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Torothin
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.10.12 17:42:00 -
[1]
First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that. I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
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Scatim Helicon
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.10.12 17:43:00 -
[2]
I, too, am old and bitter
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Scatim Helicon
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.10.12 17:44:00 -
[3]
also gay
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Artemis97
Caldari Did I just do that Test Alliance Please Ignore
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Posted - 2010.10.12 17:48:00 -
[4]
Originally by: Scatim Helicon also gay
Confirming that Scatim is gay
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ThrashPower
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2010.10.12 17:49:00 -
[5]
get out
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Dark Motoko
Caldari Stormlord Battleforce Vanguard.
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Posted - 2010.10.12 17:51:00 -
[6]
Edited by: Dark Motoko on 12/10/2010 17:56:41 You have a few good points. But going from 10k players online to 40-45k regularly... there was never any way we wouldn't see a large increase in gang sizes, so yes, solo pvp - while it does stll happen - happens to a far lesser degree.
Established alliances have held high value moons for so long that supercapitals are now rife, to the point where conventional dread fleets can be obliterated for very few losses, making commanders begin to consider them less and less relevant on the battlefield. Personally, I don't really see the major power blocks being removed militarily, because after all this time, they have the funding reserve now to make any loss in battle that we'd consider large, financially meaningless. I mean... do you really see the NC being removed? Or the russians in the drone regions?
Let's face it, some of the largest shifts of alliance stability in recent history have been down to people disbanding alliances via espionage rather than combat. It's actually been quite refreshing to see -A- begin to die off, to let us know something like this can still happen... when a dozen alliances are involved and their allies turn on them at least.
I do actually miss the days when war could involve just a pair of alliances without large blocks of allies being dragged in.
Just the nature of the beast really. Eve has become somewhat... 'saturated' I guess is the best word I can think of for it.
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Miagi Sans
Amarr PURgE-Corp PURgE Alliance
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Posted - 2010.10.12 18:45:00 -
[7]
I agree with alot that has been said. While i havenot been as long as you have, i been here for 2 years roughly, the number of people playing has exploded..and it has good and bad consequences to it.
We do have a larger number of caps now than we did, but we also have greater numbers of players playing. Proportionally as population increases, so does wealth and ships...so granted we will have larger caps.
More people also means more people playing together, so its alot harder to find the "lone wolf" pvp, especially since alliances and corps stress killboard numbers (stupidly i might add).
My real complaint with population is that null sec is held by a few large alliances who have a strangle hold on space. A smaller alliance will never be able to have their own little lot of land to call home because of this..without having to pay another for use of the space...even if the larger alliance isnt using it.
I would love EVE null sec to be littered with thousands of small alliances duking it out...rather than a handful of larger alliances dictating who can live in unused space and charging you at the same time to use it. I can understand the tech moons or r64 systems....those are vital for the large alliance growth.
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KurmoL
Caldari B4D W0LF Legiunea ROmana
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Posted - 2010.10.12 18:56:00 -
[8]
in a thread created in standard 'confusion' by trash in effort to 'whine' about 'changes' there is no interest from the general eve comunity. in my previous corp, domesticated pussies would be kicked after they contaminated the rest with their stench and crying, reducing them to wild pussies. perhaps by the weekend it's time to refuel the tanker.
in short; goodbye. THISSS! |

Whalles Bloomfield'III
Caldari Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.10.12 19:02:00 -
[9]
Edited by: Whalles Bloomfield''III on 12/10/2010 19:05:34
Originally by: Dark Motoko
Let's face it, some of the largest shifts of alliance stability in recent history have been down to people disbanding alliances via espionage rather than combat. It's actually been quite refreshing to see -A- begin to die off, to let us know something like this can still happen... when a dozen alliances are involved and their allies turn on them at least.
-A- simple left space. We moved out all stuff 2 weeks before first systems were attacked. EvE is all about the endless battles between giant blobs of blue. We tried to make it interesting again by neuting most of our neighbors but see how that went :) 0.0 alliances have become happy with not having to worry about enemys next door. Alliance wars, birth and death are like Ocean waves moving back and forth in slow and giant motions.
Is this good ?? Is it bad ?? who knows, who cares just play or go wait for Cataclysm. its out 12-7-2010
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Gobbins
Minmatar eXceed Inc. HYDRA RELOADED
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Posted - 2010.10.12 19:22:00 -
[10]
Originally by: Whalles Bloomfield'III Edited by: Whalles Bloomfield''III on 12/10/2010 19:05:34
Originally by: Dark Motoko
Let's face it, some of the largest shifts of alliance stability in recent history have been down to people disbanding alliances via espionage rather than combat. It's actually been quite refreshing to see -A- begin to die off, to let us know something like this can still happen... when a dozen alliances are involved and their allies turn on them at least.
-A- simple left space. We moved out all stuff 2 weeks before first systems were attacked. EvE is all about the endless battles between giant blobs of blue. We tried to make it interesting again by neuting most of our neighbors but see how that went :) 0.0 alliances have become happy with not having to worry about enemys next door. Alliance wars, birth and death are like Ocean waves moving back and forth in slow and giant motions.
Is this good ?? Is it bad ?? who knows, who cares just play or go wait for Cataclysm. its out 12-7-2010
didntwantthatspaceanyways.jpg
- Gob
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Hyveres
Caldari Black Nova Corp IT Alliance
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Posted - 2010.10.12 20:18:00 -
[11]
Well what gobbins says might be true. But there have been very few dead -A- Capitals and supercapitals. Ofcourse with the forces arrayed against them deploying capitals would be pretty high risk.
"Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Rutoo
Gallente Interstellar eXodus BricK sQuAD.
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Posted - 2010.10.12 20:47:00 -
[12]
Back when going 20-30 jumps for a fight wasn't far!
Today, people cringe in allaince when we have to travel more than 10.
_________________________________________________________ My Second EvE Video Club Seals Not Sandwichs
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Joe Censored
Caldari Unknown-Entity
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Posted - 2010.10.12 21:16:00 -
[13]
Originally by: Torothin First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that. I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
TLDR: Things change and I am not willing nor able to adapt - blaming CCP for my failings is easier
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Minigin
Caldari Trinity Corp WE FORM VOLTRON
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Posted - 2010.10.12 21:27:00 -
[14]
do you want to hear what has happend to this game?
there are coalitions that put together 60 man "roaming gangs" that camp entry gates to their own space. i had the pleasure of listening to one today where i litteraly heard the fc say in the space of a min, how they could not find anyone willing to fight their gang because of its size and in the same sentence asking for more logistics ships to join his gang.
the best part of all this is people not only let this happen and think this is the normal state of the game, but they encourage it at expence of their own time and enjoyment.
you have the power to change this... but you wont...
and we wonder why the old school people are leaving en-masse. . THE ORIGINAL COLOUR POSTER!
Revisal > Nice job trying to troll me but luckily I'm smarter than you. :D |

