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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.05 05:30:00 -
[1]
Simple wormhole and regular space is littered with offline poses
Way to fix one week offline it looses 10% of its shield armour and hull up to 9 weeks where it will loose 90% and stay at that a large pos then becomes a more manageable 5m shield and about half a mil armour and strucutre
Will make abandoned and unfuelled poses ( with time for the owners to recoup them) much easier to kill they are everywhere and ccp seems to be ignoring how long it takes to kill em
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Pax Timberlane
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Posted - 2010.11.05 05:35:00 -
[2]
.supported
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soad2237
Minmatar The Revival.
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Posted - 2010.11.05 05:36:00 -
[3]
I'm having a little trouble reading that.
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HeliosGal
Caldari
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Posted - 2010.11.05 05:37:00 -
[4]
Basically a offline pos will degrade 10% per week over 9 weeks till it reaches 90% reduction in its overall original structure
Will make pos bashing of old poses easier. Creating a balance
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Lilidh McAbe
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Posted - 2010.11.05 05:38:00 -
[5]
I agree, allowing an offline pos to degrade would not only make it easier to kill them but also be a bit more realistic. Plenty of time would be given to the owners to reclaim them and if not, then at least we could do ccp a favour and clean up space a bit 
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soad2237
Minmatar The Revival.
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Posted - 2010.11.05 05:39:00 -
[6]
Originally by: HeliosGal Basically a offline pos will degrade 10% per week over 9 weeks till it reaches 90% reduction in its overall original structure
Will make pos bashing of old poses easier. Creating a balance
It was the lack of punctuation. I apologize.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.05 05:46:00 -
[7]
Edited by: ollobrains on 05/11/2010 05:52:10 Yes going around High sec and low sec and wormhole space and even null sec npc space and finding pos after pos offline and abandoned - its especially bad in high sec.
CCP go on about the time sink that pos bashing has become and yet hasnt implemented this simple solution.
Even a 10% of original strucutre pos would still require a bs - dread gang some time to kill.
At any point the owner could reclaim before it goes down in a good time frame
And high sec war decs against poses that have been there for 10 years or more ( sarcasim a bit) more attractive options
Active poses and reinforced poses would remain the same as is currently. This idea just refers to the offline pos left sitting there
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ollothegreat
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Posted - 2010.11.05 06:02:00 -
[8]
I also fully support this idea - would love to hear a ccp comment would it be possible to even include in incursions. Offline poses have no fuel so it would make sense that they degrade like the abandoned stations over time. Reducing their structural intergreaty. A pos with no power or fuel shouldnt have shields but lets just say they remain a weekly 10% degradation would be reasonable
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.05 10:08:00 -
[9]
the scourge of sitting there for 12 hours removing long abandoned poses and lag reduction especially and encouraging a market in pos mods especially given planetary interaction blows hard as well as pos moon camping will be encourage and discouraged
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Nicholai Sanse
League of Non-Aligned Worlds Chain of Chaos
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Posted - 2010.11.05 10:09:00 -
[10]
Supported.
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Miccet
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Posted - 2010.11.05 10:10:00 -
[11]
+1, Supported.
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karagir
Red Star Coalition
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Posted - 2010.11.05 10:26:00 -
[12]
Supported as well.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.11.05 10:35:00 -
[13]
This makes perfect sense for both Gameplay and Roleplaying!
Obviously an offline POS with no fuel or support would degrade over time.
/cound not support this more! ------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |

Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.11.05 10:55:00 -
[14]
Support / bump / do it !!!
Also, if it degrades 100% make it salvageable or introduce some new skill to salvage it / reprocess it.
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Nuts Nougat
Perkone
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Posted - 2010.11.05 10:59:00 -
[15]
I think close to 90% of a POS's effective hp is it's shield. Why not just reverse shield regen when offline? ---
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Kizahhan
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Posted - 2010.11.05 11:10:00 -
[16]
Supported, but would add, after 10 weeks it drifts into the moon and explodes
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Receg
Varion Galactic OWN Alliance
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Posted - 2010.11.05 11:26:00 -
[17]
Supported -----
We all have a photographic memory, it's just some of us don't have film. |

Dr Karsun
Gallente Coffee Lovers Brewing Club
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Posted - 2010.11.05 11:32:00 -
[18]
Seems quit nice... But if it's an offline pos of a dead corp - get 10-20 bs with cap stable amarr guns... Leave for 2-3 hours and come back.
