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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Sturmwolke
238
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Posted - 2012.08.10 06:58:00 -
[301] - Quote
CSM minutes wrote:CCP Affinity responded that the original plan for Incursions was to make them more of an introduction to PvP, which is not what is happening now.
Wormholes are an introduction to PVP. It's semi PVE/PVP ... and to a lesser extent, so is Factional Warfare. Whatever the original intent for Incursion as a PVP starter, it fails automatically when you include high sec systems. You've essentially presented a choice for the players : WH or Incursions or FW? (after the Escalation patch, this wasnt a hard question)
In the end, you've got two systems (WH and Incursion ... ok three if you include FW) running parallel for newbie PVP group content. While choice is great, I think the players would appreciate it more than you polish a single facet till it shines rather than than spreading your ideas to include more duplicates. The idea (I read somewhere) of turning Incursion into a high-end PVE content (the next stage after L4/L5 missions) is novel as it doesn't duplicate the other systems.
Another thing, Incursion DOES expose the players to PVP ideas :
* It teaches you the basics of buffer fits and balancing the resist vs buffer threshold to fit the specific scenario. * Players also gain experience from logistic running fits, enabling them to be better logis (or at least doesn't suck as a pure newbie). * You will experience how a small gang/fleet works from the VoIP and command structure.
As a result, any regular Incursion runners will fit right into any PVP fleet/gangs without much ado. These really are the basic needs for a training ground. From that perspective, I think it has suceeded wildly - especially the logistics side.
If your idea of PVP involves players bashing other players, then that's a duplicate. WH or FW are much more attractive for that sort of thing.
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ZentorUk
Sacred Templars RED.OverLord
0
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Posted - 2012.08.10 10:43:00 -
[302] - Quote
Meeting Notes - Page 86
Soundwave: "I can, with virtual certainty, say that this December we're going to do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now."
So you are thinking that cap ships in anomalies is unfair and make too much isk?
Well after spending some amount of SP and cost to get these ships it is nice to have some pay back of some kind. So if we canGÇÖt rat most carriers will be docked and never get them out.
I do see lots of kill mails from players who do get there carriers blown up while rattingGǪ. It does happened.
So we are all warped align to a POS.. ready to warpGǪ It does not matter what ship I am in if I need to warp out.
You can make about the same isk from a faction BS vs carrier and both can be warp jammed. So buy your faction BS now before the price goes up!
So maybe make cap anomalies?
I was thinking the game was about pvp and making isk? So deep into -1.0 with lots of SP which has taken years to getGǪ Ou now you canGÇÖt make much isk and its unfair, so why are we out here?
So nerf caps and make more isk in safe high sec ratting in a golem?
ZentorUK |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
76
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Posted - 2012.08.10 14:07:00 -
[303] - Quote
ZentorUk wrote:Meeting Notes - Page 86
Soundwave: "I can, with virtual certainty, say that this December we're going to do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now."
So you are thinking that cap ships in anomalies is unfair and make too much isk?
Well after spending some amount of SP and cost to get these ships it is nice to have some pay back of some kind. So if we canGÇÖt rat most carriers will be docked and never get them out.
I do see lots of kill mails from players who do get there carriers blown up while rattingGǪ. It does happened.
So we are all warped align to a POS.. ready to warpGǪ It does not matter what ship I am in if I need to warp out.
You can make about the same isk from a faction BS vs carrier and both can be warp jammed. So buy your faction BS now before the price goes up!
So maybe make cap anomalies?
I was thinking the game was about pvp and making isk? So deep into -1.0 with lots of SP which has taken years to getGǪ Ou now you canGÇÖt make much isk and its unfair, so why are we out here?
So nerf caps and make more isk in safe high sec ratting in a golem?
ZentorUK
Don't nerf caps; instead, make anomaly running in capital ships a higher-commitment affair by altering anomalies. Capital ships in 0.0 anomalies should trigger some sort of escalation wave similar in concept to the capital escalations of C5/C6 space (i.e. you will be tackled by the rats until you clear the field and farming them requires a coordinated team effort where mistakes often lead to exploding capital ships; however, capital escalation rats in 0.0 will have good bounties and perhaps a chance of dropping faction modules?), but with the potential to escalate to much larger numbers if large numbers of capitals are warped/jumped into the anom or if supercapitals are present (aggravated escalation). Oh, and by the way, aggravated escalations should be able to tackle supercapitals (if NPC warp scrambling doesn't already do that).
Sound fun yet? |
Andski
GoonWaffe Goonswarm Federation
4291
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Posted - 2012.08.10 14:26:00 -
[304] - Quote
ZentorUk wrote:So maybe make cap anomalies?