Maximilian Black
Gallente Techno-Wizard Industrial Technologies
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Posted - 2010.10.12 21:27:00 -
[15]
The sov mechanic changes where allegedly going to help small alliances develop in 0.0, but after watching the sov map updates over the last six months, it's pretty obvious that the sov changes really did nothing of the sort. As previous posters have pointed out, it does indeed seem that espionage, treachery and long vacations have done more to change sov holdings than anything CCP did.
Also concur that it's looking nigh impossible for a small alliance move into 0.0 without becoming a pet of a bigger alliance. How in the world can any new small alliance stand up to the gargantuan fleets that the megablock alliances can field within hours? They can't. This is pretty disheartening to those that would like to try and forge their own little corner of EVE. A small alliance can spend months and months trying to carve out their niche, and on a whim a big alliance can swoop in and take them out in a couple days. To me, the aspect of EVE's play balancing is way, way, way out of whack.
Methinks it's time for CCP to nerf moon mats, increase the cost/time/requirements for building supercaps and titans. Yup, these alliances may be rich, so make them burn through their cash faster by increasing their costs. Of course, the downside there is that also makes it harder for small alliances to build supercaps and titans. Sigh.
Oh, what the hell, never mind... ;)
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Dark Motoko
Caldari Stormlord Battleforce Vanguard.
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Posted - 2010.10.12 21:43:00 -
[16]
Originally by: Minigin do you want to hear what has happend to this game?
there are coalitions that put together 60 man "roaming gangs" that camp entry gates to their own space. i had the pleasure of listening to one today where i litteraly heard the fc say in the space of a min, how they could not find anyone willing to fight their gang because of its size and in the same sentence asking for more logistics ships to join his gang.
the best part of all this is people not only let this happen and think this is the normal state of the game, but they encourage it at expence of their own time and enjoyment.
you have the power to change this... but you wont...
and we wonder why the old school people are leaving en-masse.
Exactly so.
Those of us that can remember what this game used to be like realise what's been lost in leu of increasing the population in it, and that's why they leave - because they don't see a way for it to be returned to the game.
I wonder if CCP do.
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Dark Motoko
Caldari Stormlord Battleforce Vanguard.
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Posted - 2010.10.12 21:48:00 -
[17]
Edited by: Dark Motoko on 12/10/2010 21:54:51
Originally by: Maximilian Black
Also concur that it's looking nigh impossible for a small alliance move into 0.0 without becoming a pet of a bigger alliance. How in the world can any new small alliance stand up to the gargantuan fleets that the megablock alliances can field within hours? They can't. This is pretty disheartening to those that would like to try and forge their own little corner of EVE. A small alliance can spend months and months trying to carve out their niche, and on a whim a big alliance can swoop in and take them out in a couple days. To me, the aspect of EVE's play balancing is way, way, way out of whack.
Methinks it's time for CCP to nerf moon mats, increase the cost/time/requirements for building supercaps and titans. Yup, these alliances may be rich, so make them burn through their cash faster by increasing their costs. Of course, the downside there is that also makes it harder for small alliances to build supercaps and titans. Sigh.
Oh, what the hell, never mind... ;)
This is exactly what we needed, but it is a few years too late by this point. As I said earlier, these established alliances have hoarded so much by this stage that removing the source now wouldn't do a lot to the problem. Think about it - for an example, Morsus have held Tribute for at least four or five years that I've witnessed. Considering that at one time R64s were pumping 10B/month each... think about how the math must go for a minute.
Like you say, a new alliance doesn't really stand a chance against it, since a capital fleet of 10-20 ships they've worked hard to create might be a devastating loss if it was destroyed - an alliance like Morsus for example can bat it aside without a thought... or lose the same quantity a dozen times over without giving a damn. The only options remaining for new people, are for those new alliances to rent and take orders.
If CCP were to try fixing the problem by adding a few new regions, all we'll see is the current superpowers sprawling into them. If they try to set a cap on perhaps a single alliance being able to hold at most one region - all the players would do would be to create a couple additional alliances under alts - eg, a situation like The Initiative, Initiative Associates and Initiative Mercenaries, you can see how it would go.
So at this stage, I'm unsure what CCP actually could do.
Those who will be the major players of eve throughout the rest of its history, be that 10 years, 20 or more... have probably already been irreversibly set. As long as nobody disbands them of course.
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Whalles Bloomfield'III
Caldari Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.10.12 21:53:00 -
[18]
Not so much sov mechanics that force big blob alliance but game itself. There is no penalty for having everyone blue and being Gargantuan in Size. The increased cost of systems is negligible especially as you can simple put a rent alliance there.
So a mechanic should be put in place to force alliances to be smaller. As in Max players in alliance 1500 - 2000 (and a log increase of cost per player) and max 2-3 blue alliances.
But like i said before, a lot of people like the current game, so who cares....
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Imigo Montoya
Gallente Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2010.10.12 21:57:00 -
[19]
Originally by: Torothin I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion.
EVE is a sandbox. That means you can play it the way you want to. I go out solo/small gang roaming when I get the chance, and often encounter other small (3-5 pilots) gangs. It's all a matter of setting yourself up with the right gear that will meet your needs. Finding a ship that can engage suitable targets and avoid others isn't hard.... if that's what you want to do in the sandbox.
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Greg DaimYo
Caldari Biotronics Inc. Initiative Mercenaries
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Posted - 2010.10.12 21:59:00 -
[20]
Originally by: Whalles Bloomfield'III Not so much sov mechanics that force big blob alliance but game itself. There is no penalty for having everyone blue and being Gargantuan in Size. The increased cost of systems is negligible especially as you can simple put a rent alliance there.
The problem is not possible to solve the way you are suggesting. The metagame is strong in this one. You can just put up X number of alliances that act as one.
Even limiting the amount of blue standings won't solve the problem, because people would just find a way around it. It's human nature to blob up. You can't beat it in a (and I am using the term loosely) sandbox-environment.
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Bluebear8
Gallente Divine Power. Wildly Inappropriate.
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Posted - 2010.10.12 22:11:00 -
[21]
I know ur problems.
ur chars are older than dirt.
/me hands OP a washcloth to freshen them up.
Now, get out of JITA and have some fun!
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El Muchacha
Minmatar Phathcom Enterprises
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Posted - 2010.10.12 22:21:00 -
[22]
Sad to see you go Toro I will miss hearing stories about the random girls you hook up with on the weekends. I will also miss your fun gangs. Eve just lost another old school solid guy that makes the game worthwhile to log on. Best of luck man!
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Andrejs L
Caldari INGEN Industries The Kadeshi
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Posted - 2010.10.12 22:23:00 -
[23]
Bit of a doozy really
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StonerPhReaK
Gallente Imperial Tau Syndicate Warped Aggression
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Posted - 2010.10.12 22:26:00 -
[24]
Notice who all posted alliance wise.Then look at how many haven't.Is the only thing to do in this game pvp?Is there never room for growth or expansion?Some of you "old timers" haven't gotten here whining like you cats have been,HTFU or GTFO imo.And if you are leaving.CCP thanks you for all your real life monies and time,I'm sure of it.Good luck in future games TorsoThin
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Imigo Montoya
Gallente Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2010.10.12 22:30:00 -
[25]
Originally by: Dark Motoko *snip* Large alliances have built up huge wealth and are therefore untouchable *snip*
(This is my summary of your post, please feel free to clarify/contend if this is not what you meant)
I disagree. Just look at what has happened to Atlas and -A-, both alliances that have held the space they're in for a long time and have built large reserves of ISK and capitals. What you have said about Morsus Mihi can also be applied to both Atlas and -A-, and yet they have both been removed from their space.
Sure, the scale of the invading force was large, but so was the force in the last invasion of the NC, particularly the battle for H-W. The big difference between those invasions (of the NC, and of Atlas/-A-) is that the coalition of alliances in the north were full of active players (of all character ages) and leadership who worked together and not only undocked to fight, but coordinated well with each other because they have been working together on a regular basis.
There seems to be a sentiment amongst the (bitter) vets that I'd like to address... If you think you deserve to be powerful and successful in EVE purely because you have a lot of skillpoints, I suggest that you are somewhat mistaken.
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Greg DaimYo
Caldari Biotronics Inc. Initiative Mercenaries
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Posted - 2010.10.12 23:16:00 -
[26]
Okay, I'll add one more post.
A problem that I see why no one ever really fights for its space (even longtime spaceholders like -a- to use an example of the present) is because we're basically untouchable.
-a- lost Catch and whatnot. So what? Their assets are basically safe (even while I spent close to 5000 rounds of EMP XL in an artyfit Naglfar in the past two weeks while playing casually).
Thanks to Jumpfreighters, Jumpbridges and all the other little Conveniences (is that a word?) that got added in the past couple of years it is way too easy to get the valuable stuff out.
I remember the days when we had some really crazy Canadians run all the way from empire to a godforsaken system in the most awkward southern parts of the Eve-Universe in a bunch of Providences. That was a nailbiter.
God, I miss those times.
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Aaron Mirrorsaver
Gallente 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.12 23:48:00 -
[27]
" first off this is a great game, but 9/10 of everything in game sucks though "
this thread is full full of fail.....from the OP to anyone picking your points.
An epic troll.
Also you're getting owned by K162 even though CCP removed the 'exploit' from wormholes, so you have no excuses for your failures now other than,,, well the **** you wrote.
Go and talk to Endless fit a tengu and have some fun against the 12 man gangs in 0,0.
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* Your signature is inappropriate and is therefore locked for CCP impersonation. Please file a petition when you have an appropriate signature. |

Napro
Caldari Simplistic Syndicate Cha0s Theory
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Posted - 2010.10.12 23:58:00 -
[28]
Just quit. Simple.
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2010.10.13 01:20:00 -
[29]
I think it's important to remember that EvE is essentially a set of tools, not a set gameplay experience. CCP doesn't make the blobs - we do. We find strength in numbers and safety in company, as is our way as humans. Conflict is created when we reach that point where disagreement reaches aggravation. (Or simply fundamental differences in objectives.)
To break an alliance that stands in your way requires, at times, accepting that disagreements you have with others must be put aside to further your own goals. People that join power blocks accept this, those that don't must find another way. It just so happens that those that don't join the blocks usually lack the strong leadership needed to create a new power block.
Or, you can simply throw cheesecake at them. ----- Cheesecake, Natures ultimate weapon. |

