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Thread Statistics | Show CCP posts - 25 post(s) |
hydlided
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Posted - 2010.09.04 16:57:00 -
[211]
1200 people in jita... I think we can do much better then this guys :)
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Rootax
Gallente International Research Labs Ltd.
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Posted - 2010.09.04 17:33:00 -
[212]
Originally by: CCP Yokai Edited by: CCP Yokai on 03/09/2010 09:50:53 In response to questions about when do we do this for 0.0:
After Sunday we should have all the data we need to prove and measure the impact on Eve from:
Changes in Memory Latency Changes in Chip Architecture Changes in Cache Changes in Clock Rate Addition of Turbo Boost
When we have this we can much more easily spec the optimal system for Jita and similar systems and move on. This same server will be then used to benchmark fleet fights in 0.0
With all of your help the test in Jita gets us the predictable load we need for baseline data collection and we move right into improving 0.0
I hope that helps better explain the intentions of this testing.
Can't you wait for the Sandy Bridge architecture ? Single thread performances seems great on it. ---------------------------------- - I'm french, sorry if you don't understand me - |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.09.04 19:03:00 -
[213]
Originally by: hydlided 1200 people in jita... I think we can do much better then this guys :)
Well this ongoing lack of topping out jitas population has certainly killed the theory that if you raise the pop cap in jita they will only fill it to capacity and then demand MOAR!
Originally by: CCP Oveur My milkshake brings all the boys to the yard.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Lanu
0utbreak
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Posted - 2010.09.04 21:23:00 -
[214]
Really smooth experience so far.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.09.05 04:30:00 -
[215]
Originally by: Lanu Really smooth experience so far.
Yeah. I'm also curious about how this new hardware will help out with general nullsec lag. Also now that we know that 1200ish is about the limit for a normal prime time jita population I wonder what fleet fights will eventually top out at?
Originally by: CCP Oveur My milkshake brings all the boys to the yard.
Originally by: Ryhss There is no paranoia in Eve, everyone is out to get you....
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Hun Jakuza
Roving Guns Inc.
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Posted - 2010.09.05 16:08:00 -
[216]
Edited by: Hun Jakuza on 05/09/2010 16:08:04
Originally by: CCP Yokai Edited by: CCP Yokai on 03/09/2010 09:50:53 In response to questions about when do we do this for 0.0:
After Sunday we should have all the data we need to prove and measure the impact on Eve from:
Changes in Memory Latency Changes in Chip Architecture Changes in Cache Changes in Clock Rate Addition of Turbo Boost
When we have this we can much more easily spec the optimal system for Jita and similar systems and move on. This same server will be then used to benchmark fleet fights in 0.0
With all of your help the test in Jita gets us the predictable load we need for baseline data collection and we move right into improving 0.0
I hope that helps better explain the intentions of this testing.
Jita and fleet fights not equal, so i think this it's an useless test for fleet fights. You need testing fleet fights. No hundreds drones in jita, no hundreds activated gun cycles etc. You know where needed reinforced nodes, when big fleet fights coming, just use there new hardwares there and check it , what happen there.
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Stick Cult
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Posted - 2010.09.05 16:10:00 -
[217]
Originally by: Hun Jakuza Edited by: Hun Jakuza on 05/09/2010 16:08:04
Originally by: CCP Yokai Edited by: CCP Yokai on 03/09/2010 09:50:53 In response to questions about when do we do this for 0.0:
After Sunday we should have all the data we need to prove and measure the impact on Eve from:
Changes in Memory Latency Changes in Chip Architecture Changes in Cache Changes in Clock Rate Addition of Turbo Boost
When we have this we can much more easily spec the optimal system for Jita and similar systems and move on. This same server will be then used to benchmark fleet fights in 0.0
With all of your help the test in Jita gets us the predictable load we need for baseline data collection and we move right into improving 0.0
I hope that helps better explain the intentions of this testing.
Jita and fleet fights not equal, so i think this it's an useless test for fleet fights. You need testing fleet fights.
It's not a test for fleet fights, it's a test for Jita. We know Jita's better now, but they want to know how much better, so they want to (almost) break it. Then he said they're going to have a node like they have now in Jita to do fleet fighting on, to test fleet fighting.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Hun Jakuza
Roving Guns Inc.
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Posted - 2010.09.05 16:20:00 -
[218]
Originally by: Stick Cult
Originally by: Hun Jakuza Edited by: Hun Jakuza on 05/09/2010 16:08:04
Originally by: CCP Yokai Edited by: CCP Yokai on 03/09/2010 09:50:53 In response to questions about when do we do this for 0.0:
After Sunday we should have all the data we need to prove and measure the impact on Eve from:
Changes in Memory Latency Changes in Chip Architecture Changes in Cache Changes in Clock Rate Addition of Turbo Boost
When we have this we can much more easily spec the optimal system for Jita and similar systems and move on. This same server will be then used to benchmark fleet fights in 0.0
With all of your help the test in Jita gets us the predictable load we need for baseline data collection and we move right into improving 0.0
I hope that helps better explain the intentions of this testing.
