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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

TheSmokingHertog
TALIBAN EXPRESS
63
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Posted - 2012.08.03 04:16:00 -
[151] - Quote
I will read all above, after readin the lot... see you in a few weeks. |

MotherMoon
Blue Republic RvB - BLUE Republic
1055
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Posted - 2012.08.03 04:25:00 -
[152] - Quote
So about POS. Why not just treat them like ships? Give them 20m/s movement speed even. Have small, medium and large ones. Make them basically a new ship class, that can transform into a mode that makes them unable to move?
You can use that T3 tech to make them modular. Plus you'll kills two brids with one stone as you'd have to program in sub system targeting to get the whole thing to work.
Make them super slow ships. Hell maybe you should be able to cyno them with just an hour wait or something. Or even instant. They could become part of battles. Think about jumping in Space stations into a fleet battle. Having them there for pods to fly back to get more ships, reload ammo. Make them have a lot of hp but no refienforcement times when in combative mode.
I can allready see those little towns you were talking about, wild west style in 0.0 If anyone attack all of them can help defend. Even if no one is there to control them, so they are ships with a bit of AI to defend themselfs, go into rienfroced if no one is home.
In other words make them into what you were saying you thought titans might do make it the day. player own dockable objects. but if they can move? my god turn them into ships. Make them die offen if not defended. make them cost effective, cheaper than titans. If they aren't to much to make a small one you could see players in cruisers doing solo pvp with thier personal carrier. err um, I mean space station.
Maybe you could even have dedicated station pilots.
Docking into your own station. Moving into a defensive position and using them to clear sites would be awesome. Or drop on off where you come in to help defend yourself if players warp in. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1055
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Posted - 2012.08.03 04:30:00 -
[153] - Quote
Bloodpetal wrote: @ CCP
Arenas With Betting :: Eh, this really is trouncing onto the Sandbox hard core. Let players take up the challenges of these kinds of things. You're just taking player content away. Find ways to enable players, not just feed some PVP addiction.
I'm sorry but personally I don't se how adding more tools for player created content tkes away from the sandbox. Your acting like they suggested arena that are set up by NPCs and have like daily times to enter and all of it's run by the game. It's not, it would be tools for players to set up arena. Treat the arena like a captial ship. Protect the ships inside it from attack, but make it so an attacking fleet could wreck the arena.
Think of the moment both teams lose half of thier ships and see that someone outside just hotdroped in a dread fleet. if you fly out of the arena your dead, so all you can do is sit and wait for the walls to crumble. And when they do you know you can't get away. Both teams stop fighting each other and team up.
In fact adding more points of conflict outside gates and stations is an amazing way to grow the sandbox of eve.
imo http://dl.eve-files.com/media/1206/scimi.jpg |

zxsteel
13
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Posted - 2012.08.03 04:34:00 -
[154] - Quote
Also would like to addon to this topic what ships are they adding on end of this year, i saw they promise to do 2 new ships a year! |

Juniorama
State War Academy Caldari State
1
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Posted - 2012.08.03 04:55:00 -
[155] - Quote
I believe ISK won't be transferable from Dust to EVE because this will hurt their subscription base in EVE. If you can farm in Dust for your EVE accounts, there will be less of a need for as many accounts in EVE. |

Bloodpetal
Mimidae Risk Solutions Alliance of Abandoned Cybernetic Rejects
761
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Posted - 2012.08.03 05:02:00 -
[156] - Quote
You're assuming that they'll be player controlled. When CCP talks about arenas, they heavily inferred that the arena and betting would be game mechanics driven, in the purview of CCPs game mechanics, not player controlled, and the betting is going to be handled by the game mechanics.
They didn't say "let's give the players arenas that they can setup and profit from".
MotherMoon wrote:
I'm sorry but personally I don't se how adding more tools for player created content tkes away from the sandbox. Your acting like they suggested arena that are set up by NPCs and have like daily times to enter and all of it's run by the game. It's not, it would be tools for players to set up arena. Treat the arena like a captial ship. Protect the ships inside it from attack, but make it so an attacking fleet could wreck the arena.
Think of the moment both teams lose half of thier ships and see that someone outside just hotdroped in a dread fleet. if you fly out of the arena your dead, so all you can do is sit and wait for the walls to crumble. And when they do you know you can't get away. Both teams stop fighting each other and team up.
In fact adding more points of conflict outside gates and stations is an amazing way to grow the sandbox of eve.
imo
Mimidae Risk Solutions Recruiting |

