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Thread Statistics | Show CCP posts - 8 post(s) |
Kail Storm
Caldari
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Posted - 2010.10.26 19:02:00 -
[571]
Originally by: rekcuf bmuD Edited by: rekcuf bmuD on 26/10/2010 18:32:54 Edited by: rekcuf bmuD on 26/10/2010 18:32:28 Edited by: rekcuf bmuD on 26/10/2010 18:30:39
Originally by: Okuu Reiuji
Yeah. Double the EHP, then exclude weak armor EHP and weak hull EHP from that, then imagine your cap sucked so you can't use invul/hardener so it will weaken your buffer tank.
Might as well disregard any other sniper BC's EHP then, as they all are weak. Also note that the drake is one of the most EWAR resistant ships in the game. Sensor damps/jamming -> FOF missiles (yes, less DPS, but its more than a jammed turret boat). Neuts? Sure, it turns off your hardeners, but up to 20k shields and the best passive shield tank out of any of the BC's. Target painting? Well that doesn't matter so much on BC's, especially drakes. Not saying its OP in this regard, but if you're gonna whine about cap warfare/EWAR, you should take off your blinders.
Quote: Also range is actually up to 20% less, depending on how far from starting position when missile fired enemy ship moved. Since 'cane can move at >1000 m/s speed - missile need to travel like 10km to chase that druring the flight time at long range. Simple: 70-10=60.
Range could be more too if the ships are moving towards you.
Originally by: Kail Storm
Its 1 lone frig that cant die while it holds your helpless drake there and his 5-10 buddies come in and gank you from 2-3 systems over.
lol. Yes, keep the drake's drone bay. But this is pretty lol. If a lone frig can muster up 5-10 buddies, where's your buddies? OMG SOMETHING CAN POINT ME AND I'M HELPLESS WAAAAAA rofl
So you have never flown solo and ran into a scout/Inty from a gang a jump behind? You never leave home without your 10 man body guard?
You never had to travel to catch up to a Roam from your buddies?
Ok you confirmed, you have never played "real PVP" If you dont think Drones are a must in a ship that cant kil tacklers on its own u are insane...Wow you a Terrabad and have 0 cred in my book. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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darius mclever
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Posted - 2010.10.26 19:05:00 -
[572]
Originally by: Pinky Starstrider Edited by: Pinky Starstrider on 26/10/2010 18:44:36 The EFT DPS numbers are stupid anyway. Missile ships do not have instant DPS. So the calculation of Volley DMG/ROF does not work the same with them. (you can check this if you would like.)
According to EFT that fit does 462 DPS, with a launcher ROF of 6.3(aprx)s A volley of 2919
462*6.3 = 2910
This would work if Missile chuckers had instant damage, which they do not. @75K it will take these T2 Missiles:
75000/5625 = 13.3 seconds. 2910/13.3 = 218DPS.
*edit* the drake in question doesn't have a point so if lone firgs friends are slower than your lone frig flys off.
i am sorry to burst your bubble. while the first volley would have something like 15s delay. the 2nd volley would have exactly the delay of your ROF. and your ROF is not 13.3s.
so yes the turret boats have an initial advantage of almost 2 volleys until the first missile volley hits, but thats about it.
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Pinky Starstrider
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Posted - 2010.10.26 19:08:00 -
[573]
Originally by: darius mclever
Originally by: Pinky Starstrider Edited by: Pinky Starstrider on 26/10/2010 18:44:36 The EFT DPS numbers are stupid anyway. Missile ships do not have instant DPS. So the calculation of Volley DMG/ROF does not work the same with them. (you can check this if you would like.)
According to EFT that fit does 462 DPS, with a launcher ROF of 6.3(aprx)s A volley of 2919
462*6.3 = 2910
This would work if Missile chuckers had instant damage, which they do not. @75K it will take these T2 Missiles:
75000/5625 = 13.3 seconds. 2910/13.3 = 218DPS.
*edit* the drake in question doesn't have a point so if lone firgs friends are slower than your lone frig flys off.
i am sorry to burst your bubble. while the first volley would have something like 15s delay. the 2nd volley would have exactly the delay of your ROF. and your ROF is not 13.3s.
so yes the turret boats have an initial advantage of almost 2 volleys until the first missile volley hits, but thats about it.