I guess the biggest problem is not that the offline poses in high sec exist but rather that there is no reward for killing them apart from a lousy km saying you killed a pos of a corp with no members... If poses left wrecks like ships do, those wrecks should be salvageable and leave a lot of normal t1 salvage, or at least a ton of metal scraps.
Pos shield should go offline after a certain time. I don't see why would it be dieing of it self though, it's on orbit no matter if it's got any power or not.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.05 22:28:00 -
[19]
The idea for removing shield regen or shields compleltey when its offline has merit if ccp doesnt like the degrading idea
Salvaging ability also has potential.
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Luthair StoneDog
Gallente Diabolus Ex Machina
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Posted - 2010.11.05 22:41:00 -
[20]
Good idea 
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.05 22:54:00 -
[21]
I like the shield regen Idea. Now about the mods should they degrade or stay as is if tied to an offline pos.
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Fournone
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Posted - 2010.11.05 23:00:00 -
[22]
Originally by: Kizahhan Supported, but would add, after 10 weeks it drifts into the moon and explodes
You read my mind.
+1 on pos degredation
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.05 23:03:00 -
[23]
Originally by: Fournone
Originally by: Kizahhan Supported, but would add, after 10 weeks it drifts into the moon and explodes
You read my mind.
+1 on pos degredation
Well the idea of it exploding on a moon has merit but that defeats the idea of being able to blow em up in a degraded state
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Lili Lu
Vanishing Point. The Initiative.
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Posted - 2010.11.05 23:11:00 -
[24]
support
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.09 07:05:00 -
[25]
camped in a station at the moment so ccp a bump any ideas on this idea
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Keith F
Caldari United ALT Forces
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Posted - 2010.11.09 10:57:00 -
[26]
Edited by: Keith F on 09/11/2010 10:58:09 how about a PCU (Pos Capture Unit} that is launched and anchored at POS this starts the countdown depending on Size)for capture of said tower,
Pos owner CORP only can unanchor to stop countdown.
At end of period Module CAPTURES tower and after DT ownership changes.
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kongking wang
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Posted - 2010.11.09 11:00:00 -
[27]
i support this aslong as they are totally destroyed inc any other structures and they drop nothing. if you want loot you gotta earn it by taking on the pos head on not waitiing for it to fall appart.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.10 05:09:00 -
[28]
Originally by: Keith F Edited by: Keith F on 09/11/2010 10:58:09 how about a PCU (Pos Capture Unit} that is launched and anchored at POS this starts the countdown depending on Size)for capture of said tower,
Pos owner CORP only can unanchor to stop countdown.
At end of period Module CAPTURES tower and after DT ownership changes.
This idea has merit and could work in all except high sec unless war dec active
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.10 11:38:00 -
[29]
Originally by: kongking wang i support this aslong as they are totally destroyed inc any other structures and they drop nothing. if you want loot you gotta earn it by taking on the pos head on not waitiing for it to fall appart.
Tower falls apart as it has no fuel the mods remain as is
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Eclorc
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Posted - 2010.11.10 13:39:00 -
[30]
Personally, I think this is a neat idea with the HP degrading when offline, I would want to see it unanchor after the countdown finishes so you could scoop it up / re-anchor it yourself.
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HeliosGal
Caldari
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Posted - 2010.11.10 13:40:00 -
[31]
Originally by: Eclorc Personally, I think this is a neat idea with the HP degrading when offline, I would want to see it unanchor after the countdown finishes so you could scoop it up / re-anchor it yourself.
