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Thread Statistics | Show CCP posts - 1 post(s) |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2105
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Posted - 2012.08.03 14:34:00 -
[31] - Quote
Fights happen on gates because contact happens on gates. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Seishi Maru
doMAL S.A.
37
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Posted - 2012.08.03 14:51:00 -
[32] - Quote
Pak Narhoo wrote:Rek Seven wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world. Okay genius, where should people fight in low sec then? You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?). Ps. ganking mission runners isn't legit pvp. How about... belts? POCO's, POS's, WH entrance/ exits, anomalies, complexes, missions? You know, the more I think about it the more I feel the OP is right. If you guys actually would get your sticky rear OFF those gates you probably had more targets to pew with.
you mean .. places that are completely empty in low sec except for a few seconds every day?
There is not enough activity in low sec for other places to have PVP. The logical choice would be to make low sec belts spawn Battleship sized rats so people would go there t make REAL isk. That alone would skew a lot of the attention from gates and into the belts |
Seishi Maru
doMAL S.A.
37
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Posted - 2012.08.03 14:53:00 -
[33] - Quote
Rek Seven wrote:flakeys wrote: The gates is not the problem , it's the enviremont that needs to be adressed as it has had that need for year upon year upon year now.
This. Low sec should be a place that high sec dwellers aspire to be but why bother when you can get rich from lvl 4's? Don't get me started on FW. CCP apparently think their recent changes to the FW system system was good enough... Please
well .. was SOMETHIGN at least:P In fact FW made a lot for low sec, increase commerce in low sec and the rpesence of a strong group (the militias) make some zones less inhabited by large static pirate activities. |
Bienator II
madmen of the skies
825
|
Posted - 2012.08.03 14:56:00 -
[34] - Quote
the main reason why i am in FW is:
1) docking rights -> no station games 2) war -> no gate guns/gcc 3) plexes -> good for solo/small scale pvp
its like avoiding Eve's main game design issues by joining FW ;) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Rek Seven
Probe Patrol Project Wildfire
363
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Posted - 2012.08.03 14:58:00 -
[35] - Quote
Seishi Maru wrote: well .. was SOMETHIGN at least:P In fact FW made a lot for low sec, increase commerce in low sec and the rpesence of a strong group (the militias) make some zones less inhabited by large static pirate activities.
I guess so... I just want to be able to take over Amarr low sec for the Republic. |
Karl Planck
Heretic Army Heretic Nation
195
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Posted - 2012.08.03 15:01:00 -
[36] - Quote
Boudicca Arbosa wrote:Rek Seven wrote:Pak Narhoo wrote:Rek Seven wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world. Okay genius, where should people fight in low sec then? You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?). Ps. ganking mission runners isn't legit pvp. How about... belts? POCO's, POS's, WH entrance/ exits, anomalies, complexes, missions? You know, the more I think about it the more I feel the OP is right. If you guys actually would get your sticky rear OFF those gates you probably had more targets to pew with. Do you understand what pirates are? They don't sit by an asteroid hoping that someone might come along. They sit by gates because 90% of people will enter the system through the gates. I'm not a pirate, i'm actually affiliated with anti-pirate groups so don't misunderstand where i'm coming from here, but I feel that low sec should be policed by the players. After a pirate group has ganked that noob in a rifter, do you think they are going to stick around for a good fight with an anti-pirate group while also taking massive amounts of gate gun fire? I think people will now only attack ships they know they can take out in a few seconds and then doc/pos up. I don't consider myself a pirate, per se. I'm a mission runner and explorer. My Corporation just recently moved to Low Sec. To ensure that I felt like my new home felt "safe" I actively hunted people out on d-scan and went after them. I didn't sit on a gate hoping to poon someone that was passing through. This is akin to those idiots that sat in front of an instance portal in WoW killing lvl 30's trying to get into SM. It's just silly and actually kind of a ***** move. You have a d-scan. Use it. Get off gates. No one is impressed.
