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Thread Statistics | Show CCP posts - 8 post(s) |
Alt FTW
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Posted - 2010.10.23 02:41:00 -
[271]
I have no valuable insights into drakes & PvP, but I understand a certain concern if they seem to become too ubiquitous.
However, I would just from a more general perspective caution against nerfs like this unless it's absolutely necessary (i.e. if otherwise the future of EVE will be Drakes & nothing else).
Uncertainty about nerfs makes it harder for younger (and less wealthy) players to make their choices. Older players can more easily switch around, younger players can't. In any case, out-of-game uncertainty is bad for everyone, making planning and developing tactics more difficult.
It could even make players lazy: instead of using intelligence and clever tactics to counter certain situations, they will just call/wait for CCP's rebalancing.
Moreover, there is a danger that nerfing becomes synonymous with making all ships equal (I'm not saying that's the specific case here, but generally speaking).
So, just my two cents: be very carefully in trying to "fix" things through nerfing. Only nerf/balance in the most extreme cases.
I don't get the impression that's the case with Drakes (yet), but, as I wrote above, I'm not an expert on that.
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davet517
M. Corp Mercenary Coalition
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Posted - 2010.10.23 02:51:00 -
[272]
Originally by: CCP Chronotis Some really good opinions here. Remember this is atypical of our usual communication which comes following on from some action or pending change. Here we are experimenting in communication and catalyzing an open debate on a question posed regarding drake popularity and whether it is due to it being imbalanced and gathering opinion on that.
As stated in earlier responses which I see some of you skipped(!), we would never nerf the drake because it used missiles and missiles cause additional load, that would be nonsensical indeed as many note.
IF, you really want to investigate this, load up toad and run some numbers. You folks inside the firewall have access to much better information than we do. It might sound cynical, but I don't think you're really interested in invetigating. What you're doing here is trolling to fan the flames of a whine thread to give youself some political cover.
Drakes aren't overpowered, and I think you know that. They have a well earned reputation of being the tankiest of the battlecruisers with anemic DPS compared to some of the others. If you nerf their tank they'l just be the BC with anemic DPS compared to the other, and take their place on the shelf next to all of the other Caldari ships that never get used.
The only reason they are so popular is that they are an "everyman's" counter to AHACs and other popular compositions that take a lot more isk and SP to field effectively. The reason that you see so many of them is because so many pilots have the skill to fly them, being a popular PvE ship.
Leave them alone. IF missles are making your server cry, fix that.
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Hound Halfhand
Minmatar Selectus Pravus Lupus
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Posted - 2010.10.23 03:07:00 -
[273]
IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly. Drakes allow capsuleers to participate in PvP fights without having to have a large amount of SP.
The reason you see so many Drakes is that so many choose Caldari when they first join EVE and its the easily the best T1 ship Caldari has and maybe the best ship they have period. At this time most pilots aren't fly any Caldari gunboats, assault ships, heavy assault ships or capitals. Why nerf the one ship that is actually used outside of Empire? Has to be a better way to fix lag.
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Captain Mung
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Posted - 2010.10.23 03:32:00 -
[274]
Originally by: Hound Halfhand IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly.
Not much of a PvP'er are ya? Lets not forget the thousands of drakes flying around in drake fleets.
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Pinky Starstrider
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Posted - 2010.10.23 03:50:00 -
[275]
Originally by: Captain Mung
Originally by: Hound Halfhand IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly.
Not much of a PvP'er are ya? Lets not forget the thousands of drakes flying around in FOTM drake fleets.
ftfy
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.10.23 03:53:00 -
[276]
Edited by: Shade Millith on 23/10/2010 03:55:06
Originally by: Captain Mung
Originally by: Hound Halfhand IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly.
Not much of a PvP'er are ya? Lets not forget the thousands of drakes flying around in drake fleets.
