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CCP Phantom
C C P C C P Alliance
2041

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Posted - 2012.08.02 15:27:00 -
[1] - Quote
The meeting minutes from the CSM 7 summer meeting in Iceland from May 30 to June 1, 2012 has just been published!
More than 20 articles describe the meetings between the CSM and CCP regarding a wide range of topics including industry and economy, nullsec warfare and PVP. Special thanks go to the CSM and to CCP Xhagen for compiling this excellent document.
Read this dev blog by CCP Xhagen and learn all about the meeting minutes.
Please use this thread for your feedback. CCP Phantom - German Community Coordinator |
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2236
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Posted - 2012.08.02 15:28:00 -
[2] - Quote
First post... and reserved for errata. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Steve Ronuken
Fuzzwork Enterprises
532
|
Posted - 2012.08.02 15:29:00 -
[3] - Quote
second! (comments link doesn't work yet) FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Seleene
Body Count Inc. Pandemic Legion
1839
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Posted - 2012.08.02 15:29:00 -
[4] - Quote
I'm sure this will be a fun and awesome thread.  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1277
|
Posted - 2012.08.02 15:30:00 -
[5] - Quote
Comments link worked by the time I got here, I think they're getting better at this :D The Drake is a Lie |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2707
|
Posted - 2012.08.02 15:30:00 -
[6] - Quote
WeGÇÖre finally here, and just in time. IGÇÖm absolutely thrilled that for once the community gets not only a clear depiction of the developerGÇÖs plans before the body of work is done on an upcoming expansion, but a chance to share feedback before everything is finalized. EveryoneGÇÖs worked hard on these, I hope you all enjoy them and make the best use of this opportunity! Time for you all to get reading, and get posting.
Many thanks to all the developers also, for their participation in one of the most constructive summits to date and their bravery in allowing us to quote and reference their work individually. I hope the community handles this responsibly and uses this to give better feedback to the proper developers, as long as we all keep this constructive and not destructive we can hopefully make this new style of minutes a recurring trend for all the future summits! Vice Secretary of the 7th Council of Stellar Management.
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Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
25
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Posted - 2012.08.02 15:33:00 -
[7] - Quote
Who were the CSM members present in Iceland? I've only seen 4-5 names pop up and I'm 31 pages in. You clearly state who was lync'ed in but not who was sitting at the table. And was anyone flown to Iceland but not present for a meeting? |

Cass Lie
State War Academy Caldari State
36
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Posted - 2012.08.02 15:34:00 -
[8] - Quote
Finally, lets hope it was worth the wait and effort. /plunges right in |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
753
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Posted - 2012.08.02 15:34:00 -
[9] - Quote
Finally |
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CCP Manifest
C C P C C P Alliance
458

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Posted - 2012.08.02 15:34:00 -
[10] - Quote
This has been an epic endeavor.
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Fluffy Hyena
Vertically Integrated Monkey Union
5
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Posted - 2012.08.02 15:37:00 -
[11] - Quote
There's a typo in the third bullet point: "Winter 2012 Wxpansion". Unless a winter expansion is a wxpansion, but that would mean the summer expansion is a sxpansion?  |

Xenuria
Marcabian 5th Invasion Fleet
578
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Posted - 2012.08.02 15:38:00 -
[12] - Quote
"The fallout from the resignation of The Mittani was discussed (there was none)."
I can tell already I am going to enjoy reading this. Xenuria CSM 8 |

Lee Sabot
hirr Against ALL Authorities
7
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Posted - 2012.08.02 15:38:00 -
[13] - Quote
i for one deeply deeply approve of the new CSM logo. |

Two step
Aperture Harmonics K162
2112
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Posted - 2012.08.02 15:39:00 -
[14] - Quote
The CSM that were present in Iceland: 1) Me 2) Elise Randolph 3) Greene Lee 4) Trebor 5) Kelduum 6) Seleene 7) UaxDeath CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Destination SkillQueue
Are We There Yet
2535
|
Posted - 2012.08.02 15:42:00 -
[15] - Quote
Typical CCP. Contents section promises over 600 pages of tasty CSM minutes, but you only deliver under 200 pages  |

Seleene
Body Count Inc. Pandemic Legion
1839
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Posted - 2012.08.02 15:42:00 -
[16] - Quote
Fluffy Hyena wrote:There's a typo in the third bullet point: "Winter 2012 Wxpansion". Unless a winter expansion is a wxpansion, but that would mean the summer expansion is a sxpansion? 
That's short for winxpansions. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

MailDeadDrop
Rage and Terror Against ALL Authorities
69
|
Posted - 2012.08.02 15:48:00 -
[17] - Quote
Fluffy Hyena wrote:There's a typo in the third bullet point: "Winter 2012 Wxpansion". Unless a winter expansion is a wxpansion, but that would mean the summer expansion is a sxpansion? 
Clarification: Fluffy means in the DevBlog; the chapter title in the PDF is correct.
MDD |

Fluffy Hyena
Vertically Integrated Monkey Union
5
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Posted - 2012.08.02 15:54:00 -
[18] - Quote
MailDeadDrop wrote:Fluffy Hyena wrote:There's a typo in the third bullet point: "Winter 2012 Wxpansion". Unless a winter expansion is a wxpansion, but that would mean the summer expansion is a sxpansion?  Clarification: Fluffy means in the DevBlog; the chapter title in the PDF is correct. MDD
Thanks MDD, that was indeed what I meant. |

Marconus Orion
Ministry of War Amarr Empire
373
|
Posted - 2012.08.02 15:55:00 -
[19] - Quote
At long last!
CSM Meeting Minutes wrote:Seleene noted that anonymity does allow people to go the extra mile and be total dicks I have to add that you are right, but also that even with giving out your real name still does not stop people from acting like that. The actions of The Mittani at fanfest is a perfect example. |

Temmu Guerra
Genco Fatal Ascension
73
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Posted - 2012.08.02 15:57:00 -
[20] - Quote
First page!!!!
Holy **** I guess I have some new reading for the next flight down to mexico! |
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Orisa Medeem
Hedion University Amarr Empire
18
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Posted - 2012.08.02 15:57:00 -
[21] - Quote
Great, the mythical meeting minutes! Now I'm off to reading them. :sand: -áover -á:awesome: |
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CCP Phantom
C C P C C P Alliance
2042

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Posted - 2012.08.02 16:00:00 -
[22] - Quote
Orisa Medeem wrote:Great, the mythical meeting minutes! Now I'm off to reading them.
Take your time as the meeting minutes are very interesting! CCP Phantom - German Community Coordinator |
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Stridsflygplan
Black Flag Operations The Kadeshi
16
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Posted - 2012.08.02 16:02:00 -
[23] - Quote
Awesome! |

War Kitten
Panda McLegion
966
|
Posted - 2012.08.02 16:04:00 -
[24] - Quote
Only on page 12, but I like the conversational transcript so far.
It feels more like an actual meeting was had and things were talked around. The summary notes in the past lacked that feel.
+1 Here's your sign... |

Xenuria
Marcabian 5th Invasion Fleet
579
|
Posted - 2012.08.02 16:06:00 -
[25] - Quote
I am deeply disappointed that at no point during the entirety of this document was the name "Xenuria" mentioned explicitly.
Xenuria CSM 8 |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
21
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Posted - 2012.08.02 16:06:00 -
[26] - Quote
Interemedesting.... |

Luka Datitties
Morbidly Obese
5
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Posted - 2012.08.02 16:10:00 -
[27] - Quote
Guys! Make this into a PODCAST! I for one would totally load this **** up on my MP3 player and listen to it in the truck at work. The time editing out the NDA stuff (stuff that slips out that the pause button doesn't catch) would probably take less time than a text version of the minutes. Text minutes could then be the TL;DR version of said podcast.
- (23:08) State of Incarna + (23:35) Discussion of big picture stuff + (38:25) Leading ideas on the table + (45:52) CSM speculation addressed
You know, **** like that. |

Steijn
Quay Industries
179
|
Posted - 2012.08.02 16:12:00 -
[28] - Quote
with regards to the possible future industry improvements:-
Quote:CCP Arrow indicated that they would be very careful to make sure that the players highly involved with the current industry system aren't disrupted by the new UI and functionality.
that worries me immensely. I currently have no confidence in any changes been integrated which arent FUBAR until you learn your mistakes and completely fix the Uni.Inv. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
20
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Posted - 2012.08.02 16:13:00 -
[29] - Quote
Lots of thanks to all involved ... I am going to have a good read.
Going to be back with comments. |

Two step
Aperture Harmonics K162
2113
|
Posted - 2012.08.02 16:15:00 -
[30] - Quote
Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Tork Norand
Mechanical Eagles Inc. The Ancients.
114
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Posted - 2012.08.02 16:17:00 -
[31] - Quote
As I'm reading through this book....a thought came to mind. Hope this is a place to post it. :)
Page 48 and 49 talks about: 1) clones 2) getting people into PvP in an arena.
The idea: Have a way to "put your character on hold and go into the arena". Basically, a check box that says, "Go to the arena with this character."
Everything at that point is "normal" for that character (chats, etc), but they are put into an "arena clone" that is separate from New Eden. They can access their wallet, fit ships, etc. All is there would be is standard player built gear (it gets imported from Jita at the average price for the past week). If a pilot wants special equipment, it can be contracted through Concord to be delivered (at a cost based on it's volume and/or value).
Benefits: 1) During a slow time, someone can go PvP and still have access to their normal comms and know what's going on. 2) No changes to things in New Eden. The Arena Clone only stays there. (Training is done at the same rate as the clone they were in last. People shouldn't be penalized for doing some PvP...and this is no different than not being logged in.) 3) Clones in the Arena don't count against their other counts. Everyone has a body there. If you get podded, that's life. Or make pods invulnerable and it becomes a non-issue. 4) ISK sink for some as they want to fly ships that they like and need to buy them (or pay to have them imported).
Downsides: I really see none...but then, I'm biased on this.
--Tork. CEO and Herder of Cats. |

Destination SkillQueue
Are We There Yet
2535
|
Posted - 2012.08.02 16:24:00 -
[32] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?
Honestly I don't care, but some of the direct quotes made the document a bit easier to read and to get in to. You understand the feel/tone of the conversation better and the occasional humourous quote is appreciated. Whatever works for you the best is fine by me. What is important and good to see is the actual dialogue happening during the meetings. |

Jarin Arenos
Card Shark Industries
25
|
Posted - 2012.08.02 16:28:00 -
[33] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? I'll admit that I ended up skimming some of the complete transcript. however, I really do appreciate seeing it. It helps get a feel for the CSM members more personally; seeing how they interact conversationally and not in a controlled-text format like forums. |

Highfield
Volition Cult The Volition Cult
7
|
Posted - 2012.08.02 16:40:00 -
[34] - Quote
Question to CCP: Do you guys have meetings without the CSM present during the proceedings to discuss the arguments made by the CSM internally? If so, do they influence the (later) presentations to the CSM in that late stadium?
Regards,
Highfield |

El Cid Campeador
Exploding Squirrels
42
|
Posted - 2012.08.02 16:54:00 -
[35] - Quote
I liked the format it was written in, although some suggestions make the title bigger for the sections.
Informational, although plenty of non essential info. But I do like the "transparency" |

Elise Randolph
Habitual Euthanasia Pandemic Legion
919
|
Posted - 2012.08.02 16:56:00 -
[36] - Quote
It's like 50 Shades of Grey, except for Eve. ~ |

Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 17:06:00 -
[37] - Quote
Is CCP Diagoras still with the company his twitter account was taken off the wiki page a couple weeks ago and we have not gotten any stats lately? |

Tau Cabalander
Retirement Retreat Working Stiffs
901
|
Posted - 2012.08.02 17:12:00 -
[38] - Quote
Just to add my two ISK...
I'm still reading the minutes (page 23). They are quite long, but I do like the format, so I don't mind the length. Reading them is like being a fly on the wall.
I also like the executive summary. It seems very accurate so far.
All-in-all a good job. Thanks to all involved. I know it must have took a lot of effort. |
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CCP Manifest
C C P C C P Alliance
460

|
Posted - 2012.08.02 17:13:00 -
[39] - Quote
Xenuria wrote:I am deeply disappointed that at no point during the entirety of this document was the name "Xenuria" mentioned explicitly.
I had the opposite reaction! :)
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
|

Dierdra Vaal
Veto. Veto Corp
186
|
Posted - 2012.08.02 17:16:00 -
[40] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?
I didn't like the transcript format. It's too verbose and cluttered with irrelevant details. I find the 'regular' format much easier to read.
Can you give an example of the the direct quotes you mention? Other than the straight up transcripts I didn't notice much difference from previous minutes.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
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Two step
Aperture Harmonics K162
2114
|
Posted - 2012.08.02 17:20:00 -
[41] - Quote
Dierdra Vaal wrote:Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? I didn't like the transcript format. It's too verbose and cluttered with irrelevant details. I find the 'regular' format much easier to read. Can you give an example of the the direct quotes you mention? Other than the straight up transcripts I didn't notice much difference from previous minutes.
In every session but the first one, the style is very different than for past minutes. We tried to include direct quotes, for exmaple, in looking at page 59 (chosen at random), there are a couple of quotes from me and Seleene. I think we also included a lot more detail than in the past, where we would often skip over some of the intermediate discussion and just mention the final conclusions. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Yeep
GoonWaffe Goonswarm Federation
181
|
Posted - 2012.08.02 17:21:00 -
[42] - Quote
Luka Datitties wrote:Guys! Make this into a PODCAST!
Ugh no, minutes are supposed to be a formal record of the meeting. You can't skim a podcast and you can't use it as a reference. |

Arthay
5
|
Posted - 2012.08.02 17:21:00 -
[43] - Quote
Great something to read. Veld for the Veld God!
If you find any misspelling or grammar errors, your allowed to keep them. |

Kelduum Revaan
EVE University Ivy League
1848
|
Posted - 2012.08.02 17:25:00 -
[44] - Quote
And, just because everyone knows its going to happen... In before Poetic. Kelduum Revaan CEO, EVE University |

Shigsy
North Eastern Swat Pandemic Legion
38
|
Posted - 2012.08.02 17:32:00 -
[45] - Quote
Goddamn Greene Lee is clueless in almost everything he says. |

Nikodiemus
Jokulhlaup
49
|
Posted - 2012.08.02 17:46:00 -
[46] - Quote
I fully endorse industry and mining changes (and POS) and its about goddamn time. |

Cid Tazer
The Green Cross Persona Non Gratis
3
|
Posted - 2012.08.02 17:49:00 -
[47] - Quote
Loved the style of the minutes except for the first session. The first session transcript showed the many tangents that people go on during meetings which is very distracting to read through when not in the meeting. |

Dierdra Vaal
Veto. Veto Corp
186
|
Posted - 2012.08.02 18:08:00 -
[48] - Quote
Two step wrote:Dierdra Vaal wrote:Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? I didn't like the transcript format. It's too verbose and cluttered with irrelevant details. I find the 'regular' format much easier to read. Can you give an example of the the direct quotes you mention? Other than the straight up transcripts I didn't notice much difference from previous minutes. In every session but the first one, the style is very different than for past minutes. We tried to include direct quotes, for exmaple, in looking at page 59 (chosen at random), there are a couple of quotes from me and Seleene. I think we also included a lot more detail than in the past, where we would often skip over some of the intermediate discussion and just mention the final conclusions.
I see. Yes those quotes are fine :)
Alright my first questions as I continue to work through it:
Eve Future, specifically about comments made by Seleene and UAxDeath, page 46.
Quote:Seleene [...] pointed out that moons and their resources is a great conflict driver
Quote:UAxDEATH said that [changing T2 requirements creates fights] was not a correct assessment; resources are not as big of a reason for fighting as personal vendetta (or hate).
These two statements seem to be diametrically opposed. Are resources (such as moon goo) reasons to fight over (conflict drivers) or not? (even if the incentive isn't quite as strong as really hating some dude's face?)
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Lyron-Baktos
Selective Pressure Rote Kapelle
286
|
Posted - 2012.08.02 18:12:00 -
[49] - Quote
is it me or is it like every other paragraph, all I see is CCP talking about if they have to fix something or change it up, it has to be quick and easy using hardly any resources On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

islador
Frontier Explorer's League Rebel Alliance of New Eden
3
|
Posted - 2012.08.02 18:28:00 -
[50] - Quote
I love the meeting minutes new format. It is delightful to see the fine details of who said what and it will definitely influence me and my alt's votes for next CSM :) |
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Ms Michigan
Aviation Professionals for EVE
6
|
Posted - 2012.08.02 18:30:00 -
[51] - Quote
(OMG - I read through it all!)
Thoughts...
1) I like the insight of this true minutes format. I feel the CSM are more relatable and they DO have a soul. 
2) SHIP CHANGES - DISCUSSION SOUNDED GREAT. I DIDN'T SEE ANY CHANGES IN THERE I THOUGHT WERE OUT OF LINE. --- Kudos to all!
3) Drone drops - quick, easy fix, please implement sooner rather than later. Make them drop more augmented and integrated drone BPCs and change those drones to be worth a damn. All of New Eden will rejoice I promise.
4) GETTING RID OF POS BUBBLE..........MEH........Not sure I like that one boys.
5) MOON GOO - Leave moon mining POS's but just nerf the moons output!! ADD IN RING MINING to offset the prices!
My .02 isk
(Note: if you didn't see me comment on it - It probably was okay) |

Sunrise Omega
Brutor Tribe Minmatar Republic
18
|
Posted - 2012.08.02 18:42:00 -
[52] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?
I like the format and direct quotes. You know the CCP Soundwave quote about having a good system with Ps vs having a bad system without is going to get sig'd.
That being said, a summary paragraph at the start of each section would not be amiss for the TL;DR crowd. I generally read the first page or two of a section, then started skimming. |

Karl Planck
Heretic Army Heretic Nation
183
|
Posted - 2012.08.02 18:43:00 -
[53] - Quote
woa woa woa, what the F*CK is this
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now.
And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing.
How does this work with cycling between targets? To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
16
|
Posted - 2012.08.02 18:46:00 -
[54] - Quote
First, thank you to everyone involved in this. The minutes alone were clearly a massive amount of work. All the proposed changes sound great IMO.
Here is some brief focused feedback from a newer, PVP focused EVE player:
TL;DR: Less penalties/costs for pod death and a better jump clone system please 1. I really like the possibility of a medical clone and jump clone revisions, for two reasons. First, the SP loss is something that only really hurts newer players who don't know about or remember the SP loss (e.g., in my first RVB null roam I got poded but in my excitement at getting back into the action forgot to upgrade my clone, losing days of SP as a result). The last thing EVE needs is something else that discourages new players from PVPing. Second, I like the idea of flying T1 frigates even as a vet, but the idea of risking millions in a medical clone is annoying. To simplify things, I'd prefer if medical clones could just be subsumed into jump clones in some way, so that a clean PVP clone could also be a cheap medical clone that would not cost millions to update after pod death. Why not revise the entire clone system in a GÇ£memory bankGÇ¥ type of system, where your only GÇ£cloneGÇ¥ is your current body you fly in and your GÇ£memory banksGÇ¥ are like save spots that you can jump to no matter where you are (and where they don't get GÇ£movedGÇ¥ once you jump to them and fly around like current jump clones do)?
TL;DR: I want to easily see the drones attacking me 2. On UI changes, one thing I'd really like to see that was mentioned is an improved way to see if/when drones are attacking you. It like an icon on the ship UI, but it would also be nice to have a feature on the overview that was like GÇ£display the brackets of ships/drones attacking you,GÇ¥ that way I can easily identify the drones on me and pick them off without having to turn on brackets for all drones and and sort through etc.
TL;DR: I really would like an annual ability to refund some SP and this would help new players 3. On the NPE, I think CCP Alice had a good point about possibly letting new players reset some SP. I've often though it would be nice to have a SP reset much like we have an neural attributes reset. New players get what, 3 neural resets to start? And then you get one a year? It would be nice to have something like that with SP, too, where you could reset one level of one skill, and that would help new players advance more rapidly when they figure out what they really enjoy doing (e.g., refund that level 5 mining and apply it to a gunnery skill once they realize they hate mining). This was what led me to quit EVE when I first started, in fact. I got like 1m SP in mining only to realize I hate mining and want to kill people instead, but didn't like the thought of starting over from scratch with my SP. If I could have refunded, say, industry or astrogelology V and used it on frigate PVP skills I think I would have stuck around.
TL;D: Continue to reduce lag especially in large fights 4. One topic I'm surprised was not discussed more (but was discussed some during the ATX interviews) is lag reduction. I think this needs to be among the topic priorities, particularly with the lag in large engagements. TIDI helps but more needs to be done especially since all of the proposed upcoming changes sound massively server intensive! |

Capitol One
Wolfsbrigade Lost Obsession
48
|
Posted - 2012.08.02 18:57:00 -
[55] - Quote
This aimed at CCP Ytterbium in particular, regarding something he said in the Summit Minutes regarding Capitals in FW
https://forums.eveonline.com/default.aspx?g=posts&t=139729&find=unread |

Klarion Sythis
Bite Me inc Elysian Empire
27
|
Posted - 2012.08.02 19:02:00 -
[56] - Quote
The transcript version is very lengthy and difficult to skim without possibly missing something interesting/important but it was still very useful. The end result was that I read about the changes that were most important to me (like POSes) in detail and feel like I know as much as there is to know on the subject as well as knowing exactly how Two Step represented W-Space concerns on the subject (generally well done btw).
On POS changes, I wish that were a much higher priority for CCP, but the transcript allowed me to see that the CSM agreed and voiced that opinion. The POS changes sound very exciting overall, but still several concerns to sort such as small POSes being used to create fortess systems with 2 week timers in W-Space. That would make invasions excruciatingly boring and time consuming. Docking in POSes would represent a significant loss in intel for W-Space if there weren't still some way to count pilots or ships. Cloaking POSes would be...interesting.
Overall I'm pretty happy with what I saw and the sooner we can get Jesus POSes the better. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
298
|
Posted - 2012.08.02 19:22:00 -
[57] - Quote
Meeting Notes wrote:Next up was the station services UI, CCP Arrow explained that one of the things he'd been hearing was that the ship hangar was pretty important to players, and that they had essentially hid it by inserting it into the new unified inventory tabs. There needed to be a better way to display ships in station. Since the station services tab was essentially a list of things available in the station, CCP Arrow explained that it made sense to integrate the ship hanger into that instead. The limitation of course is the amount of real estate on the window, so in order to create more room the station logo and station service items would be reduced substantially in size, condensing them into small, easy to understand icons. This frees up the Guests, Agents, and Offices tabs to be transformed into moveable windows, so that they could be displayed all at once, or one at a time, depending on user preference. As for the ship hangar, it would contain a list of ships as well as a more visual indicator as to when new ships were added, such as a blink. Hopefully I am understanding this correctly:
After all of CCP's blustering about the excellent design decision to reduce the number of windows via the Inventory UI re-vamp (THE TREE), we are potentially getting 3 additional windows (Guests, Agents, Offices) to clutter up the in-station experience... You guys are UI design geniuses. 
Also, have we finally come full-circle back to having discrete Station Item Hangar and Ship Hangar windows? Unreal. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Manssell
OmiHyperMultiNationalDrunksConglomerate
111
|
Posted - 2012.08.02 19:23:00 -
[58] - Quote
Here's the obligatory I love the new format comment. I love the new format. now...
"Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base."
Om my YES! Yes, yes, yes! I know Greyscale says not to get too excited by this, but I'm excited by this.
I would also like to cloak my secret pirate starbase. Perhaps (this is all pillow talk mind you) if you wanted to cloak your starbase you would have to make a tradeoff of defense lets say. Or the cloak would take up enough power that you could not build a "large" base to cloak. It could be a platform for small groups (1-5 lets just say) to operate out of enemy space, or 0.0 in a kind of Bivouac shelter way. It would have to uncloak when people dock (so that enemy could scan it), but adding a jump drive to get there. I need to sit down. |

Freelancer117
so you want to be a Hero
32
|
Posted - 2012.08.02 19:26:00 -
[59] - Quote
Can I get a russian/german/japanese localization of the Minutes plz  Eve Radio |

MotherMoon
Blue Republic RvB - BLUE Republic
1055
|
Posted - 2012.08.02 19:27:00 -
[60] - Quote
I'll post this here too. The background of every page has large text in it. it's very distracting.
CSM
the simles I can deal with, but text behind other text overlaping each other? why? : (
maybe it only bothers me, if so ignore me lol.
also still reading minutes http://dl.eve-files.com/media/1206/scimi.jpg |
|

Tsubutai
The Tuskers
105
|
Posted - 2012.08.02 19:31:00 -
[61] - Quote
Karl Planck wrote:woa woa woa, what the F*CK is this Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now. And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing. How does this work with cycling between targets? I'd like to strongly echo these concerns, albeit for slightly different reasons. To drop a triage carrier in under 5 minutes, you're looking at 3-4k+ dps. If that's applied in the same way that current sentry damage is (i.e. perfect tracking, full damage anywhere within 150 km of the gate), it basically makes it impossible to have any kind of extended small-scale gang engagement on a lowsec gate outside of FW since such fights generally require one side or the other to take GCC, and that's far too much extra dps to cope with on that scale when you can't mitigate it through range/tracking. As Karl notes, it would have basically no effect on gatecampers since they'll just chill at off-grid safes between ganks, but it'd cripple small-scale roaming pvp. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
25
|
Posted - 2012.08.02 19:40:00 -
[62] - Quote
It feels like I just read a book.
I like both styles. The expanded with quotes and the more straight transcript both are way better than the older minutes. |

Ethilia
Freelance Excavation and Resistance Apocalypse Now.
25
|
Posted - 2012.08.02 19:47:00 -
[63] - Quote
Where are the summaries???! I don't have time to read 5 million pages of geek chat. |

MotherMoon
Blue Republic RvB - BLUE Republic
1055
|
Posted - 2012.08.02 19:47:00 -
[64] - Quote
"Seleene exercised his chairmanly powers, declared the topic beaten to death"
xD
Ethilia wrote:Where are the summaries???! I don't have time to read 5 million pages of geek chat.
the basic ones were released months ago.
and if you don't have the time to read it then HTFU you know, or just wait for someone to do it. Someone does every year, even when it was shorter. http://dl.eve-files.com/media/1206/scimi.jpg |

Seleene
Body Count Inc. Pandemic Legion
1845
|
Posted - 2012.08.02 19:55:00 -
[65] - Quote
Ethilia wrote:Where are the summaries???! I don't have time to read 5 million pages of geek chat.
What you are asking for is essentially here and here. I had those out within two weeks of the Summit concluding. I spent about 2 days on each of those blogs, watching the recordings of all the sessions and shooting for something that would at least let people know the basics of what was covered in each session. Even then, I hit damn near 12k words myself in those two blogs. If folks don't want to comb through the official minutes, they can read those blogs and still get a general idea of what we did.  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Ravcharas
GREY COUNCIL Nulli Secunda
177
|
Posted - 2012.08.02 19:55:00 -
[66] - Quote
Quote:Seleene commented, at this time in the discussion, that he was still waiting for the GÇÿmoney-shotGÇÖ, what about Technetium, POSes, sovereignty? CCP SoundwaveGÇÖs reply was that these topics were not on the schedule for the Winter 2012 release, but they would be covered in more detail in the next session about EVE Future, i.e. the release/s beyond Winter 2012.

And that's all I have to say about that.
Quote:CCP Ytterbium continued on the Frigate path and stated that he believed AF, Interceptors, Covert Ops, and Bombers were all well balanced, to which there were no disagreements. The combat interceptors could maybe use some attention.
Quote:Summarizing the meeting, CCP Xhagen asked the CSM what they thought of the general plan that CCP Ytterbium laid out, and asked CCP Ytterbium and CCP Soundwave what their timeframe for implementing these changes was. Was the bolded question answered somewhere, or am I just blind? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
238
|
Posted - 2012.08.02 20:27:00 -
[67] - Quote
Some interesting stuff in there. POS equipped with jumpdrives would be amazing, seriously! Don't dismiss this idea.
As Amarr specialized pilot, I also feel the need to provide some feedback about the ideas that were brought up.
1) I agree that there should be a T1 HAM ship that serves as stepping stone to the Sacrilege. I believe this ship should be the Prophecy so that the Maller can be the mini-Abaddon and the Omen the mini-Zealot. The Arbitrator is ideally suited to be the T1 Amarr cruiser with launcher hardpoints because unbonused HAM/Heavy Missiles work better than unbonused lasers. The HAMs compliment close-ranged energu neuting based fits, while Heavy Missiles have the range to compliment TD fits.
In my opinion, this distribution of weapon systems makes the most sense.
2) I'm skeptical about a drone-based destroyer because destroyer hulls are fragile and fights with them are short. Yet drones rarely make for fast fights, this conflicts with the philosophy of destroyer hulls. I would honestly rather see a rocket destroyer, or one with bonuses to energy neutralizers.
3) I was disappointed to not see any discussion about the controversial -10% laser cap usage bonus. Replacing this bonus on more and more ships with a 5% damage bonus is essentially the admission that it's not working as intended and should be looked at as a whole. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
98
|
Posted - 2012.08.02 20:35:00 -
[68] - Quote
currently page 78, UI pannel.
liked a lot the "who said what", and I must say that the POS and UI ideas are full of win. hope it'll become reality soon :)
also you really trolled us on incarna, not saying anything about what csm saw |

Seleene
Body Count Inc. Pandemic Legion
1845
|
Posted - 2012.08.02 20:44:00 -
[69] - Quote
Tanaka Aiko wrote:also you really trolled us on incarna, not saying anything about what csm saw
Yeah, I'm not too happy about that but we'll see what can be said in the near future. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
174
|
Posted - 2012.08.02 20:50:00 -
[70] - Quote
Thank you for a good read - I would really really love to get a more compressed version though even if I migh lose funny details...
About logistics: Logistic ships are super important for large fleets, however they currently are a bit too tricky to counter for small scale fleets... Basically you need your own because ewar and raw dps cannot reliably counter logistics...
Perhaps CCP should work out a system to make all sizes important: make small shield transporters, remote reppers and cap transfers have the longest range/smallest amount make large shield transporters, remote reppers and cap transfers have the shortest range/highest amount make medium shield transporters, remote reppers and cap transfers have stats between the other sizes
This pulls heavy repping logis closer to fleet, but they can help tacklers further out if fit for it. IMO 72km is fine for small modules but not for the heavy modules. Especially when logistics are capable of easily remote repairing eachother with a strong effect
Pinky Denmark
PS. Tier 3 made sniping viable again, but plz nerf scan resolution, remove Talos drone bay and remove that 1 turret as suggested. People only defend them because they like to use them as they are right now... |
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
98
|
Posted - 2012.08.02 20:56:00 -
[71] - Quote
Seleene wrote:Tanaka Aiko wrote:also you really trolled us on incarna, not saying anything about what csm saw Yeah, I'm not too happy about that but we'll see what can be said in the near future. what's really strange is that for incarna we have "NDA sorry", while for POS we have "warning ! this is only ideas from what may or may not happen. i repeat : this may NOT happen at all. to be sure you understand : these are just ideas, not facts."
hey CCP, if you want i'll clic on a TOS like UI to be able to read the incarna thing :P
what's more strange is that for the UI pannel, where I'm pretty sure most of the stuff is also on early stages, there's nothing saying it is that. so for 3 differents pannels we have totally differents things regarding NDA and early concepts :/
well anyway, i'm at 83/165, and if i was really disapointed seing only 2 pages for winter 2012 after 30 for csm whitepaper (that have not much importance for us who'll never be candidates), i'm really pleased with what i read on the UI, while i wasn't hoping for anything here.
also, it seems xhagen is pretty obsessed by his mates scared by losing their jobs to csm mistakes, while two step was in full bittervet mode xD
ps : on the "Present:" line you only tell the special guests, nowhere is listed the main cast :/
pps : time for a break, i'm not a native english speaker and this was a bit too much for me. i'll read the other half later. |

Jupix
Stargate Systems Zombie Ninja Space Bears
22
|
Posted - 2012.08.02 20:57:00 -
[72] - Quote
Thank you for an exhaustive document. I'm in the process of reading but at p. 84 I'm running out of Thursday...
I really like the long formats. I read transcripts of TV shows too, so I'm very much at home with that format. The elongated minutes are fine too. If I got to choose, I'd take the transcript version for everything. I really appreciate the little tidbits of humor as well. Add flavor to an otherwise lengthy and dry document.
As an aside:
Quote:CCP Arrow also noted that they had been watching video footage of planes that were in the process of crashing, and gaining inspiration from actual cockpit indicators that assisted pilots during an emergency and seeing how they transitioned into a state where essentially all they were doing was telling you that you were about to die.
Link to vid?  Also, I fail ! |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 21:03:00 -
[73] - Quote
CCP Ytterbium: GÇ¥Something I really don't like in Factional Warfare, is just the capital hot drop. To me it has nothing to do with what Factional Warfare is supposed to do.GÇ¥ Elise: GÇ£Well I don't know, triages are pretty cool small gang PvP thing.GÇ¥
I lol'ed. Hope you guys don't believe small-gang PvP can utilize carrier, otherwise it would be really ridiculous. At the very least it takes like 10 damage-dealers alone to counter a single triage carrier and defining a gang of 15 as small will show just how blobtarded eve has become.
You are definitely missing a true small-scale view on PvP, something between 1-5 man, where logistics are not used but constant communication is compulsory.
Btw, no one said anything about cyno mechanics? How does that make any sense  14 |

Zarnak Wulf
Imperial Outlaws
475
|
Posted - 2012.08.02 21:14:00 -
[74] - Quote
FW: LP for mission running MIGHT get nerfed. More LP for kills for the losing side. Better system upgrades without details.... I hope more thought has gone into this since the summit. It didn't seem like anyone was on the same page. CCP Soundwave is a nullseccer at heart too. If a corp/ alliance fails in null they can retreat to low or empire, reinvent themselves, and recommit back to null. That's not an option for FW as it is a self contained system.
Ship balancing: Interceptors are not ok. A pure missile typhoon with a TP bonus? Yuck. You realize you need to be within 20km to use those, right? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
239
|
Posted - 2012.08.02 21:14:00 -
[75] - Quote
Also, no discussion about how +30% falloff tracking enhancers have shifted the game more towards kiting, not-having-to commit-to-a-fight and bluntly put, winmatar? An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Ethan Revenant
Adhocracy Incorporated Adhocracy
2
|
Posted - 2012.08.02 21:18:00 -
[76] - Quote
Proposal of ditching force fields for docking modules and ship mooring makes me a sad panda. What is the underlying goal behind removing force fields and do you have other options for exploring it on the table somewhere? |

Two step
Aperture Harmonics K162
2117
|
Posted - 2012.08.02 21:19:00 -
[77] - Quote
Fon Revedhort wrote:CCP Ytterbium: GÇ¥Something I really don't like in Factional Warfare, is just the capital hot drop. To me it has nothing to do with what Factional Warfare is supposed to do.GÇ¥ Elise: GÇ£Well I don't know, triages are pretty cool small gang PvP thing.GÇ¥
I lol'ed. Hope you guys don't believe small-gang PvP can utilize carrier, otherwise it would be really ridiculous. At the very least it takes like 10 damage-dealers alone to counter a single triage carrier and defining a gang of 15 as small will show just how blobtarded eve has become.
You are definitely missing a true small-scale view on PvP, something between 1-5 man, where logistics are not used but constant communication is compulsory.
There are plenty of people out there that consider 10-15 people small gang PVP. Just because it doesn't fit into your master plan for how EVE PVP should work doesn't mean it is wrong. Perhaps you might spend a little more time outside of your bunker and see how the rest of us inferior people play the game. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 21:20:00 -
[78] - Quote
Great read. Will read again
Great job on the minutes. |

Vera Algaert
Republic University Minmatar Republic
278
|
Posted - 2012.08.02 21:21:00 -
[79] - Quote
Would have liked some more information on what all these CCP employees are actually working on... 
POS revamp in early 2013, ring mining being pushed back to winter 2013, destructible outposts completely off the map, no timeline for a sov rework, nothing on bringing PI closer in line with its original design goals, nothing about the corp management UI, ...
the only positive surprise was that there seems to be some progress on an improved S&I UI.
I still have the feeling that the "iterations" concept is bad for the game - features are released in a bare-bones state that does not meet the expectations set when they were drafted, followed up by a series of small iterations that mostly fix bugs and improve usability, until focus turns elsewhere while essential parts of the original vision (that was underlying the design of the feature) never get realized.
At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.
DUST seems to go the way of WiS - its core feature, the interaction between EVE and DUST players, that has been emphasized over and over again over the past year simply won't be available at launch.
Want me to dig up all the interviews in which CCP employees promised "EVE and DUST players will be in the same chat channels, corporations and alliances", "EVE and DUST will share the same economy", "0.0 alliances will very much want to hire DUST mercenaries for their wars", ... all these key selling points seem to be hazy at best and got postponed into the indefinite future.
I see a lot of :18months: and I don't really see where all these resources go to.
|

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 21:21:00 -
[80] - Quote
Two step wrote:Fon Revedhort wrote:CCP Ytterbium: GÇ¥Something I really don't like in Factional Warfare, is just the capital hot drop. To me it has nothing to do with what Factional Warfare is supposed to do.GÇ¥ Elise: GÇ£Well I don't know, triages are pretty cool small gang PvP thing.GÇ¥
I lol'ed. Hope you guys don't believe small-gang PvP can utilize carrier, otherwise it would be really ridiculous. At the very least it takes like 10 damage-dealers alone to counter a single triage carrier and defining a gang of 15 as small will show just how blobtarded eve has become.
You are definitely missing a true small-scale view on PvP, something between 1-5 man, where logistics are not used but constant communication is compulsory.
There are plenty of people out there that consider 10-15 people small gang PVP. Just because it doesn't fit into your master plan for how EVE PVP should work doesn't mean it is wrong. Perhaps you might spend a little more time outside of your bunker and see how the rest of us inferior people play the game. Yeah. Everyone knows you 'are small gang compared to 0.0 guys'  14 |
|

Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 21:25:00 -
[81] - Quote
Vera Algaert wrote:Would have liked some more information on what all these CCP employees are actually working on...  POS revamp in early 2013, ring mining being pushed back to winter 2013, destructible outposts completely off the map, no timeline for a sov rework, nothing on bringing PI closer in line with its original design goals, nothing about the corp management UI, ... the only positive surprise was that there seems to be some progress on an improved S&I UI. I still have the feeling that the "iterations" concept is bad for the game - features are released in a bare-bones state that does not meet the expectations set when they were drafted, followed up by a series of small iterations that mostly fix bugs and improve usability, until focus turns elsewhere while essential parts of the original vision (that was underlying the design of the feature) never get realized. At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along. DUST seems to go the way of WiS - its core feature, the interaction between EVE and DUST players, that has been emphasized over and over again over the past year simply won't be available at launch. Want me to dig up all the interviews in which CCP employees promised "EVE and DUST players will be in the same chat channels, corporations and alliances", "EVE and DUST will share the same economy", "0.0 alliances will very much want to hire DUST mercenaries for their wars", ... all these key selling points seem to be hazy at best and got postponed into the indefinite future. I see a lot of :18months: and I don't really see where all these resources go to. Things can change alot in 2 months when the patch goes out on the 8th we will start to hear more about the winter stuff |

Lyron-Baktos
Selective Pressure Rote Kapelle
286
|
Posted - 2012.08.02 21:29:00 -
[82] - Quote
Vera Algaert wrote:Would have liked some more information on what all these CCP employees are actually working on...  POS revamp in early 2013, ring mining being pushed back to winter 2013, destructible outposts completely off the map, no timeline for a sov rework, nothing on bringing PI closer in line with its original design goals, nothing about the corp management UI, ... the only positive surprise was that there seems to be some progress on an improved S&I UI. I still have the feeling that the "iterations" concept is bad for the game - features are released in a bare-bones state that does not meet the expectations set when they were drafted, followed up by a series of small iterations that mostly fix bugs and improve usability, until focus turns elsewhere while essential parts of the original vision (that was underlying the design of the feature) never get realized. At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along. DUST seems to go the way of WiS - its core feature, the interaction between EVE and DUST players, that has been emphasized over and over again over the past year simply won't be available at launch. Want me to dig up all the interviews in which CCP employees promised "EVE and DUST players will be in the same chat channels, corporations and alliances", "EVE and DUST will share the same economy", "0.0 alliances will very much want to hire DUST mercenaries for their wars", ... all these key selling points seem to be hazy at best and got postponed into the indefinite future. I see a lot of :18months: and I don't really see where all these resources go to. At some point CCP has to deliver the features they love to talk about at FanFest and player meetings so much, and all your current organization allows you to deliver are hollow structures of what could have been (and were hyped as) awesome features (see mercenary marketplace for the most recent example, compare the original vision with the actual product, tell me this is satisfying state of affairs).
agreed. seems as if mose of the developers are working on dust. Things are just moving way to slow in this game 
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Dierdra Vaal
Veto. Veto Corp
186
|
Posted - 2012.08.02 21:32:00 -
[83] - Quote
Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 21:38:00 -
[84] - Quote
Salpun wrote:Things can change alot in 2 months when the patch goes out on the 8th we will start to hear more about the winter stuff I doubt it - from my PoV the general issue is that the backlog of items that both players and developers can agree need significant attention is just far bigger than the willingness of CCP to assign resources to EVE.
CCP developers and the CSM agree on many existing issues, discuss possible solutions - and know there is no way that the feature they just spent an hour discussing will actually be implemented within the next year. The comment about destroyable outposts being discussed at every single CSM summit was spot on:
What point is there to rehash the same discussions on topics such as "farms and fields", "sov revamp", "mining", ... on every summit (and FanFest) when it is obvious that CCP won't commit the resources to actually implement any of these in the foreseeable future.
And meanwhile CCP is pushing out a half-finished (yet delayed) DUST 514 and looking to resume work on WoD (see their hiring advert after 38 studios shut down).
I guess the joke is on me for having believed that things would actually change for the better after last year's debacle. |

Ranger 1
Ranger Corp
2315
|
Posted - 2012.08.02 21:44:00 -
[85] - Quote
Vera Algaert wrote:Salpun wrote:Things can change alot in 2 months when the patch goes out on the 8th we will start to hear more about the winter stuff I doubt it - from my PoV the general issue is that the backlog of items that both players and developers can agree need significant attention is just far bigger than the willingness of CCP to assign resources to EVE. CCP developers and the CSM agree on many existing issues, discuss possible solutions - and know there is no way that this feature will actually be implemented within the next year,. The comment about destroyable outposts being discussed at every single CSM summit was spot on: What point is there to rehash the same discussions on topics such as "farms and fields", "sov revamp", "mining", ... on every single summit (and FanFest) when it is obvious that CCP won't commit the resources to actually implement any of these in the foreseeable future. And meanwhile CCP is pushing out a half-finished (yet delayed) DUST 514 and looking to resume work on WoD (see their hiring advert after 38 studios shut down). I guess the joke is on me for having believed that things would actually change after last year's debacle.
How very true, absolutely none of the back log of significant issues have been dealt with in the last year. 
By the way, DUST is far more than "half-finished", and WOD was never taken off of the table. Perhaps you shouldn't presume quite so much.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 21:52:00 -
[86] - Quote
Ranger 1 wrote:By the way, DUST is far more than "half-finished", and WOD was never taken off of the table. Perhaps you shouldn't presume quite so much.  You are of course right and I am of course ranting a bit - but the two core components of DUST that matter for me as an EVE player - its effect on PI and 0.0 sov - which were hyped as a central part of what makes DUST special seem to be delayed and their eventual design seems to be unclear even to CCP.
The "How will the DUST<->EVE link actually work?" question that payers have been asking for well over a year now seems to be answered with "there won't be much of a link at release" which invites the bittervet in me to draw parallels to similar questions ("What will actual WiS gameplay look like?") that CCP never answered with grand visions but never in a straight-forward fashion.
AFAIK WoD was effectively on ice after last year's downsizing and I liked it that way seems that CCP thinks they can start investing more resources into it once the cash from DUST starts rolling in which is of course not something I am particularly happy with. |

Two step
Aperture Harmonics K162
2118
|
Posted - 2012.08.02 22:00:00 -
[87] - Quote
CCP talked a fair amount about their DUST plans at FF. You might want to go back and watch some of the video. It will start out with integration into FW, and nullsec will come later, once the dust (har har) settles from launch CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Vera Algaert
Republic University Minmatar Republic
279
|
Posted - 2012.08.02 22:07:00 -
[88] - Quote
Two step wrote:CCP talked a fair amount about their DUST plans at FF. You might want to go back and watch some of the video. It will start out with integration into FW, and nullsec will come later, once the dust (har har) settles from launch I watched the FF videos at the time and I read the discussion on the DUST<->FW link in these CSM minutes.
I fully understand that CCP wants to be very careful about not accidentally messing up essential parts of EVE by making an EVE<->DUST link too important while DUST and its players are still poorly understood.
I don't understand that after years of DUST development CCP still doesn't seem to have any detailed design plans on these outstanding features which they could share with the CSM or the players (and I tend to attribute this to shortcomings in the CCP version of agile development as the same issue keeps showing up in completely unrelated projects and teams; very high level design gets done, technical underpinnings get done and the low-level design that actually defines the game functionality and user experience is improvised on the go).
It seems that they designed a game - which is marketed as revolutionary because of its interaction with EVE - as a generic FPS with a link to EVE bolted on during a late stage of (design) development to the point that the intended design of that link will be unclear even at DUST launch. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
98
|
Posted - 2012.08.02 22:16:00 -
[89] - Quote
concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.
for people who don't know, we can wait 20-40-60mn on the staging POS, waiting for jump bridge or for call to go manually. it would obviously not be possible without a protection, as given the time we'll often be afk.
and it can't be done docked, as we can't see the situation while docked. we need to know if it's safe to undock... or simply if the fleet is still here !
an anchorable shield as proposed would be okay, but there must be something.
but I see it again ; except for FF (where I wonder what the good solution is) I loved what I read here.
currently it takes ages to mount a POS, which look like a pile of junk without any soul, so having a modular system, with only one unique object which looks great and where we can dock would be really great for immersion. we don't feel "at home currently" on a POS. |

Malcom Vincent
14
|
Posted - 2012.08.02 22:34:00 -
[90] - Quote
I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks! EVE Stratics! Managing Editor Interviews, News, Guides, Reviews, free forums and more! @EVEStratics |
|

Two step
Aperture Harmonics K162
2119
|
Posted - 2012.08.02 22:35:00 -
[91] - Quote
Tanaka Aiko wrote:concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.
for people who don't know, we can wait 20-40-60mn on the staging POS, waiting for jump bridge or for call to go manually. it would obviously not be possible without a protection, as given the time we'll often be afk.
and it can't be done docked, as we can't see the situation while docked. we need to know if it's safe to undock... or simply if the fleet is still here !
an anchorable shield as proposed would be okay, but there must be something. you may ask for sov3-4-5 and/or a bill for it if you don't want it everywhere.
but I see it again ; except for FF (where I wonder what the good solution is) I loved what I read here.
currently it takes ages to mount a POS, which look like a pile of junk without any soul, so having a modular system, with only one unique object which looks great and where we can dock would be really great for immersion. we don't feel "at home currently" on a POS.
Quote:Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that.
We actually brought that up. CCP is well aware of what people use POSes for in nullsec fights these days, and wants to figure out a way to continue to have that sort of functionality. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Seleene
Body Count Inc. Pandemic Legion
1845
|
Posted - 2012.08.02 22:36:00 -
[92] - Quote
Malcom Vincent wrote:I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks!
Check this out. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Two step
Aperture Harmonics K162
2119
|
Posted - 2012.08.02 22:38:00 -
[93] - Quote
Malcom Vincent wrote:I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks!
Seleene's link is good, but you are the "Managing Editor" of an EVE fan site. Don't you want to read all the details to report on them to your site visitors? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|

CCP Greyscale
C C P C C P Alliance
1463

|
Posted - 2012.08.02 22:39:00 -
[94] - Quote
Karl Planck wrote:woa woa woa, what the F*CK is this Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now. And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing. How does this work with cycling between targets?
Tsubutai wrote: I'd like to strongly echo these concerns, albeit for slightly different reasons. To drop a triage carrier in under 5 minutes, you're looking at 3-4k+ dps. If that's applied in the same way that current sentry damage is (i.e. perfect tracking, full damage anywhere within 150 km of the gate), it basically makes it impossible to have any kind of extended small-scale gang engagement on a lowsec gate outside of FW since such fights generally require one side or the other to take GCC, and that's far too much extra dps to cope with on that scale when you can't mitigate it through range/tracking. As Karl notes, it would have basically no effect on gatecampers since they'll just chill at off-grid safes between ganks, but it'd cripple small-scale roaming pvp.
I don't want to derail this thread into CW discussion, but we're planning on talking about all this stuff in the nearish future. Nothing's final yet, hold onto your hats :)
Klarion Sythis wrote:On POS changes, I wish that were a much higher priority for CCP, but the transcript allowed me to see that the CSM agreed and voiced that opinion. The POS changes sound very exciting overall, but still several concerns to sort such as small POSes being used to create fortess systems with 2 week timers in W-Space. That would make invasions excruciatingly boring and time consuming. Docking in POSes would represent a significant loss in intel for W-Space if there weren't still some way to count pilots or ships. Cloaking POSes would be...interesting.
If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can.
Vera Algaert wrote:At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.
The thing is, starbases are a crufty old system that lots of people use and lots of people dislike using, and we've got to tackle them at some point. If you're classifying "jesus features" purely on size, then ruling them out means we'll never redo the corp management interface, or lowsec, or s&i, or sov warfare, or any of the other "big" projects that everyone wants dealt with.
As to stuff from the minutes being cut - yes, definitely. Whatever ships will probably look *nothing like* what's described in the minutes. That's what the big-ass disclaimer at the top of that session is trying to communicate :)
Dierdra Vaal wrote:Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?
See previous point, but with the additional rider that mainly we discussed things the CSM had issues with and things that had changed since fanfest. If it wasn't mentioned it's probably still planned to work as described originally.
Tanaka Aiko wrote:concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.
You'll hopefully be happy to hear that we were discussing this exact issue this afternoon, with the goal of ensuring that we're still giving players the tools to safely stage their fleets.
|
|

Malcom Vincent
14
|
Posted - 2012.08.02 22:45:00 -
[95] - Quote
Two step wrote:Malcom Vincent wrote:I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks! Seleene's link is good, but you are the "Managing Editor" of an EVE fan site. Don't you want to read all the details to report on them to your site visitors?
I take it thats a no on the bullet point version, which is fine.
It means I can make one that will get read 
Yes I did read Seleenes link. Not what I was looking for.
I hope you don't take it as me being ungratefull for your work, because thats not at all what this is about. Just relevant and easy to find info. Right now its burried. EVE Stratics! Managing Editor Interviews, News, Guides, Reviews, free forums and more! @EVEStratics |

Orakkus
The Fancy Hats Corporation
68
|
Posted - 2012.08.02 22:52:00 -
[96] - Quote
I know doing this extensive and exhausive effort was certainly a burden. So, I just want to thank everyone involved for the hard work that was done in bringing this about.
I will have to admit, my viewpoint has changed about some people because of what they said during the minutes and the discussions and I am glad for that knowledge. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2712
|
Posted - 2012.08.02 22:54:00 -
[97] - Quote
Dierdra Vaal wrote:Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?
I love this idea as well, and will definitely be talking more about it to CCP as we head into Winter Expansion planning. I wasn't crazy about the gate gun proposal either in its specific form, but it all sounded like mechanics that were still being conceptualized and we've definitely been following up on lot of the stuff touched upon at the summit in our internal forum posts.
Vice Secretary of the 7th Council of Stellar Management.
|

Heimdallofasgard
Apex Overplayed Coalition
231
|
Posted - 2012.08.02 22:56:00 -
[98] - Quote
Just posting to show my support for the current CSM and CCP.
GREAT job on the minutes, It's one hell of a read and so far I'm pretty happy about the number of viewpoints being considered on any given topic.
Keep up the good work Kick Heim... MATE |

Casiella Truza
Void.Tech Fatal Ascension
25
|
Posted - 2012.08.02 23:04:00 -
[99] - Quote
Quote:CCP decided that industry should be goal based making it more fun and quicker to do.
Mixed bag here, because while "more fun" is clearly an unalloyed good, "quicker to do" requires a bit of balance. When I read that "less time spent manufacturing gave more time for players to do other activities," then I worry because for some of us, we want to spend our game time doing this. Currently, once I get 10 or 11 manufacturing jobs running, there's not much more to do. I'd like more gameplay available here in some fashion (though hopefully not just click-click-click). |

Casiella Truza
Void.Tech Fatal Ascension
25
|
Posted - 2012.08.02 23:06:00 -
[100] - Quote
Malcom Vincent wrote:However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
And here I thought being the managing editor of EVE Stratics meant that was your job. Perhaps you should look into another line of work that doesn't involve so much reading and writing. |
|

Lyla Drunozov
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.02 23:07:00 -
[101] - Quote
TECH is OP.....NERF lowsec
HISEC OP.........NERF LOWSEC
Incursions need changes......NERF LOWSEC
I see, it all makes sense now. |

Jim Luc
Blue Republic RvB - BLUE Republic
30
|
Posted - 2012.08.02 23:10:00 -
[102] - Quote
I LOL'd
"Due to IcelandGÇÖs weather being very hot that day (above freezing), ice cream was offered to people present at the session." - page 48 of 165 |

Capitol One
Wolfsbrigade Lost Obsession
56
|
Posted - 2012.08.02 23:13:00 -
[103] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot.
You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much.
I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate?
This would DESTROY lowsec.
Seriously, what the ****. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
607
|
Posted - 2012.08.02 23:14:00 -
[104] - Quote
Hans Jagerblitzen wrote:Dierdra Vaal wrote:Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when? I love this idea as well, and will definitely be talking more about it to CCP as we head into Winter Expansion planning. I wasn't crazy about the gate gun proposal either in its specific form, but it all sounded like mechanics that were still being conceptualized and we've definitely been following up on lot of the stuff touched upon at the summit in our internal forum posts. That's pretty much what I got out of it too. "scaling damage" concept that would allow frigs to aggress without being instapopped. The rate at which it scales and how high it goes till it stops seemed like a details conversation best had later or on a forum where you can take the time to crunch numbers and stuff.
EDIT: For the record I don't think sentry guns killing a triage before it could come out of cycle is a good idea, but i do like the idea of the sentry guns getting progressively meaner as GCC keeps happening on one partic gate, even to the point where cap ships are threatened. I'm confident the opportunity to provide feedback on where that balance point should be more precisely will come. Arydanika:-á"Alekseyev Karrde: mercenary of my heart."-á
CSM7 rep, CSM 4 vet www.noirmercs.com Noir. Academy now recruiting |

Malcom Vincent
14
|
Posted - 2012.08.02 23:20:00 -
[105] - Quote
Casiella Truza wrote:
And here I thought being the managing editor of EVE Stratics meant that was your job.
No, not really.
I've not been approached by the CSM to make such a format, but if you like me to I can do that when resources permits.
We don't as such cross post information that is already available from official sources though (outside of the auto-populating RSS on our forums) unless someone ask us specifically to.
It takes time to rebuild the rolling and static content we have available, but if its a community request, I can certainly up-prioritize it and postpone some of the planned content for a while.
Would you prefer a condensed version? EVE Stratics! Managing Editor Interviews, News, Guides, Reviews, free forums and more! @EVEStratics |

Typherian
Tri-gun Lost Obsession
9
|
Posted - 2012.08.02 23:22:00 -
[106] - Quote
Capitol One wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot. You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much. I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate? This would DESTROY lowsec. Seriously, what the ****.
Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) |

Terranid Meester
Tactical Assault and Recon Unit
43
|
Posted - 2012.08.02 23:26:00 -
[107] - Quote
New minutes are good with transparency and detail. Continue with that format for next minutes?
Like to see the idea of pos's implementated. I say PI should be used for moon mining but other alternatives are not objectionale. Jumpdrive starbases = ultracaps? Did I mention I liked the pos part? No forcefield protecting your fleet? Personally I think if you can't defend a fleet, then its not a very good one, Im not opposed to a forcefield module however.
Generally a good read though I think factional warfare misses the mark in that it doesn't really go into how people can be encouraged to continue with it [in a deeper more rp way]. The war has to end sometime too. Sure I RP in it but I still cannot conquer caldari high sec systems!
More mindclash for Incarna! Can my avatar use the toilet [ala mass effects secret toilet on the normandy?] or does he still have to go in his pod? Id like to see an animation of my character getting out of his pod, sometime in the future too. Planetary interaction [PI] needs more iteration too though it was touched briefly in those minutes regarding dust though the rest of it can probably wait for now. Need some more noise on some of the planned new modules too [microjumpdrive anyone?]. |

Kaildoth
Viziam Amarr Empire
2
|
Posted - 2012.08.02 23:29:00 -
[108] - Quote
Arenas - Instanced PVP in EvE? I hope you are joking. |

Lady Zarrina
Republic Military School Minmatar Republic
38
|
Posted - 2012.08.02 23:33:00 -
[109] - Quote
Great to see the new minutes.
And yes please continue to include all the extra details. That extra info is great. Plus it gives you a good feeling of who you may want to vote for in the future. Now in a perfect world, there would be a summary (in addition to the details) for each major section, but over all excellent work. Allocate resources to FiS |

Heimdallofasgard
Apex Overplayed Coalition
232
|
Posted - 2012.08.02 23:35:00 -
[110] - Quote
Kaildoth wrote:Arenas - Instanced PVP in EvE? I hope you are joking.
I've got no problem with arranged pvp arenas, but please... not instanced, it'll break the sandbox... put it in control of the players please, and in K-Space. Kick Heim... MATE |
|

Gilbaron
Free-Space-Ranger Ev0ke
307
|
Posted - 2012.08.02 23:39:00 -
[111] - Quote
whats the timeframe on the mining and industry changes ? |

Taawuz
Enterprise Estonia Northern Coalition.
7
|
Posted - 2012.08.02 23:43:00 -
[112] - Quote
I find these minutes amusing and acceptable.
I support the full transcript. |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
21
|
Posted - 2012.08.02 23:44:00 -
[113] - Quote
Capitol One wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot. You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much. I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate? This would DESTROY lowsec. Seriously, what the ****.
This. This. This. This. This. Did anyone actually give any thought to how gate gun damage scaling up past what it is now, will prettymuch invalidate one of the last bastions for triage carrier based pvp gangs, and will collectively hurt lowsec pvp for any duration of extended fights? This is basically saying, "Welcome to the sandbox, heres the rules; carriers in triage, if you rep right away, you die. If you enter triage with guns already aggroed, you die, you have gate guns, but get tackled by an inty you cant hit and you have gate guns, you die, your fight lasts more than, what, a minute or two, people start popping almost instantly to gate? |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 23:44:00 -
[114] - Quote
Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common.
It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc.
What really promotes small groups is some sort of articulation on skill-demandant things, like current positioning/MWDing. 14 |

Selak Zorander
Mord-Sith
0
|
Posted - 2012.08.02 23:46:00 -
[115] - Quote
Loved the amount of information that is presented in the minutes.
I like the later sessions that are more qoutes and not full discussion transcript the best because it was a little easier to follow than the very first session.
Like others I would like to say that I like the sounds of the POS ideas and the potential industry changes. I need to finish read the others more in depth but wanted to read those first and I believe that both sound good so far. I know they will be different before they hit TQ but atleast the start is in the right place in my mind. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
607
|
Posted - 2012.08.02 23:48:00 -
[116] - Quote
Kaildoth wrote:Arenas - Instanced PVP in EvE? I hope you are joking. Specifically made clear it wouldnt be instanced. Think less WoW, more Alliance Tournament Lite Arydanika:-á"Alekseyev Karrde: mercenary of my heart."-á
CSM7 rep, CSM 4 vet www.noirmercs.com Noir. Academy now recruiting |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 23:49:00 -
[117] - Quote
CCP Greyscale wrote:*snip*
Cyno.
Where are the discussions?
Remember your words? http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=1#29
Quote:>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.
Posted - 2011.05.12 16:01:00
So?.. 14 |

Capitol One
Wolfsbrigade Lost Obsession
57
|
Posted - 2012.08.02 23:53:00 -
[118] - Quote
Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing.
Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers.
As cool as carriers are, that would completely invalidate any other pirate engagement on a gate.
I'm so sad panda  |

Mashie Saldana
Veto. Veto Corp
564
|
Posted - 2012.08.02 23:57:00 -
[119] - Quote
I have now read all 165 pages, good work CSM. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 23:59:00 -
[120] - Quote
Capitol One wrote:Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing. Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers. As cool as carriers are, that would completely invalidate any other pirate engagement on a gate. I'm so sad panda  I'm a firm believer that gankers always use maximum of resources they have at their hands.
I'm not saying flexible gate-guns are good or bad, just that mentioning carrier as a small-gang tool fighting a larger one is moot. It has nothing to do with that. Also, CCP has never actually stated they are up to promoting smaller groups over bigger ones. At least I can't recall anything of that sort. 14 |
|

Talana Mershie
Wolfsbrigade Lost Obsession
3
|
Posted - 2012.08.03 00:06:00 -
[121] - Quote
Capitol One wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot. You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much. I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate? This would DESTROY lowsec. Seriously, what the ****.
While I do like the idea of frigates and smaller ships to be able to absorb a few gate gun hits I must agree that this idea is terribly destructive to the entirety of low sec. In order to kill a triage carrier the guns would need to be doing 20K+ DPS. Say goodbye to small gang and solo roaming as subcaps won't stand a chance at tanking gate guns for more than a couple minutes. |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
22
|
Posted - 2012.08.03 00:16:00 -
[122] - Quote
Capitol One wrote:Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing. Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers. As cool as carriers are, that would completely invalidate any other pirate engagement on a gate. I'm so sad panda 
Your previous post made a lot of sense. This one?
"Lets say you have a 10 man gang. They cant do X, so they bring 30 ships"
I knew right there, that no thought was put into this. |

Rengerel en Distel
Amarr Science and Industry
262
|
Posted - 2012.08.03 00:23:00 -
[123] - Quote
I thought the inside jokes, banter and such were a bit much for minutes. Perhaps it humanizes the people, but if i wanted that, i'd listen to the podcasts.
Overall, instead of commenting on individual parts here, shouldn't each section have its own thread again in jita park, so that the appropriate people can keep the comments appropriate?
|

Dersen Lowery
Knavery Inc. StructureDamage
54
|
Posted - 2012.08.03 00:24:00 -
[124] - Quote
Read to the end. Good stuff. Thanks for all the hard work, guys. I liked the long read. I also liked the presentation of the first meeting as dialog so that we can "hear" the various conferees, followed by summary + key quotes for the rest of the report.
When you got toe Gallente battleships I was looking forward to seeing what you were thinking about the Dominix. Nothing, apparently. Ah, well.
I laughed at the huge redaction of all specific Incarna content. CCP are obviously terrified of raising expectations about that again.
Also, please do the cloaky POS with a jump drive. That is way too cool. |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
16
|
Posted - 2012.08.03 00:27:00 -
[125] - Quote
Here's a fact: gate camping is boring and cyno is too easy. The heart of low sec pvp is small gang (as in 2-5 people) and solo, and fostering gate camps, if anything, are a way to discourage low sec small/solo pvp and a way to encourage blobs. If sentry gun changes would make is easier for people to get into low sec, then this might improve pvp there--since more people coming in means more targets, esp. for soloers that will scan them down and do the hard work of killing them.
|

Capitol One
Wolfsbrigade Lost Obsession
57
|
Posted - 2012.08.03 00:27:00 -
[126] - Quote
Kaycerra wrote:Capitol One wrote:Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing. Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers. As cool as carriers are, that would completely invalidate any other pirate engagement on a gate. I'm so sad panda  Your previous post made a lot of sense. This one? "Lets say you have a 10 man gang. They cant do X, so they bring 30 ships" I knew right there, that no thought was put into this.
Oversimplified scenario making. My point was that a 10 man BS gang with Triage would die to gateguns in a fire. So I made the point of instead of dropping a single Triage, a group like that would be forced to deploy several Pantheon carriers.
In other words, more blob instead of smaller sized fleets to counter the overwhelming dps of gateguns. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
|
Posted - 2012.08.03 00:31:00 -
[127] - Quote
So I am very happy these are out. I wanted to offer the observation that I think the player base would be very happy with the folks they elected to the CSM 7 if you could see the session videos. The sessions were very well run and I think very productive.
I know the minutes are pretty long but it was what we all promised this election. You now know who thinks what and I believe that will be very useful should some of the CSM 7 choose to run again.
For me all of the CSM 7 members were new to me and I didn't know at first what to expect, but after working with them and especially seeing the quality of their interaction with CCP at the summit I think the CSM 7 is the best to date. I hope you see that in these minutes.
Now if we can just get all the cool stuff talked about into the game! 
Issler |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
22
|
Posted - 2012.08.03 00:32:00 -
[128] - Quote
Capitol One wrote:Kaycerra wrote:Capitol One wrote:Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing. Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers. As cool as carriers are, that would completely invalidate any other pirate engagement on a gate. I'm so sad panda  Your previous post made a lot of sense. This one? "Lets say you have a 10 man gang. They cant do X, so they bring 30 ships" I knew right there, that no thought was put into this. Oversimplified scenario making. My point was that a 10 man BS gang with Triage would die to gateguns in a fire. So I made the point of instead of dropping a single Triage, a group like that would be forced to deploy several Pantheon carriers. In other words, more blob instead of smaller sized fleets to counter the overwhelming dps of gateguns.
Indeed, it does force a trade off, but then, they have a greater risk involved too, but I see what you mean, and do tend to agree, that it steers, or forces combat, into a more niche set of scenarios, rather than allowing as much diversity. |

Yeep
GoonWaffe Goonswarm Federation
182
|
Posted - 2012.08.03 00:39:00 -
[129] - Quote
Fon Revedhort wrote:Quote:>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.
Posted - 2011.05.12 16:01:00 So?..
As someone who was on both sides of a capital hot drop back when the capacitor penalty from jumping in actually meant something I'd be sad to see the element of suprise disappear. However I would agree that the pentalties for the aggressor need to be adjusted given the availability of T2 and the size of capital fleets. |

Klarion Sythis
Bite Me inc Elysian Empire
28
|
Posted - 2012.08.03 00:47:00 -
[130] - Quote
CCP Greyscale wrote:Klarion Sythis wrote:On POS changes, I wish that were a much higher priority for CCP, but the transcript allowed me to see that the CSM agreed and voiced that opinion. The POS changes sound very exciting overall, but still several concerns to sort such as small POSes being used to create fortess systems with 2 week timers in W-Space. That would make invasions excruciatingly boring and time consuming. Docking in POSes would represent a significant loss in intel for W-Space if there weren't still some way to count pilots or ships. Cloaking POSes would be...interesting. If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can. I don't doubt it's still a high priority, but many had hoped that this was underway rather than in the idea stages after reading about POS revamps in Seleene's blog. Anyone who uses POSes frequently or has seen one go Skynet should also understand the amount of work that creating a new system represents, so if it's just in the idea stages, so be it and we'll appreciate the time and effort taken to do it right.
The impression of priority came from seeing the feature list of the Winter Expansion and again, many had hoped for a 'money shot' feature as Seleene put it. If Tech or Sov had been on the list then that would seem like something to base an expansion on. Afterall, it was stated that the team that would work on the POSes is currently working on Crimewatch instead.
The Inferno release was aimed at high sec, FW, and mercenaries so it seemed like the expansion could be a big win for some groups whose needs could easily be overlooked. I can dig that. If the crimewatch and contract systems need some work because they're old and need revamping, I'll at least understand, but I just can't get excited about that unless it were paired with a higher profile feature.
The features of the Winter Expansion just seemed "meh" and bigger and more excited things are being put on the back burner for it. Maybe these features are a lot more exciting to other people, but that's where my impression came from. |
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
135
|
Posted - 2012.08.03 00:48:00 -
[131] - Quote
I read all the pages and I got to say that it was a good meeting and things are going to the right direction!!!
I can't wait to see the future!!!!
Keep the good work CCP and CSM!!!! |

Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
10
|
Posted - 2012.08.03 00:49:00 -
[132] - Quote
I just picked up the CSM7 meeting minutes on download after I got off work today. I have just gotten up to page 9 and already this is the best CSM/CCP document of a summit meeting that has been produced in the last five years. Please don't take another 5 years now to do this again. In these 9 pages I've laugh about 5 times and had a dozen serious thoughts about the ideas of the exposure of the real person or the EVE Avatar. So I sure hope this continues. The wait has been worth it for this product -- good work everyone.
Finally just to add my 2 ISKs in -- I vote for the person and what they say they will represent from the players to CCP. I don't vote for an EVE Avatar. My view of EVE and I don't-álike it.-á ========================================================= EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

DarthNefarius
Minmatar Heavy Industries
265
|
Posted - 2012.08.03 01:21:00 -
[133] - Quote
CSM_minutes wrote: CSM & CCP Meeting minutes, May 30th GÇô 1st June 2012 Page 87 of 165 Soundwave sheepishly mentioned CCP broke incursions and showed the CSM a graph depicting the drop off in incursions activity. There were many GÇ£Ohhh snapsGÇ¥ around the table. Ripard TegGÇÖs analysis of incursion activity pre/post patch was mentioned by the CSM. The massive drop off of Vanguard sites was praised since they were relatively risk-free ISK. Two step compared Incursion sites to WH sites and how quickly players de-risked both types of content. GÇ£That one with the frigatesGǪyouGÇÖd have to work to die in that." Soundwave pointed out that people do die in incursions at rates higher than some other kinds of PvE content. He felt the main driver of incursions was social in nature, and the group PvE that the incursion sites provided was a good thing. The loss of it made him GÇ£a little bit sadGÇ¥ so fixes to de-nerf incursions would come out in June.
Soundwave also wants to take a look at the LP store to make them more of an ISK sink, possibly giving people a way to cut around tags in offers by spending more ISK. UAxDEATH would like to know how any of that related to null sec,
If CSM was supposed to be about damage control it failed the Incursion community without any comments helpfull here. The June 'rollback' was a farce and I tend to think the outcry about the OTAs in CCP Affinity's DEV blog was the only & real usefull feedback which will result in any help to the Incursion community... I like to reiteriate the last sentence I quoted I think that appropriately shows the CSM7's view of HI SEC: " UAxDEATH would like to know how any of that related to null sec,"
Thanks very much CCP Affinity for the Incursion changes of Inferno 1.2 thank you for nothing CSM7
=========================================================EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec.CSM 6: 100% Nullsec residents.EVE demographics vs CSM demographics, nothing to worry about... |

Ztnef
Tri-gun Lost Obsession
2
|
Posted - 2012.08.03 01:34:00 -
[134] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Since a typical triage carrier can tank roughly 20k dps and gate guns can kill it in "4 and a half minutes" this would mean that gate guns would be able to one shot ships which are non capitals in 3 mins? This would be due to perfect tracking and would cause low sec fights to rarely occur. Instead of buffing the damage on gate guns or making the damage increase over time why not make gate guns have tracking and factor in sig radius. This would allow frig pvp to occur without the full dps of gate guns. |

Warde Guildencrantz
TunDraGon
20
|
Posted - 2012.08.03 01:38:00 -
[135] - Quote
It would be nice if some talk about lowsec piracy could be had at future meetings.
Where is our pod-scanner that can tell us what implants a ransom target has so we can toll them accordingly?
About the new gate gun setup:
What about the pirates who enjoy low sec fleet ops? Do we get screwed if we shoot ANYONE on a gate since gate guns will just continue to increase their damage until they volley each of our fleets ships one by one? Do you really need to put such a constraint on pirate warfare? Is being -10 that bad? The gate guns should start off weak, and end up as they currently are. Otherwise, you will just steal all potential for non-camping ops from pirates. We will be forced to ONLY camp and not stay on gates for long because anything we shoot will get us the carrier-popping gate guns and we would have to leave gate after a minute or two (which is normal of a camp, but on an OP we just can't do anything?) |

Xorv
Questionable Acquisitions
445
|
Posted - 2012.08.03 01:58:00 -
[136] - Quote
The good: * Transparency on who said what, particularly CSM positions on issues. (Didn't need to include banter and jokes though) * That CCP thinks off grid boosting shouldn't exist. * POS ideas show promise
The bad:
I could write a lot here, but really it comes down to CCP not really demonstrating a vision for EVE that I can be even remotely excited about. Selene made some suggestions regarding RP and events that sounded good, but CCP Sisyphus immediately jumps in saying they don't want to inconvenience players that don't want to be involved in events. This just reaffirms my belief that much of CCP consciously or unconsciously are primarily trying to make EVE appealing to Themepark/WoW type MMO gamers, and in the course of doing that they will lose players like me. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
98
|
Posted - 2012.08.03 01:58:00 -
[137] - Quote
finished !
what was the more strange while reading this was that there's good jokes inside :P |

Granix Uvelian
Epsilon Inc Tribal Band
5
|
Posted - 2012.08.03 02:01:00 -
[138] - Quote
Posting in WIN thread to verify that I indeed made it to the end of EPIC pdf.
Thank you CSM and CCP for agreeing to post the minutes 'as stated' instead of condensed. It gives a better understanding of the flow of the conversations and context of various points than prior minutes did.
Super excited for the new POS proposals and 2013 in general. I would echo that Winter 2012 is looking a little weak for FiS, and appears (on the surface) more key to DUST development than anything else. I can understand that considering the desire to push DUST out the door in 2012. Just saying that EVE winter 2012 is looking a little 'light'.
But hey, gotta leave 'em wantin' more.
Agree that 3rd party developers could help you a lot more with corp management if you push CREST out the door sooner. The EVE community has some of the best web developers I've seen when they get their minds focused on a particular game feature. From marketing tools to intel or asset management we have a wide variety of options as players. The only thing they lack... the ability to actually accomplish specific in-game tasks.
I can fiddle with a 3rd party market program designed for EVE, but if I still have to manually click through hundreds of orders.... boring... just sayin'.
Thanks again for a great read.
True warrior signing out.
G |

Tuscor
Insidious Design
0
|
Posted - 2012.08.03 02:19:00 -
[139] - Quote
Not a big fan of the 'Arena PVP' idea!
Doesn't it fly in the face of the sandbox concept, and wont it deduct from the real hunting and tackling type pvp out in 'real space'. World PVP in WoW suffered hugely when Arenas and battlegrounds were implemented, it would suck for something similar to happen here.
We have RvB, we have 1v1s on offer. Nothing stops people from arranging more of this type of thing.
Arena pvp always feels kind of set up and cheap compared to the real thing. |

Gilbaron
Free-Space-Ranger Ev0ke
307
|
Posted - 2012.08.03 02:35:00 -
[140] - Quote
i am more than a bit worried about the dust514 part, this does not sound like the game should be launched anytime soon :( |
|

MeBiatch
Republic University Minmatar Republic
494
|
Posted - 2012.08.03 02:55:00 -
[141] - Quote
not sure why the incarna prototype is nda i watched a video about it a few months ago... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
494
|
Posted - 2012.08.03 02:56:00 -
[142] - Quote
Tuscor wrote:Not a big fan of the 'Arena PVP' idea!
Doesn't it fly in the face of the sandbox concept, and wont it deduct from the real hunting and tackling type pvp out in 'real space'. World PVP in WoW suffered hugely when Arenas and battlegrounds were implemented, it would suck for something similar to happen here.
We have RvB, we have 1v1s on offer. Nothing stops people from arranging more of this type of thing.
Arena pvp always feels kind of set up and cheap compared to the real thing.
i think arena is a dirty word... but saying concord sanctioned player vrs player contracts sounds move eveish...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
759
|
Posted - 2012.08.03 03:02:00 -
[143] - Quote
@ CCP
LIKES ::
New POS'! New Crimewatch (90% of it) Balancing Efforts! Technetium Balance! NPE Content!
Unhappy Discussion ISSUES :: Escalating Sentry Gun DPS POS Force Fields Arenas with Betting
Escalating Sentry Gun DPS :: I really don't have a clue why you want to do this. At first I thought it was to make Gate camping more viable in Low Sec with the lower DPS at the start. But when I thought about it, I just don't understand the GOAL of this? Please explain.
POS Force Fields :: Please remove them. Make them an anchorable item like you suggested please. This makes them more viable in a large scale. The creation of Jumpable POS' that can be combat fit + anchorable force fields would radically change 0.0 warfare for the better IMHO. The dynamic will be less focused on MOONS, MOONS, MOONS, and become a more intricate weave of positioning and logistics based on already created tactics, but now decouple from the arbitrary limitations of a moon.
Arenas With Betting :: Eh, this really is trouncing onto the Sandbox hard core. Let players take up the challenges of these kinds of things. You're just taking player content away. Find ways to enable players, not just feed some PVP addiction.
Mimidae Risk Solutions Recruiting |

Kropotkin
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.03 03:21:00 -
[144] - Quote
Full Minutes PDF, page 4:Quote:There was a brief discussion about the effects of The Mittani's resignation. Elise Randolph (Elise) inquired as to whether there had been any fallout at CCP, and CCP Xhagen replied that there had not been any; the 30-day ban was directed at the player, and did not affect the CSM as an institution. Trebor praised The Mittani for handling things in a mature way -- by burning Jita -- and CCP Xhagen noted that this resulted in CCP discovering some bugs in Time Dilation.
 |

zxsteel
13
|
Posted - 2012.08.03 03:37:00 -
[145] - Quote
No love to null sec -   |

Dersen Lowery
Knavery Inc. StructureDamage
55
|
Posted - 2012.08.03 03:44:00 -
[146] - Quote
Takeaway from the initial conversation: Jon Lander is a boss. I can see why CSM is impressed with him.
I'll add an enthusiastic +1 to the idea of dev-led storyline content that the players can influence. Don't be afraid of interrupting my "preferred" playing style: EVE is a PVP game. If someone doesn't interrupt it every once in a while I start wondering if I'm alone on the server. :-)
@zxsteel: I think CCP is prioritizing things in the order of how confident they are that they can fix the problem quickly. Neither POSes nor sov (nor the corp interface nor PI) can be fixed by CCP Punkturis on a rainy Sunday, so they're being postponed until all the little stuff is cleared out of everyone's queues. It's not really a bad way to go about things, although that's easy for me to say from my perch in high sec. |

Verus Noan
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.08.03 03:49:00 -
[147] - Quote
Two step: We don't want to make decisions, we want to be able to provide input that helps you make better decisions.
I knew I liked that guy. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
98
|
Posted - 2012.08.03 03:56:00 -
[148] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? answers are biased as for most players the whitepaper have way less importance than others subjects, so the first pannel which has more text is not that appealing, without being linked to its form.
also i had the impression that the first pages where missing sentences from Trebor (who was doing the editing, so maybe he forgot to include himself)
the biggest issue i saw reading these were a need for more editing : big feeling of the document being made by different people, and way too much things said again at a few lines of interval |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
759
|
Posted - 2012.08.03 04:03:00 -
[149] - Quote
Tanaka Aiko wrote:Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? answers are biased as for most players the whitepaper have way less importance than others subjects, so the first pannel which has more text is not that appealing, without being linked to its form.
I definitely liked 2 for more direct quotes. Much improved.
The direct transcript was also good and was easy to follow overall, but after reading 150 pages of it, I'm not sure I'd be enjoying it so much. It's a bit of a toss up. But #2 was definitely improved and I liked knowing what people said.
Again, direct transcript would be nice, but as the person above said, it's a bit hard to appreciate with the "whitepaper" which is pretty obtuse subject matter to me.
Mimidae Risk Solutions Recruiting |

Y'nit Gidrine
Gold Horizons Industrial
14
|
Posted - 2012.08.03 04:13:00 -
[150] - Quote
I am a true warrior (Been reading it since I got back from work) |
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TheSmokingHertog
TALIBAN EXPRESS
63
|
Posted - 2012.08.03 04:16:00 -
[151] - Quote
I will read all above, after readin the lot... see you in a few weeks. |

MotherMoon
Blue Republic RvB - BLUE Republic
1055
|
Posted - 2012.08.03 04:25:00 -
[152] - Quote
So about POS. Why not just treat them like ships? Give them 20m/s movement speed even. Have small, medium and large ones. Make them basically a new ship class, that can transform into a mode that makes them unable to move?
You can use that T3 tech to make them modular. Plus you'll kills two brids with one stone as you'd have to program in sub system targeting to get the whole thing to work.
Make them super slow ships. Hell maybe you should be able to cyno them with just an hour wait or something. Or even instant. They could become part of battles. Think about jumping in Space stations into a fleet battle. Having them there for pods to fly back to get more ships, reload ammo. Make them have a lot of hp but no refienforcement times when in combative mode.
I can allready see those little towns you were talking about, wild west style in 0.0 If anyone attack all of them can help defend. Even if no one is there to control them, so they are ships with a bit of AI to defend themselfs, go into rienfroced if no one is home.
In other words make them into what you were saying you thought titans might do make it the day. player own dockable objects. but if they can move? my god turn them into ships. Make them die offen if not defended. make them cost effective, cheaper than titans. If they aren't to much to make a small one you could see players in cruisers doing solo pvp with thier personal carrier. err um, I mean space station.
Maybe you could even have dedicated station pilots.
Docking into your own station. Moving into a defensive position and using them to clear sites would be awesome. Or drop on off where you come in to help defend yourself if players warp in. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1055
|
Posted - 2012.08.03 04:30:00 -
[153] - Quote
Bloodpetal wrote: @ CCP
Arenas With Betting :: Eh, this really is trouncing onto the Sandbox hard core. Let players take up the challenges of these kinds of things. You're just taking player content away. Find ways to enable players, not just feed some PVP addiction.
I'm sorry but personally I don't se how adding more tools for player created content tkes away from the sandbox. Your acting like they suggested arena that are set up by NPCs and have like daily times to enter and all of it's run by the game. It's not, it would be tools for players to set up arena. Treat the arena like a captial ship. Protect the ships inside it from attack, but make it so an attacking fleet could wreck the arena.
Think of the moment both teams lose half of thier ships and see that someone outside just hotdroped in a dread fleet. if you fly out of the arena your dead, so all you can do is sit and wait for the walls to crumble. And when they do you know you can't get away. Both teams stop fighting each other and team up.
In fact adding more points of conflict outside gates and stations is an amazing way to grow the sandbox of eve.
imo http://dl.eve-files.com/media/1206/scimi.jpg |

zxsteel
13
|
Posted - 2012.08.03 04:34:00 -
[154] - Quote
Also would like to addon to this topic what ships are they adding on end of this year, i saw they promise to do 2 new ships a year! |

Juniorama
State War Academy Caldari State
1
|
Posted - 2012.08.03 04:55:00 -
[155] - Quote
I believe ISK won't be transferable from Dust to EVE because this will hurt their subscription base in EVE. If you can farm in Dust for your EVE accounts, there will be less of a need for as many accounts in EVE. |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
761
|
Posted - 2012.08.03 05:02:00 -
[156] - Quote
You're assuming that they'll be player controlled. When CCP talks about arenas, they heavily inferred that the arena and betting would be game mechanics driven, in the purview of CCPs game mechanics, not player controlled, and the betting is going to be handled by the game mechanics.
They didn't say "let's give the players arenas that they can setup and profit from".
MotherMoon wrote:
I'm sorry but personally I don't se how adding more tools for player created content tkes away from the sandbox. Your acting like they suggested arena that are set up by NPCs and have like daily times to enter and all of it's run by the game. It's not, it would be tools for players to set up arena. Treat the arena like a captial ship. Protect the ships inside it from attack, but make it so an attacking fleet could wreck the arena.
Think of the moment both teams lose half of thier ships and see that someone outside just hotdroped in a dread fleet. if you fly out of the arena your dead, so all you can do is sit and wait for the walls to crumble. And when they do you know you can't get away. Both teams stop fighting each other and team up.
In fact adding more points of conflict outside gates and stations is an amazing way to grow the sandbox of eve.
imo
Mimidae Risk Solutions Recruiting |

Shuckstar
Taking Inc Swine Aviation Labs
149
|
Posted - 2012.08.03 05:08:00 -
[157] - Quote
Hate the idea of a PvP arena wtf this isn't WoW, and basically lets wait until the end of 2013 before we see any real change's. LOL at the Tech nerf but it not happening until when? 2013.
So it the 18month scenario again 
Also please don't give us 3 more bloody windows in the station, station environment teribad as it is.
|

Rawls Canardly
Phoenix Confederation
26
|
Posted - 2012.08.03 05:13:00 -
[158] - Quote
Regarding the arenas, I have a solution that won't take a giant poo in the sandbox... and the fiction for it already exists. Give corporations/alliances the ability to rent NPC "tanks," as mentioned in the tier 3 bc fiction. Only those in that alliance could access that instance, and the price would scale up depending on how many pilots are involved. (2 pilots, 2 million an hour, paid hourly. 40 pilots, 40 million an hour.) GOOD STANDINGS WOULD BE REQUIRED FOR THE ALLIANCE/CORP TO THE NPC OWNER OF THE TANK. That way, the sandbox isn't spoiled, as shooting your own friends isn't as delicious as savagely destroying someone's internet persona. It also makes for a nice isk sink, and promotes cooperative PVE play. oh, and it'd give people a proper spot to train for Alliance Tournaments. |

Implying Implications
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.08.03 05:45:00 -
[159] - Quote
Two Step and CCP Greyscale are literally the worst. püåpüÉpüàn+P |

stoicfaux
1388
|
Posted - 2012.08.03 05:49:00 -
[160] - Quote
>> Escalating Sentry Gun DPS
It sounds a bit half-assed, in a 'trying not to offend everyone too much' kind of way, which tends to just offend everyone greatly.
If you want more people in low-sec, then make the gates and stations "reasonably" secure. If low-sec can't support trade, and people can't travel there safe-ishly, then you're never going to increase the population. Ramping up sentry gun DPS isn't going to work, IMO.
OTOH, if the goal is also to use low-sec to ease people into PvP, then there needs to be a mechanism to find a fight outside of gates and stations. Which would mean encouraging mining, mission runners, site runners, ratting, etc., while still making it possible for pirates to scan them down. Which leads to...
PRESSING THE D-SCAN BUTTON EVERY SIX SECONDS in low-sec also needs to be "fixed" as part of the sentry gun/crimewatch changes.
Double the rewards for resource generating activities in low-sec. Greed attracts people and makes risk taking worth while.
Make the Crimewatch flags long term as per a most wanted list instead of being an egg-timer. This gives vigilantes and Townies a chance to form posses/militias/communities and "claim" a piece of low-sec by hunting down the riffraff. Also, get rid of sec-status hits in low-sec.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|
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sHERU
Probe Patrol Project Wildfire
6
|
Posted - 2012.08.03 06:45:00 -
[161] - Quote
I'm reading the part on page 12 about the transcriptionist.
CCP and CSM, I think it would be a good idea to fire away these "problems" at the player community. I would not be surprised there is actually a stenographer among the EVE player base. Or someone that can find/already has a solution for it by other technical means. Or in general, is an expert in this field.
Perhaps an idea to setup a think tank to support the CSM?
I'm not saying that I have the solution, imho just see wasted potential and it kinda annoys me. |

Pak Narhoo
Knights of Kador
642
|
Posted - 2012.08.03 06:50:00 -
[162] - Quote
Good job guys, CCP & CSM. Like the new format it brings you much closer to the meeting and more insight into what CSM member does what and who hasn't got a clue at times like the Greene gentleman.
I like Greyscales enthusiasm. Put a jump drive on a POS. Now that's crazy. Though I really like the vision. It reminds me of the Borg Unicomplex.
Took some time to make my breakfast and hmm, the big this is (largely) GREAT! feelings are dwindling off again. It all sounds so good, it's got to be too good to be true. Like I remember how PI was envisioned, with border wars! Pollution! Crowdcontrol! Libraries!
Instead we got click, click, click.  Anyway, we'll see what ultimately lands in what kind of slimmed down version on TQ at some point.
But I'm missing something. Am I missing something? Where's the part you met with the big red viking?  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
122
|
Posted - 2012.08.03 07:31:00 -
[163] - Quote
You know... having parliamentary TV broadcasting everything is all good and well, but there should still be a condensed version telling the important facts.
Hint: Parliament TV usually has some thousand viewers, regular news presenting important stuff in condensed form has some millions. Guess why. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Eugene Kerner
TunDraGon
76
|
Posted - 2012.08.03 08:19:00 -
[164] - Quote
Arenas...seriously...wow (and not in the good way)
Sentry guns...I just have to assume that you thought of ALL the consequences (thats what you are payed for isn-¦t it?) and come to the conclusion that you want to kill piracy.
A child that you once gave birth to...deliberately starved to death.
|

Vera Algaert
Republic University Minmatar Republic
280
|
Posted - 2012.08.03 08:22:00 -
[165] - Quote
Alekseyev Karrde wrote:Kaildoth wrote:Arenas - Instanced PVP in EvE? I hope you are joking. Specifically made clear it wouldnt be instanced. Think less WoW, more Alliance Tournament Lite Alliance Tournament is effectively instanced by virtue of being in Jove space - very unlikely that somebody will probe down the arena/the ships in the arena and then crash their party. |

Arec Bardwin
Perkone Caldari State
696
|
Posted - 2012.08.03 08:38:00 -
[166] - Quote
Quote:CCP Soundwave also admitted that closer attention needed to be paid to the SiSi forums leading up to releases, and that he learned that lesson from this experience. |

Marconus Orion
Ministry of War Amarr Empire
373
|
Posted - 2012.08.03 08:38:00 -
[167] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? Straight up transcript. It helps give the CSM more of a human feel and less of some faceless gimmick it has portrayed in the past. |

Tarryn Nightstorm
Hellstar Towing and Recovery
588
|
Posted - 2012.08.03 08:56:00 -
[168] - Quote
Heh:
Soundwave said "*****." Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
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Chribba
Otherworld Enterprises Otherworld Empire
4348
|
Posted - 2012.08.03 08:58:00 -
[169] - Quote
This will be a nice read!
/c
|
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Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
122
|
Posted - 2012.08.03 09:01:00 -
[170] - Quote
Best reading so far:
Quote:CCP Unifex wanted to explore the topic of conflict drivers a little bit further and asked, if moon minerals are taken off the table, what is it that drives conflicts in EVE?
Seleene responded by saying that these days the major players in each alliance all hang out in the same jabber channels and conversations after fights are more akin to chat after a friendly match (even though titans and super caps were destroyed) rather than GÇÿhatredGÇÖ GÇô everyone is so filthy rich that losses really donGÇÖt matter. The GÇÿromanceGÇÖ of old times, where hate and animosity where driving factors are largely gone. The sense of loss has turned from GÇÿdamn, now I have to go and mine to afford all this stuff againGÇÖ to GÇÿman, now I have to go to the market and spend money.GÇÖ
Two step clarified this by saying that there would be conflict drivers if it meant something to lose, in order to get mad at someone they have to do something to hurt you. Even if alliances lose their space, all their stuff is sitting in invulnerable stations. He took an example from Wormhole space, where if attackers destroy you and all your things and brag about how much they are going to get from selling it, that hurts and makes people angry.
Seleene added to this that personal animosity is the best conflict driver in EVE, not resources or space. Currently things are like a bunch of fat people fighting over how gets to eat first at the GÇÿall you can eatGÇÖ buffet, no one will starve, it is just the question of who is first in the line.
CCP Soundwave then commented that it sounded like if everyone lived in complete misery in EVE, it would be a better game?
So true. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |
|

Markus Reese
Incertae Sedis Cascade Imminent
255
|
Posted - 2012.08.03 09:49:00 -
[171] - Quote
Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.
Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.
The comments about industry being more like PI I did like. If production was staged so more advanced ships had more stagings would be great. Make industrial production line rentings, pos factories etc have the input output and chains for components would be excellent. More active players can run their production at a faster rate for more iskies.
Mining seems the right track. I always felt that majority of mining time should be active means of prospecting, once you find, you mine and can get out. Yields and what you find would need to be changed to maintain overall gathering and earning.
Poses, still what we have been hoping for, I guess if you flog a dead horse long enough.... I especially like the idea of "Cities in space" Hopefully combined with other changes and further improvements to sov, hopefully alliances can operate more localized. With regional control becoming something exceptional!
Some of the later topics not many comments. But have it half read and now time to sleep. |

StuRyan
Assisted Homicide
45
|
Posted - 2012.08.03 09:50:00 -
[172] - Quote
I have to say i am very dissappointed with the minutes.
Especially on the topic of ring mining...
Ring Mining is such an awful idea that this may be the end of the line for me.
Not everyone can devote hours upon hours of playing a game in massive groups Further more, it is yet another mechanic designed for blobs.
Pos's work fine just the way they are the allocation of moon goo is the issue. Leave the system alone and add ring mining to the list of things people can complete together.
I am finding this game hard to enjoy due to the reason that it takes a consdierable amount of time to grind enough isk to do the one thing i enjoy PVP.... its now t2 AF and t1 cruisers now and even that is spoilt by bum rush tactics.
You should really be concentrating on conflict drivers CCP, not even more ways to get players to grind We kill well or die laughing * UK PVP CORP RECRUITING * Please join AHREC |

ITTigerClawIK
Galactic Rangers
127
|
Posted - 2012.08.03 10:03:00 -
[173] - Quote
pretty awesome read for hte most part, wary about arenas as such but liking everything else ... I WANT T1 CRUISER BALANCING NOW!!! |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
167
|
Posted - 2012.08.03 10:05:00 -
[174] - Quote
DarthNefarius wrote:If CSM was supposed to be about damage control it failed the Incursion community without any comments helpfull here. The June 'rollback' was a farce and I tend to think the outcry about the OTAs in CCP Affinity's DEV blog was the only real usefull feedback which will result in any help to the dying Incursion communities... I like to reiteriate the last sentence I quoted I think that appropriately shows the CSM7's view of HI SEC: " UAxDEATH would like to know how any of that related to null sec,"
Thanks very much CCP Affinity for the Incursion changes of Inferno 1.2 thank you for nothing CSM7
Nice of you to selectively quote things in order to give them a completely different meaning; right after the comma at the end of your bolded quote comes "followed by other CSMs asking to get back on topic" BECAUSE THIS SESSION OF THE SUMMIT WAS ABOUT NULLSEC, NOT INCURSIONS OR HI SEC.
Way to be a complete bad. CAUTION
SNIGGS |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
124
|
Posted - 2012.08.03 10:25:00 -
[175] - Quote
Having read a bit further, I have the impression that what we're going to get this year is (at least from the player perspective) pretty minor stuff like crimewatch, a little ship rebalancing and... well, that's pretty much it. Plans for next year include a new POS system with cities in space and stuff like ring mining and a new mining system... huge, visible changes.
I feel that either those plans might be unrealistic or that this year will be a lot less productive than next year, which begs the question why this should be so? The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Vera Algaert
Republic University Minmatar Republic
282
|
Posted - 2012.08.03 10:49:00 -
[176] - Quote
Markus Reese wrote:Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.
Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.
Live events was one of those meetings of no consequence - CCP Goliath thinks Live Events are cool, the CSM thinks Live Events are cool but nobody has any illusion that CCP will actually divert resources to Live Events in the foreseeable future, so they will continue being a spare-time hobby of CCP employees.
The only reason that session did probably make it on the agenda at all was as a pointer to CCP that players would like to see more resources assigned to Live Events (and that Goliath has the CSM behind him for whatever that may be worth), not to have an actual discussion on Live Events (what is there to discuss when all you can do is nod at each other and say "yeah, that would be really cool, if only we could actually do it...."). |
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ISD TYPE40
ISD Community Communications Liaisons
61

|
Posted - 2012.08.03 11:00:00 -
[177] - Quote
Thread cleaned of trolling, please post responsibly. And on topic, I'm going to settle down with a nice hot chocolate and read through these minutes myself 
Thread cleaned of trolling - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
38
|
Posted - 2012.08.03 11:31:00 -
[178] - Quote
Hm. It seems that the primary focus of this meeting was FW, lowsec, and nullsec. Or at least, most conversation centered around those topics whether or not that was the intent.
I understand that these features need a serious looking at, but considering that the majority of the player base is highsec, I'm curious as to if there will be a meeting sometime this year regarding highsec features more in depth? In this meeting, when things like industry or mining were discussed, it seemed the focus was largely on their impact on low/nullsec.
Again, I understand that this was (at least the percieved) meaning of this meeting by and large, I am merely asking if there will be a highsec focused meeting sometime in the future. Not complaining about this meeting or it's topics, before anyone decides to claim I am simply a whiny carebare who wants all of EVE to be highsec forever and always. That would be horrendously boring. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
240
|
Posted - 2012.08.03 11:48:00 -
[179] - Quote
Impressed and annoyed at the real world politicians syndrome that has snuck into the CSM .. 40+ pages, almost exactly 25% of the entire document, devoted to their own place in the world. Like watching the opening sessions of :insert name of parliament: where they are discussing pay-rises, fringe benefits and hustling to get the juiciest 'appointments'. 
- Glad that the idea of making live events into RP vehicles resonated so well. Eve is RP starved due to all official support for the last three letters of the game type acronym MMORPG having been withdrawn and there is only so much players can do .. none of which will go down in "history" as it were.
- Basic mining mechanic could do with some augmentation/iteration, kind of boring for the most part. Add a layer where team-work increases overall yield or something to make drunken mining ops make a come-back and push out the bots. - Moon mining is and has always been broken, latest changes merely made that simple truth evident for all to see. To solve it you need look no further than PI, POS'es and alchemy. Introduce new colony structures for use on moons (uninhabitable, so automated) which are tied to a POCO as normal or a POCO-module installed on a tower in orbit. If said POCO is destroyed, all materials on the surface enters a SD cycle which gives owner X hours (tie to sov. level perhaps) to re-establish control. For extra fun, disallow any shipments from the surface if POS shields are active and make the cycling of said shields time intensive. Economic warfare without the silly reinforcement timers (guard/patrol your damn space instead you lazy bastards!) is what null needs to make more stuff go boom and bring back the anger and hatred which has been at the core of all Eve altering wars (ref: BoB vs. Goons) .. props to Seleene for recognizing this simple truth of human nature . We need more ANGER!
- POS .. are there plans to re-introduce them into sovereignty at large? If not, then wouldn't be proper to first figure out what role they are meant to fill .. you could turn them into that which will be left when/if stations become destructible and the locusts super blobs purge all permanent structures within a fortnight. Since they were taken out of the sov system and stations have been dropped everywhere they are really 'in between jobs' at the moment .. bit of focusing would do wonders.
FW = Pet Peeve, so italized!
CCP Soundwave wrote:Factional Warfare. This is, for me, probably the feature I am the happiest about. I think we really hit the nail on the head...
CCP Soundwave (elsewhere, not in minutes) wrote:FW is a test bed for null sovereignty.. Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! 
Alternatively, demote CCP Soundwave back to grunt again as he .. well, I'll keep it civil. To replace him, may I suggest CCP Ytterbium who has proven on more than one occasion that he understands mechanics involved and that Eve is not an alphabet where every letter exists on its own but rather a Magnum Opus with most interconnected at some level.
Won't comment on the specific items brought up as it has been done to death in relevant threads over the last several years, will just say it is a shame CCP does not have a culture of collecting information other than 'metrics' when planning/evaluating the work ..
Sad that I allowed you (CCP) to waste four years of my time hoping against hope that you'd make them matter in the end. RIP FW.
- Art. No comment, not of interest .. would fly a mottled turd (no offence intended Gall's) as long as I got to ram it down peoples throat from time to time.
- Ship balancing .. if I was not celibate I'd ask for Ytterbiums hand in marriage. Guy is awesome. Want to see more chat-logs with him and Greyscale bouncing stuff around between them .. out-of-box thinkers, pragmatists and down right sagely in matters related to Eve. "/me Salutes" those two.
- PtP Contracts sounds like they may be the remedy for a number of ailments currently handicapping Eve. Add a team to help them out and give them all the coffee, beer and cake (or pie) they ask for .. holy hell, the prospects in a system like that *drool*.
- Mandatory podding of newbs by means of tutorial itself .. hahahahahaha. Glorious! Other than that, 'meh' .. loot discussions are as lame in Eve as in any other game with loot .. if it doesn't go boom, then why bother.
- Evil, evil RMT'ers. If CCP Tallest and his crew doesn't want the free beverages and snack give them to Screegs .. he is doing an unthankful but vital job.
All in all: Sounds like the course correction after the Jita debacle has made the Devs passionate about their baby once again and given them the stones to show it in public. Good move for Eve and those behind the scenes both .. Win/Win, hope the spirit that prompted the introspection that allowed for the change is nurtured so that we won't have to go through that most foul human urge to protest by shooting/blowing up stuff  |

Seleene
Body Count Inc. Pandemic Legion
1848
|
Posted - 2012.08.03 12:20:00 -
[180] - Quote
Pak Narhoo wrote:I like Greyscales enthusiasm.  Put a jump drive on a POS. Now that's crazy. Though I really like the vision. It reminds me of the Borg Unicomplex. 
That concept / pics actually came up after the session. Just sayin...  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
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Centurax
Eve Engineering Authority Eve Engineering
0
|
Posted - 2012.08.03 12:26:00 -
[181] - Quote
There are a lot of good idea's there, cant wait till they are on the server, but I think some of the Ideas could benefit from the the following:
Ring Mining
This should happen in high sec too, with the following distribution.
- Empire = R8, R16 and Gases
- Low sec = the above + R32
- 0.0 = everything
This distribution would allow smaller corps and alliances to compete with the big guys who have access to the moons, but it also means that the lower priority material get harvested as well, and we wont end up in the situation where Nanotransistors cost less than Titanium Carbide because no one is mining the stuff to make them.
POS's
I think the plans for the new POS's are going to make the thankless task of even using one better . As part of this change the following could be useful:
- Corporate Hanger: If there is anything that makes doing anything on a POS tedious if shifting round all the stuff to build stuff or finding things, how about a quick fix or future feature, have a single corp hanger (by deploying a corporate hanger array) then for every factory or lab the hanger array gets a % boost to capacity then everything can then be feed through the corp hanger array and when building or inventing stuff you only need to worry about is which factory you want to use. This would work well with the proposed new industry system (which looks like it will be amazingly useful) .
- Reactors: Allowing the use of reactors in high sec even if they are less efficient, maybe producing 1/3 of what you can in 0.0, this would allow smaller groups to maybe make use of the ring mining mechanic.
- Refineries: These can be more efficient possibly not taking 2hours to refine 20km3 of ore, like the current ones, if you are in high sec you can use a station, but for those of us who have grinded the missions to get sec status to deploy towers it would be good to have an advantage.
- WiS: If there was anything that could include a WiS element, controlling a POS's defence grid/guns could be one of them.
Ship Balancing
- Logistics Frigates: Yes please!
- Drakes: Dont break the Drake, how about a different way of looking at it if the Drake is so good make the other ships as good as it, instead of making a good ship unusable
 - Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.
Final point, please give us alliance logos on ships.  |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2243
|
Posted - 2012.08.03 12:45:00 -
[182] - Quote
sHERU wrote:CCP and CSM, I think it would be a good idea to fire away these "problems" at the player community. I would not be surprised there is actually a stenographer among the EVE player base. Or someone that can find/already has a solution for it by other technical means. Or in general, is an expert in this field. The problem is NDA. Anyone who works on the minutes needs to be under it. OTOH if a professional transcriptionist wants to run for CSM... The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Fon Revedhort
Monks of War DarkSide.
731
|
Posted - 2012.08.03 12:48:00 -
[183] - Quote
Yeep wrote:Fon Revedhort wrote:Quote:>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.
Posted - 2011.05.12 16:01:00 So?.. As someone who was on both sides of a capital hot drop back when the capacitor penalty from jumping in actually meant something I'd be sad to see the element of suprise disappear. However I would agree that the pentalties for the aggressor need to be adjusted given the availability of T2 and the size of capital fleets. You're talking about fleet warfare - I don't care about that all that much, as it's much more balanced at blob level. My point was in reducing the efficiency of spoiling small-scale PvP, where instantenious hot-drops of sub-capitals are extemely detrimental, and anyone who actually PvPs in this kind of environment knows it from his own experience.
Apparently, none of these people managed to make it into current CSM. How else can you explain the lack of such a vital issue in the minutes? Thus the agenda is defined by blob apologists alone, which is sad. 14 |
|

CCP Soundwave
C C P C C P Alliance
1904

|
Posted - 2012.08.03 12:53:00 -
[184] - Quote
Veshta Yoshida wrote:Impressed and annoyed at the real world politicians syndrome that has snuck into the CSM .. 40+ pages, almost exactly 25% of the entire document, devoted to their own place in the world. Like watching the opening sessions of :insert name of parliament: where they are discussing pay-rises, fringe benefits and hustling to get the juiciest 'appointments'.  - Glad that the idea of making live events into RP vehicles resonated so well. Eve is RP starved due to all official support for the last three letters of the game type acronym MMO RPG having been withdrawn and there is only so much players can do .. none of which will go down in "history" as it were. - Basic mining mechanic could do with some augmentation/iteration, kind of boring for the most part. Add a layer where team-work increases overall yield or something to make drunken mining ops make a come-back and push out the bots. - Moon mining is and has always been broken, latest changes merely made that simple truth evident for all to see. To solve it you need look no further than PI, POS'es and alchemy. Introduce new colony structures for use on moons (uninhabitable, so automated) which are tied to a POCO as normal or a POCO-module installed on a tower in orbit. If said POCO is destroyed, all materials on the surface enters a SD cycle which gives owner X hours (tie to sov. level perhaps) to re-establish control. For extra fun, disallow any shipments from the surface if POS shields are active and make the cycling of said shields time intensive. Economic warfare without the silly reinforcement timers (guard/patrol your damn space instead you lazy bastards!) is what null needs to make more stuff go boom and bring back the anger and hatred which has been at the core of all Eve altering wars (ref: BoB vs. Goons) .. props to Seleene for recognizing this simple truth of human nature  . We need more ANGER! - POS .. are there plans to re-introduce them into sovereignty at large? If not, then wouldn't be proper to first figure out what role they are meant to fill .. you could turn them into that which will be left when/if stations become destructible and the locusts super blobs purge all permanent structures within a fortnight. Since they were taken out of the sov system and stations have been dropped everywhere they are really 'in between jobs' at the moment .. bit of focusing would do wonders. FW = Pet Peeve, so italized! CCP Soundwave wrote:Factional Warfare. This is, for me, probably the feature I am the happiest about. I think we really hit the nail on the head...
CCP Soundwave (elsewhere, not in minutes) wrote:FW is a test bed for null sovereignty.. Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! 
Alternatively, demote CCP Soundwave back to grunt again as he .. well, I'll keep it civil. To replace him, may I suggest CCP Ytterbium who has proven on more than one occasion that he understands mechanics involved and that Eve is not an alphabet where every letter exists on its own but rather a Magnum Opus with most interconnected at some level.
Won't comment on the specific items brought up as it has been done to death in relevant threads over the last several years, will just say it is a shame CCP does not have a culture of collecting information other than 'metrics' when planning/evaluating the work ..
Sad that I allowed you (CCP) to waste four years of my time hoping against hope that you'd make them matter in the end. RIP FW.- Art. No comment, not of interest .. would fly a mottled turd (no offence intended Gall's) as long as I got to ram it down peoples throat from time to time. - Ship balancing .. if I was not celibate I'd ask for Ytterbiums hand in marriage. Guy is awesome. Want to see more chat-logs with him and Greyscale bouncing stuff around between them .. out-of-box thinkers, pragmatists and down right sagely in matters related to Eve. "/me Salutes" those two. - PtP Contracts sounds like they may be the remedy for a number of ailments currently handicapping Eve. Add a team to help them out and give them all the coffee, beer and cake (or pie) they ask for .. holy hell, the prospects in a system like that *drool*. - Mandatory podding of newbs by means of tutorial itself .. hahahahahaha. Glorious! Other than that, 'meh' .. loot discussions are as lame in Eve as in any other game with loot .. if it doesn't go boom, then why bother. - Evil, evil RMT'ers. If CCP Tallest and his crew doesn't want the free beverages and snack give them to Screegs .. he is doing an unthankful but vital job. All in all: Sounds like the course correction after the Jita debacle has made the Devs passionate about their baby once again and given them the stones to show it in public. Good move for Eve and those behind the scenes both .. Win/Win, hope the spirit that prompted the introspection that allowed for the change is nurtured so that we won't have to go through that most foul human urge to protest by shooting/blowing up stuff 
Just so we're clear, I've never said FW should be a testbed for 0.0, nor do I think it's a remotely good idea. I'm not sure where you got this information but it's blatantly false.
|
|

Capitol One
Wolfsbrigade Lost Obsession
60
|
Posted - 2012.08.03 13:01:00 -
[185] - Quote
Please don't allow Greyscale to hurt my lowsec Mr Soundwave sir, I love it so very much.
|

