Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Romulus Activus
Amarr Tokos Securities M E T H O D
|
Posted - 2010.10.15 06:27:00 -
[61]
Ideas
-Make player stations destructable. -Reduce the amount of ore in all astroid fields by 40% and make them respawn slower. -Make moon resources run out and move around the universe. -Allow the constuction of Caps in high sec. Have them follow the rules that current high sec cap pilots have to follow with the exception that they can jump out to low and null, but not back. Super caps/moms still restricted to sov space. Caps that aggress get killed by epic concord titan. -Raise sov costs. Have them scale signifigantly based on the number of systems already ownd. -Increase the costs of building all caps and cap related modules. -Make ice fields actually depleet and increase the number of them. -reduce drone loot -give sleeper ai to all rats -make whs depleat faster and force people to move around.
|

myEpic2
Caldari The Athiest Syndicate Advocated Destruction
|
Posted - 2010.10.15 11:00:00 -
[62]
Jewgold happened ..
|

Xpaulusx
Caldari Intergalactic Syndicate Galactic Syndicate
|
Posted - 2010.10.15 13:19:00 -
[63]
Originally by: Rn Bonnet The reality is that most of the people who complain about blobs are to terrible to fight outnumbered. Many, many alliances regularly engage outnumbered 2 to 1 or even more and win.
Stop *****ing and stop sucking.
^This.
|

Ralara
Caldari Vivicide
|
Posted - 2010.10.15 14:35:00 -
[64]
Edited by: Ralara on 15/10/2010 14:37:30 Edited by: Ralara on 15/10/2010 14:36:10
Originally by: Dark Motoko
So at this stage, I'm unsure what CCP actually could do.
New fee:
1 million isk per month, per member of a corp, for positive standings. If it's an alliance, it's members in the alliance.
You want to have 15,000 blue pilots? Sure thing. 15,000,000,000 isk a month. Doesn't sound like a huge amount but each of those mega blocks will be paying that each - we're talking couple hundred billion a month just to maintain blue standings.
Splitting up in to smaller entities wont help (same number of pilots).
The small renting corps ... ok, that's a big bill. So they can't pay it.
No renters = the big alliances start having to pay sov bills for all that space they (don't) own.
Cascade effect is you simply can't hold 15 regions of space, be concentrated in 5 stations and charge people 100m month a system or whatever it is, because THEY can't afford it and YOU can't afford it.
v0v
tldr / that doesn't make sense;
Think of it like a somewhat inverted form of the war dec system - they more you have, the more it costs.
stupid role play rationale? Err, I dunno, the wages for the diplomats or something. --
|

Flinx Evenstar
Minmatar Sniggerdly Pandemic Legion
|
Posted - 2010.10.15 14:47:00 -
[65]
Originally by: Ralara
1 million isk per month, per member of a corp, for positive standings. If it's an alliance, it's members in the alliance.
You want to have 15,000 blue pilots? Sure thing. 15,000,000,000 isk a month. Doesn't sound like a huge amount but each of those mega blocks will be paying that each - we're talking couple hundred billion a month just to maintain blue standings.
You know it's pretty easy to look at the tickers on the overview without having the need for blue standings at all.
--- Witness epic fleet battles in Dominion
|

padraig animal
Minmatar StarFleet Enterprises Systematic-Chaos
|
Posted - 2010.10.15 14:55:00 -
[66]
Edited by: padraig animal on 15/10/2010 14:56:28 Destructible stations in eve is a topic of discussion for ages .
From a old topic :
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1207299
CCP Incognito
Quote:
I can tell you it won't happen any time SoonÖ. The reason that stations are created during down time is that we we need to do a bunch of SQL magic to make them happen. And the reason that they can't be destroyed is that it would strand all characters that had logged out in the station. They would log back in and the location they are in doesn't exist. So the Server would refuse to load that character, basic sanity check.
We have plans for this, but they are not on the schedule ATM. So for the foreseeable future stations can't be destroyed.
Beside that ''good old day's '' in the good old days we had no jump freighters we had no ect ect adapt or stay behind .
|