Or the thousands of zealots in A-HAC gangs, or the thousands of Amarr BS's in BS gangs, or the sabre being the only worthwile combat DIC, or the Ishkur being the best AF, or the X ship being the best general Y ship type
It's a FOTM atm because it's a excelent counter to the newish A-HAC fleet. ------------------------
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Pinky Starstrider
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Posted - 2010.10.23 04:24:00 -
[277]
Originally by: Shade Millith Edited by: Shade Millith on 23/10/2010 03:58:39 Edited by: Shade Millith on 23/10/2010 03:55:06
Originally by: Captain Mung
Originally by: Hound Halfhand IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly.
Not much of a PvP'er are ya? Lets not forget the thousands of drakes flying around in drake fleets.
Or the thousands of zealots in A-HAC gangs, or the thousands of Amarr BS's in BS gangs, or the sabre being the only worthwile combat DIC, or the Ishkur being the best AF, or the X ship being the best general Y ship type
It's a FOTM atm because it's a excelent counter to the newish A-HAC fleet. You know, that FOTM that was attacking BS fleets 3 or more times their size and winning? I don't see CCP thinking about nerfing that
Its because missiles are causing Lag and the only logical way to combat that is to nerf missile using ships to deter anyone from using them, instead of you know fixing the issue of missiles causing lag.
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Tauni
Caldari Chained Reactions
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Posted - 2010.10.23 04:49:00 -
[278]
Not really sure where to start...
I fly drakes -- a lot -- both passive (pve) and buffer (pvp). I spend lots of time in wormholes; only pvp I've seen is small-scale (compared to nullsec). So I'm a little biased here. I don't have a dog in the nullsec fights, but any change to Drakes would most definitely affect me (and the people I fly with).
I have to say that I'm a bit puzzled to hear that CCP is considering nerfing the Drake's passive regen...to fix its effectiveness in large fleet fights?! Did I misread something?
It's also odd to hear that a Drake doesn't have to choose between gank and tank, when simply choosing to fly a Drake in the first place is a choice for tank over gank. I understand the point being made regarding fitting -- though I'd point out, as others have, that this has to do with the Drake being shieldtanked -- but the Drake doesn't have both tank and gank. It can be heavily tanked, it's slow, has okayish dps, and can have good range if it's fit with HMLs. That other BCs have trouble being fitted to match an HML's Drake's tank, range, and dps -- well, sure, but a Drake would probably have trouble being fitted to match other ships' specialties too. Not every ship is ideal for every role.
In any event, it's odd to be hearing that the Drake is now some PVP powerhouse, when I had gotten used to people talking about how both shieldtanking and missiles are frowned on in PVP. Go figure. :)
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OT Smithers
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Posted - 2010.10.23 04:54:00 -
[279]
Originally by: Shade Millith I don't see CCP thinking about nerfing that
That's because this has nothing to do with balance. If it did we wouldn't be discussing BCs --arguably the most balanced class of ship in the game -- at all.
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OT Smithers
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Posted - 2010.10.23 04:56:00 -
[280]
Originally by: Pinky Starstrider Its because missiles are causing Lag and the only logical way to combat that is to nerf missile using ships to deter anyone from using them, instead of you know fixing the issue of missiles causing lag.
Obviously there is no easy way to do this or they wouldn't be discussing neutering the Drake.
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Captain Mung
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Posted - 2010.10.23 05:03:00 -
[281]
Originally by: Shade Millith Edited by: Shade Millith on 23/10/2010 03:58:39 Edited by: Shade Millith on 23/10/2010 03:55:06
Originally by: Captain Mung
Originally by: Hound Halfhand IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly.
Not much of a PvP'er are ya? Lets not forget the thousands of drakes flying around in drake fleets.
Or the thousands of zealots in A-HAC gangs, or the thousands of Amarr BS's in BS gangs, or the sabre being the only worthwile combat DIC, or the Ishkur being the best AF, or the X ship being the best general Y ship type
It's a FOTM atm because it's a excelent counter to the newish A-HAC fleet. You know, that FOTM that was attacking BS fleets 3 or more times their size and winning? I don't see CCP thinking about nerfing that
Look at his post, then at mine. Then at his, then at mine. It should be apparent from the two that I was merely implying that "vets don't fly them regularly" is not a true statement (they are flown all the time). No where did I state that it's the only ship being flown by vets so your "or the thousands of x, y, z's being flown" statement doesn't exactly relate.