Ms Michigan
Aviation Professionals for EVE
6
|
Posted - 2012.08.03 13:09:00 -
[186] - Quote
Dersen Lowery wrote:
@zxsteel: I think CCP is prioritizing things in the order of how confident they are that they can fix the problem quickly. Neither POSes nor sov (nor the corp interface nor PI) can be fixed by CCP Punkturis on a rainy Sunday, so they're being postponed until all the little stuff is cleared out of everyone's queues. It's not really a bad way to go about things, although that's easy for me to say from my perch in high sec.
Ya know I have thought this and kept it to myself for sometime too. I LOLd at the CCP Punkturis remark... I think she is great too. ;)
IF - this is indeed true...I akin it to a car with an oil leak. Yes you can put more oil in it all the time, but wouldn't it just be better to get the leak fixed?
The way I would move forward I guess is for CCP to acknowledge that their game IS VERY complex not only in play but consequently the back end develops/ed this way too.
Maybe start looking at some sort of large hiring (hire-back!) of programmers to rework these majors projects and how they tie in so that way it isn't two YEARS before things get done. I know it sucks from a mgmt. perspective and the money MAY NOT be there (althought I gotta believe it is seeing how CCP spends on other stuff) but at the end of the day...this sort of "Belt tightening" will make everyone (players and Employees) happy with pride that their car isn't leaking oil and all their friends will envy it.
IF.
My .02 isk.
P.S. I forgot to mention in an earlier post - fixing corp divisions - top priority. Theft as Two Step mentioned is a large concern in W-Space. As a W-Space dweller since inception I can tell you that this would be a HUGE boon to my corp and all of our gameplay!! Please for the love of God - a special ship hangar! YES! |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
762
|
Posted - 2012.08.03 13:19:00 -
[187] - Quote
You didn't say it was a testbed.
But someone else tried to make it sound like you did in the minutes.
Seems like they win ;p
I don't think the plex grinding is going to go over well for a lot of reasons in null sec obviously. However, there are somethings to learn about sov control from FW "control".
Major things I'd like to see for sov control are just alternate methods of "take over" besides constant structure grinds. Yes, let a military option exist, but also others. ;p
Also, I think you need to have a 2 tiered social structure in null sec, especially with the advent of ring mining. I think you need to have a "citizen" level access, and then a "military/government" level of access. So the military doctrines can move around and take over whole populations of a region, without completely forcing logistical overhauls.
This will take a lot of course, but you're already seeming to have a few things on the table to make this happen.
A) Alliance refactoring - make "Real" alliances.
B) Sovereignty Redesign.
Mimidae Risk Solutions Recruiting |

Shandir
Indigo Archive
164
|
Posted - 2012.08.03 13:25:00 -
[188] - Quote
Love the long form minutes. I know it's got to be a lot of hard work, and it certainly takes forever to read - but it gives a whole new level of understanding to how CCP and the CSM actually percieve certain things.
Take the time to do this in future, and special thanks to Trebor who spent all that time typing. |

mini brutalis
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.08.03 13:27:00 -
[189] - Quote
The state of EvE
Page 85 "Ytterbium wanted to hear some reasons why null sec was viewed as so dead."
I can say it pretty short: There is nothing at stake and there is nothing to hunt. It is 50 people sitting on a Titan bridge with a bait ship running around. "We killed a Hurricane or two with our 50 man fleet, how clever we are, what fun we achieve, come join us.".
Also as Seleene puts it on page 47: "GÇô everyone is so filthy rich that losses really donGÇÖt matter... The sense of loss has turned from GÇÿdamn, now I have to go and mine to afford all this stuff againGÇÖ to GÇÿman, now I have to go to the market and spend money.GÇÖ"
I have a few more observations:
We have broken the immersion because the ships are no longer valuable. Loosing my first battleship in 0.0 really hurt. I had spent HOURS on saving up for it and it had just earned it self in. Now was the time to reap the rewards but a 8.000 m/s vagabond ended that.
We have broken the danger of earning in 0.0. Besides a lot of empire stuff being more profittable, it was at some point desided to move people out of the belts and into these anomalies. This removed the prey of the small gangs and their impact and value as a tool of hurting enemies. I have been both the hunter and the prey and undocking and go belt ratting was exciting but why run the risk when you can safely just go into an anomali and be protected by the scan mechanics.
We have broken the travel and feeling of space with Jump gates. When I made my way into 0.0 it was in my brand new Caracal. What powers I had at my finger tips with a fine ship like that. It was before jumpbridges and before warp to 0. Warp to 0 is an ok mechanism but jumpgates made travel effortless. Titans are fine as a means of travel but when people jump give it a 30 sec cool down before they can target or move but can be shot at.
We broke fleets for the average player. I know I "try to talk on other people behalf", however... Super cap game has ruined a lot of the elements of warfare. New players joining will find their way to 0.0 and then find they are completely useless unless they can sit in a super cap. Greed (which used to be good) brought about the need to have an alt to keep the super capital active. It could be overlooked. From a money perspective it also made sense to get the vets to use an extra alt or two for super capitals. However CCP should have kept to batteships as the ship of the line and caps in general as something else entirely. Instead Titans are the ship of the line and only a handfull of players can dedicate the time it takes to run. Objections will arise about how many titans there are in game and I agree but it is still just a small handfull of players that own and are able to influence the game. Imagine a cap that could only kill the upgrades in a system and make a system vulnerable but the final battle had to be played out in "regular ships". The current solution "super Caps Online" indeed limit number of pilots and therefore lag but it is a race against time before everyone that have the money for a super alt will have one.
Why should an average player go fight in 0.0 when he wont make a difference unless he gets an alt and put him in a Super? Why should an average player go hunting in 0.0 when there is no prey but people in anomalies who have way too much time to get safe?
EvE is not dying, it is just very different from what attracted me to it in the first place. I would pay for a reset of the database (many did by going to the chinese server) and going back to the time around when Titans were introduced but without the titans and with the first speed nerf. I want back to earning for a battleship for a week and then loosing it or killing someone who I know have invested a decent amount of time in it.
I dont have the answers and we cant remove the isk we all have in large quantities. Still my observations can maybe help some designer or developer. EvE currently is boring, it is stale, it is risk free and CCP is not sole to blame. We have also been driving for these "optimisations". |

Ms Michigan
Aviation Professionals for EVE
6
|
Posted - 2012.08.03 13:57:00 -
[190] - Quote
Yeep wrote:Fon Revedhort wrote:Quote:>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.
Posted - 2011.05.12 16:01:00 So?.. As someone who was on both sides of a capital hot drop back when the capacitor penalty from jumping in actually meant something I'd be sad to see the element of suprise disappear. However I would agree that the pentalties for the aggressor need to be adjusted given the availability of T2 and the size of capital fleets.
This is my whole thought as well. I have thought for a long time the problem isn't low sec gate camps so much as it is that fights are so short. Yeep references T2 and cap fleets. These are perfect examples to me of DPS being such that you just don't live long in a fight. All these ideas of escalating gate guns seem to me to be band-aids on DPS and the time fights last.
Maybe there is a way to buff defense ACCROSS THE BOARD (or NERF DPS) so that fights just LAST LONGER IN GENERAL in every ship class. To me. PVP in EVE is getting to the point where (and is problematic BECAUSE) fights just go so damn fast. It is like playing a game of chess in 20 seconds. Whatever happened to the game taking a little bit longer and the tension building and giving people time to do more than die? |
|

Keras Authion
Science and Trade Institute Caldari State
99
|
Posted - 2012.08.03 14:12:00 -
[191] - Quote
Oh my. That was a lot of words. Thanks to everyone involved for these.
Generally CCP seems to be on the right track but a few points got stuck in my mind for attention.
Ship rebalancing: Mostly a good guideline but the heavy missile changes are a bit worrisome. Changing a weapon because one hull (two if you count tengu with the right subsystem) overperforms seems a bit heavyhanded. Changing the launcher has to be timed correctly or you will end up having up to 3 ships with subpar performance as there are 4 ships that use them as the primary system and all of them will be rebalanced on their own wave. But the specifics are a topic for a thread of its own, not here.
Skillpoint remapping: Even if it is for new players only this is a Bad Thing. We've had enough of these threads for endless arguments for and against but in short: It removes consequence and history from your character, and it can give a false picture of the game if you can do that. And it can give more ammo for the annual / for a cost arguments when you have a system set up for that.
Mission nerf / difficulty rebalancing in highsec: Increase the challenge please if these are the only choices. These can be dualboxed while reading the interwebs. A good challenging content is always preferable over dull low-reward one.
Inties usable in lowsec: Even if it's for a few cycles, scrambling a cloaky can be critical for the gatecamp to succeed. The loss of traffic when more ships get caught vs promoting small-ship combat has to be researched with care. Scrambler / web inty with a few tornadoes will rise the entrance barier.
On the positive side the rest looks like they'll be great when they get implemented. POSes, contracts, crimewatch, sniping, NPE, UI, fitting improvements, effects...
As for the full transcript, it was a little longer than necessary. I could see it as a valuable addition for those meetings that require precision but for the entire thing it just balloons the length and less people will bother with it. Notification (combat): Fully transcribed wall of text hits you for 250 pages of damage. The previous post was rated "C" for capsuleer. |

Ethan Revenant
Adhocracy Incorporated Adhocracy
2
|
Posted - 2012.08.03 14:15:00 -
[192] - Quote
CCP Greyscale wrote:Tanaka Aiko wrote:concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0. You'll hopefully be happy to hear that we were discussing this exact issue this afternoon, with the goal of ensuring that we're still giving players the tools to safely stage their fleets.
Force fields are more than just safely staging fleets. I'm glad you're looking into that, but it's not what I need out of a force field. Right now, I can log in and be in a nice bubble where I'm more or less safe. I can look around and see who's online and in what. It's like rolling into one's favorite bar and waving to your bros. You don't get that from logging into a station. If you remove safe space to float around in favor of docking (which I dislike on POSes on principle) then it means I'll have to resort to staying in space cloaked in order to retain some of my information flow. Using anchorable structures means that I can float in space in peace, but other people in POSes can opt out of it. It's a big game-changer for w-space, and one that I'd like to hear the logic behind.
Again, I know this is all nebulous, but when the devblog does come out, please dedicate some space to why you want these changes and what you think they'll add. A lot of what I saw in the minutes was stuff that seemed more "rule of cool" than quality of life improvements. When you talk about starbase cities, you didn't talk about how one can divide up fuel consumption and cost. When you mention being able to put a starbase city anywhere, you didn't say much about how to retain the functionality of being able to find a starbase without dropping probes or decloaking (I saw something about putting them in the overview, but that doesn't seem like a reasonable idea). Will there be better role division and security? Can we retain the ability to keep ships in shared hangars? What will the various POS interfaces (reaction chains, POS gunning, etc.) look like? Why introduce docking in POSes at all? That's the kind of thing I'm looking forward to in the devblog.
On the minutes format: I liked having a quick overview right after the summit and exhaustive notes later (though I did look at the page count and think "Sing, goddess, the anger of PeleusGÇÖ son Achilleus...") |

Two step
Aperture Harmonics K162
2120
|
Posted - 2012.08.03 14:18:00 -
[193] - Quote
FYI, Seleene, Hans, Aleks and I were on the TEN podcast talking and taking questions on the minutes. It is up in 2 parts, at: http://tacticalentertainment.tv/archives/2310 and http://tacticalentertainment.tv/archives/2313 CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
139
|
Posted - 2012.08.03 14:24:00 -
[194] - Quote
Quote:Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base.
DO IT
DOOOOOO IIIIIITTTTT
Seriously, the entire brainstorm about starbases is effing awesometastic. Cities? Building them anywhere? customization? Scalability?
GIVE ME NOW. |

Eli Green
The Arrow Project
12
|
Posted - 2012.08.03 14:50:00 -
[195] - Quote
MotherMoon wrote:Bloodpetal wrote: @ CCP
Arenas With Betting :: Eh, this really is trouncing onto the Sandbox hard core. Let players take up the challenges of these kinds of things. You're just taking player content away. Find ways to enable players, not just feed some PVP addiction.
I agree, especially since you can just find a quiet wh, drop a bubble, and have your "safe" arena fight. If you wanted to have "safe" fun pvp, just talk to people and get it setup, it's not that hard. |

rogueclone2
MANDALORIAN MOTORS Eve Engineering
11
|
Posted - 2012.08.03 15:00:00 -
[196] - Quote
Centurax wrote:There are a lot of good idea's there, cant wait till they are on the server, but I think some of the Ideas could benefit from the the following: Ring MiningThis should happen in high sec too, with the following distribution.
- Empire = R8, R16 and Gases
- Low sec = the above + R32
- 0.0 = everything
This distribution would allow smaller corps and alliances to compete with the big guys who have access to the moons, but it also means that the lower priority material get harvested as well, and we wont end up in the situation where Nanotransistors cost less than Titanium Carbide because no one is mining the stuff to make them. POS'sI think the plans for the new POS's are going to make the thankless task of even using one better  . As part of this change the following could be useful:
- Corporate Hanger: If there is anything that makes doing anything on a POS tedious if shifting round all the stuff to build stuff or finding things, how about a quick fix or future feature, have a single corp hanger (by deploying a corporate hanger array) then for every factory or lab the hanger array gets a % boost to capacity then everything can then be feed through the corp hanger array and when building or inventing stuff you only need to worry about is which factory you want to use. This would work well with the proposed new industry system (which looks like it will be amazingly useful) .
- Reactors: Allowing the use of reactors in high sec even if they are less efficient, maybe producing 1/3 of what you can in 0.0, this would allow smaller groups to maybe make use of the ring mining mechanic.
- Refineries: These can be more efficient possibly not taking 2hours to refine 20km3 of ore, like the current ones, if you are in high sec you can use a station, but for those of us who have grinded the missions to get sec status to deploy towers it would be good to have an advantage.
- WiS: If there was anything that could include a WiS element, controlling a POS's defence grid/guns could be one of them.
Ship Balancing
- Logistics Frigates: Yes please!
- Drakes: Dont break the Drake, how about a different way of looking at it if the Drake is so good make the other ships as good as it, instead of making a good ship unusable
 - Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.
Final point, please give us alliance logos on ships. 
what this man said right here is good an also the part about SAVE THE DRAKE   |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2714
|
Posted - 2012.08.03 15:06:00 -
[197] - Quote
Veshta Yoshida wrote:Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! 
Once and for all - FW AS A 0.0 TESTBED IS A RUNNING JOKE AMONGST CCP AND THE CSM. 
I can't believe people are taking this seriously still. Every time this is mentioned in the minutes, it was with laughter and intense sarcasm.
Everyone needs to get over this, ASAP. We're six months past the initial quote that was taken out of context, and we still have people ranting about this, its ridiculous.
Also, Veshta - grow up. You continually complain the game isn't up to your satisfaction, but resort to base insults at the developers on a continual basis. Has it ever occurred to you that maybe these two might be related? 
* Back to our regularly scheduled comments * Vice Secretary of the 7th Council of Stellar Management.
|

MeBiatch
Republic University Minmatar Republic
497
|
Posted - 2012.08.03 15:40:00 -
[198] - Quote
Reiisha wrote:Quote:Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base. DO IT DOOOOOO IIIIIITTTTT Seriously, the entire brainstorm about starbases is effing awesometastic. Cities? Building them anywhere? customization? Scalability? GIVE ME NOW.
i got this great idea how about a mother ships that is designed to be a mobile pos?
you know like in Independance day? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Marconus Orion
Ministry of War Amarr Empire
374
|
Posted - 2012.08.03 15:45:00 -
[199] - Quote
Centurax wrote:Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks. NO!!!!
Slapping a covert ops cloak on a ships is not a way to 'fix' it. Not only would it send that ship well beyond in the the over powered zone, it would hardly give it a role. There is far too much cloaking going on in this game to begin with. I would much rather see local gone and the black ops battleship have something special about it to give a small fleet a slight advantage over a larger fleet to enable it to do some damage to the blob or something.
Really tired of this 'slap a covert cloak on it to fix it' mentality. |

Marconus Orion
Ministry of War Amarr Empire
374
|
Posted - 2012.08.03 16:01:00 -
[200] - Quote
I see extremely little to no talk about power projection in the minutes. Was this brought up at all during the talks about sovereignty or anything? No one is concerned about a coalition transversing the entire galaxy in a matter of a few minutes? Nothing said about effort free intel gathering? Or was this stuff NDA? |
|

Ogogov
Ars ex Discordia Test Alliance Please Ignore
23
|
Posted - 2012.08.03 16:03:00 -
[201] - Quote
Note to Ytterbium -
Upping the Brutix/Hyperion's active tanking bonus will do absolutely nothing to make people fly the ships more. Active local tanks aren't exactly FOTM. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2714
|
Posted - 2012.08.03 16:03:00 -
[202] - Quote
Marconus Orion wrote:I see extremely little to no talk about power projection in the minutes. Was this brought up at all during the talks about sovereignty or anything? No one is concerned about a coalition transversing the entire galaxy in a matter of a few minutes? Nothing said about effort free intel gathering? Or was this stuff NDA?
Many Faction Warfare folk would be MORE than happy to throw up cynojammers across half of lowsec......but Elise said he'd come poop on our parade.  Vice Secretary of the 7th Council of Stellar Management.
|

Jade Constantine
Jericho Fraction The Star Fraction
2728
|
Posted - 2012.08.03 16:05:00 -
[203] - Quote
I liked both Seleene and Soundwave's quotes on the problem with conflict drivers "Currently things are like a bunch of fat people fighting over how gets to eat first at the GÇÿall you can eatGÇÖ buffet, no one will starve, it is just the question of who is first in the line." and "it sounded like if everyone lived in complete misery in EVE, it would be a better game?" But I didn't see much evidence of CCP/CCP being prepared to look at making the misery necessary to get conflict moving again.
I generally liked the Starbase discussion, and especially the jump drive concept. Mobile bases for small raiding entities is something the game has needed for a very very long time.
I liked the CSM approach to UI / Unified inventory discussion. They did a good job of representing player concerns there.
Nullsec discussions were a bit depressing, mainly because it appears there is no will (resources) or imagination to actually do anything about the stasis and boring endgame.
Crimewatch stuff (for heavens sake just make it happen already.)
Wardec discussion was universally terrible - mainly due to lack of experience / bias on the part of CSM reps (though CCP side of things was generally pretty boring with a lack of ideas and vision for the wardec system)
Seems the paid allied deal was Two Steps while Karde/Hans wanted limited ally slots. In this respect seems that earlier reports of the CSM completely disagreeing with Soundwave's "solution" were false. Though it does appear that the "unlimited / paid" allies delivered by Inferno 1.1 melds the most unpopular aspects of both sides! Ah well, handled all this stuff previously in numerous other threads - best thing to be said about this section in the minutes is I know who I definitely won't be voting for in the next CSM elections.
On Faction Warfare - Soundwave wanting one size fits all plexes was poor, good to see it was argued against. In general though the discussion was decent, Hans did a fair job. Elise was terrible (as expected though, and should really stick to nullsec blobfest only feedback). Good stuff later on the FW UI improvements.
I had to laugh at Soundwave's comment about the FW feature only being live for a week so morale issues had to wait for more data after the knee-jerk agreement to nerf the heck out of wardec allies after the same period mind.
Surprisingly Two Step said something I agreed with on the bonus LP for pvp kills for the losing faction though. I to think that would be a good idea.
With regard to Soundwave's "dreamy idea" of non-aligned players being able to remove FW systems I have to say: please leave it alone. After the fiasco of the wardec function in Inferno 1.0 / 1.1 - I don't think Soundwave should have anything to do with the design on FW - leave it to Ytterbium.
Art discussion was okay - Kelduum was a dog for suggesting Aurum payment for corp logos on ships though.
Ship balance discussion was decent. On the whole I continue to be impressed by CCP Ytterbium.
Rest of it pretty reasonable.
***
Most disappointing aspect of the minutes for me is the way they show there seems to be relatively little actually on the table for the winter 2012 release with some very important things seeming to retreat into the misty distance of some time next year. These including the extremely vital issues of technetium, 0.0 stasis and even potentially crimewatch and lowsec boosting. I got the impression that core eve development still doesn't have that much manpower devoted to it and while CCP is doing a much better job of marketing the few assets they have on Eve this year there is still an unspoken impression of massive development priority elsewhere on non-core-eve projects.
Winter 2013 for ring mining seems ridiculously far in the future for such an important issue.
On the whole though.
Two Step and Trebor worked hard and while I don't have a great deal of time for some of Two Step's positions he is at least engaged. I thought everyone was pretty horrible on the wardec discussion so its difficult to single anyone out there - perhaps the blame does need to rest on Soundwave because he did seem to join two bad solutions together to make a super bad solution, but he certainly wasn't helped by short-sighted and selfish CSM feedback on the issue.
Hans tried pretty hard on FW issues (which almost makes up for my criticism of him on wardecs).
Seleene actually did a decent job as chair I think.
Still I can't shake the nagging feeling that whats in the pipeline for winter is not actually that much or particularly exciting. Seleene said it best in the opening section about waiting for the "money shot". I didn't really see it.
Perhaps the starbase feature will be absolutely incredible and change a whole lot of gameplay at various levels of eve and make it all worth while. Perhaps. But after seeing "war" trumpeted as the centerpiece for Inferno only to be represented by increased dec fees and a nerfed ally system I'm a bit doubtful.
Still, it was good to see all this detail end of the day, and it will definitely help people to make a more informed choice of who to vote for in the next CSM elections. So that's a positive. Shame really we can't elect who from CCP we'd like to make chief designer at the same time /joking.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2714
|
Posted - 2012.08.03 16:05:00 -
[204] - Quote
Ogogov wrote:Active local tanks aren't exactly FOTM.
Ever heard of an Ancillary Shield Booster?  Vice Secretary of the 7th Council of Stellar Management.
|

MeBiatch
Republic University Minmatar Republic
497
|
Posted - 2012.08.03 16:10:00 -
[205] - Quote
Ogogov wrote:Note to Ytterbium -
Upping the Brutix/Hyperion's active tanking bonus will do absolutely nothing to make people fly the ships more. Active local tanks aren't exactly FOTM.
indeed just dump the armor rep bonus and replace with an armour percentage bonus for those energy mods that increase armour by 15%...
that way galente can be fast armour tankers (removes the needs to fit a 1600)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
497
|
Posted - 2012.08.03 16:10:00 -
[206] - Quote
Hans Jagerblitzen wrote:Ogogov wrote:Active local tanks aren't exactly FOTM. Ever heard of an Ancillary Shield Booster? 
note to hans... hyperion has an active ARMOUR bounus
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
497
|
Posted - 2012.08.03 16:11:00 -
[207] - Quote
but seriously make the mobile death stars the new Mother ship... keep the modular pos thing separate... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
40
|
Posted - 2012.08.03 16:16:00 -
[208] - Quote
page 133
Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simplystated GÇ£off grid boosting should not existGÇ¥, with much of the CSM nodding in agreement.
So removing from Off grid boost, what about the Boost from Capital industrials, like Orca or Rorqual? SHould they get removed as well? If yes......then alot of Rorqual pilots will get jobless within Eve, since i'm pretty sure no Rorqual pilot will park his Rorqual near the belt with Indu Core active for Max boost.
Sincerly
Carola Kessler |

Mag's
the united Negative Ten.
9045
|
Posted - 2012.08.03 16:19:00 -
[209] - Quote
So, just how many pirates are in the CSM?
If none, then who of you are backing the pirate corner?
This is not looking good.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

MeBiatch
Republic University Minmatar Republic
497
|
Posted - 2012.08.03 16:24:00 -
[210] - Quote
Mag's wrote:So, just how many pirates are in the CSM?
If none, then who of you are backing the pirate corner?
This is not looking good.
no pirates but i think alek is a merc... so half pirate...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

Ryunosuke Kusanagi
40
|
Posted - 2012.08.03 16:29:00 -
[211] - Quote
I wrote a thing, it has many words:
A big thing with many words
The reason I chose to do it this way, is because there is a limit on the amount of characters that one can post on the forums, and there are many words in this (7 pages in fact) |

BlankStare
Aideron Technologies Sspectre
2
|
Posted - 2012.08.03 16:30:00 -
[212] - Quote
Posted my opinion of the Dust/EVE session on the Dust forums: https://forums.dust514.com/default.aspx?g=posts&m=232811#post232811
You need to be in the beta to see it but it basically boils down to:
- The lack of decent grouping/social tools in Dust is worrying
- That Corporations are not yet implemented and apparently still in the conceptual phase is very, very worrying
- That the CSM hasn't pushed the inclusion of these tools [b]as a very high priority[b] is deeply worrying.
In EVE, the players and their interactions are the game. That in Dust such interaction is not going to be possible (it would seem) from release leaves me doubting whether Dust will ever be considered as being as important a part of New Eden's society as EVE is.
I have grave concerns that CCP is not serious about Dust being a success. |

Magic Crisp
Amarrian Micro Devices Silent Infinity
38
|
Posted - 2012.08.03 16:38:00 -
[213] - Quote
uhm, for the starbases part.
Please consider that many of us are using currently POSs for fast storage, because we don't have to dock up to mess with the cargo. this is very useful when we're emptying PI offices, or unloading ratting loot.
Also, the forcefield allows a staging area before warping in to anywhere, where we can bump each other.
SMAs can also hold various ships for different proposes, which doesn't require docking, but allows us fast reshipping within the system.
Please consider these. |

Mag's
the united Negative Ten.
9045
|
Posted - 2012.08.03 16:40:00 -
[214] - Quote
MeBiatch wrote:Mag's wrote:So, just how many pirates are in the CSM?
If none, then who of you are backing the pirate corner?
This is not looking good. no pirates but i think alek is a merc... so half pirate... Ahh yes, the guy that thought it would be great and worried about can flippers. 
Like I said, it's not looking good.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Fon Revedhort
Monks of War DarkSide.
733
|
Posted - 2012.08.03 16:46:00 -
[215] - Quote
Ms Michigan wrote:Yeep wrote:Fon Revedhort wrote:Quote:>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.
Posted - 2011.05.12 16:01:00 So?.. As someone who was on both sides of a capital hot drop back when the capacitor penalty from jumping in actually meant something I'd be sad to see the element of suprise disappear. However I would agree that the pentalties for the aggressor need to be adjusted given the availability of T2 and the size of capital fleets. This is my whole thought as well. I have thought for a long time the problem isn't low sec gate camps so much as it is that fights are so short. Yeep references T2 and cap fleets. These are perfect examples to me of DPS being such that you just don't live long in a fight. All these ideas of escalating gate guns seem to me to be band-aids on DPS and the time fights last. Maybe there is a way to buff defense ACCROSS THE BOARD (or NERF DPS) so that fights just LAST LONGER IN GENERAL in every ship class. To me. PVP in EVE is getting to the point where (and is problematic BECAUSE) fights just go so damn fast. It is like playing a game of chess in 20 seconds. Whatever happened to the game taking a little bit longer and the tension building and giving people time to do more than die? What the hell? Eve is already too overtanked, ships take a crapload of time to actually pop. It takes Mach well over a minute to kill a single fugly Drake. How is that short?
Nerfing DPS or boosting tank even more is one of the most detrimental things one can ever come up with.
It's extremely stupid to think prolonged fights would also give more 'tension'. I've been playing since late '05 where we had like 1/3 of current EHP and guess what? - the game was much better in terms of DPS/tank balance. 14 |