Hmmm yes you are right I R feel stoopid
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rekcuf bmuD
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Posted - 2010.10.26 19:10:00 -
[574]
Originally by: Pinky Starstrider Edited by: Pinky Starstrider on 26/10/2010 18:44:36 The EFT DPS numbers are stupid anyway. Missile ships do not have instant DPS. So the calculation of Volley DMG/ROF does not work the same with them. (you can check this if you would like.)
According to EFT that fit does 462 DPS, with a launcher ROF of 6.3(aprx)s A volley of 2919
462*6.3 = 2910
This would work if Missile chuckers had instant damage, which they do not. @75K it will take these T2 Missiles:
75000/5625 = 13.3 seconds. 2910/13.3 = 218DPS.
*edit* the drake in question doesn't have a point so if lone firgs friends are slower than your lone frig flys off.
What happens 6.3 seconds after that first hit? And then 6.3 seconds after the next one? OMG! The DPS goes UP!
2910*2 / (13.3 + 6.3) = 296.9 2910*3 / (13.3 + 6.3*2) = 337.1 2910*4 / (13.3 + 6.3*3) = 361.5 2910*5 / (13.3 + 6.3*4) = 377.9 2910*6 / (13.3 + 6.3*5) = 389.7
Of course, the DPS between the second and 3rd shot, etc. is 462. EFT DPS is merely a tool to give you an idea of the potential DPS. There's plenty of variables that are beyond EFT's control. Obviously if you're shooting at something from that far away in a missile boat you probably will have some tackle on the target, otherwise its plain stupid.
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rekcuf bmuD
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Posted - 2010.10.26 19:20:00 -
[575]
Originally by: Kail Storm
If you dont think Drones are a must in a ship that cant kil tacklers on its own u are insane
Did you suffer a recent blow to the head that renders you unable to read? Lets take a look at what I said last:
Quote: lol. Yes, keep the drake's drone bay. But this is pretty lol. If a lone frig can muster up 5-10 buddies, where's your buddies? OMG SOMETHING CAN POINT ME AND I'M HELPLESS WAAAAAA rofl
Now, read the underlined part, then go back to my quote of you. Read the underlined part again, and then read what you said. We've gotta slow this down to your current comprehension level.
Ok? You got what I said?
Good. Because what I clearly said was to keep the drone bay on the drake. Keep does NOT mean get rid of. You made a hypothetical scenario where you were tackled and a hostile gang was nearby. Guess what? I can easily make up a hypothetical scenario where you have a gang nearby. Lets look at the possibilities:
1) Lowsec a) Frig tackles drake on gate -> frig dies from sentries b) Frig tackles drake in belt/mission area -> WTF where you doing in a belt or in a mission area with hostiles around? -> can get out with drones or help
2) 0.0 a) Frig tackles drake on gate -> drake burns to the gate and jumps thru. Frig has to wait 1 minute before persuing. b) Frig tackles drake in belt/anomaly area -> WTF where you doing in a belt or in an anomaly with hostiles around? -> can get out with drones or help
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SPACESHIPS LAWYER
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Posted - 2010.10.26 19:38:00 -
[576]
Remove drone bay from drake, caldari should not have drones. change 5 slots from missle to turrets, remove shield resist and missle bonuses and give a hybrid rate of fire bonus and a capacitor bonus.
drake fixed.
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MEDWAY
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Posted - 2010.10.26 19:44:00 -
[577]
simple answer no they dont need to be nerfed
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SPACESHIPS LAWYER
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Posted - 2010.10.26 19:46:00 -
[578]
Originally by: MEDWAY simple answer no they dont need to be nerfed
YES THEY DO
coincidentally caldari is the pve race they should probably just alter the caldari line so that they cannot enter any sec lower than 0.5 and problem solved.
caldari cannot be used for pvp.
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Laechyd Eldgorn
Caldari Random Selection. Tactical Narcotics Team
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Posted - 2010.10.26 20:13:00 -
[579]
I take a little vacations and what. Drake has apparently turned into a pvp machine?
Wait wait... let's see... after I started to play they were bad, they're still mediocre at best and... only thing they've got while I've played is nerfbat.
Apparently there's some kind of FOTM thing going on which is based on either passive shield or armor buffer with uhhuh always been overpowered logistics, which people have found after n years of their existance. Doesn't seem worth of reading more than one post in this thread to me. If something is wrong it's not drake :D
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Miyuki Honda
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Posted - 2010.10.26 20:25:00 -
[580]
Edited by: Miyuki Honda on 26/10/2010 20:32:21
Originally by: Laechyd Eldgorn I take a little vacations and what. Drake has apparently turned into a pvp machine?