The fact that a 50mil ship is an excellent counter to 120mil ship should say something, if anything the Cerb should be the answer to AHAC gangs, not the Drake. And it's more of a flavor of the past multiple months since dominion than a FOTM.
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doubles ondoubles
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Posted - 2010.10.23 05:58:00 -
[282]
1. If you get rid of the drakes Resist bonus, it ends up with a huge EM hole that the other ships don't have. So nerf all other ships and give them a 0% resistTh in something.
2. After how many years in eve are people relizing that sheild tanks give a ton more EHP then armor. Every sheild tank ship is like this. EFT warrior super caps and see what happens.
3. The ship is slow, has a sig radius the size of a moon.
4. The OP post a fit using all lvl 5 skills, and faction missiles. You might get maybe 5 people in a fleet with all Lvl 5 skills the rest won't. The average T2 fitted drake user puts out around 425dps, and uses ecm drones now.
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Andrea Griffin
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Posted - 2010.10.23 06:03:00 -
[283]
Originally by: Captain Mung The fact that a 50mil ship is an excellent counter to 120mil ship should say something, if anything the Cerb should be the answer to AHAC gangs, not the Drake. And it's more of a flavor of the past multiple months since dominion than a FOTM.
A rifter can kill a Raven, solo. So, should the rifter be nerfed because a 250k hull can beat a 60m hull? Fix Rockets in '08 '09 2010 2011 2012?! |
Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.10.23 06:08:00 -
[284]
Originally by: Andrea Griffin
Originally by: Captain Mung The fact that a 50mil ship is an excellent counter to 120mil ship should say something, if anything the Cerb should be the answer to AHAC gangs, not the Drake. And it's more of a flavor of the past multiple months since dominion than a FOTM.
A rifter can kill a Raven, solo. So, should the rifter be nerfed because a 250k hull can beat a 60m hull?
Wow this thread exploded. I just want to point out what's flawed with this comparison.
If you know you're going up against a Rifter, you can fit another frigate of equal value to counter the Rifter and easily win.
Now try to apply this to Drake fleets.
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Captain Sweatervest
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Posted - 2010.10.23 06:16:00 -
[285]
Originally by: Aerilis Now try to apply this to Drake fleets.
Ranged battleship fleets wreck them. Unfortunately due to aformentioned supercap/ahac proliferation issues this kind of fleet is hardly considered by FCs. The drake merely takes advantage of the fact players are afraid to undock in something big enough to get hit by a fighter bomber. The solution is simply to nerf SCs, not drakes.
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.10.23 07:00:00 -
[286]
Originally by: Captain Mung
Originally by: Shade Millith Edited by: Shade Millith on 23/10/2010 03:58:39 Edited by: Shade Millith on 23/10/2010 03:55:06
Originally by: Captain Mung
Originally by: Hound Halfhand IMHO nerfing Drakes will hurt the noobs only. Most of the veteran players don't fly them regularly.
Not much of a PvP'er are ya? Lets not forget the thousands of drakes flying around in drake fleets.
Or the thousands of zealots in A-HAC gangs, or the thousands of Amarr BS's in BS gangs, or the sabre being the only worthwile combat DIC, or the Ishkur being the best AF, or the X ship being the best general Y ship type
It's a FOTM atm because it's a excelent counter to the newish A-HAC fleet. You know, that FOTM that was attacking BS fleets 3 or more times their size and winning? I don't see CCP thinking about nerfing that
Look at his post, then at mine. Then at his, then at mine. It should be apparent from the two that I was merely implying that "vets don't fly them regularly" is not a true statement (they are flown all the time). No where did I state that it's the only ship being flown by vets so your "or the thousands of x, y, z's being flown" statement doesn't exactly relate.
The fact that a 50mil ship is an excellent counter to 120mil ship should say something, if anything the Cerb should be the answer to AHAC gangs, not the Drake. And it's more of a flavor of the past multiple months since dominion than a FOTM.