Ralara
Caldari Vivicide
|
Posted - 2010.10.15 14:58:00 -
[67]
Originally by: Flinx Evenstar
You know it's pretty easy to look at the tickers on the overview without having the need for blue standings at all.
Yes, but annoying.
Nothing, and I mean nothing will prevent determined players from being friends.
And it's not just overview... if you don't has friendly standings, they can't dock at your station and vice versa... the POS might shoot you etc. --
|

sardenia
Minmatar Poon Fleet
|
Posted - 2010.10.15 17:40:00 -
[68]
Nothing is more fun then to see Toro log on and give stuff away. You are a class act Toro! Thank you!!!!!!!
|

Thorian Baalnorn
Caldari Di-Tron Heavy Industries BricK sQuAD.
|
Posted - 2010.10.21 19:17:00 -
[69]
Originally by: Ralara Edited by: Ralara on 15/10/2010 14:37:30 Edited by: Ralara on 15/10/2010 14:36:10
Originally by: Dark Motoko
So at this stage, I'm unsure what CCP actually could do.
New fee:
1 million isk per month, per member of a corp, for positive standings. If it's an alliance, it's members in the alliance.
You want to have 15,000 blue pilots? Sure thing. 15,000,000,000 isk a month. Doesn't sound like a huge amount but each of those mega blocks will be paying that each - we're talking couple hundred billion a month just to maintain blue standings.
Splitting up in to smaller entities wont help (same number of pilots).
The small renting corps ... ok, that's a big bill. So they can't pay it.
No renters = the big alliances start having to pay sov bills for all that space they (don't) own.
Cascade effect is you simply can't hold 15 regions of space, be concentrated in 5 stations and charge people 100m month a system or whatever it is, because THEY can't afford it and YOU can't afford it.
v0v
tldr / that doesn't make sense;
Think of it like a somewhat inverted form of the war dec system - they more you have, the more it costs.
stupid role play rationale? Err, I dunno, the wages for the diplomats or something.
This would actually be more effective than one would think. It would cause a few problems and inconviences for large alliances. You could bypass this by adding alliance tickers to your overview. But that only rectifies some of the problem.
As someone that has been in fleet fights of hundreds per side with multiple alliances, i can make an educated guess at what havoc this may cause on the individual player. Many players take blues/fleet off overview to make it easier to find targets. However if an alliance chooses to limit the amount of blues because of isk cost than you have more players on overview that show as neut/red. The result is longer target acquisition resulting in a less effective fighting force. If i am hunting for targets on a list that is now 500 players as opposed to 250 players before. It makes target hunting more difficult. This also can be overcome.
A better way might would be to remove standings completely. Everyone is neutral. You would retain your alliance/corp/fleet/war dec icons. To counter any wardec abuse lengthen wardecs to 1 week and limit the amount of active wardecs to two. then redistribute the cost of the dec to (agressing alliance number of members + decced alliance number of members) x 500,000 isk. If it is a second dec for the deccing alliance then the cost is 150%. IE: ABC alliance with 1000 members decs XYZ allaince with 1500 members =wardec cost 1.25 bil isk week. Then MNO alliance (1000 members) decide to jump in and help XYZ. Their cost is 1 bil x 150% or 1.5 bil isk to dec ABC.
Personal standings could still be set but only against individual players.
Part of the problem is CCP makes it to easy to blob up. They almost encourage it. I know personally i like having that large chunk of 0.0 space to play in that is virtually "unused". This is a space game after all its not suppose to be like getting on the subway in new york at 5 pm.
That leads to another part of the problem. CCP is not expanding the space in this game to keep up with the amount of active players. When a start playing a few years ago peak players were about 30k and averaged around 25k ish. they have only added WH space since but increased the number of actives by about 33%. An increase of 750 highsec, 250 lowsec, 500 0.0 systems would help in many areas of gameplay including spreading people out further.
In a space game one should have to make an effort to find someone, anyone, in the less populated regions. As it is now even the unused systems are indeed used dozens if not hundreds of times a day. To find a system with less than 50 jumps a day is a rare thing.
|