Probably to many code changes - but reasonable idea, u can blow em up perhaps if they dropped some salvage or loot ( re PI components) that might work but u can scoop the mods
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Ned Black
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Posted - 2010.11.10 13:53:00 -
[32]
I would rather have a hacking module that after XX minutes (with a hacking attempt mail going to the corp) allowed me to simply unanchor the offlined tower and take it.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.10 14:02:00 -
[33]
anchor hack unanchor would work
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kongking wang
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Posted - 2010.11.10 15:21:00 -
[34]
Originally by: ollobrains
Originally by: kongking wang i support this aslong as they are totally destroyed inc any other structures and they drop nothing. if you want loot you gotta earn it by taking on the pos head on not waitiing for it to fall appart.
Tower falls apart as it has no fuel the mods remain as is
you cant have it 1 way and not another. if the station is going to degarde because of no power then so are the attached structures. remember the structures have far less survivabilities than the pos itself does. imo at no power all structures begin to degrade. this should be scaled so that the structures pop long before the pos itself as that is the only hardened structure in a pos setup.
if you want free loot you have to work for it. no one is ever going to let you skip the pos killing but still get the same loot. its totally unbalanced and unreasonable.
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Angel Scott
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Posted - 2010.11.10 15:58:00 -
[35]
Going for 'realism' i'd suggest that, once the pos goes offline, the shileds drop, and the manuvering thursters fail, and it starts a slow steady drift towards the moon. Since all the planets seem to have a gravity stat, this could be incorperated into the calculation for how long and at what speed the pos would fall into the well. The math would be no more difficult than tracking calculations. You'd need to know what the geo-sync orbital speed is, and calculate the delta change of the trajectory of orbit caused by the moon's gravitational pull.
See here for math. http://en.wikipedia.org/wiki/Geostationary_orbit
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.10 22:44:00 -
[36]
Drop the shields after a fortnight even and then just have the actual structure of the thing ( armour plating and inner hull) and then kabloomy
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Malakit
Paradox Collective
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Posted - 2010.11.11 10:20:00 -
[37]
+1
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HeliosGal
Caldari
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Posted - 2010.11.11 11:15:00 -
[38]
Still no ccp reply id like to keep this thread alive, there seems to be limited downside except less abandoned poses which seem to be littering in larger numbers all the time in wh space etc.
A large pos with no shields would still have 25% or so of its original HP about 10-15m armour and hull all up so would take a fair sized gang a while to nibble away. And ccp are always on about reducing lag and pos bashing ( online and rf poses would still retain their stats) and a offline pos wouldnt start to degrade for some time anyway
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Starlight Twilight
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Posted - 2010.11.12 00:32:00 -
[39]
umm, wardec the corp that owns the tower then go blow up the tower? Star Light Star bright, The first star I see tonight, I wish I may, I wish I might, Have the wish I wish tonight. I wish for chocolate! |

Lady Australia
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Posted - 2010.11.12 02:05:00 -
[40]
Super support, after 7 days of no fuel pos loses either shield or becomes available to "Hack" or unanchor.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.12 09:31:00 -
[41]
Originally by: Lady Australia Super support, after 7 days of no fuel pos loses either shield or becomes available to "Hack" or unanchor.
unachor offline towers are meant to be blown up no ways about it. removing shields seems a fair comprimise
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Finn McCaan
Caldari
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Posted - 2010.11.13 22:23:00 -
[42]
Yeah it degrading if its offline for more than a week seems reasonable, although perhaps rather than it being an arbitrary % maybe it should just have a time magnified DOT applied to it?
Possibly the incursions could be used to help clear some of them out - focus some of the incursion dungeons around abandoned POS sites?
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.14 00:36:00 -
[43]
I support degradation of any form, either less HP or no regen of shields. =============================== || Don't let the Trolls keep you from your goals. || =============================== |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.14 11:21:00 -
[44]
Originally by: Finn McCaan Yeah it degrading if its offline for more than a week seems reasonable, although perhaps rather than it being an arbitrary % maybe it should just have a time magnified DOT applied to it?
Possibly the incursions could be used to help clear some of them out - focus some of the incursion dungeons around abandoned POS sites?
Finn macann has an idea but that would mean pve content around moons somethng ccp hasnt done in a while
Some interesting ideas, degradatin is something i think that could be coded in pretty easy
Keep the angles coming on this peeps
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.16 08:10:00 -
[45]
Bumpy
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.16 22:53:00 -
[46]
Daily Burp seeking ccp comment
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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2010.11.16 23:54:00 -
[47]
Originally by: Eclorc Personally, I think this is a neat idea with the HP degrading when offline, I would want to see it unanchor after the countdown finishes so you could scoop it up / re-anchor it yourself.