Wait wait... let's see... after I started to play they were bad, they're still mediocre at best and... only thing they've got while I've played is nerfbat.
Apparently there's some kind of FOTM thing going on which is based on either passive shield or armor buffer with uhhuh always been overpowered logistics, which people have found after n years of their existance. Doesn't seem worth of reading more than one post in this thread to me. If something is wrong it's not drake :D
Signed !
After nerfing the Drake, you can also do same with , Harbinger, Hurricane and Myrmidon... after that, you should nerf Angel Ships... Amarr-Sniper-BS... A-Hacs... and so on...just nerf everything you see more than 2 times... ;)
Originally by: SPACESHIPS LAWYER
Remove drone bay from drake, caldari should not have drones. ...
YOU shouldnt have drones too... and then be engaged by an Tacle Friget... the drake is slow enough with an signature of an planet... i have seen Primae¦s orbiting drakes for PI-Stuff...
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Exploited Engineer
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Posted - 2010.10.26 20:51:00 -
[581]
Originally by: SPACESHIPS LAWYER Remove drone bay from drake, caldari should not have drones.
You can have my drones when I can have your missiles and shields.
Quote: change 5 slots from missle to turrets, remove shield resist and missle bonuses and give a hybrid rate of fire bonus and a capacitor bonus.
Turn it into a sucky version of a Gallente BC minus the drones? No thanks.
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Veliria
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Posted - 2010.10.26 21:17:00 -
[582]
Edited by: Veliria on 26/10/2010 21:18:26 Drake's fine. Solo HAM fit can easily be kited (Caldari BC is soooo slow) and the HML fit is gonna have trouble dealing both enough DPS whilst keeping the target pinned when compared to a pure out gank shield Harby.
I do agree the Myrm needs a buff, just give it 100 drone bandwidth...I mean...the Vexor has more bandwidth than the Myrm currently...wtf?
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oldmanst4r
Minmatar
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Posted - 2010.10.26 21:18:00 -
[583]
Drakes are fine. The reason they are popular is because some brilliant person realized that everyone and their mother can fly drakes and that you can get a significantly higher turnout for fleets in a ship that still has a solid gank-tank ratio with low skills.
Drakes are: Commonly skilled for Dirt Cheap Effective with Low-skills Counter A-HAC gangs
Drakes are not: Imbalanced in any significant way that anyone should care about until the other 99000 REALLY imbalanced things about EVE are fixed.
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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Selling Slave
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Posted - 2010.10.26 21:43:00 -
[584]
Oh boy ... There really isn't much point to this post. So, drakes have an advantage with range, but up against all the ships the poster put down, at short range, the drake would get wtfpwned, would it not? Then again, I could be wrong, lord knows that wouldn't be the first time.
You must not of thought this out clearly. Each an every ship in the game has its pros an cons. Are we to nerf the falcon because other race ships don't have jamming ability? What about the Arazu, they can sensor dampen you unlike any other races ship in the game. Those must be unfair advantages, because, lets face it, only the falcon an arazu can do what they do well. I guess its unfair to not be able to target someone back, an do dmg to them, while they lay down the hammer on you.(Might be poor examples, but I am tired, long day at work.)
The problem isn't in the ship, its in your thinking. This thread is just as bad as the cloak threads, or the T2 BPO threads. People should think more, an cry less. What we need is people to be more openminded.
As for CCP even getting involved in the thread, why? Don't you guys have more important things to do? How about you guys fix the issues in the game that have never been dealt with, an just over looked, or ignored, hoping that people will simply forget them perhaps? Doesn't CCP feel any sort of responsibilty to its player base? I pay for 5 accounts a month, plus buy gtcs to stimulate my game play instead of carebearing all of my game play, if someone asked me if I felt I received my moneys worth, I don't think I could say yes. Wonder how many other people spend as much money on EvE as I do.
I can't wait to be walking in the STATIONS! (insert sarcasm for the last sentence) Yiiiiiipppppppppppppeeeeeeeeeeeeeeeee!
Lastly, NO, I am not going to quit the game, an NO, you can't have my stuff.
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Kayla Kestrel
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Posted - 2010.10.26 22:24:00 -
[585]
Originally by: Sakura Shiro half right....hard to kill and not as immediate a threat as the gun ships who in their sweet spot ranges push out decent dps at a fast rate.
