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HeliosGal
Caldari
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Posted - 2010.11.10 13:40:00 -
[31]
Originally by: Eclorc Personally, I think this is a neat idea with the HP degrading when offline, I would want to see it unanchor after the countdown finishes so you could scoop it up / re-anchor it yourself.
Probably to many code changes - but reasonable idea, u can blow em up perhaps if they dropped some salvage or loot ( re PI components) that might work but u can scoop the mods
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Ned Black
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Posted - 2010.11.10 13:53:00 -
[32]
I would rather have a hacking module that after XX minutes (with a hacking attempt mail going to the corp) allowed me to simply unanchor the offlined tower and take it.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.10 14:02:00 -
[33]
anchor hack unanchor would work
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kongking wang
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Posted - 2010.11.10 15:21:00 -
[34]
Originally by: ollobrains
Originally by: kongking wang i support this aslong as they are totally destroyed inc any other structures and they drop nothing. if you want loot you gotta earn it by taking on the pos head on not waitiing for it to fall appart.
Tower falls apart as it has no fuel the mods remain as is
you cant have it 1 way and not another. if the station is going to degarde because of no power then so are the attached structures. remember the structures have far less survivabilities than the pos itself does. imo at no power all structures begin to degrade. this should be scaled so that the structures pop long before the pos itself as that is the only hardened structure in a pos setup.
if you want free loot you have to work for it. no one is ever going to let you skip the pos killing but still get the same loot. its totally unbalanced and unreasonable.
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Angel Scott
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Posted - 2010.11.10 15:58:00 -
[35]
Going for 'realism' i'd suggest that, once the pos goes offline, the shileds drop, and the manuvering thursters fail, and it starts a slow steady drift towards the moon. Since all the planets seem to have a gravity stat, this could be incorperated into the calculation for how long and at what speed the pos would fall into the well. The math would be no more difficult than tracking calculations. You'd need to know what the geo-sync orbital speed is, and calculate the delta change of the trajectory of orbit caused by the moon's gravitational pull.
See here for math. http://en.wikipedia.org/wiki/Geostationary_orbit
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.10 22:44:00 -
[36]
Drop the shields after a fortnight even and then just have the actual structure of the thing ( armour plating and inner hull) and then kabloomy
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Malakit
Paradox Collective
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Posted - 2010.11.11 10:20:00 -
[37]
+1
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HeliosGal
Caldari
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Posted - 2010.11.11 11:15:00 -
[38]
Still no ccp reply id like to keep this thread alive, there seems to be limited downside except less abandoned poses which seem to be littering in larger numbers all the time in wh space etc.
A large pos with no shields would still have 25% or so of its original HP about 10-15m armour and hull all up so would take a fair sized gang a while to nibble away. And ccp are always on about reducing lag and pos bashing ( online and rf poses would still retain their stats) and a offline pos wouldnt start to degrade for some time anyway
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Starlight Twilight
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Posted - 2010.11.12 00:32:00 -
[39]
umm, wardec the corp that owns the tower then go blow up the tower? Star Light Star bright, The first star I see tonight, I wish I may, I wish I might, Have the wish I wish tonight. I wish for chocolate! |

Lady Australia
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Posted - 2010.11.12 02:05:00 -
[40]
Super support, after 7 days of no fuel pos loses either shield or becomes available to "Hack" or unanchor.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.12 09:31:00 -
[41]
Originally by: Lady Australia Super support, after 7 days of no fuel pos loses either shield or becomes available to "Hack" or unanchor.
unachor offline towers are meant to be blown up no ways about it. removing shields seems a fair comprimise
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Finn McCaan
Caldari
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Posted - 2010.11.13 22:23:00 -
[42]
Yeah it degrading if its offline for more than a week seems reasonable, although perhaps rather than it being an arbitrary % maybe it should just have a time magnified DOT applied to it?
Possibly the incursions could be used to help clear some of them out - focus some of the incursion dungeons around abandoned POS sites?
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.14 00:36:00 -
[43]
I support degradation of any form, either less HP or no regen of shields. =============================== || Don't let the Trolls keep you from your goals. || =============================== |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.14 11:21:00 -
[44]
Originally by: Finn McCaan Yeah it degrading if its offline for more than a week seems reasonable, although perhaps rather than it being an arbitrary % maybe it should just have a time magnified DOT applied to it?