First off, pos degredation, great idea. The possiblility of it actually collapsing all together after 10 weeks, could be interesting.
Now for the quote, there is one big flaw in that, mainly that to scoop up/unanchored, it needs to be at full hp repair, so if it is structurally degrading, then it would have damage that prevents unanchored, or else it could be exploited possibly.
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HeliosGal
Caldari
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Posted - 2010.11.17 05:32:00 -
[48]
aye would need some reprogramming done unless the degraded hp was the current Hp
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Ms Twitch
Appetite 4 Destruction
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Posted - 2010.11.17 09:29:00 -
[49]
Generally I like this idea and support it, although if the POS is taking damage then (unless I am mistaken) the owner cannot retrieve the POS until he/she has sat and repaired it? If this is correct then sorry thumbs down unless it can be unanchored for 'salvage' only or until repaired.
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Orecia
black-body
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Posted - 2010.11.17 14:52:00 -
[50]
+1
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Lord Kytano
Caldari 101airborne
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Posted - 2010.11.17 17:39:00 -
[51]
This makes sense...make it happen CCP
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HeliosGal
Caldari
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Posted - 2010.11.18 12:39:00 -
[52]
good idea no ccp reply on this thread yet hope its becoming comsidered
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Narisa Bithon
Caldari
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Posted - 2010.11.18 15:33:00 -
[53]
Originally by: ollobrains Simple wormhole and regular space is littered with offline poses
Way to fix one week offline it looses 10% of its shield armour and hull up to 9 weeks where it will loose 90% and stay at that a large pos then becomes a more manageable 5m shield and about half a mil armour and strucutre
Will make abandoned and unfuelled poses ( with time for the owners to recoup them) much easier to kill they are everywhere and ccp seems to be ignoring how long it takes to kill em
noooooooooooooooooooo make the offline towers hackable and thus take control of them so we can either use them ourselfs or take them down and sell them
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HeliosGal
Caldari
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Posted - 2010.11.22 23:57:00 -
[54]
some interest in making them hackable or meltable on site
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Brakur Ualkin
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Posted - 2010.11.23 00:10:00 -
[55]
I think the only change required is to make destroyed towers drop a can with a random fraction of the components used to make them.
Busting towers would still be an awful way to make money, but it would at least pay for the war-dec and some ammo.
This should take a lot less coding by CCP and therefore have a much smaller chance of going horribly wrong on implementation.
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HeliosGal
Caldari
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Posted - 2010.11.23 05:41:00 -
[56]
Originally by: Brakur Ualkin I think the only change required is to make destroyed towers drop a can with a random fraction of the components used to make them.
Busting towers would still be an awful way to make money, but it would at least pay for the war-dec and some ammo.
This should take a lot less coding by CCP and therefore have a much smaller chance of going horribly wrong on implementation.
this does make quite a bit of sense
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.24 23:41:00 -
[57]
reminder bump
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.11.26 11:25:00 -
[58]
ccp any comments
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helmeo
Caldari Redwaffe
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Posted - 2010.11.26 17:15:00 -
[59]
interesting, supported.
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AterraX
Caldari
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Posted - 2010.11.26 17:38:00 -
[60]
+1 ____________________________________________________________________________________________________ Fact of EVE forums: They will always come an anounomys alt-toon and question someones character... |

mageleno
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Posted - 2010.11.29 01:10:00 -
[61]
+1
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Einstein Civaro
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Posted - 2010.11.29 02:31:00 -
[62]
+1 and bump
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Canteen Charlie
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Posted - 2010.11.30 08:11:00 -
[63]
supported
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HeliosGal
Caldari
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Posted - 2010.11.30 13:09:00 -
[64]
+2 for the bump
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Riggs Droput
Mad Bombers HYDRA RELOADED
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Posted - 2010.11.30 13:45:00 -
[65]
I find the hackable idea has merit gives hacking another use in game.
