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Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.05 15:47:00 -
[151] - Quote
utterly hate the proposed changes, what i liked about lowsec was the fact that the gate guns mean there were no small ships forcing people into heavier tanked ships thus changing the feel of combat. I love roaming in null sec and flying around in sabres and fast tackle and its great fun but i really find the change of pace of lowsec with all bs gangs and t3 tackle refreshing and the same with wh combat tbh. Changing lowsec so everyone is using frigate tackle at the gate is just making the game samey and rather lame tbh not to mention making it harder for newbies in small ships to run away
And for those people saying "you should go and find kills and not camp gates" we do, no one will fight us directly so we have to bait people with neutral alts then bridge em cause theyre all pussies ;)
On a side note, just delay or remove local and perhaps people would pvp in system more.... just a suggestion.... |

Tom Gerard
Glorious Nation of Kazakhstan
380
|
Posted - 2012.08.05 15:56:00 -
[152] - Quote
Kingston Black wrote:remove local
Only valid point in the entire paragraph, but it is a good point =P
If you need a friend call me @ (501) 444-CCNA |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
|
Posted - 2012.08.05 16:00:00 -
[153] - Quote
guess you like the pvp to be the same all over eve then if you disagree with the rest then :P
but ehh im not here to argue CCP will **** over whatever they want to as usual and we'll all have to adapt or have a winter of rage with the only 3 guys that live in lowsec
|

Tom Gerard
Glorious Nation of Kazakhstan
380
|
Posted - 2012.08.05 16:03:00 -
[154] - Quote
Kingston Black wrote:guess you like the pvp to be the same all over eve then if you disagree with the rest then :P
but ehh im not here to argue CCP will **** over whatever they want to as usual and we'll all have to adapt or have a winter of rage with the only 3 guys that live in lowsec
I agree that if the changes go in with local enabled, bad things will happen. If you need a friend call me @ (501) 444-CCNA |

Rico Minali
Sons Of 0din Dark Therapy
904
|
Posted - 2012.08.05 16:28:00 -
[155] - Quote
Sadly Eve Online mechanics make it so that 99% of pvp happens at gates and stations. Its simply the way it is. Trust me, I almost know what I'm doing. |

Lady Spank
Genos Occidere HYDRA RELOADED
2533
|
Posted - 2012.08.05 16:34:00 -
[156] - Quote
Mag's wrote:Nerf Burger wrote:this is part of the reason why real pvpers stay away from EVE. Also the fact the pvp is devoid of player skill. Wha...? He is helping you to reach for the block button. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1239
|
Posted - 2012.08.05 16:36:00 -
[157] - Quote
Lady Spank wrote:Mag's wrote:Nerf Burger wrote:this is part of the reason why real pvpers stay away from EVE. Also the fact the pvp is devoid of player skill. Wha...? He is helping you to reach for the block button. Gotta press F1.
Maybe even F2 for the scram and F3 for the web. Newbies can do this as well... along with targeting, of course. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tub Chil
Heretic University Heretic Nation
22
|
Posted - 2012.08.05 16:59:00 -
[158] - Quote
you will be amazed op, but essential element of PVP are human players and for some reason, they happen to pass gates from time to time. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1240
|
Posted - 2012.08.06 03:02:00 -
[159] - Quote
Tub Chil wrote:you will be amazed op, but essential element of PVP are human players and for some reason, they happen to pass gates from time to time. Not everyone can skip past gates without jumping through.  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
633
|
Posted - 2012.08.06 03:09:00 -
[160] - Quote
Alavaria Fera wrote:Tub Chil wrote:you will be amazed op, but essential element of PVP are human players and for some reason, they happen to pass gates from time to time. Not everyone can skip past gates without jumping through. 
I do it by hopping. Combined with a skip and a jump, it's an unstoppable combo for travel. EvE: Everyone vs Everyone
-RubyPorto |