ps3ud0nym
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2010.10.13 03:38:00 -
[30]
It is funny to read this thread and see the complete lack of understanding as to what causes these issues, and the solutions to them. EVE is a complex adaptive system, that means it shares much in common with the stock market or weather for instance. I am sure you have all heard of "The Butterfly Effect" where a butterfly beating its wings in Tokyo could cause a hurricane in Florida. The problem with this is because of the density of information and the sensitivity to initial conditions of the system there is no way to actually trace that hurricane back to a that butterfly. What that means in this case is that any changes you make to your initial conditions (ie the mechanics of the game) are going to have effects were it isn't possible to predict what the full effect of the change would be (called The Law of Unintended Consequences). You are taking about changes to the game that AREN'T connected directly to initial conditions on game world rules. This isn't a rules calculation. You are taking about changing the behavior of people in the game (a generated effect) by changing initial conditions where it isn't possible to completely understand the link between the initial condition and the effect. Should these changes take place, they MAY fix the issues you are speaking of, but they WILL create issues just as bad and it is impossible to say what those issue will be.
This isn't to say that you can't try and improve the game, but you have to start looking at the causes for those effects and address those rather than trying to tweek conditions to create comprehensive change. You need to look as far down the ladder as you can when you make that change. So the question is "WHY is this happening" not, "How to we change it."
So lets look at why people blob, why the big guys together and how you can address it. This game works pretty much like reality. You don't see countries going around and beating the **** out of each other for ****s and giggles. Wars expend money and political capital. It only makes sense to band together in order to achieve collective goals. It also means that it is more logical to fight ONLY when you know you can win and to retreat and reengage when you can't. This is because the a failed encounter on the battlefield has real costs. In EVE we face the same situation. Because ships have a real value, it doesn't make sense to expend that capital unless you are sure you are going to win. You are friends with those around you because by doing so you can achieve goals that would be impossible in a state of constant war. What causes the very things you complain about is that there is a cost to death in EVE. If you want a game like you are describing, you are going to have to remove or reduce that cost. Then you would have tonnes of people roaming on their own looking for solo PVP, it wouldn't matter if they got ganked while looking. The problem, in my mind, is that then it wouldn't be EVE, it would be WoW in space, and I don't want to play that.
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ChaeDoc II
Gallente Sigillum Militum Xpisti R.A.G.E
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Posted - 2010.10.13 04:03:00 -
[31]
As a relative noob i can't find anything to get excited about when i think of the prospect of becoming a capital pilot. Except maybe moving my own ships en-masse, hardly why i play eve though.
At the same time though i dont find the idea of solo pvp exciting either so the loss of true solo-pvp doesn't really affect me but i think there's an equal level of skill and brain power in shipping and fitting the aforementioned inevitable 12-man gang and implementing gang warfare tactics.
I dont know what the game's lost and i dont have much of an idea of what it's gained but for someone that's been playing 19 months it's still a hell of a fun game in large part to the cool peeps i fly with.
As in everything in life, the old dont like the changes, retire and move on and the young dont really care what the vets think and do their own **** anyway so this can't really be a surprising thing in a virtual world that needs to, like the real world, appeal to the young and vibrant to stay alive, doing so often at the cost of the old guys' contentment.
Hopefully you'll get bored of real lif and come back to show us young kinds how it's done. :D
Compulsory troll: old bastard!
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The IronDuke
Caldari Lyonesse. The Makhai
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Posted - 2010.10.13 06:28:00 -
[32]
Edited by: The IronDuke on 13/10/2010 06:30:25
Originally by: Dark Motoko
If CCP were to try fixing the problem by adding a few new regions, all we'll see is the current superpowers sprawling into them. If they try to set a cap on perhaps a single alliance being able to hold at most one region - all the players would do would be to create a couple additional alliances under alts - eg, a situation like The Initiative, Initiative Associates and Initiative Mercenaries, you can see how it would go.
So at this stage, I'm unsure what CCP actually could do.
Eve Colombus is weary of the old world politics and entrenched powers. No one likes him so he's forced to toil away the years in high sec. If only he could find a sector free of the oppressive rents and backbreaking labor required by the alliance Regionlords.
While out on a survey mission for the Amarr empire (trying to find a new slave route to minmatar), Eve colombus discovers a new regional stargate**. Thinking this could lead to the trade route he's looking for, he goes through. On the other side he finds himself in a new region cluster, devoid of any civilized capsuleer developement. Hoping to gain the favor of the most powerful 0.0 aristocracy, eve Colombus contacts the Northern Coalition to begin immediate colonization. The alliances move in, the jump freighters are loaded with POSes, the MOMs are stocked with fighter bombers, and the titans prep their doomsdays.
The cynos light. Nothing happens. The newly discovered regions are out of jump range. No capital built in the old world will ever reach the new. Fun ensues.
Sure, build a supercap in this detached cluster, knowing it can never leave it.
**obviously this won't be the only stargate to this cluster, there will be dozens.
Flame on
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Shinma Apollo
Caldari BURN EDEN
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Posted - 2010.10.13 06:51:00 -
[33]
Originally by: The IronDuke Edited by: The IronDuke on 13/10/2010 06:30:25
Originally by: Dark Motoko
If CCP were to try fixing the problem by adding a few new regions, all we'll see is the current superpowers sprawling into them. If they try to set a cap on perhaps a single alliance being able to hold at most one region - all the players would do would be to create a couple additional alliances under alts - eg, a situation like The Initiative, Initiative Associates and Initiative Mercenaries, you can see how it would go.
So at this stage, I'm unsure what CCP actually could do.
Eve Colombus is weary of the old world politics and entrenched powers. No one likes him so he's forced to toil away the years in high sec. If only he could find a sector free of the oppressive rents and backbreaking labor required by the alliance Regionlords.
While out on a survey mission for the Amarr empire (trying to find a new slave route to minmatar), Eve colombus discovers a new regional stargate**. Thinking this could lead to the trade route he's looking for, he goes through. On the other side he finds himself in a new region cluster, devoid of any civilized capsuleer developement. Hoping to gain the favor of the most powerful 0.0 aristocracy, eve Colombus contacts the Northern Coalition to begin immediate colonization. The alliances move in, the jump freighters are loaded with POSes, the MOMs are stocked with fighter bombers, and the titans prep their doomsdays.
The cynos light. Nothing happens. The newly discovered regions are out of jump range. No capital built in the old world will ever reach the new. Fun ensues.
Sure, build a supercap in this detached cluster, knowing it can never leave it.
**obviously this won't be the only stargate to this cluster, there will be dozens.
Flame on
Refine dreads with perfect refining skills, ship freighters, cook for 1 week = it probably seemed like a good idea while you were typing it.
|

ExhumeToConsume
Amarr GoonWaffe Goonswarm Federation
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Posted - 2010.10.13 06:57:00 -
[34]
Originally by: ps3ud0nym Wall of text
Holy blurf batman 
|

Aurora Robotnik
Caldari United Kings R.A.G.E
|
Posted - 2010.10.13 07:11:00 -
[35]
Originally by: Torothin ragequit
Can I has your stuff? :3
It's pronounced row-bot-nick you silly FC. |

The IronDuke
Caldari Lyonesse. The Makhai
|
Posted - 2010.10.13 07:14:00 -
[36]
Originally by: Shinma Apollo
Refine dreads with perfect refining skills, ship freighters, cook for 1 week = it probably seemed like a good idea while you were typing it.
Hey, yeah, that is a piece of cake, it's a wonder we still use cynos at all.
|