Also the idea of the HP degradation could work. Although I feel if your cleaning up large structures in space once they explode there should be something to salvage. Maybe make it require salvaging 4 or 5 and give a large amount of scrap and a large amount of salvage. Otherwise assaulting abandoned POS's ends up being a net loss in isk due to the cost of ammo, for a service of being space janitors.
Either way +1
Riggs I would rather die on my feet than live on my knees |

Narisa Bithon
Caldari
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Posted - 2010.11.30 13:48:00 -
[66]
Edited by: Narisa Bithon on 30/11/2010 13:48:27
Originally by: Riggs Droput
Otherwise assaulting abandoned POS's ends up being a net loss in isk due to the cost of ammo,
T1 crystals & Sentry Drones for the win when it comes to pos bashing
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HeliosGal
Caldari
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Posted - 2010.11.30 14:10:00 -
[67]
tech 2 ammo now especially gleam will have some benefit for pos bashing and if this idea of degradation or hacking or salvaging once collapsed is followed through benefical
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Proteus Maximus
Caldari New Eden Outcasts The 0rphanage
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Posted - 2010.11.30 14:17:00 -
[68]
Supported.
Just show ccp where we touched you on the doll and every thing will be ok. |

Midnight Hope
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Posted - 2010.11.30 17:13:00 -
[69]
+1
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2010.11.30 17:19:00 -
[70]
Using the hacking skill/module to unanchor old towers (with a limitation on how often a hacking attempt could be made and an increased likelihood of success depending on how long the tower has been offline) would be pretty cool to see.
-----------------
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Oliver Rosenheldt
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Posted - 2010.12.01 04:34:00 -
[71]
Bumpin' for support.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.01 13:55:00 -
[72]
Bump for ccp comment degrading offline poses - thoughts ccp dev staff bad idea, ignore idea or well do it idea |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.02 00:04:00 -
[73]
Any loot or salvage might consist of PI materials ( and a killmail on a degraded pos_ to make them worthwhiel
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.07 04:23:00 -
[74]
+100 if ccp says yes yes yes
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Jaik7
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Posted - 2010.12.07 19:03:00 -
[75]
+1 for neglected pos drift.
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Sho neeta
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Posted - 2010.12.07 22:03:00 -
[76]
me like +1
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.07 22:26:00 -
[77]
Lol at Pos drift but thanks for youre support. Still no ccp comment anyone at ccp care to say if we are going with this idea or not
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Darenthul
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Posted - 2010.12.07 22:34:00 -
[78]
Supported.
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Themoran
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Posted - 2010.12.07 22:40:00 -
[79]
+1 for period of time with degradation (takes regular damage), with shields going down after a set percentage, and then POS becomes hackable. Once hacked (ownership changes), POS must be remote repped until 100% then can be fueled and brought back online in place or unanchored and taken.
Say 10% per week, with a mail to the owner when fuel runs out and each week after. Shields go down after 20% degradation and the POS becomes hackable.
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HeliosGal
Caldari
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Posted - 2010.12.07 22:44:00 -
[80]
Hacking idea still sounds reasonable
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Ephemeron
Caldari Provisions
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Posted - 2010.12.07 23:25:00 -
[81]
offline POS should have 300k HP max
or better yet, anyone with anchoring skills should be able to unanchor an offlined POS
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HeliosGal
Caldari
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Posted - 2010.12.17 11:58:00 -
[82]
Should be some risk v reward but yes its still a time sink and the things are really cluttering up wormhole space
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Washa Squasha
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Posted - 2010.12.20 12:07:00 -
[83]
i agree fully with this proposal, please make it easier to get rid of these junk offline pos in all areas of space. this is an excellent idea
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Hiram Alexander
Caldari
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Posted - 2010.12.20 12:39:00 -
[84]
+1
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Insane Randomness
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Posted - 2010.12.22 03:24:00 -
[85]
Heavily supported. I got an idea though. Whilst I support your "Decaying" method, take it one step further, and after that ninth week, just make it a big floating ball of wreckage that can be salvaged. Still provides plenty of profit, and it's easy to take care of. It doesn't require several starships to take it down.