Boudicca Arbosa
Aegis Requiem. Byzantine Empire
103
|
Posted - 2012.08.06 13:14:00 -
[161] - Quote
McRoll wrote:The problem is not so much the players, it's the game design. Sadly, fighting on gates is the most effective and fastest way to get kills, so you find all players there obviously. I had this mindset to get "good pvp" earlier as well, but after half a year of pirating in lowsec I just realized that it is a huge waste of time, so I just used my smartbomb BS and instalocking Mach on sniperspots until I got bored of it.
Eve just looks like it was a space game but lacks everything that lets you feel like you would actually travel through space. It is just moving from one fixed point to another, those fixed points are belts, stations, gates and another objects that you warp to. In between there is nothing and this is the problem.
If you would actually need to travel between those fixed points at varios speeds and if you had the ability to search and intercept ships mid- travel, then we would have more exciting and credible space combat. Also, the ability to warp away after couple of seconds of picking up speed kills various forms of PvP. It would be better if it would take more time to accelerate and the warp disrupting ability would be greatly reduced, this way ships would need to maneuver around way more and one would get more possibilities to intercept ships on other locations than just gates.
But then again this would mean a total redesign of the game so it's not gonna happen. I personally hope that some day there will be another space game that gets the space combat thing better than Eve.
Good post. Agree with most everything here. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
71
|
Posted - 2012.08.06 13:19:00 -
[162] - Quote
There was a small gang in one of our nearby systems whining because they exited a Wormhole to grief some ratters and they happened into 2 gate camps of ours previously trying to catch a few goonies.
Funniest part was the wormhole closed behind them. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
326
|
Posted - 2012.08.06 15:45:00 -
[163] - Quote
Rek Seven wrote:IGNATIUS HOOD wrote:Rek Seven wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world. Okay genius, where should people fight in low sec then? You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?). Ps. ganking mission runners isn't legit pvp. Form fleet, burn up a POS? Form fleet, burn up a POCO? Thats what I'd be doing if I wanted to get into a fight. Eventually someone will respond. And before you whine about grinding structures. HTFU. Want a curb stomp battle, gotta find a curb. Because you just click your fingers and you've destroyed a POS... Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?  I do shoot structures now and again but it's boring as **** most of the time and i'd pick unpredictable gate fights anytime.
If this is your only gripe then I say you lack tactical flexibility.
The act of reinforcing a tower pretty much guarantees a fight if the corp who owns it is willing to defend it. Is there a chance they bring more than you bargained on? Yes, it is warfare afterall and he'll want to win as badly as you do. No plan survives contact with the enemy.
In that case then maybe you need to pick your targets more carefully. To win fights you need to know what you're capabilities are as well as those of your opponent. And if you bring your entire assembled force to kill the tower, leaving nothing in reserve to deal with drops or to give you a chance to manage an extract if it goes to hell on you then I just don't know what to tell you.
All I'm saying is that if you want a fight (win or lose) going after something someone would like to keep is the quickest way to get one. The surest way to get an enemy to commit to battle to is to attack something he values. In EVE that happens to be structures and ships. Ships can run away, Structures cannot.
Also, look closely at the last sentence in my first post. I would classify your post as whining about grinding structures, ergo HTFU. 
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Doddy
Excidium. Executive Outcomes
90
|
Posted - 2012.08.06 15:59:00 -
[164] - Quote
Why exactly do you think eve has gates? Its designed to create content. Without the bottlenecks at gates there would never be any fights (thanks to hideously broken local and d-scan) that weren't over pos. And when it comes to pos most people in eve couldn't care less about them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 16:02:00 -
[165] - Quote
Rek Seven wrote:Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?  5 random corps instead of three fleets and supercaps from 1 alliance?
Whose structure are you shooting? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
71
|
Posted - 2012.08.06 16:03:00 -
[166] - Quote
Alavaria Fera wrote:Rek Seven wrote:Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?  5 random corps instead of three fleets and supercaps from 1 alliance? Whose structure are you shooting?
That may be how it is in Null sec with the Sov wars. But in low sec stuff turns into a cluster **** real fast. |