CharmingButIrrational
Minmatar Roswell Project Victimz
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Posted - 2010.10.13 12:30:00 -
[37]
there was me thinking id got my bitter vet ribbon already but i think i might need my training wheels a little longer after reading this
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Shemmy
Minmatar 7th Space Cavalry Freemason Core
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Posted - 2010.10.13 16:33:00 -
[38]
Originally by: ps3ud0nym What causes the very things you complain about is that there is a cost to death in EVE. If you want a game like you are describing, you are going to have to remove or reduce that cost. Then you would have tonnes of people roaming on their own looking for solo PVP, it wouldn't matter if they got ganked while looking. The problem, in my mind, is that then it wouldn't be EVE, it would be WoW in space, and I don't want to play that.
Maybe, but looking from the OP's point of view, that cost is so much less (relatively speaking) now than it used to be. You always have the option these days to get money from somewhere.
Brings to mind all the remeniscences of the early 1950's here in the UK - "Aye, we were poor, but we were happy!" It's all alien to me, I don't understand the causes, but I completely agree with the OP's view. For what it's worth, I do think this is an inevitable result of introducing more features and more players into the game.
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deadmaus
Gallente hirr Morsus Mihi
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Posted - 2010.10.13 16:42:00 -
[39]
"funnest"....arrg my eyes, not much ****es me off, but that.
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ChaeDoc II
Gallente Sigillum Militum Xpisti R.A.G.E
|
Posted - 2010.10.13 17:09:00 -
[40]
Could just remove the ability to make anything except individual pilots red or blue. Then it'd be inpractical for coalitions to exists so they'd have to be all on the same alliance to not get blown up by "friends". Then of course with all the different ego's controling alliances within coalitions they'd get but hurt and go back to being an alliance all on their own.
Prolly a dumb idea though.
|
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Shemmy
Minmatar 7th Space Cavalry Freemason Core
|
Posted - 2010.10.13 17:30:00 -
[41]
Originally by: ChaeDoc II Prolly a dumb idea though.
Not that dumb, but then I seem to recall that the whole "+" and "-" icon thing came because someone developed a 3rd party app to overlay standings, so I guess the people will find a way.
The "fix" probably does lie along the lines of making co-operation between alliances much harder, or making movement between regions with significant forces much harder.
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Xpaulusx
Caldari Intergalactic Syndicate Galactic Syndicate
|
Posted - 2010.10.13 18:13:00 -
[42]
Your cries of Eve past fall on deaf ears, and yes eve is a sandbox. Adapt,overcome, prevail or quit. Its just that simple.
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Darknesss
Gallente The Wretched. Northern Coalition.
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Posted - 2010.10.13 20:56:00 -
[43]
Personally I think there are far too many valuable resources in the game. At the moment there is so much money floating around the largest most expensive ships are throw away toys to most alliances - the only real damage losing a titan does is possibly to morale, but thats where the pain ends, and even morale isn't that damaged by a titan loss anymore.
People used to have an incentive to fight because there simply weren't enough resources for everyone to make really good money. Thats all changed now, massive coalitions can split up the resources between dozens of alliances and still make massive profits from moons which require little to no effort to run.
There was a time alliances would go bankrupt in wars, and ops and effort had to be put into replacing ships (remember those mass alliance mining ops stripping belts not because you enjoyed mining but because they were the only way to afford battleships). It used to be crokite belts were the resource to have, difference is there were alot less crokite belts than there are valuable moons now, and big wars were fought over the systems with crokite in, also mining crokite actually required some large scale effort. Moons dont.
With all of this easy isk people are quite content and comfortable to go along with the coalition status quo. Put yourself in any one of the coalition alliances position... would you reset them and stir things up a bit? Reality is even if the majority of the player base wanted to reset eachother and have a big old slug fest they wouldn't because all of them assume (rightly so) that the others would simply gang up on them, kick them out and either give the resources to someone new or take the resources themselves.
Alliances should be put under pressure to exist, it shouldn't be so damned easy. It should cost money and money should be tight. There should be far fewer valuable resources and making money should be something that requires group effort. You may think these changes cant be made now, and you wouldn't see the effects for a long time because of the isk thats already in the market, but eventually alliances wallets would start getting drained, would start to look low and the pressure would be on to replenish the wallet. Naturally when you take away comfort and money fights happen, and anyone from the days when isk was tight will remember it was damned fun, PvP got the adrenaline going not just because it was fun but because it was not easy thing replacing a ship.
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Imigo Montoya
Gallente Hysterically Unforgiving Wildly Inappropriate.
|
Posted - 2010.10.13 21:17:00 -
[44]
Originally by: Darknesss *snip*
I would agree that there is plenty of easy money to be made, but moon minerals are not an ISK faucet, all they do is redistribute ISK from one player/corp to another. It may be that there are just not enough ISK sinks to take money out of the game (and therefore keep wallets tight), particularly now that PI has taken over from NPC sell orders for POS maintenance.
Also, now that ship prices (and therefore minerals) are decoupled from the insurance payout, the market will be far more player driven. We're already seeing T1 ship and mineral prices change from that which will have interesting effects on everything else in the economy.
So there are still plenty of players who are experiencing the "tight wallet' phenomenon, it's just that some players know how to work the system and get rich, and others don't.
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HeadHunta II
Gallente Ghosts of War Initiative Mercenaries
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Posted - 2010.10.13 21:29:00 -
[45]
Well, all complain about the big blob¦s and the large alliances and their pets,allies and trying to tell the "new" community that the old times were way better. In fact it was exactly the same. I play eve nearly since the beginning and the only difference OLD to NEW times is the ammount of players and the changes were made by the developers. Needed changes in my opinion, because the community was getting bigger and bigger. The basics are the same: If you are a small alliance or corp and a way bigger one is fighting you and camping your systems, you are mostly forced to give up just because you are totally outnumbered. POS Warfare / Outposts and all the changes even giving you now the chance to stay longer than before. Some years ago i was sitting with my corp pinned down in station while another way bigger corp were sitting beer drinking and smoking outside waiting for one of us sticking his nose out. A POS would have been a wonderful thing to that time. Anyway, there are good and bad things in eve, if you dont like it anymore, well, just leave.
"My opinion is not your opinion. Live with it!" |

Otakanishj
Gallente Interstellar eXodus BricK sQuAD.
|
Posted - 2010.10.13 21:50:00 -
[46]
Originally by: Darknesss Personally I think there are far too many valuable resources in the game. At the moment there is so much money floating around the largest most expensive ships are throw away toys to most alliances - the only real damage losing a titan does is possibly to morale, but thats where the pain ends, and even morale isn't that damaged by a titan loss anymore.
People used to have an incentive to fight because there simply weren't enough resources for everyone to make really good money. Thats all changed now, massive coalitions can split up the resources between dozens of alliances and still make massive profits from moons which require little to no effort to run.
There was a time alliances would go bankrupt in wars, and ops and effort had to be put into replacing ships (remember those mass alliance mining ops stripping belts not because you enjoyed mining but because they were the only way to afford battleships). It used to be crokite belts were the resource to have, difference is there were alot less crokite belts than there are valuable moons now, and big wars were fought over the systems with crokite in, also mining crokite actually required some large scale effort. Moons dont.
With all of this easy isk .........
Alliances should be put under pressure to exist, it shouldn't be so damned easy. It should cost money and money should be tight. There should be far fewer valuable resources and making money should be something that requires group effort. You may think these changes cant be made now, and you wouldn't see the effects for a long time because of the isk thats already in the market, but eventually alliances wallets would start getting drained, would start to look low and the pressure would be on to replenish the wallet. Naturally when you take away comfort and money fights happen, and anyone from the days when isk was tight will remember it was damned fun, PvP got the adrenaline going not just because it was fun but because it was not easy thing replacing a ship.
I agree.
Have there been any lessons learned on the 7yr toil that is New Eden? Mistakes were going to be made, as with anything that evolves beyond it's original design and conception. Perhaps though, it is too late to fix this? Without the ultimate solution - imo (see last sentence).
Resources are too plentiful and currently the costs of things are not high enough. Tech II BPO's should have been removed. Invention was a good idea but handicapped by the original lotto BPOs remaining in game.
Moon Goo is just ridiculus w/o high running costs for the shiniest toys. CCP tried to address this by increasing Sov costs and upkeep. What they should have done is hiked the running costs for SuperCaps. Reducing the number of Moons to mirror what Ark/Crok was like to find in 2004 makes clear sense.
Supercap upkeep could be increased in multiple ways. Perhaps something such as adding a Capital Ship Docking Array. Supercaps no longer log off they remain in system (no more "log off save a Titan" tactics). The only way to "safe" them is to dock to a POS which has limited safety. CSDA's cost a bomb to keep running and so does the upkeep of a Supercap.
As a part-time player, I like the idea of some passive income and R&D agents provide this. Any passive income should be relatively small in value and just allow a top up to income when a player has put in long term commitment (such as high NPC standings and Science skills) and subbed the game a long time but, has only limited online time and wants to use that time for fun (PvP) - increases your appeal to keep players who actually spend time in RL.
Personally, I think we've done well as a corp to find creative ways to still have fun PvP situations.
So my solution: Let us all begin again with a Server reset. 
With the right fixes in place to create true branched skills that mean ppl have to specialise. eg: If I am Amarr then Projectiles training should be doubled. IEEX: The Corp that became an Executor, that was cast out alone, that defied the Stainwagon. Striking Story
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Rn Bonnet
Caldari Sniggerdly Pandemic Legion
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Posted - 2010.10.13 23:14:00 -
[47]
The reality is that most of the people who complain about blobs are to terrible to fight outnumbered. Many, many alliances regularly engage outnumbered 2 to 1 or even more and win.
Stop *****ing and stop sucking.
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ps3ud0nym
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2010.10.13 23:50:00 -
[48]
Originally by: Shemmy
Originally by: ps3ud0nym What causes the very things you complain about is that there is a cost to death in EVE. If you want a game like you are describing, you are going to have to remove or reduce that cost. Then you would have tonnes of people roaming on their own looking for solo PVP, it wouldn't matter if they got ganked while looking. The problem, in my mind, is that then it wouldn't be EVE, it would be WoW in space, and I don't want to play that.
Maybe, but looking from the OP's point of view, that cost is so much less (relatively speaking) now than it used to be. You always have the option these days to get money from somewhere.
Brings to mind all the remeniscences of the early 1950's here in the UK - "Aye, we were poor, but we were happy!" It's all alien to me, I don't understand the causes, but I completely agree with the OP's view. For what it's worth, I do think this is an inevitable result of introducing more features and more players into the game.
I don't think he is complaining that the cost of death is to little, I think he is complaining that the cost of death isn't proportionate among the entire population of New Eden. Some pilots can afford to take the loss because the have huge ISK reserves gained from playing the game for years and years, or because of the support of their alliance. For them, the cost of death has been reduced, but that reduction comes from player actions, not from the game mechanics. For those who are not space rich or not part of a major alliance, the cost of death is the same as it has always been, which is very very high.
The issue is that you can't fix this inequality directly without introducing much worse, and unknowable, issues at the same time. The big question is if balancing the cost of death across all players is desirable in a game like EVE. I would argue that it most certainly isn't. EVE is a game where inequality is one of the major drivers for change. You join an alliance for the benefits, but in order to receive those benefits you have to work with your alliance members to achieve shared goals that may not benefit the pilot directly, but provide value and benefit to the alliance as a whole. That is a classic give and take situation. The pilot gives up his time and energy and in return receives the benefits of the collective earning power of the alliance. For those who choose to be the lone wolf, EVE is going to be much harder, but that is again a give and take situation. If the lone pilot doesn't wish to dedicate his time and energy to the group objective, he obviously values his freedom and independence more than the security that a large alliance provides. For those who join small alliances, not part of a coalition, they gain some of the support of the large groups, all while having to deal with a small group of people and a more homogeneous corporate culture. Again, it depends on what the pilot values most. Small alliances take less administrative work. Where a CEO of a large alliance, hardly even gets to play the game.
The comment on their being too much ISK is well known at CCP and is one thing that they have been actively working on. That is the reason for changes to the insurance rates and the changes in SOV. These are ISK sinks that are designed to drain some of the ISK out of the game and try to control inflation, which in EVE is somewhat out of control. The biggest issue with this course of action is that the tools that are available to CCP to address the ISK problem are limited. They can reduce the pay-out of LVL4s and for rats, but that have no control over the PLEX market. The coming PLEX for remap change is another way that CCP is trying to take more ISK out of the game and gain some control of the inflationary pressure that is created by those who are buying PLEX to fund their in-game characters. I am sure they are working on other ISK sinks as well.
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Vuk Lau
|
Posted - 2010.10.14 00:14:00 -
[49]
Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
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Rick Rothsar
Minmatar Ghosts of Ragnarok Test Alliance Please Ignore
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Posted - 2010.10.14 03:08:00 -
[50]
TSW was always horrible, mlyp
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SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.10.14 08:23:00 -
[51]
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
Wormholes kind of are supposed to fulfil that role.
Also, solution to station proliferation in 0.0 could be easily solved by making stations destroyable.
Whomever thought it would be a good idea to make stations something build-able by players but not destroyable by players must have been smoking some serious pott (even worse than what I smoke, and I'm Dutch).
The way things are going right now taking space will just become more and more of a hassle as the general population of 0.0 won't go up that much with respect to station numbers so soon we will see constellations littered with stations that nobody really wants to take over due to the horrible way SOV/station warfare/conquering is laid out at the moment.
It's permanent stations that is making 0.0 easier for the established space holding alliances as they provide a great storage room and headquarters for plexing goods/mining goods/ratting goods/pvp ships while it is very difficult for invading entities to take these over and at the same time manage logistics (ships/ammo supplies and staging points) __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Conman
Caldari Vengeance of the Fallen
|
Posted - 2010.10.14 09:45:00 -
[52]
Originally by: Torothin First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that.
I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
Please stay
Official Tri Diplomat
"All Diplomacy Has Failed" |