lol you have 6 kills and one of them is in lowsec, mail me in a year and let me know how this goes for you
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |
EvilweaselSA
GoonWaffe Goonswarm Federation
315
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Posted - 2012.08.03 15:10:00 -
[37] - Quote
gates exist to cause pvp |
EvilweaselSA
GoonWaffe Goonswarm Federation
315
|
Posted - 2012.08.03 15:11:00 -
[38] - Quote
literally that is their purpose, to force people into specific areas so you know where you can find people to shoot |
Pinstar Colton
Sweet Asteroid Acres
211
|
Posted - 2012.08.03 15:14:00 -
[39] - Quote
FloppieTheBanjoClown wrote:Fights happen on gates because contact happens on gates.
Gates have the element of surprise (If the traveler doesn't have forward scouts) AND they must align and warp from a dead stop after exiting a gate (unlike a station, where you can instawarp with the proper bookmark). Gates are literally the only place a pirate can even attempt to take down a target who is merely traveling through the system.
The whole concept of piracy (In the oldschool naval sense) is to catch a ship going from point A to point B and steal its loot. Given EVE game mechanics, that is literally the only choice pirates have.
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2108
|
Posted - 2012.08.03 15:18:00 -
[40] - Quote
Pinstar Colton wrote:FloppieTheBanjoClown wrote:Fights happen on gates because contact happens on gates. Gates have the element of surprise (If the traveler doesn't have forward scouts) AND they must align and warp from a dead stop after exiting a gate (unlike a station, where you can instawarp with the proper bookmark). Gates are literally the only place a pirate can even attempt to take down a target who is merely traveling through the system. The whole concept of piracy (In the oldschool naval sense) is to catch a ship going from point A to point B and steal its loot. Given EVE game mechanics, that is literally the only choice pirates have.
Even discounting gate camps, suppose you have two wandering gangs looking for PVP. Where will they be most likely to meet? At a random celestial, or at a gate as they travel?
Where are they most likely to actually engage in a fight? Hint: the smaller/weaker gang is most likely going to avoid the fight if they can, because nobody wants to pointlessly lose a dozen ships to a more powerful enemy. The only way you're going to force a fight from them is catching them on a gate. Anywhere else and they are far more likely to simply run. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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Boudicca Arbosa
Aegis Requiem. Byzantine Empire
39
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Posted - 2012.08.03 15:20:00 -
[41] - Quote
flakeys wrote:Boudicca Arbosa wrote:" I actively hunted people out on d-scan and went after them. I didn't sit on a gate hoping to poon someone that was passing through.
This is akin to those idiots that sat in front of an instance portal in WoW killing lvl 30's trying to get into SM. It's just silly and actually kind of a ***** move.
You have a d-scan. Use it. Get off gates. No one is impressed. Looking at your stats on BC you have three kills in low-sec of wich a 2vs1 , a 10v1 and to top it off a 20vs1 . I think the people you are adressing will also not be impressed either as they rarely have a 10 man gang let alone a 20 man gang. I'd suggest trying low-sec piracy with 1 or 2 friends for a month and not using the gates for your kills.I bet you'll be bored before the 2nd week is over because of lack of targets. The gates is not the problem , it's the enviremont that needs to be adressed as it has had that need for year upon year upon year now.
The 2v1 was against 2 T2 ships....at a gate.
Applaud me? |
IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
325
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Posted - 2012.08.03 15:27:00 -
[42] - Quote
Rek Seven wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world. Okay genius, where should people fight in low sec then? You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?). Ps. ganking mission runners isn't legit pvp.
Form fleet, burn up a POS? Form fleet, burn up a POCO? Thats what I'd be doing if I wanted to get into a fight. Eventually someone will respond.
