
Creatively Applied Violence Inc.
91
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Posted - 2012.10.15 20:26:00 -
[93] - Quote
carbomb wrote:Quote:Liang Nuren wrote: I think I'd like to see something that looks kinda like the Raven:
4 launchers, 2 utility (-2 launchers) 7 mids (+1 mid) 6 lows (+1 low)
Bonuses: Minmatar BS: 10% explosion radius/level Caldari BS: 10% missile velocity/level
Role Bonus: 100% damage it would be glorious but also MASSIVELY OP.
Reducing the missile explosion radius by 50% is massively OP, by virtue of how it factors into the missile damage formula.
Other than that, it looks like a bastard brother of the Golem, with probably an equal amount of suck (maybe a little less due to not having to juggle TPs). |

Cage Man
Evil Guinea Pigs
12
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Posted - 2012.10.15 23:28:00 -
[94] - Quote
Liang Nuren wrote:
Well, we do have the Fleet Typhoon. It doesn't have a range bonus so you'll almost certainly be running cruise (yuck). I think I'd like to see something that looks kinda like the Raven:
4 launchers, 2 utility (-2 launchers) 7 mids (+1 mid) 6 lows (+1 low)
Bonuses: Minmatar BS: 10% explosion radius/level Caldari BS: 10% missile velocity/level
Role Bonus: 100% damage
About the same speed and agility as a fleet Typhoon.
My only concern is that the damage output would be WTFOP.
-Liang
Nooo can't look like a Raven, pirate faction should look sleeker meaner.. ie mach and NM don't look at all like the ships whom they get their bonuses from
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Asaryuu
Paragon Ltd.
0
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Posted - 2012.10.16 03:09:00 -
[95] - Quote
Haha The OP Trolled the entire thread and left. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
242
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Posted - 2012.10.16 13:44:00 -
[96] - Quote
Cage Man wrote:Liang Nuren wrote:
Well, we do have the Fleet Typhoon. It doesn't have a range bonus so you'll almost certainly be running cruise (yuck). I think I'd like to see something that looks kinda like the Raven:
4 launchers, 2 utility (-2 launchers) 7 mids (+1 mid) 6 lows (+1 low)
Bonuses: Minmatar BS: 10% explosion radius/level Caldari BS: 10% missile velocity/level
Role Bonus: 100% damage
About the same speed and agility as a fleet Typhoon.
My only concern is that the damage output would be WTFOP.
-Liang
Nooo can't look like a Raven, pirate faction should look sleeker meaner.. ie mach and NM don't look at all like the ships whom they get their bonuses from
Just like the Vigilant, Vindi, and...oh wait. Nope. They do. |

Barrogh Habalu
Imperial Shipment Amarr Empire
22
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Posted - 2012.10.22 09:22:00 -
[97] - Quote
carbomb wrote:by giving a missile based faction ship a huge damage bonus like the turret ships (as per the op) would in my mind be op. I have an impression that some people ITT completely overlooked the fact that 100% damage bonus only given to a ship that has 50% of turrets/launchers numbers expected from vessel's class. Such boats don't really have sick DPS because of that, they mostly get those utility slots, but that's it. For example, if Nightmare hits harder than Abaddon, it's because it can track what Abaddon cannot and also because of low slots not dedicated to tank. It's still 8 effective turrets with 5% per level bonus on both. I do not consider other advantages and drawbacks of those hulls here.
Admittedly, 4 turrets for frigates (Slicer/Comet) is a good deal for their class, but then you have to consider that they have to compete not with T1 frigs, but with T2 AFs, and they don't get T2 resists and 4 double-bonused turrets AFs have, not to mention c\that AFs are cheaper. This month I've seen some Uni guy in Enyo thrashing 2 Comets at once. Guess "huge" 20% per level (an equivalent to 4 guns with 5%/level or 2 guns with 100% bonus and +5%/level) bonus ain't helping.
Few pirate ships excel in raw DPS actually. They are valued for their neuting (BR) webbing (BR, Serpentis), mobility (Angels) and other gimmicks. Daredevil is like the only ship with huge DPS for its calss (6 effective turrets), and then it still needs its web bonus to shine. |

Alphaphi
The Illuminatii Mildly Intoxicated
18
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Posted - 2012.10.22 09:59:00 -
[98] - Quote
Copine Callmeknau wrote:Jonas Land wrote:Liang Nuren wrote:Jonas Land wrote: Some of those pirate frigates can do in excess of 500 dps... You can kill a battleship with them... how can a frigate doing 200 dps compete with that?
If you take 2 pilots, maxed skills on their platform of choice... one in a Hawk, one in a Daredevil... the Hawk doesnt stand a chance. And since SOLO PvP is mainly going to be centered around frigates... Well? Where's the balance at?
You are literally clueless about frig PVP. And really, PVP in general. A few comments: - A 500 DPS frigate is a paper tiger with almost no range. - I've seen a battleship downed by way less than 200 DPS. I saw a Sentinel do it once. :) - I'd say the most likely outcome of two competent pilots in a Hawk/Daredevil is a stalemate. The Daredevil isn't likely to kill the Hawk and the Hawk isn't likely to pin the Daredevil down because of the web bonus. - I'd say the most likely outcome of two competent pilots in a Hawk / Enyo is a dead Enyo. :) - Solo PVP happens in whatever ship you happen to be in. I've done solo PVP in everything from noob ships to carriers. If you're interested in solo PVP, why don't you swing by Amamake? :) -Liang You are nothing but a troll looking to argue. I would like to see your 500dps frigate fit plz I could do with a laugh
Daredevil, neutron blasters, 4x cromacks magstab, 1x t2 aerator rig = 540 deeps |

Daniel Plain
Science and Trade Institute Caldari State
396
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Posted - 2012.10.22 11:22:00 -
[99] - Quote
Cage Man wrote:rise zombie thread and live once more!
greetings, necromancer.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Vith Rothe
Cadre Assault Force This is why we cant have nice things
1
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Posted - 2012.10.22 11:53:00 -
[100] - Quote
tl;dr
but the gist of your post sounds like you need to train gunnery skills and stop q_q'ing... no one is forcing you to use missiles. |
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Onictus
Silver Snake Enterprise Against ALL Authorities
238
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Posted - 2012.10.22 13:30:00 -
[101] - Quote
Barrogh Habalu wrote:
Few pirate ships excel in raw DPS actually. They are valued for their neuting (BR) webbing (BR, Serpentis), mobility (Angels) and other gimmicks. Daredevil is like the only ship with huge DPS for its calss (6 effective turrets), and then it still needs its web bonus to shine.
Vindi excels quite nicely in the DPS department. That thing is a flat **** train with a factio web. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
325
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Posted - 2012.10.22 13:38:00 -
[102] - Quote
Missiles are mainly used for ratting and missions (PvE). Vast majority of NPC's (the "E" in PvE) are pirates. Pirates do not attack other pirates when there is an 'other' to shoot.
Hence, no pirate missile spewer. Thought that was known by all.
PS: People pew'ing with missiles are just carebears that are so incredibly lazy that they can't even bother with getting a proper ship! |

nat longshot
solo and loveing it
113
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Posted - 2012.10.22 14:06:00 -
[103] - Quote
Jonas Land wrote:You are correct sir...
So what happened the the Dramiel.... the pirate ship that USED to be a rocket boat?
Like I said... missles are completely overlooked.
How is the game 'balanced' when there are no ships (available for mass purchase) anywhere in the EVE universe that are missle platformed with the 100-200% damage bonuses that are available to projectiles and hybrids?
I say either give us the Drami back... or completely remove the insane damage bonuses all together.
CCP preaches fair play and balance... really not seeing it.
The Drami is a angel ship witch mean it should use Guns so they changed to have guns.
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Demolishar
United Aggression
371
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Posted - 2012.10.22 14:52:00 -
[104] - Quote
Only the Serpentis stuff has really exceptional dps.... |

Exploited Engineer
Creatively Applied Violence Inc.
96
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Posted - 2012.10.22 16:44:00 -
[105] - Quote
Demolishar wrote:Only the Serpentis stuff has really exceptional dps....
Err, really?
Machariel has 11.66 effective turrets and a damage projection bonus, beating all other projectile boats in paper DPS. Nightmare "only" has 10 effective turrets, but comes with a damage projection bonus and can more easily fit tachyons. Vindicator, as you mentioned, has 11 effective turrets, beating all other hybrid boats.
That's 3 out of 5 pirate faction BSs that beat the regular options in DPS.
In fact, it makes you wonder why a bunch of pirates has significantly better stuff than the empires and their respective Navies. |