IIRC, weren't BC's implmented as something to counter cruisers, including HAC's? I mean almost any HAC vs a BC 1v1 is pretty suicidal for the HAC. ------------------------
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Noemi Nagano
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Posted - 2010.10.23 07:51:00 -
[287]
Excellent point. 1on1 HACs are not meant to be able to beat their BC counterparts easily. So there is no reason a Drake fleet should NOT be able to kill an AHAC fleet. Else you would need to nerf all BCs or buff all HACs.
Problem is the lag - fix it and dont nerf a well balanced ship, which still is the only one useful for Caldari in fleet COMBAT.
(Or do you want to fix Cruise Missiles so they are able to hit AHACs good enough ;) )
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Furb Killer
Gallente
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Posted - 2010.10.23 08:24:00 -
[288]
Indeed, BCs are natural counter to cruisers. However by having almost as large sig radius as a BS (in case of drake, as large), it can be hit by BS guns and loses against BS. Meanwhile the BS cant track cruisers so loses against them in theory. So there you got a nice rock, paper, scissors model.
Now when busy with the rock, paper, scissors anyway, lets upgrade that model. As some say, HAC is more expensive than drake and cheaper than a reaper with estamels invuln field so should lose horribly to those rifters, which needs to be changed. Anyway back to HACs being more expensive. It is like replacing your scissors with a chain saw. Chain saw beats scissors, and completely owns paper. However it still loses against a rock.
In other words: Higher price means it should be more effective, but doesnt mean it should defeat its counters.
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.10.23 08:40:00 -
[289]
I thought of an idea, let's see what you guys think of it. Leave Drakes as they are, but introduce make a new module that's basically a TD for missiles. Nerfs their explosion velocity or something.
Would that work?
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Daergaar
Caldari
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Posted - 2010.10.23 09:32:00 -
[290]
Of course, the Drake doesn't have to choose between tank and gank. It has another issue like all shield tankers, it has to choose between tank and UTILITY. In small engagements, this is why it's not overpowered.
In large fleet fights, not everyone needs a warp disruptor/scrambler, not everyone needs a web, not everyone needs target painters or tracking disruptors.
Nerfing the shield recharge would only hurt PvE, as the small recharge isn't a big deal in PvP. Now, maybe a good way to nerf the damage projection would be to make Heavy Missile Launchers cost more CPU or Powergrid. Or just flat out reduce the targeting range of the ship so it's forced to fit a sensor booster or two at the expense of tank if you want to hit out that far.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.23 09:59:00 -
[291]
Originally by: Liang Nuren Edited by: Liang Nuren on 22/10/2010 16:16:52
Originally by: CCP Chronotis Some really good opinions here. Remember this is atypical of our usual communication which comes following on from some action or pending change. Here we are experimenting in communication and catalyzing an open debate on a question posed regarding drake popularity and whether it is due to it being imbalanced and gathering opinion on that.
As stated in earlier responses which I see some of you skipped(!), we would never nerf the drake because it used missiles and missiles cause additional load, that would be nonsensical indeed as many note.
It's a good approach. Keep it up. :)
I want to point out that the problem you're seeing (Drake blobs) has nothing at all to do with passive shield tanking and shield recharge, and everything to do with the utility of resist bonuses vs rep bonuses and awesome damage projection at range. I know I've gone over this before, but I want to one more time since I know you're keeping track of these things:
Resist Bonus: - 33% Local Rep Bonus (Requires Cap) - 33% EHP Bonus - 33% Remote Rep Bonus
Rep Bonus: - 37.5% Local Rep Bonus (Requires Cap)
Obviously there's something dramatically askew here given your own (company) admission that players will bring as many players as they can every time they can. And bear in mind that I think that the Drake is the best close range brawling BC too ... but it's not nearly as pronounced as the above topic. You guys have some pretty good game designers and honestly balance is better than it's been in a long time. So... I'm sure you'll figure something out that doesn't nerf the Drake too hard in non-overpowered areas. :)
I am going to ask (pretty please with a cherry on top) that you guys spend a few minutes fixing fittings on frigates and T1 cruisers. There's a lot of ships that are just not really viable ships because their fittings are all jacked up (Navy Slicer, Augorer, Omen, Caracal, etc). Also, if you could do away with the ship tier system I'd <3 you forever. :)
-Liang
what Liang said.
and maybe heavy missiles could use a bit of a range nerf, or maybe boost medium guns
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.10.23 10:31:00 -
[292]
Originally by: GamTen So everyone who says that the drake's resists are overpowered? The ferox has the same shield resists and bonus per level. Is the ferox overpowered too?