Liz Laser
Caldari Metalworks Majesta Empire
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Posted - 2010.10.14 18:24:00 -
[53]
What part of Massively Multiplayer don't people get?
No, some little alliance can't simply grab space for themselves.
But in recent months I've witnessed little alliances being granted entire constellations, and NOT as renters.
The formula for such success is to simply cast your lot with another alliance or coalition and help them unseat a neighboring enemy. If they see that your alliance can bring the pain, fleets up when needed, and is truly a friend, they will find a place for you.
Typical conversation:
These guys at Acme Wannabe really rock. But they don't want to be renters. They'd make better neighbors than UglyForeignersWhoHotdropUs. Why don't we give them that region (a region we don't own). We need to keep PvPer's interests up until the Winter Wars start, anyway.
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Hyveres
Caldari Black Nova Corp IT Alliance
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Posted - 2010.10.14 18:36:00 -
[54]
Nice Concept Liz.
Just a little question though. If one follows your argument to its logical conclusion. What will happen when you run out of hostile neighbors?
"Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Liz Laser
Caldari Metalworks Majesta Empire
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Posted - 2010.10.14 18:41:00 -
[55]
the next wannabe alliance simply wouldn't go to the alliance/coalition with no neighboring enemies.
They'd find a different alliance/coalition.
Now, granted, the day we all blue each other completely poses a problem, but seven years of Eve history dispels the likelihood of that actually occurring.
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Miagi Sans
Amarr PURgE-Corp PURgE Alliance
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Posted - 2010.10.14 20:11:00 -
[56]
Originally by: deadmaus Edited by: deadmaus on 13/10/2010 16:48:31 To the OP: "funnest"???....arrg my eyes, not much ****es me off, but that.
Originally by: Miagi Sans
I would love EVE null sec to be littered with thousands of small alliances duking it out...rather than a handful of larger alliances dictating
And then those small alliances will band together and...you know the rest.
True 
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Lord Takani
Caldari Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.10.14 23:52:00 -
[57]
Originally by: Darknesss Personally I think there are far too many valuable resources in the game. At the moment there is so much money floating around the largest most expensive ships are throw away toys to most alliances - the only real damage losing a titan does is possibly to morale, but thats where the pain ends, and even morale isn't that damaged by a titan loss anymore.
People used to have an incentive to fight because there simply weren't enough resources for everyone to make really good money. Thats all changed now, massive coalitions can split up the resources between dozens of alliances and still make massive profits from moons which require little to no effort to run.
There was a time alliances would go bankrupt in wars, and ops and effort had to be put into replacing ships (remember those mass alliance mining ops stripping belts not because you enjoyed mining but because they were the only way to afford battleships). It used to be crokite belts were the resource to have, difference is there were alot less crokite belts than there are valuable moons now, and big wars were fought over the systems with crokite in, also mining crokite actually required some large scale effort. Moons dont.
With all of this easy isk people are quite content and comfortable to go along with the coalition status quo. Put yourself in any one of the coalition alliances position... would you reset them and stir things up a bit? Reality is even if the majority of the player base wanted to reset eachother and have a big old slug fest they wouldn't because all of them assume (rightly so) that the others would simply gang up on them, kick them out and either give the resources to someone new or take the resources themselves.
Alliances should be put under pressure to exist, it shouldn't be so damned easy. It should cost money and money should be tight. There should be far fewer valuable resources and making money should be something that requires group effort. You may think these changes cant be made now, and you wouldn't see the effects for a long time because of the isk thats already in the market, but eventually alliances wallets would start getting drained, would start to look low and the pressure would be on to replenish the wallet. Naturally when you take away comfort and money fights happen, and anyone from the days when isk was tight will remember it was damned fun, PvP got the adrenaline going not just because it was fun but because it was not easy thing replacing a ship.
Amen! In the old days eve was more fun, and much more exciting.
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JASON W0RTHING
Gallente Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.15 00:58:00 -
[58]
Fortunately, there are a lot of relatively new subscribers (fifteen months here) who have not yet turned into bittervets. Thus, EVE will continue to thrive even after all the bittervets leave and us new subscribers start to rage against things like how the POS UI was better before CCP changed it, why the new new cyno effect sucks, and why rails are OP and scorch needs to be buffed.
Originally by: CCP Shadow What is thy bidd -- Wait. This thread, I have an irresistible urge to lock it for "being related to neither crime nor punishment."
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LTD THOR
Caldari Liga Freier Terraner Ev0ke
|
Posted - 2010.10.15 02:38:00 -
[59]
Originally by: Lord Takani
Originally by: Darknesss Personally I think there are far too many valuable resources in the game. At the moment there is so much money floating around the largest most expensive ships are throw away toys to most alliances - the only real damage losing a titan does is possibly to morale, but thats where the pain ends, and even morale isn't that damaged by a titan loss anymore.
People used to have an incentive to fight because there simply weren't enough resources for everyone to make really good money. Thats all changed now, massive coalitions can split up the resources between dozens of alliances and still make massive profits from moons which require little to no effort to run.
There was a time alliances would go bankrupt in wars, and ops and effort had to be put into replacing ships (remember those mass alliance mining ops stripping belts not because you enjoyed mining but because they were the only way to afford battleships). It used to be crokite belts were the resource to have, difference is there were alot less crokite belts than there are valuable moons now, and big wars were fought over the systems with crokite in, also mining crokite actually required some large scale effort. Moons dont.
With all of this easy isk people are quite content and comfortable to go along with the coalition status quo. Put yourself in any one of the coalition alliances position... would you reset them and stir things up a bit? Reality is even if the majority of the player base wanted to reset eachother and have a big old slug fest they wouldn't because all of them assume (rightly so) that the others would simply gang up on them, kick them out and either give the resources to someone new or take the resources themselves.
Alliances should be put under pressure to exist, it shouldn't be so damned easy. It should cost money and money should be tight. There should be far fewer valuable resources and making money should be something that requires group effort. You may think these changes cant be made now, and you wouldn't see the effects for a long time because of the isk thats already in the market, but eventually alliances wallets would start getting drained, would start to look low and the pressure would be on to replenish the wallet. Naturally when you take away comfort and money fights happen, and anyone from the days when isk was tight will remember it was damned fun, PvP got the adrenaline going not just because it was fun but because it was not easy thing replacing a ship.
Amen! In the old days eve was more fun, and much more exciting.
Amen!
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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.10.15 03:23:00 -
[60]
You want target rich environments and small gang / solo pvp back in the game. Find us a way to mitigate or remove empire access from the alliances.
The fundamental issue (imho) is that there is no reason for an alliance to seriously maintain a coordinated industrial complex or maintain their own markets as the hubs in empire are your 1 stop shop.
In fact....I have a Dream. One day there shall be no jump drives/bridge. One day players will be able to build Jump Gates...And Destroy them all. One day CCP will find us a better solution than "Local Intel" and glory upon glory....EMPIRE SHALL DIE IN A FIRE!