Why say I'm half right and then prove me fully right? I said that your chances of being primary in a non-drake (i.e. a gunship battlecruiser) increase considerably because you're twice as easy to kill as a drake. That's the same thing as drakes dying last because they're lower threat and tanky
Originally by: Sakura Shiro Look at hictors, by your logic they would be killed last cause they are very tanky.
Errr ... no, my logic is the easiest ship in a class to kill will be killed first. Which classes are killed in which order depends on the FC. In your example, the hictors with fewest hitpoints are likely to be the first to go
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HeIIfire11
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Posted - 2010.10.26 23:36:00 -
[586]
Originally by: CCP Chronotis Some really good opinions here. Remember this is atypical of our usual communication which comes following on from some action or pending change. Here we are experimenting in communication and catalyzing an open debate on a question posed regarding drake popularity and whether it is due to it being imbalanced and gathering opinion on that.
As stated in earlier responses which I see some of you skipped(!), we would never nerf the drake because it used missiles and missiles cause additional load, that would be nonsensical indeed as many note.
I don't have anything to add to this discussion but I would like to say one thing.While "experimenting in communication and catalyzing an open debate" you should keep a few things in mind.
For many people eve is the greatest game out to date.I at the moment have no other game on my computer.No matter what games I install and uninstall,eve always remains.Some people play this game all day every day,I've had my times too.So for many people the changes that happen in eve,has the same effect as if you were messing with their wife.
Keeping this in mind,people are very emotional about what happens to eve.It brings out the best and the worst in people at times.So you will have people who rage,take every chance to provoke ccp because some changes that have been made in the past,or just people who are plain out immature and just want to troll.
In any case this "experimenting in communication and catalyzing an open debate" is exactly what this game needs and what most players want.Please don't let some ruin it for all.In this case I would take action against those who post dumb remarks,and delete it flat out.There are a lot of very smart players in this game and they want to help make this game the best it can be as seen in this thread.
I think its great that you guys are giving players a chance at a conversation about a topic that you (ccp) are still debating.This is why I started playing this game.I always said "I'd never pay monthly for a game".Yet here I am addicted to eve online.And the reason I started playing is because a friend told me that ccp is a good bunch,that they have a vision..and are not only in it for the cash.I thought "these are some guys I dont mind supporting".
So tl;dr version.Nice to see you guys living up to your real reputation.
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lupusmoon
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Posted - 2010.10.27 02:33:00 -
[587]
so why are ppl comparing turret/armor ships to shield/missile ships?
turrets = close range missile = long range
shield = mid slots armor = low slots
if we want to compare, we need to compare by like.
since the other BC's do speed/turret/armor better then shield/missile and the drake does shield/missile(cant even do turret/armor) there is no accurate way to compare.
caldari has historicly been ignored for pvp for being a shield using race and relying on missile/hybrid dmg. armor is prefered in most fleet set-ups primarily for RR is better for armor then shields/ mid slots open for ewar.
ppl complaining that they must go to great lengths to match the drake for range/tank fail to compare how the drake must go to great lengths to match in speed/cs dps/sig.
the drake is set-up to attack well against mid/low speed tagets with mid/high sig rad. while getting beat by larger ships that love its low speed high sig rad.
its only imbalanced by cost - if anything make the drake a T2 and make either the Cerb(guess here not to sure) a T1 or create a weaker vs of the drake for T1. that would make the drake cost more isk/skill then it does reducing access.
as to lag due to missile's - changing them to video/calc only would alter how missiles work in-game as a tagets position/speed is in constant flux compared to the missile thus enabling a target to affect dmg done by alter speed/range from missile.
effective range of a missile is not its straight-line max. if a sniping BC orbits a speed at lets say 70km on a drake that max hits at 70km max straight-line then by priciple the missile will never hit as the missile will burn flight time trying to correct for the change position of the target. As said before dps irrelivant if it dont hit.
if u fail to plan, then u plan to fail.
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Okuu Reiuji
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Posted - 2010.10.27 03:49:00 -
[588]
Originally by: rekcuf bmuD lol. Yes, keep the drake's drone bay. But this is pretty lol. If a lone frig can muster up 5-10 buddies, where's your buddies? OMG SOMETHING CAN POINT ME AND I'M HELPLESS WAAAAAA rofl
Ever tried flying through enemy 0.0 hubs to reach damn Jita from your home location?