OMG NERF PROPHECY!!!
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Doctor Alban
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Posted - 2010.10.23 13:34:00 -
[293]
Originally by: Gypsio III
Originally by: GamTen So everyone who says that the drake's resists are overpowered? The ferox has the same shield resists and bonus per level. Is the ferox overpowered too?
OMG NERF PROPHECY!!!
I got to quote this one since its the solution of all trouble in Eve.
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Soporo
Caldari
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Posted - 2010.10.23 14:55:00 -
[294]
Troll spotted.
Originally by: Aerilis So we all know how everyone says Drakes are OP, but I'd like to bring a new side of this discussion to the forefront--the long range, HML Drake.
I have recently learned (the hard way) that Drakes can dominate long-range battlecruiser combat--check out this fit:
Quote: [Drake, hml] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Invulnerability Field II Invulnerability Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x5
Random anti-drake trolling
Thoughts?
You don't pvp in Drakes, obviously.Fury is for Battleship sized targets, or at worst HIGH sig BC's (other Drakes), everyone mostly uses CN Scourge as it has has better expl velocity/radius and decent damage, not to mention almsot no one have everything at 5's.... Also, take that fit and go fight a nano Cane and see what happens.
The most ridiculous thing you said was "it can target paint smaller targets, totally raping frigs and other tackle and making sure the Fury missiles do full damage to all targets" Big Fat Lie.
They nerfed Torps range massively, back in the day, now it's a short range weapon. They nerfed Cruise into uselessness for pvp barring POS shoots. Rails do utterly anemic damage but long range. Heavies are somewhere in between and not much used in LowSuck or Empire, where it's mostly all about the HAMS. Drake is fine, if you get owned by HML Drake with no scram or point then you fail.
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lol internets
North Eastern Swat Pandemic Legion
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Posted - 2010.10.23 15:38:00 -
[295]
People saying that the Drake is fine are mistaken. No skill is required to fly a Drake so it should be nerfed to a (pretty massive) level to be fair.
You have to be really good at EVE to fly an armor HAC, with the afterburning and micromanaging lasers and orbiting and so on, it's just not the same.
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.23 15:54:00 -
[296]
Originally by: lol internets People saying that the Drake is fine are mistaken. No skill is required to fly a Drake so it should be nerfed to a (pretty massive) level to be fair.
You have to be really good at EVE to fly an armor HAC, with the afterburning and micromanaging lasers and orbiting and so on, it's just not the same.
And how does that lead you to the conclusion that the Dake needs to be nerfed? HACs are a different ship class; what does the skill requirement for flying them have to do with the capabilities o a BC? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Damar Rocarion
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Posted - 2010.10.23 15:54:00 -
[297]
Originally by: lol internets People saying that the Drake is fine are mistaken. No skill is required to fly a Drake so it should be nerfed to a (pretty massive) level to be fair.
You have to be really good at EVE to fly an armor HAC, with the afterburning and micromanaging lasers and orbiting and so on, it's just not the same.
Quoting bitter old vet from "K" forums:
---------------------------------------------------------- God at last they even think about changing it. nano roam gang ? get drakes guys. LR HAS ? get drakes guys. AHACS ? get drakes guys. Want to roam ? get drakes guys.
Seriously, drake gangs are an insult. It's like saying "Hey, come fight, we have a ship that can just own any HAC you throw at us, but we invest 5 times less money in PvP than you, and we just don't give a **** about ~~fun~~ because we can just spam missiles LOL" ----------------------------------------
To summarise. God forbid that people without 25 million skillpoints should have fun or be able to counter OUR fleet because we have played this game longer and should own any god damn noob that dares to undock in same system as we!