Shuckstar
Taking Inc Swine Aviation Labs
149
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Posted - 2012.08.03 05:08:00 -
[157] - Quote
Hate the idea of a PvP arena wtf this isn't WoW, and basically lets wait until the end of 2013 before we see any real change's. LOL at the Tech nerf but it not happening until when? 2013.
So it the 18month scenario again 
Also please don't give us 3 more bloody windows in the station, station environment teribad as it is.
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Rawls Canardly
Phoenix Confederation
26
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Posted - 2012.08.03 05:13:00 -
[158] - Quote
Regarding the arenas, I have a solution that won't take a giant poo in the sandbox... and the fiction for it already exists. Give corporations/alliances the ability to rent NPC "tanks," as mentioned in the tier 3 bc fiction. Only those in that alliance could access that instance, and the price would scale up depending on how many pilots are involved. (2 pilots, 2 million an hour, paid hourly. 40 pilots, 40 million an hour.) GOOD STANDINGS WOULD BE REQUIRED FOR THE ALLIANCE/CORP TO THE NPC OWNER OF THE TANK. That way, the sandbox isn't spoiled, as shooting your own friends isn't as delicious as savagely destroying someone's internet persona. It also makes for a nice isk sink, and promotes cooperative PVE play. oh, and it'd give people a proper spot to train for Alliance Tournaments. |

Implying Implications
GoonWaffe Goonswarm Federation
184
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Posted - 2012.08.03 05:45:00 -
[159] - Quote
Two Step and CCP Greyscale are literally the worst. püåpüÉpüàn+P |

stoicfaux
1388
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Posted - 2012.08.03 05:49:00 -
[160] - Quote
>> Escalating Sentry Gun DPS
It sounds a bit half-assed, in a 'trying not to offend everyone too much' kind of way, which tends to just offend everyone greatly.
If you want more people in low-sec, then make the gates and stations "reasonably" secure. If low-sec can't support trade, and people can't travel there safe-ishly, then you're never going to increase the population. Ramping up sentry gun DPS isn't going to work, IMO.
OTOH, if the goal is also to use low-sec to ease people into PvP, then there needs to be a mechanism to find a fight outside of gates and stations. Which would mean encouraging mining, mission runners, site runners, ratting, etc., while still making it possible for pirates to scan them down. Which leads to...
PRESSING THE D-SCAN BUTTON EVERY SIX SECONDS in low-sec also needs to be "fixed" as part of the sentry gun/crimewatch changes.
Double the rewards for resource generating activities in low-sec. Greed attracts people and makes risk taking worth while.
Make the Crimewatch flags long term as per a most wanted list instead of being an egg-timer. This gives vigilantes and Townies a chance to form posses/militias/communities and "claim" a piece of low-sec by hunting down the riffraff. Also, get rid of sec-status hits in low-sec.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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sHERU
Probe Patrol Project Wildfire
6
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Posted - 2012.08.03 06:45:00 -
[161] - Quote
I'm reading the part on page 12 about the transcriptionist.
CCP and CSM, I think it would be a good idea to fire away these "problems" at the player community. I would not be surprised there is actually a stenographer among the EVE player base. Or someone that can find/already has a solution for it by other technical means. Or in general, is an expert in this field.
Perhaps an idea to setup a think tank to support the CSM?
I'm not saying that I have the solution, imho just see wasted potential and it kinda annoys me. |

Pak Narhoo
Knights of Kador
642
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Posted - 2012.08.03 06:50:00 -
[162] - Quote
Good job guys, CCP & CSM. Like the new format it brings you much closer to the meeting and more insight into what CSM member does what and who hasn't got a clue at times like the Greene gentleman.
I like Greyscales enthusiasm. Put a jump drive on a POS. Now that's crazy. Though I really like the vision. It reminds me of the Borg Unicomplex.
Took some time to make my breakfast and hmm, the big this is (largely) GREAT! feelings are dwindling off again. It all sounds so good, it's got to be too good to be true. Like I remember how PI was envisioned, with border wars! Pollution! Crowdcontrol! Libraries!
Instead we got click, click, click.  Anyway, we'll see what ultimately lands in what kind of slimmed down version on TQ at some point.
But I'm missing something. Am I missing something? Where's the part you met with the big red viking?  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
122
|
Posted - 2012.08.03 07:31:00 -
[163] - Quote
You know... having parliamentary TV broadcasting everything is all good and well, but there should still be a condensed version telling the important facts.
Hint: Parliament TV usually has some thousand viewers, regular news presenting important stuff in condensed form has some millions. Guess why. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Eugene Kerner
TunDraGon
76
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Posted - 2012.08.03 08:19:00 -
[164] - Quote
Arenas...seriously...wow (and not in the good way)
Sentry guns...I just have to assume that you thought of ALL the consequences (thats what you are payed for isn-¦t it?) and come to the conclusion that you want to kill piracy.
A child that you once gave birth to...deliberately starved to death.
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Vera Algaert
Republic University Minmatar Republic
280
|
Posted - 2012.08.03 08:22:00 -
[165] - Quote
Alekseyev Karrde wrote:Kaildoth wrote:Arenas - Instanced PVP in EvE? I hope you are joking. Specifically made clear it wouldnt be instanced. Think less WoW, more Alliance Tournament Lite Alliance Tournament is effectively instanced by virtue of being in Jove space - very unlikely that somebody will probe down the arena/the ships in the arena and then crash their party. |