Lyron-Baktos
Selective Pressure Rote Kapelle
287
|
Posted - 2012.08.03 16:48:00 -
[216] - Quote
still wanting a dev blog with a lot more info from the Art team. Also can't wait to see what else is done to the Amarr
Regarding the Amarr gold and how it was not supposed to be that shiny, did you not think that people would get use to it after it being that way for years? Pretty stupid to have something be wrong for so many years and then finally change it after people have grown to love it but I guess that's par for the course for CCP On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2714
|
Posted - 2012.08.03 16:55:00 -
[217] - Quote
Jade Constantine wrote:
Still I can't shake the nagging feeling that whats in the pipeline for winter is not actually that much or particularly exciting. Seleene said it best in the opening section about waiting for the "money shot". I didn't really see it.
Perhaps the starbase feature will be absolutely incredible and change a whole lot of gameplay at various levels of eve and make it all worth while. Perhaps. But after seeing "war" trumpeted as the centerpiece for Inferno only to be represented by increased dec fees and a nerfed ally system I'm a bit doubtful.
This is going to be a criticism echoed by many as we go into Winter. But let's take a look back - this new direction CCP's gone in terms of development practice is a direct response to the "Jesus feature" era - where the "new shiny" trumped the less sexy iterations that were badly needed for so many features. Players demanded CCP focus on the core game, and support their already-released content, instead of always chasing the next best thing.
Its time to allow them to do just that. I for one am perfectly happy with the winter agenda - its finishing the other half of Inferno, essentially. Hell, I'd be fine with them calling it Inferno 2.0, and not even bothering with the fanfare of a brand new title. The point is, you're absolutely right - we could use more work on the war dec system, Faction Warfare CERTAINLY needs to have its lingering core weaknesses adressed, and features such as player-to-player contracts could have PROFOUND impacts on 0.0 alliance business relationships, and introduce a real mercenary marketplace, complete with a functioning bounty hunting system. (in fact, player to player contracts is one of the must underrated features that I believe could unlock immense amounts of emergent gameplay with even just a few concrete contract styles.)
I've been following player feedback temperatures closely for over a year now, and I vividly remember the bittervet outcries that CCP was catering to new players, chasing shiny avatars, spending too much time on Dust, and ignoring their core base.
Thankfully, they listened. I think we're kidding ourselves to think that something like Faction Warfare, or 0.0 sovereignty, or new POS's, could EVER be deployed intact within a single expansion. Many have argued that CCP should commit a team to a feature permanently once deployed, so that groups like the Incursion community gets the long-term supported needed to thrive. While i think this is unrealistic for a number of reason, at least doubling up a pair of expansions on a single feature set (war themed, in 2012's case) is a refreshing compromise.
Vice Secretary of the 7th Council of Stellar Management.
|
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CCP Goliath
C C P C C P Alliance
744

|
Posted - 2012.08.03 17:09:00 -
[218] - Quote
Markus Reese wrote:Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.
Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.
You have to understand, the Incursions took place before I was at the company. I am in no position to comment on them in any official capacity. The caravans were something I was personally involved with and responsible for. We talked a lot about lore events (remember the 3 kinds - CCP events, Lore events, Player Run events) but the purpose of the conversation wasn't to reminisce, it was to gauge response to make future planning easier. CCP Goliath | QA Director | @CCP_Goliath |
|

DarthNefarius
Minmatar Heavy Industries
266
|
Posted - 2012.08.03 17:13:00 -
[219] - Quote
CSM minutes wrote:
Two step pointed out that a big barrier for new players was that most of the Incursion organizing was done through chat channels and not as much by corps and alliances, which made it harder for people to know where to go to join the better Incursion groups.
Interesting theory Two Step but your hypothesis falls flat in that the HI SEC Incursions which utilize chats have survived where the lo/NULL Incursions which relied on corps/alliances have absolutely died. The barriers to entry for the Incursion chats are alot less an obstacle ( what chat asks for API verification? ) even though there is no mechanic for advertising them in Eve. I think what you see as a barrier to entry actually was viewed as the opposite to many fed up with corp/alliance politics ( not that there is any lack of policking in the Incursion communities unortunely but it is easier to escape/ignore & contine to be part of the community )
=========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
|

CCP Goliath
C C P C C P Alliance
744

|
Posted - 2012.08.03 17:15:00 -
[220] - Quote
Vera Algaert wrote: Live events was one of those meetings of no consequence - CCP Goliath thinks Live Events are cool, the CSM thinks Live Events are cool but nobody has any illusion that CCP will actually divert resources to Live Events in the foreseeable future, so they will continue being a spare-time hobby of CCP employees.
The only reason that session did probably make it on the agenda at all was as a pointer to CCP that players would like to see more resources assigned to Live Events (and that Goliath has the CSM behind him for whatever that may be worth), not to have an actual discussion on Live Events (what is there to discuss when all you can do is nod at each other and say "yeah, that would be really cool, if only we could actually do it....").
You need to cheer up buddy! All your posts in this thread have been so negative!
Live Events meeting was far from a meeting of no consequence. Coming up with, advertising and running live events is pretty challenging, but to be honest I don't think it would be a worthwhile full time position to create in the company. Firstly it requires input and effort from too many parties for it to be just one person - you need content to approve and create story arcs or lore references, you need programmers and authorers to make stuff for you, you need participants sometimes numbering over 100, etc. CCP gives us plenty of support and expects nothing but the best in terms of results from these events, but end of the day, our contracted jobs take priority which is why progress is probably slower than everyone would like. That's not to say that nothing is happening or will happen, which is what you're indicating here. I and others love doing events with players and if we use some of our spare time to do it, I say that's a good thing! CCP Goliath | QA Director | @CCP_Goliath |
|
|

Highauger's animated corpse
Eve Defence Force
27
|
Posted - 2012.08.03 17:25:00 -
[221] - Quote
CCP Goliath wrote:Vera Algaert wrote: Live events was one of those meetings of no consequence - CCP Goliath thinks Live Events are cool, the CSM thinks Live Events are cool but nobody has any illusion that CCP will actually divert resources to Live Events in the foreseeable future, so they will continue being a spare-time hobby of CCP employees.
The only reason that session did probably make it on the agenda at all was as a pointer to CCP that players would like to see more resources assigned to Live Events (and that Goliath has the CSM behind him for whatever that may be worth), not to have an actual discussion on Live Events (what is there to discuss when all you can do is nod at each other and say "yeah, that would be really cool, if only we could actually do it....").
You need to cheer up buddy! All your posts in this thread have been so negative! Live Events meeting was far from a meeting of no consequence. Coming up with, advertising and running live events is pretty challenging, but to be honest I don't think it would be a worthwhile full time position to create in the company. Firstly it requires input and effort from too many parties for it to be just one person - you need content to approve and create story arcs or lore references, you need programmers and authorers to make stuff for you, you need participants sometimes numbering over 100, etc. CCP gives us plenty of support and expects nothing but the best in terms of results from these events, but end of the day, our contracted jobs take priority which is why progress is probably slower than everyone would like. That's not to say that nothing is happening or will happen, which is what you're indicating here. I and others love doing events with players and if we use some of our spare time to do it, I say that's a good thing!
this, good work, keep it up |

Fon Revedhort
Monks of War DarkSide.
733
|
Posted - 2012.08.03 17:31:00 -
[222] - Quote
mini brutalis wrote:The state of EvE
Page 85 "Ytterbium wanted to hear some reasons why null sec was viewed as so dead."
I can say it pretty short: There is nothing at stake and there is nothing to hunt. It is 50 people sitting on a Titan bridge with a bait ship running around. Well said!
I wonder why CCP is absolutely silent when it comes to such an important issue. 14 |

Lili Lu
324
|
Posted - 2012.08.03 17:44:00 -
[223] - Quote
Hans Jagerblitzen wrote:Ogogov wrote:Active local tanks aren't exactly FOTM. Ever heard of an Ancillary Shield Booster?  But he was talking about active armor tanking and upping the boost amount on a brutix from 7.5 to 10% per level. And he is right it will do absolutely nothing for active armor tanking.
Now if they reduced the fitting costs of reppers it might enable more dual repper setups both of which getting the boost. Or if there was an ancilliary armor repairer in the game that was as op as the asb then yeah that bonus would do something. But as it stands upping the armor repair bonus by 2.5% per level will not make it worth using and frankly people will continue to put thin shield buffers and all gank in the lows on those ships. The only place the 10% armor bonus matters is fw plexing with an incursus. For pvp the increased bonus won't matter. |

Lili Lu
324
|
Posted - 2012.08.03 17:54:00 -
[224] - Quote
Drake addict tears fuel me. I am looking forward to much more gnashing of teeth and pulling of hair as the day approaches when the BC for all purposes and more, finally has it's reign as the most overused ship in the game end.
You can cry about how whatever alterations are done to the ship and/or its weapon system will make it "unusable" or you can adjust to the reality that the ship will still be usable it just won't be overusable. The sooner you types move on to acceptance the better it will be for you and less your tears will fuel my admittedly sad thirst for them. My enjoyment of your fear and rage though is only proportional to the YEARS that this problem has festered in the game.
Also, there will be new fotm ships created by the rebalancing team as they fail to anticipate what players will be able to figure out in combining modules and ships. Hopefully as those become apparent the balancing team will move much more quickly than letting one ship top the eve-kill usuage stats by a 2 or 3 to 1 margin over the second place ship for litterally years. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2715
|
Posted - 2012.08.03 17:57:00 -
[225] - Quote
BlankStare wrote:Posted my opinion of the Dust/EVE session on the Dust forums: https://forums.dust514.com/default.aspx?g=posts&m=232811#post232811You need to be in the beta to see it but it basically boils down to:
- The lack of decent grouping/social tools in Dust is worrying
- That Corporations are not yet implemented and apparently still in the conceptual phase is very, very worrying
- That the CSM hasn't pushed the inclusion of these tools [b]as a very high priority[b] is deeply worrying.
In EVE, the players and their interactions are the game. That in Dust such interaction is not going to be possible (it would seem) from release leaves me doubting whether Dust will ever be considered as being as important a part of New Eden's society as EVE is. I have grave concerns that CCP is not serious about Dust being a success.
Maybe this was lost in the minutes creation process, but this is just patently untrue. Many of us made it very clear that social interaction needs to be up and running in a concrete form on launch day, and I sincerely doubt CCP would debut Dust 514 without this.
I know some of the discussion details (anything remotely touching release schedules) were withheld because of NDA considerations (Even commenting on the lack of a feature in the beta could be construed as breaking NDA, so be careful what you post here in EVE forums), but this is certainly not an issue the CSM is ignoring by any means.
The beta is just that, beta. CCP has said all along that much functionality is already built into the game and waiting to be "unlocked", so I think we need to take the beta with a grain of salt and not panic because its not where we'd like to see it quite yet. Vice Secretary of the 7th Council of Stellar Management.
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Centurax
Eve Engineering Authority Eve Engineering
2
|
Posted - 2012.08.03 17:58:00 -
[226] - Quote
Marconus Orion wrote:Centurax wrote:Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks. NO!!!! Slapping a covert ops cloak on a ships is not a way to ' fix' it. Not only would it send that ship well beyond in the the over powered zone, it would hardly give it a role. There is far too much cloaking going on in this game to begin with. I would much rather see local gone and the black ops battleship have something special about it to give a small fleet a slight advantage over a larger fleet to enable it to do some damage to the blob or something. Really tired of this ' slap a covert cloak on it to fix it' mentality.
Firstly it is not a mentality that I have that the covertops cloak will fix the ship, I perhaps could have chosen my words better or added a bit more explanation, but as far as any ship class it is the one change that is probably most requested, is that Blackops should have always had Covert ops cloaks.
But that aside, I agree that there are many issues with Blackops battleships, but could someone clarify what they think makes them so overpowered, because I personally think they could do with a bit more of a damage boost, make them more like covert ops Marauders that would probably be one way to go in my opinion. But if the only thing that makes them Overpowered is the ability to drop a whole load of Stealth bomber on a target, then that is a different problem. I know there was talk of Making Blackops into anti capital bombers, maybe that is something that would make it a bit more special.
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Vanessa Vansen
Cybermana
43
|
Posted - 2012.08.03 18:03:00 -
[227] - Quote
Some 0.02 isk of mine ...
Industry - get rid of the ME, PE, copy, invention, reverse engineering slots ... just provide research slots that might be used for each
Starbase/POS - research slots (see above) will allow using slots the way you want - provide research equipment (consumed and non-consumed) that improves the duration of research - jumping ... immediate jump but 48 hours delay until next jump sounds more preferable to me - jumping2 ... how do you get back into high-sec? that should work out somehow, otherwise the whole process of taking down and setting up a POS would have to be done for that
|

Centurax
Eve Engineering Authority Eve Engineering
2
|
Posted - 2012.08.03 18:07:00 -
[228] - Quote
Lili Lu wrote:Drake addict tears fuel me.  I am looking forward to much more gnashing of teeth and pulling of hair as the day approaches when the BC for all purposes and more, finally has it's reign as the most overused ship in the game end. You can cry about how whatever alterations are done to the ship and/or its weapon system will make it "unusable" or you can adjust to the reality that the ship will still be usable it just won't be overusable. The sooner you types move on to acceptance the better it will be for you and less your tears will fuel my admittedly sad thirst for them. My enjoyment of your fear and rage though is only proportional to the YEARS that this problem has festered in the game. Also, there will be new fotm ships created by the rebalancing team as they fail to anticipate what players will be able to figure out in combining modules and ships. Hopefully as those become apparent the balancing team will move much more quickly than letting one ship top the eve-kill usuage stats by a 2 or 3 to 1 margin over the second place ship for litterally years.
Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. |

Ford Chicago
Ziz Zag Ziggurat
15
|
Posted - 2012.08.03 18:16:00 -
[229] - Quote
That is an unbelievably obnoxious and intrusive watermark.
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DarthNefarius
Minmatar Heavy Industries
266
|
Posted - 2012.08.03 18:18:00 -
[230] - Quote
Hatsumi Kobayashi wrote:DarthNefarius wrote:If CSM was supposed to be about damage control it failed the Incursion community without any comments helpfull here. The June 'rollback' was a farce and I tend to think the outcry about the OTAs in CCP Affinity's DEV blog was the only real usefull feedback which will result in any help to the dying Incursion communities... I like to reiteriate the last sentence I quoted I think that appropriately shows the CSM7's view of HI SEC: " UAxDEATH would like to know how any of that related to null sec,"
Thanks very much CCP Affinity for the Incursion changes of Inferno 1.2 thank you for nothing CSM7 Nice of you to selectively quote things in order to give them a completely different meaning; right after the comma at the end of your bolded quote comes "followed by other CSMs asking to get back on topic" BECAUSE THIS SESSION OF THE SUMMIT WAS ABOUT NULLSEC, NOT INCURSIONS OR HI SEC. Way to be a complete bad.
Hmmm I did pull this out of the NULL not the CONTENT section, but the last time I checked Incursions are still in NULL in my journal ( and not a single NULL SEC MOM has died since they were 'broken' ) but I think I've proven my point that if something is damaged that doesn't affect this CSM individually they are not around for the rest of the community which it affects. =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
|

Marconus Orion
Ministry of War Amarr Empire
374
|
Posted - 2012.08.03 18:28:00 -
[231] - Quote
Hans Jagerblitzen wrote:Marconus Orion wrote:I see extremely little to no talk about power projection in the minutes. Was this brought up at all during the talks about sovereignty or anything? No one is concerned about a coalition transversing the entire galaxy in a matter of a few minutes? Nothing said about effort free intel gathering? Or was this stuff NDA? Many Faction Warfare folk would be MORE than happy to throw up cynojammers across half of lowsec......but Elise said he'd come poop on our parade.  Nerf his throwing ability of poop. |

Lili Lu
325
|
Posted - 2012.08.03 18:42:00 -
[232] - Quote
Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. Because it is not balance that is working. Balance is where the top 20 ships used in the game are bunched together in overall numbers. Balance is not what we have now where the Drake outnumbers the second place ship by a multiple of 2 or 3 to 1, and then all the other 19 ships used are within a much closer span.
Also, it is not just a few people that are pointing out that the empreror has no clothes. And it is the devs themselves that finally in the last year admitted that the usage disparity cannot continue. Drakes not only vastly outnumber other ships in usage. They are also used in ways that move them beyond what other ships in their class are typically used for. And all this not to mention the outlier benefits they have enjoyed in pve ever since their introduction.
Addtionally, you can't simply keep buffing everything. I'm actually a bit concerned with the current tech I frigate buffs. They push the need for destroyer buffs and cruiser buffs . . . People like buffs. Buffs are candy. But you can have too much of a good thing. In particular with BCs if the other 7 tier 1 and 2 BCs were buffed such that they could compete with Drakes for usage it would seriously degrade further the utility of HACs. So then we are left buffing HACs. But then BSs are toast so then we buff BSs. . . . Eventually you are back with Ttians and SCs (or simply BSs) able to munch on anything subcap and well do you start another round of buffs?
Buffs and Nerfs are both necessary. It is like an ecosystem. If any one species explodes in population and hunt to extinction too many other competing predators or the prey it becomes an unhealthy ecosystem. Do you want to play Drakes and Tengus Online? I don't. And even if you think you do it will become boring. So EVE would lose poeple . . and die. Everything dies, but hopefully this game will not be dying for a good long time. But one way to insure it dies sooner is not to fix usage disparities that make the game unattractive to people who don't want to fly shield tanking heavy missile boats and boring for those that do but come to find that is all they end up fighting with is other Drakes and Tengus. The health of the game is best served by both buffs and nerfs. |

Fon Revedhort
Monks of War DarkSide.
734
|
Posted - 2012.08.03 19:44:00 -
[233] - Quote
Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships.
Don't be a fool, Drake is 'working' only cause its counterparts are underpowered. Either way. boosting the others or nerfing the drake directly, it will cease 'working' after the fix. It will become a normal ship like, say, harbinger.
Boosting DPS output and tank of all ships by 10 will not suddenly make them 10 times better, just like printing more money and doubling everyone's salary won't make people twice as rich in real life. Is it really that hard to comprehend? 14 |

Vera Algaert
Republic University Minmatar Republic
290
|
Posted - 2012.08.03 19:47:00 -
[234] - Quote
Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. that approach to balancing inevitably ends in power creep |

EvilweaselSA
GoonWaffe Goonswarm Federation
316
|
Posted - 2012.08.03 21:27:00 -
[235] - Quote
I'm really unimpressed by the level of pushback the CSM was capable of, especially in the 0.0 section. CCP basically declared they had no intention of iterating on 0.0 in any real form in any reasonable timeframe and the CSM simply sat back and nodded. |

EvilweaselSA
GoonWaffe Goonswarm Federation
316
|
Posted - 2012.08.03 21:36:00 -
[236] - Quote
Quote:CCP Bettik said that a lot of the price rises seemed to be based on market speculation and seemed to be a bubble.
holy crap this is wrong
next time, pull the numbers for "minerals produced" and compare it to "minerals consumed": you have the numbers, that tells you what the reality is
a ccp dev sticking their finger in the air to guess at the market effect of the drone region change is crazy |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
240
|
Posted - 2012.08.03 22:15:00 -
[237] - Quote
CCP Soundwave wrote:Just so we're clear, I've never said FW should be a testbed for 0.0, nor do I think it's a remotely good idea. I'm not sure where you got this information but it's blatantly false. Directly, no .. you have not said it. You have stated, however, on numerous occasions that changes made to FW is to bring it in line with null paradigms and that the good/worthwhile bits will be used when sovereignty gets its time in the sun .. for all intents and purposes you might as well have stated it as quoted. Just happy you (not you, but CCP) has not fallen into the trap of lazy design and added more EHP grinds as solutions to the multitude of issues still plaguing the FW corner of the sandbox.
Please accept my most humble apologies for misquoting you.
PS: When quoting walls, it is generally advisable to only include the relevant bits while indicating that it is a partial quote. Makes for a much cleaner and efficient forum.
Hans Jagerblitzen wrote:Once and for all - FW AS A 0.0 TESTBED IS A RUNNING JOKE AMONGST CCP AND THE CSM.  I can't believe people are taking this seriously still. Every time this is mentioned in the minutes, it was with laughter and intense sarcasm. Everyone needs to get over this, ASAP. We're six months past the initial quote that was taken out of context, and we still have people ranting about this, its ridiculous. Also, Veshta - grow up. You continually complain the game isn't up to your satisfaction, but resort to base insults at the developers on a continual basis. Has it ever occurred to you that maybe these two might be related?  * Back to our regularly scheduled comments * See above, and
I continually complain because FW had been blue-balled by Devs for almost three years before you even set foot in the Universe, the complaints is all that's left. If you can find some of my earlier 'work' you'll realise that I wasn't always this shrouded in shadow .. quite the little fluffy bunny/happy go-getter/annoyingly overenthusiastic once upon a time .. personally don't care as endorphins/adrenaline is released by emotions on both end of the spectrum so I still get my jolts 
On a side note: Forum rules need to be changed to state that "any comment regarding or pertaining to CCP staff with the slightest negative connotation is not allowed .. feel free to praise them however". The *snipped* part was no where near personal attack worthy yet was treated as such .. believe it or not, the last two posts that got censored (in retrospect, rightly so) taught me to moderate myself so intentionally "kept it down" this time around. |

Jeb Hataska
EVE University Ivy League
5
|
Posted - 2012.08.03 22:33:00 -
[238] - Quote
Page 125 of 165 wrote:The topic quickly bounced over to the idea of having a Frigate logistics class.
Elise rather bluntly stated that Frigate logistics would GÇ£be bad no matter whatGÇ¥.
CCP Soundwave countered that he liked the idea and didnGÇÖt think a balanced solution was impossible to find.
CCP Greyscale chimed in saying that extreme range would be a good solution for a Frigate logistics class.
At this point Hans interjected and stated that Frigate logistics would finally give people a reason to use all the faction small remote reps they get. On this like, Two step suggested there should be faction large remote reps, to which CCP Ytterbium was apathetic.
- Idea 1: Logistics frigates don't actively supply shield or armor HP to target ships, as logistics cruisers do. Instead, they boost the effectiveness of their targets' local repair ability.
- Idea 2: T1 logistics frigates have 2 bonuses:
Bonus to range of small remote repairers. The fast cycle time but low HP per second make them somewhat effective for supporting frigate combat because of frigates' low EHP, but definitely lackluster for supporting anything larger (when compared with logistics cruisers).
Bonus to increase the effectiveness of a Remote Signature Reducer module, which reduces the signature radius of the target ship. This module gives a flat reduction rather than a percentage reduction, making it effective at mitigating damage to frigates--and perhaps to destroyers/cruisers--but not noticeable on larger ships. This could be an indirect buff to the use of Target Painters, which are an easy counter, and possibly to scan resolution ewar.
These are probably not great ideas, but I think Soundwave is right that some solution could be found if frigate logistics were important to have. |

Che Biko
Humanitarian Communists
103
|
Posted - 2012.08.03 22:34:00 -
[239] - Quote
I still get the idea that CCP moved from fearless to fear when it comes to Incarna. But I am happy that the CSM emphasized that the main reason players raged over the initial release was the diversion of resources.
I also think the detailed minutes help me have more faith in the CSM. Well, most of them anyway. Got a need for speed? SRV race thread: https://forums.eveonline.com/default.aspx?g=posts&t=134270 Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Arazel Chainfire
Sons Of 0din Dark Therapy
117
|
Posted - 2012.08.03 22:54:00 -
[240] - Quote
Oww... I just read all 165 pages over the past 3 hours. While it was interesting(ish) to see who said what, i found the sections that did a summary of what was gone over at the start far more informative than reading through exact comment lines. Possibly a better way to present things would be have a summary or overview at the beginning of each section, and then more detail down below in case people are still interested in what is being talked about.
-Arazel |
|

Ryunosuke Kusanagi
40
|
Posted - 2012.08.03 22:59:00 -
[241] - Quote
Fon Revedhort wrote:Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships.
Don't be a fool, Drake is 'working' only cause its counterparts are underpowered. Either way. boosting the others or nerfing the drake directly, it will cease 'working' after the fix. It will become a normal ship like, say, harbinger. Boosting DPS output and tank of all ships by 10 will not suddenly make them 10 times better, just like printing more money and doubling everyone's salary won't make people twice as rich in real life. Is it really that hard to comprehend?
The other problem, is that most FC's that I know that do Large fleet fights, will most definitely want 150-300 of a single ship type, rather than 300 different ship types. Unfortunately, the Drake is relatively easy to get into for newer players for Large Fleet Fights as opposed to a proper alpha maelstrom. That alone boosts the "number of ships flown" as opposed to other standard BC's. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
313
|
Posted - 2012.08.03 23:03:00 -
[242] - Quote
/me looks at GD
/me waits for CCP stafff and CSM associated with these minutes to be forum banned for rumourmilling  There should be a rather awesome pic here |

Orisa Medeem
Hedion University Amarr Empire
18
|
Posted - 2012.08.03 23:20:00 -
[243] - Quote
My comments on a few topics:
- Stakeholder "CCP Unifex: The reality is, if we gave you the recording and you got back to us in 24 hours, the team has already implementing the feedback they got in the meeting and done their sprint planning."
Unifex is right here. The sprint planning in scrum usually happens in the second half of the first day. The point here, though, is that if the CSM spots a serios flaw in something and is able to provide the feedback asap it will be easier for the agile team to fit an adjustment in a lated sprint, before release (in fact, probably before it goes to Sisi).
- EVE Future "(...) ship customizations (...), for example the question of how much customizability should be allowed has not been answered."
Ok, let's make it simple, you don't need to answer this question right now. Just allow corp & alliance logos, it should be easy to implement. Release that, see how it pans out and only then start wondering how ship skins should work.
"CCP Unifex asked, to simply explore the option, how it would be received to simply completely randomly reseed the moon resources?"
A stagnant map tends to a stagnand status-quo in due time. A one-time, universe-wide reseeding would have temporary effects.
"it is contradictory to provide functionality to people to build up their space and then add a pressure on them to move their GÇÿhomesGÇÖ frequently"
The word here is balance. Everything that has a beggining has an end, or at least it should, but the current mechanics are soo focused at rooting people in one place that it leads to stagnation. Give people reasons to settle somewhere and build empires, give them reasons to pack their things and leave, then let them sort it out. Sure, two months is too short, but all you need to do is adjust the implementation to make it a longer timeframe. If people feel a need to move every one or two years on the average, then it has already accomplished what is needed.
"He also added that perhaps a GÇÿlongevityGÇÖ perk could be added to clones, meaning that the longer a person is using a clone it would get unique bonuses."
This seems cool and all, but I think in the end it will be just one more reason for people not to join ops.
"Discussion then turned to Arenas, which were envisioned as a tool to promote some sort of organized PvP without ruining the game."
Nooooooooo! The game already have the biggest arena you could as for, just drop a piece of ammo and let the other guy grab it (and even this could be skipped if you are not in hisec).
- The State of Incarna "CCP Unifex responded that CCP didnGÇÖt want players to feel ripped off be devaluing something they already bought."
If you are unsure about how to go repricing older items I suggest you ask your Steam partners. They have a lot of experience doing this with games. One thing I'm certain of: at some point you will get Incarna right and then demand for these items will increase. When that happens it is best if they are at the right price. It's not the best approach to keep them as they are 'just because'.
- Industry and mining "Trebor then added that as long as the top-level jobs could be prioritized the system could handle most things automatically, but someone who wanted to work a little more could schedule lower-level jobs in a more optimum way (say, interleaving production and research) -- this would be a "think sink" where a player willing to put in extra time and effort could get an edge."
The problem with this reasoning is that six months after it is released there will be someone complaining "why is the game doing xyz in this way when it is clear that doing it in this other way would be better? The game is supposed to be in a highly technologically advanced society and thus all these things would naturally be automated."
- Starbase rework "Two step asked if there would be a one starbase per grid limit, and CCP said no. They want to allow people to build little "cities" of starbases."
POS wars!!! Anchor a few combat POSes around your enemy's and let them duck it out for hours!
- Null sec "Two step: Gǣ(...) The money stuff needs to get looked at. If that means lowering income across the boardGǪGǥ"
What?!? What is wrong with you people? Nobody in the room disagreed with that? For your information, not everybody is swimming in money.
- Corporation management "the leader of a corporation should have the ability to drop a member, anytime, anywhere, with no cool-downs or other delays."
There are some edge cases that need to be looked at. The pilot convoes the CEO: "Quick, quick! They tackled my freighter! Drop me from corp!". And the freighter escapes, with just a sliver of structure left. What would be the point of wardec'ing people again?
- Ship balance and iteration "On the subject of sniping, Greyscale tossed out a high-level idea for a fix to sniping. He asked for CSM input on one such idea, an interdiction probe that would be launched a certain range before the bubble would deploy. In essence it would work as a drag-bubble to protect the sniping fleet, or at least give it ample time to react and reposition."
Carefull, guys. This will without a doubt be used for any number of unintended cases.
- GÇÿPlayer to player contractsGÇÖ "CCP Soniclover: GÇ£This is how I see it, we want to make it smooth. To make it smooth, we would probably have to bypass the existing rules, like whom you can fight in high sec. It would be much less valuable to make a defense contract for a POS if you than had to go declare war on the target as well.GÇ¥"
This needs to be elaborated. The way it was stated it is too easily gamed.
:sand: -áover -á:awesome: |