"We worship Strength because it is through strength that all other values are made possible" |
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Romulus Activus
Amarr Tokos Securities M E T H O D
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Posted - 2010.10.15 06:27:00 -
[61]
Ideas
-Make player stations destructable. -Reduce the amount of ore in all astroid fields by 40% and make them respawn slower. -Make moon resources run out and move around the universe. -Allow the constuction of Caps in high sec. Have them follow the rules that current high sec cap pilots have to follow with the exception that they can jump out to low and null, but not back. Super caps/moms still restricted to sov space. Caps that aggress get killed by epic concord titan. -Raise sov costs. Have them scale signifigantly based on the number of systems already ownd. -Increase the costs of building all caps and cap related modules. -Make ice fields actually depleet and increase the number of them. -reduce drone loot -give sleeper ai to all rats -make whs depleat faster and force people to move around.
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myEpic2
Caldari The Athiest Syndicate Advocated Destruction
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Posted - 2010.10.15 11:00:00 -
[62]
Jewgold happened ..
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Xpaulusx
Caldari Intergalactic Syndicate Galactic Syndicate
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Posted - 2010.10.15 13:19:00 -
[63]
Originally by: Rn Bonnet The reality is that most of the people who complain about blobs are to terrible to fight outnumbered. Many, many alliances regularly engage outnumbered 2 to 1 or even more and win.
Stop *****ing and stop sucking.
^This.
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Ralara
Caldari Vivicide
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Posted - 2010.10.15 14:35:00 -
[64]
Edited by: Ralara on 15/10/2010 14:37:30 Edited by: Ralara on 15/10/2010 14:36:10
Originally by: Dark Motoko
So at this stage, I'm unsure what CCP actually could do.
New fee:
1 million isk per month, per member of a corp, for positive standings. If it's an alliance, it's members in the alliance.
You want to have 15,000 blue pilots? Sure thing. 15,000,000,000 isk a month. Doesn't sound like a huge amount but each of those mega blocks will be paying that each - we're talking couple hundred billion a month just to maintain blue standings.
Splitting up in to smaller entities wont help (same number of pilots).
The small renting corps ... ok, that's a big bill. So they can't pay it.
No renters = the big alliances start having to pay sov bills for all that space they (don't) own.
Cascade effect is you simply can't hold 15 regions of space, be concentrated in 5 stations and charge people 100m month a system or whatever it is, because THEY can't afford it and YOU can't afford it.
v0v
tldr / that doesn't make sense;
Think of it like a somewhat inverted form of the war dec system - they more you have, the more it costs.
stupid role play rationale? Err, I dunno, the wages for the diplomats or something. --
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Flinx Evenstar
Minmatar Sniggerdly Pandemic Legion
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Posted - 2010.10.15 14:47:00 -
[65]
Originally by: Ralara
1 million isk per month, per member of a corp, for positive standings. If it's an alliance, it's members in the alliance.
You want to have 15,000 blue pilots? Sure thing. 15,000,000,000 isk a month. Doesn't sound like a huge amount but each of those mega blocks will be paying that each - we're talking couple hundred billion a month just to maintain blue standings.
You know it's pretty easy to look at the tickers on the overview without having the need for blue standings at all.
--- Witness epic fleet battles in Dominion
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padraig animal
Minmatar StarFleet Enterprises Systematic-Chaos
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Posted - 2010.10.15 14:55:00 -
[66]
Edited by: padraig animal on 15/10/2010 14:56:28 Destructible stations in eve is a topic of discussion for ages .
From a old topic :
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1207299
CCP Incognito
Quote:
I can tell you it won't happen any time SoonÖ. The reason that stations are created during down time is that we we need to do a bunch of SQL magic to make them happen. And the reason that they can't be destroyed is that it would strand all characters that had logged out in the station. They would log back in and the location they are in doesn't exist. So the Server would refuse to load that character, basic sanity check.
We have plans for this, but they are not on the schedule ATM. So for the foreseeable future stations can't be destroyed.
Beside that ''good old day's '' in the good old days we had no jump freighters we had no ect ect adapt or stay behind .
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Ralara
Caldari Vivicide
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Posted - 2010.10.15 14:58:00 -
[67]
Originally by: Flinx Evenstar
You know it's pretty easy to look at the tickers on the overview without having the need for blue standings at all.
Yes, but annoying.
Nothing, and I mean nothing will prevent determined players from being friends.
And it's not just overview... if you don't has friendly standings, they can't dock at your station and vice versa... the POS might shoot you etc. --
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sardenia
Minmatar Poon Fleet
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Posted - 2010.10.15 17:40:00 -
[68]
Nothing is more fun then to see Toro log on and give stuff away. You are a class act Toro! Thank you!!!!!!!
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Thorian Baalnorn
Caldari Di-Tron Heavy Industries BricK sQuAD.
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Posted - 2010.10.21 19:17:00 -
[69]
Originally by: Ralara Edited by: Ralara on 15/10/2010 14:37:30 Edited by: Ralara on 15/10/2010 14:36:10
Originally by: Dark Motoko
So at this stage, I'm unsure what CCP actually could do.
New fee:
1 million isk per month, per member of a corp, for positive standings. If it's an alliance, it's members in the alliance.
You want to have 15,000 blue pilots? Sure thing. 15,000,000,000 isk a month. Doesn't sound like a huge amount but each of those mega blocks will be paying that each - we're talking couple hundred billion a month just to maintain blue standings.
Splitting up in to smaller entities wont help (same number of pilots).
The small renting corps ... ok, that's a big bill. So they can't pay it.
No renters = the big alliances start having to pay sov bills for all that space they (don't) own.
Cascade effect is you simply can't hold 15 regions of space, be concentrated in 5 stations and charge people 100m month a system or whatever it is, because THEY can't afford it and YOU can't afford it.
v0v
tldr / that doesn't make sense;
Think of it like a somewhat inverted form of the war dec system - they more you have, the more it costs.
stupid role play rationale? Err, I dunno, the wages for the diplomats or something.
This would actually be more effective than one would think. It would cause a few problems and inconviences for large alliances. You could bypass this by adding alliance tickers to your overview. But that only rectifies some of the problem.
As someone that has been in fleet fights of hundreds per side with multiple alliances, i can make an educated guess at what havoc this may cause on the individual player. Many players take blues/fleet off overview to make it easier to find targets. However if an alliance chooses to limit the amount of blues because of isk cost than you have more players on overview that show as neut/red. The result is longer target acquisition resulting in a less effective fighting force. If i am hunting for targets on a list that is now 500 players as opposed to 250 players before. It makes target hunting more difficult. This also can be overcome.
A better way might would be to remove standings completely. Everyone is neutral. You would retain your alliance/corp/fleet/war dec icons. To counter any wardec abuse lengthen wardecs to 1 week and limit the amount of active wardecs to two. then redistribute the cost of the dec to (agressing alliance number of members + decced alliance number of members) x 500,000 isk. If it is a second dec for the deccing alliance then the cost is 150%. IE: ABC alliance with 1000 members decs XYZ allaince with 1500 members =wardec cost 1.25 bil isk week. Then MNO alliance (1000 members) decide to jump in and help XYZ. Their cost is 1 bil x 150% or 1.5 bil isk to dec ABC.
Personal standings could still be set but only against individual players.
Part of the problem is CCP makes it to easy to blob up. They almost encourage it. I know personally i like having that large chunk of 0.0 space to play in that is virtually "unused". This is a space game after all its not suppose to be like getting on the subway in new york at 5 pm.
That leads to another part of the problem. CCP is not expanding the space in this game to keep up with the amount of active players. When a start playing a few years ago peak players were about 30k and averaged around 25k ish. they have only added WH space since but increased the number of actives by about 33%. An increase of 750 highsec, 250 lowsec, 500 0.0 systems would help in many areas of gameplay including spreading people out further.
In a space game one should have to make an effort to find someone, anyone, in the less populated regions. As it is now even the unused systems are indeed used dozens if not hundreds of times a day. To find a system with less than 50 jumps a day is a rare thing.
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SavageBastard
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.10.21 20:51:00 -
[70]
Originally by: Darknesss
Alliances should be put under pressure to exist, it shouldn't be so damned easy.
Funny. Your alliance has been destroyed so many times people can't even keep track. Ask Tri Mk 1-5 how easy it was to exist.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2010.10.21 21:42:00 -
[71]
0.0 Space and Alliances What has happened to this game?
They put super caps in game. That's what happened. The game is already suffering from the excess of these ships. SC's are almost most common now then dreads in certain alliances. These ships are so overpowered at the moment that you started to see pilots jumping in alone or with very few support to the middle of hostile fleets knowing that they risk very little. If CCP doesn't put a break on this it will eventually kill the game.
TBH they just should remove Super caps BPO's from game and all people would have only access to 1 run BPC's but the prices would be the same then BPO's. Yes these ships would be extremely expensive but it would prevent the Super Cap explosion that you witnessing at the moment.
God is my Wingman |

