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Author |
Thread Statistics | Show CCP posts - 0 post(s) |

mageleno
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Posted - 2010.11.29 01:10:00 -
[61]
+1
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Einstein Civaro
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Posted - 2010.11.29 02:31:00 -
[62]
+1 and bump
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Canteen Charlie
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Posted - 2010.11.30 08:11:00 -
[63]
supported
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HeliosGal
Caldari
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Posted - 2010.11.30 13:09:00 -
[64]
+2 for the bump
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Riggs Droput
Mad Bombers HYDRA RELOADED
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Posted - 2010.11.30 13:45:00 -
[65]
I find the hackable idea has merit gives hacking another use in game.
Also the idea of the HP degradation could work. Although I feel if your cleaning up large structures in space once they explode there should be something to salvage. Maybe make it require salvaging 4 or 5 and give a large amount of scrap and a large amount of salvage. Otherwise assaulting abandoned POS's ends up being a net loss in isk due to the cost of ammo, for a service of being space janitors.
Either way +1
Riggs I would rather die on my feet than live on my knees |

Narisa Bithon
Caldari
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Posted - 2010.11.30 13:48:00 -
[66]
Edited by: Narisa Bithon on 30/11/2010 13:48:27
Originally by: Riggs Droput
Otherwise assaulting abandoned POS's ends up being a net loss in isk due to the cost of ammo,
T1 crystals & Sentry Drones for the win when it comes to pos bashing
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HeliosGal
Caldari
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Posted - 2010.11.30 14:10:00 -
[67]
tech 2 ammo now especially gleam will have some benefit for pos bashing and if this idea of degradation or hacking or salvaging once collapsed is followed through benefical
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Proteus Maximus
Caldari New Eden Outcasts The 0rphanage
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Posted - 2010.11.30 14:17:00 -
[68]
Supported.
Just show ccp where we touched you on the doll and every thing will be ok. |

Midnight Hope
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Posted - 2010.11.30 17:13:00 -
[69]
+1
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2010.11.30 17:19:00 -
[70]
Using the hacking skill/module to unanchor old towers (with a limitation on how often a hacking attempt could be made and an increased likelihood of success depending on how long the tower has been offline) would be pretty cool to see.
-----------------
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Oliver Rosenheldt
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Posted - 2010.12.01 04:34:00 -
[71]
Bumpin' for support.
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.01 13:55:00 -
[72]
Bump for ccp comment degrading offline poses - thoughts ccp dev staff bad idea, ignore idea or well do it idea |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.02 00:04:00 -
[73]
Any loot or salvage might consist of PI materials ( and a killmail on a degraded pos_ to make them worthwhiel
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.07 04:23:00 -
[74]
+100 if ccp says yes yes yes
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Jaik7
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Posted - 2010.12.07 19:03:00 -
[75]
+1 for neglected pos drift.
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Sho neeta
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Posted - 2010.12.07 22:03:00 -
[76]
me like +1
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.07 22:26:00 -
[77]
Lol at Pos drift but thanks for youre support. Still no ccp comment anyone at ccp care to say if we are going with this idea or not
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Darenthul
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Posted - 2010.12.07 22:34:00 -
[78]
Supported.
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Themoran
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Posted - 2010.12.07 22:40:00 -
[79]
+1 for period of time with degradation (takes regular damage), with shields going down after a set percentage, and then POS becomes hackable. Once hacked (ownership changes), POS must be remote repped until 100% then can be fueled and brought back online in place or unanchored and taken.
Say 10% per week, with a mail to the owner when fuel runs out and each week after. Shields go down after 20% degradation and the POS becomes hackable.
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HeliosGal
Caldari
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Posted - 2010.12.07 22:44:00 -
[80]
Hacking idea still sounds reasonable
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Ephemeron
Caldari Provisions
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Posted - 2010.12.07 23:25:00 -
[81]
offline POS should have 300k HP max
or better yet, anyone with anchoring skills should be able to unanchor an offlined POS
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HeliosGal
Caldari
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Posted - 2010.12.17 11:58:00 -
[82]
Should be some risk v reward but yes its still a time sink and the things are really cluttering up wormhole space
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Washa Squasha
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Posted - 2010.12.20 12:07:00 -
[83]
i agree fully with this proposal, please make it easier to get rid of these junk offline pos in all areas of space. this is an excellent idea
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Hiram Alexander
Caldari
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Posted - 2010.12.20 12:39:00 -
[84]
+1
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Insane Randomness
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Posted - 2010.12.22 03:24:00 -
[85]
Heavily supported. I got an idea though. Whilst I support your "Decaying" method, take it one step further, and after that ninth week, just make it a big floating ball of wreckage that can be salvaged. Still provides plenty of profit, and it's easy to take care of. It doesn't require several starships to take it down.
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Pantorus Necraliss
Minmatar
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Posted - 2010.12.22 08:23:00 -
[86]
+1 for the "Decaying" method
-1 for the hacking possibility. Allowing players to sell free CT, or pos mods, will just make the market to crash. Produce a CT from a BPo have a cost, stealing an abandonned CT don't...
+1 for a deconstruction methode. When shield arrive at 0% and armor at 10% due to decay, you will have the choose : or you blow this abandonned CT (pvp way) or you salvage her (industrial way). For this CCP can create a new capital size salvage module requiring Anchoring lev5 and Salvaging lev5 (can be fitted on all caps, orca included for high sec use). Long cycles, each cycle reducing the armor and structure
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Tatus Divinatus
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Posted - 2010.12.25 08:00:00 -
[87]
Originally by: Pantorus Necraliss +1 for the "Decaying" method
-1 for the hacking possibility. Allowing players to sell free CT, or pos mods, will just make the market to crash. Produce a CT from a BPo have a cost, stealing an abandonned CT don't...
+1 for a deconstruction methode. When shield arrive at 0% and armor at 10% due to decay, you will have the choose : or you blow this abandonned CT (pvp way) or you salvage her (industrial way). For this CCP can create a new capital size salvage module requiring Anchoring lev5 and Salvaging lev5 (can be fitted on all caps, orca included for high sec use). Long cycles, each cycle reducing the armor and structure
I like +1 |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2010.12.28 12:33:00 -
[88]
Originally by: Insane Randomness Heavily supported. I got an idea though. Whilst I support your "Decaying" method, take it one step further, and after that ninth week, just make it a big floating ball of wreckage that can be salvaged. Still provides plenty of profit, and it's easy to take care of. It doesn't require several starships to take it down.
good idea just personal preference for the killmail junkies to be able to acutally just remove it no ccp response yet
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Jokerface666
Amarr The Warp Squad
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Posted - 2010.12.29 09:02:00 -
[89]
+1 for the salvaging thing +1 for the just unanchoring thing +1 for the blow it easier up thing
i see so many dead poses out there and we just let them be becouse it's a nightmare to take them down right now...
Joker o7
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ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2011.01.07 03:54:00 -
[90]
Originally by: Jokerface666 +1 for the salvaging thing +1 for the just unanchoring thing +1 for the blow it easier up thing
i see so many dead poses out there and we just let them be becouse it's a nightmare to take them down right now...
Joker o7
yeah its something that seems to be a low priority issue on ccps to do list bump for a great idea ignored by a stupid games company with no idea what its players actually want
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