half of eve
Royal Amarr Institute Amarr Empire
5
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Posted - 2012.10.22 18:28:00 -
[106] - Quote
Exploited Engineer wrote:Demolishar wrote:Only the Serpentis stuff has really exceptional dps.... Err, really? Machariel has 11.66 effective turrets and a damage projection bonus, beating all other projectile boats in paper DPS. Nightmare "only" has 10 effective turrets, but comes with a damage projection bonus and can more easily fit tachyons. Vindicator, as you mentioned, has 11 effective turrets, beating all other hybrid boats. That's 3 out of 5 pirate faction BSs that beat the regular options in DPS. In fact, it makes you wonder why a bunch of pirates has significantly better stuff than the empires and their respective Navies. The CNR is the only navy faction ship to flat out OD its t1 counterpart. It also ODs the macharial and nightmare (before the vindi got buffed it ODd that as well) "Effective turrets" is only one of the measures of good DPS, the turrets themselves matter just as much.
Also on the subject of 500 DPS frigs; Every stealth bomber with t2 torps and 1 t2 damage mod (or 2 damage mods and faction torps) puts out over 500 DPS (just for ***** and giggles I popped open eft to see how much damage I could squeeze out of a hound, and with t2 everything you can overload to 942 DPS :O ) |

Cage Man
Evil Guinea Pigs
12
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Posted - 2012.10.22 19:06:00 -
[107] - Quote
half of eve wrote:
The CNR is the only navy faction ship to flat out OD its t1 counterpart. It also ODs the macharial and nightmare (before the vindi got buffed it ODd that as well) "Effective turrets" is only one of the measures of good DPS, the turrets themselves matter just as much.
You should check that again.. and if you still see this, post the fits you are using.. I have used all 3 of these and your statement is wrong...
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Cage Man
Evil Guinea Pigs
12
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Posted - 2012.10.22 19:11:00 -
[108] - Quote
Veshta Yoshida wrote:Missiles are mainly used for ratting and missions (PvE). Vast majority of NPC's (the "E" in PvE) are pirates. Pirates do not attack other pirates when there is an 'other' to shoot.
Hence, no pirate missile spewer. Thought that was known by all.
PS: People pew'ing with missiles are just carebears that are so incredibly lazy that they can't even bother with getting a proper ship!
LMAO.... firstly angels, and in fact all PVE rats will hit you with both turrets and missiles.. so clearly they use them. Secondly I have no idea what the statement about pirates not shooting pirates is supposed to mean and as to people pewing in missiles being carebears.. you should perhaps do some research.... and hey try pew in a missile boat then come back and say how easy it was...
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Goldensaver
Vorbild Industries Inc. State Section 9
47
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Posted - 2012.10.22 23:05:00 -
[109] - Quote
Veshta Yoshida wrote:Missiles are mainly used for ratting and missions (PvE). Vast majority of NPC's (the "E" in PvE) are pirates. Pirates do not attack other pirates when there is an 'other' to shoot.
Hence, no pirate missile spewer. Thought that was known by all.
PS: People pew'ing with missiles are just carebears that are so incredibly lazy that they can't even bother with getting a proper ship! http://www.youtube.com/watch?v=pWdd6_ZxX8c
It would be nice to see a dedicated missile pirate group. The Guristas ships definitely are drone focused, and I don't think any other pirate ships even use launchers. It would be nice to be able to choose a ridiculously powerful pirate ship that uses missiles. |

half of eve
Royal Amarr Institute Amarr Empire
5
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Posted - 2012.10.23 01:24:00 -
[110] - Quote
Cage Man wrote:half of eve wrote:
The CNR is the only navy faction ship to flat out OD its t1 counterpart. It also ODs the macharial and nightmare (before the vindi got buffed it ODd that as well) "Effective turrets" is only one of the measures of good DPS, the turrets themselves matter just as much.
You should check that again.. and if you still see this, post the fits you are using.. I have used all 3 of these and your statement is wrong... 4 damage mods and a full rack of t2 weapons on each ship yields: Mach: 1135 NM: 1083 CNR: 1172 (or 1306 with t2 torps, the other 2 were using t2 ammo)
That's without drones mind you the mach comes closer to the CNR with a gank set of drones included (though this is not realistic) and the numbers come out to 1345 on the mach vs 1516 on the CNR. |
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Ginger Barbarella
State War Academy Caldari State
187
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Posted - 2012.10.23 01:48:00 -
[111] - Quote
Why are you trying to cause trouble for my Ashimmu and Nightmare??!?! Just shush.... |