Jita and fleet fights not equal, so i think this it's an useless test for fleet fights. You need testing fleet fights.
It's not a test for fleet fights, it's a test for Jita. We know Jita's better now, but they want to know how much better, so they want to (almost) break it. Then he said they're going to have a node like they have now in Jita to do fleet fighting on, to test fleet fighting.
Read it what they wrote, "This same server will be then used to benchmark fleet fights in 0.0 With all of your help the test in Jita gets us the predictable load we need for baseline data collection and we move right into improving 0.0" So Jita is not 0.0 fleetfights.
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Ellissdee
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Posted - 2010.09.05 17:27:00 -
[219]
Well ichiroya is now ****ed, I guess due to the "testing" at jita
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THE SOP
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Posted - 2010.09.05 17:55:00 -
[220]
Originally by: Ellissdee Well ichiroya is now ****ed, I guess due to the "testing" at jita
I cant even log into Ichy now, and there was only a 146 in local......
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Valixithor
Caldari The Eidolon Synergy
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Posted - 2010.09.05 18:52:00 -
[221]
Confirming Ichoriya is currently unplayable. About a 15 second latency.
Originally by: Yoravian
If by 'you guys are pretty nasty' you mean 'you guys are sure good at explaining game mechanics to guys like me', then yes. Yes we are.
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Grez
Empire Assault Corp Dead Terrorists
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Posted - 2010.09.05 19:01:00 -
[222]
Originally by: Ellissdee Well ichiroya is now ****ed, I guess due to the "testing" at jita
Jita runs on its own node. It can't affect other systems. ---
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Kliump
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Posted - 2010.09.05 19:02:00 -
[223]
Please remove the 1800 limit in Jita :)
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BearUkraine
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Posted - 2010.09.05 20:04:00 -
[224]
Remove limit 2k people pls!!!
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Lanu
0utbreak
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Posted - 2010.09.05 20:33:00 -
[225]
The glorious moment ;)
http://www.youtube.com/watch?v=4EZuKEuk9pk&fmt=22
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Phantom Slave
Universal Pest Exterminators
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Posted - 2010.09.05 20:47:00 -
[226]
Originally by: Hun Jakuza Read it what they wrote, "This same server will be then used to benchmark fleet fights in 0.0 With all of your help the test in Jita gets us the predictable load we need for baseline data collection and we move right into improving 0.0" So Jita is not 0.0 fleetfights.
I read that as, "We test jita with this hardware first, get a benchmark for how market hubs will perform, then we'll take the server over and reinforce a 0.0 node on Sisi or TQ and benchmark a 0.0 fight."
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mrfg
Caldari Jnana Yoga Vera Cruz Alliance
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Posted - 2010.09.05 21:06:00 -
[227]
My Drake was warping sideways in Jita... there were about 2000 people in there. lol
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Cipher Jones
Minmatar
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Posted - 2010.09.05 21:17:00 -
[228]
Heres my feedback on the new Jita hardware after coming to the event.
With 2000 people in local it was totally unplayable. less than 1 fps.
with 1600 people in local it was laggy but playable. Greatly reduced FPS but able to lock shoot and all of that.
I hope this helps. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |
Mikk36
Caldari
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Posted - 2010.09.05 21:23:00 -
[229]
Originally by: Cipher Jones Heres my feedback on the new Jita hardware after coming to the event.
With 2000 people in local it was totally unplayable. less than 1 fps.
with 1600 people in local it was laggy but playable. Greatly reduced FPS but able to lock shoot and all of that.
I hope this helps.
1950 people and I was still managing around 50-60 fps when orbiting the station at 30km. Specs: Q6600 @ 3.0Ghz, 8GB DDR2-6400 4-4-4-12 and HD4870 512MB unclocked, graphics set to highest in EVE, 1024x768 (alt's account). Locking time of other people varied between 1 to 4 seconds ( that is, the time between hitting 0 and getting a lock).
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RentableMuffin
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Posted - 2010.09.05 21:28:00 -
[230]
it was pretty decent even with 2000+ in system. granted I was just in a shuttle zoomed out all the way
should have started spawning npcs outside to get some added combat stress
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mechtech
SRS Industries SRS.