None ofthe Above
316
|
Posted - 2012.08.03 23:24:00 -
[244] - Quote
Lili Lu wrote:Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. Because it is not balance that is working. Balance is where the top 20 ships used in the game are bunched together in overall numbers. Balance is not what we have now where the Drake outnumbers the second place ship by a multiple of 2 or 3 to 1, and then all the other 19 ships used are within a much closer span. Also, it is not just a few people that are pointing out that the empreror has no clothes. And it is the devs themselves that finally in the last year admitted that the usage disparity cannot continue. Drakes not only vastly outnumber other ships in usage. They are also used in ways that move them beyond what other ships in their class are typically used for. And all this not to mention the outlier benefits they have enjoyed in pve ever since their introduction.
The overpowered Drake sure dominated during the ATX... oh wait.
You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.
Clearly not overpowered. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

None ofthe Above
316
|
Posted - 2012.08.03 23:28:00 -
[245] - Quote
Gratz to CSM and CCP at getting these minutes/months/proceedings out. Thanks for your hard work.
I was buoyed by Hans' recent comments that he thinks they can be done quicker next time. I figured this time would take some extra as this new CSM worked out the details of the new standard of reporting. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Oren Olti
Socks and Shoes INC
0
|
Posted - 2012.08.04 00:27:00 -
[246] - Quote
Just some ideas that stuck or I kind of iterated on:
1. Arenas GÇô I hate the idea. Though it would be kind of fun, if CONCORD could be hired to secure an area and payed a fee for player organized arena events in High Sec. Which would include securing and warping in arena participants. The event fees would be payed by the organizer, who would either ask for participation fee, or make his/her revenue out of a cut from the bids and losses. Which would also require an ingame betting system. I hate the idea of arena because it would make people less interested in world pvp, and have seen it happen in other games, ruined a lot of pvp playstyles which were really fun.
2. Player organized events GÇô My first idea is to integrate the in-game calendar with a notification system (the one you see when you enter the game on a character), which would also allow players to be able to register for events organized by definite in-game characters or organizations. Also the input would be a message board under CSM and CCP shared administration, which would allow both the CSM and CCP to select real events. The administration might not be required if CSM and CCP would only blog or mention in-game event generators, and players would search for them, instead of receiving news from all events in-game.
3. DUST integration in 0.0 - would have less concern from EVE players if Planetary warfare was connected to the Sov system in a way that certain criteria must be met before ground forces could be deployed. For example, first Sov 0 must be met and Sov control then could be accelerated if all planets are successfully invaded by the DUST corps or vica versa (if planets are not conquered sov changes could be slowed down), making a good DUST corp more valuable asset to a 0.0 corp.
4. Though instructional videos are very resource intensive, a new beginner video, when accessing the station could be a nice touch. I mean just guiding the new players through some images which they will see throughout the tutorial might give them the incentive to do it. Like you will enter the station, where you will have to find a ship, and then with that ship you will be shooting ships, mining, exploring and such, and then on a longer term you may see small scale battles, incursions, factional warfare, market and industrial control, and maybe big 0.0 fleets...these are the paths, choose wisely and remember to never cease to ask questions about things that you do not know or understand.
5. After the carreer missions there could be another mission, Finding the Right Place for you in New Eden. Which would take the new player through the possibilities of finding a new corp for the player. It would highlight what to look for in the corporation or alliances infos, and such, and also could guide the player to some of the most important information hubs and youtube channels on the Internet. Making new players see the diversity of the Universe may be very appealing to them.
6. Adding a like system to corp finder might solve the problem of CCP favoritism. |

Lili Lu
327
|
Posted - 2012.08.04 00:39:00 -
[247] - Quote
None ofthe Above wrote: The overpowered Drake sure dominated during the ATX... oh wait.
You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.
Clearly not overpowered. And you are confusing the ATX with in-game pvp on tranquility.
The dearth of Drakes had to do with point costs for tier 2 BCs. The previous AT there werea lot of Drakes. It has to do with points. THe buck had nothing to do with it. The gangs are not constructed based on bucks. Plenty of shineys were fielded and blown up. It's all about the points. Yours being mistaken. |

None ofthe Above
316
|
Posted - 2012.08.04 02:36:00 -
[248] - Quote
Lili Lu wrote:None ofthe Above wrote: The overpowered Drake sure dominated during the ATX... oh wait.
You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.
Clearly not overpowered. And you are confusing the ATX with in-game pvp on tranquility. The dearth of Drakes had to do with point costs for tier 2 BCs. The previous AT there werea lot of Drakes. It has to do with points. THe buck had nothing to do with it. The gangs are not constructed based on bucks. Plenty of shineys were fielded and blown up. It's all about the points. Yours being mistaken.  edit - http://at.eve-ic.net/10/index.php?view=statistics&tab=class see BC tier 2 usage http://at.eve-ic.net/10/index.php?view=rules Tier 2 BC cost 13 / Tier 3 cost 12 / Tier 1 cost 10 Cetainly were a lot of Cyclones and Brutix, but most chose not to field tier 2 BCs. http://at.eve-ic.net/10/index.php?view=statistics&tab=shipsand what tier 2 BCs were fielded actually somewhat reflected tranquility usage  Drakes - 7, Hurricanes - 7, Myrm - 1, Harby - 0
I do understand about the point system, that was actually the "buck" I was referring to. If the Drake is the most powerful then why weren't the tier 2 battlecruisers almost all Drakes? If they "punch" (or tank) above their weight class you'd still expect to see more of them fielded.
With Drakes and Hurricanes being tied obviously the Drake must be nerfed? Leave the tied winmatar Hurricane alone. It is true that Myrms and Harbis could use some help. Sorry, I'd have to say you've proved my point more than yours.
I think the balance team should stick with the current strategy and fix the broken ships and more or less leave the working ones alone. I don't think the nerf bat needs to come out, particularly since CCP rarely nerfs anything into balance, but instead almost always into uselessness. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1680
|
Posted - 2012.08.04 02:41:00 -
[249] - Quote
As for the transcription experiment, I would label it as unsuccessful: there's just too much detail. The minutes could have been shortened to about 30% of this size. As they stand, they took far too long to edit, and far too long to read. A lot of the situational humour could have been left out GÇö as much as they add flavour to the novel and help develop richer characters, I feel this book could have done with less character development (two pages of Two Step appearing to dodge secretarial responsibility was funny).
In this case, by the time the transcript came out a significant portion of the stuff that was foretold has already come to pass, thus all the portents may as well have been left out. Sure, we get to see who actually suggested making mining more interesting (a bunch of folks who have probably never touched a mining laser, and whose attitude to industry is GǣGǪ if they don't build it I can't fly it,Gǥ showing just how in touch with their inner industrialist they are).
I don't want to deprecate the extraordinary effort that has gone into preparing the summit transcript: this was a spectacular logistical effort. It's great as a historical record, but due to the inexorable march of time the document has little value as a bearer of good tidings or seed for anticipation; but this reflects my own preference for communications from the CSM to be as much a part of the GÇ£messagingGÇ¥ to the community as any dev blog or press interview.
Thank you to CCP and the CSM for conducting this experiment.
My long comments on Industry, Starbases, Mining, PI, DUST & User Interface are over here
Day 0 advice for new players: Day 0 Advice for New Players |

BeanBagKing
Terra Incognita Intrepid Crossing
183
|
Posted - 2012.08.04 03:04:00 -
[250] - Quote
Very quick points:
I love the idea of a battle recorder. I suggested something like this way back in 2009, at least I think that's a thread, there might be another. Anyway, give us a tool like this and let us do your advertising for you. Imagine the cool videos that could be made!
Quote:there are corps and people in EVE that would not mind helping out a newbie if there were mechanisms in the game that, for example, let them say "I usually play at these times and wouldn't mind taking a few newbies under my wing in a chat channel", and matched them up with some newbies.
This. I love noobies and would love to help them if I could somehow be connected to them from out in 0.0. Noobie chat is ok for a few quick questions, but the speed the text goes by makes it impossible to give detailed answers nearly impossible. |
|

Lili Lu
327
|
Posted - 2012.08.04 03:06:00 -
[251] - Quote
None ofthe Above wrote: Sorry, I'd have to say you've proved my point more than yours.
I think the balance team should stick with the current strategy and fix the broken ships and more or less leave the working ones alone. I don't think the nerf bat needs to come out, particularly since CCP rarely nerfs anything into balance, but instead almost always into uselessness. Sorry, I didn't prove you point and you were wrong. 
However, I will agree with you that CCP can nerf things too harshly much of the time. Witness Myrm and Damp boats and Web boats. Oddly they can't seem to do it to a Caldari ship, so if I were you I'd rest somewhat easy. |

GFY Death
Soul Takers
0
|
Posted - 2012.08.04 03:41:00 -
[252] - Quote
Make gate guns do more damage?
Come on thats just BS. Have any of you ever lived in low sec?
Compare to 0.0 - No bubbles, No bombs, No jump bridges, we take sec hit and can't go into high sec, one party takes station or gate aggro that we have to tank plus it kills our drones. Plus low sec status means we can't jump through to high sec or ccp will kill us.
What advantage do we have over anyone else? Looks like we have tremendous amounts of disadvantage when killing the crybabies. Plus the largest low sec corps and alliances are lucky to get 30 people on at once. We field caps all the time like 0.0 and they will come smash us.
So now you only want us to fight in belts? we can barely find fights on gates.
There are plenty of mechanics to bypass or get through gate camps plus warnings!
Try helping us and fix the lp store and market or make gate guns not shoot drones.
|

Tarryn Nightstorm
Hellstar Towing and Recovery
593
|
Posted - 2012.08.04 04:45:00 -
[253] - Quote
Vera Algaert wrote:Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. that approach to balancing inevitably ends in power creep
Which I submit is going to happen, regardless.
It's actually been fairly well-contained in EVE compared to other MMOs.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Fon Revedhort
Monks of War DarkSide.
737
|
Posted - 2012.08.04 04:55:00 -
[254] - Quote
Tarryn Nightstorm wrote:Vera Algaert wrote:Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. that approach to balancing inevitably ends in power creep Which I submit is going to happen, regardless. It's actually been fairly well-contained in EVE compared to other MMOs. Bad thing about that is that it takes very long to address all the items one by one. Given how swift CCP is at balancing, making others BCs as OP as Drake will condemn HACs and CSs to a total misery for the next several years. But then they'll realise that battleships are in turn next to useless and should be buffed, too, which apparently will also require some time. I'd say just fixing Drake in several months is somewhat more in line with common sense, huh? 14 |

Vanessa Vansen
Cybermana
44
|
Posted - 2012.08.04 05:04:00 -
[255] - Quote
Another 0.02 isk of mine
Implants ... the 5 implant slots for attributes are fine the way they are but the 5 implant slots for skill hardwiring would need an upgrade.
So, drop the slot requirement of the skill hardwiring implants. Let us drop the implants wherever we want to from slot 6 to 10. This would allow us to really go for what we want to!
E.g. mining - Low-grade Harvest Omega (slot 6) - Hardwiring - Eifyr and Co. 'Alchemist' ZA-2 (slot 8) - Hardwiring - Zainou 'Beancounter' H60 (slot 8) - Hardwiring - Inherent Implants 'Highwall' HX-2 (slot 10) - Hardwiring - Inherent Implants 'Highwall' HY-2 (slot 10) - Hardwiring - Inherent Implants 'Yeti' BX-2 (slot 10)
Not to forget about although it is very expensive: - Michi's Excavation Augmentor (slot 7)
And the leadership implant - Mining Foreman Mindlink (slot 10) By the way the other leadership implants are also slot 10 |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1680
|
Posted - 2012.08.04 05:09:00 -
[256] - Quote
Vanessa Vansen wrote:So, drop the slot requirement of the skill hardwiring implants. Let us drop the implants wherever we want to from slot 6 to 10. This would allow us to really go for what we want to!
The purpose of the slot requirement is to require you to make a choice between two implants that are useful to your particular enterprise. Thus you have to make a choice between the Mining Foreman Mindlink (having your cake) and the Highwall mining implant (eating your cake).
Day 0 advice for new players: Day 0 Advice for New Players |

Jim Luc
Blue Republic RvB - BLUE Republic
31
|
Posted - 2012.08.04 05:32:00 -
[257] - Quote
So, I think there's confusion because these minutes are a couple months old. I've been under the impression based on some interviews I've read and the ATX pre-game shows with Unifex & Greyscale that they are actively working on revamping starbase structures and ring mining. Is all of that scheduled for winter 2013??? I'd be quite surprised if the pillar of this upcoming winter's expansion was revamped contracts. Based on A THING that I read, I think there needs to be some official clarification.
As nice as they sound, I think modular starbases (and revamped, destroyable modular Outposts using the same system) would do more for the "WAR" theme than contracts ever would. A purge in 0.0, and smaller low-cost structures (that can be used as victory conditions in a war) could be something worth fighting over in empire space, both high & lowsec. |

Tarryn Nightstorm
Hellstar Towing and Recovery
593
|
Posted - 2012.08.04 05:47:00 -
[258] - Quote
None ofthe Above wrote:
[...]
You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.
[...]
I know, right? That's like their only argument, ever. vOv
[/boundless exasperation]
I really don't see what's wrong with one ship having an explicit role of "tank + moderate ranged DPS," or "tank + in-line-with-the average (and less than some) brawl-range DPS."
The other BCs should have a defined role of their own, and in turn be optimised for them.
Hurricane: Fast skirmisher/gank, brawl- to medium-range.
Harbinger: Heavy armour-tank, brawl- to medium-range DPS.
Myrmidon:
This is kind of a tough one.Versatility, secondary EWar/CapWar support maybe light RR support, good drones DPS (IOW, un-nerf it's bandwidth and drone-capacity), maybe with a bonus to drone-velocity?
Maaaaaaybeeee (/Me strokes beard)...fast extra-heavy tackle? Give it a point/scram range bonus, though nowhere near what the Recons have of course, trade that increasingly useless armour-rep bonus for something else--like armour hit-points and/or resists, and make it a bit faster.
Maybe re-tool the role bonus of the platform, eliminate that command-link fitting thingy for something overtly combat-oriented?
Buffs/changes + possible racial-philosophy orientated role boni (on the understanding that this is purely pulled from my arse, feel free to come up with your own):
Hurricane:
Chassis-boni fine and base stats fine as is, but role bonus: (X)% decrease in MWD signature-bloom
Harbinger:
Role-bonus: 50% reduction in medium energy turret capacitor use Chassis: damage bonus as-is, 5% armour resists Base: Needs more CPU for sure, and maybe slightly more grid.
Drake:
Role: 25% shield-resists Chassis: 5% HM and HAM damage, 5% to missile velocity for those types Base: Slightly more CPU, reduce signature radius slightly, increase agility slightly. Speed is fine.
Myrmidon:
Role: 50% Increase in drone MWD velocity Chassis: 7.5-10% increase in warp disrupter/scrambler range, 10% drone hitpoints and damage Base +1 mid slot, somewhat faster, much more agile, un-nerf bandwidth and drone capacity.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Tarryn Nightstorm
Hellstar Towing and Recovery
593
|
Posted - 2012.08.04 05:53:00 -
[259] - Quote
Fon Revedhort wrote:Tarryn Nightstorm wrote:Vera Algaert wrote:Centurax wrote: Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships. that approach to balancing inevitably ends in power creep Which I submit is going to happen, regardless. It's actually been fairly well-contained in EVE compared to other MMOs. Bad thing about that is that it takes very long to address all the items one by one. Given how swift CCP is at balancing, making others BCs as OP as Drake will condemn HACs and CSs to a total misery for the next several years. But then they'll realise that battleships are in turn next to useless and should be buffed, too, which apparently will also require some time. I'd say just fixing Drake in several months is somewhat more in line with common sense, huh?
So what's stopping them form buffing CS/HACs first? No-one says it has to be done in any particular order.
After this patch, I suspect that Interceptors will be in need of a few hot-fixes, given how much more powerful their T I progenitors have just become (I <3 <3 new Condor forever).
Except that the Drake is not O/P. Popular/ubiquitous =/= OP.
You can stop working that into every single statement you make about anything like an Amway salesman on crack now, please, kthxbai.
Next! Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Richard Desturned
GoonWaffe Goonswarm Federation
1559
|
Posted - 2012.08.04 06:06:00 -
[260] - Quote
wait do people actually think that HACs and command ships are eclipsed by drakes EVE Online: Trammel (or NGE) |
|

Balthizarr
Dracos Dozen Eve Engineering
7
|
Posted - 2012.08.04 06:41:00 -
[261] - Quote
Centurax wrote:There are a lot of good idea's there, cant wait till they are on the server, but I think some of the Ideas could benefit from the the following: Ring MiningThis should happen in high sec too, with the following distribution.
- Empire = R8, R16 and Gases
- Low sec = the above + R32
- 0.0 = everything
This distribution would allow smaller corps and alliances to compete with the big guys who have access to the moons, but it also means that the lower priority material get harvested as well, and we wont end up in the situation where Nanotransistors cost less than Titanium Carbide because no one is mining the stuff to make them. POS'sI think the plans for the new POS's are going to make the thankless task of even using one better  . As part of this change the following could be useful:
- Corporate Hanger: If there is anything that makes doing anything on a POS tedious if shifting round all the stuff to build stuff or finding things, how about a quick fix or future feature, have a single corp hanger (by deploying a corporate hanger array) then for every factory or lab the hanger array gets a % boost to capacity then everything can then be feed through the corp hanger array and when building or inventing stuff you only need to worry about is which factory you want to use. This would work well with the proposed new industry system (which looks like it will be amazingly useful) .
- Reactors: Allowing the use of reactors in high sec even if they are less efficient, maybe producing 1/3 of what you can in 0.0, this would allow smaller groups to maybe make use of the ring mining mechanic.
- Refineries: These can be more efficient possibly not taking 2hours to refine 20km3 of ore, like the current ones, if you are in high sec you can use a station, but for those of us who have grinded the missions to get sec status to deploy towers it would be good to have an advantage.
- WiS: If there was anything that could include a WiS element, controlling a POS's defence grid/guns could be one of them.
Ship Balancing
- Logistics Frigates: Yes please!
- Drakes: Dont break the Drake, how about a different way of looking at it if the Drake is so good make the other ships as good as it, instead of making a good ship unusable
 - Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.
Final point, please give us alliance logos on ships. 
There's nothing I can add to what he said above (lots of good ideas) besides making ships repackagable at a POS meaning getting ships (Hulks) out of C1 is possible and PLEASE make Rigs removable for T3 ships seeing as its ment to be fully modifiable ship type (and before someone says that would make them too versatile ISN'T THAT THE POINT!!!!
|

BlankStare
Aideron Technologies Sspectre
2
|
Posted - 2012.08.04 08:14:00 -
[262] - Quote
Hans Jagerblitzen wrote:BlankStare wrote:Posted my opinion of the Dust/EVE session on the Dust forums: https://forums.dust514.com/default.aspx?g=posts&m=232811#post232811You need to be in the beta to see it but it basically boils down to:
- The lack of decent grouping/social tools in Dust is worrying
- That Corporations are not yet implemented and apparently still in the conceptual phase is very, very worrying
- That the CSM hasn't pushed the inclusion of these tools [b]as a very high priority[b] is deeply worrying.
In EVE, the players and their interactions are the game. That in Dust such interaction is not going to be possible (it would seem) from release leaves me doubting whether Dust will ever be considered as being as important a part of New Eden's society as EVE is. I have grave concerns that CCP is not serious about Dust being a success. Maybe this was lost in the minutes creation process, but this is just patently untrue. Many of us made it very clear that social interaction needs to be up and running in a concrete form on launch day, and I sincerely doubt CCP would debut Dust 514 without this. I know some of the discussion details (anything remotely touching release schedules) were withheld because of NDA considerations (Even commenting on the lack of a feature in the beta could be construed as breaking NDA, so be careful what you post here in EVE forums), but this is certainly not an issue the CSM is ignoring by any means. The beta is just that, beta. CCP has said all along that much functionality is already built into the game and waiting to be "unlocked", so I think we need to take the beta with a grain of salt and not panic because its not where we'd like to see it quite yet.
Thank you for the clarification Hans, it is still quite concerning that we're not getting proper player corporations in Dust until 2013 and the nul-sec integration. And the implication that "Dust players can't handle EVE's broken corporation tools" is frankly insulting (as you'll probably know if you've been reading the Dust Forums). The simple fact is that EVE's corporation tools are broken, maybe making them more intuitive and usable as part of the process of opening them up to the dust players should be a priority.
Dust needs player corporations at release. It doesn't matter what their relationship to EVE corporations is to begin with, but the ability to form them has to be there. As I've said elsewhere this is fundamental. |

BlankStare
Aideron Technologies Sspectre
2
|
Posted - 2012.08.04 08:33:00 -
[263] - Quote
BeanBagKing wrote:Very quick points: I love the idea of a battle recorder. I suggested something like this way back in 2009, at least I think that's a thread, there might be another. Anyway, give us a tool like this and let us do your advertising for you. Imagine the cool videos that could be made! Quote:there are corps and people in EVE that would not mind helping out a newbie if there were mechanisms in the game that, for example, let them say "I usually play at these times and wouldn't mind taking a few newbies under my wing in a chat channel", and matched them up with some newbies. This. I love noobies and would love to help them if I could somehow be connected to them from out in 0.0. Noobie chat is ok for a few quick questions, but the speed the text goes by makes it impossible to give detailed answers nearly impossible.
This.
http://www.dailydip.com/wp-content/uploads/2012/07/eve_chronicles_by_blacklab94-d4nmems-620x930.jpg
Give us a battlerecorder and let it work in Incarna too and we will make the above movie. We will also make tutorial videos, newsreels of big fleet battles, mission guides, the list just goes on and on.
You players are your content, let us create. |

Tarryn Nightstorm
Hellstar Towing and Recovery
594
|
Posted - 2012.08.04 10:20:00 -
[264] - Quote
Richard Desturned wrote:wait do people actually think that HACs and command ships are eclipsed by drakes
They seem to have thought that for the last year, when the NURVDRAEKZOMGOP!!!111oneoneone! whinge-baby jihad started.
Seemingly out of nowhere.
I wonder just why that is?
Tanking is really all that thing does well, plus ranged moderate DPS --essentially limited to one damage type-- decently.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Lili Lu
328
|
Posted - 2012.08.04 13:05:00 -
[265] - Quote
Richard Desturned wrote:wait do people actually think that HACs and command ships are eclipsed by drakes Sure when you read what you want to read so you can post a hoped-for pithy retort, instead of reading what is actually written. |

None ofthe Above
316
|
Posted - 2012.08.04 15:15:00 -
[266] - Quote
Richard Desturned wrote:wait do people actually think that HACs and command ships are eclipsed by drakes
I blame the goons (of course).
You guys are the Drake blobbers extraordinaire, throwing off all the statistics. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Vanessa Vansen
Cybermana
45
|
Posted - 2012.08.04 15:29:00 -
[267] - Quote
Mara Rinn wrote:Vanessa Vansen wrote:So, drop the slot requirement of the skill hardwiring implants. Let us drop the implants wherever we want to from slot 6 to 10. This would allow us to really go for what we want to! The purpose of the slot requirement is to require you to make a choice between two implants that are useful to your particular enterprise. Thus you have to make a choice between the Mining Foreman Mindlink (having your cake) and the Highwall mining implant (eating your cake).
Well, you would have more choices but you would still be restricted to 5 implant slots but you could fill them more like you needed them |

Lili Lu
328
|
Posted - 2012.08.04 15:49:00 -
[268] - Quote
None ofthe Above wrote:Richard Desturned wrote:wait do people actually think that HACs and command ships are eclipsed by drakes I blame the goons (of course). You guys are the Drake blobbers extraordinaire, throwing off all the statistics. Unfortunately you can't just blame the CFC usage of this year. Stats have been that way for years. Everyone at every level of eve pvp has been overusing the damn things. |

MeBiatch
Republic University Minmatar Republic
502
|
Posted - 2012.08.04 17:02:00 -
[269] - Quote
Lili Lu wrote:None ofthe Above wrote:Richard Desturned wrote:wait do people actually think that HACs and command ships are eclipsed by drakes I blame the goons (of course). You guys are the Drake blobbers extraordinaire, throwing off all the statistics. Unfortunately you can't just blame the CFC usage of this year. Stats have been that way for years. Everyone at every level of eve pvp has been overusing the damn things.
easy solution reduce the range of Heavy missiles and then make a mod that increases its range like a tracking comp...
that way if you want to shoot out to 75 km you would need atleast on of these which should greatly reduce the ehp of drakes and make them more inline with the rest of the tier two bc's Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tarryn Nightstorm
Hellstar Towing and Recovery
595
|
Posted - 2012.08.05 00:39:00 -
[270] - Quote
Lili Lu wrote:Richard Desturned wrote:wait do people actually think that HACs and command ships are eclipsed by drakes Sure when you read what you want to read so you can post a hoped-for pithy retort, instead of reading what is actually written. 
(I can't believe I un-blocked this useless tit for this, but whatev'...)
Sorry Lili + whichever sock puppet alts you're using this week, but Whinge-Baby Jihad(TM) dogma repeated ad nauseam does not count as valid counter-argument.
Next!
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
|