SavageBastard
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.10.21 20:51:00 -
[70]
Originally by: Darknesss
Alliances should be put under pressure to exist, it shouldn't be so damned easy.
Funny. Your alliance has been destroyed so many times people can't even keep track. Ask Tri Mk 1-5 how easy it was to exist.
|
|

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2010.10.21 21:42:00 -
[71]
0.0 Space and Alliances What has happened to this game?
They put super caps in game. That's what happened. The game is already suffering from the excess of these ships. SC's are almost most common now then dreads in certain alliances. These ships are so overpowered at the moment that you started to see pilots jumping in alone or with very few support to the middle of hostile fleets knowing that they risk very little. If CCP doesn't put a break on this it will eventually kill the game.
TBH they just should remove Super caps BPO's from game and all people would have only access to 1 run BPC's but the prices would be the same then BPO's. Yes these ships would be extremely expensive but it would prevent the Super Cap explosion that you witnessing at the moment.
God is my Wingman |

Sephiroth CloneIIV
Gallente United Space Sphere Coalition United Front Alliance
|
Posted - 2010.10.21 22:19:00 -
[72]
I am not sure what game people think this is. It is freeform sandbox mmo. People who have organizational skills make space empires that have allot of blues and occupy allot of space.
By regulating what people can do in the sandbox, you make it less like a sandbox. So some alliances use allot of supercapitals, others use more hacs, bs and BC. Some people have more numbers, some have more money, some have a balance or both, and others have neither. Those who have neither don't run the more sandbox like areas of 0.0
Developers of eve, don't listen to the whiners and turn this into equal-craft, keep it a sandbox mmo. Signature removed for having inappropriate content. Zymurgist |

Mr Goldfish
Caldari Ceptacemia Systematic-Chaos
|
Posted - 2010.10.21 22:40:00 -
[73]
Originally by: Darknesss With all of this easy isk...
Cant agree with you more, the inflation in this game is just outrageous. The value of isk could almost be compared with the value of the jugoslavian dinar during the beginning of the 90's or the turkish lira in 01.
Everyone and their brother owns a titan these days and market is broken. CCP, where did that economist go? He/she certainly should look for another job.
Goldie
Goldie |

Sviatoslav KillJoy
Caldari Jotunheimr Productions Ltd. Talos Coalition
|
Posted - 2010.10.22 00:31:00 -
[74]
Originally by: Romulus Activus Ideas
-Make player stations destructable. -Reduce the amount of ore in all astroid fields by 40% and make them respawn slower. -Make moon resources run out and move around the universe. -Allow the constuction of Caps in high sec. Have them follow the rules that current high sec cap pilots have to follow with the exception that they can jump out to low and null, but not back. Super caps/moms still restricted to sov space. Caps that aggress get killed by epic concord titan. -Raise sov costs. Have them scale signifigantly based on the number of systems already ownd. -Increase the costs of building all caps and cap related modules. -Make ice fields actually depleet and increase the number of them. -reduce drone loot -give sleeper ai to all rats -make whs depleat faster and force people to move around.
+1 cap ship production in high sec is a gray area imo
|

Meno Theaetetus
Gallente Wildly Inappropriate Wildly Inappropriate.
|
Posted - 2010.10.22 04:13:00 -
[75]
* more low sec entrances into deep 0.0 (very good idea) * put sov costs on a sliding scale, the more you hold, the more expensive it becomes.
|

Halor Glaw
Amarr The Dead Pod Society Black Star Alliance
|
Posted - 2010.10.22 07:07:00 -
[76]
i dont agree, game is pretty much well balanced. few superpowers controlling the majority of resources while the rest of the mob strive for the dimes. pretty much how rl is. actually i think the game is slighty unbalanced to the players favor indeed. every1 can make decent isk nowadays. cant say the same in rl. and since this is a player driven game for the most part, human pettyness and scum will always balance things out imo.
|