Arec Bardwin
Perkone Caldari State
696
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Posted - 2012.08.03 08:38:00 -
[166] - Quote
Quote:CCP Soundwave also admitted that closer attention needed to be paid to the SiSi forums leading up to releases, and that he learned that lesson from this experience. |

Marconus Orion
Ministry of War Amarr Empire
373
|
Posted - 2012.08.03 08:38:00 -
[167] - Quote
Two step wrote:Some questions for folks that are reading the minutes: 1) The first session was a straight up transcript. Do you like that format? 2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats? Straight up transcript. It helps give the CSM more of a human feel and less of some faceless gimmick it has portrayed in the past. |

Tarryn Nightstorm
Hellstar Towing and Recovery
588
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Posted - 2012.08.03 08:56:00 -
[168] - Quote
Heh:
Soundwave said "*****." Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
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Chribba
Otherworld Enterprises Otherworld Empire
4348
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Posted - 2012.08.03 08:58:00 -
[169] - Quote
This will be a nice read!
/c
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Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
122
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Posted - 2012.08.03 09:01:00 -
[170] - Quote
Best reading so far:
Quote:CCP Unifex wanted to explore the topic of conflict drivers a little bit further and asked, if moon minerals are taken off the table, what is it that drives conflicts in EVE?
Seleene responded by saying that these days the major players in each alliance all hang out in the same jabber channels and conversations after fights are more akin to chat after a friendly match (even though titans and super caps were destroyed) rather than GÇÿhatredGÇÖ GÇô everyone is so filthy rich that losses really donGÇÖt matter. The GÇÿromanceGÇÖ of old times, where hate and animosity where driving factors are largely gone. The sense of loss has turned from GÇÿdamn, now I have to go and mine to afford all this stuff againGÇÖ to GÇÿman, now I have to go to the market and spend money.GÇÖ
Two step clarified this by saying that there would be conflict drivers if it meant something to lose, in order to get mad at someone they have to do something to hurt you. Even if alliances lose their space, all their stuff is sitting in invulnerable stations. He took an example from Wormhole space, where if attackers destroy you and all your things and brag about how much they are going to get from selling it, that hurts and makes people angry.
Seleene added to this that personal animosity is the best conflict driver in EVE, not resources or space. Currently things are like a bunch of fat people fighting over how gets to eat first at the GÇÿall you can eatGÇÖ buffet, no one will starve, it is just the question of who is first in the line.
CCP Soundwave then commented that it sounded like if everyone lived in complete misery in EVE, it would be a better game?
So true. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |
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Markus Reese
Incertae Sedis Cascade Imminent
255
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Posted - 2012.08.03 09:49:00 -
[171] - Quote
Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.
Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.
The comments about industry being more like PI I did like. If production was staged so more advanced ships had more stagings would be great. Make industrial production line rentings, pos factories etc have the input output and chains for components would be excellent. More active players can run their production at a faster rate for more iskies.
Mining seems the right track. I always felt that majority of mining time should be active means of prospecting, once you find, you mine and can get out. Yields and what you find would need to be changed to maintain overall gathering and earning.
Poses, still what we have been hoping for, I guess if you flog a dead horse long enough.... I especially like the idea of "Cities in space" Hopefully combined with other changes and further improvements to sov, hopefully alliances can operate more localized. With regional control becoming something exceptional!
Some of the later topics not many comments. But have it half read and now time to sleep. |