And before you whine about grinding structures. HTFU. Want a curb stomp battle, gotta find a curb. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |
yopparai
ASTARTES CORP Hashashin Cartel
963
|
Posted - 2012.08.03 15:48:00 -
[43] - Quote
Boudicca Arbosa wrote:AFK Mining =/= AFK Gatecamping
Nope, at least with afk mining you gain something (ore). The only thing you can gain from afk gatecamping is a lossmail.
Yopp |
Misanth
RABBLE RABBLE RABBLE
684
|
Posted - 2012.08.03 15:55:00 -
[44] - Quote
Would be interesting to see some CCP stats on how much % of PvP in the various securities that happen, where. At gates, stations, moons/POS, belt, etc. I am willing to bet that the top 2 % spots for PvP in both low and null is gates and moons. And guess what, moons will have a vast, vast impact on the future sec status if Greyskales/CSM get this crazy idea through. Usually at least one party that fight on a POS will eat GCC, and if you are logistic on lowsec POS fights (I have been a number of times), you can easily drop from +5 to -10 sec in just one fight. How do you plan for me to go home now that gates will fire on me just for sitting near them, without even aggressing?
Being below -5 just mean you can't travel anywhere without cyno. Great idea. And it also removes the two biggest places you'd be fighting at, gates, and POS, woohoo. Not that it matters, who'd fight in belts, custom offices, plexes etc if you risk dropping sec, then you can't travel home anyway? shiptoastin' liek a baws |
Rek Seven
Probe Patrol Project Wildfire
363
|
Posted - 2012.08.03 16:08:00 -
[45] - Quote
IGNATIUS HOOD wrote:Rek Seven wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world. Okay genius, where should people fight in low sec then? You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?). Ps. ganking mission runners isn't legit pvp. Form fleet, burn up a POS? Form fleet, burn up a POCO? Thats what I'd be doing if I wanted to get into a fight. Eventually someone will respond. And before you whine about grinding structures. HTFU. Want a curb stomp battle, gotta find a curb.
Because you just click your fingers and you've destroyed a POS... Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?
I do shoot structures now and again but it's boring as **** most of the time and i'd pick unpredictable gate fights anytime. |
Sarik Olecar
Royal Amarr Institute Amarr Empire
42
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Posted - 2012.08.03 16:09:00 -
[46] - Quote
Misanth wrote:Would be interesting to see some CCP stats on how much % of PvP in the various securities that happen, where. At gates, stations, moons/POS, belt, etc. I am willing to bet that the top 2 % spots for PvP in both low and null is gates and moons. And guess what, moons will have a vast, vast impact on the future sec status if Greyskales/CSM get this crazy idea through. Usually at least one party that fight on a POS will eat GCC, and if you are logistic on lowsec POS fights (I have been a number of times), you can easily drop from +5 to -10 sec in just one fight. How do you plan for me to go home now that gates will fire on me just for sitting near them, without even aggressing? Being below -5 just mean you can't travel anywhere without cyno. Great idea. And it also removes the two biggest places you'd be fighting at, gates, and POS, woohoo. Not that it matters, who'd fight in belts, custom offices, plexes etc if you risk dropping sec, then you can't travel home anyway?
Because the new gate guns will one-hit everything as soon as you load grid, right? |
Shukuzen Kiraa
Neurodyne
191
|
Posted - 2012.08.03 16:09:00 -
[47] - Quote
Kryss Darkdust wrote:I like the attitude, like the balls and agree with the sentiment.
This! ^^ |
XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
0
|
Posted - 2012.08.03 17:49:00 -
[48] - Quote
Vagilicious wrote:I agree with this 100%.
When I first started playing it took me a while to pluck up the courage to venture into Lowsec. When I did I encountered my first gate camp, did the newb thing and panicked, and died pretty much instantly.
But I stuck at it. I learned, adapted and eventually figured out how to pass them, only to find the areas beyond pretty much deserted.
I got my first decent fight at a belt - I died quickly (again) but the adrenaline rush, my heart pounding, was what really made it for me.
I personally think that making it more difficult to camp on a gate is a good thing. The biggest barrier for new players is jumping through and dying instantly. That, coupled with the horror stories of how Lowsec is a death trap is enough to put most of them off from venturing outside Hisec.
IMO if Lowsec appeared to be safer - at least on entering - it might actually encourage newer players to take a bit more of a risk, possibly risk slipping a mining or mission running ship in with the thought of making bigger iskies.
Of course they'd more than likely get their ships popped but they'd at least be there. Maybe some would still give up, but I'm betting that a lot more would experience that same rush and try to adapt, learn new techniques to survive, and hopefully start to populate Lowsec.
Now more than ever I think CCP needs to improve new player retention, and I think this is a step in the right direction.
Gate camps were the reason I stayed out of ls for so long. Id be up for more powerful gateguns to push pilots to fight off gates. Downside would be traveling through lowsec would be far easier. I do wish pvp wasn't so often done at gates. Even in highsec wars its usually at gates, and stations where camping happens.
Maybe ccp will come up with a good solution to more encourage combat off gates and stations.
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
362
|
Posted - 2012.08.03 17:52:00 -
[49] - Quote
XxRTEKxX wrote:
Gate camps were the reason I stayed out of ls for so long. Id be up for more powerful gateguns to push pilots to fight off gates. Downside would be traveling through lowsec would be far easier. I do wish pvp wasn't so often done at gates. Even in highsec wars its usually at gates, and stations where camping happens.
Maybe ccp will come up with a good solution to more encourage combat off gates and stations.
There is a reason for this. The reason is that combat happens where people are. People are not at belt 1, or at planet V, they are at the gates, or the stations. |
XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
1
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Posted - 2012.08.03 17:57:00 -
[50] - Quote
Tiberious Thessalonia wrote:XxRTEKxX wrote:
Gate camps were the reason I stayed out of ls for so long. Id be up for more powerful gateguns to push pilots to fight off gates. Downside would be traveling through lowsec would be far easier. I do wish pvp wasn't so often done at gates. Even in highsec wars its usually at gates, and stations where camping happens.
Maybe ccp will come up with a good solution to more encourage combat off gates and stations.
There is a reason for this. The reason is that combat happens where people are. People are not at belt 1, or at planet V, they are at the gates, or the stations.
I agree that is the reason people generally fight on gates. However, why should it always be that way? Why not add in factors to either encourage pilots to be in belts, at planets etc?
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Proletariat Tingtango
GoonWaffe Goonswarm Federation
87
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Posted - 2012.08.03 17:58:00 -
[51] - Quote
It's amazing how the rest of the game thinks in a different way than I do. I have absolutely no sense of attachment or fear of loss or risk. If I lose a ship, I lose several millions sure, then I have to buy a new clone and fit a new ship, but big ******* deal?
Are all of these pirates seriously running around with pods and ships they can't afford to lose? What's wrong with you people. Stop being girly-men. Engage your target and fight to the death. If you lose your officer-fit rifter and 10b pod, that's your dumb-ass mistake not mine. |
Vagilicious
Center for Advanced Studies Gallente Federation
32
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Posted - 2012.08.03 18:02:00 -
[52] - Quote
Maybe it's just me, but I don't think that a gate camp counts as combat. It's more like shooting fish in a barrel as a means to pad a killboard, at least till the victim gains experience in avoiding them.
IMO true combat is when the victim has a chance to shoot back. Jumping through and being popped by ships 200km away isn't a lot of fun, although when you do learn to evade them it can cause rage and hilarity |
Lyron-Baktos
Selective Pressure Rote Kapelle
287
|
Posted - 2012.08.03 18:06:00 -
[53] - Quote
confirming that hi-sec gate camping is the ultimate faggotry in Eve On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Liang Nuren
Heretic Army Heretic Nation
1733
|
Posted - 2012.08.03 18:07:00 -
[54] - Quote
Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.