Sephiroth CloneIIV
Gallente United Space Sphere Coalition United Front Alliance
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Posted - 2010.10.21 22:19:00 -
[72]
I am not sure what game people think this is. It is freeform sandbox mmo. People who have organizational skills make space empires that have allot of blues and occupy allot of space.
By regulating what people can do in the sandbox, you make it less like a sandbox. So some alliances use allot of supercapitals, others use more hacs, bs and BC. Some people have more numbers, some have more money, some have a balance or both, and others have neither. Those who have neither don't run the more sandbox like areas of 0.0
Developers of eve, don't listen to the whiners and turn this into equal-craft, keep it a sandbox mmo. Signature removed for having inappropriate content. Zymurgist |

Mr Goldfish
Caldari Ceptacemia Systematic-Chaos
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Posted - 2010.10.21 22:40:00 -
[73]
Originally by: Darknesss With all of this easy isk...
Cant agree with you more, the inflation in this game is just outrageous. The value of isk could almost be compared with the value of the jugoslavian dinar during the beginning of the 90's or the turkish lira in 01.
Everyone and their brother owns a titan these days and market is broken. CCP, where did that economist go? He/she certainly should look for another job.
Goldie
Goldie |

Sviatoslav KillJoy
Caldari Jotunheimr Productions Ltd. Talos Coalition
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Posted - 2010.10.22 00:31:00 -
[74]
Originally by: Romulus Activus Ideas
-Make player stations destructable. -Reduce the amount of ore in all astroid fields by 40% and make them respawn slower. -Make moon resources run out and move around the universe. -Allow the constuction of Caps in high sec. Have them follow the rules that current high sec cap pilots have to follow with the exception that they can jump out to low and null, but not back. Super caps/moms still restricted to sov space. Caps that aggress get killed by epic concord titan. -Raise sov costs. Have them scale signifigantly based on the number of systems already ownd. -Increase the costs of building all caps and cap related modules. -Make ice fields actually depleet and increase the number of them. -reduce drone loot -give sleeper ai to all rats -make whs depleat faster and force people to move around.
+1 cap ship production in high sec is a gray area imo
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Meno Theaetetus
Gallente Wildly Inappropriate Wildly Inappropriate.
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Posted - 2010.10.22 04:13:00 -
[75]
* more low sec entrances into deep 0.0 (very good idea) * put sov costs on a sliding scale, the more you hold, the more expensive it becomes.
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Halor Glaw
Amarr The Dead Pod Society Black Star Alliance
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Posted - 2010.10.22 07:07:00 -
[76]
i dont agree, game is pretty much well balanced. few superpowers controlling the majority of resources while the rest of the mob strive for the dimes. pretty much how rl is. actually i think the game is slighty unbalanced to the players favor indeed. every1 can make decent isk nowadays. cant say the same in rl. and since this is a player driven game for the most part, human pettyness and scum will always balance things out imo.
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NSA Bivas
Gallente Rionnag Alba Northern Coalition.
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Posted - 2010.10.22 07:28:00 -
[77]
All of u mofos who r playing for less then 3 years need to STFU u'r all ROBOTS!!! Homosexual ROBOTS
u have no idea how the game was what it means to have fun in EVE
CCP stop recruiting WOW dev's
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Tradari
Gallente LUSH Industrys
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Posted - 2010.10.22 07:38:00 -
[78]
treble the size of space and then the will be lots more open areas for smaller alliances to move into.
Reduce the ammount of ABC ore to hidden belts only
Make all asteroid belts hidden
Remove local chat!!
Let the party begin!!
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Imperian
Caldari hirr Morsus Mihi
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Posted - 2010.10.22 07:46:00 -
[79]
Originally by: NSA Bivas All of u mofos who r playing for less then 3 years need to STFU u'r all ROBOTS!!! Homosexual ROBOTS
u have no idea how the game was what it means to have fun in EVE
If my memory serves me right, at that time you were in a farmer alliance ( dirty devils or something ) in Fountain, which didn't have an intel channel and paid me to stop killing their Ravens in Fountain's belts.
Sounds like fun
RAWR |

Light Darkness
Gallente Mercenaries of Andosia Veritas Immortalis
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Posted - 2010.10.22 07:46:00 -
[80]
Originally by: Torothin First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that. I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
hear hear.....agree fully
/LD ______________________
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Rikeka
Amarr Dark Knights of Deneb Iberians.
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Posted - 2010.10.22 08:06:00 -
[81]
Supercaps killing (killed) EVE...
Some nice ideas here, though. Would be awesome if one had to pay to blue another entity. And pay to CONCORD to have big numbers is a cool idea...
Still... nothing can fix the true bane of EVE: Massive coalitions of homos in huge-ass fleets, and calling that "pvp".
And, yeah, the performance of the server doesn't help.
--------------------------
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Imigo Montoya
Gallente Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2010.10.22 10:12:00 -
[82]
Originally by: NSA Bivas All of u mofos who r playing for less then 3 years need to STFU u'r all ROBOTS!!! Homosexual ROBOTS
u have no idea how the game was what it means to have fun in EVE
CCP stop recruiting WOW dev's
So nobody who has played less than three years could possibly have fun in EVE. Apparently I'm mistaken about what I find enjoyable because somebody who controls a character with hundreds of millions of skillpoints and played when all the asteroids were big silver balls thinks the past was more fun than the present.
I was also unaware that until my character reaches the arbitrary age of three years I will have to remain a gay automaton. What exactly are the prerequisites for the "Hetrosexual Automaton" skill book? Please tell me oh great veteran who I must learn everything from (except basic spelling and grammar).
Perhaps I'm just not bitter enough yet...
Games change. The world changes. Learn to adapt and HTFU or GTFO.
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Bogatir
Gallente Destructive Influence IT Alliance
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Posted - 2010.10.22 10:26:00 -
[83]
Yes... there is a problem in this game. But its not the mechanics or the number of ppl in fleets, blobs, caps and so on and so on. It is called LAG! It is here for over 5 years now (i can't remember if the game was that laggy back in 04 but). I mean think about it. Big blob... 500 vs 500 or even 1k vs 1k. With rate of fire in average of 7-10 seconds and quick target calling and so on 1k bs or whatever conventional fleet will be obliterated in minutes. Battles will be fought for no more than 10 mins. Thats with no lag. And what happens now? You need like 3-4 mins to activate a module. Regardless of game experience the current lag does not give the possibility resources to be lost faster, or even as the same time, as they are produced and that leads to stockpiling of resources, funds whatever u wanna call it. Ppl will always blob... that's in their nature, as previously mentioned, blob is not the problem here. It is the lag which does not allow resources to be lost. Example: 300 caps vs 150 kamikaze bombers. For sure bombers will lose coz cap support will kill them. But im sure 1 volley of those bombers will obliterate any capital. So if we have no lag what will happen? 100 bombers will die and 100 capitals will die. With no lag the smaller alliances will be able to deploy tactics which will be devastating against larger fleets.But since LAG is the determining factor of any large scale fight it is impossible for them to do so. That's about it. If lag is fixed everything will get back to normal.
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Torothin
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.10.22 12:07:00 -
[84]
Edited by: Torothin on 22/10/2010 12:10:54 I think what it comes down to is that I actually have a life now. I work 8-5:30 infront of a computer. The last thing I want to do when I get home is be infront of a computer again. Can I really be bothered to go through star gates looking for a kill? Is it really worth it? To me the answer is no. There is a serious problem with super caps right now. The whole alliance teaming up thing is fine. That's how real life works too. WWI and WWII anyone?
I do not like the fact that I have a high end machine and have to turn off grapgics, sound, brackets, to even attempt to have my modules function properly. I mean really? I want to see the cool lights. When CVA jumped 100 dreads into provi on AAA and they couldn't even see themselves die.... That was probably the final straw for me. Is it really strategy to manage lag? Some say yes. I say no.........
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Tryptic Photon
Gallente Mad Bombers HYDRA RELOADED
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Posted - 2010.10.22 12:51:00 -
[85]
I say remove all sub-capitals from the game, so everybody buys Supercarriers. Then there would be GF until they release Ultracapitals. At that time we all rank up and fight with those until they release Megaultracapitals. These would be so big there would be room for maybe 2-3 in one system. Then there would be some seriously GF. 
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Rasta Rocketman
Minmatar Appetite 4 Destruction
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Posted - 2010.10.22 14:24:00 -
[86]
Originally by: Torothin First off,
This is a great game. I have been "eveing" it up for 7 years now. I have met a lot of very cool people and have had a lot of fun. My funnest times seem to be back in the 03/04/05/06 era when your alliance ticker was in your Bio does anyone remember those good old days? I watched in amazement when there were 10k people online at once. I thought to myself how much bigger could this game get? Now I find myself logging on once a month if that. I really don't have time to contribute to any major alliance ops mainly because I am not willing to sit infront of my computer for a 3-5 hour CTA. Solo pvp is pretty much dead and you are gaurunteed to run into a 12 man roaming gang(at the least) in any 0.0 incursion. Everyone has a titan now and my caps run the risk of getting 1 volleyed. ABC ore is everywhere, I sometimes find myself in a system with 1200 people in it and it takes me 10 minutes to activate a module. Thank you CCP for this great game but like many others have stated I have lost interest. Good luck to everyone and fly safe!
Most have either realized this years ago and adapted to find fun in the game...or quit long ago. Hopefully one day you'll regain interest and find a good niche to play in. Small skirmish PvP still exists, just harder to find. Basically its down to living in npc 0.0 which still have a lot of small groups, low sec piracy, or high sec war decs. You could also try wormholes, which are fun but not as easy to find targets and require a lot of scanning. _______________________________________________
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flakeys
Caldari DRAMA Inc Sev3rance
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Posted - 2010.10.22 14:24:00 -
[87]
Originally by: Darknesss
Naturally when you take away comfort and money fights happen, and anyone from the days when isk was tight will remember it was damned fun, PvP got the adrenaline going not just because it was fun but because it was not easy thing replacing a ship.
At least we still got the memories of pure blind old days eh darknesss 
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Proclus Diadochu
Caldari Varion Galactic OWN Alliance
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Posted - 2010.10.22 15:25:00 -
[88]
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
I think it might be interesting to seperate major Empire regions by 0.0, creating a highsec continental system. Then we would have more travellers through nullsec.... Problem solved...
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Hallax
Minmatar Misfit Toys
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Posted - 2010.10.22 16:02:00 -
[89]
I'm not sure this could happen with null given the inherent geographic restrictions, but as far as empire space goes - why not toss the boundaries a bit CCP? Have the Sansha incursions actually change something besides giving everyone's killboards a boost. All of a sudden people wake up and Dodixie or Jita is underwater, completely surrounded by lowsec. Aridia, Molden Heath or some other a** end of nowhere place becomes high sec for whatever reason and the market has to re-establish a new hub.
Seems almost... cataclysmic.
But seriously, I think some of you null dwellers get tunnel vision. Naturally you come to the end game and say "what's left?" The fact remains that this is a game, not a job - if you don't change things up every once in a while, you will get burned out and you will want to move on.
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Darknesss
Gallente The Wretched. Northern Coalition.
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Posted - 2010.10.22 16:22:00 -
[90]
Originally by: SavageBastard
Originally by: Darknesss
Alliances should be put under pressure to exist, it shouldn't be so damned easy.
Funny. Your alliance has been destroyed so many times people can't even keep track. Ask Tri Mk 1-5 how easy it was to exist.
Ouch my feelings.
Actually there were 3 TRI's not 5.
Also we were not destroyed we disbanded, something you should have done long ago.
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Spurty
Caldari D00M. Northern Coalition.
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Posted - 2010.10.22 17:04:00 -
[91]
Originally by: Flinx Evenstar
You know it's pretty easy to look at the tickers on the overview without having the need for blue standings at all.
Someone has never had 500+ reds on his overview. Good luck with that chuck.
Yelp!
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SwindonBadger
Gallente 0utbreak
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Posted - 2010.10.22 17:19:00 -
[92]
Eat Them all, let the digestion sort em out |