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Pantorus Necraliss
Minmatar
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Posted - 2010.12.22 08:23:00 -
[86]
+1 for the "Decaying" method
-1 for the hacking possibility. Allowing players to sell free CT, or pos mods, will just make the market to crash. Produce a CT from a BPo have a cost, stealing an abandonned CT don't...
+1 for a deconstruction methode. When shield arrive at 0% and armor at 10% due to decay, you will have the choose : or you blow this abandonned CT (pvp way) or you salvage her (industrial way). For this CCP can create a new capital size salvage module requiring Anchoring lev5 and Salvaging lev5 (can be fitted on all caps, orca included for high sec use). Long cycles, each cycle reducing the armor and structure
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Tatus Divinatus
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Posted - 2010.12.25 08:00:00 -
[87]
Originally by: Pantorus Necraliss +1 for the "Decaying" method
-1 for the hacking possibility. Allowing players to sell free CT, or pos mods, will just make the market to crash. Produce a CT from a BPo have a cost, stealing an abandonned CT don't...
+1 for a deconstruction methode. When shield arrive at 0% and armor at 10% due to decay, you will have the choose : or you blow this abandonned CT (pvp way) or you salvage her (industrial way). For this CCP can create a new capital size salvage module requiring Anchoring lev5 and Salvaging lev5 (can be fitted on all caps, orca included for high sec use). Long cycles, each cycle reducing the armor and structure
I like +1 |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.28 12:33:00 -
[88]
Originally by: Insane Randomness Heavily supported. I got an idea though. Whilst I support your "Decaying" method, take it one step further, and after that ninth week, just make it a big floating ball of wreckage that can be salvaged. Still provides plenty of profit, and it's easy to take care of. It doesn't require several starships to take it down.
good idea just personal preference for the killmail junkies to be able to acutally just remove it no ccp response yet
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Jokerface666
Amarr The Warp Squad
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Posted - 2010.12.29 09:02:00 -
[89]
+1 for the salvaging thing +1 for the just unanchoring thing +1 for the blow it easier up thing
i see so many dead poses out there and we just let them be becouse it's a nightmare to take them down right now...
Joker o7
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2011.01.07 03:54:00 -
[90]
Originally by: Jokerface666 +1 for the salvaging thing +1 for the just unanchoring thing +1 for the blow it easier up thing
i see so many dead poses out there and we just let them be becouse it's a nightmare to take them down right now...
Joker o7
yeah its something that seems to be a low priority issue on ccps to do list bump for a great idea ignored by a stupid games company with no idea what its players actually want
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.07 04:26:00 -
[91]
Siege Tower (Small, Medium, and Large)
Anchoring V
Anchoring Delay 43200 s
Onlining Delay 43200 s
Duration 86400 s
Anchoring the ST triggers pvp flag on the corp Sieging the POS. DED sends warning mail to incumbant corp.
ST requires 2x the fuel as an equivalent POS Tower.
ST has CPU and PG, but can only support weapon structures and has no shield.
Only the ST can agress a non war target POS without CONCORD intervention.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Alvin Exe
Corporation.exe
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Posted - 2011.01.07 11:12:00 -
[92]
Supported
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Jaina Sunspot
Agent-Orange Nabaal Syndicate
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Posted - 2011.01.07 11:32:00 -
[93]
Why isn`t my Jaina Han**** already on this...
+1
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prospector oen
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Posted - 2011.02.15 12:16:00 -
[94]
a small bump for an awesome idea, ccp still havent replied or moved to do anything about this pretty high up issue ( offline tower spam)
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Bal'Ayle
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Posted - 2011.02.15 12:49:00 -
[95]
brilliant idea, slight adaptadion to be suggested?
say after the 9 weeks there is a chance if not destroyed that it gets taken over and becomes a rogue drone hive so that there can be a little bit of a fight involved in taking it over, where on a 2% chance rogue drones infest it and it gradually gets back its hp as they repair it eventually becoming almost like a scannable site. possibly with sleepers taking over wormhole ones at a 1% chance =]
gives us people something to attack en-masse because its not something that could be done with only a few vessels once its been that for a month or two and would give a better reward then a free tower with a lot more risk :D
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Ed Wuncler3rd
Amarr STRAG3S
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Posted - 2011.02.15 13:04:00 -
[96]
I support this, or anything done in a similar fashion to the way dead POS and their structures are handled.