StuRyan
Assisted Homicide
45
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Posted - 2012.08.03 09:50:00 -
[172] - Quote
I have to say i am very dissappointed with the minutes.
Especially on the topic of ring mining...
Ring Mining is such an awful idea that this may be the end of the line for me.
Not everyone can devote hours upon hours of playing a game in massive groups Further more, it is yet another mechanic designed for blobs.
Pos's work fine just the way they are the allocation of moon goo is the issue. Leave the system alone and add ring mining to the list of things people can complete together.
I am finding this game hard to enjoy due to the reason that it takes a consdierable amount of time to grind enough isk to do the one thing i enjoy PVP.... its now t2 AF and t1 cruisers now and even that is spoilt by bum rush tactics.
You should really be concentrating on conflict drivers CCP, not even more ways to get players to grind We kill well or die laughing * UK PVP CORP RECRUITING * Please join AHREC |

ITTigerClawIK
Galactic Rangers
127
|
Posted - 2012.08.03 10:03:00 -
[173] - Quote
pretty awesome read for hte most part, wary about arenas as such but liking everything else ... I WANT T1 CRUISER BALANCING NOW!!! |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
167
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Posted - 2012.08.03 10:05:00 -
[174] - Quote
DarthNefarius wrote:If CSM was supposed to be about damage control it failed the Incursion community without any comments helpfull here. The June 'rollback' was a farce and I tend to think the outcry about the OTAs in CCP Affinity's DEV blog was the only real usefull feedback which will result in any help to the dying Incursion communities... I like to reiteriate the last sentence I quoted I think that appropriately shows the CSM7's view of HI SEC: " UAxDEATH would like to know how any of that related to null sec,"
Thanks very much CCP Affinity for the Incursion changes of Inferno 1.2 thank you for nothing CSM7
Nice of you to selectively quote things in order to give them a completely different meaning; right after the comma at the end of your bolded quote comes "followed by other CSMs asking to get back on topic" BECAUSE THIS SESSION OF THE SUMMIT WAS ABOUT NULLSEC, NOT INCURSIONS OR HI SEC.
Way to be a complete bad. CAUTION
SNIGGS |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
124
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Posted - 2012.08.03 10:25:00 -
[175] - Quote
Having read a bit further, I have the impression that what we're going to get this year is (at least from the player perspective) pretty minor stuff like crimewatch, a little ship rebalancing and... well, that's pretty much it. Plans for next year include a new POS system with cities in space and stuff like ring mining and a new mining system... huge, visible changes.
I feel that either those plans might be unrealistic or that this year will be a lot less productive than next year, which begs the question why this should be so? The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Vera Algaert
Republic University Minmatar Republic
282
|
Posted - 2012.08.03 10:49:00 -
[176] - Quote
Markus Reese wrote:Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.
Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.
Live events was one of those meetings of no consequence - CCP Goliath thinks Live Events are cool, the CSM thinks Live Events are cool but nobody has any illusion that CCP will actually divert resources to Live Events in the foreseeable future, so they will continue being a spare-time hobby of CCP employees.
The only reason that session did probably make it on the agenda at all was as a pointer to CCP that players would like to see more resources assigned to Live Events (and that Goliath has the CSM behind him for whatever that may be worth), not to have an actual discussion on Live Events (what is there to discuss when all you can do is nod at each other and say "yeah, that would be really cool, if only we could actually do it...."). |
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ISD TYPE40
ISD Community Communications Liaisons
61