El Muchacha
Minmatar Phathcom Enterprises
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Posted - 2010.10.22 17:23:00 -
[93]
Just by reading 4 pages of totally legit responses. It may not be that bad of an idea for CCP to reach out to the OP in the hopes that maybe it could improve the game. Has CSM really come up with that great of ideas? I mean really have they? Look where the game is right now. It's all a joke. Everyone on here knows that what is being complained about is totally legit and great points plus the OP has the employment history/kb stats to maybe actually know what in the hell is going on and could provide insight. There are hundreds of GOOD players right now that feel like they have been there and done that and then lose interest much like the OP and end up leaving.
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Minigin
Caldari Trinity Corp WE FORM VOLTRON
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Posted - 2010.10.22 21:45:00 -
[94]
Edited by: Minigin on 22/10/2010 21:51:01
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
you know the funny part... you could be the knight in shining armour, come down to save this game and fight the hordes of blobbers...
ha who am i kidding. you are just as selfish as the rest of your coalition, perhaps moreso.
Originally by: Spurty
Originally by: Flinx Evenstar
You know it's pretty easy to look at the tickers on the overview without having the need for blue standings at all.
Someone has never had 500+ reds on his overview. Good luck with that chuck.
actually, this guy probably is used to not having to see blue/red standings "we arnt blue to the nc but you cant shoot them" and what not.
im for removing standings from this game btw... what a stupid mechanic. . THE ORIGINAL COLOUR POSTER!
Revisal > Nice job trying to troll me but luckily I'm smarter than you. :D |

Minigin
Caldari Trinity Corp WE FORM VOLTRON
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Posted - 2010.10.22 21:56:00 -
[95]
Originally by: El Muchacha Edited by: El Muchacha on 22/10/2010 17:28:02 Just by reading 4 pages of totally legit responses. It may not be that bad of an idea for CCP to reach out to the OP or some other vet in the hopes that maybe it could improve the game. Has CSM really come up with that great of ideas? I mean really have they? Look where the game is right now. It's all a joke. Everyone on here knows that what is being complained about is totally legit and great points plus the OP has the employment history/kb stats to maybe actually know what in the hell is going on and could provide insight. Get 5 guys like him together to just sit down and come up with a game plan and good things would happen. There are hundreds of GOOD players right now that feel like they have been there and done that and then lose interest much like the OP and end up leaving.
btw you accidentalied the point hammer nail thing.
the people voted into csm are people like vuk lau (eg. people who can use their positions as leaders of massive coalitions to be voted into csm time and time again) and lets face it... whats the incentive of a player whos power is completely reliant on how many people follow his orders (litteraly) to break down that power.
if ccp is serious about assembling a player council they will find players with an understanding of this game (for instance someone who actually knows a damned thing about pvp in this game - which until recently i believed to be the centre piece of eve) and they wont care how many "votes" they got they will listen to what they have to say.
the best part is you dont need to fly over people with a true commitment to making this game better, im sure they would be happy to correspond with ccp online.
but by all means, keep on flying the same people to iceland every year, and you can wonder why nothing good will come of csm. . THE ORIGINAL COLOUR POSTER!
Revisal > Nice job trying to troll me but luckily I'm smarter than you. :D |

Sverige Pahis
Caldari Random Selection. Tactical Narcotics Team
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Posted - 2010.10.22 23:30:00 -
[96]
I think I can hear your dad shouting on you. Whoa don't cry buddy!
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Admiral Heihachiro
Caldari Bene Gesserit ChapterHouse True Reign
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Posted - 2010.10.23 03:12:00 -
[97]
Sure is a lot of bitter in this thread.
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NAFnist
Caldari Dark Knights of Deneb Iberians.
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Posted - 2010.10.23 03:54:00 -
[98]
Just allow bomber to fit citadel-torps, and intruduce a cruiser-size bomber for caps
Tyvm
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Zoon Muidac
Gallente Reverse Psychology. BAT PHONE
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Posted - 2010.10.23 07:56:00 -
[99]
Can I have your stuff thx.
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Vuk Lau
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Posted - 2010.10.23 09:52:00 -
[100]
Originally by: Minigin Edited by: Minigin on 22/10/2010 21:51:01
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
you know the funny part... you could be the knight in shining armour, come down to save this game and fight the hordes of blobbers...
ha who am i kidding. you are just as selfish as the rest of your coalition, perhaps moreso.
Nevertheless I know you still love me, and one day when you see the fruit of my hard work you will love me even more.
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Minigin
Caldari Trinity Corp WE FORM VOLTRON
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Posted - 2010.10.23 11:26:00 -
[101]
Originally by: Vuk Lau
Originally by: Minigin Edited by: Minigin on 22/10/2010 21:51:01
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
you know the funny part... you could be the knight in shining armour, come down to save this game and fight the hordes of blobbers...
ha who am i kidding. you are just as selfish as the rest of your coalition, perhaps moreso.
Nevertheless I know you still love me, and one day when you see the fruit of my hard work you will love me even more.
you are not wrong that i would love you, but lets face it... you have had what 3 years on csm? and nothing has really changed. the thing that gets me is you have/had the power to change a lot in eve before you became csm... yet you do nothing but reinforce the nature of this game.
dont pretend you are helping, do it! then i truely would appreciate your efforts. but as it is now... all i see you doing is coming here on the forums and talking **** about how you want the game to improve and how ccp ignores you, yet practically you dont want the game to change. if you honestly did... you could change it.
and no im not intersted in your excuses about why you have no choice and all this garbage about the other side... there is no other side. there is you and your choice, and you have made it time and time again. . THE ORIGINAL COLOUR POSTER!
Revisal > Nice job trying to troll me but luckily I'm smarter than you. :D |

fpshacker
Gallente Zor Industries Pandemic Legion
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Posted - 2010.10.23 18:09:00 -
[102]
I agree with minigin, people like vuk lau only get voted in because they have a whole coalition of terrible scrubs who will vote for them regardless. From what ive heard Vuk lau hasn't contributed anything to CSM and tried to steal Mazzilu's laptop to try and get The Sphere.
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