Possibly the incursions could be used to help clear some of them out - focus some of the incursion dungeons around abandoned POS sites?
Finn macann has an idea but that would mean pve content around moons somethng ccp hasnt done in a while
Some interesting ideas, degradatin is something i think that could be coded in pretty easy
Keep the angles coming on this peeps
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.16 08:10:00 -
[45]
Bumpy
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.16 22:53:00 -
[46]
Daily Burp seeking ccp comment
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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2010.11.16 23:54:00 -
[47]
Originally by: Eclorc Personally, I think this is a neat idea with the HP degrading when offline, I would want to see it unanchor after the countdown finishes so you could scoop it up / re-anchor it yourself.
First off, pos degredation, great idea. The possiblility of it actually collapsing all together after 10 weeks, could be interesting.
Now for the quote, there is one big flaw in that, mainly that to scoop up/unanchored, it needs to be at full hp repair, so if it is structurally degrading, then it would have damage that prevents unanchored, or else it could be exploited possibly.
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HeliosGal
Caldari
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Posted - 2010.11.17 05:32:00 -
[48]
aye would need some reprogramming done unless the degraded hp was the current Hp
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Ms Twitch
Appetite 4 Destruction
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Posted - 2010.11.17 09:29:00 -
[49]
Generally I like this idea and support it, although if the POS is taking damage then (unless I am mistaken) the owner cannot retrieve the POS until he/she has sat and repaired it? If this is correct then sorry thumbs down unless it can be unanchored for 'salvage' only or until repaired.
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Orecia
black-body
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Posted - 2010.11.17 14:52:00 -
[50]
+1
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Lord Kytano
Caldari 101airborne
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Posted - 2010.11.17 17:39:00 -
[51]
This makes sense...make it happen CCP
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HeliosGal
Caldari
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Posted - 2010.11.18 12:39:00 -
[52]
good idea no ccp reply on this thread yet hope its becoming comsidered
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Narisa Bithon
Caldari
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Posted - 2010.11.18 15:33:00 -
[53]
Originally by: ollobrains Simple wormhole and regular space is littered with offline poses
Way to fix one week offline it looses 10% of its shield armour and hull up to 9 weeks where it will loose 90% and stay at that a large pos then becomes a more manageable 5m shield and about half a mil armour and strucutre
Will make abandoned and unfuelled poses ( with time for the owners to recoup them) much easier to kill they are everywhere and ccp seems to be ignoring how long it takes to kill em
noooooooooooooooooooo make the offline towers hackable and thus take control of them so we can either use them ourselfs or take them down and sell them
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HeliosGal
Caldari
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Posted - 2010.11.22 23:57:00 -
[54]
some interest in making them hackable or meltable on site
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Brakur Ualkin
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Posted - 2010.11.23 00:10:00 -
[55]
I think the only change required is to make destroyed towers drop a can with a random fraction of the components used to make them.
Busting towers would still be an awful way to make money, but it would at least pay for the war-dec and some ammo.
This should take a lot less coding by CCP and therefore have a much smaller chance of going horribly wrong on implementation.
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HeliosGal
Caldari
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Posted - 2010.11.23 05:41:00 -
[56]
Originally by: Brakur Ualkin I think the only change required is to make destroyed towers drop a can with a random fraction of the components used to make them.
Busting towers would still be an awful way to make money, but it would at least pay for the war-dec and some ammo.
This should take a lot less coding by CCP and therefore have a much smaller chance of going horribly wrong on implementation.
this does make quite a bit of sense
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.24 23:41:00 -
[57]
reminder bump
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.26 11:25:00 -
[58]
ccp any comments
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helmeo
Caldari Redwaffe
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Posted - 2010.11.26 17:15:00 -
[59]
interesting, supported.
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AterraX
Caldari
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Posted - 2010.11.26 17:38:00 -
[60]
+1 ____________________________________________________________________________________________________ Fact of EVE forums: They will always come an anounomys alt-toon and question someones character... |
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