Veryez
Pator Tech School Minmatar Republic
17
|
Posted - 2012.08.05 02:21:00 -
[271] - Quote
First off, I like this format of CSM minutes. Sure it takes more time to read then over, but I prefer details and the ability to come to my own conclusions.
Next, I want to thank Seleene and Trebor, for their dedication to the community and their hard work at the meeting. Seleene has taken communication with the community to a new (and better level) with his frequent posts and his Blog/Tweets, that takes dedication and commitment, so thank you (and keep herding those cats).
Trebor was obviously well prepared for this meeting, his preparation shows through in his questions. I am glad to have someone take his election so seriously.
Two Step, though he appeared argumentative at times, brought a lot of energy and preparation into this meeting. It seemed like he was able to talk on every issue, and I do agree with his assessment that Wormholes are "perfect". To me Wormholes are an example of how good EvE (and CCP) can be.
To the other CSM members, while you might not have always been active in every area. You all had no problems speaking up in your areas of expertise and for the most part were fairly logical and I believe a credit to your constituents.
Some specific thoughts, The CSM chairman should be elected by the CSM members, popular vote is wrong. Overall, the CSM and CCP is too narrowly focused on 0.0. Here's my first fix for 0.0. Remove local, do it now. Perfect intel in a crutch for people, and needs to go with no replacement. We Wh dwellers make do, once you get over the initial shock of not having perfect intel, you learn to deal with it. Here's another thought, when you make stations destructable, make stargates destructible/buildable too (but say it takes 24 hours to build). This introduces the ability to completely isolate an enemy and/or bypass one of their strongly defended systems.
Lastly on ship balancing, it sounds all well and good, but I am against it since it tends to "dumb down EvE". It pigeon holes ships into roles, and setups. I can fly every sub cap ship in EvE at lvl 5 skills and use every t2 weapon in the game, the last thing I want is to only be able to use a ship in one or two roles. I like that fitting a ship requires thought , and that it is possible to 'skin a cat' in different ways. When EvE stops being "spreadsheets online", is probably the day I'll end all my accounts.
Lastly, earlier in the year CCP stated they wanted to do something to recognize EvE's long time players and thank them. I would have expected to see something about this "Player Experience" section on Friday. Sadly CCP and the CSM said little to nothing about any initiatives in this direction. I understand the desire to help newer players and to get them to stick with EvE, but as CCP earlier said this was also important, I would have hoped for some information here too. |

Niko Lorenzio
United Eve Directorate
72
|
Posted - 2012.08.05 09:22:00 -
[272] - Quote
Goddamn right Im a warrior!!! I spent last three days reading these minutes. Now can I get a medal please? Oh and Please make the minutes more condensed next time? While I understand what youre trying to do with accountability is making people read a book everytime the right thing to do?
Thanks anyway for the work put into making this. |

Reicine Ceer
Rodents of Unusual Size The Rat Race
59
|
Posted - 2012.08.05 13:25:00 -
[273] - Quote
CBA reading through 14 pages of "herp CCP dont know what theyre talking about" rubbish; just wanted to thank all those involved at CCP and the CSM for putting the time and effort into both the meetings themselves and the minutes! I've wanted for a long time to read what goes on, and i found it really interesting. Cheers guys! |

Mr Reaperz
The Praxis Initiative Gentlemen's Agreement
1
|
Posted - 2012.08.05 15:56:00 -
[274] - Quote
Most of this looks good, thanks for making it public I have just 1 complaint. Three reasons not to knock pve carriers out of anomolies CCP Soundwave mentions this around page ~85.
Reason 1, PVP. Because finding and killing a carrier ratting is the one of the ultimate OMG moments for any gang in eve. In fact, it is rare to get more excited in this game than catching one of these babies in a belt / anom. It does happen, and it's epic for whoever gets the kill, example. http://gents.eve-kill.net/?a=kill_detail&kll_id=14022049
Reason 2, PVE. An expensive fit machariel or vindicator can do sites almost as fast or faster depending on skills. Often players run with a machariel or vindicator or two tengu's and drones assigned from their carrier. Small reminder, if someone trains fighters 5 and can clear sites faster I believe that should be acceptable. They are risking an extremely expensive and slow ship.. and trained a skill (Fighters 5) that takes 50 days. If you risk 2B+ in ships and have trained a 50Day skill i'm of the impression you should kill stuff faster than a cheaper and more agile well fit vindicator (Risk/Reward).
Reason 3, Capitals. Having and using capitals is probably one of the largest factors that differentiates null sec from high sec. We can purchase capitals and use them. The carrier has two main uses, moving large numbers of ships for deployments vast distances and triage. The third, and often most fun use, is for certain escalation sites, anomolies, and assigning drones. I see the ability to use these big beasts to make some isk as one of the coolest reward for living and fighting in null sec. Bear in mind that often carrier pilots are engaged in wars defending or taking space in 0.0 meaning they should be able to make more isk when they do have time to make isk so they can go back to fighting.
Final Statement If we are ignoring null sec except poses for the next two years, can we completely ignore us and leave this change out that will just **** off 0.0 carrier pilots? We have a capital that we can actually use for our own benefit and its friggen fun/cool to be able to use a capital. If we don't like carriers because they don't require ammo like other ratting vessels thus requiring freight into the game. Maybe make it so when killing npc's the carrier must use a special ammo (no more expensive that normal ratting ship ammo) to get this process involved as well. Otherwise, please leave anomoly carriers alone, for pvp, pve, and having a useful capital.
Thanks, Reap |

Davicent Kashada
Imperial Guardians Tribal Band
0
|
Posted - 2012.08.05 16:34:00 -
[275] - Quote
I love the additional detail that the long format provides. Hopefully they stick with it into the future. |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
27
|
Posted - 2012.08.05 23:39:00 -
[276] - Quote
Hmm not sure what happened here but WTF would you guys fuk with solo pirating to a degree that it would now go the way of the dinosaur ? What is so wrong with doing eve solo at any level ? Just like Two Step said
Quote: There are plenty of people out there that consider 10-15 people small gang PVP. Just because it doesn't fit into your master plan for how EVE PVP should work doesn't mean it is wrong. Perhaps you might spend a little more time outside of your bunker and see how the rest of us inferior people play the game.
So why break low sec for the solo pirate ? why do gate guns need any work at all - leave things that aren't broken along FFS?
Go fix corp management and alliance management like you keep promising.
|

Andre Vauban
Quantum Cats Syndicate
29
|
Posted - 2012.08.06 00:49:00 -
[277] - Quote
Tsubutai wrote:Karl Planck wrote:woa woa woa, what the F*CK is this Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now. And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing. How does this work with cycling between targets? I'd like to strongly echo these concerns, albeit for slightly different reasons. To drop a triage carrier in under 5 minutes, you're looking at 3-4k+ dps. If that's applied in the same way that current sentry damage is (i.e. perfect tracking, full damage anywhere within 150 km of the gate), it basically makes it impossible to have any kind of extended small-scale gang engagement on a lowsec gate outside of FW since such fights generally require one side or the other to take GCC, and that's far too much extra dps to cope with on that scale when you can't mitigate it through range/tracking. As Karl notes, it would have basically no effect on gatecampers since they'll just chill at off-grid safes between ganks, but it'd cripple small-scale roaming pvp.
Please, please don't do this. As mentioned, a fast tackle interceptor or frigate should not be allowed to live if it goes GCC on a gate. If it can, there will be absolutely no traffic in lowsec because it will simply be too risky. This will also make it impossible for pirates to use logi on gates even if they are aggressed first, since the logi will be flagged for repairing -5's and will be popped in short order.
For all the moaning and complaining from lowsec and FW people, it's not actually that bad. We don't need frigate combat on gates. If your intention is stop almost all pvp in lowsec except for FW, then this change is fabulous. Otherwise, it is a horrible idea on some many levels.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2736
|
Posted - 2012.08.06 01:13:00 -
[278] - Quote
Remember everyone, this is a thread about the minutes, there are plenty of threads popping up to discuss the content itself.
For those concerned about the gate gun changes, there's been a decent discussion going on over here. I'm sure its not the only thread, but its the one I've been posting in if you want to see how I feel about the gate gun change. Vice Secretary of the 7th Council of Stellar Management.
|

mjgvjbk
Rio Tinto Jnr Bluescope Mining
27
|
Posted - 2012.08.06 05:20:00 -
[279] - Quote
Hans Jagerblitzen wrote:Remember everyone, this is a thread about the minutes, there are plenty of threads popping up to discuss the content itself. For those concerned about the gate gun changes, there's been a decent discussion going on over here. I'm sure its not the only thread, but its the one I've been posting in if you want to see how I feel about the gate gun change.
People are talking about the minute you num nut thats why the main concern about ccp fuking up low sec which was talked about in the minutes DOH!!!! |

BlankStare
Aideron Technologies Sspectre
2
|
Posted - 2012.08.06 07:23:00 -
[280] - Quote
Maybe next time it would be better to have separate 'official' threads for each section of the minutes and merely have a locked thread which links to each of them from the first post. |
|

Caldari 5
The Element Syndicate
7
|
Posted - 2012.08.06 11:15:00 -
[281] - Quote
I've only just started reading the Minutes, just got down to this part
Quote:he noted that some people do not run for CSM because they don't want their real-life identity associated with their in-game character I can confirm that I for one have never run because of this. |

Rek Seven
Probe Patrol Project Wildfire
373
|
Posted - 2012.08.06 11:29:00 -
[282] - Quote
tl;dr |

War Kitten
Panda McLegion
971
|
Posted - 2012.08.06 12:30:00 -
[283] - Quote
I liked the conversational minutes format from the first part, but can understand if it is too much work.
I also liked the style of the rest of the minutes with attributable quotes and such.
Great work everyone who contributed, thanks!
Content:
- POS changes - DO WANT! All of it! Nao! :) - Gate guns ramping up - Ugh, Don't like. - CSM members should elect their chairperson. - Real Names and accounability are fine. - Scamming for votes, C'est la EVE.
Overall, it sounded like a good meet. Thanks to all! Here's your sign... |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
26
|
Posted - 2012.08.06 12:56:00 -
[284] - Quote
Hans Jagerblitzen wrote:Ogogov wrote:Active local tanks aren't exactly FOTM. Ever heard of an Ancillary Shield Booster? 
Since when does a shield booster affect armor tanking? Try again. |

Irregessa
Obfuscation and Reflections
5
|
Posted - 2012.08.06 17:31:00 -
[285] - Quote
In regards to the ship balancing of fleet command ships/t3 boost ships, one thing that is not touched upon in the minutes but is by a previous poster is the mindlinks. I have had situations like the following:
Fleet is forming up, shield fleet with skirmish bonuses. I'm presently in a jump clone with the skirmish mindlink, so that works. Jump in the claymore or boosting loki...
...Change of plans. AHAC. Okay, so I jump clone to my armor mindlink clone and get in my damnation. Which is fine, unless the fleet type changes yet again, or if there is a fleet later I would like to be a booster for, but I can no longer provide mindlink boost unless I destroy the mindlink presently in my clone. And frankly, ganglinks without a mindlink are so inferior to those with a mindlink, and mindlinks are not cheap (except information mindlinks, and no one has to wonder why).
I might be reading too much into it, but it sounds like the t3 ships will retain their superior boosting bonuses over the t2 fleet command ships, which are presently only good for being ganglink platforms (though the damnation can make a good bait ship due to the incredibly amount of EHP it can have). When I want to have fun in a command ship, I fly a field command ship. All of them except the nighthawk are fun (nighthawk: a tankier version of the drake, and that's about it). Fleet command ships are about providing boost, and for the FCs. something to call targets from. While the FC's needs from a command ship are important, let's not forget that for that one FC, there are up to five wing commanders in that same fleet, flying fleet command ships or boosting t3s. The wing commanders need something to do besides sit there and provide boost.
|

Andre Vauban
Quantum Cats Syndicate
29
|
Posted - 2012.08.06 19:05:00 -
[286] - Quote
Hans Jagerblitzen wrote:Remember everyone, this is a thread about the minutes, there are plenty of threads popping up to discuss the content itself. For those concerned about the gate gun changes, there's been a decent discussion going on over here. I'm sure its not the only thread, but its the one I've been posting in if you want to see how I feel about the gate gun change.
In that case, I love the new format. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1702
|
Posted - 2012.08.06 21:51:00 -
[287] - Quote
Quote:CCP Unifex asked, to simply explore the option, how it would be received to simply completely randomly reseed the moon resources?
While the question might represent an extreme solution, Two step and Elise responded that it would be GÇÿcoolGÇÖ but not the best solution in terms of the community GÇô Two step added that an added pain to that would be the pain of having to scan all the moons again. He added that as a solution it would only be GÇÿkicking the can down the roadGÇÖ, it wouldnGÇÖt solve anything but might buy CCP some time until ring mining is ready.
I really lost interest in reading after that. Sorry but Unifex is right. This reseeding the moons is EXACTLY what is needed. Crying about having to rescan the moons for goo is pathetic. What happened to EVE being harsh? What happened to risk vs reward?
If you don't want to scan moons for goo then don't...hire someone to do it for you!
BTW...every thread I recall reading on this subject was vastly in favor of reseeding moon goo...the only ones complaining about it are the very few who don't want to have to scan it down. I have spend days on days in wormholes scanning crap down just to make a living...I don't feel sorry for you. CSM dropped the ball on this one.
So I read a bit further and Soundwave says it is too much to ask players to move around after building up a system?! WHAT?!
For gods sake... EvE is not about PvP.-á EvE is about the SANDBOX! |

Sinzor Aumer
Atlas Research Group
5
|
Posted - 2012.08.07 04:34:00 -
[288] - Quote
Vertisce Soritenshi wrote:This reseeding the moons is EXACTLY what is needed. Ring mining is a much better solution. |

Flamespar
Woof Club
411
|
Posted - 2012.08.07 11:59:00 -
[289] - Quote
Hooray for getting ring mining at some unspecified point in the future.
Hooray for getting updated POS's at some unspecified point in the future.
Hooray for getting exploration style gameplay for Incarna at some unspecified point in the future. I can post on a forum, therefore I represent everyone. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1703
|
Posted - 2012.08.07 13:26:00 -
[290] - Quote
Sinzor Aumer wrote:Vertisce Soritenshi wrote:This reseeding the moons is EXACTLY what is needed. Ring mining is a much better solution. Sure it is...but it's something that is a LONG way off. Having moons reseed or deplete and randomly respawn somewhere else in the galaxy would be a lot easier to implement in the short term. Not to mention it would be a great supplement to ring mining as well. EvE is not about PvP.-á EvE is about the SANDBOX! |
|

Taawuz
Enterprise Estonia Northern Coalition.
10
|
Posted - 2012.08.07 13:57:00 -
[291] - Quote
"The meeting is wrapping up, CCP Sreegs states that thereGÇÖs no real way to launder ISK anymore, CCP runs the game and is able to see everything that goes on."
If I wanted to launder money, I'd make a lottery.
*cough*blink*cough* |

EvilweaselSA
GoonWaffe Goonswarm Federation
321
|
Posted - 2012.08.07 14:09:00 -
[292] - Quote
Ogogov wrote:Hans Jagerblitzen wrote:Ogogov wrote:Active local tanks aren't exactly FOTM. Ever heard of an Ancillary Shield Booster?  Since when does a shield booster affect armor tanking? Try again. a shield booster affects armor tanking in the same way as projectiles and lasers affect railguns
eve is a cutthroat game and by increasing the value of an alternative you create a disincentive to use the non-buffed option because every advantage matters |

Hakaru Ishiwara
Republic Military School Minmatar Republic
302
|
Posted - 2012.08.07 18:27:00 -
[293] - Quote
Taawuz wrote:"The meeting is wrapping up, CCP Sreegs states that thereGÇÖs no real way to launder ISK anymore, CCP runs the game and is able to see everything that goes on."
If I wanted to launder money, I'd make a lottery.
*cough*blink*cough* LMAO. This casino / bank / safe vault is completely impenetrable and a theft could never occur. Ever. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Taawuz
Enterprise Estonia Northern Coalition.
10
|
Posted - 2012.08.07 19:26:00 -
[294] - Quote
"CCP Dr.EyjoGGÇÖs response was a masterpiece of obfuscation and evasion"
Can I have what he said in verbatim? |

Taawuz
Enterprise Estonia Northern Coalition.
10
|
Posted - 2012.08.07 19:27:00 -
[295] - Quote
Hakaru Ishiwara wrote:Taawuz wrote:"The meeting is wrapping up, CCP Sreegs states that thereGÇÖs no real way to launder ISK anymore, CCP runs the game and is able to see everything that goes on."
If I wanted to launder money, I'd make a lottery.
*cough*blink*cough* LMAO. This casino / bank / safe vault is completely impenetrable and a theft could never occur. Ever.
Unless I was Somer Blink and wanted to launder some of my RMT money.
*cough*
Launder =/= Theft. |

Chi Quan
Bibkor Enterprises
2
|
Posted - 2012.08.07 21:11:00 -
[296] - Quote
There is so much improvement potential buried in the drafts and nonsensical wishes.
eg1: Seleene p61 ".. requiring "unicorn manureGÇ¥ to build the best thing .." That is what rare ores and Morphite were supposed to be, they are now no longer unique, unicorn manure and space whale oil will go the same route. If they are static resources they will also go the way of the moongoo. A bad idea despite the "romantic" touch, imho.
eg2: D-Scan p81: Some long time ago there was an external program that simply created a transparent circle in the desktop foreground. When the client was run in window mode, it corresponded with the cones spread against the background for a given angle. Supersimple , yet supereffective.
eg3: Ship fitter p78: Right-click menu to assign a fit to a ship? really? A long tree to navigate through again? What about pre-filter options, they can be both a curse (battleship fits for frigs and vice versa) and a blessing (omni hardener kits CAN be plausible for all ship sizes) but already foreshadow to be messy. Why not being able to drag&drop a fit from the fitting manager to a ship in your hangar in order to fit it accordingly?
'could go on for hours with this.
I am surprised the unnecessary randomness T3 production and ridiculous uniform material reqs for preferred / unfavored subsystems were not brought up.
And the page numbering in TOC on p2 is off. -- Please like me, I'm an attention w*ore. |

Flamespar
Woof Club
414
|
Posted - 2012.08.08 01:56:00 -
[297] - Quote
Did CCP mention when tattoos where going to be released? I can post on a forum, therefore I represent everyone. |

Goremageddon Box
Guerrilla Flotilla
371
|
Posted - 2012.08.08 05:16:00 -
[298] - Quote
i like the new format |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2245
|
Posted - 2012.08.08 16:51:00 -
[299] - Quote
Taawuz wrote:"CCP Dr.EyjoGGÇÖs response was a masterpiece of obfuscation and evasion"
Can I have what he said in verbatim? He said "NDA NDA NDA NDA ... NDA NDA NDA" The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Ginger Barbarella
State War Academy Caldari State
42
|
Posted - 2012.08.09 17:05:00 -
[300] - Quote
tl;dr
I've seen a lot of back-patting and slight-of-hand. What exactly is being FIXED with EveO as a result of this "awesome" CSM? |
|

Sturmwolke
238
|
Posted - 2012.08.10 06:58:00 -
[301] - Quote
CSM minutes wrote:CCP Affinity responded that the original plan for Incursions was to make them more of an introduction to PvP, which is not what is happening now.
Wormholes are an introduction to PVP. It's semi PVE/PVP ... and to a lesser extent, so is Factional Warfare. Whatever the original intent for Incursion as a PVP starter, it fails automatically when you include high sec systems. You've essentially presented a choice for the players : WH or Incursions or FW? (after the Escalation patch, this wasnt a hard question)
In the end, you've got two systems (WH and Incursion ... ok three if you include FW) running parallel for newbie PVP group content. While choice is great, I think the players would appreciate it more than you polish a single facet till it shines rather than than spreading your ideas to include more duplicates. The idea (I read somewhere) of turning Incursion into a high-end PVE content (the next stage after L4/L5 missions) is novel as it doesn't duplicate the other systems.
Another thing, Incursion DOES expose the players to PVP ideas :
* It teaches you the basics of buffer fits and balancing the resist vs buffer threshold to fit the specific scenario. * Players also gain experience from logistic running fits, enabling them to be better logis (or at least doesn't suck as a pure newbie). * You will experience how a small gang/fleet works from the VoIP and command structure.
As a result, any regular Incursion runners will fit right into any PVP fleet/gangs without much ado. These really are the basic needs for a training ground. From that perspective, I think it has suceeded wildly - especially the logistics side.
If your idea of PVP involves players bashing other players, then that's a duplicate. WH or FW are much more attractive for that sort of thing.
|

ZentorUk
Sacred Templars RED.OverLord
0
|
Posted - 2012.08.10 10:43:00 -
[302] - Quote
Meeting Notes - Page 86
Soundwave: "I can, with virtual certainty, say that this December we're going to do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now."
So you are thinking that cap ships in anomalies is unfair and make too much isk?
Well after spending some amount of SP and cost to get these ships it is nice to have some pay back of some kind. So if we canGÇÖt rat most carriers will be docked and never get them out.
I do see lots of kill mails from players who do get there carriers blown up while rattingGǪ. It does happened.
So we are all warped align to a POS.. ready to warpGǪ It does not matter what ship I am in if I need to warp out.
You can make about the same isk from a faction BS vs carrier and both can be warp jammed. So buy your faction BS now before the price goes up!
So maybe make cap anomalies?
I was thinking the game was about pvp and making isk? So deep into -1.0 with lots of SP which has taken years to getGǪ Ou now you canGÇÖt make much isk and its unfair, so why are we out here?
So nerf caps and make more isk in safe high sec ratting in a golem?
ZentorUK |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
76
|
Posted - 2012.08.10 14:07:00 -
[303] - Quote
ZentorUk wrote:Meeting Notes - Page 86
Soundwave: "I can, with virtual certainty, say that this December we're going to do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now."
So you are thinking that cap ships in anomalies is unfair and make too much isk?
Well after spending some amount of SP and cost to get these ships it is nice to have some pay back of some kind. So if we canGÇÖt rat most carriers will be docked and never get them out.
I do see lots of kill mails from players who do get there carriers blown up while rattingGǪ. It does happened.
So we are all warped align to a POS.. ready to warpGǪ It does not matter what ship I am in if I need to warp out.
You can make about the same isk from a faction BS vs carrier and both can be warp jammed. So buy your faction BS now before the price goes up!
So maybe make cap anomalies?
I was thinking the game was about pvp and making isk? So deep into -1.0 with lots of SP which has taken years to getGǪ Ou now you canGÇÖt make much isk and its unfair, so why are we out here?
So nerf caps and make more isk in safe high sec ratting in a golem?
ZentorUK
Don't nerf caps; instead, make anomaly running in capital ships a higher-commitment affair by altering anomalies. Capital ships in 0.0 anomalies should trigger some sort of escalation wave similar in concept to the capital escalations of C5/C6 space (i.e. you will be tackled by the rats until you clear the field and farming them requires a coordinated team effort where mistakes often lead to exploding capital ships; however, capital escalation rats in 0.0 will have good bounties and perhaps a chance of dropping faction modules?), but with the potential to escalate to much larger numbers if large numbers of capitals are warped/jumped into the anom or if supercapitals are present (aggravated escalation). Oh, and by the way, aggravated escalations should be able to tackle supercapitals (if NPC warp scrambling doesn't already do that).
Sound fun yet? |

Andski
GoonWaffe Goonswarm Federation
4291
|
Posted - 2012.08.10 14:26:00 -
[304] - Quote
ZentorUk wrote:So maybe make cap anomalies?
I remember an idea about making rare capital-level complexes designed around being run with supercarriers with carrier support which would generate a bit of ISK in bounties but the lion's share of the reward would come from, say, drops of faction capital-sized mods or some other unique reward worth the risk. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Hakaru Ishiwara
Republic Military School Minmatar Republic
307
|
Posted - 2012.08.19 19:33:00 -
[305] - Quote
Trebor Daehdoow wrote:Taawuz wrote:"CCP Dr.EyjoGGÇÖs response was a masterpiece of obfuscation and evasion"
Can I have what he said in verbatim? He said "NDA NDA NDA NDA ... NDA NDA NDA" Not surprising. Ever since CCP cut out the QENs and potentially sensitive business intelligence regarding CCP's real world business viability (missing a bank payment can make a business publicity shy), Doc EyjoG has been silent. In fact, CCP economic reports and chest beating has been greatly subdued since the release of Tyrannis and the blatant ****-up with the reprocessing of POS modules (and removal of faction POS module / tower drops from NPCs), over two years ago.
Furthermore, CCP has been damn quiet about the data and statistics which used to be employed to trumpet their great success as a small and scrappy MMO publisher. Is it the case that another 500 titans and 2000 supercarriers added to the game doesn't merit headlines? Are key data points going to reflect challenging times for CCP as a business? Is CCP silently hoping that DUST fills their pockets with gold, allowing subscription-based EVE to be thrown into the waste bin? What gives? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Dendel Hypermach
R-K Industries Quixotic Hegemony
0
|
Posted - 2012.08.20 16:53:00 -
[306] - Quote
Can someone please make sure the upgrades to the Industrial Human-User-Interface don't break the Computer-User-Interface/API? http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf#page=57
It would be a travesty to make a better in game experience, but to shut down without replacement a third of the out of game endpoints. Like, epic awful OMG.
Conversely, adding new API endpoints to mirror the new features would be A+++ awesome, but not necessarily expected or needed, just nice, gravy. |

MJ Incognito
Bad Teachers En Garde
3
|
Posted - 2012.08.20 17:13:00 -
[307] - Quote
Tarunik Raqalth'Qui wrote: Don't nerf caps; instead, make anomaly running in capital ships a higher-commitment affair by altering anomalies. Capital ships in 0.0 anomalies should trigger some sort of escalation wave similar in concept to the capital escalations of C5/C6 space (i.e. you will be tackled by the rats until you clear the field and farming them requires a coordinated team effort where mistakes often lead to exploding capital ships; however, capital escalation rats in 0.0 will have good bounties and perhaps a chance of dropping faction modules?), but with the potential to escalate to much larger numbers if large numbers of capitals are warped/jumped into the anom or if supercapitals are present (aggravated escalation). Oh, and by the way, aggravated escalations should be able to tackle supercapitals (if NPC warp scrambling doesn't already do that).
Sound fun yet?
Will actually require effort.. thus I'm sure Greyscale will just pop a damage reduction stat on all capitals vs NPC's to balance "Titans"..... err, i mean capitals.
There will never be a sufficient fix to major multi-dimensional problems until CCP attacks the core issues in this game. Right now, the most glaring issue in the game is the tracking mechanics of all ships, yet it gets virtually 0 attention. |

db Deckard
Loc-Nar Support Services Rura-Penthe
3
|
Posted - 2012.09.02 19:04:00 -
[308] - Quote
After reading the CSM minutes I believe I understand some of the motivation for the POS change discussions. I can see how all these anchored objects in specific positions can be a terrible burden on the system as a whole. Concur going to a single object (POS) with bumps on/in it would greatly simplify things and speed things up. The trick will be if you can achieve a relative equivalence in doing so. I would resist some of the edge ideas and focus at the matter at hand. Get it right! An issue not mentioned in the CSM minutes will be how you transfer all this "Stuff" that exists today into the end solution...hard hard problem. Related to that, what will be the upgrade path for the existing BPO & BPC's that players have invested in?
I was very surprised no one mentioned an overhaul of the Corp/Alliance management structure (or I didnGÇÖt see it). If I choose to allow a member of an allied Corp to use my research labs or manufacture facilities it should not be an issue. There were some hints here and there about the problems. You canGÇÖt even let a Corp member register a job with a POS manufacture/research module (isolated from an office) without granting some fairly important rights (Bad JUJU). The CCP position to date has been "Well donGÇÖt do that", can we get this addressed.
-db |

Unit562
Trinity Council Test Alliance Please Ignore
1
|
Posted - 2012.09.19 16:08:00 -
[309] - Quote
I have this strange feeling that the CSM and CCP are going to murdur EVE. PvP arena... No POS bubble... Gate gun changes... Are you trying to get rid of the long time players? Do you want to loose a massive playerbase and gain a **** playerbase? If so we can call Blizzard right now and tell them you want the same soft game as them. They'll help mess EVE up, no need for CSM!
NO ONE wants this soft ***** ****. If I want to go lay down and enjoy a nice, slow paced game that's easy on my period, i'll play Hello Kitty and watch Tellitubbys. |

Alx Warlord
Security Task Force
163
|
Posted - 2012.09.22 18:50:00 -
[310] - Quote
Hey CSM Keep pressing CCP about the new POS development!!! we expect nothing lass then what we se in the minutes!!!! [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
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