Jack Miton
Aperture Harmonics K162
691
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Posted - 2012.10.23 02:10:00 -
[112] - Quote
The rattlesnake used to be a DPS rapetrain. unfortunately it was the one pirate BS that got horribly screwed in the pirate ship changed a few years back and is now relegated to a practically useless pve tanker... |

half of eve
Royal Amarr Institute Amarr Empire
5
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Posted - 2012.10.23 15:25:00 -
[113] - Quote
Jack Miton wrote:The rattlesnake used to be a DPS rapetrain. unfortunately it was the one pirate BS that got horribly screwed in the pirate ship changed a few years back and is now relegated to a practically useless pve tanker... IIRC the old rattler was just a phoon with hybrids and missiles instead of ACs and missiles, what made it such a dps rapetrain? |

Mavnas
The Scope Gallente Federation
37
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Posted - 2012.10.24 21:35:00 -
[114] - Quote
Threads like this make me wish there was a dislike button for posts too. |

Jack Miton
Aperture Harmonics K162
713
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Posted - 2012.10.24 21:54:00 -
[115] - Quote
half of eve wrote:Jack Miton wrote:The rattlesnake used to be a DPS rapetrain. unfortunately it was the one pirate BS that got horribly screwed in the pirate ship changed a few years back and is now relegated to a practically useless pve tanker... IIRC the old rattler was just a phoon with hybrids and missiles instead of ACs and missiles, what made it such a dps rapetrain?
used to have 7, possibly 8?, damage bonused torp slots. out DPSed a navy raven by a decent amount. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
60
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Posted - 2012.10.24 22:25:00 -
[116] - Quote
2 new missile dessies coming out this winter btw OP.. be happy
GÇóCALDARI DESTROYER:
Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level
GÇóMINMATAR DESTROYER:
This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
Ship bonuses: +5% to rocket and light missile explosive damage per level 15% reduction in MicroWarpdrive signature radius penalty per level
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serras bang
Lucien Coven
30
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Posted - 2012.10.25 01:08:00 -
[117] - Quote
Jonas Land wrote:Wait.... Im sorry... yes the Golem does have the damage bonuses... but comeon..... Golems are not worth spitting on in solo pvp and we all know it...
not a pirate ship i know but the hookbill at lvl 5 dose get 100% bonus to missles |

Lenny Snipes
Tribal Liberation Force Minmatar Republic
4
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Posted - 2012.10.25 01:53:00 -
[118] - Quote
Jonas Land wrote:Ok....... I love the pirate ships.... BUT... I have a question for CCP...
When can the missle ship pilots in the game expect a pirate or faction ship with the HUGE DAMAGE BONUSES that are available for the projectile and hybrid ships???
CCP are always posting blogs about 'balance' and changing ships to make them more compatible and so called 'even out the playing field'...
Well seems to me that you guys are overlooking a big part of your player base.
Missle boat pilots make up a big part of the players in EVE, so how about a pirate ship that gives the huge damage bonuses to rockets...
I like to pvp and would like to get into it a lot more than i am now. Well my main account toon is trained in missles, and I'm sure a lot of players will agree that missle boats have been COMPLETELY overlooked in the PvP fields.
PLEASE, PLEASE, PLEASE put some thought into a pirate faction missle boat...
This is not an absolute but, keep in mind that turret ships need damage mods and/or tracking enhancers, missiles boats need only toss a BCS on. You will most likely do near full damage all the way to your point range or beyond, turret ships don't do those paper numbers unless the target is in optimal and moving slowly (ie., not too often). |

Pinky Denmark
The Cursed Navy
235
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Posted - 2012.10.26 12:50:00 -
[119] - Quote
Navy Raven not good enough for a missile dps ship? ROF bonus = 33% dps bonus 7 launchers instead of 6 launchers = 16,7% dps bonus and then you still have that range bonus so the torpedos can hit within a nasty range...
Easily 1100 torp dps with faction torps and only 3 BCS + 200 dps from 3 heavy drones. From here you have plenty options to increase dps (T2 torps, overheat and more BCS)
If you really kink it I actually think you can out dps a Vindicator - though applying the dps is different with missiles. However plz not the range of the torpedos go upto 30km!!! |

Salpad
Carebears with Attitude
101
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Posted - 2012.10.26 14:56:00 -
[120] - Quote
Rel'k Bloodlor wrote:see what we need hear is a minie/caldari pirate faction and its crazy missiles and no tank.
That would be a very interesting addition to the game.
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