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Posted - 2010.09.05 21:40:00 -
[231]
The client has some serious problems with rendering high numbers of players. I have an i5 running @ 4.0ghz and a 5850 highly OCd as well with hardware monitors running. Looking in certain directions at Jita 4-4 caused me to drop to 5fps. Checking the hardware monitors my CPU no core was over 50% load and my GPU was at 60% use (had 4GB free memory as well).
In short, I had lots of power that the client wasn't using yet the game was running at 5fps. CCP needs to re-examine the client under high load situations to figure out what's going wrong with the hardware utilization.
As for basic module lag, pretty amazing for 2k people, but then again it ain't no fleet battle.
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Mikk36
Caldari
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Posted - 2010.09.05 21:53:00 -
[232]
Oh and, memory usage dropped by 1.2GB when I warped off the 4-4 station (64bit Win7)
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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.09.05 21:53:00 -
[233]
2010-09-05: Jita Stress Test Gallery - 1979 to 2025 players!!! Jita Stress Test EVE-Files Gallery
If you prefer, open the direct links to EVE-FILES: SS01: 1997 Players @ 60FPS / Gate View SS02: 2003 Players @ 55FPS / 4-4 Station View SS03: 2025 Players @ 41FPS / 4-4 Station View SS04: 1979 Players @ 20FPS / 4-4 Station - Concord Fight SS05: 1992 Players @ 24FPS / 4-4 Station - Concord Overview SS06: Windows 7 x64 - Resources @ 5 EVE Clients
Feedback on lag will follow soon ;-)
___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |
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CCP Explorer
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Posted - 2010.09.05 22:40:00 -
[234]
Originally by: Cipher Jones Heres my feedback on the new Jita hardware after coming to the event.
With 2000 people in local it was totally unplayable. less than 1 fps.
with 1600 people in local it was laggy but playable. Greatly reduced FPS but able to lock shoot and all of that.
I hope this helps.
What you are describing is client lag, in particular your video card and your video card driver were unable to keep up. Did you go to a planet or a moon or a less busy station than 4-4? How was the experience there?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.09.05 22:42:00 -
[235]
Originally by: mechtech The client has some serious problems with rendering high numbers of players. I have an i5 running @ 4.0ghz and a 5850 highly OCd as well with hardware monitors running. Looking in certain directions at Jita 4-4 caused me to drop to 5fps. Checking the hardware monitors my CPU no core was over 50% load and my GPU was at 60% use (had 4GB free memory as well).
In short, I had lots of power that the client wasn't using yet the game was running at 5fps. CCP needs to re-examine the client under high load situations to figure out what's going wrong with the hardware utilization.
As for basic module lag, pretty amazing for 2k people, but then again it ain't no fleet battle.
Sounds like your video card wasn't able to keep up. How did you configure the overview, and more importantly, how did you configure the in-space brackets?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.09.05 22:45:00 -
[236]
BTW, Jita peaked at 2023 pilots between 19:56 and 20:16 GMT.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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mechtech
SRS Industries SRS.
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Posted - 2010.09.05 22:58:00 -
[237]
Originally by: CCP Explorer
Originally by: mechtech The client has some serious problems with rendering high numbers of players. I have an i5 running @ 4.0ghz and a 5850 highly OCd as well with hardware monitors running. Looking in certain directions at Jita 4-4 caused me to drop to 5fps. Checking the hardware monitors my CPU no core was over 50% load and my GPU was at 60% use (had 4GB free memory as well).
In short, I had lots of power that the client wasn't using yet the game was running at 5fps. CCP needs to re-examine the client under high load situations to figure out what's going wrong with the hardware utilization.
As for basic module lag, pretty amazing for 2k people, but then again it ain't no fleet battle.
Sounds like your video card wasn't able to keep up. How did you configure the overview, and more importantly, how did you configure the in-space brackets?
I had my standard overview setup, so all brackets were on, and every ship was showing up in the overview. If I turned my view 30 degrees I would go 30-40fps, but when I centered the ships onto the screen (at the same zoom level) fps simply tanked.
The weird thing though was my CPU utilization was at 50% and my GPU was at 60% use. Unless the FPS is capped the engine should always be using either 100% of the CPU or 100% of the GPU, no? (in my experience Eve is very GPU bound under normal conditions). Actually, Mafia 2 with APEX enabled did the same thing on occasion, so maybe there are fringe cases where this can occur. Still, a well optimized client should always be using all of the resources available to it under ideal circumstances.
If you guys do any in-house testing under fleet fight conditions, take a looks at CPU/GPU utilization, because tbh the GPU should be pegged at 100% use during any situation where you're running at 5fps.
(system: 5850 w/ 10.7 drivers, i5 @ 4.0ghz, 8gb RAM, win7-64)
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Cipher Jones
Minmatar
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Posted - 2010.09.05 23:05:00 -
[238]
Originally by: CCP Explorer
Originally by: Cipher Jones Heres my feedback on the new Jita hardware after coming to the event.