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Posted - 2012.08.03 11:00:00 -
[177] - Quote
Thread cleaned of trolling, please post responsibly. And on topic, I'm going to settle down with a nice hot chocolate and read through these minutes myself 
Thread cleaned of trolling - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
38
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Posted - 2012.08.03 11:31:00 -
[178] - Quote
Hm. It seems that the primary focus of this meeting was FW, lowsec, and nullsec. Or at least, most conversation centered around those topics whether or not that was the intent.
I understand that these features need a serious looking at, but considering that the majority of the player base is highsec, I'm curious as to if there will be a meeting sometime this year regarding highsec features more in depth? In this meeting, when things like industry or mining were discussed, it seemed the focus was largely on their impact on low/nullsec.
Again, I understand that this was (at least the percieved) meaning of this meeting by and large, I am merely asking if there will be a highsec focused meeting sometime in the future. Not complaining about this meeting or it's topics, before anyone decides to claim I am simply a whiny carebare who wants all of EVE to be highsec forever and always. That would be horrendously boring. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
240
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Posted - 2012.08.03 11:48:00 -
[179] - Quote
Impressed and annoyed at the real world politicians syndrome that has snuck into the CSM .. 40+ pages, almost exactly 25% of the entire document, devoted to their own place in the world. Like watching the opening sessions of :insert name of parliament: where they are discussing pay-rises, fringe benefits and hustling to get the juiciest 'appointments'. 
- Glad that the idea of making live events into RP vehicles resonated so well. Eve is RP starved due to all official support for the last three letters of the game type acronym MMORPG having been withdrawn and there is only so much players can do .. none of which will go down in "history" as it were.
- Basic mining mechanic could do with some augmentation/iteration, kind of boring for the most part. Add a layer where team-work increases overall yield or something to make drunken mining ops make a come-back and push out the bots. - Moon mining is and has always been broken, latest changes merely made that simple truth evident for all to see. To solve it you need look no further than PI, POS'es and alchemy. Introduce new colony structures for use on moons (uninhabitable, so automated) which are tied to a POCO as normal or a POCO-module installed on a tower in orbit. If said POCO is destroyed, all materials on the surface enters a SD cycle which gives owner X hours (tie to sov. level perhaps) to re-establish control. For extra fun, disallow any shipments from the surface if POS shields are active and make the cycling of said shields time intensive. Economic warfare without the silly reinforcement timers (guard/patrol your damn space instead you lazy bastards!) is what null needs to make more stuff go boom and bring back the anger and hatred which has been at the core of all Eve altering wars (ref: BoB vs. Goons) .. props to Seleene for recognizing this simple truth of human nature . We need more ANGER!
- POS .. are there plans to re-introduce them into sovereignty at large? If not, then wouldn't be proper to first figure out what role they are meant to fill .. you could turn them into that which will be left when/if stations become destructible and the locusts super blobs purge all permanent structures within a fortnight. Since they were taken out of the sov system and stations have been dropped everywhere they are really 'in between jobs' at the moment .. bit of focusing would do wonders.
FW = Pet Peeve, so italized!
CCP Soundwave wrote:Factional Warfare. This is, for me, probably the feature I am the happiest about. I think we really hit the nail on the head...
CCP Soundwave (elsewhere, not in minutes) wrote:FW is a test bed for null sovereignty.. Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! 
Alternatively, demote CCP Soundwave back to grunt again as he .. well, I'll keep it civil. To replace him, may I suggest CCP Ytterbium who has proven on more than one occasion that he understands mechanics involved and that Eve is not an alphabet where every letter exists on its own but rather a Magnum Opus with most interconnected at some level.
Won't comment on the specific items brought up as it has been done to death in relevant threads over the last several years, will just say it is a shame CCP does not have a culture of collecting information other than 'metrics' when planning/evaluating the work ..
Sad that I allowed you (CCP) to waste four years of my time hoping against hope that you'd make them matter in the end. RIP FW.
- Art. No comment, not of interest .. would fly a mottled turd (no offence intended Gall's) as long as I got to ram it down peoples throat from time to time.
- Ship balancing .. if I was not celibate I'd ask for Ytterbiums hand in marriage. Guy is awesome. Want to see more chat-logs with him and Greyscale bouncing stuff around between them .. out-of-box thinkers, pragmatists and down right sagely in matters related to Eve. "/me Salutes" those two.
- PtP Contracts sounds like they may be the remedy for a number of ailments currently handicapping Eve. Add a team to help them out and give them all the coffee, beer and cake (or pie) they ask for .. holy hell, the prospects in a system like that *drool*.
- Mandatory podding of newbs by means of tutorial itself .. hahahahahaha. Glorious! Other than that, 'meh' .. loot discussions are as lame in Eve as in any other game with loot .. if it doesn't go boom, then why bother.
- Evil, evil RMT'ers. If CCP Tallest and his crew doesn't want the free beverages and snack give them to Screegs .. he is doing an unthankful but vital job.
All in all: Sounds like the course correction after the Jita debacle has made the Devs passionate about their baby once again and given them the stones to show it in public. Good move for Eve and those behind the scenes both .. Win/Win, hope the spirit that prompted the introspection that allowed for the change is nurtured so that we won't have to go through that most foul human urge to protest by shooting/blowing up stuff  |

Seleene
Body Count Inc. Pandemic Legion
1848
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Posted - 2012.08.03 12:20:00 -
[180] - Quote
Pak Narhoo wrote:I like Greyscales enthusiasm.  Put a jump drive on a POS. Now that's crazy. Though I really like the vision. It reminds me of the Borg Unicomplex. 
That concept / pics actually came up after the session. Just sayin...  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
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