Doddy
Excidium. Executive Outcomes
90
|
Posted - 2012.08.06 16:08:00 -
[167] - Quote
IGNATIUS HOOD wrote:Rek Seven wrote:IGNATIUS HOOD wrote:Rek Seven wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world. Okay genius, where should people fight in low sec then? You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?). Ps. ganking mission runners isn't legit pvp. Form fleet, burn up a POS? Form fleet, burn up a POCO? Thats what I'd be doing if I wanted to get into a fight. Eventually someone will respond. And before you whine about grinding structures. HTFU. Want a curb stomp battle, gotta find a curb. Because you just click your fingers and you've destroyed a POS... Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?  I do shoot structures now and again but it's boring as **** most of the time and i'd pick unpredictable gate fights anytime. If this is your only gripe then I say you lack tactical flexibility. The act of reinforcing a tower pretty much guarantees a fight if the corp who owns it is willing to defend it. Is there a chance they bring more than you bargained on? Yes, it is warfare afterall and he'll want to win as badly as you do. No plan survives contact with the enemy. In that case then maybe you need to pick your targets more carefully. To win fights you need to know what you're capabilities are as well as those of your opponent. And if you bring your entire assembled force to kill the tower, leaving nothing in reserve to deal with drops or to give you a chance to manage an extract if it goes to hell on you then I just don't know what to tell you. All I'm saying is that if you want a fight (win or lose) going after something someone would like to keep is the quickest way to get one. The surest way to get an enemy to commit to battle to is to attack something he values. In EVE that happens to be structures and ships. Ships can run away, Structures cannot. Also, look closely at the last sentence in my first post. I would classify your post as whining about grinding structures, ergo HTFU. 
So a couple of casual players wanting a fight should try to solo reinforce a pos (hours of grinding and not even), then come back possibly outwith thier timezone giving the defender every advantage assuming they bother to turn up. So our heros are now either dead, wasted their time reinforcing a pos they couldn't be on to kill, or if they are really committed have spent 3 days to kill a pos and now have 50 fuel blocks reward, score.
Sounds like great game design.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 16:15:00 -
[168] - Quote
Alexzandvar Douglass wrote:Alavaria Fera wrote:Rek Seven wrote:Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?  5 random corps instead of three fleets and supercaps from 1 alliance? Whose structure are you shooting? That may be how it is in Null sec with the Sov wars. But in low sec stuff turns into a cluster **** real fast. Of course, it's a lot harder to tackle those supercaps, they can drop in and jump out pretty fast if they're good at it.
Too bad you don't have bubbles there. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
71
|
Posted - 2012.08.06 16:18:00 -
[169] - Quote
Alavaria Fera wrote:Alexzandvar Douglass wrote:Alavaria Fera wrote:Rek Seven wrote:Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps?  5 random corps instead of three fleets and supercaps from 1 alliance? Whose structure are you shooting? That may be how it is in Null sec with the Sov wars. But in low sec stuff turns into a cluster **** real fast. Of course, it's a lot harder to tackle those supercaps, they can drop in and jump out pretty fast if they're good at it. Too bad you don't have bubbles there.
Mostly my experience with it is that you end up stacking up people who thought it would be a good idea to jump in the fight because several gangs were fighting each other, with the process repeating till everyone if very hurt and very sad. |