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Okuu Reiuji
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Posted - 2010.10.27 03:51:00 -
[589]
Edited by: Okuu Reiuji on 27/10/2010 03:54:01
Originally by: rekcuf bmuD 2) 0.0 a) Frig tackles drake on gate -> drake burns to the gate and jumps thru. Frig has to wait 1 minute before persuing. b) Frig tackles drake in belt/anomaly area -> WTF where you doing in a belt or in an anomaly with hostiles around? -> can get out with drones or help
You were catched in the bubble far away from gate. Clone!
Originally by: SPACESHIPS LAWYER
Remove drone bay from drake, caldari should not have drones. change 5 slots from missle to turrets, remove shield resist and missle bonuses and give a hybrid rate of fire bonus and a capacitor bonus.
drake fixed.
Humm, Beepsky gonna beat you for saying that.
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rekcuf bmuD
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Posted - 2010.10.27 05:09:00 -
[590]
Edited by: rekcuf bmuD on 27/10/2010 05:16:07
Originally by: Okuu Reiuji Ever tried flying through enemy 0.0 hubs to reach damn Jita from your home location?
Ever heard of jump bridges? If you fly thru enemy territory in a drake you must have a death wish. Use a cloaky or T3. Never said drake pilots were too smart. Afterall, I had to tell one in this thread how to use a MWD properly (PULSE IT). Another drake pilot I knew would cruise thru lowsec in his pve drake, and as soon as someone pointed him he'd give up and say he's dead.
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Bad Messenger
draketrain
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Posted - 2010.10.27 06:47:00 -
[591]
If you remove missile flight path you remove change to destroy those by defender missiles or smart bombs.
Defender missiles are not really good, because those need missile launcher slot to fit and those work only against missiles that are coming towards you, so those does not help much in fleet battles.
Maybe ccp should make highslot defender missile launcher that does not need turret or missile launcher slot, and change defender missile behavior so that those can destroy missiles that are attacking fleet members or some other usefull way to select right missiles to destroy, maybe selecting target and using those to selected targets missiles.
I am sure that these changes would not reduce any lag, maybe those just create it more, but those could make almost equal counter to missiles like tracking disruptors are.
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.10.27 08:33:00 -
[592]
NEERRFFF
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HeWhoLikesGuns
Minmatar SmokingGuns Corp
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Posted - 2010.10.27 10:22:00 -
[593]
Edited by: HeWhoLikesGuns on 27/10/2010 10:26:25 DidnĘt read the whole post, so sorry, if I repeat someone elseĘs idea. ItĘs similar to the guy two posts up. Before nerving a ship or whole weapon system, please consider this:
IĘd like to see defenders being introduced as an equivalent to electronic counter measures for turrets like tracking disrupters. They should be midslot systems, which really provide defense against missiles. Chances to neutralize an enemy missile increase with range and they should be scriptable for better accuracy (if enemy is close) or faster rate of fire (if enemy is far away).
It would keep the drake a competitive ship in solo or small engagements and would be a viable counter to blobs of them.
Cheers!
edit: I know this doesnt solve the lag problem in the short run, but will lessen this problem over time.
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Thorazin
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Posted - 2010.10.27 12:41:00 -
[594]
Nerf the drake? u fking joking right?
Its a tank ship and thats the only good thing about it
Its dps suck, drone bay sucks also
so what u plan to nerf?
only advatange of drake is its tank and if you nerf that u better remove the ship cause it will suck bigtime.
Btw nerfed drake and no joystick support for eve not even in future i think me and my RL friends are about to quit the game for something like X3 or JGE.
DRAKE IS FINE AS IT IS NOW DONT NERF INSTEAD BOOST ITS DRONE BAY I WOULD SAY AND ADD A BLOODY JOYSTICK SUPPORT THE GAME GETS RLY BORING WITHOUT IT.....
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.10.27 12:47:00 -
[595]
Originally by: Thorazin Nerf the drake? u fking joking right?
Its a tank ship and thats the only good thing about it
Its dps suck, drone bay sucks also
so what u plan to nerf?
only advatange of drake is its tank and if you nerf that u better remove the ship cause it will suck bigtime.
Btw nerfed drake and no joystick support for eve not even in future i think me and my RL friends are about to quit the game for something like X3 or JGE.
DRAKE IS FINE AS IT IS NOW DONT NERF INSTEAD BOOST ITS DRONE BAY I WOULD SAY AND ADD A BLOODY JOYSTICK SUPPORT THE GAME GETS RLY BORING WITHOUT IT.....
HAM Drake with overheated launchers gets 779 DPS and still has 80k EHP Just saying...
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Korg Leaf
Time Bandits.