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iamnotacriminal
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Posted - 2011.03.07 06:12:00 -
[97]
I'm actually suprised that there has been absolutely no word one way or the other. I do however agree that when you go into a system with 30 moons and there are a half dozen online towers and no recourse other than a wardec in hisec to remove them.
I know the whole "go get friends" argument, but for the most part I tend to notice the "squatters" are not nescessarily defunct, but also being held as unused placeholders by corps and alliances it would be sheer suicide to wardec even for a modest to medium sized corp, let alone a small unaffiliated corp.
In closing, I support this simply because a single 3 man corp using the facilities creates more of an isk sink using it than a larger corp or alliance squatting on an offline tower doing nothing. They pay 250 M isk to errect a small tower, I pay that monthly in fuels and research consumables. their tower costs 250 M isk per decade (if it sits that long) mine sinks 3 B isk a year in fuel...
These towers need a viable way for even a 1 man corp to remove them, and online their own. It would be incentive to never let it go offline, or to unanchor it so the space isn't wasted, or intentionally exploited and denied to someone that wants to use it.
In empire I'm sure the tower says it uses X charters per day? So would in theory these be needed to keep it anchored as well as online? It's still anchored in empire space...
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Echo Byteme
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Posted - 2011.03.07 11:17:00 -
[98]
the hacking idea of the pos is nice. maby a hacking device activates some kind of mini game. A random hard puzzle to unlock the dead pos so you can salvage it.
+1
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2011.04.06 14:08:00 -
[99]
Originally by: iamnotacriminal I'm actually suprised that there has been absolutely no word one way or the other. I do however agree that when you go into a system with 30 moons and there are a half dozen online towers and no recourse other than a wardec in hisec to remove them.
I know the whole "go get friends" argument, but for the most part I tend to notice the "squatters" are not nescessarily defunct, but also being held as unused placeholders by corps and alliances it would be sheer suicide to wardec even for a modest to medium sized corp, let alone a small unaffiliated corp.
In closing, I support this simply because a single 3 man corp using the facilities creates more of an isk sink using it than a larger corp or alliance squatting on an offline tower doing nothing. They pay 250 M isk to errect a small tower, I pay that monthly in fuels and research consumables. their tower costs 250 M isk per decade (if it sits that long) mine sinks 3 B isk a year in fuel...
These towers need a viable way for even a 1 man corp to remove them, and online their own. It would be incentive to never let it go offline, or to unanchor it so the space isn't wasted, or intentionally exploited and denied to someone that wants to use it.
In empire I'm sure the tower says it uses X charters per day? So would in theory these be needed to keep it anchored as well as online? It's still anchored in empire space...
removal off offline towers would sitmulate the dead planetary interaction advanced pos module chains. So ccp wants to ecnourage more PI allow greater demand for poses allow offline ones to decay and allow us to remove em quicker if they are untouched for a length of time. CCP seem to be ignoring this one so friendly bump
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HeliosGal
Caldari
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Posted - 2011.04.27 05:20:00 -
[100]
Bump
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Mara Rinn
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Posted - 2011.04.27 06:22:00 -
[101]
10 weeks is an annoyingly short timeframe.
Declare war on the holding Corp, blow the POS up. If it really is abandoned you should face no resistance. -- [Aussie players: join ANZAC channel] |

Gypsio III
Dirty Filthy Perverts
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Posted - 2011.04.27 12:10:00 -
[102]
1. Find offline tower.
2. Anchor Hacking Unit next to it, costing 25 mill, requiring Hacking V and having ~200k EHP.
3. 24 hour hacking cycle begins, with a publicly visible countdown timer. Tower owner gets mail stating time of start and end.
4. Tower owner can a) blow up Hacking Unit or b) re-online the tower. Both halt the hacking cycle; re-onlining the tower unanchors the Hacking Unit for the tower owner to scoop (haha bait towers).
5. Upon completion of 24-hour hacking cycle, the tower and hacking unit are unanchored and can be scooped by anyone (it's a tarp!).