Also, the issue here is probably more to do with laggy enviroments and logistics, not drake.
Damar Rocarion Brigadier General
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Soporo
Caldari
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Posted - 2010.10.23 16:35:00 -
[298]
So the single Caldari solo/small gang ship is popular. Not suprising since the majority of players are Caldari, huh?
GOD FORBID! NERF THE HELL OUT OF IT, WE CAN'T HAVE THAT!
FFS.
Where the hell was your nerfbat when the nanophaggotry was in full swing for YEARS? And this isnt even close to comparable.
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Sidus Isaacs
Gallente
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Posted - 2010.10.23 16:43:00 -
[299]
Originally by: Gypsio III
Originally by: CCP Chronotis The follow up really to this is should it be the only ship that does not have to choose between tank and gank.
This is pure facepalm, Chronotis. Sorry.
As others have stated, the entire point of shield-tanking is that it allows you to choose both gank and tank - at the cost of tackle and ewar.
You seem more concerned by theoretical balance issues - that the Drake finds it easier to fit HMLs than a Hurricane does artillery - rather than the reality. Such as the domination of armour HAC fleets by Zealots, or sniper fleets by the Apocalypse? Seeing Angel ships everywhere? Or carrier fleets only of Archons? Or the complete absence of shield tanks at BS-level or larger? You realise that you're criticising the only case where shields are currently useful in fleet? Yay for diversity... Sort out shield transporter CPU issues, railguns, the Eagle, Scorch and pulse laser tracking, then Drake changes might be slightly more acceptable.
Anyway, the problem isn't the Drake, it's the fleet fights. Get rid of the (super)capital proliferation that has driven BS from the field and you'll see the attractiveness of the Drake for proper fleet work disappear.
Gypsio raises some good points here. Pretty much my opinion on the matter as well. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Prof Fail
Minmatar
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Posted - 2010.10.23 16:45:00 -
[300]
Originally by: Damar Rocarion
People saying that the Drake is fine are mistaken. No skill is required to fly a Drake so it should be nerfed to a (pretty massive) level to be fair.
You have to be really good at EVE to fly an armor HAC, with the afterburning and micromanaging lasers and orbiting and so on, it's just not the same
---------------------------------------------------------- God at last they even think about changing it. nano roam gang ? get drakes guys. LR HAS ? get drakes guys. AHACS ? get drakes guys. Want to roam ? get drakes guys.
Seriously, drake gangs are an insult. It's like saying "Hey, come fight, we have a ship that can just own any HAC you throw at us, but we invest 5 times less money in PvP than you, and we just don't give a **** about ~~fun~~ because we can just spam missiles LOL" ----------------------------------------
This pretty much sums it up. Drakes are just too good. They excel in too many fields. They are to easy to fit (too much pg and cpu), have way too many hp, to much resists and too much range and last but not least to much DPS@range.
You dont even need alot skills to use them. Just compare the amount of skills you need to be a good gunner and compare this to missiles. Think about how much isk and skills are necessary to fly Hacs and compare this to Drakes....and Drakes can pawn Hacs easilie. Just compare HP and DPS of a Drake and a Vagabond. Drake has better resists, far more HPs, more DPS, more range, more locking range...more everything..thats absurd. Since the nanonerf happened theres nothing a Hac can do against a Drake. A 28 million isk lowskill-ship perfoms far better than a 120million tech2 ship. This cant be the right way.
Even with bad missile skills you can put a faction heavy missile in your T1 named launcher and let it fly 60-70km. To be a good missilespammer you dont even need Tech2 launchers and missiles. Try to do the same with guns, you will just fail. For sniping and gunning in general you need T2 guns and T2 ammo. You also need alot gunnery support skills and alot tracking computers/enhancers fitted. Missiles are simply not balanced. The Drake is not balanced.
Drakes are simply too good.....imho they even equal some of the command ships. Current massive Drake proliferation just states this. Theres a reason why nearly everybody uses Drakes.
They need to be nerfed as well as heavy missiles itself. It has never been good for this game if everything can be done in one single ship. Thats just boring game enviroment. Spamming missiles every day...yay
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