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Posted - 2010.10.27 13:08:00 -
[596]
Edited by: Korg Leaf on 27/10/2010 13:10:04
Originally by: Aerilis
Originally by: Thorazin Nerf the drake? u fking joking right?
Its a tank ship and thats the only good thing about it
Its dps suck, drone bay sucks also
so what u plan to nerf?
only advatange of drake is its tank and if you nerf that u better remove the ship cause it will suck bigtime.
Btw nerfed drake and no joystick support for eve not even in future i think me and my RL friends are about to quit the game for something like X3 or JGE.
DRAKE IS FINE AS IT IS NOW DONT NERF INSTEAD BOOST ITS DRONE BAY I WOULD SAY AND ADD A BLOODY JOYSTICK SUPPORT THE GAME GETS RLY BORING WITHOUT IT.....
HAM Drake with overheated launchers gets 779 DPS and still has 80k EHP Just saying...
Only if you use the 5% missile damage or 5% HAM Damage implant and rage hams, and to keep that 80k ehp buffer you need the 3% powergrid implant as well. Or you will have to drop either a BCU or the dc 2 for a power diagnostic system 2 and therefore have to choose between tank or gank.
Edit. also that 779dps you quoted is out to around 15km
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Nova Soldier
Caldari ROMANIA Renegades ROMANIAN-LEGION
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Posted - 2010.10.27 13:13:00 -
[597]
Consider this if you nerf the drake you will overpower the AbHacs, since the drake is the only vialbe counter to them.
The pvp will no longer be available for low sp playes but only for those high skilled pilots.
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Thorazin
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Posted - 2010.10.27 13:14:00 -
[598]
Originally by: Aerilis
Originally by: Thorazin Nerf the drake? u fking joking right?
Its a tank ship and thats the only good thing about it
Its dps suck, drone bay sucks also
so what u plan to nerf?
only advatange of drake is its tank and if you nerf that u better remove the ship cause it will suck bigtime.
Btw nerfed drake and no joystick support for eve not even in future i think me and my RL friends are about to quit the game for something like X3 or JGE.
DRAKE IS FINE AS IT IS NOW DONT NERF INSTEAD BOOST ITS DRONE BAY I WOULD SAY AND ADD A BLOODY JOYSTICK SUPPORT THE GAME GETS RLY BORING WITHOUT IT.....
HAM Drake with overheated launchers gets 779 DPS and still has 80k EHP Just saying...
i dont use HAM my drake with HM and my missile skills most of them lvl 4 deals 212 dps also got 3% ROF missile implant and 3% dmg HM implant this means that without those implants dps would be below 200 so the dps its the same as an t2 frigate its a joke drakes dps sux.
Nerf HAM in general and not the drake i kinda hate HAM range is crap even if close range gank pvp i dont like them because enemy ship can outrange you ex AC cane can hit you from 20 km but HAM drake cant....
So if u want my serious and responsible opinion nerf HAM dmg and give them some range (preffered missile travel speed than maximoun flight time)
nerf drake only and make the biggest mistake ever in eve ship balancing.
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.10.27 13:17:00 -
[599]
Originally by: Thorazin i dont use HAM my drake with HM and my missile skills most of them lvl 4 deals 212 dps also got 3% ROF missile implant and 3% dmg HM implant this means that without those implants dps would be below 200 so the dps its the same as an t2 frigate its a joke drakes dps sux.
Nerf HAM in general and not the drake i kinda hate HAM range is crap even if close range gank pvp i dont like them because enemy ship can outrange you ex AC cane can hit you from 20 km but HAM drake cant....
So if u want my serious and responsible opinion nerf HAM dmg and give them some range (preffered missile travel speed than maximoun flight time)
nerf drake only and make the biggest mistake ever in eve ship balancing.
1. Your speech is completely unintelligible. 2. Your (bad) fitting choices and low SP are hardly a priority for CCP in their decision with what to do with the Drake. 3. Stop posting.
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Admiral Mendel
Caldari Haita de lupi ROMANIAN-LEGION
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Posted - 2010.10.27 13:56:00 -
[600]
Originally by: SPACESHIPS LAWYER
Originally by: MEDWAY simple answer no they dont need to be nerfed
YES THEY DO
coincidentally caldari is the pve race they should probably just alter the caldari line so that they cannot enter any sec lower than 0.5 and problem solved.
caldari cannot be used for pvp.
gag and bag this guy, please...before we get some of his "stupid" on us....
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