Hi, I spend a lot of time sitting at zero at Amamake Belt 3-1 (top belt) - though frankly that only works out for me because Amamake is a well known PVP hot spot. I refuse to camp the Oso gate and damn sure refuse to do it with Orca support. When I roam, I'd say that 90% of the fights happen at gates - not because either party is gate camping but simply because that's where the people are.
I like your viewpoint and spunkiness, but you're dreadfully naive. As someone who enjoys good fights far more than gate camps, I can say with some certainty that you're simply deluded. Belt piracy died out years ago with the demise of belt ratting, and even killing mission runners is no fun.
I really don't want carebears in low sec. High sec and null sec can keep them. Give me your PVPers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Ajit Kumar Bhattacharya
Metaphysical Utopian Society Explorations
256
|
Posted - 2012.08.03 18:09:00 -
[55] - Quote
Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.
Damn straight. |
Mocam
EVE University Ivy League
159
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Posted - 2012.08.03 19:01:00 -
[56] - Quote
Psychotic Monk wrote:... Really, dudes? You honestly expect people to throw away competitive advantages? In everything you do, you're up against someone else, directly or indirectly. Do you think all your competition is also throwing away these advantages? Does your sense of e-honour have you in such an incredible stranglehold? I mean, I get it, I harbor some shreds of e-honour I have trouble letting go of too, but this isn't pistols at dawn. This is a shanking in a prison shower.
No I don't expect people to throw away competitive advantages. I do expect game mechanics that enable or disable certain types of behavior and we have seen such changes occur for a very long time in the game. It might be held that having loaded dice for playing craps is a "competitive advantage" but that tends to draw a bit of angst from gamblers just as certain "competitive advantages" in EVE also tend to draw displeasure.
"Adapt or die" - that goes for your "competitive advantages" as well as anything else. To those that don't like the changes -- it's their turn to adapt instead of expecting everyone else to do so for THEIR convenience and ease.
When "the victims" need a bit more coverage, things change to keep them around - otherwise your victimizers won't have targets. They just need to adapt and all the whines are simply the squealing of old unchanging ways preparing to change like gears that haven't had to move in a long time. It's a bit amusing when looked at this way. |
Bunnie Hop
Sebiestor Tribe Minmatar Republic
334
|
Posted - 2012.08.03 19:08:00 -
[57] - Quote
High and Low sec gates should equip a module which disrupts target locking within a certain range of it, allowing transient ships a chance to go to warp. Let the fights take place elsewhere, that will increase the flow into Low Sec. Null should have no such thing though. |
Shizuken
Venerated Stars
77
|
Posted - 2012.08.03 19:14:00 -
[58] - Quote
Skippermonkey wrote:All this moaning about 'gate camping' is hillarious.
You know people have to use them, so thats a great place to catch targets
That is the problem. Travel in this game needs to work more like star trek, set a course and speed, and arrive in a certain amount of time. You could still interdict warp travel but the natural choke points of gates would disappear.
Plus it would make actual scanning more relevant and system defense woukd not rely solely on local chat to tell you that enemies are afoot.
Local chat and stargates are lame holdovers from early low budget game design. |
Boudicca Arbosa
Aegis Requiem. Byzantine Empire
52
|
Posted - 2012.08.03 20:02:00 -
[59] - Quote
I, for one, applaud the new changes. Should force some of you Greenbeards into being Blackbeards. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
603
|
Posted - 2012.08.03 20:08:00 -
[60] - Quote
Thor Kerrigan wrote:Even with these changes pirates will still be able to catch you.
Don't get me wrong, I think people are overreacting. You only need 30 seconds to kill a target and warp back to your safe spot.
Changes are not supposed to make it so pirates can't do their favourite activity, changes are done to save the pigs from themselves being so dumb they can't do anything else than camp gates for hours ruining the sandbox with no consequence. This was against the principle of the sandbox, the fact an action will bring de appropriate consequence is not wasting the sand box, it's just making good players just better and the stupid pigs cry a little more because no one is giving them a hand any more. brb |
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