With 2000 people in local it was totally unplayable. less than 1 fps.
with 1600 people in local it was laggy but playable. Greatly reduced FPS but able to lock shoot and all of that.
I hope this helps.
What you are describing is client lag, in particular your video card and your video card driver were unable to keep up. Did you go to a planet or a moon or a less busy station than 4-4? How was the experience there?
I specifically ran as little resources on my client as I could. I ran in safe mode 1024x768 with nothing else open. I tried to open 'ctrl shift alt m' and 'ctrl F' in several locations including the station but was unable to. The lag on the station was considerably less than in space however. I managed to dock and undock in under 45 seconds a couple of times. I did not notice less lag anywhere in the system itself. I managed to enter the system, fly to the station, fly away from the station, fly back, dock, undock. I only went back and forth between the perimeter gate, there were significantly less people there than 4-4.
So when I was at that gate with 200 people, it may have been less laggy than the 4-4 station. But it was so laggy I would not engage in a fleet battle by any means. With 1600 people in the system all balled up in front of the station I would have been capable of combat.
Also I was unable to turn brackets on/off when the system was overloaded, but it started working around 1800 people in the system.
I hope this is more concise and helps.
When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |
Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.09.05 23:20:00 -
[239]
OK, my Jita Stress Test Feedback Post:
Hardware & OS Info Windows 7 x64 Intel i7 Core 920 @ 3.6GHz (O/C) ATI RADEON HD5870 Toxic 2GB GDDR5 (Catalyst 10.8) 12GB 1800MHz DDR3 (6 x 2GB @ 3 channels) System Drive: 4 x Intel X25-E 32GB SSD (Adaptec 5405 RAID) Internet connection: 100Mbps Upload/Download Fiber / 54ms ping to 87.237.38.200 / 14 hops (5 internal within my corporate LAN)
EVE Clients Info EVE Client 1: Peak Working Set (Memory) @ 1.54GB - Outside 4-4, Orbiting 15km EVE Client 2: Peak Working Set (Memory) @ 1.48GB - Outside 4-4, Orbiting 30km EVE Client 3: Peak Working Set (Memory) @ 1.36GB - Jita @ Perimeter Gate EVE Client 4: Peak Working Set (Memory) @ 0.54GB - Inside 4-4 EVE Client 5: Peak Working Set (Memory) @ 0.97GB - Inside 4-4
Total Resource Utilization: 9.76GB RAM, CPU @ 12-20% Average / 70-80% short peaks
EVE Clients Graphics Settings Resolution : Full Screen @ 1920 x 1200 Color Depth : 24 bit color with 8-bit alpha Depth/Stencil : 32 bit Z-buffer with 8-bit stencil Present Interval : Interval Defualt (Vsync = ON)
Shadows Enabled Resource Cache Enabled HDR Enabled
Bloom: High Shader Quality: High Texture Quality: High LOD Quality: High
All effects ON (except Drone Models, which were OFF)
Feedback @1600 Players Market Buy (various T1 items): NO LAG Market Sell (various T1 items): NO LAG Contracts Buy (BPO): NO LAG Market History Graphs (Fast Clicking in the Market Browser): NO LAG Undock / Dock: Normal Speed, NO LAG loading the grid Local Chat: NO LAG Corp Chat: NO LAG Frame Rate: 55-60FPS Inside / Outside Station
@1800 Players Market Buy (various T1 items): NO LAG Market Sell (various T1 items): NO LAG Contracts Buy (BPO): NO LAG Market History Graphs (Fast Clicking in the Market Browser): NO LAG Undock / Dock: Normal Speed, some LAG loading the grid (2-5 seconds black screen) Local Chat: NO LAG Corp Chat: NO LAG Frame Rate: 40-60FPS Inside / Outside Station
@2000 Players Market Buy (various T1 items) : 1-2 seconds LAG Market Sell (various T1 items): 5-10 seconds LAG Contracts Buy (BPO): N/A (not tested) Market History Graphs (Fast Clicking in the Market Browser): NO LAG Undock / Dock: Slow Speed, some LAG loading the grid (10-15 seconds black screen) Local Chat: 1-2 seconds lag (not every time) Corp Chat: 1-2 seconds lag (not every time) Frame Rate: 40-60FPS Inside / 15-45FPS Outside Station (10-15 FPS when CONCORD is in the overview)
Hope this helps! ___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |
Samulus
Caldari
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Posted - 2010.09.05 23:47:00 -
[240]
My client crashed when Concord loaded grid in force at station 4-4. CPU usage was at 60% (dual core)and memory usage was at 97% (of 3 Gigs). NOTE: My graphic settings had not been optimized for Jita blob. Sam |
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