I remember an idea about making rare capital-level complexes designed around being run with supercarriers with carrier support which would generate a bit of ISK in bounties but the lion's share of the reward would come from, say, drops of faction capital-sized mods or some other unique reward worth the risk. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
307
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Posted - 2012.08.19 19:33:00 -
[305] - Quote
Trebor Daehdoow wrote:Taawuz wrote:"CCP Dr.EyjoGGÇÖs response was a masterpiece of obfuscation and evasion"
Can I have what he said in verbatim? He said "NDA NDA NDA NDA ... NDA NDA NDA" Not surprising. Ever since CCP cut out the QENs and potentially sensitive business intelligence regarding CCP's real world business viability (missing a bank payment can make a business publicity shy), Doc EyjoG has been silent. In fact, CCP economic reports and chest beating has been greatly subdued since the release of Tyrannis and the blatant ****-up with the reprocessing of POS modules (and removal of faction POS module / tower drops from NPCs), over two years ago.
Furthermore, CCP has been damn quiet about the data and statistics which used to be employed to trumpet their great success as a small and scrappy MMO publisher. Is it the case that another 500 titans and 2000 supercarriers added to the game doesn't merit headlines? Are key data points going to reflect challenging times for CCP as a business? Is CCP silently hoping that DUST fills their pockets with gold, allowing subscription-based EVE to be thrown into the waste bin? What gives? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Dendel Hypermach
R-K Industries Quixotic Hegemony
0
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Posted - 2012.08.20 16:53:00 -
[306] - Quote
Can someone please make sure the upgrades to the Industrial Human-User-Interface don't break the Computer-User-Interface/API? http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf#page=57
It would be a travesty to make a better in game experience, but to shut down without replacement a third of the out of game endpoints. Like, epic awful OMG.
Conversely, adding new API endpoints to mirror the new features would be A+++ awesome, but not necessarily expected or needed, just nice, gravy. |
MJ Incognito
Bad Teachers En Garde
3
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Posted - 2012.08.20 17:13:00 -
[307] - Quote
Tarunik Raqalth'Qui wrote: Don't nerf caps; instead, make anomaly running in capital ships a higher-commitment affair by altering anomalies. Capital ships in 0.0 anomalies should trigger some sort of escalation wave similar in concept to the capital escalations of C5/C6 space (i.e. you will be tackled by the rats until you clear the field and farming them requires a coordinated team effort where mistakes often lead to exploding capital ships; however, capital escalation rats in 0.0 will have good bounties and perhaps a chance of dropping faction modules?), but with the potential to escalate to much larger numbers if large numbers of capitals are warped/jumped into the anom or if supercapitals are present (aggravated escalation). Oh, and by the way, aggravated escalations should be able to tackle supercapitals (if NPC warp scrambling doesn't already do that).
Sound fun yet?
Will actually require effort.. thus I'm sure Greyscale will just pop a damage reduction stat on all capitals vs NPC's to balance "Titans"..... err, i mean capitals.
There will never be a sufficient fix to major multi-dimensional problems until CCP attacks the core issues in this game. Right now, the most glaring issue in the game is the tracking mechanics of all ships, yet it gets virtually 0 attention. |
db Deckard
Loc-Nar Support Services Rura-Penthe
3
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Posted - 2012.09.02 19:04:00 -
[308] - Quote
After reading the CSM minutes I believe I understand some of the motivation for the POS change discussions. I can see how all these anchored objects in specific positions can be a terrible burden on the system as a whole. Concur going to a single object (POS) with bumps on/in it would greatly simplify things and speed things up. The trick will be if you can achieve a relative equivalence in doing so. I would resist some of the edge ideas and focus at the matter at hand. Get it right! An issue not mentioned in the CSM minutes will be how you transfer all this "Stuff" that exists today into the end solution...hard hard problem. Related to that, what will be the upgrade path for the existing BPO & BPC's that players have invested in?
I was very surprised no one mentioned an overhaul of the Corp/Alliance management structure (or I didnGÇÖt see it). If I choose to allow a member of an allied Corp to use my research labs or manufacture facilities it should not be an issue. There were some hints here and there about the problems. You canGÇÖt even let a Corp member register a job with a POS manufacture/research module (isolated from an office) without granting some fairly important rights (Bad JUJU). The CCP position to date has been "Well donGÇÖt do that", can we get this addressed.
-db |
Unit562
Trinity Council Test Alliance Please Ignore
1
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Posted - 2012.09.19 16:08:00 -
[309] - Quote
I have this strange feeling that the CSM and CCP are going to murdur EVE. PvP arena... No POS bubble... Gate gun changes... Are you trying to get rid of the long time players? Do you want to loose a massive playerbase and gain a **** playerbase? If so we can call Blizzard right now and tell them you want the same soft game as them. They'll help mess EVE up, no need for CSM!
NO ONE wants this soft ***** ****. If I want to go lay down and enjoy a nice, slow paced game that's easy on my period, i'll play Hello Kitty and watch Tellitubbys. |
Alx Warlord
Security Task Force
163
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Posted - 2012.09.22 18:50:00 -
[310] - Quote
Hey CSM Keep pressing CCP about the new POS development!!! we expect nothing lass then what we se in the minutes!!!! [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
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