NSA Bivas
Gallente Rionnag Alba Northern Coalition.
|
Posted - 2010.10.22 07:28:00 -
[77]
All of u mofos who r playing for less then 3 years need to STFU u'r all ROBOTS!!! Homosexual ROBOTS
u have no idea how the game was what it means to have fun in EVE
CCP stop recruiting WOW dev's
|

Tradari
Gallente LUSH Industrys
|
Posted - 2010.10.22 07:38:00 -
[78]
treble the size of space and then the will be lots more open areas for smaller alliances to move into.
Reduce the ammount of ABC ore to hidden belts only
Make all asteroid belts hidden
Remove local chat!!
Let the party begin!!
|

Imperian
Caldari hirr Morsus Mihi
|
Posted - 2010.10.22 07:46:00 -
[79]
Originally by: NSA Bivas All of u mofos who r playing for less then 3 years need to STFU u'r all ROBOTS!!! Homosexual ROBOTS
u have no idea how the game was what it means to have fun in EVE
If my memory serves me right, at that time you were in a farmer alliance ( dirty devils or something ) in Fountain, which didn't have an intel channel and paid me to stop killing their Ravens in Fountain's belts.
Sounds like fun
RAWR |

Light Darkness
Gallente Mercenaries of Andosia Veritas Immortalis
|
Posted - 2010.10.22 07:46:00 -
[80]
Originally by: Torothin First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that. I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
hear hear.....agree fully
/LD ______________________
|
|

Rikeka
Amarr Dark Knights of Deneb Iberians.
|
Posted - 2010.10.22 08:06:00 -
[81]
Supercaps killing (killed) EVE...
Some nice ideas here, though. Would be awesome if one had to pay to blue another entity. And pay to CONCORD to have big numbers is a cool idea...
Still... nothing can fix the true bane of EVE: Massive coalitions of homos in huge-ass fleets, and calling that "pvp".
And, yeah, the performance of the server doesn't help.
--------------------------
|

Imigo Montoya
Gallente Hysterically Unforgiving Wildly Inappropriate.
|
Posted - 2010.10.22 10:12:00 -
[82]
Originally by: NSA Bivas All of u mofos who r playing for less then 3 years need to STFU u'r all ROBOTS!!! Homosexual ROBOTS
u have no idea how the game was what it means to have fun in EVE
CCP stop recruiting WOW dev's
So nobody who has played less than three years could possibly have fun in EVE. Apparently I'm mistaken about what I find enjoyable because somebody who controls a character with hundreds of millions of skillpoints and played when all the asteroids were big silver balls thinks the past was more fun than the present.
I was also unaware that until my character reaches the arbitrary age of three years I will have to remain a gay automaton. What exactly are the prerequisites for the "Hetrosexual Automaton" skill book? Please tell me oh great veteran who I must learn everything from (except basic spelling and grammar).
Perhaps I'm just not bitter enough yet...
Games change. The world changes. Learn to adapt and HTFU or GTFO.
|

Bogatir
Gallente Destructive Influence IT Alliance
|
Posted - 2010.10.22 10:26:00 -
[83]
Yes... there is a problem in this game. But its not the mechanics or the number of ppl in fleets, blobs, caps and so on and so on. It is called LAG! It is here for over 5 years now (i can't remember if the game was that laggy back in 04 but). I mean think about it. Big blob... 500 vs 500 or even 1k vs 1k. With rate of fire in average of 7-10 seconds and quick target calling and so on 1k bs or whatever conventional fleet will be obliterated in minutes. Battles will be fought for no more than 10 mins. Thats with no lag. And what happens now? You need like 3-4 mins to activate a module. Regardless of game experience the current lag does not give the possibility resources to be lost faster, or even as the same time, as they are produced and that leads to stockpiling of resources, funds whatever u wanna call it. Ppl will always blob... that's in their nature, as previously mentioned, blob is not the problem here. It is the lag which does not allow resources to be lost. Example: 300 caps vs 150 kamikaze bombers. For sure bombers will lose coz cap support will kill them. But im sure 1 volley of those bombers will obliterate any capital. So if we have no lag what will happen? 100 bombers will die and 100 capitals will die. With no lag the smaller alliances will be able to deploy tactics which will be devastating against larger fleets.But since LAG is the determining factor of any large scale fight it is impossible for them to do so. That's about it. If lag is fixed everything will get back to normal.
|