War Kitten
Panda McLegion
971
|
Posted - 2012.08.06 17:59:00 -
[170] - Quote
Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, ... DERP
Yeah!
Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports.
No Sir, they stayed away from where all the traffic and valuable cargo was.
Here's your sign... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 18:04:00 -
[171] - Quote
War Kitten wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, ... DERP Yeah! Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports. No Sir, they stayed away from where all the traffic and valuable cargo was. Did they also attack in places where magical police would teleport in and blow them up? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.06 18:09:00 -
[172] - Quote
Alavaria Fera wrote:War Kitten wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, ... DERP Yeah! Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports. No Sir, they stayed away from where all the traffic and valuable cargo was. Did they also attack in places where magical police would teleport in and blow them up?
Holy crap, I think we just discovered the fool proof way to stop the Somali pirate problem. Add sentries that "ramp up" and magical police to the ocean.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1241
|
Posted - 2012.08.06 18:32:00 -
[173] - Quote
Homo Jesus wrote:Alavaria Fera wrote:Did they also attack in places where magical police would teleport in and blow them up? Holy crap, I think we just discovered the fool proof way to stop the Somali pirate problem. Add sentries that "ramp up" and magical police to the ocean. Don't the somali use small ships though? The current sentries that instapop frigates would be better than ones that ramp up, allowing those small ships to survive for a while. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.06 18:39:00 -
[174] - Quote
Alavaria Fera wrote:Homo Jesus wrote:Alavaria Fera wrote:Did they also attack in places where magical police would teleport in and blow them up? Holy crap, I think we just discovered the fool proof way to stop the Somali pirate problem. Add sentries that "ramp up" and magical police to the ocean. Don't the somali use small ships though? The current sentries that instapop frigates would be better than ones that ramp up, allowing those small ships to survive for a while.
Oh dummy me, you are so right. See sentries work fine and should be added in their current form to the ocean. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
326
|
Posted - 2012.08.08 18:47:00 -
[175] - Quote
[/quote]
So a couple of casual players wanting a fight should try to solo reinforce a pos (hours of grinding and not even), then come back possibly outwith thier timezone giving the defender every advantage assuming they bother to turn up. So our heros are now either dead, wasted their time reinforcing a pos they couldn't be on to kill, or if they are really committed have spent 3 days to kill a pos and now have 50 fuel blocks reward, score.
Sounds like great game design. [/quote]
*sigh*
I don't know what to tell you. All I'm saying is that in my opinion the best place to do so is at a Structure becuase you have a pretty good chance of getting a response.
If you want pointless PVP for lulz join a corp that does that kind of thing. Or go to Amamake and warp to the top belt and see what happens.
All that being said, I don't think any answer I could give you would satisfy you. Either you're a troll or just a person who enjoys being miserable. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

alittlebirdy
All Hail The Liopleurodon
48
|
Posted - 2012.08.08 19:10:00 -
[176] - Quote
Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.
I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.
So your a noob but think you know how stuff works? LOL
Your a new player in a cane already... who still **** fits
http://eve-kill.net/?a=kill_detail&kll_id=14218318
But you know how to find targets not at a gate... rofl
FLEET fights happen at gates ******...
Nother **** fit example http://eve-kill.net/?a=kill_detail&kll_id=14241113
And looking at your kills
http://eve-kill.net/?a=pilot_detail&plt_id=1427186&m=7&y=2012&view=kills
O ya... you should talk about gate camps... maybe kill something with less that 5 to one odds lawl...
Spend hours hunting and killing only noobs (no vet is gona get caught not jumping a gate) ORRRRRRRRRRR sit at a gate and kill everything...
Yep new players they know it all..
Nice cane and ruppy fits. |

Parsee789
Immaterial and Missing Power
140
|
Posted - 2012.08.09 03:25:00 -
[177] - Quote
Keep the Sentry gun damage as they are, but add some new things.
Heavy ECM and Energy Neutralizing Batteries.
Each turret will be supplemented with 4 ECM and 2 Neut Batteries. So 2 turrets will have 8:4, 3 will have 12:6, so on and so forth.
This will keep PVP on gates, but will make it harder and more frustrating against gate campers. |

baltec1
Bat Country
1856
|
Posted - 2012.08.09 03:32:00 -
[178] - Quote
Alavaria Fera wrote:War Kitten wrote:Boudicca Arbosa wrote:If you turds would just get off gates and hunt like REAL pirates, ... DERP Yeah! Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports. No Sir, they stayed away from where all the traffic and valuable cargo was. Did they also attack in places where magical police would teleport in and blow them up?
They called them the Royal Navy |

lag kills
The Generic Pirate Corporation Fusion.
3
|
Posted - 2012.08.09 03:35:00 -
[179] - Quote
Boudicca Arbosa wrote: I'm a goddamn new player
well, that was obvious. |
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