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Khalan Warr'el
Bendebeukers Green Rhino
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Posted - 2011.06.28 18:01:00 -
[103]
+1 in favor of the Poshacking Device (PhD :P )
It's something I been discussing with friends some of wich are pirates. And they all say the killmail is nice for the board, but they'd rather sell the (fation) towers. _____________________________________ To be forgotten is worse that death |

Syphon Lodian
Gallente
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Posted - 2011.06.28 18:55:00 -
[104]
An entire alliance of thousands of players can disband if the dues are not paid. Yet a derelict POS sits in space forever, taking no damage, not getting caught in a gravity well, nothing.
I had a derelict POS that I left for about 5 months, and I came back expecting it to be gone, but it was still there. Frankly I was annoyed that I had to unanchor everything and haul it out. I was kinda hoping it wasn't there.
------------------------------------------------- Go pod yourself. |

shadowace00007
Amarr Beyond The Gates
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Posted - 2011.06.28 19:11:00 -
[105]
I support / give an idea. How about simply after a POS is offline for a week anyone can unanchor it and take it. ----------- Born Amarr, Raised Minmatar.
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ThatDudeThere
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Posted - 2011.06.28 20:01:00 -
[106]
Even easier in a coding sense would be that after 10 weeks offline the corp that launched it looses ownership and then anyone can come along and claim it.
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Wa'roun
Quantum Cats Syndicate
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Posted - 2011.06.28 21:34:00 -
[107]
Having abandoned POS' degrade just fits with reality. Space is harsh and structures need upkeep.
Without shields the rigors of space (meteorite impacts, radiation...) will eventually overtake structures.
Drones and other debris get removed eventually from space, so why not abandoned POS'?
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GizzyBoy
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Posted - 2011.06.29 06:23:00 -
[108]
Voyager has been in space like what 50 years? and its till functioning fine stuff dosn't really degrade in space at all if left alone, unless subjected to asteroids or excessive em from the sun.
there's nothing to do at moons in high sec so i don't know why you care whats located at a moon there.
i can only imagine now that pos's and related structures don't take up any where near as much space as all those exotic dancers do, so i guess its not considered low hanging fruit to tackle.
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chanteel
Gallente
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Posted - 2011.06.29 06:35:00 -
[109]
I support this idea. +1
should an anchored pos with its shields down that (big cloudy bubble) even have shields to go through.....
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Sir Asterix
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Posted - 2011.06.29 11:19:00 -
[110]
POS for a corp are not an easy thing to place in Hi-Sec. When I started my corp I was the only player and so the corp standings quickly reached the level required to anchore a POS. I anchored two towers but I was only using one, why? Becasue once I stated recruiting members to my corp the corp standings drop and I can no long anchore towers in that system. Some times both towers are off line, some times as I need one tower I'll online it. What I don't need is to have to warp to my towers every week and rep up this 'damage' your idea would creat. The reason their are so many off line towers is down the the corp standings issue. |

Jenshae Chiroptera
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Posted - 2011.06.29 16:52:00 -
[111]
Took less than six jumps for my alliance to blow up an offline POS. If you can't kill it then you probably shouldn't have one. Greetings and salutations all who reside here. May your flames be warm and your trolls tasty. |

Shin Dari
Caldari
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Posted - 2011.06.29 19:25:00 -
[112]
After a week of being offline the shield should drop. And should people decide to destroy it, then they should get enough salvage/loot back from the remains to pay for ammo costs. Lets make a better EVE. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.06.29 23:20:00 -
[113]
Originally by: ollobrains Simple wormhole and regular space is littered with offline poses
Way to fix one week offline it looses 10% of its shield armour and hull up to 9 weeks where it will loose 90% and stay at that a large pos then becomes a more manageable 5m shield and about half a mil armour and strucutre
Will make abandoned and unfuelled poses ( with time for the owners to recoup them) much easier to kill they are everywhere and ccp seems to be ignoring how long it takes to kill em
um, if the pos is "offline", no fuel, is not the shield already down? No fuel = no defensive batteries running...are they not already an easy mark?
I don't understand the need.
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