Torothin
Amarr Trans-Solar Works Rooks and Kings
|
Posted - 2010.10.22 12:07:00 -
[84]
Edited by: Torothin on 22/10/2010 12:10:54 I think what it comes down to is that I actually have a life now. I work 8-5:30 infront of a computer. The last thing I want to do when I get home is be infront of a computer again. Can I really be bothered to go through star gates looking for a kill? Is it really worth it? To me the answer is no. There is a serious problem with super caps right now. The whole alliance teaming up thing is fine. That's how real life works too. WWI and WWII anyone?
I do not like the fact that I have a high end machine and have to turn off grapgics, sound, brackets, to even attempt to have my modules function properly. I mean really? I want to see the cool lights. When CVA jumped 100 dreads into provi on AAA and they couldn't even see themselves die.... That was probably the final straw for me. Is it really strategy to manage lag? Some say yes. I say no.........
|

Tryptic Photon
Gallente Mad Bombers HYDRA RELOADED
|
Posted - 2010.10.22 12:51:00 -
[85]
I say remove all sub-capitals from the game, so everybody buys Supercarriers. Then there would be GF until they release Ultracapitals. At that time we all rank up and fight with those until they release Megaultracapitals. These would be so big there would be room for maybe 2-3 in one system. Then there would be some seriously GF. 
|

Rasta Rocketman
Minmatar Appetite 4 Destruction
|
Posted - 2010.10.22 14:24:00 -
[86]
Originally by: Torothin First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that. I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
Most have either realized this years ago and adapted to find fun in the game...or quit long ago. Hopefully one day you'll regain interest and find a good niche to play in. Small skirmish PvP still exists, just harder to find. Basically its down to living in npc 0.0 which still have a lot of small groups, low sec piracy, or high sec war decs. You could also try wormholes, which are fun but not as easy to find targets and require a lot of scanning. _______________________________________________
|

flakeys
Caldari DRAMA Inc Sev3rance
|
Posted - 2010.10.22 14:24:00 -
[87]
Originally by: Darknesss
Naturally when you take away comfort and money fights happen, and anyone from the days when isk was tight will remember it was damned fun, PvP got the adrenaline going not just because it was fun but because it was not easy thing replacing a ship.
At least we still got the memories of pure blind old days eh darknesss 
|

Proclus Diadochu
Caldari Varion Galactic OWN Alliance
|
Posted - 2010.10.22 15:25:00 -
[88]
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
I think it might be interesting to seperate major Empire regions by 0.0, creating a highsec continental system. Then we would have more travellers through nullsec.... Problem solved...
|

Hallax
Minmatar Misfit Toys
|
Posted - 2010.10.22 16:02:00 -
[89]
I'm not sure this could happen with null given the inherent geographic restrictions, but as far as empire space goes - why not toss the boundaries a bit CCP? Have the Sansha incursions actually change something besides giving everyone's killboards a boost. All of a sudden people wake up and Dodixie or Jita is underwater, completely surrounded by lowsec. Aridia, Molden Heath or some other a** end of nowhere place becomes high sec for whatever reason and the market has to re-establish a new hub.
Seems almost... cataclysmic.
But seriously, I think some of you null dwellers get tunnel vision. Naturally you come to the end game and say "what's left?" The fact remains that this is a game, not a job - if you don't change things up every once in a while, you will get burned out and you will want to move on.
|

Darknesss
Gallente The Wretched. Northern Coalition.
|
Posted - 2010.10.22 16:22:00 -
[90]
Originally by: SavageBastard
Originally by: Darknesss
Alliances should be put under pressure to exist, it shouldn't be so damned easy.
Funny. Your alliance has been destroyed so many times people can't even keep track. Ask Tri Mk 1-5 how easy it was to exist.
Ouch my feelings.
Actually there were 3 TRI's not 5.
Also we were not destroyed we disbanded, something you should have done long ago.
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |